Jump to content

Mote Guide

From EverQuest Legends Wiki
Revision as of 10:21, 31 July 2026 by Sarion (talk | contribs) (Created page with "Motes of Potential are new items added to Everquest Legends. These are used to upgrade items and upgrade spells. While items can be upgraded by merging duplicate items and by merging motes, spells can only be upgraded with motes. Quick Rule of Thumb: Upgrading items is best done by farming duplicates if possible, motes are best used for spells. This doesn't always hold true in every situation, but is a good rule to follo...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Motes of Potential are new items added to Everquest Legends. These are used to upgrade items and upgrade spells. While items can be upgraded by merging duplicate items and by merging motes, spells can only be upgraded with motes.

Quick Rule of Thumb: Upgrading items is best done by farming duplicates if possible, motes are best used for spells. This doesn't always hold true in every situation, but is a good rule to follow until you're more familiar with the upgrade systems (or you have an abundance of motes).

Motes of Potential Tiers

  • Motes add a fixed amount of exp to an item or spell.
  • Motes cannot add exp to an item above a certain tier.
  • Motes of any tier can be used to upgrade a spell of any tier.
Mote Name Exp per Mote Item Tier Limit
Mote of Infinitesimal Potential 1 0
Mote of Minor Potential 1 1
Mote of Lesser Potential 2 2
Mote of Potential 4 3
Mote of Major Potential 5 4
Mote of Greater Potential 6 5
Mote of Superior Potential 7 6
Mote of Grand Potential 8 7
Mote of Ascendant Potential 9 8
Mote of Infinite Potential 10 9

Void-Touched Potential

There are special motes called Void-Touched Potential that do not give experience. Instead they always raise the tier of the item or spell to the next tier. So if you use it on a +1 item, it will go directly to +2; if you use it on a +9 item it will go directly to +10. Only three of these can be earned each week from completing raids. These are best used to increase items and spells from +9 to +10.

Condensing Motes

Motes can be combined by giving them to a Construct of Pure Potential found in cities around Norrath. Two motes of the same tier will be combined into one mote of the next tier up. The Construct will accept up to Mote of Grand Potential to condense into a Mote of Ascendant Potential (NEEDS CONFIRMED IN GAME). You can give the Construct as stack of 100 motes and it will condense all of them and give you back 50 of the next tier up.

WARNING

It is generally a bad idea to condense most motes into higher motes. The higher tier motes (usually) don't double in value. Increasing two Motes of Superior Potential (7 exp) only gives one Mote of Grand Potential (8 exp). The two exceptions are motes of minor and lesser potential. Condensing these motes results in a mote with double experience.

  • For upgrading spells don't combine at all (other than minor and lesser motes to reduce the number of merges).
  • For upgrading items, avoid combining if you have any other option. You may be forced to condense your motes to use them to upgrade high tier item, but before you do consider farming more of the item first. If you have no other choice or just have an abundance of motes you can condense them as a last resort.

Obtaining Motes

Motes have a chance to drop from any monster killed. The higher the difficulty of the zone will increase the minimum level of the mote that will drop. Killing mobs of a higher level (yellow or red) will also increase the chance of motes dropping. Additionally, the player's level will affect the level of the motes that drop - at level 15, the highest that will drop in a Difficulty 4 is a Tier 3 mote.

Player Level Mote level
1 1
10 2
15 3
20 4
25 5
30 6
35 7
40 8
45 9
50 10
  • Note: Tiers 1-3 need confirmation on level drop.