Spell Upgrade System: Difference between revisions
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All spells can be upgraded from a starting tier of 0, to a max tier of 10. You do this with [[Mote Guide|motes]] though [[Spell Upgrading]]. The system is similar to [[Item Upgrade System|item upgrades]], but there is no option other than motes for upgrading spells. | All spells can be upgraded from a starting tier of 0, to a max tier of 10. You do this with [[Mote Guide|motes]] though [[Spell Upgrading]]. The system is similar to [[Item Upgrade System|item upgrades]], but there is no option other than motes for upgrading spells. | ||
== Upgrading Spell Tiers == | == Upgrading Spell Tiers == | ||
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This chart should be correct but needs double checked in game. | This chart should be correct but needs double checked in game. | ||
== Spell Tier Upgrades == | |||
=== Buffs/Debuffs === | |||
=== Direct Damage/Healing === | |||
=== Damage/Healing Over Time === | |||
=== Charm === | |||
=== Pets === | |||
Revision as of 09:37, 31 July 2026
The Spell Upgrade System is a core new feature introduced in EverQuest Legends. This was introduced in Beta but adjustments and improvements are still being added (as of 7/31/2026).
All spells can be upgraded from a starting tier of 0, to a max tier of 10. You do this with motes though Spell Upgrading. The system is similar to item upgrades, but there is no option other than motes for upgrading spells.
Upgrading Spell Tiers
Spells are upgraded using motes, each mote gives a fixed amount of experience towards upgrading the spell. More details about finding and using motes can be found in the Mote Guide.
| Spell Tier | Experience |
|---|---|
| 0 | 1 |
| 1 | 2 |
| 2 | 4 |
| 3 | 8 |
| 4 | 16 |
| 5 | 32 |
| 6 | 64 |
| 7 | 128 |
| 8 | 256 |
| 9 | 512 |
This chart should be correct but needs double checked in game.