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	<title>EverQuest Legends Wiki - User contributions [en]</title>
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	<updated>2026-11-13T09:35:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://eqlwiki.com/index.php?title=Beastlord&amp;diff=126015</id>
		<title>Beastlord</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Beastlord&amp;diff=126015"/>
		<updated>2026-05-13T01:18:35Z</updated>

		<summary type="html">&lt;p&gt;Slamm: added Iksar as a Beastlord option&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 A Beastlord is a savage hybrid who combines melee combat, spiritual magic, and a loyal warder companion.&lt;br /&gt;
 - EQLegends&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:C_beastlord.gif|right]]&lt;br /&gt;
Beastlords are a hybrid melee and spellcasting class that fight alongside a permanent animal companion. They combine respectable melee damage, utility magic, and pet support into a flexible role that can adapt to many situations.&lt;br /&gt;
&lt;br /&gt;
=== Class Titles ===&lt;br /&gt;
{| class=&amp;quot;eoTable1&amp;quot; style=&amp;quot;width:30%;&amp;quot;&lt;br /&gt;
!Level 1-50&lt;br /&gt;
!Level 51-54&lt;br /&gt;
!Level 55-59&lt;br /&gt;
!Level 60&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Beastlord&lt;br /&gt;
|Primalist&lt;br /&gt;
|Animist&lt;br /&gt;
|Feral Lord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Creation Guide =&lt;br /&gt;
&lt;br /&gt;
== Picking the Right Race ==&lt;br /&gt;
Beastlords should consider racial stats, available starting areas, faction implications, and any racial abilities that support melee combat or survivability.&lt;br /&gt;
&lt;br /&gt;
== Starting Statistics ==&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Race&lt;br /&gt;
!Str&lt;br /&gt;
!Sta&lt;br /&gt;
!Agi&lt;br /&gt;
!Dex&lt;br /&gt;
!Wis&lt;br /&gt;
!Int&lt;br /&gt;
!Cha&lt;br /&gt;
!Bonus&lt;br /&gt;
!Physical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&#039;&#039;&#039;Iksar&#039;&#039;&#039;&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&#039;&#039;&#039;[[Race]]&#039;&#039;&#039;&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Suggested Starting Statistics ==&lt;br /&gt;
Prioritize Strength, Stamina, and Wisdom based on whether you want to emphasize melee performance, survivability, or spellcasting utility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
== Warder Companion ==&lt;br /&gt;
The Beastlord’s warder is a permanent pet that fights alongside its master and is a core part of the class’s power in both solo and group play.&lt;br /&gt;
&lt;br /&gt;
== Spiritual Magic ==&lt;br /&gt;
Beastlords use a mix of buffs, heals, slows, and utility spells to support themselves, their warder, and their group.&lt;br /&gt;
&lt;br /&gt;
== Combat Skills ==&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&#039;&#039;&#039;Trained&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&#039;&#039;&#039;Pre 50 Cap&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&#039;&#039;&#039;Post 50 Cap&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[Level]&lt;br /&gt;
|[[Skill]]&lt;br /&gt;
|[Y/N]&lt;br /&gt;
|[Cap]&lt;br /&gt;
|[Cap]&lt;br /&gt;
|-&lt;br /&gt;
|[Level]&lt;br /&gt;
|[[Skill]]&lt;br /&gt;
|[Y/N]&lt;br /&gt;
|[Cap]&lt;br /&gt;
|[Cap]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Skills ==&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Level Obtained&lt;br /&gt;
!Trained&lt;br /&gt;
!Max&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Alcohol Tolerance|Alcohol Tolerance]]&lt;br /&gt;
|1&lt;br /&gt;
|N&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Begging|Begging]]&lt;br /&gt;
|1&lt;br /&gt;
|N&lt;br /&gt;
|255?&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Bind Wound|Bind Wound]]&lt;br /&gt;
|1&lt;br /&gt;
|N&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Sense Heading|Sense Heading]]&lt;br /&gt;
|1&lt;br /&gt;
|Y&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swimming|Swimming]]&lt;br /&gt;
|1&lt;br /&gt;
|N&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
* (Alt-C to access)&lt;br /&gt;
&lt;br /&gt;
[[Disciplines#Beastlord|Disciplines Beastlord]]&lt;br /&gt;
{{#lsth:Disciplines|[[Beastlord]]}}&lt;br /&gt;
&lt;br /&gt;
= Beastlord-Specific Quests =&lt;br /&gt;
{{#lsth:Class Race Quest List|Beastlord}}&lt;br /&gt;
&lt;br /&gt;
= Gearing =&lt;br /&gt;
Class specific gear suggestions are cross listed on the [[Players:Gear|Gear Reference]] page. See also [[Equipping a Beastlord]].&lt;br /&gt;
&lt;br /&gt;
Check [[:Category:Beastlord Equipment|Beastlord Equipment]] for the full list of gear usable by Beastlords.&lt;br /&gt;
&lt;br /&gt;
== Pre-Planar ==&lt;br /&gt;
{{#lsth:Players:Pre Planar Gear|[[Beastlord]]}}&lt;br /&gt;
&lt;br /&gt;
== Planar ==&lt;br /&gt;
{{#lsth:Players:Planar Gear|[[Beastlord]]}}&lt;br /&gt;
&lt;br /&gt;
== Kunark ==&lt;br /&gt;
{{#lsth:Players:Kunark Gear|[[Beastlord]]}}&lt;br /&gt;
&lt;br /&gt;
== Velious Pre-Raid/Group ==&lt;br /&gt;
{{#lsth:Players:Velious Pre-Raid Gear|[[Beastlord]]}}&lt;br /&gt;
&lt;br /&gt;
== Velious Raiding ==&lt;br /&gt;
