Faction: Difference between revisions
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===Faction=== | |||
Faction in EverQuest represents how much a group of NPCs or creatures likes or dislikes your character. Every NPC belongs to one or more faction groups, and your standing with those groups determines whether they assist you, ignore you, trade with you, offer quests, or attack you on sight. | |||
Your starting faction values depend on race, class, and sometimes deity. These values shift over time through your actions—primarily killing NPCs, completing quests, and finishing tasks or missions. | |||
===How Factions Work=== | |||
Most NPCs belong to a specific faction or multiple factions. When you target them and enter "/con" into chat, you receive two pieces of information: | |||
Their attitude toward you (your faction standing) | |||
Their relative difficulty (combat strength) | |||
Faction standings range from deeply hostile to ally. Improving faction typically requires helping that group or harming its enemies; harming a group usually benefits its rivals. | |||
Some NPCs will not speak to you, trade with you, or offer quests unless you reach a required faction level. Others will attack immediately if your standing is too low. This is called 'Kill on sight' or KOS. | |||
The faction table below shows the faction ranges you will encounter in game. | |||
{| | {| | ||
! style="text-align:left;"| Standing | ! style="text-align:left;"| Standing | ||
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|} | |} | ||
== | ===More Things To Know=== | ||
* Undead will almost always [[aggro]], no matter what the level difference is. | * Undead will almost always [[aggro]], no matter what the level difference is. | ||
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==See also== | |||
== See also == | |||
* [[Game Mechanics#Faction System and Levels]] for a breakdown of the different faction levels | * [[Game Mechanics#Faction System and Levels]] for a breakdown of the different faction levels | ||
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* [[Significant Factions]] for a list of factions which have some in-game benefit | * [[Significant Factions]] for a list of factions which have some in-game benefit | ||
* [[Starting Faction Standings]] for a list of initial faction standings based on race, class, and deity. | * [[Starting Faction Standings]] for a list of initial faction standings based on race, class, and deity. | ||
* [https://everquest.allakhazam.com/db/factionlist.html Allakhazam's Faction List] | |||
* [https://web.archive.org/web/20030325235327/http://www.twenkill.net/anezka/Factions.html Anezka's Faction Guide] | |||
* | |||
* | |||
[[Category:Player Guides]] | [[Category:Player Guides]] | ||
[[Category:Factions]] | [[Category:Factions]] | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
Revision as of 08:04, 12 April 2026
Faction
Faction in EverQuest represents how much a group of NPCs or creatures likes or dislikes your character. Every NPC belongs to one or more faction groups, and your standing with those groups determines whether they assist you, ignore you, trade with you, offer quests, or attack you on sight.
Your starting faction values depend on race, class, and sometimes deity. These values shift over time through your actions—primarily killing NPCs, completing quests, and finishing tasks or missions.
How Factions Work
Most NPCs belong to a specific faction or multiple factions. When you target them and enter "/con" into chat, you receive two pieces of information:
Their attitude toward you (your faction standing)
Their relative difficulty (combat strength)
Faction standings range from deeply hostile to ally. Improving faction typically requires helping that group or harming its enemies; harming a group usually benefits its rivals.
Some NPCs will not speak to you, trade with you, or offer quests unless you reach a required faction level. Others will attack immediately if your standing is too low. This is called 'Kill on sight' or KOS.
The faction table below shows the faction ranges you will encounter in game.
| Standing | Amount | Net | Consequences |
|---|---|---|---|
| Ally | +1100 to +2000 | 900 | - Regards you as an ally. |
| Warmly | +750 to +1099 | 349 | - Looks upon you warmly. |
| Kindly | +500 to +749 | 249 | - Kindly considers you. |
| Amiable | +100 to +499 | 399 | - Judges you amiably. Your pet is set to this faction level. |
| Indifferent | 0 to +99 | 99 | - Regards you indifferently. Sneak/Invisibility sets your faction to this level. Favorable vendor prices. |
| Apprehensive | -100 to -1 | 99 | - Looks your way apprehensively. Vendors will have unfavorable prices. |
| Dubious | -500 to -101 | 399 | - Glowers at you dubiously. (Not KOS) Vendors will not deal with you. |
| Threatening | -750 to -501 | 249 | - Glares are you threateningly! Kill on sight. (KOS) |
| Scowls | -2000 to -751 | 1249 | - Scowls at you ready to attack! Kill on sight. (KOS) |
More Things To Know
- Undead will almost always aggro, no matter what the level difference is.
- Most NPCs who are low enough level below yours will often not aggro.
- Threateningly NPCs will eventually aggro, but may delay for several server ticks depending on your distance.
- Sneaking in front of an NPC will improve your chance for avoiding aggro on a server tick.
- Scowls will immediately aggro on server ticks.
- Sitting negates faction and level advantages to avoid aggro.
See also
- Game Mechanics#Faction System and Levels for a breakdown of the different faction levels
- All Positive Faction Quests
- Faction Guide
- Glumf's Spectacular Faction Guide
- An Iksar's Guide To Love and Friendship Through Murder
- Faction Quests for a list of quests commonly used to fix faction
- Faction Tricks for a list of techniques for correcting faction even when your current faction is so low it prevents quest completion
- Faction Guide for Playable Races
- Significant Factions for a list of factions which have some in-game benefit
- Starting Faction Standings for a list of initial faction standings based on race, class, and deity.
- Allakhazam's Faction List
- Anezka's Faction Guide