From EverQuest Legends Wiki
Stat Block
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| Race: Forest Giant
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| Class: Warrior
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| Level: 38
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| Spawn
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| Zone: Firiona Vie
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| Location: 15% @ (2438, -2953), (2360, -2922)
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| Stats
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| AC: 266
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| HP: 2,012 (1)
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| Damage per hit: 15 - 95
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| Attacks per round: 2 (92%)
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| Special: See Invis, See Hide
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Known Loot
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Giant Grub Digger
MAGIC ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 49
DMG: 12
HP: +20
SV DISEASE: +5
WT: 8.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL
(Ultra Rare) [1] 1x 25% (15%)
-
Forest Loop
MAGIC ITEM
Slot: EAR
AC: 2
DEX: +3 WIS: +3 AGI: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
(Ultra Rare) [1] 1x 25% (15%)
-
Hammer of Flattening
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 50
DMG: 13
WT: 10.0 Size: LARGE
Class: WAR SHD
Race: BAR TRL OGR
(Ultra Rare) [1] 1x 25% (14%)
-
Leg-Chopper
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 42
DMG: 10
WT: 9.0 Size: LARGE
Class: WAR
Race: BAR TRL OGR
(Ultra Rare) [1] 1x 25% (14%)
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Lumberjack's Cap
MAGIC ITEM
Slot: HEAD
AC: 10
STA: +3
WT: 1.5 Size: TINY
Class: ALL except NEC WIZ MAG ENC
Race: ALL
(Ultra Rare) [1] 1x 25% (14%)
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Giant Foreman's Tunic
MAGIC ITEM
Slot: CHEST
AC: 13
CHA: -5
SV COLD: +5
WT: 8.0 Size: LARGE
Class: WAR SHD SHM
Race: BAR TRL OGR
(Ultra Rare) [1] 1x 25% (14%)
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Straw Spun Belt
Slot: WAIST
AC: 10
WT: 6.0 Size: MEDIUM
Class: ALL
Race: ALL
(Ultra Rare) [1] 1x 25% (14%)
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Giant Lord's Tunic
MAGIC ITEM
Slot: CHEST
AC: 18
CHA: -5
SV COLD: +5
WT: 8.0 Size: LARGE
Class: WAR SHD SHM
Race: BAR TRL OGR
(Ultra Rare) [1] 1x 25% (14%)
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A Weighted Axe
MAGIC ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 150
DMG: 45
WT: 9.4 Size: LARGE
Class: WAR SHD
Race: BAR TRL OGR
(Ultra Rare) [1] 1x 25% (14%)
- (Rare) [3] 1x 35% (25%)
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Tump Stump
LORE ITEM NO DROP
WT: 5.0 Size: MEDIUM
Class: ALL
Race: ALL
(Common)
Image needed
Expected file:
npc_a_forest_giant_arbor.png
Description
These giants are tougher than the original Wiki data indicated. Their HP can range to above 2k and they can hit for up to 95 damage per punch. They are definitely various levels though, as some don't hit above 88 damage per punch etc. Even soloing them on a twinked Iksar Monk with a fungi I still needed to use Mend and was left with 15% HP after having a bad run of luck in a fight if I attacked one of the higher level ones without realizing. Seems it would be more efficient to solo other mobs down by the cliffs than this camp.