{{#lsth:Players:Velious Raiding Gear|[[Beastlord]]}}&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Slamm</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Character_Races&amp;diff=126014</id>
		<title>Character Races</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Character_Races&amp;diff=126014"/>
		<updated>2026-05-13T01:06:31Z</updated>

		<summary type="html">&lt;p&gt;Slamm: Added GNM Shadowknight as an option, Frogloks as a playable race, and Kerran as a Playable Race&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3|[[Monster Races]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: This page contains outdated information and needs updating!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:eq_racial_pic.jpg|thumb|600px|Picture]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
There were originally 12 playable races at the release of EverQuest.  The Ruins of Kunark expansion added the [[Iksar]] race, making 13. The Froglok, Vah Shir, and Drakkin races were released in later expansions.&lt;br /&gt;
&lt;br /&gt;
==[[Barbarian]] BAR==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Good&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Increased Consumption Rate|Increased Consumption Rate]], [[Slam]], +10 Cold Resist&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Halas]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Rogue]], [[Shaman]], [[Warrior]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; 5% More Required per Level&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Large, Medium, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Dark Elf]] DEF==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Evil&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Hide]], [[#Ultravision|Ultravision]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Neriak]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium, Small&lt;br /&gt;
&lt;br /&gt;
==[[Dwarf]] DWF==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Good&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Barrel Roll|Barrel Roll]], [[#Infravision|Infravision]], [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[South Kaladim|Kaladim]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Small, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Erudite]] ERU==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Neutral&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; -5 Disease Resist, +5 Magic Resist&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Erudin]], [[Paineel]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium&lt;br /&gt;
&lt;br /&gt;
==Froglok ___==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; _______&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; Increased Swimming&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; Lake Rathe&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Warrior]], [[Monk]], ___&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; _____________&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; ____________&lt;br /&gt;
&lt;br /&gt;
==[[Gnome]] GNM==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Neutral&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Skill Tinkering|Tinkering]], [[#Infravision|Infravision]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Ak&#039;Anon]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Warrior]], [[Wizard]], [[Shadowknight]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Small&lt;br /&gt;
&lt;br /&gt;
==[[Half-Elf]] HEF==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Neutral&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Infravision|Infravision]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting Cities:&amp;lt;/b&amp;gt; [[Freeport]], [[Kelethin]], [[Felwithe]], [[Surefall Glade]], [[Qeynos]] &lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Bard]], [[Druid]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Halfling]] HFL==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Good&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Hide]] (50), [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[Sneak]] (50),  +5 Disease Resist, +5 Poison Resist&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Rivervale]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Druid]], [[Cleric]], [[Rogue]], [[Warrior]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; 5% Less Required per Level&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Small, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[High_Elf|High Elf]] HIE==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Good&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Infravision|Infravision]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Felwithe]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium, Small&lt;br /&gt;
&lt;br /&gt;
==[[Human]] HUM==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Neutral&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting Cities:&amp;lt;/b&amp;gt; [[Freeport]], [[Qeynos]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium&lt;br /&gt;
&lt;br /&gt;
