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User talk:Alanna/Alanna's Race Unlock Guide: Difference between revisions

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[[User:Mazirian|Mazirian]] ([[User talk:Mazirian|talk]]) 15:55, 31 July 2026 (EDT)
[[User:Mazirian|Mazirian]] ([[User talk:Mazirian|talk]]) 15:55, 31 July 2026 (EDT)
----
Confirmed and added.
--[[User:Alanna|Alanna]] ([[User talk:Alanna|talk]]) 23:20, 5 August 2026 (EDT)


== High Council of Erudin ==
== High Council of Erudin ==

Revision as of 23:20, 5 August 2026

Corrections and Feedback

Please do not add to or change the written content of this guide without permission as it's under my name. Feel free to correct any broken links or incorrect numbers that you spot.

The guide was moved to my protected namespace per new wiki guidelines, so reach out to me with any corrections.

If you have any feedback, please post it here or message me in the EverQuest Legends discord. I generally respond to discord pings the fastest.

Please leave a signature if you're leaving a reply here. See https://www.mediawiki.org/wiki/Help:Signatures for instructions.

-- Alanna (talk)

Slansin location

For me he was actually two floors down in Vials of Vitality, behind the counter. His name was *Slansin (I'm thinking that means he's in a mode particular to my client because of a quest?) and he spawned in enchanter mode. I was amiable to Craftkeepers at the start, and I suppose I still am as there are no adjustments to them for this quest. Not sure if you want to include macros, but the following works well when targeting Fhoresian:

/say assist

/autoinv

/autoinv

One potion per press, saves clicking. Slansin will accept four vials at a time in enchanter mode.

Hope that's useful.

Kiriskhon (talk) 14:59, 20 July 2026 (EDT)


Hey, thanks for the feedback. I think I just futzed the directions a bit. The asterisk before his name is the norm for spawned NPCs. Not sure if that's an EQL or live specific change. I cleaned up the two Slansin entries a bit.

I don't really want to include macros at this time. I might link to User:Mazirian/Macro_Guide_by_Mazirian somewhere once I have more guides to link. I've actually found the quickest way to do this is to create two macros: one that says the quest dialogue and the other that has the /autoinventory. I bind them both to a key and then spam between them to quickly fill up my inventory. It seems to bypass a bit of the macro delay that requires having multiple autoinventory lines to fight. It also lets you use the cursor item buffer a bit more. I added that as a tip in the quest items section at the beginning.

I also have a tip about handing in as many items as an NPC will take there, but it seems people tend to skip over it. Not sure if I want to clutter the guide up even more saying that you can hand in a full inventory to NPCs in every section.

--Alanna (talk) 22:44, 22 July 2026 (EDT)


Ogre unlock and Fruit forage location

Thanks for the guide. I noticed that I was able to get foraged fruit in a number of places over the paid beta and wanted to give you the information to correct your page. I use the following macro attached to the left turn key so I forage a lot.

The main point being that you can find fruit in a lot of locations, not just Misty Thicket.

Forage Macro

/doab Forage
/autoinv
/autoinv
/timer 600

Fruit Forgeable Zones (not exhaustive)

Blackburrow, Nagafen's Lair, Najena, Nektulos Forest, Misty Thicket, The Castle of Mistmoore, The City of Guk, The Lesser Faydark, The Liberated Citadel of Runnyeye, The Ruins of Old Guk

Thanks!

Algea (talk) 11:06, 26 July 2026 (EDT)



Hey, thanks for reaching out. As we discussed on discord, that was mostly just unclear wording that I never swung back to correct. I've updated that section to be far more detailed about foraging. Hopefully the game will go live with an alternative method to raise that faction.

--Alanna (talk) 00:54, 28 July 2026 (EDT)

Human (Qeynos) - The Crate (evil)

Lieutenant Dagarok is in North Qeynos and spawns at 164, 245. He is there from 2am to 6am in game time. It appears that Guard Erabb may be a placeholder and needs to be dead for the Lieutenant to spawn.

Human (Qeynos) - The Crate (evil)

Dagarok spawns at 9pm. Sometimes. If he's not there, you can change the zone's difficulty and he may be up during the 9pm-6am times.

Mazirian (talk) 12:35, 31 July 2026 (EDT)

Human (Freeport) - Message Intercept

User:Alanna/Alanna's Race Unlock Guide#Message Intercept lists charming Mojax as an option, but apparently you can't hand him items when he's charmed anymore.

Mazirian (talk) 12:35, 31 July 2026 (EDT)


Fixed after confirming.

--Alanna (talk) 23:17, 5 August 2026 (EDT)

Deepwater Knights faction

Guard Abrebla also gives the increased +25/-25 faction hits in Paineel.

Mazirian (talk) 15:55, 31 July 2026 (EDT)


Confirmed and added.

--Alanna (talk) 23:20, 5 August 2026 (EDT)

High Council of Erudin

As a follower of Rallos Zek, even with Illusion: Erudite, I'm unable to get my faction high enough to do the Catman Alliance turn-in to Leraena Shelyrak.

However, I was able to do the first step of The Painting (throwing away all of the Beacon Mounts) to get the High Council of Erudin faction.

Mazirian (talk) 20:45, 31 July 2026 (EDT)

Froglok -> Iksar corrections?

Hi Alanna, thanks for the guide; I had trouble with it, but it still helped me. The Iksar section was far off the mark, at least for me. I blindly followed the "recommended method," so my corrections here aren't as accurate as they could be.

I started off as a Froglok, starting from "dubious" con. It took 400 metal bits to get to Amiable; the NPC kindly returned the extra bits when I hit the Amiable mark.

I bought 185 ore bricks from the vendor in South Qeynos. This part cost me closer to 3400 plat, even with a charisma buff and indifferent con. I gave the NPC the entire stack of 185 bricks, and while I succeeded with the race unlock, my entire chat log was filled with messages telling me I'd maxed out my faction. I don't know how many bricks it actually took to max, but I wasted a lot of money here; the NPC did not return the excess bricks. Thankfully, money is pretty easy to get in EQL.

In retrospect, this should've been obvious: the amount of turn-ins is going to depend heavily on the player's current faction standing, so it's impossible to have a standardized "recommended method".

And in the end, I found out that race unlocks don't even unlock origin points; I can't use the New Sebilis origin point for other race loadouts... silly me.


I haven't tested Iksar since the game went live, but the metal bits part was a bit finnicky in beta. It seemed to stop at exactly +100 faction for me, which is what my recommendation is. 400 would get you to +500 instead. The reason why your math was off so much from that point is that you were using Small Brick of High Quality Ore instead of Small Piece of High Quality Ore. You only needed 150 pieces at that point. With bricks, you only need 100, so you traded nearly double what was necessary.

My price estimate is based on having the charisma soft cap for vendor prices.

Usually, the math doesn't change no matter what your faction standing is because it's entirely independent of faction mods, but Iksar is implemented in an odd way with a hard faction cap.

I'll give it an update once I have a chance to test it on live.

--Alanna (talk) 23:15, 5 August 2026 (EDT)