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	<title>EverQuest Legends Wiki - User contributions [en]</title>
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	<updated>2026-07-31T10:28:20Z</updated>
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	<entry>
		<id>https://eqlwiki.com/index.php?title=Character_Races&amp;diff=126094</id>
		<title>Character Races</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Character_Races&amp;diff=126094"/>
		<updated>2026-05-16T00:35:19Z</updated>

		<summary type="html">&lt;p&gt;Tree: Added link to Froglok page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3|[[Monster Races]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: This page contains outdated information and needs updating!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:eq_racial_pic.jpg|thumb|600px|Picture]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==[[Barbarian]] BAR==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Good&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Increased Consumption Rate|Increased Consumption Rate]], [[Slam]], +10 Cold Resist&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Halas]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Primary Class Choices:&amp;lt;/b&amp;gt; [[Rogue]], [[Shaman]], [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
==[[Dark Elf]] DEF==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Evil&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Hide]], [[#Ultravision|Ultravision]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Neriak]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Primary Class Choices:&amp;lt;/b&amp;gt; [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]&lt;br /&gt;
&lt;br /&gt;
==[[Dwarf]] DWF==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Good&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Barrel Roll|Barrel Roll]], [[#Infravision|Infravision]], [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[South Kaladim|Kaladim]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Primary Class Choices:&amp;lt;/b&amp;gt; [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
==[[Erudite]] ERU==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Neutral&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; -5 Disease Resist, +5 Magic Resist&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Erudin]], [[Paineel]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Primary Class Choices:&amp;lt;/b&amp;gt; [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]]&lt;br /&gt;
&lt;br /&gt;
==[[Froglok]] ___==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; _______&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; Increased Swimming&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; Lake Rathe&lt;br /&gt;
: &amp;lt;b&amp;gt;Primary Class Choices:&amp;lt;/b&amp;gt; [[Warrior]], [[Monk]], ___&lt;br /&gt;
&lt;br /&gt;
==[[Gnome]] GNM==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Neutral&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Skill Tinkering|Tinkering]], [[#Infravision|Infravision]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Ak&#039;Anon]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Primary Class Choices:&amp;lt;/b&amp;gt; [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Warrior]], [[Wizard]], [[Shadowknight]]&lt;br /&gt;
&lt;br /&gt;
==[[Half-Elf]] HEF==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Neutral&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Infravision|Infravision]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting Cities:&amp;lt;/b&amp;gt; [[Freeport]], [[Kelethin]], [[Felwithe]], [[Surefall Glade]], [[Qeynos]] &lt;br /&gt;
: &amp;lt;b&amp;gt;Primary Class Choices:&amp;lt;/b&amp;gt; [[Bard]], [[Druid]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
==[[Halfling]] HFL==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Good&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Hide]] (50), [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[Sneak]] (50),  +5 Disease Resist, +5 Poison Resist&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Rivervale]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Primary Class Choices:&amp;lt;/b&amp;gt; [[Druid]], [[Cleric]], [[Rogue]], [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
==[[High_Elf|High Elf]] HIE==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Good&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Infravision|Infravision]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Felwithe]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Primary Class Choices:&amp;lt;/b&amp;gt; [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]]&lt;br /&gt;
&lt;br /&gt;
==[[Human]] HUM==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Neutral&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting Cities:&amp;lt;/b&amp;gt; [[Freeport]], [[Qeynos]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Primary Class Choices:&amp;lt;/b&amp;gt; [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]&lt;br /&gt;
&lt;br /&gt;
==[[Iksar]] IKS==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Evil (&amp;quot;super evil&amp;quot;, not friendly with the other evil races of Antonica)&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Forage]], [[#Increased Armor Class|Increased Armor Class]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist &lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Cabilis]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Primary Class Choices:&amp;lt;/b&amp;gt; [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
==Kerran ___==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; ________&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; ________&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; &lt;br /&gt;
: &amp;lt;b&amp;gt;Primary Class Choices: _____________&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Ogre]] OGR==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Evil&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[#Frontal Stun Immunity|Frontal Stun Immunity]], [[Slam]]   &lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Oggok]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Primary Class Choices:&amp;lt;/b&amp;gt; [[Shadow Knight]], [[Shaman]], [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
==[[Troll]] TRL==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Evil&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Slam]], -20 Fire Resist&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Grobb]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Primary Class Choices:&amp;lt;/b&amp;gt; [[Shadow Knight]], [[Shaman]], [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
==[[Wood_Elf|Wood Elf]] ELF==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Good&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Forage]], [[Hide]], [[#Infravision|Infravision]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Kelethin]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Primary Class Choices:&amp;lt;/b&amp;gt; [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
= Choosing a Race =&lt;br /&gt;
&lt;br /&gt;
See [[Choosing a Race]].&lt;br /&gt;
&lt;br /&gt;
=Faction Alignment=&lt;br /&gt;
&lt;br /&gt;
A brief explanation:&lt;br /&gt;
&lt;br /&gt;
* Races that are &amp;lt;i&amp;gt;Good&amp;lt;/i&amp;gt; can typically enter other &amp;lt;i&amp;gt;Good&amp;lt;/i&amp;gt; cities without being attacked.&lt;br /&gt;
* Races that are &amp;lt;i&amp;gt;Evil&amp;lt;/i&amp;gt; can typically enter other &amp;lt;i&amp;gt;Evil&amp;lt;/i&amp;gt; cities without being attacked.&lt;br /&gt;
* &amp;lt;i&amp;gt;Neutral&amp;lt;/i&amp;gt; races can typically enter any city, and &amp;lt;i&amp;gt;Good/Evil&amp;lt;/i&amp;gt; races can typically enter theirs.&lt;br /&gt;
* Iksar are hated by every race, and other races will likely be attacked upon entering their city.&lt;br /&gt;
* There ARE other factors, including Deity and Class choice, completed quests, etc.&lt;br /&gt;
&lt;br /&gt;
=* Listed below are all of the innate (non-skill) racials: *=&lt;br /&gt;
==Barrel Roll==&lt;br /&gt;
Male Dwarves have a unique jump animation, and while it is purely cosmetic (ie. has no in-game benefit), it &#039;&#039;is&#039;&#039; pretty cool.&lt;br /&gt;
&lt;br /&gt;
==Frontal Stun Immunity==&lt;br /&gt;
[[Ogre|Ogres]] cannot be stunned from the front, which gives them an advantage over other races.&lt;br /&gt;
&lt;br /&gt;
* Enemy attacks can still push you backwards, which will interrupt your spell casting.&lt;br /&gt;
* Tip: You can stand in a corner to avoid being pushed back.&lt;br /&gt;
* Enemy attacks still have a chance to interrupt on hit. This chance is increased on some attacks such as bash.&lt;br /&gt;
&lt;br /&gt;
==Increased Armor Class==&lt;br /&gt;
[[Iksar]] start with a +15 AC bonus (+17 if they are a [[Warrior]]) over other races, which scales with level, increasing up to a maximum of +35.  However, they cannot wear most pre-Velious plate armor.&lt;br /&gt;
&lt;br /&gt;
==Increased Consumption Rate==&lt;br /&gt;
[[Barbarian]]s, [[Halfling]]s, [[Ogre]]s, and [[Troll]]s all consume one unit of food and drink every 30 mins, while the remaining races consume one per hour.&lt;br /&gt;
&lt;br /&gt;
==Increased HP Regeneration==&lt;br /&gt;
Both [[Iksar]] and [[Troll]]s have higher HP regeneration rates (per tick):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align: center; width: 0%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Other Races!! !!colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Iksar/Troll&lt;br /&gt;
|-&lt;br /&gt;
! Standing !! Feigned !! Sitting !! Level Range !! Standing !! Feigned !! Sitting&lt;br /&gt;
|-&lt;br /&gt;
|  1 || 1 || 2 || 1-19 ||  2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 3 || 20-49 || 2 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 4 || 50 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || 5 || 51-55 || 6 || 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4 || 6 || 56-59 || 10 || 12 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5 || 7 || 60 || 12 || 14 || 18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;tick&amp;quot; happens every 6 seconds (server side).&lt;br /&gt;
  &lt;br /&gt;
* It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.&lt;br /&gt;
&lt;br /&gt;
==Infravision==&lt;br /&gt;
Slightly improved night vision, but not as good as the [[Dark Elf|Dark Elf]]&#039;s Ultravision. Has a slightly reddish tint.&lt;br /&gt;
&lt;br /&gt;
==Ultravision==&lt;br /&gt;
:&#039;&#039;See also: [[Ultravision]] (Spell)&#039;&#039;&lt;br /&gt;
Extremely improved night vision, better than Infravision.  Ultravision has a slightly purple tint to it.&lt;/div&gt;</summary>
		<author><name>Tree</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Froglok&amp;diff=126093</id>
		<title>Froglok</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Froglok&amp;diff=126093"/>
		<updated>2026-05-16T00:34:13Z</updated>

