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Template:Character sheet: Difference between revisions

From EverQuest Legends Wiki
m Install reviewed interactive Character sheet schema 1.
 
m Install reviewed interactive Character sheet schema 1.
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<div class="eql-character-sheet eql-character-sheet-v1">
<div class="eql-character-sheet eql-character-sheet-v1">
<div class="eql-character-heading"><strong>{{{name|Unnamed character}}} ({{{server|?}}})</strong><span class="eql-character-metadata">Level {{{level|?}}} · {{{classes|?}}} · {{{aa|?}}} AAs{{#if:{{{race|}}}| · {{{race|}}}}}</span></div>
<div class="eql-character-heading"><strong>{{{name|Unnamed character}}} ({{{server|?}}})</strong><span class="eql-character-metadata">Level {{{level|?}}} · {{{classes|?}}} · {{{aa|?}}} AAs{{#if:{{{race|}}}| · {{{race|}}}}}</span></div>
<div class="eql-character-body"><div class="eql-character-layout"><div class="eql-character-totals"><div class="eql-character-group-heading">Character</div><dl><div><dt>HP</dt><dd>{{{total_hp|?}}}</dd></div><div><dt>Mana</dt><dd>{{{total_mp|?}}}</dd></div><div><dt>Endurance</dt><dd>{{{total_end|?}}}</dd></div>{{#if:{{{total_ac_mitigation|}}}|<div><dt>Mitigation AC</dt><dd>{{{total_ac_mitigation|?}}}</dd></div>}}{{#if:{{{total_ac_mitigation_softcap|}}}|<div><dt>AC softcap</dt><dd>{{{total_ac_mitigation_softcap|?}}}</dd></div>}}{{#if:{{{total_ac_evasion|}}}|<div><dt>Evasion AC</dt><dd>{{{total_ac_evasion|?}}}</dd></div>}}{{#if:{{{total_atk_offense|}}}|<div><dt>Offense</dt><dd>{{{total_atk_offense|?}}}</dd></div>}}{{#if:{{{total_atk_accuracy|}}}|<div><dt>Accuracy</dt><dd>{{{total_atk_accuracy|?}}}</dd></div>}}{{#if:{{{total_hp_regen|}}}|<div><dt>HP regen</dt><dd>{{{total_hp_regen|?}}}</dd></div>}}{{#if:{{{total_mana_regen|}}}|<div><dt>Mana regen</dt><dd>{{{total_mana_regen|?}}}</dd></div>}}{{#if:{{{total_end_regen|}}}|<div><dt>End. regen</dt><dd>{{{total_end_regen|?}}}</dd></div>}}{{#if:{{{total_haste|}}}|<div><dt>Haste %</dt><dd>{{{total_haste|?}}}</dd></div>}}{{#if:{{{total_velocity|}}}|<div><dt>Velocity</dt><dd>{{{total_velocity|?}}}</dd></div>}}{{#if:{{{total_primary_dps|}}}|<div><dt>Primary DPS</dt><dd>{{{total_primary_dps|?}}}</dd></div>}}{{#if:{{{total_secondary_dps|}}}|<div><dt>Secondary DPS</dt><dd>{{{total_secondary_dps|?}}}</dd></div>}}{{#if:{{{total_ranged_dps|}}}|<div><dt>Ranged DPS</dt><dd>{{{total_ranged_dps|?}}}</dd></div>}}{{#if:{{{total_ac_mitigation|}}}{{{total_ac_mitigation_softcap|}}}{{{total_ac_evasion|}}}||<div><dt>AC</dt><dd>{{{total_ac|?}}}</dd></div>}}{{#if:{{{total_atk_offense|}}}{{{total_atk_accuracy|}}}||<div><dt>Attack</dt><dd>{{{total_atk|?}}}</dd></div>}}</dl><div class="eql-character-group-heading">Stats and resists</div><dl><div><dt>STR</dt><dd>{{{total_str|?}}}</dd></div><div><dt>STA</dt><dd>{{{total_sta|?