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Cleaned up the grammar, added commas where needed, and added a note warning that there is no auto combine function on this tradeskill.
 
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== Basics ==
== Basics ==


Fletching can be used to make bows and arrows.  Combines are made in a [[Fletching Kit]]. Everything you will ever need for fletching can be bought from a merchant. While the number of fletching components is relatively small they can be combined together is a multitude of ways, with 216 arrow combinations and 63 bow combinations.  Most of these different combinations can result in identical stats, below only the least expensive options are shown.
Fletching can be used to make bows and arrows.  Combines are made in a [[Fletching Kit]].  
NOTE: (The Fletching Kit doesn't have an "Auto All" feature, unlike the other trade-skill containers used for combines. Oversight? Big carpal tunnel syndrome keeping the money flowing?, continued Ranger hate? You decide.


The main reason to do fletching is that making your own basic arrows is both cheaper and better than buying the merchant versions. Additionally you can up the skill level and price a bit to customize your arrows for range, damage, or both.
Almost everything you will ever need for fletching can be bought from a merchant.  While the number of fletching components is relatively small, they can be combined in a multitude of ways, with 216 arrow combinations and 63 bow combinations.  Most of these combinations can result in identical stats, and therefore only the least expensive options are shown on this page.
 
The main reason to do fletching is that making your own basic arrows is both cheaper and better than buying the merchant versions. Additionally, you can upgrade arrows by merging, although you should plan on making as many as 512 arrows to max out a given arrow to +10.


The maximum range of a shot is calculated by adding the bow's range and the arrow's range.
The maximum range of a shot is calculated by adding the bow's range and the arrow's range.
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All arrows must be crafted with one of each of the four components; those being <b>heads</b>, <b>shafts</b>, <b>fletch</b>, and <b>nock</b>.  <br>
All arrows must be crafted with one of each of the four components; those being <b>heads</b>, <b>shafts</b>, <b>fletch</b>, and <b>nock</b>.  <br>
When determining final arrow statistics add each component's affects on <b>damage</b> and <b>range</b>. Note: range can never go below 5.  <br>
When determining final arrow statistics add each component's affects on <b>damage</b> and <b>range</b>. Note: range can never go below 5.  <br>
The trivial is simply the highest trivial value of the four components.  <br>
The trivial is simply the highest trivial value of the four components.
You create <b>5</b> arrows per combine except with [[Silver Tipped Arrowheads]] which create <b>10</b>, and count as <b>magic</b>.


<table class="eoTable2 sortable" style="white-space: nowrap;">
<table class="eoTable2 sortable" style="white-space: nowrap;">
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'''Making your first bow'''
'''Making your first bow'''


String is required for all bows. Choices include [[Hemp Twine | Hemp]], [[Linen String | Linen]], and [[Silk String | Silk]]. Hemp is the simplest to work with, and yields highest damage but longest delay. Linen and Silk are progressively more complex to work with, and provide progressively lower damage and delay.
String is required for all bows. Choices include[[Hemp Twine | Hemp]],[[Linen String | Linen]], and[[Silk String | Silk]]. Hemp is the simplest to work with, and yields highest damage but longest delay. Linen and Silk are progressively more complex to work with, and provide progressively lower damage and delay.


Additionally you can use a tool ([[Whittling Blade]] or [[Planing Tool]]) and/or 1-2 [[Standard Bow Cam]] but you are limited in what you can used based on what the bow staff will allow them. The simpler tool choice is the [[Whittling Blade| Blade]], which yields a Carved bow. The more advanced tool is the [[Planing Tool |Plane]], which yields a Shaped bow. The use of 1 cam yields a 1-cam bow and two cams yields a compound bow.
Additionally you can use a tool ([[Whittling Blade]] or [[Planing Tool]]) and/or 1-2 [[Standard Bow Cam]] but you are limited in what you can used based on what the bow staff will allow them. The simpler tool choice is the [[Whittling Blade| Blade]], which yields a Carved bow. The more advanced tool is the [[Planing Tool |Plane]], which yields a Shaped bow. The use of 1 cam yields a 1-cam bow and two cams yields a compound bow.
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   </tr>
   </tr>
</table>
</table>
*To make magical arrows they need to be made with [[Silver Tipped Arrowheads]] (what used to be called bladed tip).  This means it will hit magic-only creatures such as ghouls and willowisps.  <br>In addition arrows made with [[Silver Tipped Arrowheads|Silver Tips]] will yield '''ten''' arrows, rather than the usual five.


=== Purchased and Summoned Arrows ===
=== Purchased and Summoned Arrows ===


As a comparison, these arrows are available for purchase from a number of vendors or summoned and no rent from a magician or clicky.
As a comparison, these are your alternatives for arrows, be they vendored or summoned.


<table class="eoTable3 sortable" style="white-space: nowrap;">
<table class="eoTable3 sortable" style="white-space: nowrap;">
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   </tr>
   </tr>
   <tr>
   <tr>
     <th rowspan="17">Antonica</th>
     <th rowspan="15">Antonica</th>
     <td>[[East Commonlands]]</td>
     <td>[[East Commonlands]]</td>
     <td>[[Joryd Longarms]]</td>
     <td>[[Joryd Longarms]]</td>
Line 2,224: Line 2,224:
     <td>Yes</td>
     <td>Yes</td>
     <td>in The Bleek Fletcher (-135, -1062)</td>
     <td>in The Bleek Fletcher (-135, -1062)</td>
  </tr>
  <tr>
    <td rowspan="2">[[Rivervale]]</td>
    <td>[[Joana Jinklebelly]]</td>
    <td>Yes</td>
    <td>No</td>
    <td>No</td>
    <td><b>Removed 10.23.24 patch</b> in one of the underground halfling holes (-233, -82)</td>
  </tr>
  <tr>
    <td>[[Gerb Jinklebelly]]</td>
    <td>No</td>
    <td>Yes</td>
    <td>Yes</td>
    <td><b>Removed 10.23.24 patch</b> in one of the underground halfling holes (-225, -77)</td>
   </tr>
   </tr>
   <tr>
   <tr>
Line 2,396: Line 2,381:
     <td>Yes</td>
     <td>Yes</td>
     <td>middle windmill (79, -661)</td>
     <td>middle windmill (79, -661)</td>
   </tr>
   </tr></table>
 
== Leveling Fletching Skill ==
'''Dexterity, Intelligence, or Wisdom: whichever is higher governs your chance to gain skill increases.'''
 
The trivial of any arrow is determined by the highest trivial out of all 4 components.  <big>'''The absolute cheapest'''</big> way to level fletching is to use just the single component which will yield an arrow with a high enough trivial to raise your fletching, and the '''cheapest''' things available for the other 3 components. However, this will usually lead to an arrow with terrible stats.  If you have extra coin and plan to use the arrows upgrade first to [[Several Parabolic Cut Fletchings|Parabolic  Fletching +50 Range]] then [[Small Groove Nocks|Small Nocks +50 Range]] then [[Bundled Bone Arrow Shafts|Bone Shafts +1 Dmg]].
 
('''Note:''' Gnome Necro with 228 INT, 56 CHA went from 1-162 skill in about 265pp total and 163-182 skill in about another 350pp.  So grab 600pp at that INT and CHA to get the job done easily and have some money left over.  This will be the fast track so you can buy stacks and move quickly.)


