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=== Inventory ===
=== Inventory ===
Your inventory shows your character gear, bags, stats, and currency. It has a handful of buttons and tabs with their own information and function. It is a very useful and deep system you'll want to become familiar with. Pressing I key opens and closes your inventory. Pressing escape also closes it.
Pressing the 'I' key opens and closes your inventory. Pressing 'escape' also closes it.
The inventory has been condensed down to only include the parts of the UI that actually needed to be used to play the game. It shows your character gear, bags, stats, and currency.


=== Chat Window ===
=== Chat Window ===
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=== Extended Target Window ===
=== Extended Target Window ===


...
This window will show you your active targets.
 
Where these windows appear on your screen may vary a little depending on your resolution. All of these windows can be moved to your liking, you can resize some of them, you can open more hotbars, assign more hot buttons, open more chat windows, choose a light, dark or modern theme, and much more!
 
If you are a minimalist, you can set your UI up that way. If you prefer to fill your screen with several chat channels, hotbars and macros, you can do that too. We'll cover all of that stuff in the deep dive. For now, I am going to focus on the essentials so you can focus on playing, not wrestling with windows.
 
Oh, and I bet you started seeing tip windows start to pop up not long after you logged in? That's normal - they were designed to pop up when you log in on a character below level 20, when you zone, or when the game detects an action that matches one of its built-in "new player help" triggers. You can turn these off, but I would recommend leaving them on for several levels for your first character.
 
... there's a few essential hot buttons you should know.


=== Hot Buttons ===
=== Hot Buttons ===
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=== Customizing Your UI ===
=== Customizing Your UI ===
All of your UI windows and elements can be moved to wherever you would like them (though most of them cannot be moved off screen). You can resize some of the windows, open more hotbars, assign more hot buttons, choose between three themes, open more chat windows and decide which chat filters show in each window, and more.
Up until level 20, you will occasionally recieve pop-up windows when the game detects an action that matches one of its built-in "new player help" triggers. These were designed to give players gameplay tips when they do certain things. Each tip can be turned off so it doesn't display again in the future (recommended). You can also turn all tips off, but I would recommend leaving them on if this is your first character.
[[File:Example layout with modern ui.png|alt=This is an example layout of the UI in EQ Legends, using the 'default_modern' UI theme.|thumb|This is an example layout of the UI in EQ Legends, using the 'default_modern' UI theme.]]
[[File:Example layout with modern ui.png|alt=This is an example layout of the UI in EQ Legends, using the 'default_modern' UI theme.|thumb|This is an example layout of the UI in EQ Legends, using the 'default_modern' UI theme.]]
Everyone has their own playstyle and preferences. It can be helpful to see how others set up their UI to get ideas on how best to set up your UI exactly the way you prefer it. The 'modern' theme is a popular choice because it is easy on the eyes. Here is an example of a clean, functional UI layout.
Everyone has their own playstyle and preferences. It can be helpful to see how others set up their UI to get ideas on how best to set up your UI exactly the way you prefer it. The 'modern' theme is a popular choice because it is easy on the eyes. Here is an example of a clean, functional UI layout.
Right-clicking on each window will give you options to toggle the window lock, set transparency level and other options.
...
The actions window shows has separate tabs that will display all of your abilities, disciplines, spells, and macros. This includes spells that you have not scribed yet. On the abilities tab, there are filters to toggle general and basic abilities leaving only your combat abilities displayed which includes your alternate advancement abilities.
The group window is the same window used for raids, the group window title will change from 'group' to 'raid' automatically when you are in a raid, and it will expand and shrink as members join and leave. The game handles it all for you automatically.
There are new high contrast icons that help improve the visibility of icons that were hard to see.
Most items, gear or equipment have tooltips


<!-- Search synonyms: UI, Interface, User Interface, Game UI, HUD -->
<!-- Search synonyms: UI, Interface, User Interface, Game UI, HUD -->

Revision as of 20:00, 3 May 2026

The EQ Legends team has updated the UI and game windows to modernize the experience and introduce key quality‑of‑life improvements. The goal of this guide will show you how to navigate the interface, adjust its layout, and customize its appearance.

Let's start with the big picture!

EverQuest Legends Interface - Beta 2026-04-24

Going by the numbers, these are the different parts you will see in the default user interface:

  1. Spell Bar - our currently loaded spells
  2. Hotbar - abilities, spells and macro hot buttons
  3. Inventory - press 'I' for inventory
  4. Chat Window - one social tab, one combat tab
  5. Player Window - character info and resources
  6. Target Window - target info and resources
  7. Menu Window - quick access multi-menu
  8. Group Window - player party members
  9. Extended Target Window - active combat targets

UI Themes

There are three UI themes currently available in game:

default, default light, default modern UI themes side by side
Default UI Themes in EverQuest Legends - Beta 2026-04-24
  • default
  • default light
  • default modern

To load a UI theme, press Alt + O, left-click "Load UI Skin", select your choice of skin, then click Load Skin.

