Jump to content

User:Caliente/Sandbox

From EverQuest Legends Wiki

About Alternate Advancement

The Alternate Advancement system (AA for short) was introduced to EverQuest in the Shadows of Luclin expansion in 2001. This feature was originally available to players who were level 51 and above, providing an additional way to grow in power beyond the level cap by engaging in any activity that provides experience. On live EverQuest servers, there is an AA slider, that allows you to choose how much of your leveling experience goes towards getting an AA point, and how much goes towards gaining a new level. There is no AA slider in EverQuest Legends, so there is no way to change the rates at which you gain AA points.

EverQuest Legends provides this feature right from the start at level 1 and provides a completely overhauled list of available AAs for all classes. These are divided up into 4 categories - General, Archetype, Class, and Special. The AAs that are available to your character depend on your class choices. The General AAs are available to all classes, while Archetype and Class AAs are made available depending on which classes you take. More detail is provided for each of these below.

UI

AAs are available through the AA window, which you can open in-game by pressing V (the default hotkey).

General AAs

General AAs are available to all classes, regardless of level or selection. These offer passive bonuses to stats, resistances, crafting skills, and a few automatically granted abilities such as Origin and Gather Party. Some of these are brand new to EverQuest Legends, such as Quick Buff which applies all your beneficial spells to all party/raid members at once.

General AAs
Name Ranks Cost Description
Adamant Will 4 2 / 4 / ? / ? This passive ability grants you an additional 20/40/?/? % chance to resist charm, and 15/30/?/? % chance to resist mesmerization spells
Alchemy Mastery 3 3 This passive ability reduces the chance of failing Alchemy recipes by 10/?/? %.
Baking Mastery 3 2 This passive ability reduces the chance of failing Baking recipes by 10/?/? %.
Blacksmithing Mastery 3 2 This passive ability reduces the chance of failing Blacksmithing recipes by 10/?/? %.
Brewing Mastery 3 2 This passive ability reduces the chance of failing Brewing recipes by 10/?/? %.
Circular Breathing 4 2 / 3 / 4 / 5 This passive ability increases your endurance regeneration by 1/2/3/4 point(s).
Combat Agility 3 2 / 4 / 6 This passive ability increases your melee avoidance by 2% / 5% /10%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance, and your defense skill.

Combat Fury 4 3 / ? / 4 / 6 This passive ability increases your chance of performing a critical melee hit with all skills by 1/?/5/10%
Combat Stability 3 2 This passive ability increases the armor class soft cap of your class by 2/5/?%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

Crafting Mastery 6 3 Training with the sages and merchants of Norrath gives adventurers the chance to hone their crafting skills.

This passive ability allows you to raise 1/2/3/4/5/6 additional standard tradeskill (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 300.

Fear Resistance 4 2/4/6/? This passive ability grants you an additional 25/50/75/100% chance to resist most fear spells and increases the chance of breaking fear earlier.
First Aid 6 1 This passive ability increases the maximum health you can bind wound to 80/90/100/100/100/100% and increases the amount of healing provided by a single bandage by 0/0/0/10/25/50%
Fletching Master 3 2 This passive ability reduces the chance of failing Fletching recipes by 10/?/? %.
Foraging 1 3 This passive ability increases your Forage skill cap by 50 points.
Gather Party 1 - Auto granted ability.

Ability Activation ID: 5 - Refresh Time: 6:00:00 - Ability Timer(s): 99 This ability, when activated, will give everyone in your party the option of teleporting directly to your location.

Innate Eminence 5 3/3/3/?/? This passive ability increases your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 2/4/6/?/? points.
Innate Lung Capacity 3 1 This passive ability increases the amount of air you can hold in your lungs by 10/?/?%
Innate Metablolism 3 1 This passive ability reduces your food and drink consumption by 110/125/? %.
Innate Regeneration 7 1 This passive ability increases your health regeneration by 1/2/?/?/?/?/? point(s).
Innate Spell Resistance 5 2 This passive ability increases your cold, disease, fire, magic, and poison resistances by 2/?/?/?/? points.
Jewel Craft Mastery 3 2 This passive ability reduces the chance of failing Jewelcrafting recipes by 10/?/? %.
Natural Durability 4 2/4/6/2 This passive ability increases your maximum base health (derived from your stamina) by 2/5/10/12 %.
Origin 1 - Auto granted ability.

