Jump to content
EQL Wiki is currently in BETA - content may change rapidly!

User:Mazirian/75673858

From EverQuest Legends Wiki

Spell bar & buff management:

A lot of spells to manage

With 3 classes in every loadout, it can be difficult to keep track of every spell that goes with every situation, and switching between combat, buff, travel, and utility spells can take up a lot of time and energy.

However, it's possible to save batches of spells to help keep track of everything, and even set macros to speed everything up. It's much quicker to switch to another hotbar page, press a hotkey, and load a set of spells. Cast Quick Buff, press another hotkey to load the spells for the current activity, and get back into the action.


Saving spell sets

To save the current set of spells, load up the spell gems with the desired spells, then right-click the little book icon on the spell bar to see the menu. Click "Save spell set", then give it a unique name and confirm. Each set requires a unique name. Leaving spell gems empty is also an option for specific purposes as mentioned below.

The spell sets can be loaded from that same right-click menu, but macros are also possible to make it even faster:

/memspellset <name>

When loading that set, the character will sit down, forget any spell that doesn't match the set, and memorize the spells from the set. If a spell set has a currently loaded spell in a different gem, it will be forgotten from the current gem, and re-memorized in the new gem. If the set has empty spell gems, it won't forget the spells in those gems unless (they're memmed in other gems in the set).


Examples

Main sets

  • Base set for general purpose wandering
  • Perm set for permanent buffs after a loadout change or death


Banks of slots that work together

  • Buff set for frequently-used buffs, in gems 1-8
  • Short set for short spells that need to be refreshed sooner than the main buffs, in gems 9-13
    • The Buff and Short sets are in different slots so that they can be loaded at the same time for Quick Buff, but when the main buffs still have plenty of time, the Short set can be loaded on its own before quick buff, to save mana and memorization time.


Single spell sets

Each of these sets contains only a single spell in slot 14, saved with all other spell gems empty:

  • Invis set in slot 14

, an "IvU" set (those both only have the single spells in the sets), a "Temp" set, and a couple sets that are specific for my build.

All those sets have macros for them.

If I die or switch loadouts, I tap the Perm macro, cast them, then tap the Short and Buff macros (which add up to 14 spells), quick buff, then tap the Base macro and have my usual 14 combat spells loaded. It's way easier and I have 14 spells to choose from during combat. Sometimes the order I cast the buffs in changes if I need crap buffs for dispelling mobs, etc.