		<summary type="html">&lt;p&gt;Tree: Created stubbed Froglok page and added unlock conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Unlock Conditions ==&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with Protectors of Gukta&lt;br /&gt;
* Get maximum faction with Guktan Elders&lt;br /&gt;
* Get maximum faction with Guktan Suppliers&lt;/div&gt;</summary>
		<author><name>Tree</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Wood_Elf&amp;diff=126092</id>
		<title>Wood Elf</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Wood_Elf&amp;diff=126092"/>
		<updated>2026-05-16T00:31:23Z</updated>

		<summary type="html">&lt;p&gt;Tree: Removed racial EXP modifier not present in EQL and added unlock conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NakedELF.jpg|right]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
 Yet another variation on the Elven-Human theme, Wood Elves are slightly weaker than Humans, but highly dextrous and agile. &amp;lt;br&amp;gt;Their innate ability to act in the interest of fairness and justice often leads them to dedicate their lives to the good of society. &lt;br /&gt;
 - EverQuest manual&lt;br /&gt;
==Description==&lt;br /&gt;
The Wood Elves, or Feir`Dal, are more accepting of others than their cousins, the High Elves. Wood Elves only reach about five feet in height and, like their pale cousins, have very attractive and subtle features. They skins are tinged an oaken color and they blend with their natural surroundings in the forests.&lt;br /&gt;
&lt;br /&gt;
Wood Elves generally regard those who respect nature as friends, especially rangers and druids. The Wood Elves believe in co-existing with their natural surroundings as opposed to shaping them. This leads most of their kind to worship Tunare, the Mother of All. The Feir`Dal harness the powers of song and the living, breathing properties of their environment. Wood Elves are known for their love of celebration and good food. A good song will tweak their pointed ears.&lt;br /&gt;
&lt;br /&gt;
Wood Elves get along well with most good and neutral races, and merely dislike most evil races. They hold great malice toward the Dark Elves - an aberration of their ancestors as well as their allies.&lt;br /&gt;
&lt;br /&gt;
The Feir`Dal are at home in the trees in their intricate city of Kelethin, which hangs high above the ground between the trunks and branches of the Greater Faydark. Comprised of platforms and suspension bridges, Kelethin is both well defended and beautiful.&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Faction Alignment|Faction Alignment:]]&amp;lt;/b&amp;gt; Good &lt;br /&gt;
*&amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Forage]], [[Hide]], Infravision&lt;br /&gt;
*&amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Kelethin]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium, Small, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infravision==&lt;br /&gt;
Slightly improved night vision, not as good as the [[Dark Elf|Dark Elf]]&#039;s [[Character Races#Ultravision|Ultravision]].&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA&lt;br /&gt;
|-&lt;br /&gt;
|| 65 || 65 || 95 || 80 || 80 || 75 || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bard]] || 70 || 65 || 95 || 90 || 80 || 75 || 85 || 25&lt;br /&gt;
|-&lt;br /&gt;
|| [[Druid]] || 65 || 75 || 95 || 80 || 90 || 75 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ranger]] || 70 || 75 || 105 || 80 || 85 || 75 || 75 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rogue]] || 65 || 65 || 105 || 90 || 80 || 75 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Warrior]] || 75 || 75 || 100 || 80 || 80 || 75 || 75 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlock Conditions ==&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Emerald Warriors]]&lt;br /&gt;
* Get maximum faction with [[Soldiers of Tunare]]&lt;br /&gt;
* Get maximum faction with [[Kelethin Merchants]]&lt;br /&gt;
{{Navbox Race}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Races]]&lt;/div&gt;</summary>
		<author><name>Tree</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Troll&amp;diff=126091</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Troll&amp;diff=126091"/>
		<updated>2026-05-16T00:29:30Z</updated>

