Splitpaw Lair: Difference between revisions
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! ''' Notable NPCs: ''' | ! ''' Notable NPCs: ''' | ||
|[[Brother Hayle]], [[The Ishva Mal]], [[Kurrpok Splitpaw]], [[ | |[[Brother Hayle]], [[The Ishva Mal]], [[Kurrpok Splitpaw]], [[Nisch Val Torash Mashk]], [[Rosch Val L'Vlor]], [[Tesch Val Kadvem]], [[Tesch Val Deval`Nmak]], [[a Tesch Val Brute]] | ||
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! ''' Unique Items: ''' | ! ''' Unique Items: ''' | ||
|{{: | |{{:Ancient Earthen Vambraces}}, {{:Apprentice Heretic's Ring}}, {{:Brain of the Ishva Mal}}, {{:Brutish Breastplate}}, {{:Cap of Mending}}, {{:Dagger of Dropping}}, {{:Devlas Ilkvel}}, {{:Gnoll Hide Lariat}}, {{:Gnoll Hide Tome}}, {{:Ishva Mas Leggings}}, {{:Kicsh Der Pavz}}, {{:Looted Channeler's Gloves}}, {{:Nisch Mas Ilkvel}}, {{:Preserved Split Paw Eye}}, {{:Robe of the Ishva}}, {{:Ruby Pendant}}, {{:Sandals of the Ishva}}, {{:Split Paw}}, {{:Split Paw Hide Gloves}}, {{:Splitpaw Keepsake Ring}}, {{:Tesch Val Sinisch}}, {{:TornEar Thumper}}, {{:Vacra Av Svim}}, {{:Verishe Bracer of Dominance}}, {{:Verishe Mal Greataxe}} | ||
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! ''' Adjacent Zones: ''' | ! ''' Adjacent Zones: ''' | ||
Latest revision as of 10:50, 16 July 2026
Splitpaw Lair (formerly Infected Paw) used to be the home of the Splitpaw clan of gnolls. Now their tribal home has been overrun by another more powerful clan of gnolls, intent on their own political agenda, who use the Splitpaw clan any way that they can. Splitpaw is the site where in gnoll legend, their god set his foot upon the earth, and the surface markings are his footprint. Nobody knows if this is true, but hunters in Southern Karana know the three talons rising from the ground that mark the entrance to the lair.
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Respawn time (based on the Tesch Mal Gnoll near the entrance and a Nisch Mal Gnoll by The Ishva Mal spawn) is 22 minutes. Respawn time for The Ishva Mal is 28 minutes. Respawn time for Tesch Val Deval'Nmak is 20 minutes.
Map
![]() Splitpaw Lair
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Dangers
This is a dungeon for middle level characters, and the difficulty of the dungeon scales relatively slowly from the entrance to the deeper parts of the dungeon. The front entrance has gnolls of around 25th and slightly higher level, and as you move further in, you will encounter gnolls that are much more powerful.
The main danger in this dungeon, as in Blackburrow, is training. The trains here are not huge Blackburrow trains, but little mini-trains where the local gnolls decide to help out their buddies. Starting at the entrance, almost all of the gnolls are with a partner at least, and so you have to be able to take on two 30th level gnolls if you even want to walk in the front door. Gnolls, like all the half-sentient evil humanoids, have a tendency to flee. Since they have a fair number of hit points and are really chickens, they can make it quite far while fleeing, which makes it so that you have more gnolls joining in than you care to have. Snaring or rooting is required in this dungeon, since having several more jump in, or worse, start healing, when a gnoll is fleeing away could mean your end.
There is also a problem because in certain areas you will be attacking gnolls thinking there is nobody nearby, and some gnoll will come running around the corner. This is a "feature" of EQ where creatures can tell you are attacking their buddy despite walls being between you and them. This is of special importance at the small room on the other side of the first bridge. There are usually a few gnolls here, and are relatively easy to take (if you've made it this far, you can take them). The danger is that around the corner and through a gate lies two more gnolls, who will come running if he is close enough, and are tougher. Basically, if you hear the chains rattling, turn and run.
