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New Sebilisian Expedition: Difference between revisions

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! '''Race''' !! Mod
! '''Race''' !! Mod
|-
|-
| style="text-align:left;" | '''Barbarian''' || ?
| style="text-align:left;" | '''Agnostic''' || 0
|-
|-
| style="text-align:left;" | '''Dark Elf''' || ?
| style="text-align:left;" | '''Bertoxxulous''' || ?
|-
|-
| style="text-align:left;" | '''Dwarf''' || ?
| style="text-align:left;" | '''Brell Serilis''' || ?
|-
|-
| style="text-align:left;" | '''Erudite''' || ?
| style="text-align:left;" | '''Bristlebane''' || ?
|-
|-
| style="text-align:left;" | '''Gnome''' || ?
| style="text-align:left;" | '''Cazic Thule''' || ?
|-
|-
| style="text-align:left;" | '''Half Elf''' || ?
| style="text-align:left;" | '''Erollisi Marr''' || ?
|-
|-
| style="text-align:left;" | '''Halfling''' || ?
| style="text-align:left;" | '''Innoruuk''' || ?
|-
|-
| style="text-align:left;" | '''High Elf''' || ?
| style="text-align:left;" | '''Karana''' || ?
|-
|-
| style="text-align:left;" | '''Human''' || ?  
| style="text-align:left;" | '''Mithaniel Marr''' || ?  
|-
|-
| style="text-align:left;" | '''Iksar''' || ?
| style="text-align:left;" | '''Prexus''' || ?
|-
|-
| style="text-align:left;" | '''Ogre''' || ?
| style="text-align:left;" | '''Quellious''' || ?
|-
|-
| style="text-align:left;" | '''Troll''' || ?
| style="text-align:left;" | '''Rallos Zek''' || -200
|-
|-
| style="text-align:left;" | '''Kerran''' || ?
| style="text-align:left;" | '''Rodcet Nice''' || ?
|-
|-
| style="text-align:left;" | '''Froglok''' || ?
| style="text-align:left;" | '''Solusek Ro''' || ?
|-
|-
| style="text-align:left;" | '''HalfDE''' || ?
| style="text-align:left;" | '''The Tribunal''' || ?
|-
| style="text-align:left;" | '''Tunare''' || ?
|-
| style="text-align:left;" | '''Veeshan''' || -1500
|}
|}
</div>
</div>
|}
|}

Revision as of 22:14, 25 September 2026


Overview

A new faction of the iksar has emerged within The Northern Desert of Ro known as the New Sebilisian Expedition. They generally regard outsiders dubiously, however Crusader Iktra may have some tasks to increase ones standing with the group..

Lower Faction

Zones

  • None

Quests

  • None

Mobs


Reaction Modifiers

See also: Game Mechanics#Faction System and Levels for a breakdown of the different Reaction Modifiers

In addition to the Standing Value, some modifiers are applied to determine the final value that would result in a given NPC belonging to that Primary Faction. A number of mods apply. The standard reaction mods are: Race, Class and Deity. Other mods may apply.

Race Mod
Click to Expand or Collapse
Race Mod
Barbarian 0
Dark Elf 0
Dwarf 0
Erudite 0
Gnome 0
Half Elf 0
Halfling 0
High Elf 0
Human 0
Iksar 250
Ogre 0
Troll 0
Kerran 0
Wood Elf 0
Froglok ?
Half Dark Elf ?
Class Mod
Click to Expand or Collapse
Race Mod
Barbarian ?
Dark Elf ?
Dwarf ?
Erudite ?
Gnome ?
Half Elf ?
Halfling ?
High Elf ?
Human ?
Iksar ?
Ogre ?
Troll ?
Kerran ?
Froglok ?
HalfDE ?
Deity Mod
Click to Expand or Collapse
Race Mod
Agnostic 0
Bertoxxulous ?
Brell Serilis ?
Bristlebane ?
Cazic Thule ?
Erollisi Marr ?
Innoruuk ?
Karana ?
Mithaniel Marr ?
Prexus ?
Quellious ?
Rallos Zek -200
Rodcet Nice ?
Solusek Ro ?
The Tribunal ?
Tunare ?
Veeshan -1500