		<summary type="html">&lt;p&gt;Tree: Removed racial EXP modifier not present in EQL and added unlock conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NakedTRL.jpg|right]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
 Despite a two-foot height difference, Trolls get along famously with Ogres, sharing similar likes, dislikes and pastimes. &amp;lt;br&amp;gt;Outdoorsy and not quite bright, they&#039;re easily recognizable due to their skin&#039;s natural green tinge. &lt;br /&gt;
 - EverQuest manual&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It should be noted that the following description was taken partially from my encounter with a huge troll Shadow Knight named Jubjub while I was travelling to this area to seek out the frogloks. I had just barely escaped with my life after finding a haunted ruin within the swamp, when I stumbled across this troll, healing quickly beneath a tree. He spared my life only because I healed him with my song and was able to entertain him with my drumming skill (and, I would later find out, because he had previously tried half-elf flesh and really didn&#039;t favor it). Some wonder why I would bother to interact with the likes of him, but I was injured and the sword he picked up when I encountered him was as long as I was tall, and covered in gore and chunks of hair and scales... Being rather intelligent, for his race, he scratched the above map in the dirt for me and gave me a description of its inhabitants, although his take on them was quite the opposite from what I express below. He warned me to never travel within, for his buddies would &amp;quot;smash&amp;quot; me. I followed his advice...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;--Muse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Trolls are often considered a hideous and deplorable race that carries a sickening smell. This view suits the Trolls, as they are generally unpleasant to everyone. Trolls are an immense race, at least twice as strong as the average human. They have the ability to regenerate faster than most other races. Trolls have two primary motivators: food and power. These grotesque creatures will eat just about anything.&lt;br /&gt;
&lt;br /&gt;
Trolls are extremely cruel and their greed is almost insatiable. They trust no one, not even each other. Trolls also fancy that they have advanced abilities in the culinary arts, with their ability to pickle just about anything, or make a meal out of &amp;quot;spare parts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trolls generally detest the other races, including other Trolls. They tend to put up with the Dark Elves out of fear, much like Ogres do.&lt;br /&gt;
&lt;br /&gt;
The city of Grobb lies within the Innothule Swamp of Antonica. The city is infested with mosquitoes and spiders, which serve as both pets and snacks for the Trolls.&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Faction Alignment|Faction Alignment:]]&amp;lt;/b&amp;gt; Evil&lt;br /&gt;
*&amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; Increased Consumption Rate, Increased HP Regeneration, Infravision, [[Slam]], -20 Fire Resist&lt;br /&gt;
*&amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Grobb]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Shadow Knight]], [[Shaman]], [[Warrior]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Large, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Increased Consumption Rate==&lt;br /&gt;
&lt;br /&gt;
[[Barbarian]]s, [[Halfling]]s, [[Ogre]]s, and Trolls all consume food and drink slightly faster than other races.&lt;br /&gt;
&lt;br /&gt;
==Increased HP Regeneration==&lt;br /&gt;
&lt;br /&gt;
Both [[Iksar]] and [[Troll]]s have higher HP regeneration rates (per tick):&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;tick&amp;quot; happens every 6 seconds (server side).&lt;br /&gt;
  &lt;br /&gt;
* It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align: center; width: 0%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Other Races!! !!colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Iksar/Troll&lt;br /&gt;
|-&lt;br /&gt;
! Standing !! Feigned !! Sitting !! Level Range !! Standing !! Feigned !! Sitting&lt;br /&gt;
|-&lt;br /&gt;
|  1 || 1 || 2 || 1-19 ||  2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 3 || 20-49 || 2 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 4 || 50 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || 5 || 51-55 || 6 || 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4 || 6 || 56-59 || 10 || 12 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5 || 7 || 60 || 12 || 14 || 18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infravision==&lt;br /&gt;
Slightly improved night vision, not as good as the [[Dark Elf|Dark Elf]]&#039;s [[Character Races#Ultravision|Ultravision]].&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA&lt;br /&gt;
|-&lt;br /&gt;
|| 108 || 109 || 83 || 75 || 60 || 52 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shadow Knight]] || 118 || 114 || 83 || 75 || 60 || 62 || 45 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shaman]] || 108 || 114 || 83 || 75 || 70 || 52 || 45 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Warrior]] || 118 || 119 || 88 || 75 || 60 || 52 || 40 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlock Conditions ==&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Da Bashers]]&lt;br /&gt;
* Get maximum faction with [[Grobb Merchants]]&lt;br /&gt;
* Get maximum faction with [[Dark Ones]]&lt;br /&gt;
{{Navbox Race}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Races]]&lt;/div&gt;</summary>
		<author><name>Tree</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Ogre&amp;diff=126090</id>
		<title>Ogre</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Ogre&amp;diff=126090"/>
		<updated>2026-05-16T00:27:15Z</updated>

		<summary type="html">&lt;p&gt;Tree: Removed racial EXP modifier not present in EQL and added unlock conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NakedOGR.jpg|right]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
With their lumbering gait and enormous breadth, Ogres are an ominous presence. Created by Rallos Zek, these massive creatures are feared in battle for their raw strength and uncanny endurance. While not very intelligent, Ogres are known to cooperate with one another quite efficiently.&lt;br /&gt;
&lt;br /&gt;
The Ogres have a twisted sense of duty that could easily be mistaken for stupidity. They are, justifiably, quite single-minded. Their thick skulls also give them a high level of resistance to being stunned in battle.&lt;br /&gt;
&lt;br /&gt;
Ogres have been known to be cannibalistic, but are more partial to eating smaller races including Gnomes, Dwarves, and Halflings. Nearly all of the good and neutral races avoid them out of self-preservation. Ogres have learned to work with the Trolls and are on good terms with them, but only work with Dark Elves out of fear. &lt;br /&gt;
&lt;br /&gt;
The crude tunneled city of Oggok lies within the Feerrott, a jungle-like area bordering the Innothule Swamp and Rathe Mountains in southern Antonica. The home city for the Ogres is a fairly slow-paced civilization that focuses on battle training and magic to give them an upper hand in battle.&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Faction Alignment|Faction Alignment:]]&amp;lt;/b&amp;gt; Evil&lt;br /&gt;
*&amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; Increased Consumption Rate, Infravision, Frontal Stun Immunity, [[Slam]]   &lt;br /&gt;
*&amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Oggok]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Shadow Knight]], [[Shaman]], [[Warrior]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Large, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frontal Stun Immunity==&lt;br /&gt;
&lt;br /&gt;
Ogres cannot be stunned from the front, which gives them a great advantage over other races.&lt;br /&gt;
&lt;br /&gt;
* Enemy attacks can still push you backwards, which will interrupt your spell casting.&lt;br /&gt;
* Tip: You can stand in a corner to avoid being pushed back.&lt;br /&gt;
&lt;br /&gt;
==Increased Consumption Rate==&lt;br /&gt;
[[Barbarian]]s, [[Halfling]]s, Ogres, and [[Troll]]s all consume food and drink slightly faster than other races.&lt;br /&gt;
&lt;br /&gt;
==Infravision==&lt;br /&gt;
Slightly improved night vision, not as good as the [[Dark Elf|Dark Elf]]&#039;s [[Character Races#Ultravision|Ultravision]].&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA&lt;br /&gt;
|-&lt;br /&gt;
|| 130 || 122 || 70 || 70 || 67 || 60 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shadow Knight]] || 140 || 127 || 70 || 70 || 67 || 70 || 42 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shaman]] || 130 || 127 || 70 || 70 || 77 || 60 || 42 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Warrior]] || 140 || 132 || 75 || 70 || 67 || 60 || 37 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlock Conditions ==&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Oggok Guards]]&lt;br /&gt;
* Get maximum faction with [[Clurg]]&lt;br /&gt;
* Get maximum faction with [[Merchants of Ogguk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Race}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Races]]&lt;/div&gt;</summary>
		<author><name>Tree</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Iksar&amp;diff=126089</id>
		<title>Iksar</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Iksar&amp;diff=126089"/>
		<updated>2026-05-16T00:25:21Z</updated>