The other problem comes because the gnolls have a hierarchy of classes that is shared only with Solusek's Eye in all of Norrath. Basically, they have members from every class within their ranks, which can make for some interesting battles. You have warriors (Tesch), which are typical monsters, but then you have rogues (Lteth) who will backstab you if you aren't careful. The casters (Rosch) come from all different classes and include mages, enchanters, and necromancers, and the "healers" (Nisch) are both clerics or shamans. Few monster races can boast such a broad range of ways in which to kill you, and this makes strategy and tactics for taking them on challenging.
The prison cells are dangerous if you step inside, because when the door shuts you are without access to the lever, and you better hope someone comes and helps you out. The main prison hall does not have this "feature" however, so you can go through that door and escape easily.
There aren't really any other unique dangers to Splitpaw. If you know group monster management and how not to train, then you can get by well. The only other problem with the zone is that it's a long walk from Qeynos or Highpass Hold. If you can get bound in Arena, that would help.
Benefits & Camps
Splitpaw dungeon is, still, one of the least busy dungeon zones in the game. This means that you can make good experience and money, as well as some unique treasure, without having to worry about stepping on anyone's toes while hunting there. Be sure to loot the scrolls as you can turn in for great experience in South Qeynos. Unfortunately Scroll #1 does not drop inside paw, however you can still get 2-4 (note: 2023-Aug-27: I looted scroll volume 1). These scrolls are good up through the high 40s, they are that good. This is, in my opinion, its main benefit.
The other main benefit in the dungeon is that the rare spawns are split off into their own little areas which you can hunt while not being worried about wandering gnolls. There are very few areas where there are wanderers, and they are only one at most, so you can easily learn their routine and account for them. Also, some of the best monsters to hunt are located near the "front" of the dungeon, and people can drop down from the front bridge to the level below and access them. Getting out isn't quite as easy, however...
The first major camp is “Double Doors”, which basically takes all the mobs from the entrance up to Double Doors, and the mobs in the rooms directly behind the doors. This is one of the lowest camps in the dungeon which is great for low to mid 30s. Do NOT pull the roamer on the bridge or you will get some nasty trains.
The second major camp is the Executioner/judges area. You can Invis to this spot as nothing in the zone sees Invis. Run through the double doors through the next room, across the bridge, go around the U shaped room, cross another bridge, and you are at the spot. This is a great trio spot, and you can pull almost non-stop from the large executioner room, the judges, and the vals on the side. There are also three named gnolls that spawn near this area. Check the map for loot and placement. I recommend this spot from mid 30s to low 40s.
The final spot is the Ishva area. After you pass double doors and get to the first bridge, drop down, and go right. There is a door on your left, go in the door and up the ramp until you see a pond. Take the underwater passage to the Ishva area. This is the highest level spot in the entire dungeon. You could easily level here from 40-50, if you wanted to. There are 13 mobs inside the Ishva area, and another area within swimming/running distance. Between these two camps you can have non-stop pulls and tons of Val’s. Ishva spawns once every 36 hours and can drop the Robe. However, at a later patch he will change to a regular ph.
Traveling To and From
There is only one way to get to Splitpaw, and that is by entering Southern Plains of Karana and traveling to the center. When you see the three bloody claws sticking up from the earth, pass in between them. In what would be the center of the paw, there is a small dark hole facing the claws that is the entrance to Splitpaw. This is easy to miss if you've never seen in before (and the first time I mapped Southern Karana in the beta, I walked over this and never saw it), so keep your eyes peeled, it's there somewhere.
What's in this zone?
