Get a Super-Early Trueshot Longbow
This guide provides a path to obtaining a Trueshot Longbow at an extremely low character level, starting from a fresh character in Kelethin.
The route combines early leveling, platinum farming, Fletching progression, and gathering enough quest materials to make several Trueshot Longbow attempts.
Plan at a Glance
- Levels 1–6: Level quickly in Crushbone. I suggest starting with a DRU/MNK to leverage the etxremely strong package Monk gives when you’re still naked and afraid. Remember that you can freely change your loadout as much as you want until lock-in at L11.
- Levels 6–10: Move to Steamfont Mountains. Farm Micro Servos, Fine Steel weapons, platinum, and Fletching skill.
- Level 10: Switch into your intended RNG/X/X build.
- Gather the remaining Trueshot materials from Ocean of Tears, Kaladim, and West Freeport.
- Return to Kelethin, finish raising Fletching, and attempt the Trueshot Longbow.
- Return to Crushbone with the bow and farm approximately 250 pp for the next stage of the archery progression.
Levels 1–6 — Crushbone
Start as DRU/MNK in Kelethin and go directly to Crushbone.
Level to approximately 6. The objective is fast XP rather than serious gear farming.
You will return to Crushbone later with much better equipment.
Levels 6–10 — Steamfont Mountains
Move to Steamfont Mountains and stay here until roughly level 10.
Micro Servos
Farm rogue clockworks for Micro Servos.
Try to gather eight Micro Servos so you do not have to return if the Trueshot combines fail.
Highway Bandits
Also watch for the highway bandits:
- Hector the highway bandit
- Jerald the highway bandit
- Renaldo the highway bandit
They attack the Cargo Clockwork near the windmills/crossroads and can provide valuable Fine Steel weapons.
Cycle D0–D4 plus both instances to take advantage of their once-per-day spawn opportunities.
Platinum and Fletching
Your cash target before leaving Steamfont is approximately 80 pp, enough to fund Fletching through roughly 150 skill.
Use A Clockwork Fletcher near the Steamfont windmills to work on Fletching while regenerating health or mana, or while waiting for bandit spawns.
Enable Fast Merge in Options before beginning the crafting grind. This won’t do much right now but will save you pain later when you start making arrows.
Also kill spiderlings in Steamfont and save Spiderling Silk for the Trueshot quest.
Level 10 — Become RNG/X/X
At approximately level 10, switch into your intended RNG/X/X build.
You are now ready to gather the remaining Trueshot materials.
Gather the Trueshot Materials
With Origin available, the most efficient route is to combine the Ocean of Tears and Freeport portions of the trip before returning to Faydwer:
- Kelethin → Butcherblock Mountains → Ocean of Tears → West Freeport → Origin to Kelethin → Kaladim → Kelethin
This avoids making a second trip across the Ocean of Tears.
Kiola Nuts — Ocean of Tears
From Kelethin, travel through Greater Faydark to Butcherblock Mountains and take the boat toward Freeport.
The boat stops at Sister Isle in the Ocean of Tears.
For eight Dwarven Wires you will eventually need 16 Tumpy Tonics.
Each Tumpy Tonic requires:
- 1 Kiola Nut
- 2 Flasks of Water
For 16 Tumpy Tonics, obtain:
- 16 Kiola Nuts
- 32 Flasks of Water
Buy the 16 Kiola Nuts at Sister Isle.
After buying the nuts, continue on the boat toward Freeport rather than returning immediately to Kaladim.
Wooden Shards — Jyle Windshot
Continue on the Ocean of Tears boat to Freeport.
Travel to West Freeport and find Jyle Windshot at Hogcaller's Inn.
He is on the second floor, first room on the left, approximately:
- (-160, -532)
Bring Small Lanterns and keep turning them in until you have four Wooden Shards for four Trueshot attempts.
Jyle also has roughly a 10% chance per lantern to give A Wooden Heart, identified as a Treant Heart.
Save any Wooden Hearts you obtain. One is later required for the Rain Caller Quest.
Once you have the four Wooden Shards, use Origin to return directly to Kelethin.
Dwarven Wire — Kaladim
From Kelethin, travel overland through Greater Faydark and Butcherblock Mountains to Kaladim.
You should already have:
- 16 Kiola Nuts
- 32 Flasks of Water
Use these to obtain 16 Tumpy Tonics through Tumpy Irontoe in South Kaladim.
Each tonic requires:
- 1 Kiola Nut + 2 Flasks of Water → 1 Tumpy Tonic
Then find Trantor Everhot in North Kaladim.
Turn in:
- 2 Tumpy Tonics → 1 Dwarven Wire
Repeat until you have eight Dwarven Wires.
When finished, return to Kelethin using Origin for the Trueshot combines.
Back to Kelethin
Return to Kelethin and finish raising Fletching to approximately 150+.
Buy Fletching Mastery I and Fletching Mastery II if you have not already done so.
Find Maesyn Trueshot and complete the prerequisite material combine:
- Spiderling Silk + Dwarven Wire + Micro Servo + Wooden Shards
- → Pack of Materials
Turn the Pack of Materials in to Maesyn for a Treant Bow Staff.
Then attempt:
- Treant Bow Staff + Dwarven Wire + Micro Servo + Planing Tool
- → Trueshot Longbow — 20/45
The combine is trivial 235.
At this early skill level, your raw success chance should be around 5%, while Fletching Mastery II should improve the practical chance to approximately 29%.
The eight-Servo, eight-Wire, four-Wooden-Shard stockpile gives you material for approximately four complete attempts.
Once It Succeeds — Time to Profit
Now go back to Crushbone and start clearing the upgraded named mobs for gear and vendor cash until you have approximately 250 pp.
Pay particular attention to:
- Bonefire — An approximately level 18 Paladin found in the throne-room area of Castle Crushbone. He commonly drops Headsplitter, an 11/43 two-handed axe that has been observed vendoring for roughly 12 pp on EQL.
- Emperor Crush — Found in the rear alcove behind the throne room. Valuable drops include the Dwarven Ringmail Tunic and Crown of Crush.
- The other upgraded named mobs throughout the zone.
Crushbone now supports content roughly through level 22 and contains a substantial expanded loot table.
In practical terms:
- Kill them all in the name of our Goddess Tunare.
Next Step — Mithril Champion Arrows
Once you have approximately 250 pp, return to Kelethin and begin the Smithing/Fletching progression toward your first +0 Blessed Mithril Champion Arrow.
When that succeeds:
- Trueshot Longbow: 20 damage / 45 delay
- +0 Blessed Mithril Champion Arrow: 11 physical + 4 fire damage
- Combined attack: 31 physical + 4 fire / 45 delay
That is 35 total damage / 45 delay when physical and fire damage are considered together.
This is the point where the early investment pays off: an extremely strong archery package at a very low character level, with both the bow and arrow still having substantial upgrade paths ahead.