User:Chonx/common.js: Difference between revisions
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/** | /** | ||
* EQL Item Score | * ext.itemScoreTable - EQL Equipment Analyzer / Item Score guide. | ||
* | * | ||
* | * Single self-contained module (same shape as ext.itemLevelSlider / | ||
* | * ext.classSlotEquip). Paste into User:<you>/common.js, then create a page | ||
* containing: <div id="eql-item-score-table"></div> | |||
* | |||
* | * | ||
* | * Data access goes through ACTIVE_DATASOURCE so a future server-side | ||
* Special:ItemScoreTable can replace ClientDataSource with a one-line change. | |||
* | |||
*/ | */ | ||
( function ( | ( function ( $, mw ) { | ||
'use strict'; | 'use strict'; | ||
// ---- styles (injected; common.js has no separate CSS channel) ---- | |||
( function () { | |||
var s = document.createElement( 'style' ); | |||
s.setAttribute( 'data-eqlis', '1' ); | |||
s.textContent = "/* EQL Item Score Table \u2014 styles (paste into User:<you>/common.css, optional).\n Mirrors the wiki's immersive gold/dark palette. */\n\n.eqlis-app { margin: 1.25rem 0; padding: 1rem; background: linear-gradient(180deg, rgba(13,18,26,0.9), rgba(8,12,18,0.95)); border: 1px solid rgba(216,183,92,0.34); border-radius: 10px; color: #cdd3df; box-sizing: border-box; }\n.eqlis-title { color: #d8b75c; font-family: Georgia, serif; font-size: 1.5rem; font-weight: 700; letter-spacing: 0.04em; text-transform: uppercase; }\n.eqlis-subtitle { color: #8894a8; margin-bottom: 0.75rem; }\n\n.eqlis-controls { display: flex; flex-wrap: wrap; gap: 0.9rem 1.4rem; margin-bottom: 0.75rem; }\n.eqlis-field { display: flex; flex-direction: column; gap: 0.3rem; min-width: 0; }\n.eqlis-field > label, .eqlis-legend { color: #d8b75c; font-weight: 700; font-size: 0.82rem; letter-spacing: 0.03em; text-transform: uppercase; }\n.eqlis-single, .eqlis-multi, .eqlis-num { background: rgba(8,12,18,0.88); border: 1px solid rgba(216,183,92,0.28); border-radius: 6px; color: #cdd3df; padding: 0.35rem 0.45rem; }\n.eqlis-single { margin-right: 0.35rem; }\n.eqlis-num { width: 4.5rem; }\n.eqlis-level-out { color: #ffd700; font-weight: bold; margin-left: 0.4rem; }\n\n.eqlis-scorebox, .eqlis-colbox { max-width: 22rem; }\n.eqlis-check { display: inline-flex; align-items: center; gap: 0.25rem; margin: 0.1rem 0.6rem 0.1rem 0; font-size: 0.85rem; color: #cdd3df; font-weight: normal; text-transform: none; letter-spacing: 0; }\n.eqlis-sv { padding-left: 1rem; }\n\n.eqlis-run { margin: 0.5rem 0; padding: 0.5rem 1.2rem; background: linear-gradient(180deg, rgba(147,197,114,0.96), rgba(61,117,62,0.98)); border: 1px solid rgba(245,220,150,0.82); border-radius: 999px; color: #0d1220; font-weight: 700; cursor: pointer; }\n.eqlis-run:disabled { opacity: 0.6; cursor: default; }\n.eqlis-status { min-height: 1.2rem; color: #8894a8; }\n.eqlis-status.eqlis-err { color: #ff9b9b; }\n\n.eqlis-count { color: #8894a8; margin: 0.4rem 0; }\n.eqlis-results { max-width: 100%; overflow-x: auto; }\n.eqlis-results table.eqlis-results { width: max-content; min-width: 100%; }\n.eqlis-results th { white-space: nowrap; }\n.eqlis-score { color: #ffd700; font-weight: bold; font-variant-numeric: tabular-nums; }\n"; | |||
( document.head || document.documentElement ).appendChild( s ); | |||
}() ); | |||
var MAX_LEVEL = 10; | var MAX_LEVEL = 10; | ||
| Line 374: | Line 369: | ||
} | } | ||
var EQLIS = { | |||
MAX_LEVEL: MAX_LEVEL, | MAX_LEVEL: MAX_LEVEL, | ||
PRIMARY_STATS: PRIMARY_STATS, | PRIMARY_STATS: PRIMARY_STATS, | ||
| Line 390: | Line 385: | ||
}; | }; | ||
// ===================== app layer (UI / data / mount) ===================== | |||
var STORAGE_KEY = 'eqlis-state-v1'; | var STORAGE_KEY = 'eqlis-state-v1'; | ||
| Line 437: | Line 409: | ||
'Instrument', 'Hand to Hand' | 'Instrument', 'Hand to Hand' | ||
]; | ]; | ||
// Currently-available zones + average mob level, exactly as given in ZoneLevels.md | |||
// (name -> average mob level). STATIC data (eqltools-derived). This doubles as the | |||
// availability whitelist (an item is in-scope if its drop zone is here), the Zone | |||
// filter options, and the "Zone Avg Lvl" column source. | |||
// REVISIT: swap to a live wiki-sourced pull once that data path is settled. | |||
var ZONE_AVG_LEVEL = { | |||
'The Feerrott': 4, | |||
'Toxxulia Forest': 4, | |||
'Misty Thicket': 5, | |||
'Qeynos Hills': 6, | |||
'The Qeynos Aqueduct System': 6, | |||
'Innothule Swamp': 6, | |||
'The Steamfont Mountains': 6, | |||
'The Greater Faydark': 7, | |||
'Butcherblock Mountains': 7, | |||
'Nektulos Forest': 7, | |||
'East Commonlands': 8, | |||
'Everfrost Peaks': 8, | |||
'The Northern Desert of Ro': 9, | |||
'Blackburrow': 10, | |||
'The Southern Desert of Ro': 10, | |||
'West Commonlands': 10, | |||
'The Western Plains of Karana': 10, | |||
'Erud\'s Crossing': 11, | |||
'The Warrens': 11, | |||
'Clan Crushbone': 12, | |||
'Befallen': 13, | |||
'The Lavastorm Mountains': 13, | |||
'Dagnor\'s Cauldron': 13, | |||
'The Gorge of King Xorbb': 14, | |||
'The Oasis of Marr': 14, | |||
'The Eastern Plains of Karana': 14, | |||
'Highpass Hold': 15, | |||
'The Lesser Faydark': 15, | |||
'The Northern Plains of Karana': 15, | |||
'Lake Rathetear': 17, | |||
'The Rathe Mountains': 17, | |||
'Najena': 19, | |||
'The Liberated Citadel of Runnyeye': 19, | |||
'The City of Guk': 20, | |||
'The Southern Plains of Karana': 21, | |||