<table class="eoTable3 sortable"  style="white-space: nowrap;">
   <tr>
   <tr>
     <th rowspan="5">Kunark</th>
     <th colspan="9">The Cheapest Way to Fletch</th>
    <td>[[The Overthere]]</td>
    <td>[[Tin Merchant X]]</td>
    <td>Yes</td>
    <td>No</td>
    <td>Yes</td>
    <td>At the outpost (2697, 2620)</td>
   </tr>
   </tr>
   <tr>
   <tr>
    <td>[[Cabilis|East Cabilis]]</td>
     <th>Description</th>
    <td>[[Klok Gogon]]</td>
     <th>Trivial</th>
    <td>No</td>
     <th>Dmg/Rng</th>
    <td>Yes</td>
     <th>Combine Cost (CP)</th>
    <td>Yes</td>
     <th>Point</th>
    <td>(143, -204)</td>
  </tr>
  <tr>
    <td>[[Cabilis|West Cabilis]]</td>
    <td>[[Zotalz]]</td>
    <td>Yes</td>
    <td>No</td>
    <td>Yes</td>
    <td>(344, 526)</td>
  </tr>
  <tr>
    <td rowspan="2">[[Firiona Vie]]</td>
    <td>[[Fleceal Summer]]</td>
    <td>Yes</td>
    <td>No</td>
    <td>Yes</td>
    <td>inside the Ranger guild at (-3426, 3327)</td>
  </tr>
  <tr>
    <td>[[Jessica Winter]]</td>
    <td>No</td>
    <td>Yes</td>
    <td>Yes</td>
    <td>inside the Ranger guild at (-3426, 3310)</td>
  </tr>
 
 
  <tr>
    <th rowspan="4">Velious</th>
    <td rowspan="2">[[Thurgadin]]</td>
    <td>[[Argash]]</td>
    <td>No</td>
    <td>Yes</td>
    <td>Yes</td>
    <td>Argash's House of Carpentry #9 (-203, -298)</td>
  </tr>
  <tr>
    <td>[[Tavir]]</td>
    <td>Yes</td>
    <td>No</td>
    <td>Yes</td>
    <td>Argash's House of Carpentry #9 (-187, -298)</td>
  </tr>
  <tr>
    <td rowspan="2">[[Iceclad Ocean]]</td>
    <td>[[Sojan the Sleepless]]</td>
    <td>Yes</td>
    <td>No</td>
    <td>Yes</td>
    <td>(4539, 1269)</td>
  </tr>
  <tr>
    <td>[[Adinel Jailbar]]</td>
    <td>No</td>
    <td>Yes</td>
    <td>Yes</td>
    <td>(4540, 1287)</td>
  </tr>
</table>
 
== Leveling Fletching Skill ==
'''Dexterity or Intelligence or Wisdom, whichever is higher governs your chance to gain skill increases.'''
 
The trivial of any arrow is determined by the highest trivial out of all 4 components.  <big>'''The absolute cheapest'''</big> way to level fletching is to use just the single component which will yield an arrow with a high enough trivial to raise your fletching, and the '''cheapest''' things available for the other 3 components. However, this will usually lead to an arrow with terrible stats.  If you have extra coin and plan to use the arrows upgrade first to [[Several Parabolic Cut Fletchings|Parabolic  Fletching +50 Range]] then [[Small Groove Nocks|Small Nocks +50 Range]] then [[Bundled Bone Arrow Shafts|Bone Shafts +1 Dmg]].
 
('''Note:''' Gnome Necro with 228 INT, 56 CHA went from 1-162 skill in about 265pp total and 163-182 skill in about another 350pp.  So grab 600pp at that INT and CHA to get the job done easily and have some money left over.  This will be the fast track so you can buy stacks and move quickly.)
 
<table class="eoTable3 sortable"  style="white-space: nowrap;">
  <tr>
    <th colspan="9">The Cheapest Way to Fletch</th>
  </tr>
  <tr>
     <th>Description</th>
     <th>Trivial</th>
     <th>Dmg/Rng</th>
     <th>Combine Cost (CP)</th>
     <th>Point</th>
     <th>Shaft</th>
     <th>Shaft</th>
     <th>Fletch</th>
     <th>Fletch</th>
Line 2,631: Line 2,541:
== Fletching Guides ==
== Fletching Guides ==


''' Tips on Becoming a Master Fletcher by Siobhan '''
'''Tips on Becoming a Master Fletcher by Siobhan, with edits and addendum for Everquest Live by Jokon'''


The nice thing about fletching is that you’re basically making two objects,  bows and arrows, over and over again. That makes it very easy to figure out the relative difficulty of making a particular item. Basically, the higher the quality of your supplies, i.e. the more expensive they are, the more difficult they are to work with. If you seem to be getting a lot of failures with a particular type of arrow or bow, try downgrading one or more of your components to something cheaper. Please note that there isn’t a direct correspondence between the cost of arrows and bows and their relative difficulty. Rough hickory bows will be trivial to make long before you’re able to manufacture arrows costing several gp apiece.
The nice thing about fletching is that you’re basically making two objects,  bows and arrows, over and over again. That makes it very easy to figure out the relative difficulty of making a particular item. Basically, the higher the quality of your supplies, i.e. the more expensive they are, the more difficult they are to work with. If you seem to be getting a lot of failures with a particular type of arrow or bow, try downgrading one or more of your components to something cheaper. Please note that there isn’t a direct correspondence between the cost of arrows and bows and their relative difficulty. Rough hickory bows will be trivial to make long before you’re able to manufacture arrows costing several gp apiece.


How do you make bows and arrows? The first thing you’re going to need is a fletching kit. Then for bows you’ll need a bow staff, string, and, optionally, whittling knife, planing tool, and/or cams. For arrows you’ll need arrowheads, shafts, feathers, and nocks.
When making bows, the bow staff determines base damage, range, and delay. Your string modifies this. The better quality the string, the less damage the bow does but the shorter the delay. This means that a hickory bow with a linen string will do more damage than a hickory bow with a silk string, but the bow with the silk string will be faster. Whittling knives and planing tools decrease delay even more but reduce damage as well. Cams also reduce delay and damage. Basically, the more stuff you put on the bow the faster it will get. It will also hit for less damage, but typically you always see an overall improvement in your ratio.
 
As for arrows, the better the arrowhead, the more damage the arrow will do. Same for shafts, the better quality the shaft is, the more damage the arrow does. Feathers modify range and damage. Round cut feathers will give your arrow a base range of 50. Parabolic cut feathers will increase the base range to 100. Shield cut feathers will reduce base range to 0 but increase the base damage of the arrow. Nocks modify the base range of the arrow so that the smaller, i.e. better, the nock the greater the range of the arrow.
 
Finally, when practicing to raise your general skill level always work on arrows instead of bows. Arrows are far cheaper to make than bows so your mistakes will be far less costly and you can make more attempts for the same amount of money. You will want to make bows to use in the early levels but for the most part, practice on arrows.
 
--Siobhan, Tunare Server
 
--Jokon, Rivervale Server
 
===Surefall Fletching for Everquest Live by Jokon===
 
One of the easiest ways to become a master fletcher is to A) Worship Karana and B) use Qaelin Hailstorm to craft lots of arrows. Note this guide is specifically for fletching from 203 onwards; prior to that skill level it's far cheaper to use traditional fletching components. Additionally, you're going to have to get blacksmithing up to 188 or so if you want to be truly self-sufficient; this is the minimum skill required for making the [[Steel Arrowheads]] that are required. To quickly summarize:
 
# Worship Karana as your active deity
# Have 203 Fletching and 188 [[Blacksmithing]]
 
If you can fill those requirements, it's time to talk to [[Qaelin Hailstorm]]. You need to get the [[Mark of Karana]] from him which is a necessary component for all meaningful subcombines in Surefall Fletching. The keyword is "I need a mark" - however, as of May 26, 2026 you need to say this while next to Qaelin Hailstorm but without targeting him. With that hurdle cleared, you're ready for the key recipe:
 
* '''Surefall Fletching Kit''' - Crafted (Blacksmithing, Trivial 162, Forge)
** '''1x Small Brick of Steel – Bought''' (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140)
** '''1x Hinge Mold – Bought''' (Betty Brickbaker, Rivervale | Loc: -229, -204)
** '''1x Container Base Mold – Bought''' (Betty Brickbaker, Rivervale | Loc: -229, -204)
** '''1x Container Lid Mold – Bought''' (Betty Brickbaker, Rivervale | Loc: -229, -204)
** '''1x Water Flask – Bought''' (Daleen Leafsway, Rivervale | Loc: -87, -343)
** '''1x Mark of Karana – Quested''' (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140, Hail Him, '''Returns on Combine''')
 
All of your Surefall Fletching combines must be done in the Surefall Fletching kit. Load up on some Small Bricks of Steel hike to a place that sells the molds like Rivervale. Once you have a kit made, head back to the Qeynos area to craft your Steel Working Knife, which is a necessary subcomponent just like the Mark of Karana.


