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EQL target_type audit fix: Single -> Single Friendly (or Self) (in-game verified)
 
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<noinclude>{{Classic Era}}</noinclude>{{Spellpagesmart|
{{Classic Era}}
{{Spellpage|


| spellname = Invisibility
| spellname = Invisibility
| spellicon = B
| spellicon = 18
| description = ''Cloaks your target in a mystic veil, making them invisible to many creatures.''
| description = Cloaks your target in a mystic veil, making them invisible to many creatures.
 
<br>
 
* Must be grouped with your target.<br>
* This spell is comparable to the Druid's [[Superior Camouflage]] or the Necromancer's self-only [[Gather Shadows]].
* Players may see invisible players and NPCs with [[See Invisible]] and similar spells.
* All forms of invisibility are incompatible with pet ownership, summoned pets will be dismissed and charmed pets will break their charm spell.
* Certain actions will immediately break invis, such as turning on auto-attack, casting a spell, using certain combat skills, being damaged by an attack or direct-damage spell, opening (but not receiving) a trade window, looting corpses or getting the invis buff dispelled. This list might not be exhaustive.
* All un-improved invisibility spells can randomly break early, sometimes mere seconds after casting. As such, invisibility should be treated as a method for mitigating risk of aggro, not eliminating it completely.
* Many creatures may innately see invis. All undead can be expected to see invis, animals often tend not to see invis, humanoids and other monsters are a mixed bag. It is possible for NPCs to receive a buff which allows them to see invis from other NPCs, but caster NPCs don't typically have those spells memorized. Charmed pets which were given buffs which enable them to see invis will retain such buffs until they expire.
* To confirm if a non-indifferent NPC can see invis, cast invis on yourself and /consider it. If the faction message changes to indifferent, then it will not see you. If the faction message is anything else, it can still see you. If an NPC was indifferent to you to begin with, this method will not be informative.


| Table = {{{Table|0}}}
| Table = {{{Table|0}}}
Line 20: Line 10:
| classes =  
| classes =  


* [[Shaman]] - Level 29
* [[Enchanter]] - Level 4
* [[Magician]] - Level 8
* [[Wizard]] - Level 16
* [[Wizard]] - Level 16
* [[Magician]] - Level 8
* [[Shaman]] - Level 27
* [[Enchanter]] - Level 4
* [[Beastlord]] - Level 43


| items_with_effect =  
| items_with_effect =  
Line 37: Line 28:
| slots =  
| slots =  


{{SpellSlotRowSmart | 1 | Invisibility(1) | simple = {{#ifeq:{{{Table|0}}}|0|0|1}} }}
{{SpellSlotRowSmart | 1 | Invisibility | simple = {{#ifeq:{{{Table|0}}}|0|0|1}} }}


| skill = [[Skill Divination | Divination]]
| skill = [[Skill Divination | Divination]]
Line 44: Line 35:
| range = 100
| range = 100
| casting_time = 5.00
| casting_time = 5.00
| fizzle_time = 2.25
| fizzle_time = 1.50
| recast_time = 2.25
| recast_time = 1.50
| duration = 12 minutes @L4 to 20 minutes @L7
| duration = 20 minutes
| target_type = Single
| target_type = Single Friendly (or Self)
| spell_type = Beneficial
| spell_type = Invisibility
| resist = Unresistable
| resist = Unresistable


| other =  
| other =  
* Must be grouped with your target.
* Casting Invisibility on yourself will break your charm if you're an Enchanter with a charmed pet.
* Certain actions will immediately break invis, such as turning on auto-attack, casting a spell, using certain combat skills, being damaged by an attack or direct-damage spell, opening (but not receiving) a trade window, looting corpses or getting the invis buff dispelled. This list might not be exhaustive.
* All un-improved invisibility spells can randomly break early, sometimes mere seconds after casting. As such, invisibility should be treated as a method for mitigating risk of aggro, not eliminating it completely.
* Many creatures may innately see invis. All undead can be expected to see invis, animals often tend not to see invis, humanoids and other monsters are a mixed bag.
* To confirm if a non-indifferent NPC can see invis, cast invis on yourself and /consider it. If the faction message changes to indifferent, then it will not see you. If the faction message is anything else, it can still see you. If an NPC was indifferent to you to begin with, this method will not be informative.


| msg_cast_on_you = You vanish.
| msg_cast_on_you = You vanish.
| msg_cast_on_other = Someone fades away.
| msg_cast_on_other = Someone fades away.
| msg_wears_off = You appear.
| msg_wears_off = You appear.


