Item Upgrade System: Difference between revisions
Created page with "The Item Upgrade System is a core new feature introduced in EverQuest Legends. This is a new system first introduced in one of the [https://www.youtube.com/watch?v=QPlWEbfedh4 EverQuest Legends Insight series videos on youtube]. All gear can be upgraded from a starting tier of 0, to a max tier of 10. You do this though a process called Item Merging, where you use an item of the same name, or a new item called a Mote of Potential to upgrade the item's tier level. Eac..." |
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* Weapon Delay is never reduced | * Weapon Delay is never reduced | ||
== Motes of Potential == | == Motes of Potential Experience Rules == | ||
Motes of Potential are an item unique to EverQuest Legends. Though these items have unique rules separate from standard gear for how they provide exp to an item. | Motes of Potential are an item unique to EverQuest Legends. Though these items have unique rules separate from standard gear for how they provide exp to an item. | ||
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== Gear Experience Experience Rules == | |||
Gear provides experience equivalent to the experience needed to reach that gear's Tier Level. The following level details the exp gained when you merge a piece of gear into another. Unlike motes, gear does not have a maximum tier for merging. | |||
{| class="wikitable sortable" | |||
|+ | |||
!Gear Tier | |||
!Merge Exp | |||
|- | |||
|0 | |||
|1 | |||
|- | |||
|1 | |||
|2 | |||
|- | |||
|2 | |||
|4 | |||
|- | |||
|3 | |||
|8 | |||
|- | |||
|4 | |||
|16 | |||
|- | |||
|5 | |||
|32 | |||
|- | |||
|6 | |||
|64 | |||
|- | |||
|7 | |||
|128 | |||
|- | |||
|8 | |||
|256 | |||
|- | |||
|9 | |||
|512 | |||
|- | |||
|10 | |||
|0 | |||
|} | |||
== Tiers == | == Tiers == | ||
| Line 75: | Line 115: | ||
!Tier | !Tier | ||
!Total XP Required | !Total XP Required | ||
!Exp to Level | !Exp to Next Level | ||
!Cumulative Bonus | !Cumulative Bonus | ||
|- | |- | ||
Revision as of 18:25, 22 June 2026
The Item Upgrade System is a core new feature introduced in EverQuest Legends. This is a new system first introduced in one of the EverQuest Legends Insight series videos on youtube.
All gear can be upgraded from a starting tier of 0, to a max tier of 10. You do this though a process called Item Merging, where you use an item of the same name, or a new item called a Mote of Potential to upgrade the item's tier level. Each item or mote merged into your item adds experience to that item, and when that experience meets a certain amount then the item will upgrade to the next tier.
How Tiers impact gear stats
Each time you merge enough exp into an item, it levels up, increasing that item's tier level. Each level increases the stats with predictable results.
- Each tier gives a +10% bonus to the item's stats, with a minimum increase of +1 guaranteed.
- Weight is reduced in a similar way, but never below 0.1.
- Weapon damage is increased at +10% per Tier as well, with a minimum of 1.
- Weapon Delay is never reduced
Motes of Potential Experience Rules
Motes of Potential are an item unique to EverQuest Legends. Though these items have unique rules separate from standard gear for how they provide exp to an item.
- Motes add a fixed amount of exp to an item
- Motes cannot add exp to an item above a certain tier
| Mote Name | Mote Max Tier | Mote exp |
|---|---|---|
| Mote of Infinitesimal Potential | 0 | 1 |
| Mote of Minor Potential | 1 | 1 |
| Mote of Lesser Potential | 2 | 2 |
| Mote of Potential | 3 | 4 |
| Mote of Major Potential | 4 | 5 |
| Mote of Greater Potential | 5 | 6 |
| Mote of Superior Potential | 6 | |
| Mote of Grand Potential | 7 | |
| Mote of Ascendant Potential | 8 | |
| Mote of Infinite Potential | 9 |
Gear Experience Experience Rules
Gear provides experience equivalent to the experience needed to reach that gear's Tier Level. The following level details the exp gained when you merge a piece of gear into another. Unlike motes, gear does not have a maximum tier for merging.
| Gear Tier | Merge Exp |
|---|---|
| 0 | 1 |
| 1 | 2 |
| 2 | 4 |
| 3 | 8 |
| 4 | 16 |
| 5 | 32 |
| 6 | 64 |
| 7 | 128 |
| 8 | 256 |
| 9 | 512 |
| 10 | 0 |
Tiers
Each Tier requires an increasing amount of exp to reach. This table lays out each tier's requirement.
| Tier | Total XP Required | Exp to Next Level | Cumulative Bonus |
|---|---|---|---|
| 0 | 0 | 1 | +0% |
| 1 | 1 | 2 | +10% |
| 2 | 3 | 4 | +20% |
| 3 | 7 | 8 | +30% |
| 4 | 15 | 16 | +40% |
| 5 | 31 | 32 | +50% |
| 6 | 63 | 64 | +60% |
| 7 | 127 | 128 | +70% |
| 8 | 255 | 256 | +80% |
| 9 | 511 | 512 | +90% |
| 10 | 1023 | - | +100% |