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== Motes of Potential Tiers ==
== Motes of Potential Tiers ==


* Motes add a fixed amount of exp to an item or spell.
* Motes add a fixed number of points when used to upgrade an item or spell.
* Motes cannot add exp to an item above a certain tier.
* Motes cannot add points to an item above a certain tier.
** For example, a Mote of Major Potential can be used to give 5 exp to a tier 4 item, or lower. It cannot be used on a tier 5 or higher item at all.
** For example, a Mote of Major Potential can be used to add 5 points to a +4 item or lower. It cannot be used on a +5 or higher item.
* Motes of any tier can be used to upgrade a spell of any tier.
* Motes of any tier can be used to upgrade a spell of any tier.
** For example, a Mote of Infinitesimal Potential can be used to give 1 exp to a tier 9 spell.
** The number of points added to spells differs from the number added to items.
 
<div style="display:flex; gap:20px; align-items:flex-start; flex-wrap:wrap;">
 
<div>
'''Items'''


{| class="wikitable sortable"
{| class="wikitable sortable"
|+
!Mote Name
!Mote Name
!Exp per Mote
!Points Added
!Item Tier Limit
!Item Tier Limit
|-
|-
| [[Mote of Infinitesimal Potential]]
| [[Mote of Infinitesimal Potential]]
|1
| 1
|0
| +0
|-
| [[Mote of Minor Potential]]
| 1
| +1
|-
| [[Mote of Lesser Potential]]
| 2
| +2
|-
| [[Mote of Potential]]
| 4
| +3
|-
| [[Mote of Major Potential]]
| 5
| +4
|-
| [[Mote of Greater Potential]]
| 6
| +5
|-
| [[Mote of Superior Potential]]
| 7
| +6
|-
| [[Mote of Grand Potential]]
| 8
| +7
|-
| [[Mote of Ascendant Potential]]
| 9
| +8
|-
| [[Mote of Infinite Potential]]
| 10
| +9
|}
</div>
 
<div>
'''Spells'''
 
{| class="wikitable sortable"
!Mote Name
!Points Added
|-
| [[Mote of Infinitesimal Potential]]
| 1
|-
|-
| [[Mote of Minor Potential]]
| [[Mote of Minor Potential]]
|1
| 2
|1
|-
|-
| [[Mote of Lesser Potential]]
| [[Mote of Lesser Potential]]
|2
| 4
|2
|-
|-
| [[Mote of Potential]]
| [[Mote of Potential]]
|4
| 8
|3
|-
|-
| [[Mote of Major Potential]]
| [[Mote of Major Potential]]
|5
| 16
|4
|-
|-
| [[Mote of Greater Potential]]
| [[Mote of Greater Potential]]
|6
| 32
|5
|-
|-
| [[Mote of Superior Potential]]
| [[Mote of Superior Potential]]
|7
| 64
|6
|-
|-
| [[Mote of Grand Potential]]
| [[Mote of Grand Potential]]
|8
| 128
|7
|-
|-
| [[Mote of Ascendant Potential]]
| [[Mote of Ascendant Potential]]
|9
| 256
|8
|-
|-
| [[Mote of Infinite Potential]]
| [[Mote of Infinite Potential]]
|10
| 512
|9
|}
|}
</div>
</div>


=== Void-Touched Potential ===
=== Void-Touched Potential ===
There are special motes called [[Void-Touched Potential]] that do not give experience. Instead they always raise the tier of the item or spell to the next tier. So if you use it on a +1 item, it will go directly to +2; if you use it on a +9 item it will go directly to +10. Only three of these can be earned each week from completing raids. These are best used to increase items and spells from +9 to +10. It may even be best to use them on items, since spells can be increased by any mote but items are much more difficult to upgrade.
There are special motes called [[Void-Touched Potential]] that do not add points. Instead they always raise the tier of the item or spell to the next tier. So if you use one on a +1 item, it will go directly to +2; if you use one on a +9 item it will go directly to +10. Only three of these can be earned each week from completing raids. These are best used to increase items and spells from +9 to +10. It may even be best to use them on items, since spells can be increased by any mote but items are much more difficult to upgrade.


== Condensing Motes ==
== Condensing Motes ==

Revision as of 17:03, 17 August 2026

Motes of Potential are new items added to Everquest Legends. These are used to upgrade items and upgrade spells. While items can be upgraded by merging duplicate items and by merging motes, spells can only be upgraded with motes.

Motes of Potential Tiers

  • Motes add a fixed number of points when used to upgrade an item or spell.
  • Motes cannot add points to an item above a certain tier.
    • For example, a Mote of Major Potential can be used to add 5 points to a +4 item or lower. It cannot be used on a +5 or higher item.
  • Motes of any tier can be used to upgrade a spell of any tier.
    • The number of points added to spells differs from the number added to items.

Void-Touched Potential

There are special motes called Void-Touched Potential that do not add points. Instead they always raise the tier of the item or spell to the next tier. So if you use one on a +1 item, it will go directly to +2; if you use one on a +9 item it will go directly to +10. Only three of these can be earned each week from completing raids. These are best used to increase items and spells from +9 to +10. It may even be best to use them on items, since spells can be increased by any mote but items are much more difficult to upgrade.

Condensing Motes

Motes can be combined by giving them to a Constructed Potential found in cities around Norrath. Two motes of the same tier will be combined into one mote of the next tier up. The Construct will accept up to Mote of Grand Potential to condense into a Mote of Ascendant Potential (Needs Confirmed). You can give the Construct a stack of 100 motes and it will condense all of them and give you back 50 of the next tier up.

WARNING

It is generally a bad idea to condense most motes into higher motes. Most motes don't double in value. Increasing two Motes of Superior Potential (7 exp) only gives one Mote of Grand Potential (8 exp). The two exceptions are motes of minor and lesser potential. Condensing these motes results in a mote with double experience.

  • For upgrading spells don't combine at all (other than minor and lesser motes to reduce the number of merges).
  • For upgrading items, avoid combining if you have any other option. You may be forced to condense your motes to use them to upgrade high tier item, but before you do consider farming more of the item first. If you have no other choice or just have an abundance of motes you can condense them as a last resort.

Obtaining Motes

Motes have a chance to drop from any monster killed. The higher the difficulty of the zone will increase the minimum level of the mote that will drop. Killing mobs of a higher level (yellow or red) will also increase the chance of motes dropping. Additionally, the player's level will affect the level of the motes that drop - at level 15, typically the highest that will drop in a Difficulty 4 is a Tier 3 mote. There is always a chance for motes to roll higher.

Player Level Mote level
1 1
10 2
15 3
20 4
25 5
30 6
35 7
40 8
45 9
50 10
  • Note: Tiers 1-3 need confirmation on level drop.