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Tags: Blanking Manual revert |
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| == About Alternate Advancement ==
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| The Alternate Advancement system (AA for short) was introduced to EverQuest in the Shadows of Luclin expansion in 2001. This feature was originally available to players who were level 51 and above, providing an additional way to grow in power beyond the level cap by engaging in any activity that provides experience. On live servers, there is an AA slider, that allows you to choose how much of your leveling experience goes towards getting an AA point, and how much goes towards gaining a new level. There is no AA slider in EverQuest Legends, so there is no way to change the rates at which you gain AA points.
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|
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| EverQuest Legends provides this feature right from the start at level 1 and provides a completely overhauled list of available AAs for all classes. These are divided up into 4 categories - General, Archetype, Class, and Special. The AAs that are available to your character depend on your class choices. The General AAs are available to all classes, while Archetype and Class AAs are made available depending on which classes you take. More detail is provided for each of these below.
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|
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| == UI ==
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| AAs are available through the AA window, which you can open in-game by pressing V (the default hotkey).
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|
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| == General AAs ==
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| General AAs are available to all classes, regardless of level or selection. These offer passive bonuses to stats, resistances, crafting skills, and a few automatically granted abilities such as Origin and Gather Party. Some of these are brand new to EverQuest Legends, such as Quick Buff which applies all your beneficial spells to all party/raid members at once.
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| {| class="wikitable sortable"
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| ! Name !! Ranks !! Cost !! Description
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| |-
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| | Adamant Will || 4 || 2/4/?/? || This passive ability grants you an additional 20/40/?/?% chance to resist charm, and 15/30/?/?% chance to resist mesmerization spells
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| |-
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| | Alchemy Mastery || 3 || 3 || This passive ability reduces the chance of failing Alchemy recipes by 10/?/?%.
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| |-
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| | Baking Mastery || 3 || 2 || This passive ability reduces the chance of failing Baking recipes by 10/?/?%.
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| |-
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| | Blacksmithing Mastery || 3 || 2 || This passive ability reduces the chance of failing Blacksmithing recipes by 10/?/?%.
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| |-
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| | Brewing Mastery || 3 || 2 || This passive ability reduces the chance of failing Brewing recipes by 10/?/?%.
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| |-
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| | Circular Breathing || 4 || 2/3/4/5 || This passive ability increases your endurance regeneration by 1/2/3/4 point(s).
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| |-
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| | Combat Agility || 3 || 2/4/6 || This passive ability increases your melee avoidance by 2%/5%/10%. <br>Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance, and your defense skill.
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| |-
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| | Combat Fury || 4 || 3/?/4/6 || Increases chance of critical melee hits by 1/?/5/10%.
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| |-
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| | Combat Stability || 3 || 2 || Increases armor class soft cap by 2/5/?%.
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| |-
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| | Crafting Mastery || 6 || 3 || Allows raising 1–6 tradeskills from 200 → 300.
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| |-
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| | Fear Resistance || 4 || 2/4/6/? || Grants 25/50/75/100% fear resist and increases break chance.
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| |-
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| | First Aid || 6 || 1 || Raises bind wound cap to 80/90/100/100/100/100% and increases bandage healing by 0/0/0/10/25/50%.
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| |-
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| | Fletching Mastery || 3 || 2 || Reduces chance of failing Fletching recipes by 10/?/?%.
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| |-
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| | Foraging || 1 || 3 || Increases Forage skill cap by 50.
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| |-
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| | Gather Party || 1 || - || Auto‑granted ability: Teleports party members to your location.
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| |-
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| | Innate Eminence || 5 || 3/3/3/?/? || Increases all stats by 2/4/6/?/? points.
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| |-
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| | Innate Lung Capacity || 3 || 1 || Increases air capacity by 10/?/?%.
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| |-
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| | Innate Metabolism || 3 || 1 || Reduces food/drink consumption by 110/125/?%.
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| |-
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| | Innate Regeneration || 7 || 1 || Increases health regen by 1/2/?/?/?/?/? points.
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| |-
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| | Innate Spell Resistance || 5 || 2 || Improves all resistances by 2/?/?/?/? points.
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| |-
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| | Jewel Craft Mastery || 3 || 2 || Reduces chance of failing Jewelcrafting recipes by 10/?/?%.
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| |-
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| | Natural Durability || 4 || 2/4/6/2 || Increases max base health by 2/5/10/12%.