}}}</dd></div><div><dt>AGI</dt><dd>{{{total_agi|?}}}</dd></div><div><dt>DEX</dt><dd>{{{total_dex|?}}}</dd></div><div><dt>WIS</dt><dd>{{{total_wis|?}}}</dd></div><div><dt>INT</dt><dd>{{{total_int|?}}}</dd></div><div><dt>CHA</dt><dd>{{{total_cha|?}}}</dd></div><div><dt>Magic resist</dt><dd>{{{total_sv_magic|?}}}</dd></div><div><dt>Fire resist</dt><dd>{{{total_sv_fire|?}}}</dd></div><div><dt>Cold resist</dt><dd>{{{total_sv_cold|?}}}</dd></div><div><dt>Poison resist</dt><dd>{{{total_sv_poison|?}}}</dd></div><div><dt>Disease resist</dt><dd>{{{total_sv_disease|?}}}</dd></div><div><dt>Void resist</dt><dd>{{{total_sv_corruption|?}}}</dd></div></dl></div>
<div class="eql-character-body"><div class="eql-character-layout"><div class="eql-character-totals"><div class="eql-character-group-heading">Character</div><dl><div><dt>HP</dt><dd>{{{total_hp|?}}}</dd></div><div><dt>Mana</dt><dd>{{{total_mp|?}}}</dd></div><div><dt>Endurance</dt><dd>{{{total_end|?}}}</dd></div>{{#if:{{{total_ac_mitigation|}}}|<div><dt>Mitigation AC</dt><dd>{{{total_ac_mitigation|?}}}</dd></div>}}{{#if:{{{total_ac_mitigation_softcap|}}}|<div><dt>AC softcap</dt><dd>{{{total_ac_mitigation_softcap|?}}}</dd></div>}}{{#if:{{{total_ac_evasion|}}}|<div><dt>Evasion AC</dt><dd>{{{total_ac_evasion|?}}}</dd></div>}}{{#if:{{{total_atk_offense|}}}|<div><dt>Offense</dt><dd>{{{total_atk_offense|?}}}</dd></div>}}{{#if:{{{total_atk_accuracy|}}}|<div><dt>Accuracy</dt><dd>{{{total_atk_accuracy|?}}}</dd></div>}}{{#if:{{{total_hp_regen|}}}|<div><dt>HP regen</dt><dd>{{{total_hp_regen|?}}}</dd></div>}}{{#if:{{{total_mana_regen|}}}|<div><dt>Mana regen</dt><dd>{{{total_mana_regen|?}}}</dd></div>}}{{#if:{{{total_end_regen|}}}|<div><dt>End. regen</dt><dd>{{{total_end_regen|?}}}</dd></div>}}{{#if:{{{total_velocity|}}}|<div><dt>Velocity</dt><dd>{{{total_velocity|?}}}</dd></div>}}{{#if:{{{total_primary_dps|}}}|<div><dt>Primary DPS</dt><dd>{{{total_primary_dps|?}}}</dd></div>}}{{#if:{{{total_secondary_dps|}}}|<div><dt>Secondary DPS</dt><dd>{{{total_secondary_dps|?}}}</dd></div>}}{{#if:{{{total_ranged_dps|}}}|<div><dt>Ranged DPS</dt><dd>{{{total_ranged_dps|?}}}</dd></div>}}{{#if:{{{total_attack_speed|}}}|{{#if:{{{total_attack_speed|}}}|<div><dt>Attack speed %</dt><dd>{{{total_attack_speed|?}}}</dd></div>}}|{{#if:{{{total_haste|}}}|<div><dt>Haste %</dt><dd>{{{total_haste|?}}}</dd></div>}}}}{{#if:{{{total_ac_mitigation|}}}{{{total_ac_mitigation_softcap|}}}{{{total_ac_evasion|}}}||<div><dt>AC</dt><dd>{{{total_ac|?}}}</dd></div>}}{{#if:{{{total_atk_offense|}}}{{{total_atk_accuracy|}}}||<div><dt>Attack</dt><dd>{{{total_atk|?}}}</dd></div>}}</dl><div class="eql-character-group-heading">Stats and resists</div><dl><div><dt>STR</dt><dd>{{{total_str|?}}}</dd></div><div><dt>STA</dt><dd>{{{total_sta|?}}}</dd></div><div><dt>AGI</dt><dd>{{{total_agi|?}}}</dd></div><div><dt>DEX</dt><dd>{{{total_dex|?