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New Sebilisian Expedition: Difference between revisions

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{| class="eoTable2 sortable" style="width:100%; table-layout:auto;"
{| class="eoTable2 sortable" style="width:100%; table-layout:auto;"
|-
|-
! style="width:15%; white-space:normal;" | Stance
! style="width:15%; white-space:normal;" | Race
! style="width:75%; white-space:normal; word-wrap:break-word;" | Description
! style="width:75%; white-space:normal; word-wrap:break-word;" | Modifier
! style="width:10%; white-space:normal;" | Reuse Time
|-
|-
| Balanced
| Human
| style="white-space:normal; word-wrap:break-word;" | While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
| style="white-space:normal; word-wrap:break-word;" | 0
| 6 seconds
|-
|-
| Evasive
| Evasive
| style="white-space:normal; word-wrap:break-word;" | You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.
| style="white-space:normal; word-wrap:break-word;" | 0
| 6 seconds
|-
|-
| Offensive
| Offensive
| style="white-space:normal; word-wrap:break-word;" | Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
| style="white-space:normal; word-wrap:break-word;" | 0
| 6 seconds
|-
|-
| Ranged
| Ranged
| style="white-space:normal; word-wrap:break-word;" | Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.
| style="white-space:normal; word-wrap:break-word;" | 0
| 6 seconds
|-
|-
| Striker
| Striker
| style="white-space:normal; word-wrap:break-word;" | Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
| style="white-space:normal; word-wrap:break-word;" | 0
| 6 seconds
| 6 seconds
|}
|}

Revision as of 20:54, 25 September 2026


Overview

A new faction of the iksar has emerged within The Northern Desert of Ro known as the New Sebilisian Expedition. They generally regard outsiders dubiously, however Crusader Iktra may have some tasks to increase ones standing with the group..

Lower Faction

Zones

  • None

Quests

  • None

Mobs


Reaction Modifiers

See also: Game Mechanics#Faction System and Levels for a breakdown of the different Reaction Modifiers

In addition to the Standing Value, some modifiers are applied to determine the final value that would result in a given NPC belonging to that Primary Faction. A number of mods apply. The standard reaction mods are: Race, Class and Deity. Other mods may apply.

Race Mod
Click to Expand or Collapse
Race Modifier
Human 0
Evasive 0
Offensive 0
Ranged 0
Striker 0 6 seconds



Reaction Modifiers

Race Reaction Mod

Class Reaction Mod

Deity Reaction Mod