Ability Activation ID: 331 - Refresh Time: 0:18:00 - Ability Timer(s): 20 This ability, when activated, transports you back to your starting city. You can check your origin location using the command /charinfo.

Packrat 10 1 This passive ability reduces the weight of all equipped and carried items by 5/?/?/?/?/?/?/?/?/? %.
Permanent Illusion 1 5 This passive ability extends th duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.
Pottery Mastery 3 2 This passive ability reduces the chance of failing Pottery recipes by 10/?/? %.
Quick Buff 1 5 Ability Activation ID: 4 - Refresh Time: 0:10:00 - Ability Timer(s): 98

This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left.

Steadfast Will 8 2 / 2 / 3 This passive ability grants you a 15/30/50/60/70/80/90/100 % chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
Stoicism 5 2 This passive ability reduces how far incoming melee attacks push you backward by 10%.
Tailoring Mastery 3 2 This passive ability reduces the chance of failing Tailoring recipes by 10/?/? %.

Archetype AA's

Name Classes Ranks Cost Description
Acrobatics BRD BST RNG ROG 3 3 / 6 / 9 Reduces falling damage by improving safe fall skill by 10 / 20 / 30%.
Act of Valor PAL 1 3 Sacrifice yourself to transfer all remaining health to your target.
Ambidexterity BRD BST RNG ROG 1 9 Increases your chance to successfully dual wield by 32%.
Burst of Power BER WAR 3 3 / 6 / 9 Increases flurry chance by 7 / 11 / 15%.
Companion's Discipline BRD BST DRU ENC MAG NEC SHD SHM WIZ 1 2 Grants advanced pet commands including hold/ghold behavior.
Critical Affliction BRD BST DRU CLR ENC NEC SHD SHM 3 3 / 6 / 9 Increases chance DoTs deal critical damage each tick by 3 / 6 / 9%.
Destructive Cascade BRD BST DRU CLR ENC NEC SHD SHM 3 2 / 4 / 6 Increases critical DoT damage by 125 / 150 / 175%. Requires Critical Affliction.
Destructive Fury Caster 3 2 / 4 / 6 Increases critical direct damage spell damage by 30 / 60 / 100%.
Double Riposte BRD BST BER MNK PAL RNG ROG SHD WAR 3 3 / 6 / 9 Grants 5 / 10 / 15% chance to perform a double riposte.
Exodus DRU WIZ 1 6 Teleports group to a safe location instantly (0.1s cast).
Finishing Blow BRD BST BER MNK PAL RNG ROG SHD WAR 3 2 / 4 / 6 Critical melee attacks deal massive bonus damage to low‑HP NPCs.
Fury of Magic Caster 4 1 Increases chance to land critical direct damage spells by 2%.
Healing Adept CLR DRU PAL RNG SHM 3 2 Increases effectiveness of instant‑duration heals by 2%.
Healing Boon CLR DRU PAL RNG SHM 3 3 / 6 / 9 Increases chance to cast Exceptional Heal ticks on HoTs by 3 / 6 / 9%.
Healing Gift CLR DRU PAL RNG SHM 3 2 / 4 / 6 Grants instant‑duration heals a 3 / 6 / 10% chance to score an exceptional heal.
Improved Bash PAL SHD WAR 1 6 Allows bash while wielding a two‑handed weapon.
Innate Camouflage DRU RNG 1 5 Grants standard invisibility for up to 20 minutes.
Innate Invis to Undead CLR NEC 1 3 Grants invisibility to most undead for up to 27 minutes.
Intimidation BRD BER MNK ROG 1 - Successful intimidate triggers Intimidation I, causing fear for 18 seconds.
Master of All DRU CLR ENC MAG NEC SHM WIZ 4 5 Grants a second specialization skill. Requires level 20.
Mass Group Buff BRD BST DRU CLR ENC MAG NEC PAL SHM 1 9 Doubles mana cost of next buff and applies it to all allies in radius.
Mend Companion BST NEC MAG SHM 1 5 Instantly heals pet for 5000 HP.
Mental Clarity Caster 4 2 / 3 / 4 / 5 Increases mana regeneration by 1 per rank.
Mnemonic Retention Caster 6 1 / 1 / 2 / 2 / 3 / 3 Allows memorizing 1–6 additional spells.
Persistent Casting Caster 6 1 / 2 / 3 / 4 / 5 / 6 Grants 11% chance per rank to finish casting while stunned.
Pet Affinity BRD BST DRU ENC MAG NEC SHD SHM WIZ 1 - Allows pet to benefit from group beneficial spells.
Physical Enhancement BRD BST BER MNK PAL RNG ROG SHD WAR 1 3 Increases melee avoidance by 2% and AC soft cap by 2%.
Quick Damage Caster 3 3 / 6 / 9 Reduces cast time of DD spells (≥3s cast) by 2 / 5 / 10%.
Rampage BER WAR 1 5 Performs a primary combat round on all creatures within 40 feet.
Spell Casting Deftness Caster 3 2 Reduces cast time of beneficial spells (≥3s cast) by 10%.
Spell Casting Mastery Caster 3 2 / 4 / 6 Reduces mana cost of all spells by 2 / 5 / 10%.
Spell Casting Reinforcement Caster 4 2 / 4 / ? / ? Increases duration of beneficial spells by 5 / 15 / ? / ?.
Spell Casting Subtlety DRU CLR ENC MAG NEC SHM WIZ 3 2 / 4 / 6 Reduces hate generated by spells by 5 / 10 / 20%.
Thief's Intuition ROG BRD 4 3 Reduces reuse time of Sense/Disarm Traps by 1 second.
Unbound Cascade SHM 3 - Increases critical DoT damage by 10 / 20 / 30%.
Unbound Companion MAG 3 - Increases pet critical hit chance by 2 / 4 / 6%.
Unbound Destruction WIZ 3 - Increases chance to land critical DD spells by 2 / 4 / 6%.
Unbound Wrath WAR 3 - Increases melee critical hit damage by 10 / 20 / 30%.