'The Stonebrunt Mountains': 21, | |||
'The Ocean of Tears': 22, | |||
'The Estate of Unrest': 23, | |||
'High Keep': 25, | |||
'Solusek\'s Eye': 25, | |||
'Temple of Cazic-Thule': 26, | |||
'Permafrost Keep': 26, | |||
'Kithicor Forest': 30, | |||
'The Castle of Mistmoore': 31, | |||
'The Lair of the Splitpaw': 31, | |||
'The Temple of Solusek Ro': 35, | |||
'The Ruins of Old Guk': 36, | |||
'Kedge Keep': 40, | |||
'Nagafen\'s Lair': 40, | |||
'The Ruins of Old Paineel': 45, | |||
'The Plane of Fear': 50, | |||
'The Plane of Hate': 52, | |||
'The Plane of Sky': 54 | |||
}; | |||
// Wiki zone names that don't normalize to a ZONE_AVG_LEVEL key by prefix-stripping | |||
// alone. Extend as item->zone enrichment surfaces more mismatches. | |||
var ZONE_ALIASES = { | |||
'Lower Guk': 'The Ruins of Old Guk', | |||
'Upper Guk': 'The City of Guk', | |||
'Guk': 'The City of Guk', | |||
'Paineel': 'The Ruins of Old Paineel', | |||
'Runnyeye': 'The Liberated Citadel of Runnyeye', | |||
'Runnyeye Citadel': 'The Liberated Citadel of Runnyeye', | |||
'Castle Mistmoore': 'The Castle of Mistmoore', | |||
'Mistmoore': 'The Castle of Mistmoore', | |||
'Splitpaw': 'The Lair of the Splitpaw', | |||
'Unrest': 'The Estate of Unrest', | |||
'Cazic Thule': 'Temple of Cazic-Thule', | |||
'Cazic-Thule': 'Temple of Cazic-Thule', | |||
'Oasis of Marr': 'The Oasis of Marr', | |||
'Solusek A': 'Solusek\'s Eye', | |||
'Solusek B': 'Nagafen\'s Lair' | |||
}; | |||
function zoneKey( name ) { | |||
return String( name || '' ) | |||
.toLowerCase() | |||
.replace( /^the\s+/, '' ) | |||
.replace( /[^a-z0-9]+/g, ' ' ) | |||
.trim(); | |||
} | |||
var ZONE_INDEX = ( function () { | |||
var idx = {}; | |||
Object.keys( ZONE_AVG_LEVEL ).forEach( function ( name ) { | |||
idx[ zoneKey( name ) ] = name; | |||
} ); | |||
Object.keys( ZONE_ALIASES ).forEach( function ( alias ) { | |||
idx[ zoneKey( alias ) ] = ZONE_ALIASES[ alias ]; | |||
} ); | |||
return idx; | |||
}() ); | |||
// Canonical ZONE_AVG_LEVEL name for any wiki zone string, or null if out of scope. | |||
function canonicalZone( name ) { | |||
if ( !name ) { | |||
return null; | |||
} | |||
return ZONE_INDEX[ zoneKey( name ) ] || null; | |||
} | |||
// Average mob level for any wiki zone string, or null if out of scope. | |||
function zoneAverageLevel( name ) { | |||
var canonical = canonicalZone( name ); | |||
return canonical ? ZONE_AVG_LEVEL[ canonical ] : null; | |||
} | |||
function zoneDisplayNames() { | |||
return Object.keys( ZONE_AVG_LEVEL ).sort(); | |||
} | |||
// Score component checkboxes. `sv` marks the mutually-exclusive save group. | // Score component checkboxes. `sv` marks the mutually-exclusive save group. | ||
| Line 671: | Line 761: | ||
} | } | ||
} | } | ||
// Zone (enrichment-dependent) — | // Zone (enrichment-dependent) — match via canonical zone name so wiki name | ||
// variants ("The …", Guk aliases) line up with the ZONE_AVG_LEVEL keys. | |||
if ( state.zones.length && item.enrich.zone != null ) { | if ( state.zones.length && item.enrich.zone != null ) { | ||
var itemZone = canonicalZone( item.enrich.zone ); | |||
var matched = item.enrich.zone === 'multiple' || state.zones.some( function ( sel ) { | |||
return canonicalZone( sel ) === itemZone; | |||
} ); | |||
if ( !matched ) { | |||
return false; | return false; | ||
} | } | ||
| Line 793: | Line 887: | ||
break; | break; | ||
case 'zoneAvg': | case 'zoneAvg': | ||
$td.text( | var avg = zoneAverageLevel( it.enrich.zone ); | ||
$td.text( avg == null ? '—' : avg ); | |||
break; | break; | ||
default: | default: | ||
| Line 869: | Line 964: | ||
$wtWrap.append( multiSelect( 'eqlis-wtypes', WEAPON_TYPES, state.weaponTypes ) ); | $wtWrap.append( multiSelect( 'eqlis-wtypes', WEAPON_TYPES, state.weaponTypes ) ); | ||
$controls.append( $wtWrap ); | $controls.append( $wtWrap ); | ||
// Zones (currently-available list from ZONE_AVG_LEVEL) | |||
var $zoneWrap = el( 'div', { 'class': 'eqlis-field' } ); | |||
$zoneWrap.append( el( 'label', null, 'Zone: ' ) ); | |||
$zoneWrap.append( multiSelect( 'eqlis-zones', zoneDisplayNames(), state.zones ) ); | |||
$controls.append( $zoneWrap ); | |||
// Level range | // Level range | ||
| Line 951: | Line 1,052: | ||
state.slots = readMulti( $( '#eqlis-slots' ) ); | state.slots = readMulti( $( '#eqlis-slots' ) ); | ||
state.weaponTypes = readMulti( $( '#eqlis-wtypes' ) ); | state.weaponTypes = readMulti( $( '#eqlis-wtypes' ) ); | ||
state.zones = readMulti( $( '#eqlis-zones' ) ); | |||
state.minLevel = parseInt( $( '#eqlis-minlvl' ).val(), 10 ) || 1; | state.minLevel = parseInt( $( '#eqlis-minlvl' ).val(), 10 ) || 1; | ||
state.maxLevel = parseInt( $( '#eqlis-maxlvl' ).val(), 10 ) || 100; | state.maxLevel = parseInt( $( '#eqlis-maxlvl' ).val(), 10 ) || 100; | ||
| Line 1,036: | Line 1,138: | ||
window.eqlItemScoreInit = init; | window.eqlItemScoreInit = init; | ||
}( jQuery, mediaWiki | }( jQuery, mediaWiki ) ); | ||
Revision as of 19:22, 23 July 2026
/**
* ext.itemScoreTable - EQL Equipment Analyzer / Item Score guide.
*
* Single self-contained module (same shape as ext.itemLevelSlider /
* ext.classSlotEquip). Paste into User:<you>/common.js, then create a page
* containing: <div id="eql-item-score-table"></div>
*
* Data access goes through ACTIVE_DATASOURCE so a future server-side
* Special:ItemScoreTable can replace ClientDataSource with a one-line change.