When making bows, the bow staff determines base damage, range, and delay. Your string modifies this. The better quality the string, the less damage the bow does but the shorter the delay. This means that a hickory bow with a linen string will do more damage than a hickory bow with a silk string, but the bow with the silk string will be faster. Whittling knives and planing tools decrease delay even more but reduce damage as well. I’m not sure what effect cams since I’m not yet good enough to make a bow that uses one but I imagine it’s similar to strings, whittling knives, and planing tools.
* '''1x Steel Working Knife – Crafted''' (Blacksmiting, Trivial 42, Karana Diety only, Forge, '''Returns on Combine)'''
** '''1x Water Flask – Bought''' (Grathin Nilm, Ranger Cabin, Surefall Glade | Loc: 117, -86
** '''1x Hilt Mold – Bought''' (Dren Ironforge, North Qeynos | Loc: 21 , 51)
** '''1x Dagger Blade Mold – Bought''' (Dren Ironforge, North Qeynos | Loc: 21 , 51)
** '''1x Mark of Karana – Quested''' (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140, Hail Him, '''Returns on Combine''')
** '''1x Small Brick of Steel – Bought''' (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140)


As for arrows, the better the arrowhead, the more damage the arrow will do. Same for shafts, the better quality the shaft is, the more damage the arrow does. Feathers modify range and damage. Round cut feathers will give your arrow a base range of 50. Parabolic cut feathers will increase the base range to 100. Shield cut feathers will reduce base range to 0 but increase the base damage of the arrow. Nocks modify the base range of the arrow so that the smaller, i.e. better, the nock the greater the range of the arrow.
Now you're ready to actually craft the arrows! Here's the recipes you need:


Finally, when practicing to raise your skill level, always work on arrows instead of bows. This is just common sense. Arrows are far cheaper to make than bows so your mistakes will be far less costly and you can make more attempts for the same amount of money. Try to make bows every so often just to get an idea of how good you are with them but for the most part, practice on arrows. --Siobhan, Tunare Server
* '''1x Small Groove Nocks ''–'' Bought''' (Jarse Kedison, Surefall Glade | Loc: 101, 101)
* '''1x Steel Arrowheads ''–'' Crafted''' (Blacksmithing, Trivial 188, Forge, '''Yields 2''')
** '''1x Water Flask – Bought''' (Grathin Nilm, Ranger Cabin, Surefall Glade | Loc: 117, -86)
** '''1x Mark of Karana – Quested''' (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140, Hail Him, '''Returns on Combine''')
** '''1x Small Brick of Steel – Bought''' (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140)
** '''1x File – Crafted''' (Blacksmithing, Trivial 21, Forge, '''Returns on Combine''')
*** '''1x Water Flask – Bought''' (Grathin Nilm, Ranger Cabin, Surefall Glade | Loc: 117, -86)
*** '''1x File Mold – Bought''' (Betty Brickbaker, Rivervale | Loc: -229, -204)
*** '''1x Metal Bits – Crafted''' (Blacksmithing, Trivial 18, Forge, '''Yields 2''')
**** '''2x Small Piece of Ore – Bought''' (Bodbin Gimple, Rivervale | Loc: -86, 364)
**** '''1x Water Flask – Bought''' (Grathin Nilm, Ranger Cabin, Surefall Glade | Loc: 117, -86)
* '''1x Steel Arrowshafts ''–'' Crafted''' (Blacksmithing, Trivial 42, Forge, '''Yields 2''')
** '''1x Water Flask – Bought''' (Grathin Nilm, Ranger Cabin, Surefall Glade | Loc: 117, -86)
** '''1x Mark of Karana – Quested''' (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140, Hail Him, '''Returns on Combine''')
** '''1x Large Brick of Steel – Bought''' (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140)
** '''1x Arrow Shaft Mold– Bought''' (Jarse Kedison, Surefall Glade | Loc: 101, 101)
** '''1x File – Crafted''' (Blacksmithing, Trivial 21, Forge, '''Returns on Combine''')
*** '''1x Water Flask – Bought''' (Grathin Nilm, Ranger Cabin, Surefall Glade | Loc: 117, -86)
*** '''1x File Mold –   Bought''' (Betty Brickbaker, Rivervale | Loc: -229, -204)
*** '''1x Metal Bits – Crafted''' (Blacksmithing, Trivial 18, Forge, '''Yields 2''')
**** '''2x Small Piece of Ore – Bought''' (Bodbin Gimple, Rivervale | Loc: -86, 364)
**** '''1x Water Flask – Bought''' (Grathin Nilm, Ranger Cabin, Surefall Glade | Loc: 117, -86)
* '''1x Steel Fletch ''–'' Crafted''' (Blacksmithing, Trivial 42, Forge, '''Yields 2''')
** '''1x Mark of Karana – Quested''' (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140, Hail Him, '''Returns on Combine)'''
** '''1x Small Brick of Steel''' – Bought (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140)
** '''1x Steel Working Knife – Crafted''' (Blacksmiting, Trivial 42, Karana Diety only, Forge, '''Returns on Combine)'''


{{Navbox Tradeskill}}
Note that most of the items you need for the actual arrow component combines can be sourced in Surefall Glade except the File, which you'll need to make elsewhere. This is particularly difficult in the Qeynos area because the nearest ore vendors are in Halas, Paineel, Rivervale, or Stonebrunt. You can do farming of muddites in the Gorge of King Xorbb as they do rarely drop ores, but then you have to haul them through the Gorge, Runnyeye, and Misty Thicket if you forgot your gate. Get that File made when you can; as soon as you do, you're ready to be a real Surefall Fletcher!{{Navbox Tradeskill}}


[[Category:Skills]]
[[Category:Skills]]
[[Category:Tradeskills]]
[[Category:Tradeskills]]

Latest revision as of 07:21, 21 July 2026

Basics

Fletching can be used to make bows and arrows. Combines are made in a Fletching Kit. NOTE: (The Fletching Kit doesn't have an "Auto All" feature, unlike the other trade-skill containers used for combines. Oversight? Big carpal tunnel syndrome keeping the money flowing?, continued Ranger hate? You decide.

Almost everything you will ever need for fletching can be bought from a merchant. While the number of fletching components is relatively small, they can be combined in a multitude of ways, with 216 arrow combinations and 63 bow combinations. Most of these combinations can result in identical stats, and therefore only the least expensive options are shown on this page.

The main reason to do fletching is that making your own basic arrows is both cheaper and better than buying the merchant versions. Additionally, you can upgrade arrows by merging, although you should plan on making as many as 512 arrows to max out a given arrow to +10.

The maximum range of a shot is calculated by adding the bow's range and the arrow's range.

Components

Arrows

All arrows must be crafted with one of each of the four components; those being heads, shafts, fletch, and nock.
When determining final arrow statistics add each component's affects on damage and range. Note: range can never go below 5.
The trivial is simply the highest trivial value of the four components.