Spell Bar

Your spell bar displays the current spells you have memorized. You can cast one spell at a time and some of them have cool downs that make you wait before casting again. To cast a spell, you can left-click the spell press a hotbutton if it is assigned to your hotbar. You can have up to 8 memorized at one time to start, and a few more become available later.

Hotbars

Hotbars are where you can assign macros, abilities, items, socials, or spells. And each of the open slots on the hotbar can be assigned a hotbutton. If you want to change a hotbutton, hold right-click over it to modify or clear it. You can move a hot button to another hotbar slot by holding left-click down on a hot button until it 'sticks' to your mouse, then move it to an empty slot by left-clicking.

Note: Just to clarify the terminology regarding key bindings in-game and the terms used in this guide, the word "hotkey" means the same thing as "Hot button." For the purposes of this guide, I will stick to hot buttons because that is what the game using for hotkeys.

Inventory

Pressing the 'I' key opens and closes your inventory. Pressing 'escape' also closes it. The inventory has been condensed down to only include the parts of the UI that actually needed to be used to play the game. It shows your character gear, bags, stats, and currency.

Chat Window

The chat window has two tabs open by default, one for social chat and one for combat chat. You can deeply customize chat and we'll go over a lot of those options later in the deep dive below, but for now you should know that you can change the font size by holding right-click and choosing 'chat size' then selecting your prefered size. You can also right-click your chat window and create a new chat window. Something I usually do early on is set up a couple chat windows where I want them and then right-click the chat windows, mouseover 'window' at the top and choose 'lock' so you don't accidently move, resize, or otherwise mess up your chat windows. While I am on the topic of locking windows, nearly all of them can be locked so, lock what you want!

Player Window

The player window shows your level, your current classes, your current state (i.e., resting), your health, mana, stamina, EXP and AA EXP.

Target Window

The target window similarly shows the targets information, but instead of EXP and AA, it shows their target (often referred to as "target of target" or "target's target").

Multi-Menu

EQ Legends has combined the game menus, window toggles and the EQ button into a multi-menu with the following options:

  • Action window containing the following tabs:
    • Abilities
    • Disciplines
    • Spells
    • Macros
  • Inventory window
  • Alternate Advancement window
  • Achievements window
  • Options window
  • Help window
  • Instance window (allows choosing 4 difficulties of current zone if available)
  • Marketplace
  • EQ Button - similar but customized version of the traditional EQ button

All of these windows have seen a lot of different changes for quality-of-life improvements from the original EQ interface.

Group Window

Extended Target Window

This window will show you your active targets.

Hot Buttons

First and foremost for hot buttons on your keyboard are your number keys, 1 through =, and are assigned to your primary hotbar. You can open more hotbars and assign more hot buttons and customize your layout, but we'll save those details for the deep dive further down in this guide.

Alt+O opens the options window. With the options window open, click on controls. On the Key Bindings tab you can select all or specific categories to view all the keybind options that are and are not set.

Note: when you assign a hot button to a keybind, it normally toggles a window or executes a command, but not all of them currently function.

Under the Commands category, important keys to know are:

  • Q = attack (you can also set it to ~ (tilda key) or your preference)
  • B = inventory bags toggle
  • C = consider
  • Ctrl + S = sit/stand

Under the Target category:

  • TAB = should be set to cycle through nearest NPCs.

Under the Chat category:

  • H = hail
  • R = reply

Under the Camera category:

  • F9 = toggle camera view

There are many other hot buttons and some would deem them worthy of putting them here, but that is a quick overview of the most used default hot buttons.

Customizing Your UI

All of your UI windows and elements can be moved to wherever you would like them (though most of them cannot be moved off screen). You can resize some of the windows, open more hotbars, assign more hot buttons, choose between three themes, open more chat windows and decide which chat filters show in each window, and more.

Up until level 20, you will occasionally recieve pop-up windows when the game detects an action that matches one of its built-in "new player help" triggers. These were designed to give players gameplay tips when they do certain things. Each tip can be turned off so it doesn't display again in the future (recommended). You can also turn all tips off, but I would recommend leaving them on if this is your first character.

This is an example layout of the UI in EQ Legends, using the 'default_modern' UI theme.
This is an example layout of the UI in EQ Legends, using the 'default_modern' UI theme.

Everyone has their own playstyle and preferences. It can be helpful to see how others set up their UI to get ideas on how best to set up your UI exactly the way you prefer it. The 'modern' theme is a popular choice because it is easy on the eyes. Here is an example of a clean, functional UI layout.

Right-clicking on each window will give you options to toggle the window lock, set transparency level and other options.

...

The actions window shows has separate tabs that will display all of your abilities, disciplines, spells, and macros. This includes spells that you have not scribed yet. On the abilities tab, there are filters to toggle general and basic abilities leaving only your combat abilities displayed which includes your alternate advancement abilities.

The group window is the same window used for raids, the group window title will change from 'group' to 'raid' automatically when you are in a raid, and it will expand and shrink as members join and leave. The game handles it all for you automatically.

There are new high contrast icons that help improve the visibility of icons that were hard to see.

Most items, gear or equipment have tooltips