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The EQ Legends team has updated the UI and game windows to modernize the experience and introduce key quality‑of‑life improvements.
== Interface Overview ==
The goal of this guide will show you how to navigate the interface, adjust its layout, and customize its appearance.


Let's start with the big picture!
The EQ Legends team has updated the UI and game windows to modernize the experience and introduce key quality-of-life improvements. This guide explains how to navigate the interface, adjust its layout, and customize its appearance.
<!-- [[File:By-the-numbers.jpg|thumb|400x400px|EverQuest Legends Interface - Beta 2026-04-24]] -->
Going by the numbers, these are the different parts you will see in the default user interface, as shown in the picture on the right (pictures not displaying until NDA has ended!):


# Spell Bar - our currently loaded spells
<div style="
# Hotbar - abilities, spells and macro hot buttons
margin: 1.25rem 0;
# Inventory - press 'I' for inventory
padding: 1rem;
# Chat Window - one social tab, one combat tab
background: linear-gradient(180deg, rgba(13,18,26,0.88), rgba(8,12,18,0.94));
# Player Window - character info and resources
border: 1px solid rgba(216,183,92,0.34);
# Target Window - target info and resources
border-radius: 10px;
# Menu Window - quick access multi-menu
box-shadow: 0 10px 28px rgba(0,0,0,0.34), inset 0 1px 0 rgba(255,255,255,0.04);
# Group Window - player party members
box-sizing: border-box;
# Extended Target Window - active combat targets
">


=== UI Themes ===
<div style="
margin-bottom: 1rem;
padding: 0.85rem 1rem;
background: rgba(255,255,255,0.035);
border: 1px solid rgba(216,183,92,0.22);
border-radius: 8px;
color: #aab3c2;
line-height: 1.5;
">
'''Let’s start with the big picture.''' The sections below correspond to the major pieces of the default EQ Legends user interface. Each entry has space for a screenshot or uploaded image, plus room for usage notes and future expansion.
</div>


There are three UI themes currently available in game:
<div style="
display: flex;
flex-direction: column;
gap: 1rem;
">


<!-- [[File:Ui-themes-beta.png|alt=default, default light, default modern UI themes side by side|thumb|Default UI Themes in EverQuest Legends - Beta 2026-04-24]] -->
<div style="display: grid; grid-template-columns: 280px minmax(0,1fr); gap: 1rem; padding: 1rem; border: 1px solid rgba(216,183,92,0.28); border-radius: 9px; background: rgba(255,255,255,0.035);">
<div style="min-height: 180px; display: flex; align-items: center; justify-content: center; border: 1px dashed rgba(216,183,92,0.42); border-radius: 8px; background: rgba(0,0,0,0.20); text-align: center;">
[[:File:EQL UI Spell Bar.png|Upload Spell Bar image]]
</div>
<div>
<div style="font-family: Georgia, 'Times New Roman', serif; color: #d8b75c; font-weight: 700; font-size: 1.25rem; letter-spacing: 0.05em; margin-bottom: 0.35rem;">1. Spell Bar</div>
<div style="color: #aab3c2; line-height: 1.55;">
The spell bar displays the current spells you have memorized. You can cast one spell at a time, and some spells have cooldowns that prevent immediate recasting.
</div>
<div style="margin-top: 0.65rem; color: #aab3c2;">
'''Key details'''
* Shows memorized spells.
* Supports hotbutton assignment.
* Expanded spell capacity may become available later.
</div>
</div>
</div>


* default
<div style="display: grid; grid-template-columns: 280px minmax(0,1fr); gap: 1rem; padding: 1rem; border: 1px solid rgba(216,183,92,0.28); border-radius: 9px; background: rgba(255,255,255,0.035);">
* default light
<div style="min-height: 180px; display: flex; align-items: center; justify-content: center; border: 1px dashed rgba(216,183,92,0.42); border-radius: 8px; background: rgba(0,0,0,0.20); text-align: center;">
* default modern
[[:File:EQL UI Hotbar.png|Upload Hotbar image]]
</div>
<div>
<div style="font-family: Georgia, 'Times New Roman', serif; color: #d8b75c; font-weight: 700; font-size: 1.25rem; letter-spacing: 0.05em; margin-bottom: 0.35rem;">2. Hotbar</div>
<div style="color: #aab3c2; line-height: 1.55;">
Hotbars are where you assign macros, abilities, items, socials, and spells. Your primary hotbar is tied to the number keys by default.
</div>
<div style="margin-top: 0.65rem; color: #aab3c2;">
'''Key details'''
* Hold right-click on a hotbutton to modify or clear it.
* Hold left-click to move a hotbutton to another slot.
* More hotbars can be opened and customized.
</div>
</div>
</div>