Arrow Components
Type Item Final Name Damage Range Cost (CP) Trivial
Head Field Point Arrowheads Point +1   5 16
Hooked Arrowheads Hooked +2   315 102
Silver Tipped Arrowheads Silver Tip +3   3990 182
Shaft Bundled Wooden Arrow Shafts Wood     5 16
Bundled Bone Arrow Shafts Bone +1   79 68
Bundled Ceramic Arrow Shafts Ceramic +2   1155 135
Bundled Steel Arrow Shafts Steel +3   2835 202
Fletch Several Round Cut Fletchings CLASS 1     5 16
Several Parabolic Cut Fletchings CLASS 2   +50 26 46
Several Shield Cut Fletchings CLASS 3 +1 -50 189 82
Set of Wooden Arrow Vanes CLASS 4 +1 -25 682 122
Set of Bone Arrow Vanes CLASS 5 +1 +25 1365 162
Set of Ceramic Arrow Vanes CLASS 6 +2   2782 202
Nock Large Groove Nocks     +50 5 16
Medium Groove Nocks     +75 16 36
Small Groove Nocks     +100 42 56

Bows

Bows consist of a bow staff and string with optional cams and tools if the base wood allows.
Just like with arrows the final statistics (Damage, Range, Delay) are dependent each component.
While the trivial is determined by the highest trivial of any single part.
Regardless of success or failure the staff, string, and cams are lost but tools will always be returned.

Making your first bow

String is required for all bows. Choices include Hemp, Linen, and Silk. Hemp is the simplest to work with, and yields highest damage but longest delay. Linen and Silk are progressively more complex to work with, and provide progressively lower damage and delay.

Additionally you can use a tool (Whittling Blade or Planing Tool) and/or 1-2 Standard Bow Cam but you are limited in what you can used based on what the bow staff will allow them. The simpler tool choice is the Blade, which yields a Carved bow. The more advanced tool is the Plane, which yields a Shaped bow. The use of 1 cam yields a 1-cam bow and two cams yields a compound bow.

Bow Components and Tools
Type Item Final Name Usable With Delay Damage Range Cost (CP) Trivial
Staff Hickory Bow Staff Hickory   50 10 50 211 16
Elm Bow Staff Elm   51 13 75 2110 68
Ashwood Bow Staff Ash   58 16 100 15750 129
Oak Bow Staff Oak   65 21 125 69300 168
Darkwood Bow Staff Darkwood   68 25 150 226800 215
Shadewood Bow Staff Shadewood   66 27 150 ? >250
String Hemp Twine   All 0 0 0 10 16
Linen String   All -4 -1 0 21 32
Silk String   All -8 -2 0 52 46
Tool No Tool Rough All 0 0 0 0 16
Whittling Blade Carved Elm and up -4 -1 0 2110 102
Planing Tool Shaped Ash and up -9 -2 0 10710 148
Cam No Cams All 0 0 0 0 16
Standard Bow Cam x 1 1-Cam Oak and up -5 -1 0 37800 192
Standard Bow Cam x 2 Compound Darkwood and up -10 -2 0 75600 235
  • Note: When Cams are used on Shadewood, they not only provide the modifications to Damage and Delay as stated in the above table, but they provide an additional 25 range bonus per cam.

Recipes

Arrows

There are 72 differently named arrows but 216 possible arrow combinations, many of which have the same final statistics, but wildly different fabrication costs.
The table below only lists the cheapest option for each outcome of different stats.
Arrow naming scheme (CLASS <# biased on fletch (1-6)> <shaft material> <name of point>).
Nock isn't included in the name so each name has 3 versions which will vary by range.

As a comparison

Arrow
Arrow
QUEST ITEM

Slot: AMMO
DMG: 1
WT: 0.1 Range: 25 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

is available for purchase from a number of vendors.

Arrow Recipes
Item Dmg Range Trivial Cost(cp/20) Point Shaft Fletch Nock
CLASS 1 Wood Point Arrow
CLASS 1 Wood Point Arrow
Slot: AMMO

DMG: 1
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

1 50 16 80 Field Point Wooden Shafts Round Fletchings Large
CLASS 1 Wood Point Arrow
CLASS 1 Wood Point Arrow
Slot: AMMO

DMG: 1
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

1 75 36 124 Field Point Wooden Shafts Round Fletchings Medium
CLASS 2 Wood Point Arrow
CLASS 2 Wood Point Arrow
Slot: AMMO

DMG: 1
WT: 0.1 Range: 100 / 125 / 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

1 100 46 164 Field Point Wooden Shafts Parabolic Fletchings Large
CLASS 2 Wood Point Arrow
CLASS 2 Wood Point Arrow
Slot: AMMO

DMG: 1
WT: 0.1 Range: 100 / 125 / 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

1 125 46 208 Field Point Wooden Shafts Parabolic Fletchings Medium
CLASS 2 Wood Point Arrow
CLASS 2 Wood Point Arrow
Slot: AMMO

DMG: 1
WT: 0.1 Range: 100 / 125 / 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

1 150 56 312 Field Point Wooden Shafts Parabolic Fletchings Small
CLASS 1 Bone Point Arrow
CLASS 1 Bone Point Arrow
Slot: AMMO

DMG: 2
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

2 50 68 376 Field Point Bone Shafts Round Fletchings Large
CLASS 1 Bone Point Arrow
CLASS 1 Bone Point Arrow
Slot: AMMO

DMG: 2
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

2 75 68 420 Field Point Bone Shafts Round Fletchings Medium
CLASS 2 Bone Point Arrow
CLASS 2 Bone Point Arrow
Slot: AMMO

DMG: 2
WT: 0.1 Range: 100 / 125 / 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

2 100 68 460 Field Point Bone Shafts Parabolic Fletchings Large
CLASS 2 Bone Point Arrow
CLASS 2 Bone Point Arrow
Slot: AMMO

DMG: 2
WT: 0.1 Range: 100 / 125 / 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

2 125 68 504 Field Point Bone Shafts Parabolic Fletchings Medium
CLASS 2 Bone Point Arrow
CLASS 2 Bone Point Arrow
Slot: AMMO

DMG: 2
WT: 0.1 Range: 100 / 125 / 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

2 150 68 608 Field Point Bone Shafts Parabolic Fletchings Small
CLASS 3 Bone Point Arrow
CLASS 3 Bone Point Arrow
Slot: AMMO

DMG: 3
WT: 0.1 Range: 5 / 25 / 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

3 5 82 1112 Field Point Bone Shafts Shield Fletchings Large
CLASS 3 Bone Point Arrow
CLASS 3 Bone Point Arrow
Slot: AMMO

DMG: 3
WT: 0.1 Range: 5 / 25 / 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

3 25 82 1156 Field Point Bone Shafts Shield Fletchings Medium
CLASS 3 Bone Point Arrow
CLASS 3 Bone Point Arrow
Slot: AMMO

DMG: 3
WT: 0.1 Range: 5 / 25 / 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

3 50 82 1260 Field Point Bone Shafts Shield Fletchings Small
CLASS 1 Bone Hooked Arrow
CLASS 1 Bone Hooked Arrow
Slot: AMMO

DMG: 3
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

3 75 102 1660 Hooked Bone Shafts Round Fletchings Medium
CLASS 2 Bone Hooked Arrow
CLASS 2 Bone Hooked Arrow
Slot: AMMO

DMG: 3
WT: 0.1 Range: 100 / 125 / 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

3 100 102 1700 Hooked Bone Shafts Parabolic Fletchings Large
CLASS 2 Bone Hooked Arrow
CLASS 2 Bone Hooked Arrow
Slot: AMMO

DMG: 3
WT: 0.1 Range: 100 / 125 / 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

3 125 102 1744 Hooked Bone Shafts Parabolic Fletchings Medium
CLASS 2 Bone Hooked Arrow
CLASS 2 Bone Hooked Arrow
Slot: AMMO

DMG: 3
WT: 0.1 Range: 100 / 125 / 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

3 150 102 1848 Hooked Bone Shafts Parabolic Fletchings Small
CLASS 3 Bone Hooked Arrow
CLASS 3 Bone Hooked Arrow
Slot: AMMO

DMG: 4
WT: 0.1 Range: 5 / 25 / 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

4 5 102 2352 Hooked Bone Shafts Shield Fletchings Large
CLASS 3 Bone Hooked Arrow
CLASS 3 Bone Hooked Arrow
Slot: AMMO

DMG: 4
WT: 0.1 Range: 5 / 25 / 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