Class AAs

Every class gets access to a unique Class AA list. The full set of Class AAs available to you is a combination of the lists across all your active classes. This is very similar to the ArcheType AAs, but everything here is unique with no class overlaps.

Name Classes Ranks Cost Description
Abyssal Steed SHD 1 9 Summons a very fast Abyssal Nightmare (lvl 50).
Act of Valor PAL 1 3 Sacrifice self to heal target with remaining HP.
Area Taunt WAR 1 5 Taunts all mobs in 40ft radius; +100 hate.
Blood Rune BER 3 1 / 2 / ? Crits grant absorb shield equal to 5% of damage.
Cannibalization SHM 1 5 Converts 1924 HP → 1066 mana.
Chaotic Stab ROG 1 - Allows minimal backstab damage from any angle.
Companion's Fury MAG 1 6 Pet AC +75, overhaste +15%, ATK +200, etc.
Conjurer's Efficiency MAG 5 3 Prevents pet components from being consumed.
Dead Mesmerization NEC 1 3 Mez up to 12 undead (≤59) for 36s.
Divine Aura CLR 1 6 Self‑invulnerability; heals 5000 every 6s.
Divine Stun PAL 1 9 Push + stun (≤70) for 2s.
Dragon Force MNK 1 5 Pushes target and deals 10 dmg.
Elemental Form MAG 1 3 Transform into elemental; +stats; +1 cast level.
Enhanced Root DRU 1 5 Root breaks less often when target is hit.
Escape ROG 1 - Escape combat; grants permanent invisibility.
Fear Storm NEC 1 5 Fear up to 4 mobs (≤52) for 36s.
Flesh to Bone NEC 1 3 Converts meat/body parts into bone chips.
Frenzy of Spirit BST 1 4 +99% melee speed, +250 ATK for 48s.
Harm Touch SHD 12 - Deals up to 751 dmg; scales with level.
Heroic Leap WAR 1 - Leap 10ft; +1250 hate to up to 8 mobs.
Hobble of Spirits BST 1 5 Pet melee attacks can snare target by 40%.
Holy Steed PAL 1 5 Summons fast Holy Steed (lvl 20).
Hunter's Attack Power RNG 26 - +4 ATK per rank.
Improved Familiar WIZ 1 6 Improved familiar; +crit dmg, +9 cast level, +resists.
Improved Mend MNK 3 3 10% chance to double Mend healing.
Instrument Mastery BRD 3 3 / 6 / 9 Improves instrument bonuses by 20/40/60%.
Jam Fest BRD 3 3 Increases effective casting level of songs by 1/?/?.
Lay on Hands PAL 12 - Heals 6251 HP; scales with level.
Leech Touch SHD 1 6 Drains 900 HP from target.
Life Burn NEC 1 9 Sacrifice 75% HP → deals equal dmg + DoT + heal recourse.
Mana Burn WIZ 1 5 Converts up to 3000 mana → 4× dmg.
Paragon of Spirit BST 1 6 Group regen: +200 HP, +80 mana for 36s.
