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=== Pets ===
=== Pets ===


== Motes of Potential Experience Rules ==
== Upgrading Spell Tiers ==
 
Spells are upgraded using motes, each mote gives a fixed amount of experience towards upgrading the spell. More details about finding and using motes can be found in the [[Mote Guide]].
'''UPDATE:''' This is based on how items work, needs updated for spells or confirmed that it's the same.
 
* Motes add a fixed amount of exp to a spell
* Motes cannot add exp to an item above a certain tier


{| class="wikitable sortable"
{| class="wikitable sortable"
|+
|+Experience Required to Upgrade
!Mote Name
!Spell Tier
!Mote Max Tier
!Exp
!Exp per Mote
|-
|-
| [[Mote of Infinitesimal Potential]]
|0
|0
|1
|1
|-
|-
| [[Mote of Minor Potential]]
|1
|1
|1
|2
|-
|-
| [[Mote of Lesser Potential]]
|2
|2
|2
|4
|-
|-
| [[Mote of Potential]]
|3
|3
|8
|-
|4
|4
|16
|-
|-
| [[Mote of Major Potential]]
|4
|5
|5
|32
|-
|-
| [[Mote of Greater Potential]]
|5
|6
|6
|64
|-
|-
| [[Mote of Superior Potential]]
|6
|7
|7
|128
|-
|-
| [[Mote of Grand Potential]]
|7
|8
|8
|256
|-
|-
| [[Mote of Ascendant Potential]]
|8
|9
|9
|512
|-
|-
| [[Mote of Infinite Potential]]
|9
|10
|}
|}



Revision as of 10:35, 31 July 2026

The Spell Upgrade System is a core new feature introduced in EverQuest Legends. This was introduced in Beta but adjustments and improvements are still being added (as of 7/31/2026).

All spells can be upgraded from a starting tier of 0, to a max tier of 10. You do this with motes though Spell Upgrading. The system is similar to item upgrades, but there is no option other than motes for upgrading spells.

How Spell Tiers impact spells

Buffs/Debuffs

Direct Damage/Healing

Damage/Healing Over Time

Charm

Pets

Upgrading Spell Tiers

Spells are upgraded using motes, each mote gives a fixed amount of experience towards upgrading the spell. More details about finding and using motes can be found in the Mote Guide.

Experience Required to Upgrade
Spell Tier Exp
0 1
1 2
2 4
3 8
4 16
5 32
6 64
7 128
8 256
9 512

Tiers

UPDATE: This is based on how items work, needs updated for spells or confirmed that it's the same.

Each Tier requires an increasing amount of exp to reach. This table lays out each tier's requirement.

Tier Total XP Required Exp to Next Level Cumulative Bonus Bonus Per Exp
0 0 1 +0% +10%
1 1 2 +10% +5%
2 3 4 +20% +2.5%
3 7 8 +30% +1.25%
4 15 16 +40% +0.625%
5 31 32 +50% +0.313%
6 63 64 +60% +0.156%
7 127 128 +70% +0.078%
8 255 256 +80% +0.039%
9 511 512 +90% +0.020%
10 1023 - +100% -

Obtaining Motes

Motes have a chance to drop from any monster killed. The higher the difficulty of the zone will increase the minimum level of the mote that will drop. Killing mobs of a higher level (yellow or red) will also increase the chance of motes dropping. Additionally, the player's level will affect the level of the motes that drop - at level 15, the highest that will drop in a Difficulty 4 is a Tier 3 mote.

Player Level Mote level
1 1
10 2
15 3
20 4
25 5
30 6
35 7
40 8
45 9
50 10
  • Note: Tiers 1-3 need confirmation on level drop.