Get a Super-Early Trueshot Longbow
Written by Manii Names — Last updated July 26, 2026
This guide provides a path to obtaining a Trueshot Longbow at an extremely low character level, starting from a fresh character in Kelethin.
The route combines early leveling, platinum farming, Fletching progression, and gathering enough quest materials to make several Trueshot Longbow attempts.
Plan at a Glance
- Levels 1–6: Level quickly in Crushbone as DRU/MNK.
- Levels 6–10: Move to Steamfont Mountains. Farm Micro Servos, Fine Steel weapons, platinum, and Fletching skill.
- Level 10: Switch into your intended RNG/X/X build.
- Gather the remaining Trueshot materials. Travel to Freeport, use the translocator network to visit the Ocean of Tears for Kiola Nuts, then return to Freeport for Wooden Shards.
- Use Origin to return to Kelethin, then travel to Kaladim for Tumpy Tonics and Dwarven Wire.
- Return to Kelethin, finish raising Fletching, and attempt the Trueshot Longbow.
- Return to Crushbone with the bow and farm approximately 250 pp for the next stage of the archery progression.
Levels 1–6 — Crushbone
Start as DRU/MNK in Kelethin and go directly to Crushbone.
This gives you sustain, buffs, and strong melee while you are still naked and afraid. You can change your loadout at any time, and will pick up RNG later.
Level to approximately 6. The objective is fast XP rather than serious gear farming.
You will return to Crushbone later with much better equipment.
Levels 6–10 — Steamfont Mountains
Move to Steamfont Mountains and stay here until roughly level 10.
Micro Servos
Farm rogue clockworks for Micro Servos.
Try to gather eight Micro Servos so you do not have to return if the Trueshot combines fail.
You need two Micro Servos for each complete attempt: one for the Pack of Materials and another for the final Trueshot Longbow combine. Eight Servos therefore provide enough material for four complete attempts.
Highway Bandits
Also watch for the highway bandits:
- Hector the highway bandit
- Jerald the highway bandit
- Renaldo the highway bandit
They attack the Cargo Clockwork near the windmills/crossroads and can provide valuable Fine Steel weapons.
Cycle D0–D4 plus both instances to take advantage of their once-per-day spawn opportunities.
Platinum and Fletching
Your cash target before leaving Steamfont is approximately 80 pp, enough to fund Fletching through roughly 150 skill.
Use A Clockwork Fletcher near the Steamfont windmills to work on Fletching while regenerating health or mana, or while waiting for bandit spawns.
Enable Fast Merge in Options before beginning the crafting grind.
Also kill spiderlings in Steamfont and save at least four Spiderling Silk for the Trueshot quest.
Level 10 — Become RNG/X/X
At approximately level 10, switch into your intended RNG/X/X build.
You are now ready to gather the remaining Trueshot materials.
Gather the Trueshot Materials
The remaining materials can be gathered efficiently by taking advantage of the EQL translocator network and Origin.
The planned route is:
- Kelethin → Freeport → Ocean of Tears → Freeport → Origin to Kelethin → Kaladim → Kelethin
This minimizes backtracking and avoids unnecessary overland travel.
Ocean of Tears — Kiola Nuts
Travel from Kelethin to Freeport.
Use the Freeport translocator to travel to the Ocean of Tears, where you can obtain the Kiola Nuts required for Tumpy Tonics.
Eight Dwarven Wires require 16 Tumpy Tonics.
Each Tumpy Tonic requires:
- 1 Kiola Nut
- 2 Flasks of Water
For 16 Tumpy Tonics, you therefore need:
- 16 Kiola Nuts
- 32 Flasks of Water
Buy at least 16 Kiola Nuts during this trip.
When finished, use the translocator network to return to Freeport.
West Freeport — Wooden Shards
Before visiting Jyle, purchase a supply of Small Lanterns.
The closest merchant is Innkeep Hunter at the Freeport Inn in East Freeport. Small Lanterns cost approximately 5 sp each.
Then travel to West Freeport and find Jyle Windshot at Hogcaller's Inn.