==[[Iksar]] IKS==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Evil (&amp;quot;super evil&amp;quot;, not friendly with the other evil races of Antonica)&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Forage]], [[#Increased Armor Class|Increased Armor Class]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist &lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Cabilis]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; 20% More Required per Level&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium, &amp;lt;i&amp;gt;Cannot Wear Plate&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kerran ___==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; ________&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; ________&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; &lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes: _____________&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; _____________&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; ____________&lt;br /&gt;
&lt;br /&gt;
==[[Ogre]] OGR==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Evil&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[#Frontal Stun Immunity|Frontal Stun Immunity]], [[Slam]]   &lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Oggok]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Shadow Knight]], [[Shaman]], [[Warrior]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; 15% More Required per Level&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Large, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Troll]] TRL==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Evil&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Slam]], -20 Fire Resist&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Grobb]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Shadow Knight]], [[Shaman]], [[Warrior]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; 20% More Required per Level&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Large, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Wood_Elf|Wood Elf]] ELF==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Good&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Forage]], [[Hide]], [[#Infravision|Infravision]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Kelethin]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium, Small, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Choosing a Race =&lt;br /&gt;
&lt;br /&gt;
See [[Choosing a Race]].&lt;br /&gt;
&lt;br /&gt;
=Base Stats=&lt;br /&gt;
&lt;br /&gt;
Please note that base stat totals are not the end-all be-all; not only do racial abilities make a big difference, but not all stat points are equal either. For example, a character will either benefit from WIS or INT (typically whichever is higher), but never both, and AGI has heavily diminished returns beyond 75 (though AGI drops temporarily when under 50% HP, and a cushion to keep it from dipping below 75 can mean the difference between life and death).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! RACE !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! TOTAL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Human&#039;&#039;&#039; || 75 || 75 || 75 || 75 || 75 || 75 || 75 || 525&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Erudite&#039;&#039;&#039; || 60 || 70 || 70 || 70 || 83 || 107 || 70 || 530&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Barbarian&#039;&#039;&#039; || 103 || 95 || 82 || 70 || 70 || 60 || 55 || 535&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Halfling&#039;&#039;&#039; || 70 || 75 || 95 || 90 || 80 || 67 || 50 || 527&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Dwarf&#039;&#039;&#039; || 90 || 90 || 70 || 90 || 83 || 60 || 45 || 528&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Gnome&#039;&#039;&#039; || 60 || 70 || 85 || 85 || 67 || 98 || 60 || 525&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Half-Elf&#039;&#039;&#039; || 70 || 70 || 90 || 85 || 60 || 75 || 75 || 525&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Wood Elf&#039;&#039;&#039; || 65 || 65 || 95 || 80 || 80 || 75 || 75 || 535&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;High Elf&#039;&#039;&#039; || 55 || 65 || 85 || 70 || 95 || 92 || 80 || 542&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; || 60 || 65 || 90 || 75 || 83 || 99 || 60 || 532&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Ogre&#039;&#039;&#039; || 130 || 122 || 70 || 70 || 67 || 60 || 37 || 556&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Troll&#039;&#039;&#039; || 108 || 109 || 83 || 75 || 60 || 52 || 40 || 527&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Iksar&#039;&#039;&#039; || 70 || 70 || 90 || 85 || 80 || 75 || 55 || 525&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Experience Modifiers=&lt;br /&gt;
&lt;br /&gt;
To view a list of experience requirements for all class/race combinations, see this [[Sortable Race Class Matrix|Sortable Matrix]].&lt;br /&gt;
&lt;br /&gt;
=Faction Alignment=&lt;br /&gt;
&lt;br /&gt;
A brief explanation:&lt;br /&gt;
&lt;br /&gt;