		<summary type="html">&lt;p&gt;Tree: Removed racial EXP modifier not present in EQL and added unlock conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
 A tribal race, these lizard-like warriors carry on a rich heritage of conquest, enslavement and destruction. &amp;lt;br&amp;gt;Iksar are quite intelligent (despite their gargantuan size and warrior-like ways) and prefer to socialize within their own circles. &lt;br /&gt;
 - EverQuest manual&lt;br /&gt;
[[File:NakedIKS.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. Their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.&lt;br /&gt;
&lt;br /&gt;
Their entire civilization developed in isolation for centuries and fostered an unusual culture. The Iksar are a tribal race with a very simple social structure. Allies to no one, the Iksar are intelligent and proud. Having seen their race crumble through the toils of war, the race has become bitter about its loss of power. After being slaves and warring with the Ring of Scale, they were nearly made extinct.&lt;br /&gt;
&lt;br /&gt;
The Iksar depend only on their god and creator, Cazic Thule. Iksar are unwelcome in all known cities of Norrath except [[Thurgadin]]. Iksar are no more fond of the other races of Norrath than those races are fond of them.&lt;br /&gt;
&lt;br /&gt;
The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Faction Alignment|Faction Alignment:]]&amp;lt;/b&amp;gt; &amp;quot;Evil&amp;quot; (&amp;quot;Independent&amp;quot;, not friendly with the other races of Antonica)&lt;br /&gt;
*&amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Forage]], Increased Armor Class, Increased HP Regeneration, Infravision, [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist &lt;br /&gt;
*&amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Cabilis]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium, &amp;lt;i&amp;gt;Cannot Wear Plate&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Increased Armor Class==&lt;br /&gt;
Iksar start with a +15 AC bonus (+17 if they are a [[Warrior]]) over other races, which scales(!) with level.  However, they cannot wear plate armor until the Velious expansion.&lt;br /&gt;
&lt;br /&gt;
==Increased HP Regeneration==&lt;br /&gt;
&lt;br /&gt;
Both [[Iksar]] and [[Troll]]s have higher HP regeneration rates (per tick):&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;tick&amp;quot; happens every 6 seconds (server side).&lt;br /&gt;
  &lt;br /&gt;
* It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align: center; width: 0%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Other Races!! !!colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Iksar/Troll&lt;br /&gt;
|-&lt;br /&gt;
! Standing !! Feigned !! Sitting !! Level Range !! Standing !! Feigned !! Sitting&lt;br /&gt;
|-&lt;br /&gt;
|  1 || 1 || 2 || 1-19 ||  2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 3 || 20-49 || 2 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 4 || 50 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || 5 || 51-55 || 6 || 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4 || 6 || 56-59 || 10 || 12 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5 || 7 || 60 || 12 || 14 || 18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infravision==&lt;br /&gt;
Slightly improved night vision, not as good as the [[Dark Elf|Dark Elf]]&#039;s [[Dark Elf#Ultravision|Ultravision]].&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA&lt;br /&gt;
|-&lt;br /&gt;
|| 70 || 70 || 90 || 85 || 80 || 75 || 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|| [[Monk]] || 75 || 75 || 100 || 95 || 80 || 75 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Necromancer]] || 70 || 70 || 90 || 95 || 80 || 85 || 55 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shadow Knight]] || 80 || 75 || 90 || 85 || 80 || 85 || 60 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shaman]] || 70 || 75 || 90 || 85 || 90 || 75 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Warrior]] || 80 || 80 || 95 || 85 || 80 || 75 || 55 || 25&lt;br /&gt;
|-&lt;br /&gt;
|[[Beastlord]]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlock Conditions ==&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with New Sebilisian Expedition&lt;br /&gt;
{{Navbox Race}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Races]]&lt;/div&gt;</summary>
		<author><name>Tree</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Human&amp;diff=126088</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Human&amp;diff=126088"/>
		<updated>2026-05-16T00:22:35Z</updated>

		<summary type="html">&lt;p&gt;Tree: Removed racial EXP modifier not present in EQL and added unlock conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}&lt;br /&gt;
[[File:NakedHUM.jpg|right]]&lt;br /&gt;
[[File:npc_guard_miles.png|right]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
 Humans epitomize the norm in Norrath. &lt;br /&gt;
 - EverQuest manual&lt;br /&gt;
==Description==&lt;br /&gt;
The strength of the Human race lies in its diversity of thought, belief, and profession; though they tend be weaker than many other races. They have no particular specialty with the sword or arcane magic. While that is true, Humans are cunning and possess great ingenuity, which gives them an advantage. The Human mind is sharp enough to adapt to nearly all forms of study and this gives them a great range of options when choosing a profession.&lt;br /&gt;
&lt;br /&gt;
Humans often divide themselves with their own squabbles, but they will always return to their brother&#039;s side in times of crisis, or to protect a mutual interest.  Humans are also notable because of their ability to have a moustache, making them objectively superior to all other races (while it is true [[Halfling|Halfings]] can have moustaches, they are short, which is not a desirable leadership trait).  Furthermore, it must be noted Humans are the premier race for [[FashionQuest]], the pinnacle of the EverQuest experience.&lt;br /&gt;
&lt;br /&gt;
Humans generally get along well with most good and neutral races, depending on their beliefs and the path of their profession. Humans are not so friendly toward [[Troll|Trolls]], [[Ogre|Ogres]], and [[Iksar]]. [[Dark Elves]] are tolerated within Freeport, but they tend to be mistrusted, even feared.&lt;br /&gt;
&lt;br /&gt;
The port cities of [[Qeynos]] and [[Freeport]] lie on opposite coasts of [[Antonica]], and are the most common homes for the Humans. These two cities are the center of Human activity, though this race can be found wandering on virtually every continent of [[Norrath]] and beyond.&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Faction Alignment|Faction Alignment:]]&amp;lt;/b&amp;gt; Neutral&lt;br /&gt;
*&amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; None&lt;br /&gt;
*&amp;lt;b&amp;gt;Starting Cities:&amp;lt;/b&amp;gt; [[Freeport]], [[Qeynos]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA&lt;br /&gt;
|-&lt;br /&gt;
|| 75 || 75 || 75 || 75 || 75 || 75 || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bard]] || 80 || 75 || 75 || 85 || 75 || 75 || 85 || 25&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cleric]] || 80 || 80 || 75 || 75 || 85 || 75 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Druid]] || 75 || 85 || 75 || 75 || 85 || 75 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Enchanter]] || 75 || 75 || 75 || 75 || 75 || 85 || 85 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Magician]] || 75 || 85 || 75 || 75 || 75 || 85 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Monk]] || 80 || 80 || 85 || 85 || 75 || 75 || 75 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Necromancer]] || 75 || 75 || 75 || 85 || 75 || 85 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Paladin]] || 85 || 80 || 75 || 75 || 80 || 75 || 85 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ranger]] || 80 || 85 || 75 || 75 || 80 || 75 || 75 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rogue]] || 75 || 75 || 85 || 85 || 75 || 75 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shadow Knight]] || 80 || 75 || 75 || 75 || 75 || 85 || 80 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Warrior]] || 85 || 85 || 80 || 75 || 75 || 75 || 75 || 25&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wizard]] || 75 || 85 || 75 || 75 || 75 || 85 || 75 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlock Conditions (Freeport) ==&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Coalition of Tradefolk]]&lt;br /&gt;
* Get maximum faction with [[The Freeport Militia|Freeport Militia]]&lt;br /&gt;
* Get maximum faction with [[Knights of Truth]]&lt;br /&gt;
&lt;br /&gt;
== Unlock Conditions (Qeynos) ==&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Merchants of Qeynos]]&lt;br /&gt;
* Get maximum faction with [[Guards of Qeynos]]&lt;br /&gt;
* Get maximum faction with [[Corrupt Qeynos Guards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Race}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Races]]&lt;/div&gt;</summary>
		<author><name>Tree</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=High_Elf&amp;diff=126087</id>
		<title>High Elf</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=High_Elf&amp;diff=126087"/>
		<updated>2026-05-16T00:17:57Z</updated>