4 25 102 2396 Hooked Bone Shafts Shield Fletchings Medium
CLASS 3 Bone Hooked Arrow
CLASS 3 Bone Hooked Arrow
Slot: AMMO

DMG: 4
WT: 0.1 Range: 5 / 25 / 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

4 50 102 2500 Hooked Bone Shafts Shield Fletchings Small
CLASS 4 Bone Hooked Arrow
CLASS 4 Bone Hooked Arrow
Slot: AMMO

DMG: 4
WT: 0.1 Range: 25 / 50 / 75 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

4 75 122 4472 Hooked Bone Shafts Wooden Vanes Small
CLASS 2 Ceramic Hooked Arrow
CLASS 2 Ceramic Hooked Arrow
Slot: AMMO

DMG: 4
WT: 0.1 Range: 100 / 125 / 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

4 100 135 6004 Hooked Ceramic Shafts Parabolic Fletchings Large
CLASS 2 Ceramic Hooked Arrow
CLASS 2 Ceramic Hooked Arrow
Slot: AMMO

DMG: 4
WT: 0.1 Range: 100 / 125 / 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

4 125 135 6048 Hooked Ceramic Shafts Parabolic Fletchings Medium
CLASS 2 Ceramic Hooked Arrow
CLASS 2 Ceramic Hooked Arrow
Slot: AMMO

DMG: 4
WT: 0.1 Range: 100 / 125 / 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

4 150 135 6152 Hooked Ceramic Shafts Parabolic Fletchings Small
CLASS 3 Ceramic Hooked Arrow
CLASS 3 Ceramic Hooked Arrow
Slot: AMMO

DMG: 5
WT: 0.1 Range: 5 / 25 / 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

5 5 135 6656 Hooked Ceramic Shafts Shield Fletchings Large
CLASS 3 Ceramic Hooked Arrow
CLASS 3 Ceramic Hooked Arrow
Slot: AMMO

DMG: 5
WT: 0.1 Range: 5 / 25 / 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

5 25 135 6700 Hooked Ceramic Shafts Shield Fletchings Medium
CLASS 3 Ceramic Hooked Arrow
CLASS 3 Ceramic Hooked Arrow
Slot: AMMO

DMG: 5
WT: 0.1 Range: 5 / 25 / 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

5 50 135 6804 Hooked Ceramic Shafts Shield Fletchings Small
CLASS 4 Ceramic Hooked Arrow
CLASS 4 Ceramic Hooked Arrow
Slot: AMMO

DMG: 5
WT: 0.1 Range: 25 / 50 / 75 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

5 75 135 8776 Hooked Ceramic Shafts Wooden Vanes Small
CLASS 2 Ceramic Silver Tip Arrow
CLASS 2 Ceramic Silver Tip Arrow
MAGIC ITEM

Slot: AMMO
DMG: 5
WT: 0.1 Range: 100 / 125 / 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

5 100 182 10352 Silver Tipped Ceramic Shafts Parabolic Fletchings Large
CLASS 2 Ceramic Silver Tip Arrow
CLASS 2 Ceramic Silver Tip Arrow
MAGIC ITEM

Slot: AMMO
DMG: 5
WT: 0.1 Range: 100 / 125 / 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

5 125 182 10374 Silver Tipped Ceramic Shafts Parabolic Fletchings Medium
CLASS 2 Ceramic Silver Tip Arrow
CLASS 2 Ceramic Silver Tip Arrow
MAGIC ITEM

Slot: AMMO
DMG: 5
WT: 0.1 Range: 100 / 125 / 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

5 150 182 10426 Silver Tipped Ceramic Shafts Parabolic Fletchings Small
CLASS 3 Ceramic Silver Tip Arrow
CLASS 3 Ceramic Silver Tip Arrow
MAGIC ITEM

Slot: AMMO
DMG: 6
WT: 0.1 Range: 5 / 25 / 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

6 5 182 10678 Silver Tipped Ceramic Shafts Shield Fletchings Large
CLASS 3 Ceramic Silver Tip Arrow
CLASS 3 Ceramic Silver Tip Arrow
MAGIC ITEM

Slot: AMMO
DMG: 6
WT: 0.1 Range: 5 / 25 / 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

6 25 182 10700 Silver Tipped Ceramic Shafts Shield Fletchings Medium
CLASS 3 Ceramic Silver Tip Arrow
CLASS 3 Ceramic Silver Tip Arrow
MAGIC ITEM

Slot: AMMO
DMG: 6
WT: 0.1 Range: 5 / 25 / 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

6 50 182 10752 Silver Tipped Ceramic Shafts Shield Fletchings Small
CLASS 4 Ceramic Silver Tip Arrow
CLASS 4 Ceramic Silver Tip Arrow
MAGIC ITEM

Slot: AMMO
DMG: 6
WT: 0.1 Range: 25 / 50 / 75 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

6 75 182 11738 Silver Tipped Ceramic Shafts Wooden Vanes Small
CLASS 5 Ceramic Silver Tip Arrow
CLASS 5 Ceramic Silver Tip Arrow
MAGIC ITEM

Slot: AMMO
DMG: 6
WT: 0.1 Range: 75 / 100 / 125 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

6 100 182 13052 Silver Tipped Ceramic Shafts Bone Vanes Medium
CLASS 5 Ceramic Silver Tip Arrow
CLASS 5 Ceramic Silver Tip Arrow
MAGIC ITEM

Slot: AMMO
DMG: 6
WT: 0.1 Range: 75 / 100 / 125 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

6 125 182 13104 Silver Tipped Ceramic Shafts Bone Vanes Small
CLASS 2 Steel Silver Tip Arrow
CLASS 2 Steel Silver Tip Arrow
Slot: AMMO

Skill: Archery Atk Delay: 0
DMG: 6
WT: 0.1 Range: 100 / 125 /150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

6 150 202 13786 Silver Tipped Steel Shafts Parabolic Fletchings Small
CLASS 3 Steel Silver Tip Arrow
CLASS 3 Steel Silver Tip Arrow
Slot: AMMO

Skill: Archery Atk Delay: 0
DMG: 7
WT: 0.1 Range: 5 / 25 / 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

7 5 202 14038 Silver Tipped Steel Shafts Shield Fletchings Large
CLASS 3 Steel Silver Tip Arrow
CLASS 3 Steel Silver Tip Arrow
Slot: AMMO

Skill: Archery Atk Delay: 0
DMG: 7
WT: 0.1 Range: 5 / 25 / 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

7 25 202 14060 Silver Tipped Steel Shafts Shield Fletchings Medium
CLASS 3 Steel Silver Tip Arrow
CLASS 3 Steel Silver Tip Arrow
Slot: AMMO

Skill: Archery Atk Delay: 0
DMG: 7
WT: 0.1 Range: 5 / 25 / 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

7 50 202 14112 Silver Tipped Steel Shafts Shield Fletchings Small
CLASS 4 Steel Silver Tip Arrow
CLASS 4 Steel Silver Tip Arrow
Slot: AMMO

Skill: Archery Atk Delay: 0
DMG: 7
WT: 0.1 Range: 25 / 50 / 75 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

7 75 202 15098 Silver Tipped Steel Shafts Wooden Vanes Small
CLASS 6 Ceramic Silver Tip Arrow
CLASS 6 Ceramic Silver Tip Arrow
Slot: AMMO

Skill: Archery Atk Delay: 0
DMG: 7
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

7 100 202 15938 Silver Tipped Ceramic Shafts Ceramic Vanes Small
CLASS 5 Steel Silver Tip Arrow
CLASS 5 Steel Silver Tip Arrow
Slot: AMMO

Skill: Archery Atk Delay: 0
DMG: 7
WT: 0.1 Range: 75 / 100 / 125 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

7 125 202 16464 Silver Tipped Steel Shafts Bone Vanes Small
CLASS 6 Steel Silver Tip Arrow
CLASS 6 Steel Silver Tip Arrow
Slot: AMMO

Skill: Archery Atk Delay: 0
DMG: 8
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

8 50 202 19224 Silver Tipped Steel Shafts Ceramic Vanes Large
CLASS 6 Steel Silver Tip Arrow
CLASS 6 Steel Silver Tip Arrow
Slot: AMMO

Skill: Archery Atk Delay: 0
DMG: 8
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

8 75 202 19246 Silver Tipped Steel Shafts Ceramic Vanes Medium
CLASS 6 Steel Silver Tip Arrow
CLASS 6 Steel Silver Tip Arrow
Slot: AMMO

Skill: Archery Atk Delay: 0
DMG: 8
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

8 100 202 19298 Silver Tipped Steel Shafts Ceramic Vanes Small

Purchased and Summoned Arrows

As a comparison, these are your alternatives for arrows, be they vendored or summoned.