* Races that are &amp;lt;i&amp;gt;Good&amp;lt;/i&amp;gt; can typically enter other &amp;lt;i&amp;gt;Good&amp;lt;/i&amp;gt; cities without being attacked.&lt;br /&gt;
* Races that are &amp;lt;i&amp;gt;Evil&amp;lt;/i&amp;gt; can typically enter other &amp;lt;i&amp;gt;Evil&amp;lt;/i&amp;gt; cities without being attacked.&lt;br /&gt;
* &amp;lt;i&amp;gt;Neutral&amp;lt;/i&amp;gt; races can typically enter any city, and &amp;lt;i&amp;gt;Good/Evil&amp;lt;/i&amp;gt; races can typically enter theirs.&lt;br /&gt;
* Iksar are hated by every race, and other races will likely be attacked upon entering their city.&lt;br /&gt;
* There ARE other factors, including Deity and Class choice, completed quests, etc.&lt;br /&gt;
&lt;br /&gt;
=* Listed below are all of the innate (non-skill) racials: *=&lt;br /&gt;
==Barrel Roll==&lt;br /&gt;
Male Dwarves have a unique jump animation, and while it is purely cosmetic (ie. has no in-game benefit), it &#039;&#039;is&#039;&#039; pretty cool.&lt;br /&gt;
&lt;br /&gt;
==Frontal Stun Immunity==&lt;br /&gt;
[[Ogre|Ogres]] cannot be stunned from the front, which gives them an advantage over other races.&lt;br /&gt;
&lt;br /&gt;
* Enemy attacks can still push you backwards, which will interrupt your spell casting.&lt;br /&gt;
* Tip: You can stand in a corner to avoid being pushed back.&lt;br /&gt;
* Enemy attacks still have a chance to interrupt on hit. This chance is increased on some attacks such as bash.&lt;br /&gt;
&lt;br /&gt;
==Increased Armor Class==&lt;br /&gt;
[[Iksar]] start with a +15 AC bonus (+17 if they are a [[Warrior]]) over other races, which scales with level, increasing up to a maximum of +35.  However, they cannot wear most pre-Velious plate armor.&lt;br /&gt;
&lt;br /&gt;
==Increased Consumption Rate==&lt;br /&gt;
[[Barbarian]]s, [[Halfling]]s, [[Ogre]]s, and [[Troll]]s all consume one unit of food and drink every 30 mins, while the remaining races consume one per hour.&lt;br /&gt;
&lt;br /&gt;
==Increased HP Regeneration==&lt;br /&gt;
Both [[Iksar]] and [[Troll]]s have higher HP regeneration rates (per tick):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align: center; width: 0%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Other Races!! !!colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Iksar/Troll&lt;br /&gt;
|-&lt;br /&gt;
! Standing !! Feigned !! Sitting !! Level Range !! Standing !! Feigned !! Sitting&lt;br /&gt;
|-&lt;br /&gt;
|  1 || 1 || 2 || 1-19 ||  2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 3 || 20-49 || 2 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 4 || 50 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || 5 || 51-55 || 6 || 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4 || 6 || 56-59 || 10 || 12 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5 || 7 || 60 || 12 || 14 || 18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;tick&amp;quot; happens every 6 seconds (server side).&lt;br /&gt;
  &lt;br /&gt;
* It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.&lt;br /&gt;
&lt;br /&gt;
==Infravision==&lt;br /&gt;
Slightly improved night vision, but not as good as the [[Dark Elf|Dark Elf]]&#039;s Ultravision. Has a slightly reddish tint.&lt;br /&gt;
&lt;br /&gt;
==Ultravision==&lt;br /&gt;
:&#039;&#039;See also: [[Ultravision]] (Spell)&#039;&#039;&lt;br /&gt;
Extremely improved night vision, better than Infravision.  Ultravision has a slightly purple tint to it.&lt;/div&gt;</summary>
		<author><name>Slamm</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Iksar&amp;diff=126013</id>
		<title>Iksar</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Iksar&amp;diff=126013"/>
		<updated>2026-05-13T01:00:52Z</updated>

		<summary type="html">&lt;p&gt;Slamm: added Beastlord as an option for Primary Class.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
 A tribal race, these lizard-like warriors carry on a rich heritage of conquest, enslavement and destruction. &amp;lt;br&amp;gt;Iksar are quite intelligent (despite their gargantuan size and warrior-like ways) and prefer to socialize within their own circles. &lt;br /&gt;
 - EverQuest manual&lt;br /&gt;
[[File:NakedIKS.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. Their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.&lt;br /&gt;
&lt;br /&gt;
Their entire civilization developed in isolation for centuries and fostered an unusual culture. The Iksar are a tribal race with a very simple social structure. Allies to no one, the Iksar are intelligent and proud. Having seen their race crumble through the toils of war, the race has become bitter about its loss of power. After being slaves and warring with the Ring of Scale, they were nearly made extinct.&lt;br /&gt;
&lt;br /&gt;
The Iksar depend only on their god and creator, Cazic Thule. Iksar are unwelcome in all known cities of Norrath except [[Thurgadin]]. Iksar are no more fond of the other races of Norrath than those races are fond of them.&lt;br /&gt;
&lt;br /&gt;
The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Faction Alignment|Faction Alignment:]]&amp;lt;/b&amp;gt; &amp;quot;Evil&amp;quot; (&amp;quot;Independent&amp;quot;, not friendly with the other races of Antonica)&lt;br /&gt;
