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Tin Merchant III

From EverQuest Legends Wiki
Kunark Era
Out of Era

Stat Block

Race: Clockwork Gnome
Class: Merchant
Level: 40
Spawn
Zone: The Overthere
Location: (2615, 2616)


Stats
AC: 279
HP: 2000 (10)
Damage per hit: 32 - 120
Attacks per round: 2 (91%)
Special: None

Items Sold

  • Copper Amulet
    Copper Amulet
    Attunable

    Slot: NECK
    AC: 1
    Size: SMALL WT: 0.1
    Class: ALL
    Race: ALL

    (1gp 6sp 5cp)
  • Electrum Bar
    Electrum Bar
    WT: 0.3 Size: SMALL

    Class: ALL
    Race: ALL

    (4pp 1gp 4sp)
  • Emerald Ring
    Emerald Ring
    Attunable

    Slot: FINGER
    AC: 1
    Size: TINY WT: 0.1
    Class: ALL
    Race: ALL

    (107pp 6gp 5sp)
  • Fire Emerald
    Fire Emerald
    Quest

    Size: TINY WT: 0.1
    Class: ALL
    Race: ALL

    (140pp 7gp 7sp 4cp)
  • Gold Bar
    Gold Bar
    WT: 0.3 Size: SMALL

    Class: ALL
    Race: ALL

    (16pp 5gp 6sp 1cp)
  • Gold Ring
    Gold Ring
    Attunable

    Slot: FINGER
    AC: 1
    Size: TINY WT: 0.1
    Class: ALL
    Race: ALL

    (1pp 9gp 8sp 7cp)
  • Golden Earring
    Golden Earring
    Slot: EAR

    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Jade Earring
    Jade Earring
    Slot: EAR

    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    (7pp 4gp 5sp 2cp)
  • Jade Ring
    Jade Ring
    Attunable, Quest

    Slot: FINGER
    AC: 1
    Size: TINY WT: 0.1
    Class: ALL
    Race: ALL

    (20pp 7gp 2cp)
  • Jeweler's Kit
    Jeweler's Kit
    Quest

    Size: SMALL WT: 0.4
    Weight Reduction: 0% Capacity: 4 Size Capacity: LARGE
    Class: ALL
    Race: ALL

    (1pp 6gp 5sp 6cp)
  • Legacy of Jewel Craft
    Legacy of Jewel Craft
    WT: 0.0 Size: TINY
    (1gp 6sp 5cp)
  • Pearl Earring
    Pearl Earring
    Attunable

    Class: ALL
    Race: ALL
    Slot: EAR
    Size: TINY AC: 1
    WT: 0.1

    (1pp 6gp 5sp 6cp)
  • Platinum Bar
    Platinum Bar
    WT: 0.3 Size: SMALL

    Class: ALL
    Race: ALL

    (165pp 6gp 1sp 6cp)
  • Sapphire
    Sapphire
    Quest

    Size: TINY WT: 0.1
    Class: ALL
    Race: ALL

    (165pp 6gp 1sp 6cp)
  • Silver Amulet
    Silver Amulet
    Attunable

    Slot: NECK
    AC: 1
    Size: TINY WT: 0.1
    Class: ALL
    Race: ALL

    (4pp 1gp 4sp)
  • Silver Bar
    Silver Bar
    WT: 0.3 Size: SMALL

    Class: ALL
    Race: ALL

    (8gp 2sp 8cp)
  • Silver Earring
    Silver Earring
    Slot: EAR

    AC: +1
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    (3gp 3sp 1cp)
  • Silver Ring
    Silver Ring
    Attunable

    Slot: FINGER
    AC: 1
    Size: TINY WT: 0.1
    Class: ALL
    Race: ALL

    (5gp 2sp 4cp)
  • Silver Stud
    Silver Stud
    Slot: EAR

    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    (2gp 4sp 8cp)
  • Star Ruby
    Star Ruby
    WT: 0.1 Size: TINY

    Class: ALL
    Race: ALL

    (107pp 6gp 5sp)
Image needed
Expected file:
npc_tin_merchant_iii.png


Description

Description needed.

Lore

The pride of gnome tinkerers, clockwork constructs come in several shapes and sizes suitable for the many roles they play in gnome society: from guards to cargo haulers to sewer cleaners. Made of metal and mechanical parts and powered by magic and steam, clockworks seem very alien to most of Norrath's denizens unaccustomed to the oddities of Akanon's gnomes. Clockworks show no emotion, going about their business with relentless precision. Every movement, every action they take, has a machine's calculated exactitude. Every clockwork has a particular job and place in gnome society as well as the skills and construction to match the job. Rat-like clockworks clean the streets and sewers. Large spider-like clockworks haul cargo overland. Clockworks built in the image of gnomes serve as guards and even automaton merchants.

Well, that is how it all works in theory. In reality, many gnome tinkerers can hardly be bothered with getting every detail of every clockwork just right; there are so many other interesting things with which to fiddle. After being in service for some time, a few clockworks go rogue, distorting their intended functions in gnome society, sometimes with hazardous consequences. Some gnomes suspect that a force is actually at work within their society vandalizing perfectly functional clockworks and causing them to go rogue certainly a better explanation than faulty craftsmanship!

Gnomes take clockworks with them when they travel across Norrath, so the machines are found wherever one encounters gnomes, while defective clockworks might be found wherever gnomes have passed by.

Factions

Opposing Factions

  • None
  • None