Flurry (NPC Ability): Difference between revisions
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''See also:'' [[Rampage (NPC Ability)]], [[Enrage]], [[Summon]], [[NTOV Flurries]], [[Tunare (God)]], [[The Avatar of War]], [[Sontalak]], [[Vaniki]] | ''See also:'' [[Rampage (NPC Ability)]], [[Enrage]], [[Summon]], [[NTOV Flurries]], [[Tunare (God)]], [[The Avatar of War]], [[Sontalak]], [[Vaniki]] | ||
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Latest revision as of 19:11, 15 June 2026
Flurry is a special, uncommon NPC ability performed by certain raid targets in Velious. A flurry randomly occurs on melee attacks which causes the NPC to do additional melee attacks (similar to a double attack, but a double attack can also cause a flurry).
Flurries serve to complicate hard-hitting monster fights by adding an incredible amount of random spike damage which healers will need to plan for. On the most dangerous raid targets a flurry can deal so much damage that it's effectively a melee-range death touch when it occurs. Considering flurries have no cooldown this can turn a routine fight into a desperate struggle in a matter of seconds.
Guilds who go after these targets who flurry should make detailed contingency plans for bringing in a new tank quickly, getting CH chains switched to them, and getting their hate up. This takes incredible attention, coordination and cooperation to avert the deaths of melee DPS.
See also: Rampage (NPC Ability), Enrage, Summon, NTOV Flurries, Tunare (God), The Avatar of War, Sontalak, Vaniki