		<summary type="html">&lt;p&gt;Tree: Removed racial EXP modifier not present in EQL and added unlock conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NakedHIE.jpg|right]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
 Though they have physical traits in common with Woodland Elves, High Elves are far more developed in the ways of the mind. &amp;lt;br&amp;gt;Pale and thin, they prefer to bide their time exercising the confines of the mind, and not the body. &lt;br /&gt;
 - EverQuest manual&lt;br /&gt;
==Description==&lt;br /&gt;
The High Elves, also known as the Koada`Dal, are regarded as the closest relatives of the original Norrathian Elves created by Tunare, Mother of All. These noble creatures stand tall with ivory skin and gentle features. They are certainly not the sturdiest of races, but make up for that with heart. Throughout the ages, they have stood for freedom and justice, fighting evil with powerful magic and their skills with the blade.&lt;br /&gt;
&lt;br /&gt;
The High Elves are known for their civilized conduct and, as such, are perceived as a race rather full of their own importance, though they are quite benevolent. They expect to be treated with respect and do have a haughty pride about them. As a result, it is difficult to make friends with a High Elf.&lt;br /&gt;
&lt;br /&gt;
The High Elves feel their cousins, the Wood Elves, are to be sought out as loyal servants. This noble race views Humans, Gnomes, and Halflings as worthy of their presence. Dwarves, Barbarians, and Erudites, however, are simply endured. The High Elves expend little effort to help them. The evil races are looked upon with contempt and will be dispatched when opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
The home of the High Elves is within the magnificent and pristine architecture of the city of Felwithe. The structures crafted behind the walls make the beauty of the surrounding forests pale. The city lies within the Greater Faydark on the continent of Faydwer.&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Faction Alignment|Faction Alignment:]]&amp;lt;/b&amp;gt; Good&lt;br /&gt;
*&amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; Infravision&lt;br /&gt;
*&amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Felwithe]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium, Small&lt;br /&gt;
&lt;br /&gt;
==Infravision==&lt;br /&gt;
Slightly improved night vision, not as good as the [[Dark Elf|Dark Elf]]&#039;s [[Character Races#Ultravision|Ultravision]].&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA&lt;br /&gt;
|-&lt;br /&gt;
|| 55 || 65 || 85 || 70 || 95 || 92 || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cleric]] || 60 || 70 || 85 || 70 || 105 || 92 || 80 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Enchanter]] || 55 || 65 || 85 || 70 || 95 || 102 || 90 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Magician]] || 55 || 70 || 85 || 70 || 95 || 102 || 80 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Paladin]] || 65 || 70 || 85 || 70 || 100 || 92 || 90 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wizard]] || 55 || 75 || 85 || 70 || 95 || 102 || 80 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlock Conditions ==&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Keepers of the Art]]&lt;br /&gt;
* Get maximum faction with [[Merchants of Felwithe]]&lt;br /&gt;
* Get maximum faction with [[Clerics of Tunare]]&lt;br /&gt;
{{Navbox Race}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Races]]&lt;/div&gt;</summary>
		<author><name>Tree</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Halfling&amp;diff=126086</id>
		<title>Halfling</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Halfling&amp;diff=126086"/>
		<updated>2026-05-16T00:15:14Z</updated>

		<summary type="html">&lt;p&gt;Tree: Removed racial EXP modifier not present in EQL and added unlock conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NakedHalfling.jpg|right]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
 Short and Human-like, Halflings are by far the most nimble and mobile race in the world. &amp;lt;br&amp;gt;Outstanding dexterity and agility come naturally, and they&#039;re natural travelers. &amp;lt;br&amp;gt;Because of this, Halflings have developed peaceful relations with all other races.&lt;br /&gt;
 - EverQuest manual&lt;br /&gt;
==Description==&lt;br /&gt;
Halflings are aptly named, as they are half the size of the average height for most of Norrath&#039;s races. They usually measure about three feet in height and are often thick around their middles. Their lack of height is not be confused as a weakness though; if confronted or threatened, Halflings are very capable.&lt;br /&gt;
&lt;br /&gt;
Halflings are happy-go-lucky and hospitable. Any one of them would readily give their life for a friend. They are renowned for their tomfoolery and humor, always appreciating a bit of fun. They especially like to tease Erudites for their lack of wit. Enjoying what each day brings is a large part of their lives.&lt;br /&gt;
&lt;br /&gt;
Halflings tend to get along well with most races, except those that are truly evil, but even then rare friendships are made with members of the less savory races.&lt;br /&gt;
&lt;br /&gt;
The quaint, stunted city of Rivervale lies between the Kithicor Forest and Misty Thicket in central Antonica. It is crowded with skilled tradesman, taverns, and friendly folk.&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Faction Alignment|Faction Alignment:]]&amp;lt;/b&amp;gt; Good&lt;br /&gt;
*&amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Hide]] (50), Increased Consumption Rate, Infravision, [[Sneak]] (50),  +5 Disease Resist, +5 Poison Resist&lt;br /&gt;
*&amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Rivervale]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Druid]], [[Cleric]], [[Rogue]], [[Warrior]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Small, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Increased Consumption Rate==&lt;br /&gt;
[[Barbarian]]s, Halflings, [[Ogre]]s, and [[Troll]]s all consume food and drink slightly faster than other races.&lt;br /&gt;
&lt;br /&gt;
==Infravision==&lt;br /&gt;
Slightly improved night vision, not as good as the [[Dark Elf|Dark Elf]]&#039;s [[Character Races#Ultravision|Ultravision]].&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA&lt;br /&gt;
|-&lt;br /&gt;
|| 70 || 75 || 95 || 90 || 80 || 67 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cleric]] || 75 || 80 || 95 || 90 || 90 || 67 || 50 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Druid]] || 70 || 85 || 95 || 90 || 90 || 67 || 50 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rogue]] || 70 || 75 || 105 || 100 || 80 || 67 || 50 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Warrior]] || 80 || 85 || 100 || 90 || 80 || 67 || 50 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlock Conditions ==&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Guardians of the Vale]]&lt;br /&gt;
* Get maximum faction with [[Merchants of Rivervale]]&lt;br /&gt;
* Get maximum faction with [[Priests of Mischief]]&lt;br /&gt;
{{Navbox Race}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Races]]&lt;/div&gt;</summary>
		<author><name>Tree</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Half-Elf&amp;diff=126085</id>
		<title>Half-Elf</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Half-Elf&amp;diff=126085"/>
		<updated>2026-05-16T00:13:13Z</updated>