To load a UI theme, press Alt + O, left-click "Load UI Skin", select your choice of skin, then click Load Skin.
<div style="display: grid; grid-template-columns: 280px minmax(0,1fr); gap: 1rem; padding: 1rem; border: 1px solid rgba(216,183,92,0.28); border-radius: 9px; background: rgba(255,255,255,0.035);">
<div style="min-height: 180px; display: flex; align-items: center; justify-content: center; border: 1px dashed rgba(216,183,92,0.42); border-radius: 8px; background: rgba(0,0,0,0.20); text-align: center;">
[[:File:EQL UI Inventory.png|Upload Inventory image]]
</div>
<div>
<div style="font-family: Georgia, 'Times New Roman', serif; color: #d8b75c; font-weight: 700; font-size: 1.25rem; letter-spacing: 0.05em; margin-bottom: 0.35rem;">3. Inventory</div>
<div style="color: #aab3c2; line-height: 1.55;">
Press <code>I</code> to open and close your inventory. The inventory has been condensed to the parts of the UI needed to play the game: gear, bags, stats, and currency.
</div>
<div style="margin-top: 0.65rem; color: #aab3c2;">
'''Key details'''
* Press <code>I</code> to toggle inventory.
* Press <code>B</code> to toggle bags.
* Right-click bags to open them.
* Gear and item tooltips appear on mouseover.
</div>
</div>
</div>


=== Actions Window ===
<div style="display: grid; grid-template-columns: 280px minmax(0,1fr); gap: 1rem; padding: 1rem; border: 1px solid rgba(216,183,92,0.28); border-radius: 9px; background: rgba(255,255,255,0.035);">
<div style="min-height: 180px; display: flex; align-items: center; justify-content: center; border: 1px dashed rgba(216,183,92,0.42); border-radius: 8px; background: rgba(0,0,0,0.20); text-align: center;">
[[:File:EQL UI Chat Window.png|Upload Chat Window image]]
</div>
<div>
<div style="font-family: Georgia, 'Times New Roman', serif; color: #d8b75c; font-weight: 700; font-size: 1.25rem; letter-spacing: 0.05em; margin-bottom: 0.35rem;">4. Chat Window</div>
<div style="color: #aab3c2; line-height: 1.55;">
The chat window has two tabs open by default: one for social chat and one for combat chat. You can customize chat windows deeply.
</div>
<div style="margin-top: 0.65rem; color: #aab3c2;">
'''Key details'''
* Right-click to change chat size.
* Right-click to create additional chat windows.
* Window locking is recommended once your layout is set.
* Most UI windows can be locked.
</div>
</div>
</div>


Pressing the 'L' toggles the Actions window.
<div style="display: grid; grid-template-columns: 280px minmax(0,1fr); gap: 1rem; padding: 1rem; border: 1px solid rgba(216,183,92,0.28); border-radius: 9px; background: rgba(255,255,255,0.035);">
<div style="min-height: 180px; display: flex; align-items: center; justify-content: center; border: 1px dashed rgba(216,183,92,0.42); border-radius: 8px; background: rgba(0,0,0,0.20); text-align: center;">
[[:File:EQL UI Player Window.png|Upload Player Window image]]
</div>
<div>
<div style="font-family: Georgia, 'Times New Roman', serif; color: #d8b75c; font-weight: 700; font-size: 1.25rem; letter-spacing: 0.05em; margin-bottom: 0.35rem;">5. Player Window</div>
<div style="color: #aab3c2; line-height: 1.55;">
The player window shows your level, current class information, current state, health, mana, stamina, EXP, and AA EXP.
</div>
<div style="margin-top: 0.65rem; color: #aab3c2;">
'''Key details'''
* Displays core character resources.
* Shows EXP and AA EXP.
* Tracks current player state, such as resting.
</div>
</div>
</div>


