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New Sebilisian Expedition: Difference between revisions

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! '''Race''' !! Mod
! '''Race''' !! Mod
|-
|-
| style="text-align:left;" | '''Balanced''' || O  
| style="text-align:left;" | '''Human''' || O  
|-
|-
| style="text-align:left;" | '''Berserker''' || O  
| style="text-align:left;" | '''Barbarian''' || O  
|-
|-
| style="text-align:left;" | '''Channeler''' ||  
| style="text-align:left;" | '''Erudite''' ||  
|-
|-
| style="text-align:left;" | '''Defensive''' ||  
| style="text-align:left;" | '''High Elf''' ||  
|-
|-
| style="text-align:left;" | '''Evasive''' ||  
| style="text-align:left;" | '''Dark Elf''' ||  
|-
|-
| style="text-align:left;" | '''Mage Hunter''' ||  
| style="text-align:left;" | '''Dwarf''' ||  
|-
|-
| style="text-align:left;" | '''Offensive''' ||  
| style="text-align:left;" | '''Troll''' ||  
|-
|-
| style="text-align:left;" | '''Ranged''' ||  
| style="text-align:left;" | '''Ogre''' ||  
|-
|-
| style="text-align:left;" | '''Striker''' ||  
| style="text-align:left;" | '''Halfling''' ||  
|-
| style="text-align:left;" | '''Gnome''' ||
|-
| style="text-align:left;" | '''Iksar''' ||
|-
| style="text-align:left;" | '''Kerran''' ||
|-
| style="text-align:left;" | '''Froglok''' ||
|-
| style="text-align:left;" | '''HalfDE''' ||
|-
 
 
|}
|}
</div>
</div>
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Human (-1000)
Barbarian (-1000)
Erudite (-1000)
Wood Elf (-1000)
High Elf (-1000)
Dark Elf (-1000)
Half Elf (-1000)
Dwarf (-1000)
Troll (-1000)
Ogre (-1000)
Halfling (-1000)
Gnome (-1000)
Iksar (+50)
Vah Shir (-1000)
Werewolf (0)
Froglok (0)





Revision as of 21:09, 25 September 2026


Overview

A new faction of the iksar has emerged within The Northern Desert of Ro known as the New Sebilisian Expedition. They generally regard outsiders dubiously, however Crusader Iktra may have some tasks to increase ones standing with the group..

Lower Faction

Zones

  • None

Quests

  • None

Mobs


Reaction Modifiers

See also: Game Mechanics#Faction System and Levels for a breakdown of the different Reaction Modifiers

In addition to the Standing Value, some modifiers are applied to determine the final value that would result in a given NPC belonging to that Primary Faction. A number of mods apply. The standard reaction mods are: Race, Class and Deity. Other mods may apply.

Race Mod
Click to Expand or Collapse
Race Mod
Human O
Barbarian O
Erudite
High Elf
Dark Elf
Dwarf
Troll
Ogre
Halfling
Gnome
Iksar
Kerran
Froglok
HalfDE

Human (-1000)

Barbarian (-1000)
Erudite (-1000)
Wood Elf (-1000)
High Elf (-1000)
Dark Elf (-1000)
Half Elf (-1000)
Dwarf (-1000)
Troll (-1000)
Ogre (-1000)
Halfling (-1000)
Gnome (-1000)
Iksar (+50)
Vah Shir (-1000)
Werewolf (0)
Froglok (0)


Reaction Modifiers

Race Reaction Mod

Class Reaction Mod

Deity Reaction Mod