		<summary type="html">&lt;p&gt;Tree: Removed racial EXP modifier not present in EQL and added unlock conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NakedHEF.jpg|right]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
 As Human-Elf hybrids, Half Elves share the prominent physical features of both races. &amp;lt;br&amp;gt;Their intellect is a notch above most other races, though they suffer a lack of strength as compared to the other Norrathian races. &lt;br /&gt;
 - EverQuest manual&lt;br /&gt;
==Description==&lt;br /&gt;
The mixing of [[Elf]] and [[Human]] is a common tale. Many stories of romance between these two races can be heard around Norrath. As a result, Half Elves are taller than their Elven ancestors and carry some of the strength of their human bloodlines. They have slightly harsher features than Elves, but the mix still makes them pleasant to lay eyes on.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the children of these forbidden romances are often shunned, becoming victims of prejudice by Humans and Elves alike. Most Half Elves are unaffected by the discrimination and retain a pleasant manner. Usually Half Elves will develop a very close and trusted group of friends that act as a surrogate family.&lt;br /&gt;
&lt;br /&gt;
The difficult lives of the Half Elves and their lack of ties to any one place makes them adept travelers of the world and exceptional friends and storytellers. Sadly, some Half Elves become embittered by the constant difficulty of finding a place in the world and choose a path of thievery. The Half Elves are on amicable terms with most races in Norrath, but have no affection for the evil races.&lt;br /&gt;
&lt;br /&gt;
While Half Elves can be seen in many areas of the world, they are primarily found in the Wood Elf city of Kelethin and within the Surefall Glade.&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Faction Alignment|Faction Alignment:]]&amp;lt;/b&amp;gt; Neutral&lt;br /&gt;
*&amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; Infravision&lt;br /&gt;
*&amp;lt;b&amp;gt;Starting Cities:&amp;lt;/b&amp;gt; [[Freeport]], [[Kelethin]], [[Surefall Glade]], [[Qeynos]], [[Felwithe]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Bard]], [[Druid]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infravision==&lt;br /&gt;
Slightly improved night vision, not as good as the [[Dark Elf|Dark Elf]]&#039;s [[Character Races#Ultravision|Ultravision]].&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA&lt;br /&gt;
|-&lt;br /&gt;
|| 70 || 70 || 90 || 85 || 60 || 75 || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bard]] || 75 || 70 || 90 || 95 || 60 || 75 || 85 || 25&lt;br /&gt;
|-&lt;br /&gt;
|| [[Druid]] || 70 || 80 || 90 || 85 || 70 || 75 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Paladin]] || 80 || 75 || 90 || 85 || 65 || 75 || 85 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ranger]] || 75 || 80 || 100 || 85 || 65 || 75 || 75 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rogue]] || 70|| 70 || 100 || 95 || 60 || 75 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Warrior]] || 80 || 80 || 95 || 85 || 60 || 75 || 75 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlock Conditions ==&lt;br /&gt;
&lt;br /&gt;
* Unlock [[Human]] or [[Wood Elf]] as a race&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Race}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Races]]&lt;/div&gt;</summary>
		<author><name>Tree</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Gnome&amp;diff=126084</id>
		<title>Gnome</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Gnome&amp;diff=126084"/>
		<updated>2026-05-16T00:09:38Z</updated>

		<summary type="html">&lt;p&gt;Tree: Removed racial EXP modifier not present in EQL and added unlock conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NakedGNM.jpg|right]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
 Distant cousins to Dwarves, Gnomes tend to burrow in the hillsides in underground communities. &amp;lt;br&amp;gt;A lack of surface light lends a tan hue to their skin tone, and they rarely emerge to mingle with other races.&lt;br /&gt;
 - EverQuest manual&lt;br /&gt;
==Description==&lt;br /&gt;
While Gnomes are knee-high to some of the taller races, they make up for it with their cleverness and skills. They are by no means a strong and sturdy race, but their edge is their dexterity and intelligence. They were the second race, after Dwarves, created by Brell Serilis.&lt;br /&gt;
&lt;br /&gt;
Gnomes have an innate preoccupation and skill with gadgets. They are a curious race that creates strange, but very useful items that enhance their lives. Gnomes have created a number of fantastic machines, including an observatory which houses the most powerful telescope in Norrath and even their mechanical ruler King Ak&#039;Anon. Even with all of their accomplishments, gnomes are rarely taken seriously because of their size and behavior.&lt;br /&gt;
&lt;br /&gt;
Universally loved themselves, Gnomes are friendly with all good Elves, Dwarves, Halflings, and Humans. Although they do not quite understand the Erudites, they will interact with them. Gnomes have a general aversion to Trolls, Ogres, Teir`Dal, and other evil races, but don&#039;t necessarily hate them.&lt;br /&gt;
&lt;br /&gt;
The clicking of gears and clacking of machinery fill the mechanized Gnome city of Ak&#039;Anon that lies southeast of the Faydark, on the continent of Faydwer.&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Faction Alignment|Faction Alignment:]]&amp;lt;/b&amp;gt; Neutral&lt;br /&gt;
*&amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Skill Tinkering|Tinkering]], [[Infravision]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Ak&#039;Anon]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Warrior]], [[Wizard]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Small&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA&lt;br /&gt;
|-&lt;br /&gt;
|| 60 || 70 || 85 || 85 || 67 || 98 || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cleric]] || 60 || 75 || 85 || 85 || 77 || 98 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Enchanter]] || 60 || 70 || 85 || 85 || 67 || 108 || 70 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Magician]] || 60 || 80 || 85 || 85 || 67 || 108 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Necromancer]] || 60 || 70 || 85 || 95 || 67 || 108 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rogue]] || 60 || 70 || 95 || 95 || 67 || 98 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Warrior]] || 70 || 80 || 90 || 85 || 67 || 98 || 60 || 25&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wizard]] || 60 || 80 || 85 || 85 || 67 || 108 || 60 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlock Conditions ==&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[King Ak&#039;Anon (Faction)|King Ak&#039;Anon]]&lt;br /&gt;
* Get maximum faction with [[Gem Choppers]]&lt;br /&gt;
* Get maximum faction with [[Eldritch Collective]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Race}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Races]]&lt;/div&gt;</summary>
		<author><name>Tree</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Erudite&amp;diff=126083</id>
		<title>Erudite</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Erudite&amp;diff=126083"/>
		<updated>2026-05-16T00:06:52Z</updated>