NPCs - Found 32 NPCs that spawn in Splitpaw Lair:
| NPC Name | Race | Class | Level | Location | Known Loot | Description |
|---|---|---|---|---|---|---|
| A Gnoll Prisoner | Gnoll | Rogue | 19-21 | See Discussion | None | Is not KoS, but does social with other gnoll prisoners. |
| A Lteth Mal Gnoll | Gnoll | Rogue | 23 | 13% @ (644, -458), 13% @ (1409, 167) | Various | Description needed. |
| A Lteth Mas Gnoll | Gnoll | Warrior | 21 | 12% @ (893, 15) | Various | Description needed. |
| A Lteth Val Gnoll | Gnoll | Warrior | 24 | 10% @ (-8, -25), 10% @ (639, 107), 10% @ (382, -11) | Various | Description needed. |
| A Lteth Val Scribe | Gnoll | Enchanter | 30 | 50% @ (374, -26) | Journal of Greater Enchantment Journal of Greater Enchantment WT: 0.1 Size: TINY |
A named gnoll that was found in the back of a passage after dropping off the first rock bridge and heading east into the... |
| A Nisch Mas Gnoll | Gnoll | Cleric | 29-31 | 100% @ (376, 87) | Various | a Warrior with heal of cleric ! He is a bad ass. |
| A Nisch Val Gnoll | Gnoll | Cleric | 35-38 | Various | Fine Steel Spear, Split Paw Tooth Necklace, Ringmail Boots | Description needed. |
| A Nisch Val Guard | Gnoll | Cleric | 38-39 | (664, -419) | Fine Steel Spear, Split Paw Tooth Necklace, Ringmail Boots | Personal bodyguard to the Isvha Mal himself. |
| A Rosch Mal Gnoll | Gnoll | Magician | 31 | 13% @ (800, -98) | Various | Description needed. |
| A Rosch Mas Gnoll | Gnoll | Wizard | 25 | 13% @ (736, -219) 13% @ (1274, -174) 100% @ (427, 55) |
Various | Have a enchenter pet with sword and shield. His pet will drop money. |
| A Rosch Val Gnoll | Gnoll | Magician | 35 | 12% @ (457, -88), 12% @ (441, -169), 12% @ (1266, -186), 12% @ (351, -99) | Various | Description needed.Tanned Split Paw Skin |
| A Tesch Mal Gnoll | Gnoll | Warrior | 31-34 | See Discussion | Various | Description needed. |
| A Tesch Mas Gnoll | Gnoll | Warrior | 25 - 33 | SK: 4% @ (-3119, 542),(-3228, 602),(-3046, 931),(-3491, 574) | Various | The ones outside Splitpaw are 25-29. They're a bit harder than the aviaks of the same level but the exp from the [[Tesch... |
| A Tesch Val Brute | Gnoll | Warrior | See Discussion | Brutish Breastplate Brutish Breastplate Class: WAR PAL SHD |
Description needed. | |
| A Tesch Val Gnoll | Gnoll | Warrior | 34-37 | See Discussion | Various | Description needed. |
| A Tesch Val Guard | Gnoll | Warrior | 38-39 | (664, -453) | Rain Water, White Hellebore | Personal bodyguard to the Isvha Mal himself |
| A gaduladian widemouth | Snake | Warrior | 30-33 | 900, 100 | Giant Snake Rattle | There are seven ganduladian widemouths in the water around this location. They are non-aggro but are social, also they w... |
| A hiding gnoll | Gnoll | Rogue | 19 | 50% @ (718, 212), 50% @ (800, 236), 50% @ (740, 224) | Various | The hiding gnolls can be found in the water cavern of Splitpaw Lair.
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| A one eyed gnoll | Gnoll | Warrior | 35 | 50% @ (602, -12) | Gnoll's Eye , Gnoll's Eye WT: 0.1 Size: TINY Split Paw Hide Gloves Split Paw Hide Gloves Slot: HANDS |
This one eyed gnoll can be found in a cave in Splitpaw Lair by himself. As of 05/25/21, he doesn't always drop the eye. |
| An Ishva Lteth gnoll | Gnoll | Cleric | 36-37 | (719, -450) | Various | Placeholder for The Ishva Mal. Nearby gnolls might cast Complete Heal on this mob if too close to the hallway. |