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| |-
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| | Origin || 1 || - || Auto‑granted ability: Teleports you to your starting city.
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| |-
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| | Packrat || 10 || 1 || Reduces item weight by 5/?/?/?/?/?/?/?/?/?%.
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| |-
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| | Permanent Illusion || 1 || 5 || Extends beneficial illusion duration to 16.6 hours; persists through zoning.
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| |-
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| | Pottery Mastery || 3 || 2 || Reduces chance of failing Pottery recipes by 10/?/?%.
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| |-
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| | Quick Buff || 1 || 5 || Casts all memorized beneficial spells on all valid group/raid targets.
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| |-
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| | Steadfast Will || 8 || 2/2/3 || Grants 15/30/50/60/70/80/90/100% chance to resist stun.
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| |-
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| | Stoicism || 5 || 2 || Reduces pushback from melee hits by 10%.
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| |-
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| | Tailoring Mastery || 3 || 2 || Reduces chance of failing Tailoring recipes by 10/?/?%.
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| |}
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|
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| == Archetype AAs ==
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| {| class="wikitable sortable"
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| ! colspan="4" | Archetype AAs
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| |-
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| ! Name !! Ranks !! Cost !! Description
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| |-
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| | Acrobatics || 3 || 3 / 6 / 9 || This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 10 / 20 / 30%.
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| |-
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| | Ambidexterity || 1 || 9 || This passive ability increases your chance to successfully dual wield by 32%.
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| |-
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| | Burst of Power || 3 || 3 / 6 / 9 || This passive ability increases your flurry chance (up to two extra attacks after a primary slot triple attack) by 7 / 11 / 15 %.
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| |-
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| | Companion's Discipline || 1 || 2 || This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window. Hold and Greater Hold - /pet hold -or- /pet ghold When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.
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| |-
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| | Critical Affliction || 3 || 3 / 6 / 9 || This passive ability increases the chance your damage over time spells will deal critical damage at each 6 second interval they are active by 3 / 6 / 9%.
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| |-
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| | Destructive Cascade || 3 || 2 / 4 / 6 || This passive ability increases the damage dealt by your critical damage over time spells by 125 / 150 / 175%. Requires Critical Affliction rank 1 / 2 / 3.
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| |-
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| | Destructive Fury || 3 || 2 / 4 / 6 || This passive ability increases the damage dealt by your critical direct damage spells by 30 / 60 / 100 %.
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| |-
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| | Double Riposte || 3 || 3 / 6 / 9 || This passive ability grants you a 5% / 10% / 15% chance to perform a double riposte.
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| |-
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| | Exodus || 1 || 6 || This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time.
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| |-
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| | Finishing Blow || 3 || 2 / 4 / 6 || This passive ability grants your critical melee attacks a 100% chance to deal 100/200/??? % damage to level 50/53/?? and lower NPC targets with 10/12/?? % or less health.
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| |-
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| | Fury of Magic || 4 || 1 || This passive ability increases your chance to land a critical hit with your direct damage spells by 2%.
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| |-
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| | Healing Adept || 3 || 2 || This passive ability increases the effectiveness of your instant-duration healing spells by 2%.
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| |-
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| | Healing Boon || 3 || 3 / 6 / 9 || '''Increased chance to cast an Exceptional Heal tick on Heal over Time spells by 3 / 6 / 9%.''' '''An exceptional heal does double healing.'''
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| |-
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| | Healing Gift || 3 || 2 / 4 / 6 || This passive ability grants your instant-duration healing spells a 3% / 6% / 10% chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell.
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| |-
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| | Improved Bash || 1 || 6 || This passive ability allows you to use your bash skill while wielding a two-handed weapon.
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| |-
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| | Innate Camouflage || 1 || 5 || This ability, when activated, grants you standard invisibility for up to 20 minutes.
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| |-
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| | Innate Invis to Undead || 1 || 3 || This ability, when activated, renders you invisible to most undead creatures for up to 27 minutes
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| |-
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| | Intimidation || 1 || - || This passive ability causes successful uses of your intimidate skill to trigger Intimidation I which causes a level 70 or lower target to run away in fear for 0:00:18.
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| |-
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| | Master of All || 4 || 5 || '''This passive ability allows you to you gain a second specialization.''' '''Specialized schools of magic benefit from a from a reduction in mana cost and fizzle rate. After acquiring this ability, the next specialization to go over its current cap becomes your second specialization.''' '''Requires level 20.'''