*/
( function ( $, mw ) {
'use strict';
// ---- styles (injected; common.js has no separate CSS channel) ----
( function () {
var s = document.createElement( 'style' );
s.setAttribute( 'data-eqlis', '1' );
s.textContent = "/* EQL Item Score Table \u2014 styles (paste into User:<you>/common.css, optional).\n Mirrors the wiki's immersive gold/dark palette. */\n\n.eqlis-app { margin: 1.25rem 0; padding: 1rem; background: linear-gradient(180deg, rgba(13,18,26,0.9), rgba(8,12,18,0.95)); border: 1px solid rgba(216,183,92,0.34); border-radius: 10px; color: #cdd3df; box-sizing: border-box; }\n.eqlis-title { color: #d8b75c; font-family: Georgia, serif; font-size: 1.5rem; font-weight: 700; letter-spacing: 0.04em; text-transform: uppercase; }\n.eqlis-subtitle { color: #8894a8; margin-bottom: 0.75rem; }\n\n.eqlis-controls { display: flex; flex-wrap: wrap; gap: 0.9rem 1.4rem; margin-bottom: 0.75rem; }\n.eqlis-field { display: flex; flex-direction: column; gap: 0.3rem; min-width: 0; }\n.eqlis-field > label, .eqlis-legend { color: #d8b75c; font-weight: 700; font-size: 0.82rem; letter-spacing: 0.03em; text-transform: uppercase; }\n.eqlis-single, .eqlis-multi, .eqlis-num { background: rgba(8,12,18,0.88); border: 1px solid rgba(216,183,92,0.28); border-radius: 6px; color: #cdd3df; padding: 0.35rem 0.45rem; }\n.eqlis-single { margin-right: 0.35rem; }\n.eqlis-num { width: 4.5rem; }\n.eqlis-level-out { color: #ffd700; font-weight: bold; margin-left: 0.4rem; }\n\n.eqlis-scorebox, .eqlis-colbox { max-width: 22rem; }\n.eqlis-check { display: inline-flex; align-items: center; gap: 0.25rem; margin: 0.1rem 0.6rem 0.1rem 0; font-size: 0.85rem; color: #cdd3df; font-weight: normal; text-transform: none; letter-spacing: 0; }\n.eqlis-sv { padding-left: 1rem; }\n\n.eqlis-run { margin: 0.5rem 0; padding: 0.5rem 1.2rem; background: linear-gradient(180deg, rgba(147,197,114,0.96), rgba(61,117,62,0.98)); border: 1px solid rgba(245,220,150,0.82); border-radius: 999px; color: #0d1220; font-weight: 700; cursor: pointer; }\n.eqlis-run:disabled { opacity: 0.6; cursor: default; }\n.eqlis-status { min-height: 1.2rem; color: #8894a8; }\n.eqlis-status.eqlis-err { color: #ff9b9b; }\n\n.eqlis-count { color: #8894a8; margin: 0.4rem 0; }\n.eqlis-results { max-width: 100%; overflow-x: auto; }\n.eqlis-results table.eqlis-results { width: max-content; min-width: 100%; }\n.eqlis-results th { white-space: nowrap; }\n.eqlis-score { color: #ffd700; font-weight: bold; font-variant-numeric: tabular-nums; }\n";
( document.head || document.documentElement ).appendChild( s );
}() );
var MAX_LEVEL = 10;
// Stats that scale via the "primary spreadsheet" rule (incl. saves).
var PRIMARY_STATS = [
'AC', 'HP', 'MP', 'END',
'STR', 'STA', 'AGI', 'DEX', 'WIS', 'INT', 'CHA',
'SV_MAGIC', 'SV_FIRE', 'SV_COLD', 'SV_POISON', 'SV_DISEASE'
];
// Stats that, when >=2 are present, grant SV VOID: +level.
var SV_VOID_QUALIFIERS = [
'STR', 'STA', 'INT', 'AGI', 'DEX', 'CHA', 'WIS',
'SV_FIRE', 'SV_COLD', 'SV_POISON', 'SV_MAGIC', 'SV_DISEASE'
];
// All stat labels we recognize in a stat block, longest-first for regex.
var STAT_ALIASES = {
'DAMAGE': 'DMG',
'DMG': 'DMG',
'MANA': 'MP',
'MP': 'MP',
'ENDUR': 'END',
'END': 'END',
'SV MAGIC': 'SV_MAGIC',
'SV FIRE': 'SV_FIRE',
'SV COLD': 'SV_COLD',
'SV POISON': 'SV_POISON',
'SV DISEASE': 'SV_DISEASE',
'MAGIC': 'SV_MAGIC',
'FIRE': 'SV_FIRE',
'COLD': 'SV_COLD',
'POISON': 'SV_POISON',
'DISEASE': 'SV_DISEASE',
'HP REGEN': 'HP_REGEN',
'WEIGHT': 'WT',
'WT': 'WT',
'AC': 'AC',
'ARMOR CLASS': 'AC',
'HP': 'HP',
'HIT POINTS': 'HP',
'STR': 'STR',
'STRENGTH': 'STR',
'STA': 'STA',
'STAMINA': 'STA',
'AGI': 'AGI',
'AGILITY': 'AGI',
'DEX': 'DEX',
'DEXTERITY': 'DEX',
'WIS': 'WIS',
'WISDOM': 'WIS',
'INT': 'INT',
'INTELLIGENCE': 'INT',
'CHA': 'CHA',
'CHARISMA': 'CHA',
'HASTE': 'HASTE'
};
// Labels to match in the stat text (longest first so "SV FIRE" beats "FIRE").
var STAT_LABELS = Object.keys( STAT_ALIASES ).sort( function ( a, b ) {
return b.length - a.length;
} );
// ---- Excel-parity math (ported verbatim from ext.itemLevelSlider.js) ----
function excelRound( value, digits ) {
var factor = Math.pow( 10, digits || 0 );
var scaled = value * factor;
if ( value >= 0 ) {
return Math.floor( scaled + 0.5 ) / factor;
}
return Math.ceil( scaled - 0.5 ) / factor;
}
function intFloor( value ) {
return Math.floor( value );
}
// ---- Scaling formulas (ported from ext.itemLevelSlider.js) --------------
// state here is just an integer effective level (0..10).
function scalePrimaryStat( signedBase, level ) {
if ( signedBase === 0 ) {
return 0;
}
if ( signedBase > 0 && signedBase <= 10 ) {
return signedBase + level;
}
if ( signedBase > 10 ) {
return intFloor( signedBase + excelRound( signedBase * level / 10, 0 ) );
}
return Math.min( 0, signedBase + level );
}
function scaleDamage( signedBase, level ) {
if ( signedBase <= 0 ) {
return signedBase;
}
return signedBase + intFloor( signedBase * level / 10 );
}
// ---- Parsing ------------------------------------------------------------
function canonicalStatKey( label ) {
var name = String( label || '' ).toUpperCase().replace( /\s+/g, ' ' ).trim();
return STAT_ALIASES[ name ] || name.replace( /\s+/g, '_' );
}
function detectEffectType( descriptor ) {
var d = String( descriptor || '' ).toLowerCase();
if ( /\(worn/.test( d ) ) {
return 'worn';
}
if ( /\(combat/.test( d ) ) {
return 'combat';
}
// Click effects render a casting time but aren't Worn/Combat.
if ( /casting time/.test( d ) ) {
return 'click';
}
return 'click';
}
/**
* Parse a stat block (plain text; callers should strip HTML first).
* Returns a normalized item fields object. focus_effect is NOT present in
* stat blocks — it is set later by the data-source enrichment step.
