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Dark Assassin: Difference between revisions

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Kiriskhon (talk | contribs)
Verified much of the data, noting a remarkable reduction in PH spawn timer.
 
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| zone              = [[Everfrost Peaks]], [[The Feerrott]]
| zone              = [[Everfrost Peaks]], [[The Feerrott]]
| location          = Various
| location          = [[Everfrost Peaks]] - See description




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| attacks_per_round = 2
| attacks_per_round = 2
| attack_speed      = 85%
| attack_speed      = 85%
| damage_per_hit    = 74  - 140
| damage_per_hit    = 74  - 140,  ~ 420 backstab
| special          = See Hide (does not see invis)
| special          = Indifferent, Does not see invis


| description = Seen pathing behind the southern most tower in the tundras of [[Everfrost Peaks]].  Also seen roaming near the path to the west of the bridge in [[The Feerrott]].  Backstabs for 420. Seems to run somewhere between normal run speed and SoW speed. Sadly, this notorious killer has been retired and now cons indifferent to all in both Everfrost and The Feerrott. Still a very tough fight one on one if provoked.
| description = [[Everfrost Peaks]]: Placeholders ([[an ice goblin whelp]] and [[a snow leopard]]) and the Dark Assassin himself follow the same path, spawning then immediately moving roughly west.
 
Placeholder respawn is an amazingly short 72 seconds.
 
Classically the PH will spawn, stop for several minutes in three places, then return in reverse order until stopping at the spawn point and restarting the loop:
* /way -5453, -933 - Spawns just south of the tower, immediately starts moving toward the tower then turns west
* /way -4730, -740 -  Stops for 8 minutes just east of the river
* Heads southwest for about 2.5 minutes
* /way -4035, -1180  -  Stops again for 8 minutes
* Heads north on a meandering path, visiting each set of ruins along the way. If the PH is [[an ice goblin whelp]] they're likely to be dead about 9 minutes later at the hands of one barbarian or another. Further behavior is unverified.
* /way -2978, -675 - Unverified final stop and turnaround point
 
After starting a new personal instance it takes a bit more than 3 minutes to reach the first stopping point at base level 50 velocity (39 with max athletics). The PH can be easily reached before they leave, and if they depart they'll be another ten minutes moving to and waiting at the second stop. Recommend camping at the first stop as you'll have plenty of time to look up from /gems and notice their arrival.
 
Unverified:


'''Feerrott spawn location:''' {{Loc|The Feerrott|1035, 2065|1035, 2065 (a lizard man warrior PH)}}
'''Feerrott spawn location:''' {{Loc|The Feerrott|1035, 2065|1035, 2065 (a lizard man warrior PH)}}
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| known_loot =  
| known_loot =  


<ul><li>  {{:Bloody Mantle}}                      <span class='drare'>(Common)</span> {{p1999}}
<ul><li>  {{:Bloody Mantle}}                      <span class='drare'>(Common)</span>
</li><li> {{:Bloody Dirk}}                        <span class='drare'>(Common)</span> {{p1999}}
</li><li> {{:Bloody Dirk}}                        <span class='drare'>(Common)</span>
</li><li> {{:Fading Shadow Dagger}}                <span class='drare'>(Rare)</span> {{p1999}}
</li><li> {{:Combine Dagger}}                         <span class='drare'>(Common)</span>
</li><li> {{:Fading Shadow Dagger}}                <span class='drare'>(Rare)</span>
</li></ul>
</li></ul>



Latest revision as of 02:20, 15 August 2026



Stat Block

Race: Human
Class: Rogue
Level: 50
Spawn
Zone: Everfrost Peaks, The Feerrott
Location: Everfrost Peaks - See description


Stats
AC: 344
HP: ~14500 (6)
Damage per hit: 74 - 140, ~ 420 backstab
Attacks per round: 2 (85%)
Special: Indifferent, Does not see invis

Known Loot

  • Bloody Mantle
    Bloody Mantle
    MAGIC ITEM LORE ITEM NO DROP

    Slot: SHOULDERS
    AC: -3
    STR: +5 DEX: +5 CHA: -3
    WT: 0.0 Size: SMALL
    Class: ALL
    Race: ALL

    (Common)
  • Bloody Dirk
    Bloody Dirk
    MAGIC ITEM LORE ITEM

    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 22
    DMG: 6
    STR: +3 DEX: +3
    Effect: Disease Cloud (Combat, Casting Time: Instant) at Level 15
    WT: 1.0 Size: SMALL
    Class: ROG
    Race: ALL
    DMG Bonus: 11 @ lvl 50

    (Common)
  • Combine Dagger
    Combine Dagger
    MAGIC ITEM

    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 19
    DMG: 3
    BACKSTAB: 3
    WT: 2.4 Size: SMALL
    Class: ALL except CLR PAL DRU MNK SHM
    Race: ALL
    DMG Bonus: 9 @ lvl 50

    (Common)
  • Fading Shadow Dagger
    Fading Shadow Dagger
    Slot: PRIMARY SECONDARY

    Skill: Piercing Atk Delay: 18
    DMG: 4
    BACKSTAB: 4
    HP: +2
    WT: 2.4 Size: SMALL
    Class: ALL except CLR PAL DRU MNK SHM
    Race: ALL
    DMG Bonus: 9 @ lvl 50

    (Rare)
Dark Assassin


Description

Everfrost Peaks: Placeholders (an ice goblin whelp and a snow leopard) and the Dark Assassin himself follow the same path, spawning then immediately moving roughly west.

Placeholder respawn is an amazingly short 72 seconds.

Classically the PH will spawn, stop for several minutes in three places, then return in reverse order until stopping at the spawn point and restarting the loop:

  • /way -5453, -933 - Spawns just south of the tower, immediately starts moving toward the tower then turns west
  • /way -4730, -740 - Stops for 8 minutes just east of the river
  • Heads southwest for about 2.5 minutes
  • /way -4035, -1180 - Stops again for 8 minutes
  • Heads north on a meandering path, visiting each set of ruins along the way. If the PH is an ice goblin whelp they're likely to be dead about 9 minutes later at the hands of one barbarian or another. Further behavior is unverified.
  • /way -2978, -675 - Unverified final stop and turnaround point

After starting a new personal instance it takes a bit more than 3 minutes to reach the first stopping point at base level 50 velocity (39 with max athletics). The PH can be easily reached before they leave, and if they depart they'll be another ten minutes moving to and waiting at the second stop. Recommend camping at the first stop as you'll have plenty of time to look up from /gems and notice their arrival.

Unverified:

Feerrott spawn location: 1035, 2065 (a lizard man warrior PH)


Factions

  • None

Opposing Factions

  • None