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| |-
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| | Mastery of the Past || 3 || 2 / 4 / 6 || This passive ability makes it impossible for you to fizzle level 20 / 40 / 52 or lower spells.
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| |-
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| | Mass Group Buff || 1 || 9 || This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
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| |-
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| | Mend Companion || 1 || 5 || Mend Companion I, when activated, instantly heals your pet for 5000 health.
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| |-
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| | Mental Clarity || 4 || 2 / 3 / 4 / 5 || This passive ability increases your mana regeneration by 1 point.
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| |-
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| | Mnemonic Retention || 6 || 1 / 1 / 2 / 2 / 3 / 3 || This passive ability increases the capacity of your spell casting window allowing you to memorize 1 / 2 / 3 / 4 / 5 / 6 additional spell.
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| |-
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| | Persistent Casting || 6 || 1 / 2 / 3 / 4 / 5 / 6 || This passive ability grants you a 11% chance (per rank) to regain your concentration and complete a spell cast when stunned.
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| |-
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| | Pet Affinity || 1 || - || Description: Allows your pet to benefit from group beneficial spells and songs.
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| |-
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| | Physical Enhancement || 1 || 3 || This passive ability increases your melee avoidance by 2% and your armor class soft cap by 2%.
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| |-
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| | Quick Damage || 3 || 3/6/9 || This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3 seconds or more by 2/5/10%.
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| |-
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| | Rampage || 1 || 5 || This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius.
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| |-
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| | Spell Casting Deftness || 3 || 2 || This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 10%.
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| |-
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| | Spell Casting Mastery || 3 || 2 / 4 / 6 || This passive ability reduces the mana cost of all spells by 2 / 5 / 10%.
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| |-
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| | Spell Casting Reinforcement || 4 || 2/4/? /? || This passive ability increases the duration of beneficial spells that you cast by 5/15/? /? %.
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| |-
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| | Spell Casting Subtlety || 3 || 2 / 4 / 6 || This passive ability reduces the hate generated by your spells and spell attacks by 5 / 10/ 20%.
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| |-
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| | Thief's Intuition || 4 || 3 || This passive ability reduces the reuse time of your Sense Traps and Disarm Traps skills by 1 second.
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| |}
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|
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| == Class AAs ==
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| Every class gets access to a unique Class AA list. The full set of Class AAs available to you is a combination of the lists across all your active classes.
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|
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| === Bard Class AAs ===
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| {| class="wikitable sortable"
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| ! colspan="4" |Bard Class AAs
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| |-
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| !Name
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| !Ranks
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| !Cost
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| !Description
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| |-
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| |Instrument Mastery
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| |3
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| |3 / 6 / 9
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| |This passive ability further improves the instrument bonus of your songs by 20% / 40% / 60%. This ability impacts Brass, Percussion, String and Woodwind songs.
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| |-
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| |Jam Fest
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| |3
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| |3
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| |This passive ability increases the effective casting level of your songs by 1/?/? level. This bonus improves:<br />
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| Songs that get stronger or last longer based on your level.<br />
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| Song stacking priority on targets.<br />
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| The likelihood that songs that dispel effects will succeed.<br />
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| The likelihood that songs that cure blindness will succeed.<br />
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| The likelihood that songs that sense, disarm, or pick locked traps will succeed.
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| |-
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| |Reaching Notes
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| |6
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| |2 / 4 / 6
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| |This ability is ENABLED. Expend the current rank to disable its effects.
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| This passive ability extends the radius of your beneficial area songs by 10%.
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| |-
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| |Scribble Notes
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| |1
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| |3
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| |This passive ability reduces the amount of time that it takes you to memorize a song by 50%.
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| |-
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| |Singing Mastery
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| |3
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| |3 / 6 / 9
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| |This passive ability further improves the singing bonus of your songs by 20% / 40% / 60%.
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| This ability impacts songs that use the Singing skill.
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| |-
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| |Symphonic Aura
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| |10
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| |2 / 2 / 3 / 3
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| |This ability is ENABLED. Expend the current rank to disable its effects.
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| This passive ability allows one Bard song to auto pulse.
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|
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| In order for a song to be eligible, it must have no mana cost, have no cooldown, and be a non-targeted area of effect song.
