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→=Random Bits of Details: Added mention of the tracking window's official name and where to set a hotkey for it.
Added note about teleports
 
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==Dungeon Crawl Summary==
==Dungeon Crawl Summary==
A Dungeon Crawl is a form of instance available to players. It is in opposition to "Normal" instancing which supports respawning mobs for continuous farming. By contrast a Dungeon Crawl instance has a different ruleset based around non-respawning mobs.
A Dungeon Crawl is a form of instance available to players. It is in opposition to "Normal" instancing which supports respawning mobs for continuous farming. By contrast a Dungeon Crawl instance has a different ruleset based around non-respawning mobs.
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===Dungeon Crawl (in-game data)===
===Dungeon Crawl (in-game data)===
Clear out the zone and you'' be rewarded for it.
Clear out the zone and you'll be rewarded for it.
* Nothing you kill will respawn naturally.
* Nothing you kill will respawn naturally.
* To finish, slay every rare creature and enough of the zone's original population
* To finish, slay every rare creature and enough of the zone's original population
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* Rare creatures show up more often, and you'll see them on your map
* Rare creatures show up more often, and you'll see them on your map


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===Dungeon Crawl (Discord clarification)===
===Dungeon Crawl (Discord clarification)===
Some of the data in-game is contradicted by some dev comments in Discord, which are the following:
Some of the data in-game is contradicted by some dev comments in Discord, which are the following:
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Personalized
Personalized
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</pre>
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===Random Bits of Details==
===Random Bits of Details==
I'll sort this later
When starting a Dungeon Crawl, you simply select it on the right side of the instance selector; you can choose "Normal" or "Dungeon Crawl". Instance starts like normal with a zone-in, and warm-up phase for mobs.


When starting a Dungeon Crawl, you simply select it on the right side of the instance selector. You can choose "Normal" or "Dungeon Crawl". Instance starts like normal with a zone-in, and warm-up phase for mobs.
Players are given a new window to track process
[[File:dungeon_crawl_tracker_0.png|thumb|Dungeon Crawl Tracker]]
[[File:dungeon_crawl_tracker_0.png|thumb|Dungeon Crawl Tracker]]
Players are given a new window to track process.


The tracker appears to track a bar with a number of general kills (percentage roughly), as well as the number of rare creatures in the zone.
The tracker appears to track a bar with a number of general kills (percentage roughly), as well as the number of rare creatures in the zone.


The tracker is called the "Task Overlay window". You can set a hotkey for it in <code>Options > Controls > Key Bindings > All > Task Overlay window toggle</code>.
The tracker is called the "Task Overlay window". You can set a hotkey for it in:
<code>Options > Controls > Key Bindings > All > Task Overlay window toggle</code>.


Lower Guk was giving me about 1% completion per 1.3 enemies killed (13 slain enemies at 10%)
Lower Guk was giving me about 1% completion per 1.3 enemies killed (13 slain enemies at 10%)


It took 124 kills to get 100% general kills in Lower Guk, counting 25 Rare Kills
[[File:dungeon_crawl_map_named.png|thumb|Dungeon Crawl Map showing Rare Creature]]
Name enemies show up on the map just like with regular map "Mob Tracking", except they also show their name  
Name enemies show up on the map just like with regular map "Mob Tracking", except they also show their name  
[[File:dungeon_crawl_map_named.png|thumb|Dungeon Crawl Map showing Rare Creature]]


Rare creatures only show up on the map if they are within the range of your map "Mob Tracking"
Rare creatures only show up on the map if they are within the range of your map "Mob Tracking"
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Rare creature kills count as both "Rare Creature Killed" and General Population Kills
Rare creature kills count as both "Rare Creature Killed" and General Population Kills


On Completetion, a Reward Chest is given basically at your feet about 1-5 seconds after the last kill required. It appears to just be look from the Zone you are hunting in, unsure on how much was regular loot and which are bonuses from Rare Kills.
On Completion, a Reward Chest is given basically at your feet about 1-5 seconds after the last kill required. It appears to just be loot from the Zone you are hunting in, unsure on how much was regular loot and which are bonuses from Rare Kills.
[[File:dungeon_crawl_rewardchest.png|thumb|Dungeon Crawl Reward Chest]]
[[File:dungeon_crawl_rewardchest.png|thumb|Dungeon Crawl Reward Chest]]


It took 124 kills to get 100% general kills in Lower Guk, counting 25 Rare Kills
'''Teleporting rules apply:''' Using Gate, Ring, Circle, Portals, Succor:Location, Evac:Location, and their Rituals will drop you out of the instance (though you can re-enter the instance).<br>
 
''However'', [[Druid|Druids]] and [[Wizard|Wizards]] have an advantage because [[Lesser Succor]] and [[Lesser Evacuate]] do ''not'' take you out of the instance- They will take you back to the Evac point. If porting to the Evac point makes the crawl quicker, use it!


===Completion Reward===
===Completion Reward===

Latest revision as of 19:35, 10 September 2026

Dungeon Crawl Summary

A Dungeon Crawl is a form of instance available to players. It is in opposition to "Normal" instancing which supports respawning mobs for continuous farming. By contrast a Dungeon Crawl instance has a different ruleset based around non-respawning mobs.


Dungeon Crawl (in-game data)

Clear out the zone and you'll be rewarded for it.