The actions window shows has separate tabs that will display all of your abilities, disciplines, spells, and macros. This includes spells that you have not scribed yet. On the abilities tab, there are filters to toggle general and basic abilities leaving only your combat abilities displayed which includes your alternate advancement abilities.
<div style="display: grid; grid-template-columns: 280px minmax(0,1fr); gap: 1rem; padding: 1rem; border: 1px solid rgba(216,183,92,0.28); border-radius: 9px; background: rgba(255,255,255,0.035);">
<div style="min-height: 180px; display: flex; align-items: center; justify-content: center; border: 1px dashed rgba(216,183,92,0.42); border-radius: 8px; background: rgba(0,0,0,0.20); text-align: center;">
[[:File:EQL UI Target Window.png|Upload Target Window image]]
</div>
<div>
<div style="font-family: Georgia, 'Times New Roman', serif; color: #d8b75c; font-weight: 700; font-size: 1.25rem; letter-spacing: 0.05em; margin-bottom: 0.35rem;">6. Target Window</div>
<div style="color: #aab3c2; line-height: 1.55;">
The target window shows information about your current target. It also includes target-of-target style information.
</div>
<div style="margin-top: 0.65rem; color: #aab3c2;">
'''Key details'''
* Displays current target details.
* Shows target-of-target information.
* The separate Target of Target window is available with <code>Ctrl+U</code>, but may not be necessary.
</div>
</div>
</div>


=== Alt Advancement ===
<div style="display: grid; grid-template-columns: 280px minmax(0,1fr); gap: 1rem; padding: 1rem; border: 1px solid rgba(216,183,92,0.28); border-radius: 9px; background: rgba(255,255,255,0.035);">
 
<div style="min-height: 180px; display: flex; align-items: center; justify-content: center; border: 1px dashed rgba(216,183,92,0.42); border-radius: 8px; background: rgba(0,0,0,0.20); text-align: center;">
The Alternate Advancement window can be toggled using the 'V' key and is also located on the multi-menu.
[[:File:EQL UI Multi Menu.png|Upload Multi-Menu image]]
 
</div>
=== Chat Window ===
<div>
The chat window has two tabs open by default, one for social chat and one for combat chat. You can deeply customize chat and we'll go over a lot of those options later in the deep dive below, but for now you should know that you can change the font size by holding right-click and choosing 'chat size' then selecting your prefered size. You can also right-click your chat window and create a new chat window. Something I usually do early on is set up a couple chat windows where I want them and then right-click the chat windows, mouseover 'window' at the top and choose 'lock' so you don't accidently move, resize, or otherwise mess up your chat windows. While I am on the topic of locking windows, nearly all of them can be locked so, lock what you want!
<div style="font-family: Georgia, 'Times New Roman', serif; color: #d8b75c; font-weight: 700; font-size: 1.25rem; letter-spacing: 0.05em; margin-bottom: 0.35rem;">7. Multi-Menu</div>
 
<div style="color: #aab3c2; line-height: 1.55;">
=== Expedition ===
EQ Legends combines game menus, window toggles, and the EQ button into a multi-menu.
 
</div>
The Expedition window can be toggled using Alt+Z key combo.
<div style="margin-top: 0.65rem; color: #aab3c2;">
 
'''Includes'''
The term "Expedition" refers to unique instances of zones that are created specifically for your group or raid. Once the expedition has been created, players can be added and removed at will. There are other options available for expeditions, see [[expedition]] for details.
* Action window
 
=== Extended Target Window ===
 
This window will show you your active targets.
 
=== Find Item ===
 
The Find Item window can be toggled using the 'G' key.
 
=== Friend ===
 
The Friend window can be toggled using Alt+F key combo.
 
This window contains your current list of friends, and a separate tab that lists any players who are currently being ignored.
 