		<summary type="html">&lt;p&gt;Tree: Removed racial EXP modifier not present in EQL and added unlock conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
 Self-pride and intellect persuade most Erudites to forego physical activity in favor of mental challenges. &amp;lt;br&amp;gt;Social grace is their forte, and they believe themselves to be the pinnacle of evolution. &lt;br /&gt;
 - EverQuest manual&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:NakedERU.jpg|right]]&lt;br /&gt;
The Erudites trace their ancestry back to the great mage, Erud, who led them to Odus. They are descendants of the original humans on Norrath and inherited the best of human intelligence. Their extraordinary acumen came at the price of thinner, more delicate bodies. Erudites reach about six feet tall, with some of that height attributed to their high foreheads.&lt;br /&gt;
&lt;br /&gt;
Unique accomplishments with magic and study have understandably led the Erudites to believe that they are the most intellectually superior race on Norrath. They are known for their serious demeanor.&lt;br /&gt;
&lt;br /&gt;
Most Erudites spend their days absorbed in books and tomes, or magical contemplation, and they typically do not involve themselves in matters that do not directly affect them. They often pay no regard to anyone that hasn&#039;t achieved intellectual accomplishment. That in mind, Erudites do not associate with the evil races. Even the Erudite Heretics (Such as Necromancers, Evil Aligned Clerics and Shadow-Knights) of Paineel are not fond of Dark Elves, Ogres and Trolls.&lt;br /&gt;
&lt;br /&gt;
The Erudites live in two areas on the continent of Odus near the Toxxulia Forest. One city, housing the purer of heart, is called Erudin - an ornate city gleaming with polished marble and babbling fountains. Paineel is the home of the rebellious Erudite Heretics who were banished from the city for delving into the forbidden realm of dark magic.&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Faction Alignment|Faction Alignment:]]&amp;lt;/b&amp;gt; Neutral&lt;br /&gt;
*&amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; -5 Disease Resist, +5 Magic Resist&lt;br /&gt;
*&amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Erudin]] and [[Paineel]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA&lt;br /&gt;
|-&lt;br /&gt;
|| 60 || 70 || 70 || 70 || 83 || 107 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cleric]] || 65 || 75 || 70 || 70 || 93 || 107 || 70 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Enchanter]] || 60 || 70 || 70 || 70 || 83 || 117 || 80 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Magician]] || 60 || 80 || 70 || 70 || 83 || 117 || 70 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Necromancer]] || 60 || 70 || 70 || 80 || 83 || 117 || 70 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Paladin]] || 70 || 75 || 70 || 70 || 88 || 107 || 80 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shadow Knight]] || 70 || 75 || 70 || 70 || 83 || 117 || 75 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wizard]] || 60 || 80 || 70 || 70 || 83 || 117 || 70 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deity Choice==&lt;br /&gt;
Erudite clerics and paladins have a choice for deity worship ([[Prexus]] vs. [[Quellious]]). Players without a strong preference for one or the other might want to check out the appearances for the [[Cultural Tradeskills: Erudite | Erudite cultural armor]] for each deity. Erudite cultural armor is particularly flashy, and players may wish to base their deity choice on which armor set they can hope to eventually craft/wear. &lt;br /&gt;
&lt;br /&gt;
The suits also differ in their stats: Prexus armor has more Wisdom and Dexterity, Quellious armor has more Charisma and Save vs. Disease.&lt;br /&gt;
&lt;br /&gt;
== Unlock Conditions ==&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Deepwater Knights]]&lt;br /&gt;
* Get maximum faction with [[High Council of Erudin]]&lt;br /&gt;
* Get maximum faction with [[Heretics]]&lt;br /&gt;
{{Navbox Race}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Races]]&lt;/div&gt;</summary>
		<author><name>Tree</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Dwarf&amp;diff=126082</id>
		<title>Dwarf</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Dwarf&amp;diff=126082"/>
		<updated>2026-05-16T00:04:37Z</updated>

		<summary type="html">&lt;p&gt;Tree: Removed racial EXP modifier not present in EQL and added unlock conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NakedDWF.jpg|right]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
 Short but strong, Dwarves outperform Humans in nearly all physical tasks. &amp;lt;br&amp;gt;Their prominent facial hair is their trademark, seconded by their dexterity. &lt;br /&gt;
 - EverQuest manual&lt;br /&gt;
==Description==&lt;br /&gt;
Though made lower to the ground than most races, the Dwarves created by Brell Serilis burst with pride and determination. The stout and sturdy Dwarves are extremely strong, making them one of the best-suited to endure long and intense battles&lt;br /&gt;
&lt;br /&gt;
Dwarves have broad faces, usually with a prominent nose, and take extraordinary pride in their hair. Males often take great care to grow long beards and mustaches and females often tie their hair up in a bun. Some females also sport a finely trimmed beard.&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Faction Alignment|Faction Alignment:]]&amp;lt;/b&amp;gt; Good&lt;br /&gt;
*&amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; Barrel Roll, Infravision, [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist&lt;br /&gt;
*&amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Kaladim]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Small, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Barrel Roll==&lt;br /&gt;
&lt;br /&gt;
Male dwarves have a unique jumping graphic, often referred to as a &amp;quot;barrel roll&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
{{Youtube|xFXUYl2ljqI}}&lt;br /&gt;
&lt;br /&gt;
While it is purely cosmetic and offers no in-game benefit, it is a uniquely (male) dwarven behavior.  For tips on achieving the &amp;quot;back roll&amp;quot; in this video, see: [https://www.project1999.com/forums/showthread.php?t=356850].&lt;br /&gt;
&lt;br /&gt;
==Infravision==&lt;br /&gt;
Slightly improved night vision, not as good as the [[Dark Elf|Dark Elf]]&#039;s [[Dark Elf#Ultravision|Ultravision]].&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA&lt;br /&gt;
|-&lt;br /&gt;
|| 90 || 90 || 70 || 90 || 83 || 60 || 45&lt;br /&gt;
|}&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cleric]] || 95 || 95 || 70 || 90 || 93 || 60 || 45 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Paladin]] || 100 || 95 || 70 || 90 || 88 || 60 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rogue]] || 90 || 90 || 80 || 100 || 83 || 60 || 45 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Warrior]] || 100 || 100 || 75 || 90 || 83 || 60 || 45 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlock Conditions ==&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Storm Guard]]&lt;br /&gt;
* Get maximum faction with [[Merchants of Kaladim]]&lt;br /&gt;
* Get maximum faction with [[Kazon Stormhammer]]&lt;br /&gt;
{{Navbox Race}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Races]]&lt;/div&gt;</summary>
		<author><name>Tree</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Dark_Elf&amp;diff=126081</id>
		<title>Dark Elf</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Dark_Elf&amp;diff=126081"/>
		<updated>2026-05-16T00:01:42Z</updated>