  • Nothing you kill will respawn naturally.
  • To finish, slay every rare creature and enough of the zone's original population
  • You'll earn motes and experience, and anything you killed may add its loot and coin to the reward pool.
  • The easier the zone is for you, the smaller the payout
  • Finish it and you get you instance charge back.
  • Rare creatures show up more often, and you'll see them on your map

Dungeon Crawl (Discord clarification)

Some of the data in-game is contradicted by some dev comments in Discord, which are the following:

(discord source link - https://discord.com/channels/1435786469968183456/1494372568680108193/1547094310636363786)

SECRETS ON DUNGEON CRAWL (General Chat)

Secrets [EQL],  — 8:43 PM
FYI Dungeon Crawls work in all 3 planes 
Secrets [EQL],  — 8:44 PM
Rare named chances are not increased in Dungeon Crawls. They just appear on the map. We've mostly de-PH'd zones
Secrets [EQL],  — 8:45 PM
So the whole rare spawn chance thing doesn't really apply anymore 
Secrets [EQL],  — 8:45 PM
[*Plane of Fear will be interesting, are there any labeled rare creatures there?*]
There are not. And that's a bonus and detriment
Secrets [EQL],  — 8:46 PM
Can continue to run them over and over
Secrets [EQL],  — 8:46 PM
It's based on the level of the zone versus your own.
Secrets [EQL],  — 8:46 PM
All of the Plane of Sky mobs are also considered rare creatures now, too
Secrets [EQL],  — 8:47 PM
If you want extra boss loot rolls (ie; mote chance higher on named) you need to be killing named. On the other hand, you stack up more kills to clear fear
Secrets [EQL],  — 8:48 PM
Dungeons and planes
Secrets [EQL],  — 8:48 PM
The total payout at the end is more if there's more higher level kills to make.
Secrets [EQL],  — 8:49 PM
Yes, similar to how doing higher difficulties give higher gear
Secrets [EQL],  — 8:50 PM
You get loot as you kill AND at the end from the chest
Secrets [EQL],  — 8:50 PM
Bosses
They weren't flagged before
*[Can dungeon crawls be done in groups?]*
Secrets [EQL],  — 8:51 PM
Yes. You need to be there for a majority of kills to qualify
Secrets [EQL],  — 8:52 PM
There are solo and multiplayer crawls
[*Is the XP split at the end personalized or split among a group?*]
Secrets [EQL],  — 8:52 PM
Personalized


=Random Bits of Details

When starting a Dungeon Crawl, you simply select it on the right side of the instance selector; you can choose "Normal" or "Dungeon Crawl". Instance starts like normal with a zone-in, and warm-up phase for mobs.

Dungeon Crawl Tracker

Players are given a new window to track process.

The tracker appears to track a bar with a number of general kills (percentage roughly), as well as the number of rare creatures in the zone.

The tracker is called the "Task Overlay window". You can set a hotkey for it in: Options > Controls > Key Bindings > All > Task Overlay window toggle.

Lower Guk was giving me about 1% completion per 1.3 enemies killed (13 slain enemies at 10%)

It took 124 kills to get 100% general kills in Lower Guk, counting 25 Rare Kills

Dungeon Crawl Map showing Rare Creature

Name enemies show up on the map just like with regular map "Mob Tracking", except they also show their name

Rare creatures only show up on the map if they are within the range of your map "Mob Tracking"

Rare creature kills count as both "Rare Creature Killed" and General Population Kills

On Completion, a Reward Chest is given basically at your feet about 1-5 seconds after the last kill required. It appears to just be loot from the Zone you are hunting in, unsure on how much was regular loot and which are bonuses from Rare Kills.

Dungeon Crawl Reward Chest

Teleporting rules apply: Using Gate, Ring, Circle, Portals, Succor:Location, Evac:Location, and their Rituals will drop you out of the instance (though you can re-enter the instance).
However, Druids and Wizards have an advantage because Lesser Succor and Lesser Evacuate do not take you out of the instance- They will take you back to the Evac point. If porting to the Evac point makes the crawl quicker, use it!

Completion Reward

Presumably based on the zone: rewards for Lower Guk at level 48, at 0 difficulty

[Wed Sep 09 14:59:02 2026] You have completed the Dungeon Crawl and earned reward loot!
[Wed Sep 09 14:59:02 2026] You gained reward experience from the Dungeon Crawl!
[Wed Sep 09 14:59:02 2026] You earned a refund of your instance charge.
[Wed Sep 09 14:59:02 2026] You looted a Fine Steel Morning Star from Reward Chest
[Wed Sep 09 14:59:02 2026] You looted 3 Undead Froglok Tongue from Reward Chest
[Wed Sep 09 14:59:02 2026] You looted a Crystallized Marrow from Reward Chest
[Wed Sep 09 14:59:02 2026] You looted a Guise of the Deceiver from Reward Chest
[Wed Sep 09 14:59:02 2026] You looted an Enameled Black Chestplate from Reward Chest
[Wed Sep 09 14:59:02 2026] You looted 4 Mote of Infinitesimal Potential from Reward Chest
[Wed Sep 09 14:59:03 2026] You looted 2 Spider Silk from Reward Chest
[Wed Sep 09 14:59:05 2026] You looted 8 Phosphorous Powder from Reward Chest
[Wed Sep 09 14:59:06 2026] You looted a Fine Steel Warhammer from Reward Chest
[Wed Sep 09 14:59:07 2026] You looted an Ivory from Reward Chest
[Wed Sep 09 14:59:08 2026] You looted a Topaz from Reward Chest
[Wed Sep 09 15:01:20 2026] You looted a Braided Cinch Cord from Reward Chest
[Wed Sep 09 15:01:23 2026] You have looted a Shining Metallic Robes from Reward Chest.
[Wed Sep 09 15:01:29 2026] You have looted a White Gold Necklace from Reward Chest.
[Wed Sep 09 15:01:31 2026] You looted 2 Spider Venom Sac from Reward Chest
[Wed Sep 09 15:01:35 2026] You have looted an Embroidered Black Cape +1 from Reward Chest.