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|
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| Any song that meets these critera cannot be played manually while the ability is turned on.
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|
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| This ability chooses the first eligible song, starting from your final spell gem, and working backwards.
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| |}
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|
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| === Beastlord Class AAs ===
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| {| class="wikitable sortable"
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| ! colspan="4" |Beastlord Class AAs
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| |-
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| !Name
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| !Ranks
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| !Cost
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| !Description
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| |-
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| |Frenzy of Spirit
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| |1
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| |4
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| |Frenzy of Spirit I, when activated, increases your melee speed by 99% and attack power by 250 points for 0:00:48.
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| |-
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| |Hobble of Spirits
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| |1
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| |5
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| |This ability, when activated, grants your pet's melee attacks a chance (with a 150% bonus) to trigger Hobble of Spirits Snare I which reduces its target's movement speed by 40% for 24 seconds.
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| This buff has a permanent duration and a 3 second cast time.
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| |-
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| |Paragon of Spirit
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| |1
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| |6
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| |Paragon of Spirit I, when activated, shares your natural attunement with all group members within a 200 foot radius, increasing health regeneration by 200 points and mana regeneration by 80 points for 0:00:36.
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| |-
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| |Playing Possum
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| |1
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| |6
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| |This ability, when activated, allows you to instantly Feign Death with an 80% chance of success.
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| ('''NOTE:''' This is listed under Archetype AAs, but only Beast Lord receives it. It is listed here unless another class gets assigned this under Archetype!)
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| |}
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|
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| === Berserker Class AAs ===
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| {| class="wikitable sortable"
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| ! colspan="4" |Berserker Class AAs
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| |-
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| !Name
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| !Ranks
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| !Cost
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| !Description
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| |-
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| |Blood Rune
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| |3
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| |1 / 2 / ?
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| |Melee and ability critical hits give you 5% of the damage done as an absorption shield, up to 5% of your max HP
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| |-
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| |Tireless Spirit
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| |1
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| |3
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| |This ability, when activated, increases your movement speed by 125% for 18 seconds.
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| |-
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| |Unbound Fury
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| |3
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| | -
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| |This passive ability increases your chance to land a critical hit with your melee attacks and abilites by 2%.
| |
| |}
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|
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| === Cleric Class AAs ===
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| {| class="wikitable sortable"
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| ! colspan="4" |Cleric Class AAs
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| |-
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| !Name
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| !Ranks
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| !Cost
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| !Description
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| |-
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| |Bestow Divine Aura
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| |1
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| |3
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| |Bestowed Divine Aura I, when activated, instantly renders your target invulnerable to most attacks but also unable to attack and heals 5000 health every 6 seconds for 0:00:18.
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| |-
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| |Divine Aura
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| |1
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| |6
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| |Divine Aura I, when activated, instantly renders you invulnerable to most attacks but also unable to attack and heals 5000 health every 6 seconds for 0:00:18.
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| |-
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| |Purify Soul
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| |1
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| |5
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| |This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
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| |-
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| |Unbound Boon
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| |3
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| | -
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| |This passive ability grants your healing spells a 2% chance to score an exceptional heal.
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| An exceptional heal doubles the healing value of the spell.
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| |-
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| |Turn Undead
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| |1
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| |3
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| |Turn Undead I, when activated, infuses your undead target with holy energy which deals 200 damage every 6 seconds for 0:00:24 and has a 10% chance to trigger Infusion of Holy Light I which critically deals 1000 damage.
| |
| |}
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|
| |
| === Druid Class AAs ===
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| {| class="wikitable sortable"
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| ! colspan="4" |Druid Class AAs
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| |-
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| !Name
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| !Ranks
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| !Cost
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| !Description
| |
| |-
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| |Enhanced Root
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| |1
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| |5
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| |This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50%.
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| |-
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| |Quick Evacuation
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| |3
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| |3
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| |This passive ability reduces the cast time of your evacuation and succor spells and abilities by 10%.
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| |-
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| |Unbound Nature
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| |3
| |
| | -
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| |This passive ability increases the chance that you will land a critical hit with a spell by 2 / 3 / ? %
| |
| |}
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|
| |
| === Enchanter Class AAs ===
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| Enchanter does not have any Class AAs at this time!