*/
function parseItemData( text ) {
var raw = String( text || '' ).replace( / /g, ' ' );
var item = {
slot: null,
skill: null, // e.g. "1H Slashing" (weapon skill line)
type: 'armor', // weapon skill, or "armor" when no Skill: line
delay: 0,
stats: {}, // canonical key -> signed base number
effects: [], // [{ type, name }]
effectTypes: {}, // { worn:true, combat:true, click:true, focus:true }
flags: {
magic: /\bMAGIC ITEM\b/i.test( raw ),
lore: /\bLORE ITEM\b/i.test( raw ),
noDrop: /\bNO DROP\b/i.test( raw )
}
};
var slotMatch = raw.match( /Slot:\s*([A-Z0-9 ]+?)(?:\s{2,}|<|\bSkill\b|\bAC\b|\bCharges\b|\bAtk\b|$)/i );
if ( slotMatch ) {
item.slot = slotMatch[ 1 ].trim();
}
var skillMatch = raw.match( /Skill:\s*([A-Za-z0-9 ]+?)\s+Atk\s+Delay:\s*(\d+(?:\.\d+)?)/i );
if ( skillMatch ) {
item.skill = skillMatch[ 1 ].trim();
item.type = item.skill;
item.delay = parseFloat( skillMatch[ 2 ] );
} else {
var delayOnly = raw.match( /Atk\s+Delay:\s*(\d+(?:\.\d+)?)/i );
if ( delayOnly ) {
item.delay = parseFloat( delayOnly[ 1 ] );
}
}
// Effects come in two formats on the wiki:
// 1. "Effect: <name> (<Worn|Combat|Casting Time...>)" -> type from descriptor
// 2. "<Focus|Worn|Click|Combat> Effect: <name>" -> type from the word
function pushEffect( type, name ) {
name = String( name || '' ).replace( /\s*\(.*$/, '' ).trim();
if ( !name ) {
return;
}
var dup = item.effects.some( function ( e ) {
return e.type === type && e.name === name;
} );
if ( !dup ) {
item.effects.push( { type: type, name: name } );
item.effectTypes[ type ] = true;
}
}
var typedRe = /\b(Focus|Worn|Click|Combat)\s+Effect:\s*([^\n<(]+)/gi;
var tm;
while ( ( tm = typedRe.exec( raw ) ) !== null ) {
pushEffect( tm[ 1 ].toLowerCase(), tm[ 2 ] );
}
var effectRe = /(?:^|[^A-Za-z])Effect:\s*([^()\n<]+?)\s*\(([^)]*)\)/gi;
var em;
while ( ( em = effectRe.exec( raw ) ) !== null ) {
pushEffect( detectEffectType( '(' + em[ 2 ] + ')' ), em[ 1 ] );
}
// Stats: for each known label, capture "LABEL: [+-]?num"
var labelAlt = STAT_LABELS.map( function ( s ) {
return s.replace( /[.*+?^${}()|[\]\\]/g, '\\$&' );
} ).join( '|' );
var statRe = new RegExp( '\\b(' + labelAlt + ')\\s*:\\s*([+\\-]?)(\\d+(?:\\.\\d+)?)', 'gi' );
var sm;
while ( ( sm = statRe.exec( raw ) ) !== null ) {
var key = canonicalStatKey( sm[ 1 ] );
var value = parseFloat( sm[ 3 ] );
if ( sm[ 2 ] === '-' ) {
value = -value;
}
// DMG/WT/HASTE/HP_REGEN handled specially or ignored for scoring stats.
item.stats[ key ] = value;
}
return item;
}
// ---- Scoring ------------------------------------------------------------
// Default score component weights (all 1). A component contributes its
// scaled stat value when enabled.
function defaultComponents() {
return {
ratio: false, dmg: false, delay: false,
ac: false, str: false, sta: false, agi: false, dex: false,
int: false, wis: false, cha: false,
totalSV: false,
svMagic: false, svFire: false, svCold: false,
svPoison: false, svDisease: false, svVoid: false
};
}
function svVoidBonus( item, level ) {
if ( level <= 0 ) {
return 0;
}
var count = 0;
for ( var i = 0; i < SV_VOID_QUALIFIERS.length; i++ ) {
if ( Object.prototype.hasOwnProperty.call( item.stats, SV_VOID_QUALIFIERS[ i ] ) ) {
count++;
}
}
return count >= 2 ? level : 0;
}
/**
* Compute the scaled value of one stat key at a given level.
*/
function scaledStat( item, key, level ) {
if ( !Object.prototype.hasOwnProperty.call( item.stats, key ) ) {
return 0;
}
var base = item.stats[ key ];
if ( PRIMARY_STATS.indexOf( key ) !== -1 ) {
return scalePrimaryStat( base, level );
}
if ( key === 'DMG' ) {
return scaleDamage( base, level );
}
return base;
}
/**
* scoreItem(item, opts)
* opts.level integer 0..10
* opts.components map of enabled score components (see defaultComponents)
* opts.effectBonus { focus, worn, click, combat } flat points per present effect
*/
function scoreItem( item, opts ) {
opts = opts || {};
var level = Math.max( 0, Math.min( MAX_LEVEL, parseInt( opts.level, 10 ) || 0 ) );
var comp = opts.components || defaultComponents();
var effectBonus = opts.effectBonus || {};
var breakdown = {};
var score = 0;
function add( name, value ) {
if ( value ) {
breakdown[ name ] = value;
score += value;
}
}
var svKeys = {
svMagic: 'SV_MAGIC', svFire: 'SV_FIRE', svCold: 'SV_COLD',
svPoison: 'SV_POISON', svDisease: 'SV_DISEASE'
};
var simpleKeys = {
ac: 'AC', str: 'STR', sta: 'STA', agi: 'AGI', dex: 'DEX',
int: 'INT', wis: 'WIS', cha: 'CHA'
};
var scaledDmg = scaledStat( item, 'DMG', level );
if ( comp.ratio && item.delay > 0 && scaledDmg > 0 ) {
// Ratio score = (damage / delay) * 10 (damage/delay per user; *10 to scale up)
add( 'ratio', ( scaledDmg / item.delay ) * 10 );
}
if ( comp.dmg ) {
add( 'dmg', scaledDmg );
}
if ( comp.delay && item.delay > 0 ) {
// Lower delay is better; contribute inverse so faster weapons score higher.
add( 'delay', 100 / item.delay );
}
Object.keys( simpleKeys ).forEach( function ( ck ) {
if ( comp[ ck ] ) {
add( ck, scaledStat( item, simpleKeys[ ck ], level ) );
}
} );
if ( comp.totalSV ) {
var svTotal = 0;
Object.keys( svKeys ).forEach( function ( sk ) {
svTotal += scaledStat( item, svKeys[ sk ], level );
} );
add( 'totalSV', svTotal );
} else {
Object.keys( svKeys ).forEach( function ( sk ) {
if ( comp[ sk ] ) {
add( sk, scaledStat( item, svKeys[ sk ], level ) );
}
} );
}
if ( comp.svVoid ) {
add( 'svVoid', svVoidBonus( item, level ) );
}
// Effect flat bonuses (per present effect type).
