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** For example, a +4 item showing Tier 4 and 1/16 has 1 of the 16 points needed to reach +5.
** For example, a +4 item showing Tier 4 and 1/16 has 1 of the 16 points needed to reach +5.
* Motes range from Rank 1 to Rank 10, from Infinitesimal through Infinite. A mote's Rank determines the highest item tier it can be used on.
* Motes range from Rank 1 to Rank 10, from Infinitesimal through Infinite. A mote's Rank determines the highest item tier it can be used on.
* Motes of any Rank can be used on a spell regardless of its current + level, but the number of points added differs from items.
* Spells have no restrictions for motes. Any Rank can be used at any + level, and motes generally add significantly more points to spells than items.


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=== Void-Touched Potential ===
=== Void-Touched Potential ===


[[Void-Touched Potential]] are special motes earned from raids that instantly advance an item or spell to its next tier, regardless of its current upgrade progress. For example, using one on a +1 item will raise it directly to +2, while using one on a +9 item will raise it directly to +10.
* [[Void-Touched Potential]] are special motes earned from raids that instantly advance an item or spell to its next tier, regardless of its current upgrade progress.
 
** For example, using one on a +1 item will raise it directly to +2, while using one on a +9 item will raise it directly to +10.
A maximum of three can be earned per week, regardless of whether they are earned from solo or group raids. Because they bypass the points normally required, they are most valuable when used for higher-tier upgrades.
* A maximum of three can be earned each week from solo and group raids combined. The week resets Tuesdays at approximately 8:00 AM PT / 11:00 AM ET / 4:00 PM UK time.
 
* Because they bypass the points normally required, they are most valuable when used for higher-tier upgrades.
'''Note:''' Only three Void-Touched Potential can be held at a time.
* '''Only three Void-Touched Potential can be held at a time.'''


== Condensing Motes ==
== Condensing Motes ==

Latest revision as of 00:59, 18 August 2026

Motes of Potential are new items added to Everquest Legends. These are used to upgrade items and upgrade spells. While items can be upgraded by merging duplicate items and by merging motes, spells can only be upgraded with motes.

Motes of Potential Tiers

  • Motes add points toward upgrading an item or spell to its next tier.
    • For example, a +4 item showing Tier 4 and 1/16 has 1 of the 16 points needed to reach +5.
  • Motes range from Rank 1 to Rank 10, from Infinitesimal through Infinite. A mote's Rank determines the highest item tier it can be used on.
  • Spells have no restrictions for motes. Any Rank can be used at any + level, and motes generally add significantly more points to spells than items.

Void-Touched Potential

  • Void-Touched Potential are special motes earned from raids that instantly advance an item or spell to its next tier, regardless of its current upgrade progress.
    • For example, using one on a +1 item will raise it directly to +2, while using one on a +9 item will raise it directly to +10.
  • A maximum of three can be earned each week from solo and group raids combined. The week resets Tuesdays at approximately 8:00 AM PT / 11:00 AM ET / 4:00 PM UK time.
  • Because they bypass the points normally required, they are most valuable when used for higher-tier upgrades.
  • Only three Void-Touched Potential can be held at a time.

Condensing Motes

Motes can be combined by giving them to a Constructed Potential found in cities around Norrath. Two motes of the same tier will be combined into one mote of the next tier up. The Construct will accept up to Mote of Grand Potential to condense into a Mote of Ascendant Potential (Needs Confirmed). You can give the Construct a stack of 100 motes and it will condense all of them and give you back 50 of the next tier up.

WARNING

It is generally a bad idea to condense most motes into higher motes. Most motes don't double in value. Increasing two Motes of Superior Potential (7 exp) only gives one Mote of Grand Potential (8 exp). The two exceptions are motes of minor and lesser potential. Condensing these motes results in a mote with double experience.

  • For upgrading spells don't combine at all (other than minor and lesser motes to reduce the number of merges).
  • For upgrading items, avoid combining if you have any other option. You may be forced to condense your motes to use them to upgrade high tier item, but before you do consider farming more of the item first. If you have no other choice or just have an abundance of motes you can condense them as a last resort.

Obtaining Motes

Motes have a chance to drop from any monster killed. The higher the difficulty of the zone will increase the minimum level of the mote that will drop. Killing mobs of a higher level (yellow or red) will also increase the chance of motes dropping. Additionally, the player's level will affect the level of the motes that drop - at level 15, typically the highest that will drop in a Difficulty 4 is a Tier 3 mote. There is always a chance for motes to roll higher.

Player Level Mote level
1 1
10 2
15 3
20 4
25 5
30 6
35 7
40 8
45 9
50 10
  • Note: Tiers 1-3 need confirmation on level drop.