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| {| class="wikitable sortable"
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| ! colspan="4" |Enchanter Class AAs
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| |-
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| !Name
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| !Ranks
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| !Cost
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| !Description
| |
| |-
| |
| | Unbound Clarity
| |
| | 3
| |
| | -
| |
| |This passive increases your mana regeneration by 2 points. Requirements: Level: 12
| |
| |}
| |
|
| |
| === Magician Class AAs ===
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| {| class="wikitable sortable"
| |
| ! colspan="4" |Magician Class AAs
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| |-
| |
| !Name
| |
| !Ranks
| |
| !Cost
| |
| !Description
| |
| |-
| |
| |Companion's Fury
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| |1
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| |6
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| |Frenzied Burnout I, when activated, increases your pet's combat prowess for 0:01:06.
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| Frenzied Burnout I increases your pet's armor class by 75 points, overhaste by 15%, strength by 20 points, attack power by 200 points, chance to perform a flurry of attacks on a successful double attack by 5%, and accuracy by 10%.
| |
| |-
| |
| |Conjurer's Efficiency
| |
| |5
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| |3
| |
| |This passive ability prevents components used in the summoning of pets from being expended.
| |
| |-
| |
| |Elemental Form
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| |1
| |
| |3
| |
| |Elemental Form I, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
| |
| Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 5 points.
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|
| |
| Increases the casting level of your spells by 1.
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|
| |
| Grants a 10 point damage shield.
| |
| |-
| |
| |Turn Summoned
| |
| |3
| |
| |3
| |
| | Turn Summoned I, when activated, deals 400 damage to your elemental target and has a 5% chance to trigger Infusion of Elemental Light I which critically deals 32000 damage.
| |
| |-
| |
| |Unbound Companion
| |
| |3
| |
| | -
| |
| |This passive ability increases the chance that your pet will land a critical hit by 2 / 4 / 6 %
| |
| |}
| |
|
| |
| === Monk Class AAs ===
| |
| {| class="wikitable sortable"
| |
| ! colspan="4" |Monk Class AAs
| |
| |-
| |
| !Name
| |
| !Ranks
| |
| !Cost
| |
| !Description
| |
| |-
| |
| |Dragon Force
| |
| |1
| |
| |5
| |
| |This ability, when activated, pushes your target backwards and deals 10 damage.
| |
| |-
| |
| |Improved Mend
| |
| |3
| |
| |3
| |
| |This passive ability gives you a 10% chance to perform a superior mend, doubling the healing of your mend skill.
| |
| |-
| |
| |Purify Body
| |
| |1
| |
| |9
| |
| |Purification I, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
| |
| |-
| |
| |Rapid Feign
| |
| |3
| |
| |3
| |
| |This passive ability reduces the reuse time of your Feign Death skill by 1 second.
| |
| |}
| |
|
| |
| === Necromancer Class AAs ===
| |
| {| class="wikitable sortable"
| |
| ! colspan="4" |Necromancer Class AAs
| |
| |-
| |
| !Name
| |
| !Ranks
| |
| !Cost
| |
| !Description
| |
| |-
| |
| |Dead Mesmerization
| |
| |1
| |
| |3
| |
| |Dead Mesmerization I, when activated, mesmerizes up to 12 level 59 or lower undead creatures within a 35 foot radius of your target for 0:00:36.
| |
| |-
| |
| |Fear Storm
| |
| |1
| |
| |5
| |
| |Fear Storm I, when activated, strikes fear into the hearts of up to 4 level 52 or lower creatures within a 35 foot radius around your target, causing them to run away for 0:00:36.
| |
| |-
| |
| |Flesh to Bone
| |
| |1
| |
| |3
| |
| |This ability, when activated, converts a meat or body part item you are holding into bone chips.
| |
| |-
| |
| |Life Burn
| |
| |1
| |
| |9
| |
| |Life Burn I, when activated, consumes 75% of your current health and deals 100% of that health as direct damage then deals 250 damage every 6 seconds for 0:00:36 and blesses you with Lifeburn Recourse I which heals 250 health every 6 seconds for 0:00:36.
| |
| |-
| |
| |Unbound Affliction
| |
| |3
| |
| | -
| |
| |This passive ability increases the chance your damage over time spells will deal critical damage at each 6 second interval they are active by 2 / 4 / 6%.
