New Player Guide: Difference between revisions
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The Map has several new display variations and options. Nearby NPC's can be displayed on the map (right click on the map and choose NPCs). You can also toggle the 'Ring' that displays the radius in which NPC's and Players will be displayed should you choose to display them on the map. | The Map has several new display variations and options. Nearby NPC's can be displayed on the map (right click on the map and choose NPCs). You can also toggle the 'Ring' that displays the radius in which NPC's and Players will be displayed should you choose to display them on the map. | ||
Sitting does not increase generation, players are "always meditating." | |||
Auto Loot, Auto Merge, Auto Store, and Auto Sell are available as loot settings. | |||
Destroying an item gives you the baseline vendor value for an item, which is convenient but if you want the best prices, you will still want to visit a vendor and sell to them based on your charisma value. | |||
Everyone has personal loot, you have your own loot pool for each mob. | |||
Attunable items - once they are attuned to your character, they become "No Trade" | |||
UI scaling will be available. | |||
Zone Difficulty works similar to an instancing system where if the difficulties get crowded, the server will start spinning up additional difficulties of that specific difficulty. So if you encounter a busy zone, you will have the option of going to a less populated instance of that zone at the same difficulty or you can spin up a private instance with the option to choose respawns or non-respawns. | |||
Auto-scribing is enabled on new characters up to level 20 which provides your critical class spells while you are leveling. | |||
When you create a new character, all of your classes level up with you to level 10 and from there you lock in your class choices and only level up the classes in your current load out. | |||
Death does not make you lose experience and you can choose to respawn at the zone safe point or at your current bind location. | |||
Revision as of 23:30, 3 May 2026
Welcome to the New Player Guide for EverQuest Legends.
This page reflects information shared by the developers during the EQ Legends Beta and is subject to change as development continues. We plan to update this page as new details become available and will provide more content and guidance here on launch day.
You can view all of the different spells that you can use, including the ones you haven't scribed yet. You can also browse all of the spell info for each class in game.
Multiple auto-skills can be toggled on and off at will (press the 'L' key to open the actions window).
Race restrictions have been effectively removed from certain items, by allowing ALL races to use them. This was done to ensure players can use as much of their loot as possible.
Legends has a multi-menu available in game that is like the menu button in EQ Live/TLP but more streamlined and filled with features. You can check out the user interface guide for more details.
When you raise the difficulty level you are altering reality; NPCs start to multiclass and may have larger aggro radius and become more aggressive.
Higher level difficulties have higher level emotes.
The Map has several new display variations and options. Nearby NPC's can be displayed on the map (right click on the map and choose NPCs). You can also toggle the 'Ring' that displays the radius in which NPC's and Players will be displayed should you choose to display them on the map.
Sitting does not increase generation, players are "always meditating."
Auto Loot, Auto Merge, Auto Store, and Auto Sell are available as loot settings.
Destroying an item gives you the baseline vendor value for an item, which is convenient but if you want the best prices, you will still want to visit a vendor and sell to them based on your charisma value.
Everyone has personal loot, you have your own loot pool for each mob.
Attunable items - once they are attuned to your character, they become "No Trade"
UI scaling will be available.
Zone Difficulty works similar to an instancing system where if the difficulties get crowded, the server will start spinning up additional difficulties of that specific difficulty. So if you encounter a busy zone, you will have the option of going to a less populated instance of that zone at the same difficulty or you can spin up a private instance with the option to choose respawns or non-respawns.
Auto-scribing is enabled on new characters up to level 20 which provides your critical class spells while you are leveling.
When you create a new character, all of your classes level up with you to level 10 and from there you lock in your class choices and only level up the classes in your current load out.
Death does not make you lose experience and you can choose to respawn at the zone safe point or at your current bind location.