		<summary type="html">&lt;p&gt;Tree: Removed racial EXP modifier not present in EQL and added unlock conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NakedDEF.jpg|right]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
 Dark Elves share the heritage and features of other elves in Norrath, but they are more evilly aligned. &amp;lt;br&amp;gt;Home is almost always underground; darkness poses no obstacle for Dark Elves.  &lt;br /&gt;
 - EverQuest manual&lt;br /&gt;
==Description==&lt;br /&gt;
The Teir`Dal, or Dark Elves, are a twisted reflection of the Elves of light, but are just as lithe and intelligent as their cousins. Their features are often soft and delicate, though the eyes of the Dark Elves betray their darker inclinations. The Dark Elves&#039; skin ranges from blue tones to black and their hair is most often white with some variances. They reach a height of about five feet tall.&lt;br /&gt;
&lt;br /&gt;
Innoruuk, Lord of Hate, created the Teir`Dal and his hatred flows through their veins and moves their black hearts. It runs so deep that the Teir`Dal hate all, including their own kind and their creator.&lt;br /&gt;
&lt;br /&gt;
The Dark Elves view all other races as inferior; tools to be used for their own evil manipulations. Most races fear the Dark Elves. The Teir`Dal would desire the fall of the rest of the Elven world, leaving them broken, eradicated, or enslaved. Though viewed as inferior and dimwitted, Trolls and Ogres are tolerated as they are useful in the Teir`Dal plans for conquest.&lt;br /&gt;
&lt;br /&gt;
There is a labyrinth of evil under the Nektulos Forest called Neriak, the home city of the Dark Elves. Its entrance is deep within gloomy shadows of the woods.&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Faction Alignment|Faction Alignment:]]&amp;lt;/b&amp;gt; Evil&lt;br /&gt;
*&amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Hide]], [[Racial:_Ultravision|Ultravision]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Neriak]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium, Small&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA&lt;br /&gt;
|-&lt;br /&gt;
|| 60 || 65 || 90 || 75 || 83 || 99 || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cleric]] || 65 || 70 || 90 || 75 || 93 || 99 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Enchanter]] || 60 || 65 || 90 || 75 || 83 || 109 || 70 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Magician]] || 60 || 75 || 90 || 75 || 83 || 109 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Necromancer]] || 60 || 65 || 90 || 85 || 83 || 109 || 65 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rogue]] || 60 || 65 || 100 || 85 || 83 || 99 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shadow Knight]] || 70 || 70 || 90 || 75 || 83 || 109 || 65 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Warrior]] || 70 || 75 || 90 || 75 || 83 || 99 || 60 || 25&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wizard]] || 60 || 75 || 90 || 75 || 93 || 109 || 60 || 30&lt;br /&gt;
|}&lt;br /&gt;
==Unlock Conditions==&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Dreadguard Inner]]&lt;br /&gt;
* Get maximum faction with [[Dreadguard Outer]]&lt;br /&gt;
* Get maximum faction with [[Dark Bargainers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Race}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Races]]&lt;/div&gt;</summary>
		<author><name>Tree</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Barbarian&amp;diff=126080</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Barbarian&amp;diff=126080"/>
		<updated>2026-05-15T23:58:53Z</updated>

		<summary type="html">&lt;p&gt;Tree: Removed racial EXP modifier not present in EQL and added unlock conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NakedBAR.jpg|right]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
 Warriors at heart, most of the Barbarians&#039; history revolves around one war or another. &lt;br /&gt;
 - EverQuest manual&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The hardy race of Barbarians, or Northmen, use their wisdom and formidable brawn to defend honor and justice. Their magnificent stature is a sight to behold; even more so when it is unleashed in battle. Barbarians are one of the tallest races to walk the lands of Norrath.&lt;br /&gt;
&lt;br /&gt;
As a tribal culture, Barbarians are a little rough around the edges when it comes to interactions with other races. Even the Barbarians&#039; mannerisms and features have a rugged quality.&lt;br /&gt;
&lt;br /&gt;
The Barbarians consider themselves superior to other inhabitants of Norrath, particularly the Teir`Dal and Erudites, which are viewed as pathetically weak. Barbarians have a special place in their hearts for the Dwarves of Kaladim whom they view as steadfast and brave. The high quality of Dwarven mead may also have some influence on the cordial relationship between the two races. Ogres, Trolls, Dark Elves, and the other evil races are hated, as they directly oppose the Barbarians&#039; sense of justice.&lt;br /&gt;
&lt;br /&gt;
Barbarians live in the frigid city of Halas, nestled amidst the icy peaks of Everfrost in Northern Antonica. The city is rather rudimentary, but serves the needs of the Barbarians that call it home.&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
* &#039;&#039;&#039;[[Faction Alignment|Faction Alignment:]]&#039;&#039;&#039; Good&lt;br /&gt;
* &#039;&#039;&#039;Racial(s):&#039;&#039;&#039; Increased Consumption Rate, [[Slam]], +10 Cold Resist&lt;br /&gt;
* &#039;&#039;&#039;Starting City:&#039;&#039;&#039; [[Halas]]&lt;br /&gt;
* &#039;&#039;&#039;Playable Classes:&#039;&#039;&#039; [[Rogue]], [[Shaman]], [[Warrior]]&lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; Medium, Large, &#039;&#039;Cannot Wear Robes&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Known Languages&#039;&#039;&#039;: Common, Barbarian&lt;br /&gt;
* &#039;&#039;&#039;Abbreviation:&#039;&#039;&#039; BAR&lt;br /&gt;
&lt;br /&gt;
==Increased Consumption Rate==&lt;br /&gt;
&lt;br /&gt;
Barbarians, [[Halfling]]s, [[Ogre]]s, and [[Troll]]s all consume food and drink slightly faster than other races.&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA&lt;br /&gt;
|-&lt;br /&gt;
|| 103 || 95 || 82 || 70 || 70 || 60 || 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot; style=&amp;quot;width: 0%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus Points&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || 103 || 95 || 92 || 80 || 70 || 60 || 55 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman]] || 103 || 100 || 82 || 70 || 80 || 60 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || 113 || 105 || 87 || 70 || 70 || 60 || 55 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unlock Conditions==&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Rogues of the White Rose]]&lt;br /&gt;
* Get maximum faction with [[Wolves of the North]]&lt;br /&gt;
* Get maximum faction with [[Merchants of Halas]]&lt;br /&gt;
{{Navbox Race}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Races]]&lt;/div&gt;</summary>
		<author><name>Tree</name></author>
	</entry>
</feed>