[ 'worn', 'combat', 'click' ].forEach( function ( t ) {
if ( item.effectTypes[ t ] && effectBonus[ t ] ) {
add( 'effect_' + t, effectBonus[ t ] );
}
} );
if ( item.effectTypes.focus && effectBonus.focus ) {
add( 'effect_focus', effectBonus.focus );
}
return {
score: Math.round( score * 1000 ) / 1000,
breakdown: breakdown
};
}
// ---- Weapon ratio helper (for the display column) -----------------------
function weaponRatio( item, level ) {
var dmg = scaledStat( item, 'DMG', level || 0 );
if ( !item.delay || dmg <= 0 ) {
return null;
}
return dmg / item.delay;
}
var EQLIS = {
MAX_LEVEL: MAX_LEVEL,
PRIMARY_STATS: PRIMARY_STATS,
SV_VOID_QUALIFIERS: SV_VOID_QUALIFIERS,
excelRound: excelRound,
scalePrimaryStat: scalePrimaryStat,
scaleDamage: scaleDamage,
canonicalStatKey: canonicalStatKey,
parseItemData: parseItemData,
defaultComponents: defaultComponents,
scaledStat: scaledStat,
svVoidBonus: svVoidBonus,
scoreItem: scoreItem,
weaponRatio: weaponRatio
};
// ===================== app layer (UI / data / mount) =====================
var STORAGE_KEY = 'eqlis-state-v1';
var MOUNT_ID = 'eql-item-score-table';
// ClassSlotEquip understands these slot values (from ext.classSlotEquip.js).
var SLOTS = [
'Primary', 'One-Handed', 'Two-Handed', 'Secondary', 'Range', 'Ammo',
'Bard Instrument', 'Head', 'Face', 'Ear', 'Neck', 'Shoulders', 'Arms',
'Back', 'Wrist', 'Hands', 'Fingers', 'Chest', 'Waist', 'Legs', 'Feet'
];
var CLASSES = [
'', 'Bard', 'Beastlord', 'Berserker', 'Cleric', 'Druid', 'Enchanter',
'Magician', 'Monk', 'Necromancer', 'Paladin', 'Ranger', 'Rogue',
'Shadow Knight', 'Shaman', 'Warrior', 'Wizard'
];
// Weapon types as they appear in the "Skill:" line / categories.
var WEAPON_TYPES = [
'1H Blunt', '2H Blunt', '1H Slashing', '2H Slashing',
'Piercing', '2H Piercing', 'Archery', 'Throwing',
'Instrument', 'Hand to Hand'
];
// Currently-available zones + average mob level, exactly as given in ZoneLevels.md
// (name -> average mob level). STATIC data (eqltools-derived). This doubles as the
// availability whitelist (an item is in-scope if its drop zone is here), the Zone
// filter options, and the "Zone Avg Lvl" column source.
// REVISIT: swap to a live wiki-sourced pull once that data path is settled.
var ZONE_AVG_LEVEL = {
'The Feerrott': 4,
'Toxxulia Forest': 4,
'Misty Thicket': 5,
'Qeynos Hills': 6,
'The Qeynos Aqueduct System': 6,
'Innothule Swamp': 6,
'The Steamfont Mountains': 6,
'The Greater Faydark': 7,
'Butcherblock Mountains': 7,
'Nektulos Forest': 7,
'East Commonlands': 8,
'Everfrost Peaks': 8,
'The Northern Desert of Ro': 9,
'Blackburrow': 10,
'The Southern Desert of Ro': 10,
'West Commonlands': 10,
'The Western Plains of Karana': 10,
'Erud\'s Crossing': 11,
'The Warrens': 11,
'Clan Crushbone': 12,
'Befallen': 13,
'The Lavastorm Mountains': 13,
'Dagnor\'s Cauldron': 13,
'The Gorge of King Xorbb': 14,
'The Oasis of Marr': 14,
'The Eastern Plains of Karana': 14,
'Highpass Hold': 15,
'The Lesser Faydark': 15,
'The Northern Plains of Karana': 15,
'Lake Rathetear': 17,
'The Rathe Mountains': 17,
'Najena': 19,
'The Liberated Citadel of Runnyeye': 19,
'The City of Guk': 20,
'The Southern Plains of Karana': 21,
'The Stonebrunt Mountains': 21,
'The Ocean of Tears': 22,
'The Estate of Unrest': 23,
'High Keep': 25,
'Solusek\'s Eye': 25,
'Temple of Cazic-Thule': 26,
'Permafrost Keep': 26,
'Kithicor Forest': 30,
'The Castle of Mistmoore': 31,
'The Lair of the Splitpaw': 31,
'The Temple of Solusek Ro': 35,
'The Ruins of Old Guk': 36,
'Kedge Keep': 40,
'Nagafen\'s Lair': 40,
'The Ruins of Old Paineel': 45,
'The Plane of Fear': 50,
'The Plane of Hate': 52,
'The Plane of Sky': 54
};
// Wiki zone names that don't normalize to a ZONE_AVG_LEVEL key by prefix-stripping
// alone. Extend as item->zone enrichment surfaces more mismatches.
var ZONE_ALIASES = {
'Lower Guk': 'The Ruins of Old Guk',
'Upper Guk': 'The City of Guk',
'Guk': 'The City of Guk',
'Paineel': 'The Ruins of Old Paineel',
'Runnyeye': 'The Liberated Citadel of Runnyeye',
'Runnyeye Citadel': 'The Liberated Citadel of Runnyeye',
'Castle Mistmoore': 'The Castle of Mistmoore',
'Mistmoore': 'The Castle of Mistmoore',
'Splitpaw': 'The Lair of the Splitpaw',
'Unrest': 'The Estate of Unrest',
'Cazic Thule': 'Temple of Cazic-Thule',
'Cazic-Thule': 'Temple of Cazic-Thule',
'Oasis of Marr': 'The Oasis of Marr',
'Solusek A': 'Solusek\'s Eye',
'Solusek B': 'Nagafen\'s Lair'
};
function zoneKey( name ) {
return String( name || '' )
.toLowerCase()
.replace( /^the\s+/, '' )
.replace( /[^a-z0-9]+/g, ' ' )
.trim();
}
var ZONE_INDEX = ( function () {
var idx = {};
Object.keys( ZONE_AVG_LEVEL ).forEach( function ( name ) {
idx[ zoneKey( name ) ] = name;
} );
Object.keys( ZONE_ALIASES ).forEach( function ( alias ) {
idx[ zoneKey( alias ) ] = ZONE_ALIASES[ alias ];
} );
return idx;
}() );
// Canonical ZONE_AVG_LEVEL name for any wiki zone string, or null if out of scope.
function canonicalZone( name ) {
if ( !name ) {
return null;
}
return ZONE_INDEX[ zoneKey( name ) ] || null;
}
// Average mob level for any wiki zone string, or null if out of scope.
function zoneAverageLevel( name ) {
var canonical = canonicalZone( name );
return canonical ? ZONE_AVG_LEVEL[ canonical ] : null;
}
function zoneDisplayNames() {
return Object.keys( ZONE_AVG_LEVEL ).sort();
}
// Score component checkboxes. `sv` marks the mutually-exclusive save group.
var SCORE_COMPONENTS = [
{ key: 'ratio', label: 'Weapon Ratio (dmg/delay)' },
{ key: 'dmg', label: 'Weapon Damage' },
{ key: 'delay', label: 'Weapon Delay (faster=better)' },
{ key: 'ac', label: 'AC' },
{ key: 'str', label: 'Strength' },
{ key: 'dex', label: 'Dexterity' },
{ key: 'agi', label: 'Agility' },
{ key: 'sta', label: 'Stamina' },
{ key: 'int', label: 'Intelligence' },
{ key: 'wis', label: 'Wisdom' },
{ key: 'cha', label: 'Charisma' }
];
var SV_COMPONENTS = [
{ key: 'svMagic', label: 'SV Magic' },
{ key: 'svFire', label: 'SV Fire' },
{ key: 'svCold', label: 'SV Cold' },
{ key: 'svPoison', label: 'SV Poison' },
{ key: 'svDisease', label: 'SV Disease' },
{ key: 'svVoid', label: 'SV Void' }
];
var EFFECT_TYPES = [ 'focus', 'worn', 'click', 'combat' ];
// Result columns. `enrich:true` = populated by the (future) enrichment phase.
