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#11
News and Announcements / Re: Welcome and Guidelines
Last post by Loggy - Jun 02, 2026, 06:04 AM
There are 540 possible three-class combinations, so many pages may not exist yet. If your combination does not exist, feel free to create it using the template below.

should be 560 combos
#12
Class Discussion / Re: Tools for evaluating class...
Last post by Dysnomia - May 15, 2026, 05:58 AM
Quote from: Adonhiram on May 07, 2026, 11:08 PMDysnomia, what is this "Summon Maelstroem" spell I see in your class build?

Also, I had a question about the class icons you use in your tool. They look neat, where did you find them . However, personally, I prefer the old class icons, but that's purely a matter of personal taste of course.

Hey Adon, the data is all just arbitrary placeholder data until I can actually get a hold of the game itself.
The icons are also sort of placeholder for now, as it's pretty difficult to find actual class icons that I like. But I will expand my search and see if I can find classic ones to use; let me know if you have any suggestions on where to look!

Quote from: Itsdr1zz on May 14, 2026, 07:05 AMFor actual game data, you can probably use the spells_us file for the spells that are available. Raidloot has an open source parser for the spells_us file that helps understand it better. You could use that to get a more clear list of spells available. I haven't done much for disciplines or AAs though.

Thanks, dr1zz. I do plan to completely rebuild the tool once I have access to actual game data. Biggest issue with not knowing what was left in, what changed, etc. is that until I get full access it will just be a black box.

Quote from: Loggy on May 14, 2026, 09:18 PMalmost all the S tier have pally in it. Will be great to see once they drop NDA how much this changes

Totally agree, I can't wait to see how changes to spell lines, disciplines, AAs and everything else play into the possibilities. It could even be that the system developed is low-tier and unreliable. We'll have to wait and see!
#13
Starting Zone / Re: Reconnect With Old Friends...
Last post by Deezy - May 15, 2026, 03:29 AM
Hello,
Deezy <Hoss> the Druid on Druzzil Ro
Odeezy the Druid on P99 Blue
Orna the Ranger on P99 Blue

I'm looking forward to a fun time.
#14
Class Discussion / Re: Tools for evaluating class...
Last post by Loggy - May 14, 2026, 09:18 PM
almost all the S tier have pally in it. Will be great to see once they drop NDA how much this changes
#15
Starting Zone / Re: Reconnect With Old Friends...
Last post by Loggy - May 14, 2026, 09:10 PM
Played way back in 1999 as Loggy Laflame a French Rogue, then swapped to pally and necro, Still have an account on live.
#16
Class Discussion / Re: Tools for evaluating class...
Last post by Itsdr1zz - May 14, 2026, 07:05 AM
For actual game data, you can probably use the spells_us file for the spells that are available. Raidloot has an open source parser for the spells_us file that helps understand it better. You could use that to get a more clear list of spells available. I haven't done much for disciplines or AAs though.
#17
Class Discussion / Re: Tools for evaluating class...
Last post by Adonhiram - May 07, 2026, 11:08 PM
Dysnomia, what is this "Summon Maelstroem" spell I see in your class build tool which always show up when I click on mage ? I have never heard of it before, and I have 23 years of mage experience. Was it a THJ specific spell ? The Velious dot line mages got in that expansion and which was never upgraded was Elemental Maelstroem, but I guess that's a coincidence.

Also, I had a question about the class icons you use in your tool. They look neat, where did you find them . However, personally, I prefer the old class icons, but that's purely a matter of personal taste of course.

Keep the effort, your tool will for sure be a big help for everyone on EQL !!

Adon
#18
Class Discussion / Re: MAGE GUIDES FOR EQL PLAYER...
Last post by Adonhiram - May 05, 2026, 02:57 AM
Quote from: Chalcedon on May 02, 2026, 08:53 PMThat's funny. My initial take on a build is MAG/ENC/CLR. I'll definitely look into your links. Thanks!

Have fun with your MAG/ENC/CLR, I am considering it as well ;) Your ENC part will highly appreciate the /pet attack macro I am suggesting. It will allow you most of the time to switch targets long before /pet hold or /pet focus, so that you can disengage mob A to send your pet on mob B (or C or D...). This way, you are safer if a mez gets resisted, with taunt on, mob B,C,D should stick on pet and not rush at you. Consider your pet a "pre-mez tool". Same applies to slow, tash, etc which are all quite high aggro. However, if mob B,C,D is not close to mob A, this technique requires pet to have a run speed buff (a fast running pet is more likely to disengage if it runs faster as the mob). As a mage, on live, you get your first pet run speed buff (Expedience) in your 20s and the second one (Velocity, which is better as sow, 8O% run speed increase iirc) in Kunark era. I don't know how EQL will handle these spells, as Expedience was not implemented in classic.
#19
Class Discussion / Re: MAGE GUIDES FOR EQL PLAYER...
Last post by Chalcedon - May 02, 2026, 08:53 PM
That's funny. My initial take on a build is MAG/ENC/CLR. I'll definitely look into your links. Thanks!
#20
Starting Zone / Re: Reconnect With Old Friends...
Last post by Gagem Grimm - Apr 28, 2026, 02:15 PM
Heya, G Grimm here.
 OG from original launch back in 99.  Server was Sol Ro (I think), after combines I still sit on Bristlbane - The Tribunal

First guild Obsidian Order (2000), last guild Unbridled Fury (2017)

Havn't played for an age.  News of Legends peeked my intrest and now the more I hear the more that eq itch grows at the back of my mind!