New Sebilisian Expedition: Difference between revisions
| Line 40: | Line 40: | ||
! '''Race''' !! Mod | ! '''Race''' !! Mod | ||
|- | |- | ||
| style="text-align:left;" | ''' | | style="text-align:left;" | '''Human''' || O | ||
|- | |- | ||
| style="text-align:left;" | ''' | | style="text-align:left;" | '''Barbarian''' || O | ||
|- | |- | ||
| style="text-align:left;" | ''' | | style="text-align:left;" | '''Erudite''' || | ||
|- | |- | ||
| style="text-align:left;" | ''' | | style="text-align:left;" | '''High Elf''' || | ||
|- | |- | ||
| style="text-align:left;" | ''' | | style="text-align:left;" | '''Dark Elf''' || | ||
|- | |- | ||
| style="text-align:left;" | ''' | | style="text-align:left;" | '''Dwarf''' || | ||
|- | |- | ||
| style="text-align:left;" | ''' | | style="text-align:left;" | '''Troll''' || | ||
|- | |- | ||
| style="text-align:left;" | ''' | | style="text-align:left;" | '''Ogre''' || | ||
|- | |- | ||
| style="text-align:left;" | ''' | | style="text-align:left;" | '''Halfling''' || | ||
|- | |||
| style="text-align:left;" | '''Gnome''' || | |||
|- | |||
| style="text-align:left;" | '''Iksar''' || | |||
|- | |||
| style="text-align:left;" | '''Kerran''' || | |||
|- | |||
| style="text-align:left;" | '''Froglok''' || | |||
|- | |||
| style="text-align:left;" | '''HalfDE''' || | |||
|- | |||
|} | |} | ||
</div> | </div> | ||
|} | |} | ||
Human (-1000) | |||
Barbarian (-1000) | |||
Erudite (-1000) | |||
Wood Elf (-1000) | |||
High Elf (-1000) | |||
Dark Elf (-1000) | |||
Half Elf (-1000) | |||
Dwarf (-1000) | |||
Troll (-1000) | |||
Ogre (-1000) | |||
Halfling (-1000) | |||
Gnome (-1000) | |||
Iksar (+50) | |||
Vah Shir (-1000) | |||
Werewolf (0) | |||
Froglok (0) | |||
Revision as of 21:09, 25 September 2026
Overview
A new faction of the iksar has emerged within The Northern Desert of Ro known as the New Sebilisian Expedition. They generally regard outsiders dubiously, however Crusader Iktra may have some tasks to increase ones standing with the group..
Raise Faction
Mobs
- None
Lower Faction
Zones
- None
Quests
- None
Mobs
- Crusader Iktra (-100)
- Trooper Axlia (-100)
- Trooper Kraer (-100)
- Trooper Tygin (-100)
Reaction Modifiers
See also: Game Mechanics#Faction System and Levels for a breakdown of the different Reaction Modifiers
In addition to the Standing Value, some modifiers are applied to determine the final value that would result in a given NPC belonging to that Primary Faction. A number of mods apply. The standard reaction mods are: Race, Class and Deity. Other mods may apply.
| Race Mod Click to Expand or Collapse
| ||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Human (-1000)
Barbarian (-1000) Erudite (-1000) Wood Elf (-1000) High Elf (-1000) Dark Elf (-1000) Half Elf (-1000) Dwarf (-1000) Troll (-1000) Ogre (-1000) Halfling (-1000) Gnome (-1000) Iksar (+50) Vah Shir (-1000) Werewolf (0) Froglok (0)
Reaction Modifiers
Race Reaction Mod
Class Reaction Mod
Deity Reaction Mod