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Item Upgrade System

From EverQuest Legends Wiki
Revision as of 18:17, 22 June 2026 by Clowd (talk | contribs) (Created page with "The Item Upgrade System is a core new feature introduced in EverQuest Legends. This is a new system first introduced in one of the [https://www.youtube.com/watch?v=QPlWEbfedh4 EverQuest Legends Insight series videos on youtube]. All gear can be upgraded from a starting tier of 0, to a max tier of 10. You do this though a process called Item Merging, where you use an item of the same name, or a new item called a Mote of Potential to upgrade the item's tier level. Eac...")
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The Item Upgrade System is a core new feature introduced in EverQuest Legends. This is a new system first introduced in one of the EverQuest Legends Insight series videos on youtube.

All gear can be upgraded from a starting tier of 0, to a max tier of 10. You do this though a process called Item Merging, where you use an item of the same name, or a new item called a Mote of Potential to upgrade the item's tier level. Each item or mote merged into your item adds experience to that item, and when that experience meets a certain amount then the item will upgrade to the next tier.

How Tiers impact gear stats

Each time you merge enough exp into an item, it levels up, increasing that item's tier level. Each level increases the stats with predictable results.

  • Each tier gives a +10% bonus to the item's stats, with a minimum increase of +1 guaranteed.
  • Weight is reduced in a similar way, but never below 0.1.
  • Weapon damage is increased at +10% per Tier as well, with a minimum of 1.
  • Weapon Delay is never reduced

Motes of Potential

Motes of Potential are an item unique to EverQuest Legends. Though these items have unique rules separate from standard gear for how they provide exp to an item.

  • Motes add a fixed amount of exp to an item
  • Motes cannot add exp to an item above a certain tier
Mote Name Mote Max Tier Mote exp
Mote of Infinitesimal Potential 0 1
Mote of Minor Potential 1 1
Mote of Lesser Potential 2 2
Mote of Potential 3 4
Mote of Major Potential 4 5
Mote of Greater Potential 5 6
Mote of Superior Potential 6
Mote of Grand Potential 7
Mote of Ascendant Potential 8
Mote of Infinite Potential 9


Tiers

Each Tier requires an increasing amount of exp to reach. This table lays out each tier's requirement.

Tier Total XP Required Exp to Level Cumulative Bonus
0 0 1 +0%
1 1 2 +10%
2 3 4 +20%
3 7 8 +30%
4 15 16 +40%
5 31 32 +50%
6 63 64 +60%
7 127 128 +70%
8 255 256 +80%
9 511 512 +90%
10 1023 - +100%