Purchased Arrows
Item Dmg Range Cost(cp/20)
Arrow
Arrow
QUEST ITEM

Slot: AMMO
DMG: 1
WT: 0.1 Range: 25 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

1 25 160
Flight Arrow
Flight Arrow
Slot: AMMO

DMG: 1
WT: 0.1 Range: 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

1 150 4100
Sheaf Arrow
Sheaf Arrow
Slot: AMMO

DMG: 3
WT: 0.1 Range: 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

3 50 ???
Summoned: Arrow
Summoned: Arrow
MAGIC ITEM TEMPORARY

Slot: AMMO
DMG: 3
WT: 0.1 Range: 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

3 50 0
Summoned: Arrow of Marr
Summoned: Arrow of Marr
MAGIC ITEM TEMPORARY

Slot: AMMO
DMG: 3
WT: 0.1 Range: 75 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

3 75 0

Bows

Bow Recipes
Item Wood String Tool Cam Range Damage Delay Ratio Trivial Cost (PP)
Hickory, Hemp Hickory Hemp 50 10 50 0.200 16
Hickory, Linen Hickory Linen 50 9 46 0.196 32
Hickory, Silk Hickory Silk 50 8 42 0.190 46
Elm, Hemp Elm Hemp 75 13 51 0.255 68
Elm, Linen Elm Linen 75 12 47 0.255 68
Elm, Silk Elm Silk 75 11 43 0.256 68
Carved Elm, Hemp Elm Hemp Blade 75 12 47 0.255 102
Carved Elm, Linen Elm Linen Blade 75 11 43 0.256 102
Carved Elm, Silk Elm Silk Blade 75 10 39 0.256 102
Ash, Hemp Ash Hemp 100 16 58 0.276 129
Ash, Linen Ash Linen 100 15 54 0.278 129
Ash, Silk Ash Silk 100 14 50 0.280 129
Carved Ash, Hemp Ash Hemp Blade 100 15 54 0.278 129
Carved Ash, Linen Ash Linen Blade 100 14 50 0.280 129
Carved Ash, Silk Ash Silk Blade 100 13 46 0.283 129
Shaped Ash, Hemp Ash Hemp Plane 100 14 49 0.286 148
Shaped Ash, Linen Ash Linen Plane 100 13 45 0.289 148
Shaped Ash, Silk Ash Silk Plane 100 12 41 0.293 148
Oak, Hemp Oak Hemp 125 21 65 0.323 168
Oak, Linen Oak Linen 125 20 61 0.328 168
Oak, Silk Oak Silk 125 19 57 0.333 168
Carved Oak, Hemp Oak Hemp Blade 125 20 61 0.328 168
Carved Oak, Linen Oak Linen Blade 125 19 57 0.333 168
Carved Oak, Silk Oak Silk Blade 125 18 53 0.340 168
Shaped Oak, Hemp Oak Hemp Plane 125 19 56 0.339 168
Shaped Oak, Linen Oak Linen Plane 125 18 52 0.346 168
Shaped Oak, Silk Oak Silk Plane 125 17 48 0.354 168
1-Cam Oak, Hemp Oak Hemp 1 125 20 60 0.333 192
1-Cam Oak, Linen Oak Linen 1 125 19 56 0.339 192
1-Cam Oak, Silk Oak Silk 1 125 18 52 0.346 192
1-Cam Carved Oak, Hemp Oak Hemp Blade 1 125 19 56 0.339 192
1-Cam Carved Oak, Linen Oak Linen Blade 1 125 18 52 0.346 192
1-Cam Carved Oak, Silk Oak Silk Blade 1 125 17 48 0.354 192
1-Cam Shaped Oak, Hemp Oak Hemp Plane 1 125 18 51 0.353 192
1-Cam Shaped Oak, Linen Oak Linen Plane 1 125 17 47 0.362 192
1-Cam Shaped Oak, Silk Oak Silk Plane 1 125 16 43 0.372 192
Darkwood, Hemp Dark Hemp 150 25 68 0.368 215
Darkwood, Linen Dark Linen 150 24 64 0.375 215
Darkwood, Silk Dark Silk 150 23 60 0.383 215
Carved Darkwood, Hemp Dark Hemp Blade 150 24 64 0.375 215
Carved Darkwood, Linen Dark Linen Blade 150 23 60 0.383 215
Carved Darkwood, Silk Dark Silk Blade 150 22 56 0.393 215
Shaped Darkwood, Hemp Dark Hemp Plane 150 23 59 0.390 215
Shaped Darkwood, Linen Dark Linen Plane 150 22 55 0.400 215
Shaped Darkwood, Silk Dark Silk Plane 150 21 51 0.412 215
1-Cam Darkwood, Hemp Dark Hemp 1 150 24 63 0.381 215
1-Cam Darkwood, Linen Dark Linen 1 150 23 59 0.390 215
1-Cam Darkwood, Silk Dark Silk 1 150 22 55 0.400 215
1-Cam Carved Darkwood, Hemp Dark Hemp Blade 1 150 23 59 0.390 215
1-Cam Carved Darkwood, Linen Dark Linen Blade 1 150 22 55 0.400 215
1-Cam Carved Darkwood, Silk Dark Silk Blade 1 150 21 51 0.412 215
1-Cam Shaped Darkwood, Hemp Dark Hemp Plane 1 150 22 54 0.407 215
1-Cam Shaped Darkwood, Linen Dark Linen Plane 1 150 21 50 0.420 215
1-Cam Shaped Darkwood, Silk Dark Silk Plane 1 150 20 46 0.435 215
Compound Darkwood, Hemp Dark Hemp 2 150 23 58 0.397 235
Compound Darkwood, Linen Dark Linen 2 150 22 54 0.407 235
Compound Darkwood, Silk Dark Silk 2 150 21 50 0.420 235
Compound Carved Darkwood, Hemp Dark Hemp Blade 2 150 22 54 0.407 235
Compound Carved Darkwood, Linen Dark Linen Blade 2 150 21 50 0.420 235
Compound Carved Darkwood, Silk Dark Silk Blade 2 150 20 46 0.435 235
Compound Shaped Darkwood, Hemp Dark Hemp Plane 2 150 21 49 0.429 235
Compound Shaped Darkwood, Linen Dark Linen Plane 2 150 20 45 0.444 235
Compound Shaped Darkwood, Silk Dark Silk Plane 2 150 19 41 0.463 235
Trueshot Longbow Quest Quest Plane Quest 100 20 45 0.444 235
Shadewood,Hemp Shade Hemp 150 27 66 0.409 <250
Shadewood,Linen Shade Linen 150 26 62 0.419 <250
Shadewood, Silk Shade Silk 150 25 58 0.431 <250
Carved Shadewood, Hemp Shade Hemp Blade 150 26 62 0.419 <250
Carved Shadewood, Linen Shade Linen Blade 150 25 58 0.431 <250
Carved Shadewood, Silk Shade Silk Blade 150 24 54 0.444 <250
Shaped Shadewood, Hemp Shade Hemp Plane 150 25 57 0.439 <250
Shaped Shadewood, Linen Shade Linen Plane 150 24 53 0.453 <250
Shaped Shadewood, Silk Shade Silk Plane 150 23 49 0.469 <250
1-Cam Shadewood, Hemp Shade Hemp 1 175 26 61 0.426 <250
1-Cam Shadewood, Linen Shade Linen 1 175 25 57 0.439 <250
1-Cam Shadewood, Silk Shade Silk 1 175 24 53 0.453 <250
1-Cam Carved Shadewood, Hemp Shade Hemp Blade 1 175 25 57 0.439 <250
1-Cam Carved Shadewood, Linen Shade Linen Blade 1 175 24 53 0.453 <250
1-Cam Carved Shadewood, Silk Shade Silk Blade 1 175 23 49 0.469 <250
1-Cam Shaped Shadewood, Hemp Shade Hemp Plane 1 175 24 52 0.462 <250
1-Cam Shaped Shadewood, Linen Shade Linen Plane 1 175 23 48 0.479 <250
1-Cam Shaped Shadewood, Silk Shade Silk Plane 1 175 22 44 0.500 <250
Compound Shadewood, Hemp Shade Hemp 2 200 25 56 0.446 <250
Compound Shadewood, Linen Shade Linen 2 200 24 52 0.462 <250
Compound Shadewood, Silk Shade Silk 2 200 23 48 0.479 <250
Compound Carved Shadewood, Hemp Shade Hemp Blade 2 200 24 52 0.462 <250
Compound Carved Shadewood, Linen Shade Linen Blade 2 200 23 48 0.479 <250
Compound Carved Shadewood, Silk Shade Silk Blade 2 200 22 44 0.500 <250
Compound Shaped Shadewood, Hemp Shade Hemp Plane 2 200 23 47 0.489 <250
Compound Shaped Shadewood, Linen Shade Linen Plane 2 200 22 43 0.512 <250
Compound Shaped Shadewood, Silk Shade Silk Plane 2 200 21 39 0.538 <250