| where_to_obtain =  
| where_to_obtain =  


{{SpellWhereTable|
<ul><li>[[Beastlord#Spell Vendors|Beastlord Spell Vendors]]</li>
{{SpellWhereRowB | [[Ak'Anon]] | [[Clockwork Merchant (LG-2)]] | Library | (1074,-1004) }}
<li>[[Enchanter#Spell Vendors|Enchanter Spell Vendors]]</li>
{{SpellWhereRow  | [[Ak'Anon]] | [[Clockwork Merchant (NG-6)]] | Necromancer Guild | (2085,-370) }}
<li>[[Magician#Spell Vendors|Magician Spell Vendors]]</li>
{{SpellWhereRowB | [[Cabilis|East Cabilis]] | [[Vessel Kirtokk]] | Temple of Terror (First Floor) | (1039,-213) }}
<li>[[Shaman#Spell Vendors|Shaman Spell Vendors]]</li>
{{SpellWhereRow  | [[Erudin|Erudin Palace]] | [[Telor Beteria]] | Magician Guild (Outside) | (703,806) }}
<li>[[Wizard#Spell Vendors|Wizard Spell Vendors]]</li>
{{SpellWhereRowB | [[Neriak|Neriak - Commons]] | [[Tkaz H'Rugla]] | Caster Guild (F1) | (160,-968) }}
</ul>
{{SpellWhereRow  | [[Oasis of Marr]] | [[Gadallion]] | Gypsy Camp | (495,0) }}
{{SpellWhereRowB | [[Paineel]] | [[Nedorl Ipabrun]] | Necromancer Guild | (674,805) }}
{{SpellWhereRow  | [[Qeynos|South Qeynos]] | [[Pai Berenis]] | Caster Guild | (309,-608) }}
{{SpellWhereRowB | [[Felwithe|Southern Felwithe]] | [[Srell Tumblebrook]] | Building just inside zone | (450,-810) }}
{{SpellWhereRow  | [[Freeport|West Freeport]] | [[Xinari Anara]] | Caster Guild (F2) | (138,-755) }}
}}
5 gold, 9 copper in Ak Anon with charisma 60
| TableLocations = Vendors
| TableEra = {{{TableEra|Classic}}}
}}
}}

Latest revision as of 16:02, 21 July 2026


Overview

Cloaks your target in a mystic veil, making them invisible to many creatures.

Classes

Spell Effects

1 : Invisibility

Details

Mana 30 Skill Divination
Casting Time 5.00 Recast Time 1.50
Fizzle Time 1.50 Resist Unresistable
Range 100 Target Type Single Friendly (or Self)
Spell Type Invisibility Duration 20 minutes
  • Must be grouped with your target.
  • Casting Invisibility on yourself will break your charm if you're an Enchanter with a charmed pet.
  • Certain actions will immediately break invis, such as turning on auto-attack, casting a spell, using certain combat skills, being damaged by an attack or direct-damage spell, opening (but not receiving) a trade window, looting corpses or getting the invis buff dispelled. This list might not be exhaustive.
  • All un-improved invisibility spells can randomly break early, sometimes mere seconds after casting. As such, invisibility should be treated as a method for mitigating risk of aggro, not eliminating it completely.
  • Many creatures may innately see invis. All undead can be expected to see invis, animals often tend not to see invis, humanoids and other monsters are a mixed bag.
  • To confirm if a non-indifferent NPC can see invis, cast invis on yourself and /consider it. If the faction message changes to indifferent, then it will not see you. If the faction message is anything else, it can still see you. If an NPC was indifferent to you to begin with, this method will not be informative.

Messages

Cast on You You vanish.
Cast on Other Someone fades away.
Wears Off You appear.

Items with Spell Effect

  • Cloudy Potion
    Cloudy Potion
    MAGIC ITEM

    EXPENDABLE Charges: 1
    Effect: Invisibility (Any Slot, Casting Time: Instant) at Level 1
    WT: 0.8 Size: SMALL
    Class: ALL
    Race: ALL

  • Beguiler's Slippers
    Beguiler's Slippers
    MAGIC ITEM NO DROP

    Slot: FEET
    AC: 5
    CHA: +4 MANA: +35
    SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
    Effect: Invisibility (Must Equip, Casting Time: 8.0)
    WT: 0.5 Size: SMALL
    Class: ENC
    Race: ALL

  • Resplendent Slippers
    Resplendent Slippers
    MAGIC ITEM NO DROP

    Slot: FEET
    AC: 5
    CHA: +4 MANA: +35
    SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
    Effect: Invisibility (Any Slot/Can Equip, Casting Time: 9.0)
    WT: 0.5 Size: SMALL
    Class: ENC
    Race: ALL

  • Illusionist's Slippers
    Illusionist's Slippers
    MAGIC ITEM NO DROP

    Slot: FEET
    AC: 5
    STA: +7 CHA: +5 HP: +30 MANA: +35
    SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
    Effect: Invisibility (Must Equip, Casting Time: 8.0) at Level 50
    WT: 0.5 Size: SMALL
    Class: ENC
    Race: ALL

  • Dazzling Slippers
    Dazzling Slippers
    MAGIC ITEM NO DROP

    Slot: FEET
    AC: 7
    CHA: +4 INT: +5 MANA: +35
    SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +2 SV POISON: +3
    Effect: Invisibility (Must Equip, Casting Time: 8.0) at Level 50
    WT: 0.5 Size: SMALL
    Class: ENC
    Race: ALL

  • Cobalt Greaves
    Cobalt Greaves
    MAGIC ITEM LORE ITEM

    Slot: LEGS
    AC: 35
    STR: +8 DEX: +8 STA: +8
    Effect: Invisibility (Must Equip, Casting Time: 8.0) at Level 45
    WT: 7.5 Size: LARGE
    Class: WAR
    Race: ALL