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Template:Character sheet: Difference between revisions

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m Install reviewed interactive Character sheet schema 1.
m Install reviewed interactive Character sheet schema 1.
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<includeonly><!-- EQL_CHARACTER_SHEET_V1 -->
<includeonly><!-- EQL_CHARACTER_SHEET_V1 --><!-- EQL_CHARACTER_ACHIEVEMENTS_V1 -->
<div class="eql-character-sheet eql-character-sheet-v1">
<div class="eql-character-sheet eql-character-sheet-v1">
<div class="eql-character-heading"><strong>{{{name|Unnamed character}}} ({{{server|?}}})</strong><span class="eql-character-metadata">Level {{{level|?}}} · {{{classes|?}}} · {{{aa|?}}} AAs{{#if:{{{race|}}}| · {{{race|}}}}}</span></div>
<div class="eql-character-heading"><strong>{{{name|Unnamed character}}} ({{{server|?}}})</strong><span class="eql-character-metadata">Level {{{level|?}}} · {{{classes|?}}} · {{{aa|?}}} AAs{{#if:{{{race|}}}| · {{{race|}}}}}</span></div>
Line 1,156: Line 1,156:
|augment_8_details={{{any2_augment_8_details|}}}
|augment_8_details={{{any2_augment_8_details|}}}
}}</div></div></div>
}}</div></div></div>
{{#if:{{{achievements|}}}|<div class="eql-character-achievements-v1"><div class="eql-character-achievements-heading">Achievements</div><div class="eql-character-achievements-body">{{{achievements|}}}</div></div>}}
<p class="eql-character-note">? Unknown · * Estimate. Player-reviewed snapshot; buffs and server formulas may differ.{{#if:{{{updated|}}}| Updated: {{{updated|}}}}}</p>{{#if:{{{caption|}}}|<div class="eql-character-caption">{{{caption|}}}</div>}}</div></div></includeonly>
<p class="eql-character-note">? Unknown · * Estimate. Player-reviewed snapshot; buffs and server formulas may differ.{{#if:{{{updated|}}}| Updated: {{{updated|}}}}}</p>{{#if:{{{caption|}}}|<div class="eql-character-caption">{{{caption|}}}</div>}}</div></div></includeonly>
<noinclude>Hand-editable Character sheet schema 1. See [[Help:Contents]] and the tracked <code>docs/CHARACTER_SHEETS.md</code> guide. Generated by <code>ops/build-character-sheet-templates.cjs</code>; do not independently change the two-template contract. Identity: name, server, level, classes, aa, race, updated. Totals use <code>total_</code> plus a lowercase canonical stat key. Equipment uses the fixed slot prefix plus <code>_item</code>, <code>_tier</code>, <code>_icon</code>, <code>_stats</code>, <code>_augment_slots</code> and <code>_augment_1_item</code> through <code>_augment_8_stats</code>. No progress, raw screenshots, private OCR evidence or game artwork is embedded.</noinclude>
<noinclude>Hand-editable Character sheet schema 1. See [[Help:Contents]] and the tracked <code>docs/CHARACTER_SHEETS.md</code> guide. Generated by <code>ops/build-character-sheet-templates.cjs</code>; do not independently change the two-template contract. Identity: name, server, level, classes, aa, race, updated. Totals use <code>total_</code> plus a lowercase canonical stat key. Equipment uses the fixed slot prefix plus <code>_item</code>, <code>_tier</code>, <code>_icon</code>, <code>_stats</code>, <code>_augment_slots</code> and <code>_augment_1_item</code> through <code>_augment_8_stats</code>. Optional <code>achievements</code> contains bounded generated achievement/category/objective HTML from the reviewed export, including explicit completion and counters. No fractional item progress, raw screenshots, private OCR evidence, source paths or game artwork is embedded.</noinclude>

Revision as of 03:23, 26 October 2026

Hand-editable Character sheet schema 1. See Help:Contents and the tracked docs/CHARACTER_SHEETS.md guide. Generated by ops/build-character-sheet-templates.cjs; do not independently change the two-template contract. Identity: name, server, level, classes, aa, race, updated. Totals use total_ plus a lowercase canonical stat key. Equipment uses the fixed slot prefix plus _item, _tier, _icon, _stats, _augment_slots and _augment_1_item through _augment_8_stats. Optional achievements contains bounded generated achievement/category/objective HTML from the reviewed export, including explicit completion and counters. No fractional item progress, raw screenshots, private OCR evidence, source paths or game artwork is embedded.