User:FizzleMaster/Sandbox/Itembox: Difference between revisions
FizzleMaster (talk | contribs) Created page with "<includeonly><div class="itemtopbg"><div class="itemtitle">{{{itemname}}}</div></div> <div class="itembg"><div class="itemdata"><div class="itemicon">[[File:item_{{{lucy_img_ID}}}.png|right|link=]]</div><!-- -->{{#if:{{{flags|}}}|{{{flags}}}<br>}}<!-- -->{{#if:{{{class|}}}|Class: {{{class}}}<br>}}<!-- -->{{#if:{{{race|}}}|Race: {{{race}}}<br>}}<!-- -->{{#if:{{{slot|}}}|Slot: {{{slot}}}<br>}}<!-- --><div style="display:flex; gap:2em; margin:0.5em 0;"><!-- --><div style="..." |
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* focus_effect, worn_effect — a linked spell name | * focus_effect, worn_effect — a linked spell name | ||
* combat_effect, combat_effect_level — linked spell name + "(Req Level X)" | * combat_effect, combat_effect_level — linked spell name + "(Req Level X)" | ||
* click_effect, click_effect_flag (e.g. "Must Equip"), click_cast_time, | * click_effect, click_effect_flag (e.g. "Must Equip"), click_cast_time, click_required_level, click_cooldown | ||
'''Deliberately NOT tracked:''' Exaltation slot contents (which item currently | '''Deliberately NOT tracked:''' Exaltation slot contents (which item currently | ||
Revision as of 02:21, 16 August 2026
Description
Sandbox redesign of Template:Itembox, matching the in-game tooltip's layout, wording, and field placement rather than the wiki's previous single-column free-text blob. Within each stat column, labels left-justify and values right-justify, matching the in-game tooltip's visual alignment.
Important: always enter base (Tier 0) values. EQL's item upgrade system (see Item Upgrade System) lets players raise an item's tier with motes, which increases its stats via a slider — the wiki should record only the base values an upgrade slider derives everything else from, never a specific upgraded copy's numbers.
Note on Class: the Exaltation swap system can change an item's class restriction (e.g. socketing a class-specific effect into an otherwise multi-class item can lock it to that class). Record the item's class access with no swapped-in Exaltations applied — its own original kit only.
Note on Skill: use the exact in-game skill name, e.g. "1H Piercing" rather than "Piercing" — Rogues do not have access to a 2H Piercing skill, so the Backstab auto-default checks for this exact string.
Parameters:
- itemname, lucy_img_ID — same as original
- flags — free text, e.g. "Lore Equipped, Attunable, Quest, Placeable"
- class, race, slot
- size, weight, skill, delay
- dmg, dmg_bonus, backstab (optional; defaults to dmg for Rogue-usable 1H Piercing weapons)
- hp, mana, endurance
- str, sta, agi, dex, wis, int, cha
- svmagic, svfire, svcold, svdisease, svpoison, svvoid
- focus_effect, worn_effect — a linked spell name
- combat_effect, combat_effect_level — linked spell name + "(Req Level X)"
- click_effect, click_effect_flag (e.g. "Must Equip"), click_cast_time, click_required_level, click_cooldown
Deliberately NOT tracked: Exaltation slot contents (which item currently provides each effect) — this is mutable player customization, not base item data. Only record an effect here if the in-game Exaltation slot shows the item's OWN name as the source.
Deliberately omitted: Ratio (Base Dmg ÷ Delay) — client-computed display value, not something an editor enters.