| |
| |}
| |
|
| |
| === Paladin Class AAs ===
| |
| {| class="wikitable sortable"
| |
| ! colspan="4" |Paladin Class AAs
| |
| |-
| |
| !Name
| |
| !Ranks
| |
| !Cost
| |
| !Description
| |
| |-
| |
| |Act of Valor
| |
| |1
| |
| |3
| |
| |This ability, when activated, allows you to sacrifice yourself in order to transfer all of your remaining health to your target.
| |
| |-
| |
| |Divine Stun
| |
| |1
| |
| |9
| |
| |Divine Stun I, when activated, instantly pushes your target backwards and attempts to stun a level 70 or lower target for 2 seconds.
| |
| |-
| |
| |Holy Steed
| |
| |1
| |
| |5
| |
| |This ability, when activated, summons the bridle of a very fast Holy Steed. Requiers Level 20.
| |
| |-
| |
| |Lay on Hands
| |
| |12
| |
| | -
| |
| |This ability, when activated, instantly heals a friendly target or an unfriendly target's target for 6251 health. (scales up as you level)
| |
| |-
| |
| |Slay Undead
| |
| |3
| |
| |3
| |
| | This passive ability grants your melee attacks a 2.25% chance to deal 445% damage against undead and vampiric targets.
| |
| |-
| |
| |Valiant Steed
| |
| |1
| |
| |9
| |
| |This ability, when activated, summons the bridle of a very fast Valiant Unicorn. Requires Level 50.
| |
| |}
| |
|
| |
| === Ranger Class AAs ===
| |
| {| class="wikitable sortable"
| |
| ! colspan="4" |Ranger Class AAs
| |
| |-
| |
| !Name
| |
| !Ranks
| |
| !Cost
| |
| !Description
| |
| |-
| |
| |Hunter's Attack Power
| |
| |26
| |
| | -
| |
| |This passive ability increases your attack power by 4 points per rank.
| |
| |-
| |
| |Unbounded Strikethrough
| |
| |3
| |
| | -
| |
| |This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte, by 10 / 20 / 30%.
| |
| |-
| |
| |Weapon Mastery of the Scout
| |
| |3
| |
| |3
| |
| |Increases the base damage of your archery attacks by 30 / 60 / 90%.
| |
| |}
| |
|
| |
| === Rogue Class AAs ===
| |
| {| class="wikitable sortable"
| |
| ! colspan="4" |Rogue Class AAs
| |
| |-
| |
| !Name
| |
| !Ranks
| |
| !Cost
| |
| !Description
| |
| |-
| |
| |Chaotic Stab
| |
| |1
| |
| | -
| |
| |This passive ability allows your backstab attacks to deal minimal backstab damage if you are not behind your target.
| |
| |-
| |
| |Escape
| |
| |1
| |
| | -
| |
| |This ability, when activated, allows you to escape combat from NPCs that are 20 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Invisibility which grants permanent invisibility.
| |
| This ability consumes 2% of your endurance to activate.
| |
| |-
| |
| |Shroud of Stealth
| |
| |1
| |
| |5
| |
| |This passive ability provides you a previously unheard of level of stealth that increases the invisibility offered by your Hide skill to tier 2, shadowing you from creatures that normally see through standard invisibility. Requirements: Level: 35.
| |
| |-
| |
| |Purge Poison
| |
| |1
| |
| |5
| |
| |This ability, when activated, cures you of 1200 poison counters.
| |
| |}
| |
|
| |
| === Shadow Knight Class AAs ===
| |
| {| class="wikitable sortable"
| |
| ! colspan="4" |Shadow Knight Class AAs
| |
| |-
| |
| !Name
| |
| !Ranks
| |
| !Cost
| |
| !Description
| |
| |-
| |
| |Abyssal Steed
| |
| |1
| |
| |9
| |
| |This ability, when activated, summons the bridle of a very fast Abyssal Nightmare. Requires level 50.
| |
| |-
| |
| |Harm Touch
| |
| |12
| |
| | -
| |
| |Harm Touch II, when activated, grips a non-player target with agony, instantly dealing up to 751 damage based on your current level. (upgrades as you level up)
| |
| |-
| |
| |Leech Touch
| |
| |1
| |
| |6
| |
| |Leech Touch I, when activated, instantly drains 900 health from your target.
| |
| |-
| |
| |Soul Abrasion
| |
| |3
| |
| |3/?/?
| |
| |This passive ability increases the base damage of lifetaps triggered by Vampiric Embrace and Scream of Death by 50/100/200%.