=== Group Window ===
 
The group window is the same window used for raids, the group window title will change from 'group' to 'raid' automatically when you are in a raid, and it will expand and shrink as members join and leave. The game handles it all for you automatically.
 
=== Guild ===
 
The Guild window can be toggled using Alt+G key combo.
 
You can view your current roster of members in the guild management window and if you have permission, you can use the roster tab to promote or demote players as well.
 
There is also an invite button that allows you to invite your current target to the guild, raid, DZ or task. There is also an option to send an invitation to everyone in the guild to a raid, DZ or task.
 
The notes tab will display any public notes, and also lets you make personal (private to you) notes about any player you wish.
 
The information tab allows you to see the MOTD, the guilds in-game chat channel if there is one set, and a URL for the guild if one has been set.
 
=== Hotbars ===
Hotbars are where you can assign macros, abilities, items, socials, or spells. And each of the open slots on the hotbar can be assigned a hotbutton. If you want to change a hotbutton, hold right-click over it to modify or clear it. You can move a hot button to another hotbar slot by holding left-click down on a hot button until it 'sticks' to your mouse, then move it to an empty slot by left-clicking.
Note: Just to clarify the terminology regarding key bindings in-game and the terms used in this guide, the word "hotkey" means the same thing as "Hot button." For the purposes of this guide, I will stick to hot buttons because that is what the game using for hotkeys.
 
=== Hot Buttons ===
First and foremost for hot buttons on your keyboard are your number keys, 1 through =, and are assigned to your primary hotbar. You can open more hotbars and assign more hot buttons and customize your layout, but we'll save those details for the deep dive further down in this guide.
 
Alt+O opens the options window. With the options window open, click on controls. On the Key Bindings tab you can select all or specific categories to view all the keybind options that are and are not set.
 
Note: when you assign a hot button to a keybind, it normally toggles a window or executes a command, but not all of them currently function.
 
Under the Commands category, important keys to know are:
* Q = attack (you can also set it to ~ (tilda key) or your preference)
* B = inventory bags toggle
* C = consider
* Ctrl + S = sit/stand
 
Under the Target category:
* TAB = should be set to cycle through nearest NPCs.
 
Under the Chat category:
* H = hail
* R = reply
 
Under the Camera category:
* F9 = toggle camera view
 
There are many other hot buttons and some would deem them worthy of putting them here, but that is a quick overview of the most used default hot buttons.
 
=== Inventory ===
Pressing the 'I' key opens and closes your inventory. Pressing 'escape' also closes it.
The inventory has been condensed down to only include the parts of the UI that actually needed to be used to play the game. It shows your character gear, bags, stats, and currency.
 
Right-clicking on your bags will open your bags, or you can press the 'B' key to toggle them.
 
There are new high contrast icons that help improve the visibility of icons that were hard to see, and most items, gear or equipment have tooltips now when you mouseover them.
 
=== Key Rings ===
 
The Key Rings window can be toggled using Ctrl+K key combo.
 
The tabs in this window will show the various keys your characters possession (note: some items can be placed in the bank or your key ring).
 
=== Loadout ===
 
The Loadout tab of your inventory can be toggled using the 'N' key.
 
Using this tab in city zones or safe zones designations, you can change or add loadouts.
 
=== Mail ===
 
The Mail window can be toggled using Ctrl+E key combo.
 
The game will send you email at certain milestones while leveling, and if you receive mail for other reasons including other players, it can be found here.
 
=== Map ===
 
The Map window can be toggled with the 'M' key or the 'Backspace' key.
 
=== Multi-Menu ===
 
EQ Legends has combined the game menus, window toggles and the EQ button into a multi-menu with the following options:
* Action window containing the following tabs:
** Abilities
** Disciplines
** Spells
** Macros
* Inventory window
* Inventory window
* Alternate Advancement window
* Alternate Advancement window
Line 149: Line 158:
* Options window
* Options window
* Help window
* Help window
* Instance window (allows choosing 4 difficulties of current zone if available)
* Instance window
* Marketplace
* Marketplace
* EQ Button - similar but customized version of the traditional EQ button
* EQ Button
 
</div>
All of these windows have seen a lot of different changes for quality-of-life improvements from the original EQ interface.
</div>
 
</div>
=== Options ===
 
The Options window can be toggled with the 'O' key or Alt+O key combo.
 