Playing Possum BST 1 6 Feign Death with 80% success chance.
Purge Poison ROG 1 5 Cures 1200 poison counters.
Purify Body MNK 1 9 Cures up to 20 detrimental effects.
Purify Soul CLR 1 5 Cures 72 counters; 95% chance to remove 6 debuffs.
Quick Evacuation DRU 3 3 Reduces evac/succor cast time by 10%.
Quick Evacuation WIZ 3 3 Reduces evac/succor cast time by 10/?/?%.
Rapid Feign MNK 3 3 Reduces Feign Death reuse by 1s.
Reaching Notes BRD 6 2 / 4 / 6 Extends radius of beneficial AoE songs by 10%.
Scribble Notes BRD 1 3 Reduces song memorization time by 50%.
Shroud of Stealth ROG 1 5 Hide becomes tier‑2 invisibility. Level 35.
Singing Mastery BRD 3 3 / 6 / 9 Improves singing bonuses by 20/40/60%.
Slay Undead PAL 3 3 2.25% chance to deal 445% dmg vs undead.
Soul Abrasion SHD 3 3/?/? Increases lifetap proc damage by 50/100/200%.
Strong Root WIZ 1 5 Roots target for 48s; +300 resist mod.
Symphonic Aura BRD 10 2 / 2 / 3 / 3 Allows one song to auto‑pulse.
Tireless Spirit BER 1 3 +125% movement speed for 18s.
Turn Summoned MAG 3 3 Deals 400 dmg; 5% chance to crit for 32,000.
Turn Undead CLR 1 3 DoT vs undead; chance to crit for 1000.
Unbound Affliction NEC 3 - +2/4/6% DoT crit chance.
Unbound Boon CLR 3 - +2% exceptional heal chance.
Unbound Cascade SHM 3 - +10/20/30% DoT crit damage.
Unbound Clarity ENC 3 - +2 mana regen. Requires level 12.
Unbound Companion MAG 3 - Pet crit chance +2/4/6%.
Unbound Destruction WIZ 3 - +2/4/6% direct damage crit chance.
Unbound Fury BER 3 - +2% melee crit chance.
Unbound Nature DRU 3 - +2/3/?% spell crit chance.
Unbound Strikethrough RNG 3 - +10/20/30% strike‑through chance.
Unbound Wrath WAR 3 - +10/20/30% melee crit damage.
Unholy Steed SHD 1 5 Summons fast Unholy Steed (lvl 20).
Valiant Steed PAL 1 9 Summons fast Unicorn (lvl 50).
Warrior's Endurance WAR 1 6 +1% HP regen per 6s (lvl 30).
War Cry WAR 3 3 Group fear immunity for 10s.
Weapon Mastery of the Scout RNG 3 3 +30/60/90% archery base damage.

Special AAs

This is a fairly small class of AAs, requiring special achievements to unlock.

Special AAs
Name Ranks Cost Description
Banestrike 4 - Improves the base damage of your melee attacks and the power of your damaging and healing abilities by 2 / 4 / ? / ?%.

Complete slayer achievements to progress this ability.