var COLUMNS = [
{ key: 'name', label: 'Name', always: true },
{ key: 'score', label: 'Item Score', always: true },
{ key: 'slot', label: 'Slot' },
{ key: 'type', label: 'Type' },
{ key: 'focus', label: 'Focus', enrich: true },
{ key: 'worn', label: 'Worn' },
{ key: 'click', label: 'Click' },
{ key: 'combat', label: 'Combat' },
{ key: 'ratio', label: 'Ratio' },
{ key: 'DMG', label: 'DMG' },
{ key: 'delay', label: 'Delay' },
{ key: 'AC', label: 'AC' },
{ key: 'STR', label: 'STR' },
{ key: 'DEX', label: 'DEX' },
{ key: 'AGI', label: 'AGI' },
{ key: 'STA', label: 'STA' },
{ key: 'INT', label: 'INT' },
{ key: 'WIS', label: 'WIS' },
{ key: 'CHA', label: 'CHA' },
{ key: 'SV_MAGIC', label: 'SV Mag' },
{ key: 'SV_FIRE', label: 'SV Fire' },
{ key: 'SV_COLD', label: 'SV Cold' },
{ key: 'SV_POISON', label: 'SV Poi' },
{ key: 'SV_DISEASE', label: 'SV Dis' },
{ key: 'svVoid', label: 'SV Void' },
{ key: 'source', label: 'Source' },
{ key: 'level', label: 'Level', enrich: true },
{ key: 'zone', label: 'Zone', enrich: true },
{ key: 'zoneAvg', label: 'Zone Avg Lvl', enrich: true }
];
// ---- state / persistence ------------------------------------------------
function defaultState() {
var comps = {};
SCORE_COMPONENTS.concat( SV_COMPONENTS ).forEach( function ( c ) {
comps[ c.key ] = false;
} );
comps.totalSV = false;
var cols = {};
COLUMNS.forEach( function ( c ) {
cols[ c.key ] = !c.enrich; // hide enrichment columns by default in v1
} );
return {
level: 0,
classes: [ '', '', '' ],
slots: [ 'Primary' ],
weaponTypes: [],
zones: [],
minLevel: 1,
maxLevel: 100,
components: comps,
effectBonus: { focus: 25, worn: 25, click: 25, combat: 25 },
columns: cols
};
}
function loadState() {
try {
var raw = window.localStorage.getItem( STORAGE_KEY );
if ( raw ) {
return $.extend( true, defaultState(), JSON.parse( raw ) );
}
} catch ( e ) {}
return defaultState();
}
function saveState( state ) {
try {
window.localStorage.setItem( STORAGE_KEY, JSON.stringify( state ) );
} catch ( e ) {}
}
// ---- DataSource abstraction --------------------------------------------
function classSlotEquipUrl( classes, slot ) {
var base = ( mw.config.get( 'wgScript' ) || '/index.php' );
return base + '?title=Special:ClassSlotEquip&eqlBuilder=1' +
'&classA=' + encodeURIComponent( classes[ 0 ] || '' ) +
'&classB=' + encodeURIComponent( classes[ 1 ] || '' ) +
'&classC=' + encodeURIComponent( classes[ 2 ] || '' ) +
'&slot=' + encodeURIComponent( slot );
}
// Parse one ClassSlotEquip HTML fragment into item records.
function parseFragment( html, slot ) {
var $frag = $( '<div>' ).html( html );
var items = [];
$frag.find( 'table.eoTable tr, table.sortable tr' ).each( function () {
var $tr = $( this );
if ( $tr.find( 'th' ).length ) {
return; // header
}
var $cells = $tr.children( 'td' );
if ( !$cells.length ) {
return;
}
var $nameCell = $cells.eq( 0 );
var $link = $nameCell.find( 'a' ).first();
var $hb = $nameCell.find( '.hb' ).first();
var $itemdata = $nameCell.find( '.itemdata' ).first();
if ( !$itemdata.length ) {
return;
}
var fields = EQLIS.parseItemData( $itemdata.text() );
// Source: the "Drops From" column (3rd, index 2).
var $src = $cells.eq( 2 );
var srcText = $.trim( $src.text() );
var sourceType = /quest/i.test( srcText ) ? 'quest' : 'drop';
items.push( {
name: $.trim( $link.text() ) || $.trim( $nameCell.text() ),
href: $link.attr( 'href' ) || null,
popoverHtml: $hb.length ? $hb.prop( 'outerHTML' ) : '',
fields: fields,
slot: slot,
source: { type: sourceType, text: srcText, html: $src.html() },
// enrichment placeholders
enrich: { focus: null, level: null, zone: null, zoneAvg: null }
} );
} );
return items;
}
var ClientDataSource = {
/**
* fetchItems(query) -> Promise<Array<itemRecord>>
* query: { classes:[a,b,c], slots:[...] }
* Fans out one request per slot, merges, de-dupes by name+slot.
*/
fetchItems: function ( query ) {
var slots = query.slots && query.slots.length ? query.slots : [ 'Primary' ];
var requests = slots.map( function ( slot ) {
return $.ajax( {
url: classSlotEquipUrl( query.classes, slot ),
dataType: 'html'
} ).then( function ( html ) {
return parseFragment( html, slot );
}, function () {
return []; // one slot failing shouldn't kill the whole run
} );
} );
return $.when.apply( $, requests ).then( function () {
var merged = [];
var seen = {};
var lists = Array.prototype.slice.call( arguments );
// $.when with 1 request passes the value directly, not in an array-of-args.
if ( requests.length === 1 ) {
lists = [ arguments[ 0 ] ];
}
lists.forEach( function ( list ) {
( list || [] ).forEach( function ( it ) {
var k = it.name + '|' + it.slot;
if ( !seen[ k ] ) {
seen[ k ] = true;
merged.push( it );
}
} );
} );
return merged;
} );
}
};
// Stub for the eventual server-backed path (kept so the flip is one line).
var SpecialPageDataSource = {
fetchItems: function ( query ) {
var base = ( mw.config.get( 'wgScript' ) || '/index.php' );
var url = base + '?title=Special:ItemScoreTable&format=json' +
'&classA=' + encodeURIComponent( query.classes[ 0 ] || '' ) +
'&classB=' + encodeURIComponent( query.classes[ 1 ] || '' ) +
'&classC=' + encodeURIComponent( query.classes[ 2 ] || '' ) +
'&slots=' + encodeURIComponent( ( query.slots || [] ).join( '|' ) );
return $.getJSON( url ).then( function ( data ) {
return data.items || [];
} );
}
};
var ACTIVE_DATASOURCE = ClientDataSource; // <-- flip to SpecialPageDataSource later
// ---- filtering + scoring ------------------------------------------------
function normalizeType( skill ) {
if ( !skill ) {
return 'armor';
}
return skill;
}
function passesFilters( item, state ) {
// Weapon type
if ( state.weaponTypes.length ) {
var t = normalizeType( item.fields.type );
if ( state.weaponTypes.indexOf( t ) === -1 ) {
return false;
}
}
// Level range (enrichment-dependent). In v1, item.enrich.level is null;
// only filter when we actually have a level so we don't hide everything.
var lvl = item.enrich.level;
if ( lvl != null ) {
if ( lvl < state.minLevel || lvl > state.maxLevel ) {
return false;
}
}
// Zone (enrichment-dependent) — match via canonical zone name so wiki name
// variants ("The …", Guk aliases) line up with the ZONE_AVG_LEVEL keys.
