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Phurzikon: Difference between revisions

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Latest revision as of 04:34, 13 April 2026

Epic Quests Era
Out of Era


Stat Block

Race: Wurm
Class: Wizard
Level: 47
Spawn
Zone: Burning Woods
Location: (-1089, -3781)


Stats
AC: 324
HP: 6500 (3)
Damage per hit: 38 - 141
Attacks per round: 2 (90%)
Special: See Invis

Known Loot

  • Wurm Scale Coat
    Wurm Scale Coat
    MAGIC ITEM LORE ITEM

    Slot: SHOULDERS
    AC: 8
    SV FIRE: +20 SV MAGIC: +10
    WT: 0.0 Size: MEDIUM
    Class: ALL
    Race: ALL

    (Rare) [1] 1x 25% (50%)
  • Wurm Meat
    Wurm Meat
    QUEST ITEM

    WT: 1.0 Size: SMALL
    Class: ALL
    Race: ALL

    (Rare) [4] 1x 35% (17%)
  • Burning Embers
    Burning Embers
    NO DROP

    WT: 0.0 Size: TINY
    Class: NONE
    Race: NONE

    (Rare) [4] 1x 35% (17%)
  • Red Wurm Gut
    Red Wurm Gut
    MAGIC ITEM LORE ITEM NO DROP

    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    (?) (Common) [4] 1x 80% (100%)
  • Level 50+ Kunark Spells
Image needed
Expected file:
npc_phurzikon.png


Description

Named wurm for bard and magician epics. Placeholder is a high level wurm that cons blue at 60. It will roam some time after spawning, but makes its way back to the spawn spot (-1089, -3781) and stands. There are other blue-con-at-60 wurms that roam nearby, but only one will stop wandering at the spawn point. 6:40 respawn on PH and/or named. Averaged seemed to be around 10-15 PHs per named. Either Nezekezena or Phurzikon can spawn at the spawn point.

Soloing as a Mage

Phurzikon can be soloed by a Magician (54), but it is very challenging. You have to pull him somewhere with less wandering mobs, like the wall East of his spawn point. Engage him with a pet, pull to wall, while your pet fights him back up far enough that you have time to summon a new pet, and when pet is <6% start summoning a new one.

Repeat this process until Phurzikon is getting close to 20% health where he will begin to gate, then relocate to his spawn point. Have pet engage while you nuke him down using Shock of Swords (as he's basically fire immune). Because you will likely get wandering mobs added, have him gate at the wrong time, etc. you should expect to need to make several attempts; bringing a stunner or mana drainer is recommended.

Possible placeholders:


Factions

Opposing Factions

  • None