| An air elemental | Air Elemental | Warrior | 9 - 11 | This elemental spawns in the desert area found at the southern wall of East Commonlands, where it will cast invisibility... | ||
| Brother Gruff | Gnoll | Shaman | 16 | 50% @ (357, 246) | None | Description needed. |
| Brother Hayle | Human | Cleric | 24 | 50% @ (382, 329) | Burning Soul of the Pious | Description needed. |
| Kurrpok Splitpaw | Gnoll | Shaman | 25 | 100% @ (1184, 113) | Ruby Pendant , Ruby Pendant Slot: NECK Dagger of Dropping , Dagger of Dropping Slot: PRIMARY SECONDARY Split Paw Hide Mask , Split Paw Hide Mask Slot: FACE Bronze Bastard Sword Bronze Bastard Sword Skill: 1H Slashing Atk Delay: 42 |
Alla mentions this NPC formerly inhabited Splitpaw, and now dwells in South Karana. This needs to be verified. |
| Nisch Mas Mender | Gnoll | Cleric | 30 | Nisch Mas Ilkvel Nisch Mas Ilkvel Class:CLR DRU SHM |
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| Nisch Val Torash Mashk | Gnoll | Cleric | 39 | (1062, -168)? | Various | Cleric mob that will complete heal when gets less than 1/4 life. Be prepared to interrupt. |
| Rosch Val L'Vlor | Gnoll | Mage | 39 | 15%* @ (1304, -21) | Gnoll Hide Tome Gnoll Hide Tome Slot: PRIMARY |
A rather nasty magician. Watch out for the AE Rain! If he has the tome he will be wielding it. |
| Tesch Val Deval`Nmak | Gnoll | Warrior | 39 | 1445, 90 | Various | Named spawn past Judges. Room has 4 mobs total. Spawn timer for PH and named is 20 minutes. |
| Tesch Val Kadvem | Gnoll | Warrior | 39 | 50% @ (405, -154) | Vacra Av Svim , Vacra Av Svim Slot: SECONDARY Fine Steel Scimitar Fine Steel Scimitar Slot: PRIMARY SECONDARY |
Description needed. |
| The Ishva Mal | Gnoll | Necromancer | 40 | Seems likely to spawn at Splitpaw and then runs to the east | Various | The Ishva Mal is a South Karana named mob. Potential placeholder: (an Ishva Lteth gnoll). |
| Verishe Mal Executioner | Gnoll | Warrior | 42 | 50% @ (1171, 113) | * Split Paw Hide Gloves | Description needed. |
| Verishe Mal Judge | Gnoll | Cleric | 34-39 | (1138, 188) | * Fine Steel Weapons | These guys surround the Executioner. They path through him on pull. Best to kill at their spawn points. |
Items - Found 25 items that drop in Splitpaw Lair:
| Item Name | Drops From | Slot | Stats |
|---|---|---|---|
| A Split Paw
A Split Paw Charges: 5 |
a Rosch Val Gnoll, Nisch Val Torash Mashk | (None) | MAGIC ITEM QUEST ITEM Charges: 5 Effect: Dance of the Fireflies WT: 0.0 Size: TINY Class: ALL Race: ALL |
| Ancient Earthen Vambraces
Ancient Earthen Vambraces Class: WAR CLR PAL SHD |
Tesch Val Kadvem | Arms | AC: 10 DEX: 7 SV Poison: 5 SV Disease: 5 WT: 5.2 Size: SMALL |
| Apprentice Heretic's Ring
Apprentice Heretic's Ring Class: NEC WIZ MAG ENC |
Ishma Mas Apprentice | Fingers | AC: 2 MANA: 75 STA: -10 SV Magic: 10 WT: 0.1 Size: TINY |
| Brain of the Ishva Mal
Brain of the Ishva Mal WT: 0.5 Size: TINY |
The Ishva Mal | (None) | LORE ITEM NO DROP WT: 0.5 Size: TINY Class: NONE Race: NONE |
| Brutish Breastplate
Brutish Breastplate Class: WAR PAL SHD |
a Tesch Val Brute | Chest | AC: 24 End: 10 STA: 7 SV Poison: 11 SV Disease: 11 WT: 15.0 Size:MEDIUM |
| Cap of Mending
Cap of Mending Class: BER, BRD, BST, CLR, DRU, MNK, PAL, RNG, ROG, SHM, SHD, WAR WT: 1.0 Size: SMALL |