He is on the second floor, first room on the left, approximately:
- (-160, -532)
Give Jyle Small Lanterns one at a time until you have four Wooden Shards, enough for four Trueshot attempts.
Jyle has roughly a 90% chance per lantern to give Wooden Shards. He also has roughly a 10% chance to give A Wooden Heart, identified as a Treant Heart.
Save any Wooden Hearts you obtain. One is later required for the Rain Caller Quest, so obtaining one now can save another trip later.
Once you have four Wooden Shards, use Origin to return directly to Kelethin.
Kaladim — Tumpy Tonics and Dwarven Wire
From Kelethin, travel through Greater Faydark and Butcherblock Mountains to Kaladim.
You need a total of:
- 16 Kiola Nuts
- 32 Flasks of Water
Use these ingredients to obtain 16 Tumpy Tonics through Tumpy Irontoe.
Each Tumpy Tonic requires:
- 1 Kiola Nut + 2 Flasks of Water → 1 Tumpy Tonic
Once you have 16 Tumpy Tonics, find Trantor Everhot in North Kaladim.
Turn in:
- 2 Tumpy Tonics → 1 Dwarven Wire
Repeat until you have eight Dwarven Wires.
You need two Dwarven Wires for each complete Trueshot attempt: one for the Pack of Materials and another for the final bow combine.
When finished, return to Kelethin.
Back to Kelethin — Make the Bow
Return to Kelethin and finish raising Fletching to approximately 150+.
Buy Fletching Mastery I and Fletching Mastery II if you have not already done so.
Make sure you also have a Planing Tool.
The Planing Tool is returned on both successful and failed Trueshot combines, so only one is required.
Pack of Materials
Find Maesyn Trueshot in Kelethin.
For each attempt, first combine:
- Spiderling Silk + Dwarven Wire + Micro Servo + Wooden Shards
- → Pack of Materials
Turn the Pack of Materials in to Maesyn Trueshot to receive:
- Treant Bow Staff
Trueshot Longbow
Now attempt the final Fletching combine:
- Treant Bow Staff + Dwarven Wire + Micro Servo + Planing Tool
- → Trueshot Longbow
The Trueshot Longbow is:
- 20 damage / 45 delay
The final combine has a Fletching trivial of 235.
At this early skill level, your raw success chance should be around 5%. With Fletching Mastery II, the practical success chance should improve to approximately 29%.
For four complete attempts, the important quest-material stockpile is:
- 8 Micro Servos
- 8 Dwarven Wires
- 4 Wooden Shards
- 4 Spiderling Silks
- 1 Planing Tool
With luck, you will not need all four attempts.
Once It Succeeds — Time to Profit
Once the Trueshot Longbow succeeds, go back to Crushbone.
This time you are not here merely to level.
Start clearing the upgraded named mobs for equipment and vendor cash. Your next target is approximately 250 pp to fund the Smithing and Fletching progression required for high-end arrows.
Pay particular attention to:
- Bonefire — An approximately level 18 Paladin found in the throne-room area of Castle Crushbone. He commonly drops Headsplitter, an 11/43 two-handed axe that has been observed vendoring for approximately 12 pp on EQL.
- Emperor Crush — Found in the rear alcove behind the throne room. Valuable drops include the Dwarven Ringmail Tunic and Crown of Crush.
- The other upgraded named mobs throughout the zone.
Crushbone supports content roughly through level 22 and contains a substantial expanded loot table, making it an excellent place to turn your newly acquired combat power into equipment and platinum.
In practical terms:
- Kill them all in the name of our Goddess Tunare.
Next Step — Mithril Champion Arrows
Once you have approximately 250 pp, return to Kelethin and begin the Smithing and Fletching progression toward your first +0 Blessed Mithril Champion Arrow.
When that succeeds, your basic archery package becomes:
- Trueshot Longbow: 20 damage / 45 delay
- +0 Blessed Mithril Champion Arrow: 11 physical + 4 fire damage
- Combined attack: 31 physical + 4 fire / 45 delay
That is 35 total damage / 45 delay when physical and fire damage are considered together.
This is the point where the early investment pays off: an extremely strong archery package at a very low character level, with both the bow and arrow still having substantial upgrade paths ahead.