if ( state.zones.length && item.enrich.zone != null ) {
var itemZone = canonicalZone( item.enrich.zone );
var matched = item.enrich.zone === 'multiple' || state.zones.some( function ( sel ) {
return canonicalZone( sel ) === itemZone;
} );
if ( !matched ) {
return false;
}
}
return true;
}
function scoreOpts( state ) {
return {
level: state.level,
components: state.components,
effectBonus: state.effectBonus
};
}
// ---- rendering ----------------------------------------------------------
function el( tag, attrs, children ) {
var $e = $( '<' + tag + '>' );
if ( attrs ) {
$e.attr( attrs );
}
if ( children != null ) {
$e.append( children );
}
return $e;
}
function statCell( item, key, level ) {
if ( key === 'ratio' ) {
var r = EQLIS.weaponRatio( item.fields, level );
return r == null ? '' : r.toFixed( 3 );
}
if ( key === 'delay' ) {
return item.fields.delay || '';
}
if ( key === 'svVoid' ) {
var v = EQLIS.svVoidBonus( item.fields, level );
return v ? '+' + v : '';
}
// scalable stat key (DMG / AC / STR / SV_*)
if ( Object.prototype.hasOwnProperty.call( item.fields.stats, key ) ) {
return EQLIS.scaledStat( item.fields, key, level );
}
return '';
}
function effectCell( item, type ) {
var names = item.fields.effects
.filter( function ( e ) { return e.type === type; } )
.map( function ( e ) { return e.name; } );
return names.join( ', ' );
}
function buildResultsTable( items, state ) {
var level = state.level;
var visibleCols = COLUMNS.filter( function ( c ) {
return c.always || state.columns[ c.key ];
} );
var $table = el( 'table', { 'class': 'eoTable sortable eqlis-results' } );
var $thead = el( 'thead' );
var $htr = el( 'tr' );
visibleCols.forEach( function ( c ) {
$htr.append( el( 'th', null, document.createTextNode( c.label ) ) );
} );
$thead.append( $htr );
$table.append( $thead );
var $tbody = el( 'tbody' );
// score + filter, then sort by score desc for a useful default
var rows = items
.filter( function ( it ) { return passesFilters( it, state ); } )
.map( function ( it ) {
it._score = EQLIS.scoreItem( it.fields, scoreOpts( state ) ).score;
return it;
} )
.sort( function ( a, b ) { return b._score - a._score; } );
rows.forEach( function ( it ) {
var $tr = el( 'tr' );
visibleCols.forEach( function ( c ) {
var $td = el( 'td' );
switch ( c.key ) {
case 'name':
// embed the popover markup so the wiki's hover CSS works
$td.html(
'<div class="hbdiv">' +
( it.href ? '<a href="' + it.href + '">' + it.name + '</a>' : it.name ) +
( it.popoverHtml || '' ) +
'</div>'
);
break;
case 'score':
$td.addClass( 'eqlis-score' ).text( it._score );
break;
case 'slot':
$td.text( it.slot );
break;
case 'type':
$td.text( normalizeType( it.fields.type ) );
break;
case 'focus':
$td.text( it.enrich.focus || '' );
break;
case 'worn': case 'click': case 'combat':
$td.text( effectCell( it, c.key ) );
break;
case 'source':
$td.html( it.source.html || it.source.text || '' );
break;
case 'level':
$td.text( it.enrich.level == null ? '—' : it.enrich.level );
break;
case 'zone':
$td.text( it.enrich.zone == null ? '—' : it.enrich.zone );
break;
case 'zoneAvg':
var avg = zoneAverageLevel( it.enrich.zone );
$td.text( avg == null ? '—' : avg );
break;
default:
$td.text( statCell( it, c.key, level ) );
}
$tr.append( $td );
} );
$tbody.append( $tr );
} );
$table.append( $tbody );
return { $table: $table, count: rows.length };
}
// ---- UI shell -----------------------------------------------------------
function multiSelect( id, values, selected, labelFor ) {
var $sel = el( 'select', { id: id, multiple: 'multiple', size: Math.min( 8, values.length ), 'class': 'eqlis-multi' } );
values.forEach( function ( v ) {
var $o = el( 'option', { value: v }, document.createTextNode( labelFor ? labelFor( v ) : ( v || '— None —' ) ) );
if ( selected.indexOf( v ) !== -1 ) {
$o.prop( 'selected', true );
}
$sel.append( $o );
} );
return $sel;
}
function readMulti( $sel ) {
return ( $sel.val() || [] ).slice();
}
function buildUI( $root, state ) {
$root.empty().addClass( 'eqlis-app' );
$root.append( el( 'div', { 'class': 'eqlis-title' }, 'Equipment Analyzer' ) );
$root.append( el( 'div', { 'class': 'eqlis-subtitle' },
'Pick classes/slots and scoring options, then press List Results. ' +
'Zone / Level / Focus columns arrive in the enrichment phase.' ) );
var $controls = el( 'div', { 'class': 'eqlis-controls' } );
// Upgrade level slider
var $lvlWrap = el( 'div', { 'class': 'eqlis-field' } );
$lvlWrap.append( el( 'label', null, 'Upgrade Level: ' ) );
var $lvl = el( 'input', { type: 'range', min: 0, max: EQLIS.MAX_LEVEL, step: 1, value: state.level, id: 'eqlis-level' } );
var $lvlOut = el( 'span', { 'class': 'eqlis-level-out' }, String( state.level ) );
$lvl.on( 'input', function () { $lvlOut.text( this.value ); } );
$lvlWrap.append( $lvl ).append( $lvlOut );
$controls.append( $lvlWrap );
// Classes
var $clsRow = el( 'div', { 'class': 'eqlis-field' } );
$clsRow.append( el( 'label', null, 'Classes (up to 3): ' ) );
[ 0, 1, 2 ].forEach( function ( i ) {
var $s = el( 'select', { id: 'eqlis-class-' + i, 'class': 'eqlis-single' } );
CLASSES.forEach( function ( c ) {
var $o = el( 'option', { value: c }, document.createTextNode( c || '— None —' ) );
if ( state.classes[ i ] === c ) { $o.prop( 'selected', true ); }
$s.append( $o );
} );
$clsRow.append( $s );
} );
$controls.append( $clsRow );
// Slots
var $slotWrap = el( 'div', { 'class': 'eqlis-field' } );
$slotWrap.append( el( 'label', null, 'Slots: ' ) );
$slotWrap.append( multiSelect( 'eqlis-slots', SLOTS, state.slots ) );
$controls.append( $slotWrap );
// Weapon types
var $wtWrap = el( 'div', { 'class': 'eqlis-field' } );
$wtWrap.append( el( 'label', null, 'Weapon Type: ' ) );
$wtWrap.append( multiSelect( 'eqlis-wtypes', WEAPON_TYPES, state.weaponTypes ) );
$controls.append( $wtWrap );
// Zones (currently-available list from ZONE_AVG_LEVEL)
var $zoneWrap = el( 'div', { 'class': 'eqlis-field' } );
$zoneWrap.append( el( 'label', null, 'Zone: ' ) );
$zoneWrap.append( multiSelect( 'eqlis-zones', zoneDisplayNames(), state.zones ) );
$controls.append( $zoneWrap );
// Level range
var $lr = el( 'div', { 'class': 'eqlis-field' } );
$lr.append( el( 'label', null, 'Level min/max: ' ) );
$lr.append( el( 'input', { type: 'number', id: 'eqlis-minlvl', min: 1, max: 100, value: state.minLevel, 'class': 'eqlis-num' } ) );