A Nisch Mas Mender | Head | AC: 3 HP: 10 End: 10 STR: 5 CHA: 5 SV Poison: 3 WT: 1.0 Size: SMALL |
| Dagger of Dropping
Dagger of Dropping Slot: PRIMARY SECONDARY |
Various | Piercing | Atk Delay: 22 DMG: 4 Effect: Weaken (Combat, Casting Time: Instant) at Level 15 WT: 1.5 Size: TINY Class: ROG NEC WIZ MAG ENC Race: ALL except HUM ERU HEF |
| Devlas Ilkvel
Devlas Ilkvel Slot: SECONDARY |
Nisch Val Torash Mashk | Secondary | AC: 15 STA: +5 DEX: +5 SV POISON: +7 WT: 7.0 Size: MEDIUM Class: WAR CLR PAL RNG SHD DRU BRD SHM Race: ALL |
| Gnoll's Eye
Gnoll's Eye WT: 0.1 Size: TINY |
a one eyed gnoll | (None) | MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
| Ishva Mas Leggings
Ishva Mas Leggings Class: NEC WIZ MAG ENC |
Ishva Mas Apprentice | Legs | AC: 5 INT: 5 CHA: 5 SV Poison: 7 SV Fire: 7 WT: 0.7 Size:SMALL |
| Journal of Greater Enchantment
Journal of Greater Enchantment WT: 0.1 Size: TINY |
a Lteth Val Scribe | (None) | MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
| Looted Channeler's Gloves
Looted Channeler's Gloves Class: NEC WIZ MAG ENC |
Rosch Val L'Vlor | Hands | AC: 2 MANA: 5 DEX: 4 INT: 2 SV Disease: 5 WT: 0.4 Size:SMALL |
| Robe of the Ishva
Robe of the Ishva Slot: CHEST |
The Ishva Mal | Chest | AC: 8 MANA: 50 CHA: 5 SV POISON: 14 WT: 1.8 Size: MEDIUM Class: NEC WIZ MAG ENC Race: ALL |
| Sandals of the Ishva
Sandals of the Ishva Class: NEC WIZ MAG ENC |
The Ishva Mal | Feet | AC: 2 MANA: 10 DEX: 5 INT: 5 WT: 1.0 Size: SMALL |
| Split Paw Hide Mask
Split Paw Hide Mask Slot: FACE |
Various | Face | AC: 3 SV MAGIC: +5 SV POISON: +5 WT: 0.5 Size: TINY Class: ALL except NEC WIZ MAG ENC Race: ALL |
| Splitpaw Keepsake Ring
Splitpaw Keepsake Ring Class: ALL |
a Lteth Val Deviant | Fingers | AC: 2 HP: 10 DEX: 4 WT: 0.5 Size: TINY |
| Tanned Split Paw Skin
Tanned Split Paw Skin |
Various Gnolls, a Tesch Mas Gnoll | (None) | WT: 0.1 Size: TINY |
| Tanned Split Paw Skin (lore)
Tanned Split Paw Skin (lore) WT: 0.1 Size: TINY |
an Ishva Lteth gnoll (Vol 1?) | (None) | LORE ITEM WT: 0.1 Size: TINY |
| Tesch Val Sinisch
Tesch Val Sinisch Slot: PRIMARY |
Nisch Val Torash Mashk | Piercing | Atk Delay: 33 DMG: 9 WIS: +4 INT: +4 Effect: Weak Poison (Combat, Casting Time: Instant) at Level 30 WT: 7.0 Size: LARGE Class: SHM Race: ALL |
| Thick Amber Potion
Thick Amber Potion EXPENDABLE Charges: 1 |
a Tesch Mas Gnoll, Tesch Val Deval`Nmak | (None) | LORE ITEM TEMPORARY EXPENDABLE Charges: 1 Effect: Greater Healing as Level 45 WT: 0.4 Size: SMALL Class: ALL Race: ALL |
| TornEar Thumper
TornEar Thumper Class: WAR MNK BST BER |
a Tesch Val Brute | 2H Blunt | DMG: 16 Delay: 30 Effect: Stun (Req Level 30) HP: 21 End: 21 STR: 9 AGI: -5 WT: 9.1 Size:MEDIUM |
| Vacra Av Svim
Vacra Av Svim Slot: SECONDARY |
Tesch Val Kadvem | 1H Slashing | DMG: 8 Delay: 31 AC: 6 STR: +6 WIS: +6AGI: +6 HP: +5 WT: 5.0 Size: MEDIUM Class: WAR RNG BRD ROG Race: ALL |
| Verishe Bracer of Dominance
Verishe Bracer of Dominance Class: WAR CLR PAL RNG SHD BRD BER |
Verishe Mal Executioner | Wrist | AC: 6 STR: 3 STA: 3 AGI: 3 SV Magic: 6 SV Disease: 6 WT: 3.5 Size: MEDIUM |
| Verishe Mal Greataxe
Verishe Mal Greataxe Class: WAR BER |
Verishe Mal Executioner | 2H Slashing | DMG: 26 Delay: 52 WT: 10.5 Size:MEDIUM |
| White Hellebore
White Hellebore Class: ALL |
Various | (None) | WT: 0.1 Size: TINY Class: ALL Race: ALL |
