Restringing Your Bow

It is possible to change the string on your bow. This allows the discriminating archer to change out bow strings and modify slightly his/her bow characteristics according to the situation at hand. To change bow strings, place a completed bow into the fletching kit along with the new string, and hit combine. The result will be the same bow with only the string changed. The old string is not recovered. Changing strings becomes trivial at skill 16, but appears never fail, offering an interesting alternative to gaining skill up to skill 16.

Vendors

Vendors
Continent Zone Name Arrow Bow Kit Notes
Antonica East Commonlands Joryd Longarms Yes No No Inn #3 (980, 3760)
Neriak Commons Dianax C`Luzz No Yes Yes in The Bleek Fletcher (-147, -1064)
Andara C`Luzz Yes No Yes in The Bleek Fletcher (-135, -1062)
Kithicor Forest Krile Arrowsmith Yes No No (-332, 3882)
Grobb Zazhar Yes No No outside Krungs Clubs & Junk (441, -271)
Oggok Praak Yes No No inside Bouncer Keep, on the second floor (-329, 496)
The Feerrott Fugla No Yes Yes south west of Oggok near the river at (975, 1267)
South Qeynos Danon Fletcher Yes No No standing outside near the large clock in South Qeynos (414, -259)
Surefall Glade Livam T`Lant Yes No Yes inside the Druid guild (-108, -271)
Jarse Kedison Yes No Yes standing outside near the arrow range (105, 105)
Tonsia No Yes Yes inside the Ranger guild house at (125, -111)
Halas Rain Yes No Yes in McPherson's Bloody Blades (175, -296)
Eastern Plains of Karana Bryan Yes No No in the shops near the wooden bridge, near (-840, -15)
Western Plains of Karana Brenzl McMannus Yes No No in the hut near the the ogre shrine, near (-2000, -9000) or? (-3686, -2002)
Southern Plains of Karana Ulan Meadowgreen No Yes Yes in the centaur village near (120, -2200)
Faydwer Greater Faydark Merchant Lanin Yes No Yes one platform north of the Priest of Discord lift (414, 329)
Merchant Neaien Yes No No inside the Fletcher building, same platform as Lanin (414, 464)
Merchant Tiladinya Yes No No inside Trueshot Bows at (-360, -611)
Merchant Sylnis No Yes Yes standing by a wheelbarrow outside Trueshot Bows at (-409, -519)
North Felwithe Merchant Longarrow Yes No No Inside Faydark's Bane at (-70, -342)
South Kaladim Alanury Stormhammer Yes No No in Staff & Spear at (137, 232)
Ak'Anon a clockwork bowyer Yes No No (1250, -879)
Steamfont Mountains a clockwork fletcher Yes No Yes middle windmill (79, -661)

Leveling Fletching Skill

Dexterity, Intelligence, or Wisdom: whichever is higher governs your chance to gain skill increases.

The trivial of any arrow is determined by the highest trivial out of all 4 components. The absolute cheapest way to level fletching is to use just the single component which will yield an arrow with a high enough trivial to raise your fletching, and the cheapest things available for the other 3 components. However, this will usually lead to an arrow with terrible stats. If you have extra coin and plan to use the arrows upgrade first to Parabolic Fletching +50 Range then Small Nocks +50 Range then Bone Shafts +1 Dmg.

(Note: Gnome Necro with 228 INT, 56 CHA went from 1-162 skill in about 265pp total and 163-182 skill in about another 350pp. So grab 600pp at that INT and CHA to get the job done easily and have some money left over. This will be the fast track so you can buy stacks and move quickly.)

The Cheapest Way to Fletch
Description Trivial Dmg/Rng Combine Cost (CP) Point Shaft Fletch Nock Arrow
Type 1 16 1/50 20 Field Wood Round Large
CLASS 1 Wood Point Arrow
CLASS 1 Wood Point Arrow
Slot: AMMO

DMG: 1
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

Type 2 36 1/75 31 Field Wood Round Medium
CLASS 1 Wood Point Arrow
CLASS 1 Wood Point Arrow
Slot: AMMO

DMG: 1
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

Type 3 46 1/100 41 Field Wood Para Large
CLASS 2 Wood Point Arrow
CLASS 2 Wood Point Arrow
Slot: AMMO

DMG: 1
WT: 0.1 Range: 100 / 125 / 150 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

Type 4 56 1/100 56 Field Wood Round Small
CLASS 1 Wood Point Arrow
CLASS 1 Wood Point Arrow
Slot: AMMO

DMG: 1
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

Type 5 68 2/50 94 Field Bone Round Large
CLASS 1 Bone Point Arrow
CLASS 1 Bone Point Arrow
Slot: AMMO

DMG: 2
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

Type 6 82 2/25 204 Field Wood Shield Large
CLASS 3 Wood Point Arrow
CLASS 3 Wood Point Arrow
Slot: AMMO

DMG: 2
WT: 0.1 Range: 5 / 25 / 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

Type 7 102 2/5 330 Hooked Wood Round Medium
CLASS 1 Wood Hooked Arrow
CLASS 1 Wood Hooked Arrow
Slot: AMMO

DMG: 2
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

Type 8 122 2/25 697 Field Wood Wood Vane Large
CLASS 4 Wood Point Arrow
CLASS 4 Wood Point Arrow
Slot: AMMO

DMG: 2
WT: 0.1 Range: 25 / 50 / 75 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

Type 9 135 3/50 1170 Field Ceramic Round Large
CLASS 1 Ceramic Point Arrow
CLASS 1 Ceramic Point Arrow
Slot: AMMO

DMG: 4
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

Type 10 162 2/75 1380 Field Wood Bone Vane Large
CLASS 5 Wood Point Arrow
CLASS 5 Wood Point Arrow
Slot: AMMO

DMG: 2
WT: 0.1 Range: 75 / 100 / 125 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

Type 11 182 3/50 4005 Silvertip Wood Round Large
CLASS 1 Wood Silver Tip Arrow
CLASS 1 Wood Silver Tip Arrow
Slot: AMMO

DMG: 3
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

Type 12 202 3/50 2797 Field Wood Ceramic Vane Large
CLASS 6 Wood Point Arrow
CLASS 6 Wood Point Arrow
Slot: AMMO

DMG: 3
WT: 0.1 Range: 50 / 75 / 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

Fletching Guides

Tips on Becoming a Master Fletcher by Siobhan, with edits and addendum for Everquest Live by Jokon

The nice thing about fletching is that you’re basically making two objects, bows and arrows, over and over again. That makes it very easy to figure out the relative difficulty of making a particular item. Basically, the higher the quality of your supplies, i.e. the more expensive they are, the more difficult they are to work with. If you seem to be getting a lot of failures with a particular type of arrow or bow, try downgrading one or more of your components to something cheaper. Please note that there isn’t a direct correspondence between the cost of arrows and bows and their relative difficulty. Rough hickory bows will be trivial to make long before you’re able to manufacture arrows costing several gp apiece.