This is where you can set all of your game options, game settings, and keybinds.
 
=== Paste from Clipboard ===
 
Paste from clipboard is enabled by default, and can be done by pressing Ctrl+V key combo.
 
=== Pet ===
 
The Pet window can be toggled using the Alt+F1 key combo.
 
=== Player Window ===
The player window shows your level, your current classes, your current state (i.e., resting), your health, mana, stamina, EXP and AA EXP.
 
=== Short Duration Buffs ===
 
The Short Duration Effects window can be toggled using Alt+E key combo.
 
=== Spell Bar ===
Your spell bar displays the current spells you have memorized. You can cast one spell at a time and some of them have cool downs that make you wait before casting again. To cast a spell, you can left-click the spell press a hotbutton if it is assigned to your hotbar. You can have up to 8 memorized at one time to start, and a few more become available later.
 
=== Spellbook ===
 
The Spellbook window can be toggled using the 'K' key, or the Ctrl+B key combo.
 
This will display your spellbook and all of your currently scribed spells.
 
=== Target Window ===
The target window similarly shows the targets information, but instead of EXP and AA, it shows their target (often referred to as "target of target" or "target's target").
 
=== Target of Target ===
 
The Target of Target window can be toggled using Ctrl+U key combo.
 
This information is built into the Target window so this window may not be needed but it is available as a preference.
 
=== Task Window ===
 
The Task window, AKA Quest Journal, can be toggled using the Alt+Q key combo.
 
=== Title Window ===
 
The Title window can be toggled using the Shift+T key combo.
 
This allows you to see and set any available titles for your current character.
 
=== Toggle UI ===
 
The UI can be toggled by pressing the F10 key.
 
=== Toggle Netstat ===
 
The Net status display can be toggled with the F11 Key.
 
=== Customizing Your UI ===
All of your UI windows and elements can be moved to wherever you would like them (though most of them cannot be moved off screen). You can resize some of the windows, open more hotbars, assign more hot buttons, choose between three themes, open more chat windows and decide which chat filters show in each window, and more.
 
Up until level 20, you will occasionally recieve pop-up windows when the game detects an action that matches one of its built-in "new player help" triggers. These were designed to give players gameplay tips when they do certain things. Each tip can be turned off so it doesn't display again in the future (recommended). You can also turn all tips off, but I would recommend leaving them on if this is your first character.


<!-- [[File:Example layout with modern ui.png|alt=This is an example layout of the UI in EQ Legends, using the 'default_modern' UI theme.|thumb|This is an example layout of the UI in EQ Legends, using the 'default_modern' UI theme.]] -->
<div style="display: grid; grid-template-columns: 280px minmax(0,1fr); gap: 1rem; padding: 1rem; border: 1px solid rgba(216,183,92,0.28); border-radius: 9px; background: rgba(255,255,255,0.035);">
Everyone has their own playstyle and preferences. It can be helpful to see how others set up their UI to get ideas on how best to set up your UI exactly the way you prefer it. The 'modern' theme is a popular choice because it is easy on the eyes. Here is an example of a clean, functional UI layout.
<div style="min-height: 180px; display: flex; align-items: center; justify-content: center; border: 1px dashed rgba(216,183,92,0.42); border-radius: 8px; background: rgba(0,0,0,0.20); text-align: center;">
[[:File:EQL UI Group Window.png|Upload Group Window image]]
</div>
<div>
<div style="font-family: Georgia, 'Times New Roman', serif; color: #d8b75c; font-weight: 700; font-size: 1.25rem; letter-spacing: 0.05em; margin-bottom: 0.35rem;">8. Group Window</div>
<div style="color: #aab3c2; line-height: 1.55;">
The group window is also used for raids. The title changes automatically from group to raid, and the window expands or shrinks as members join or leave.
</div>
<div style="margin-top: 0.65rem; color: #aab3c2;">
'''Key details'''
* Shows party or raid members.
* Automatically adapts to group or raid status.
* Managed by the game automatically.
</div>
</div>
</div>