$lr.append( el( 'input', { type: 'number', id: 'eqlis-maxlvl', min: 1, max: 100, value: state.maxLevel, 'class': 'eqlis-num' } ) );
$controls.append( $lr );
// Score components
var $score = el( 'div', { 'class': 'eqlis-field eqlis-scorebox' } );
$score.append( el( 'div', { 'class': 'eqlis-legend' }, 'Item Score components' ) );
SCORE_COMPONENTS.forEach( function ( c ) {
var $lab = el( 'label', { 'class': 'eqlis-check' } );
var $cb = el( 'input', { type: 'checkbox', 'data-comp': c.key } );
if ( state.components[ c.key ] ) { $cb.prop( 'checked', true ); }
$lab.append( $cb ).append( document.createTextNode( ' ' + c.label ) );
$score.append( $lab );
} );
// Total SV toggle
var $totalLab = el( 'label', { 'class': 'eqlis-check' } );
var $totalCb = el( 'input', { type: 'checkbox', 'data-comp': 'totalSV' } );
if ( state.components.totalSV ) { $totalCb.prop( 'checked', true ); }
$totalLab.append( $totalCb ).append( document.createTextNode( ' Total SV (sum of saves)' ) );
$score.append( $totalLab );
SV_COMPONENTS.forEach( function ( c ) {
var $lab = el( 'label', { 'class': 'eqlis-check eqlis-sv' } );
var $cb = el( 'input', { type: 'checkbox', 'data-comp': c.key } );
if ( state.components[ c.key ] ) { $cb.prop( 'checked', true ); }
$lab.append( $cb ).append( document.createTextNode( ' ' + c.label ) );
$score.append( $lab );
} );
// disable individual saves when Total SV is on
function syncSvDisabled() {
var on = $totalCb.prop( 'checked' );
$score.find( '.eqlis-sv input[data-comp]' ).each( function () {
if ( $( this ).attr( 'data-comp' ) !== 'svVoid' ) {
$( this ).prop( 'disabled', on );
}
} );
}
$totalCb.on( 'change', syncSvDisabled );
syncSvDisabled();
// Effects bonus
var $eff = el( 'div', { 'class': 'eqlis-field' } );
$eff.append( el( 'label', null, 'Effect score bonus (flat): ' ) );
EFFECT_TYPES.forEach( function ( t ) {
$eff.append( document.createTextNode( ' ' + t + ' ' ) );
$eff.append( el( 'input', { type: 'number', 'data-effbonus': t, value: state.effectBonus[ t ], 'class': 'eqlis-num' } ) );
} );
$score.append( $eff );
$controls.append( $score );
// Column toggles
var $cols = el( 'div', { 'class': 'eqlis-field eqlis-colbox' } );
$cols.append( el( 'div', { 'class': 'eqlis-legend' }, 'Columns' ) );
COLUMNS.forEach( function ( c ) {
if ( c.always ) { return; }
var $lab = el( 'label', { 'class': 'eqlis-check' } );
var $cb = el( 'input', { type: 'checkbox', 'data-col': c.key } );
if ( state.columns[ c.key ] ) { $cb.prop( 'checked', true ); }
$lab.append( $cb ).append( document.createTextNode( ' ' + c.label + ( c.enrich ? ' *' : '' ) ) );
$cols.append( $lab );
} );
$controls.append( $cols );
$root.append( $controls );
// List Results button + status + results container
var $btn = el( 'button', { type: 'button', 'class': 'eqlis-run' }, 'List Results' );
var $status = el( 'div', { 'class': 'eqlis-status' } );
var $results = el( 'div', { 'class': 'eqlis-results' } );
$root.append( $btn ).append( $status ).append( $results );
// ---- read UI back into state ----
function collect() {
state.level = parseInt( $lvl.val(), 10 ) || 0;
state.classes = [ 0, 1, 2 ].map( function ( i ) {
return $( '#eqlis-class-' + i ).val() || '';
} );
state.slots = readMulti( $( '#eqlis-slots' ) );
state.weaponTypes = readMulti( $( '#eqlis-wtypes' ) );
state.zones = readMulti( $( '#eqlis-zones' ) );
state.minLevel = parseInt( $( '#eqlis-minlvl' ).val(), 10 ) || 1;
state.maxLevel = parseInt( $( '#eqlis-maxlvl' ).val(), 10 ) || 100;
$score.find( 'input[data-comp]' ).each( function () {
state.components[ $( this ).attr( 'data-comp' ) ] = $( this ).prop( 'checked' );
} );
$eff.find( 'input[data-effbonus]' ).each( function () {
state.effectBonus[ $( this ).attr( 'data-effbonus' ) ] = parseFloat( $( this ).val() ) || 0;
} );
$cols.find( 'input[data-col]' ).each( function () {
state.columns[ $( this ).attr( 'data-col' ) ] = $( this ).prop( 'checked' );
} );
saveState( state );
}
// persist on any change WITHOUT fetching (List Results gates fetch)
$controls.on( 'change input', function () { collect(); } );
var lastItems = null;
function render() {
if ( !lastItems ) { return; }
var built = buildResultsTable( lastItems, state );
$results.empty().append(
el( 'div', { 'class': 'eqlis-count' }, built.count + ' items (of ' + lastItems.length + ' fetched) — sorted by score' )
).append( built.$table );
// let the wiki instrument popovers + item-level sliders inside results
if ( mw.hook ) { mw.hook( 'wikipage.content' ).fire( $results ); }
if ( window.eqlItemLevelSliderRefresh ) { window.eqlItemLevelSliderRefresh( $results[ 0 ] ); }
if ( mw.loader ) {
mw.loader.using( [ 'jquery.tablesorter' ] ).then( function () {
try { $results.find( 'table.sortable' ).tablesorter(); } catch ( e ) {}
} );
}
}
$btn.on( 'click', function () {
collect();
var sel = state.classes.filter( Boolean );
if ( !sel.length ) {
$status.text( 'Select at least one class.' ).addClass( 'eqlis-err' );
return;
}
$status.removeClass( 'eqlis-err' ).text( 'Loading…' );
$btn.prop( 'disabled', true );
ACTIVE_DATASOURCE.fetchItems( { classes: state.classes, slots: state.slots } )
.then( function ( items ) {
lastItems = items;
$status.text( '' );
render();
}, function ( e ) {
$status.text( 'Load failed: ' + ( e && e.message ? e.message : 'unknown error' ) ).addClass( 'eqlis-err' );
} )
.always( function () { $btn.prop( 'disabled', false ); } );
} );
// re-render (no refetch) when scoring/columns change after a run
$controls.on( 'change input', function () {
if ( lastItems ) { render(); }
} );
}
// ---- mount --------------------------------------------------------------
function init( root ) {
var host = ( root || document ).querySelector ?
( root || document ).querySelector( '#' + MOUNT_ID ) :
document.getElementById( MOUNT_ID );
if ( !host || host.getAttribute( 'data-eqlis-ready' ) === '1' ) {
return;
}
host.setAttribute( 'data-eqlis-ready', '1' );
buildUI( $( host ), loadState() );
}
$( function () { init( document ); } );
if ( mw.hook ) {
mw.hook( 'wikipage.content' ).add( function ( $c ) {
// don't recurse into our own results
if ( $c && $c.closest && $c.closest( '.eqlis-results' ).length ) { return; }
init( document );
} );
}
window.eqlItemScoreInit = init;
}( jQuery, mediaWiki ) );