User Interface Guide: Difference between revisions
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Let's start with the big picture! | Let's start with the big picture! | ||
[[File:By-the-numbers.jpg|thumb|400x400px|EverQuest Legends Interface - Beta 2026-04-24]] | [[File:By-the-numbers.jpg|thumb|400x400px|EverQuest Legends Interface - Beta 2026-04-24]]Going by the numbers: | ||
# Spell Bar - shows currently loaded spells. | |||
# Hotbar - assign abilities, spells or macros to hotkeys. | |||
# Inventory - press 'I' to open/close your inventory. | |||
# Chat Window - Tab 1 shows chat, Tab 2 shows combat. | |||
# Player Window - shows your player information and resources. | |||
# Target Window - shows your target information and resources. | |||
# Multi-Menu Window - quick access to multiple menus. | |||
# Group Window - other players in your party. | |||
# Extended Target Window - all your active combat targets. | |||
These windows load onto your screen when you first log in. | |||
Where these windows appear on your screen may vary a little depending on your resolution. All of these windows can be moved to your liking, you can resize some of them, you can open more hotbars, assign more hotkeys, open more chat windows, choose a light, dark or modern theme, and much more! | |||
If you are a minimalist, you can set your UI up that way. If you prefer to fill your screen with different chat channels, hotbars and macros, you can do that too. We'll cover all of that stuff in the deep dive. For now, I am going to focus on the essentials so you can focus on playing, not wrestling with windows. | |||
Oh, and I bet you started seeing tip windows start to pop up not long after you logged in? That's normal - they were designed to pop up when you log in on a character below level 20, when you zone, or when the game detects an action that matches one of its built-in "new player help" triggers. You can turn these off if you have been through the tutorial before, but I would recommend leaving them on at least until you reach your hometown. | |||
... | |||
Casters start with a spell bar that holds their spells. You start with 8 spell gems (slots). You can load one spell into each gem, for a total of 8 spells. In this picture, you can see 7 out of 8 spells in my current spell set. These buttons can be assigned to your "hot bar", so you can press a hotkey and cast a spe | |||
Revision as of 21:07, 24 April 2026
Interface
EverQuest's interface has evolved for more than two decades, and it can feel overwhelming when you first log in. The Legends team has introduced meaningful updates to modernize the UI, and this guide will help you learn the essentials and then show you how to manage and customize your interface to your preferences.
Part I: Interface Essentials
Let's start with the big picture!

Going by the numbers:
- Spell Bar - shows currently loaded spells.
- Hotbar - assign abilities, spells or macros to hotkeys.
- Inventory - press 'I' to open/close your inventory.
- Chat Window - Tab 1 shows chat, Tab 2 shows combat.
- Player Window - shows your player information and resources.
- Target Window - shows your target information and resources.
- Multi-Menu Window - quick access to multiple menus.
- Group Window - other players in your party.
- Extended Target Window - all your active combat targets.
These windows load onto your screen when you first log in.
Where these windows appear on your screen may vary a little depending on your resolution. All of these windows can be moved to your liking, you can resize some of them, you can open more hotbars, assign more hotkeys, open more chat windows, choose a light, dark or modern theme, and much more!
If you are a minimalist, you can set your UI up that way. If you prefer to fill your screen with different chat channels, hotbars and macros, you can do that too. We'll cover all of that stuff in the deep dive. For now, I am going to focus on the essentials so you can focus on playing, not wrestling with windows.
Oh, and I bet you started seeing tip windows start to pop up not long after you logged in? That's normal - they were designed to pop up when you log in on a character below level 20, when you zone, or when the game detects an action that matches one of its built-in "new player help" triggers. You can turn these off if you have been through the tutorial before, but I would recommend leaving them on at least until you reach your hometown.
...
Casters start with a spell bar that holds their spells. You start with 8 spell gems (slots). You can load one spell into each gem, for a total of 8 spells. In this picture, you can see 7 out of 8 spells in my current spell set. These buttons can be assigned to your "hot bar", so you can press a hotkey and cast a spe