When making bows, the bow staff determines base damage, range, and delay. Your string modifies this. The better quality the string, the less damage the bow does but the shorter the delay. This means that a hickory bow with a linen string will do more damage than a hickory bow with a silk string, but the bow with the silk string will be faster. Whittling knives and planing tools decrease delay even more but reduce damage as well. Cams also reduce delay and damage. Basically, the more stuff you put on the bow the faster it will get. It will also hit for less damage, but typically you always see an overall improvement in your ratio.

As for arrows, the better the arrowhead, the more damage the arrow will do. Same for shafts, the better quality the shaft is, the more damage the arrow does. Feathers modify range and damage. Round cut feathers will give your arrow a base range of 50. Parabolic cut feathers will increase the base range to 100. Shield cut feathers will reduce base range to 0 but increase the base damage of the arrow. Nocks modify the base range of the arrow so that the smaller, i.e. better, the nock the greater the range of the arrow.

Finally, when practicing to raise your general skill level always work on arrows instead of bows. Arrows are far cheaper to make than bows so your mistakes will be far less costly and you can make more attempts for the same amount of money. You will want to make bows to use in the early levels but for the most part, practice on arrows.

--Siobhan, Tunare Server

--Jokon, Rivervale Server

Surefall Fletching for Everquest Live by Jokon

One of the easiest ways to become a master fletcher is to A) Worship Karana and B) use Qaelin Hailstorm to craft lots of arrows. Note this guide is specifically for fletching from 203 onwards; prior to that skill level it's far cheaper to use traditional fletching components. Additionally, you're going to have to get blacksmithing up to 188 or so if you want to be truly self-sufficient; this is the minimum skill required for making the Steel Arrowheads that are required. To quickly summarize:

  1. Worship Karana as your active deity
  2. Have 203 Fletching and 188 Blacksmithing

If you can fill those requirements, it's time to talk to Qaelin Hailstorm. You need to get the Mark of Karana from him which is a necessary component for all meaningful subcombines in Surefall Fletching. The keyword is "I need a mark" - however, as of May 26, 2026 you need to say this while next to Qaelin Hailstorm but without targeting him. With that hurdle cleared, you're ready for the key recipe:

  • Surefall Fletching Kit - Crafted (Blacksmithing, Trivial 162, Forge)
    • 1x Small Brick of Steel – Bought (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140)
    • 1x Hinge Mold – Bought (Betty Brickbaker, Rivervale | Loc: -229, -204)
    • 1x Container Base Mold – Bought (Betty Brickbaker, Rivervale | Loc: -229, -204)
    • 1x Container Lid Mold – Bought (Betty Brickbaker, Rivervale | Loc: -229, -204)
    • 1x Water Flask – Bought (Daleen Leafsway, Rivervale | Loc: -87, -343)
    • 1x Mark of Karana – Quested (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140, Hail Him, Returns on Combine)

All of your Surefall Fletching combines must be done in the Surefall Fletching kit. Load up on some Small Bricks of Steel hike to a place that sells the molds like Rivervale. Once you have a kit made, head back to the Qeynos area to craft your Steel Working Knife, which is a necessary subcomponent just like the Mark of Karana.

  • 1x Steel Working Knife – Crafted (Blacksmiting, Trivial 42, Karana Diety only, Forge, Returns on Combine)
    • 1x Water Flask – Bought (Grathin Nilm, Ranger Cabin, Surefall Glade | Loc: 117, -86
    • 1x Hilt Mold – Bought (Dren Ironforge, North Qeynos | Loc: 21 , 51)
    • 1x Dagger Blade Mold – Bought (Dren Ironforge, North Qeynos | Loc: 21 , 51)
    • 1x Mark of Karana – Quested (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140, Hail Him, Returns on Combine)
    • 1x Small Brick of Steel – Bought (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140)

Now you're ready to actually craft the arrows! Here's the recipes you need:

  • 1x Small Groove Nocks Bought (Jarse Kedison, Surefall Glade | Loc: 101, 101)
  • 1x Steel Arrowheads Crafted (Blacksmithing, Trivial 188, Forge, Yields 2)
    • 1x Water Flask – Bought (Grathin Nilm, Ranger Cabin, Surefall Glade | Loc: 117, -86)
    • 1x Mark of Karana – Quested (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140, Hail Him, Returns on Combine)
    • 1x Small Brick of Steel – Bought (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140)
    • 1x File – Crafted (Blacksmithing, Trivial 21, Forge, Returns on Combine)
      • 1x Water Flask – Bought (Grathin Nilm, Ranger Cabin, Surefall Glade | Loc: 117, -86)
      • 1x File Mold – Bought (Betty Brickbaker, Rivervale | Loc: -229, -204)
      • 1x Metal Bits – Crafted (Blacksmithing, Trivial 18, Forge, Yields 2)
        • 2x Small Piece of Ore – Bought (Bodbin Gimple, Rivervale | Loc: -86, 364)
        • 1x Water Flask – Bought (Grathin Nilm, Ranger Cabin, Surefall Glade | Loc: 117, -86)
  • 1x Steel Arrowshafts Crafted (Blacksmithing, Trivial 42, Forge, Yields 2)
    • 1x Water Flask – Bought (Grathin Nilm, Ranger Cabin, Surefall Glade | Loc: 117, -86)
    • 1x Mark of Karana – Quested (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140, Hail Him, Returns on Combine)
    • 1x Large Brick of Steel – Bought (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140)
    • 1x Arrow Shaft Mold– Bought (Jarse Kedison, Surefall Glade | Loc: 101, 101)
    • 1x File – Crafted (Blacksmithing, Trivial 21, Forge, Returns on Combine)
      • 1x Water Flask – Bought (Grathin Nilm, Ranger Cabin, Surefall Glade | Loc: 117, -86)
      • 1x File Mold –   Bought (Betty Brickbaker, Rivervale | Loc: -229, -204)
      • 1x Metal Bits – Crafted (Blacksmithing, Trivial 18, Forge, Yields 2)
        • 2x Small Piece of Ore – Bought (Bodbin Gimple, Rivervale | Loc: -86, 364)
        • 1x Water Flask – Bought (Grathin Nilm, Ranger Cabin, Surefall Glade | Loc: 117, -86)
  • 1x Steel Fletch Crafted (Blacksmithing, Trivial 42, Forge, Yields 2)
    • 1x Mark of Karana – Quested (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140, Hail Him, Returns on Combine)
    • 1x Small Brick of Steel – Bought (Qaelin Hailstorm, Surefall Glade, PoK | Loc: +180, +140)
    • 1x Steel Working Knife – Crafted (Blacksmiting, Trivial 42, Karana Diety only, Forge, Returns on Combine)

Note that most of the items you need for the actual arrow component combines can be sourced in Surefall Glade except the File, which you'll need to make elsewhere. This is particularly difficult in the Qeynos area because the nearest ore vendors are in Halas, Paineel, Rivervale, or Stonebrunt. You can do farming of muddites in the Gorge of King Xorbb as they do rarely drop ores, but then you have to haul them through the Gorge, Runnyeye, and Misty Thicket if you forgot your gate. Get that File made when you can; as soon as you do, you're ready to be a real Surefall Fletcher!