| |
| |-
| |
| |Unholy Steed
| |
| |1
| |
| |5
| |
| |This ability, when activated, summons the bridle of a very fast Unholy Steed. Level 20.
| |
| |}
| |
|
| |
| === Shaman Class AAs ===
| |
| {| class="wikitable sortable"
| |
| ! colspan="4" |Shaman Class AAs
| |
| |-
| |
| !Name
| |
| !Ranks
| |
| !Cost
| |
| !Description
| |
| |-
| |
| |Cannibalization
| |
| |1
| |
| |5
| |
| |Cannibalization I, when activated, consumes 1924 health to restore 1066 mana.
| |
| |-
| |
| |Unbound Cascade
| |
| |3
| |
| | -
| |
| |This passive ability increases the damage dealt by your critical damage over time spells by 10 / 20 / 30%
| |
| |}
| |
|
| |
| === Warrior Class AAs ===
| |
| {| class="wikitable sortable"
| |
| ! colspan="4" |Warrior Class AAs
| |
| |-
| |
| !Name
| |
| !Ranks
| |
| !Cost
| |
| !Description
| |
| |-
| |
| |Area Taunt
| |
| |1
| |
| |5
| |
| |Area Taunt I, when activated, taunts all creatures within a 40 foot radius, placing you 100 points of hate higher than your opponents' previously most hated target.
| |
| |-
| |
| |Heroic Leap
| |
| |1
| |
| | -
| |
| |Heroic Leap I, when activated, causes you to leap approximately 10 feet in front of your target, attracting the attention of up to 8 opponents within a 40 foot radius of your target, increasing their hatred for you by 1250 points.
| |
| |-
| |
| |Unbound Wrath
| |
| |3
| |
| | -
| |
| |This passive ability increases your melee critical hit damage by 10 / 20 / 30%.
| |
| |-
| |
| |Warrior's Endurance
| |
| |1
| |
| |6
| |
| |This passive ability increases your hit point regeneration by 1% per 6 seconds. Requirements: Level: 30
| |
| |-
| |
| |War Cry
| |
| |3
| |
| |3
| |
| |War Cry I, when activated, grants all group members within a 100 foot radius immunity to fear spells for 10 seconds.
| |
| |}
| |
|
| |
| === Wizard Class AAs ===
| |
| {| class="wikitable sortable"
| |
| ! colspan="4" |Wizard Class AAs
| |
| |-
| |
| !Name
| |
| !Ranks
| |
| !Cost
| |
| !Description
| |
| |-
| |
| |Mana Burn
| |
| |1
| |
| |5
| |
| |Mana Burn I, when activated, consumes up to 3000 mana to deal 4x of the consumed mana as direct damage and prevents additional Mana Burn spells from landing on that target for 0:01:00.
| |
| |-
| |
| |Quick Evacuation
| |
| |3
| |
| |3
| |
| |This passive ability reduces the cast time of your evacuation and succor spells and abilities by 10 / ? / ? %.
| |
| |-
| |
| |Strong Root
| |
| |1
| |
| |5
| |
| |This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
| |
| |-
| |
| |Improved Familiar
| |
| |1
| |
| |6
| |
| |Improved Familiar I, which when activated, triggers Summon ImproveD Familiar I, the physical manifestation of your familiar, increases the damage dealt by your critical direct damage spells by 3%, the casting levels of your spells by 9, your cold, disease, fire, cold magic, and poison resistances by 25 points, your mana regeneration by 6 points, your maximum mana by 200 points, and allows you to see invisible creatures. Requirements: Level 45.
| |
| |-
| |
| |Unbound Destruction
| |
| |3
| |
| | -
| |
| |Increases your chance to land critical strikes with direct damage spells by 2 / 4 / 6%. Level 12
| |
| |}
| |
|
| |
| == Special AAs ==
| |
| This is a fairly small class of AAs, requiring special achievements to unlock.
| |
| {| class="wikitable sortable"
| |
| ! colspan="4" |Special AAs
| |
| |-
| |
| !Name
| |
| !Ranks
| |
| !Cost
| |
| !Description
| |
| |-
| |
| |Banestrike
| |
| |4
| |
| | -
| |
| |Improves the base damage of your melee attacks and the power of your damaging and healing abilities by 2 / 4 / ? / ?%.
| |
| Complete slayer achievements to progress this ability.
| |
| |}
| |
|
| |
|
| |
| [[Category:Character]]
| |