Right-clicking on each window will give you options to toggle the window lock, set transparency level and other options.
<div style="display: grid; grid-template-columns: 280px minmax(0,1fr); gap: 1rem; padding: 1rem; border: 1px solid rgba(216,183,92,0.28); border-radius: 9px; background: rgba(255,255,255,0.035);">
<div style="min-height: 180px; display: flex; align-items: center; justify-content: center; border: 1px dashed rgba(216,183,92,0.42); border-radius: 8px; background: rgba(0,0,0,0.20); text-align: center;">
[[:File:EQL UI Extended Target Window.png|Upload Extended Target image]]
</div>
<div>
<div style="font-family: Georgia, 'Times New Roman', serif; color: #d8b75c; font-weight: 700; font-size: 1.25rem; letter-spacing: 0.05em; margin-bottom: 0.35rem;">9. Extended Target Window</div>
<div style="color: #aab3c2; line-height: 1.55;">
The extended target window shows active combat targets and helps track additional enemies or encounter targets.
</div>
<div style="margin-top: 0.65rem; color: #aab3c2;">
'''Key details'''
* Displays active combat targets.
* Useful for group, raid, and multi-target encounters.
* Helps monitor important enemies during combat.
</div>
</div>
</div>


<!-- Search synonyms: UI, Interface, User Interface, Game UI, HUD -->
</div>
</div>

Revision as of 13:50, 18 May 2026

Interface Overview

The EQ Legends team has updated the UI and game windows to modernize the experience and introduce key quality-of-life improvements. This guide explains how to navigate the interface, adjust its layout, and customize its appearance.

Let’s start with the big picture. The sections below correspond to the major pieces of the default EQ Legends user interface. Each entry has space for a screenshot or uploaded image, plus room for usage notes and future expansion.

1. Spell Bar

The spell bar displays the current spells you have memorized. You can cast one spell at a time, and some spells have cooldowns that prevent immediate recasting.

Key details

  • Shows memorized spells.
  • Supports hotbutton assignment.
  • Expanded spell capacity may become available later.
2. Hotbar

Hotbars are where you assign macros, abilities, items, socials, and spells. Your primary hotbar is tied to the number keys by default.

Key details

  • Hold right-click on a hotbutton to modify or clear it.
  • Hold left-click to move a hotbutton to another slot.
  • More hotbars can be opened and customized.
3. Inventory

Press I to open and close your inventory. The inventory has been condensed to the parts of the UI needed to play the game: gear, bags, stats, and currency.

Key details

  • Press I to toggle inventory.
  • Press B to toggle bags.
  • Right-click bags to open them.
  • Gear and item tooltips appear on mouseover.
4. Chat Window

The chat window has two tabs open by default: one for social chat and one for combat chat. You can customize chat windows deeply.

Key details

  • Right-click to change chat size.
  • Right-click to create additional chat windows.
  • Window locking is recommended once your layout is set.
  • Most UI windows can be locked.
5. Player Window

The player window shows your level, current class information, current state, health, mana, stamina, EXP, and AA EXP.

Key details

  • Displays core character resources.
  • Shows EXP and AA EXP.
  • Tracks current player state, such as resting.
6. Target Window

The target window shows information about your current target. It also includes target-of-target style information.

Key details

  • Displays current target details.
  • Shows target-of-target information.
  • The separate Target of Target window is available with Ctrl+U, but may not be necessary.
7. Multi-Menu

EQ Legends combines game menus, window toggles, and the EQ button into a multi-menu.

Includes

  • Action window
  • Inventory window
  • Alternate Advancement window
  • Achievements window
  • Options window
  • Help window
  • Instance window
  • Marketplace
  • EQ Button
8. Group Window

The group window is also used for raids. The title changes automatically from group to raid, and the window expands or shrinks as members join or leave.

Key details

  • Shows party or raid members.
  • Automatically adapts to group or raid status.
  • Managed by the game automatically.
9. Extended Target Window

The extended target window shows active combat targets and helps track additional enemies or encounter targets.

Key details

  • Displays active combat targets.
  • Useful for group, raid, and multi-target encounters.
  • Helps monitor important enemies during combat.