}}}</dd></div><div><dt>WIS</dt><dd>{{{total_wis|?}}}</dd></div><div><dt>INT</dt><dd>{{{total_int|?}}}</dd></div><div><dt>CHA</dt><dd>{{{total_cha|?}}}</dd></div><div><dt>Magic resist</dt><dd>{{{total_sv_magic|?}}}</dd></div><div><dt>Fire resist</dt><dd>{{{total_sv_fire|?}}}</dd></div><div><dt>Cold resist</dt><dd>{{{total_sv_cold|?}}}</dd></div><div><dt>Poison resist</dt><dd>{{{total_sv_poison|?}}}</dd></div><div><dt>Disease resist</dt><dd>{{{total_sv_disease|?}}}</dd></div><div><dt>Void resist</dt><dd>{{{total_sv_corruption|?}}}</dd></div></dl>{{#if:{{{total_accuracy|}}}{{{total_avoidance|}}}{{{total_combat_effects|}}}{{{total_strikethrough|}}}{{{total_stun_resist|}}}{{{total_damage_shield|}}}{{{total_damage_shield_mitigation|}}}{{{total_dot_shielding|}}}{{{total_melee_shielding|}}}{{{total_spell_shielding|}}}|<div class="eql-character-group-heading">Additional modifiers</div><dl>{{#if:{{{total_accuracy|}}}|<div><dt>Accuracy bonus</dt><dd>{{{total_accuracy|?}}}</dd></div>}}{{#if:{{{total_avoidance|}}}|<div><dt>Avoidance</dt><dd>{{{total_avoidance|?}}}</dd></div>}}{{#if:{{{total_combat_effects|}}}|<div><dt>Combat effects</dt><dd>{{{total_combat_effects|?}}}</dd></div>}}{{#if:{{{total_strikethrough|}}}|<div><dt>Strikethrough</dt><dd>{{{total_strikethrough|?}}}</dd></div>}}{{#if:{{{total_stun_resist|}}}|<div><dt>Stun resist</dt><dd>{{{total_stun_resist|?}}}</dd></div>}}{{#if:{{{total_damage_shield|}}}|<div><dt>Damage shield</dt><dd>{{{total_damage_shield|?}}}</dd></div>}}{{#if:{{{total_damage_shield_mitigation|}}}|<div><dt>Damage shield mitigation</dt><dd>{{{total_damage_shield_mitigation|?}}}</dd></div>}}{{#if:{{{total_dot_shielding|}}}|<div><dt>DoT shielding</dt><dd>{{{total_dot_shielding|?}}}</dd></div>}}{{#if:{{{total_melee_shielding|}}}|<div><dt>Melee shielding</dt><dd>{{{total_melee_shielding|?}}}</dd></div>}}{{#if:{{{total_spell_shielding|}}}|<div><dt>Spell shielding</dt><dd>{{{total_spell_shielding|?}}}</dd></div>}}</dl>}}</div>
<div class="eql-character-equipment" aria-label="Equipment"><div class="eql-character-equipment-row">{{Character_sheet_item
<div class="eql-character-equipment" aria-label="Equipment"><div class="eql-character-equipment-row">{{Character_sheet_item
|slot=Left ear
|slot=Left ear

Revision as of 03:40, 24 October 2026

Hand-editable Character sheet schema 1. See Help:Contents and the tracked docs/CHARACTER_SHEETS.md guide. Generated by ops/build-character-sheet-templates.cjs; do not independently change the two-template contract. Identity: name, server, level, classes, aa, race, updated. Totals use total_ plus a lowercase canonical stat key. Equipment uses the fixed slot prefix plus _item, _tier, _icon, _stats, _augment_slots and _augment_1_item through _augment_8_stats. No progress, raw screenshots, private OCR evidence or game artwork is embedded.