*&amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Forage]], Increased Armor Class, Increased HP Regeneration, Infravision, [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist &lt;br /&gt;
*&amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Cabilis]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Race [[Experience Modifier]]:&amp;lt;/b&amp;gt; 20% More Required&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium, &amp;lt;i&amp;gt;Cannot Wear Plate&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Increased Armor Class==&lt;br /&gt;
Iksar start with a +15 AC bonus (+17 if they are a [[Warrior]]) over other races, which scales(!) with level.  However, they cannot wear plate armor until the Velious expansion.&lt;br /&gt;
&lt;br /&gt;
==Increased HP Regeneration==&lt;br /&gt;
&lt;br /&gt;
Both [[Iksar]] and [[Troll]]s have higher HP regeneration rates (per tick):&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;tick&amp;quot; happens every 6 seconds (server side).&lt;br /&gt;
  &lt;br /&gt;
* It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align: center; width: 0%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Other Races!! !!colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Iksar/Troll&lt;br /&gt;
|-&lt;br /&gt;
! Standing !! Feigned !! Sitting !! Level Range !! Standing !! Feigned !! Sitting&lt;br /&gt;
|-&lt;br /&gt;
|  1 || 1 || 2 || 1-19 ||  2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 3 || 20-49 || 2 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 4 || 50 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || 5 || 51-55 || 6 || 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4 || 6 || 56-59 || 10 || 12 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5 || 7 || 60 || 12 || 14 || 18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infravision==&lt;br /&gt;
Slightly improved night vision, not as good as the [[Dark Elf|Dark Elf]]&#039;s [[Dark Elf#Ultravision|Ultravision]].&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA&lt;br /&gt;
|-&lt;br /&gt;
|| 70 || 70 || 90 || 85 || 80 || 75 || 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|| [[Monk]] || 75 || 75 || 100 || 95 || 80 || 75 || 55 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Necromancer]] || 70 || 70 || 90 || 95 || 80 || 85 || 55 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shadow Knight]] || 80 || 75 || 90 || 85 || 80 || 85 || 60 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shaman]] || 70 || 75 || 90 || 85 || 90 || 75 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Warrior]] || 80 || 80 || 95 || 85 || 80 || 75 || 55 || 25&lt;br /&gt;
|-&lt;br /&gt;
|[[Beastlord]]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|[#]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Race}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Races]]&lt;/div&gt;</summary>
		<author><name>Slamm</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=New_Sebilis_Expedition&amp;diff=126012</id>
		<title>New Sebilis Expedition</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=New_Sebilis_Expedition&amp;diff=126012"/>
		<updated>2026-05-13T00:59:24Z</updated>

		<summary type="html">&lt;p&gt;Slamm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting city for the Iksar in EQ-Legends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Connected to North Ro&lt;/div&gt;</summary>
		<author><name>Slamm</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_Northern_Desert_of_Ro&amp;diff=126011</id>
		<title>The Northern Desert of Ro</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_Northern_Desert_of_Ro&amp;diff=126011"/>
		<updated>2026-05-13T00:59:06Z</updated>

		<summary type="html">&lt;p&gt;Slamm: added link to New Seb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}The Northern Desert of Ro is a highly trafficked and popular area that marks the southern edge of the human city of Freeport as well as the northern edge of the vast Desert of Ro. It also represents a major waypoint for the dark races that pass from Neriak to the swamps to the south, and many of their kind can be found here. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;160&amp;quot;| &amp;lt;div style=&#039;float:left;&#039;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;zoneTopTable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039; Level of Monsters: &#039;&#039;&#039;&lt;br /&gt;
|5-30+&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Types of Monsters: &#039;&#039;&#039;&lt;br /&gt;
|Decaying Skeletons, Fire Beetles, Spiderlings, Jackals, Pumas, Desert Tarantulas, Dune Tarantulas, Sand Scarabs, Asps, Rattlesnakes, Giant Rattlesnakes, Madmen, Desert Madmen, Orc Raiders, Orc Warriors, Dervish Cutthroats, Dervish Thugs, Ghouls, Lesser Mummies, Shriveled Mummies, Crypt Mummies, Sand Giants&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Notable NPCs: &#039;&#039;&#039;&lt;br /&gt;
|[[Dorn B`Dynn]], [[Dunedigger]], [[Rahotep]], Widow Mite&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Unique Items: &#039;&#039;&#039;&lt;br /&gt;
|{{:Cutthroat Insignia Ring}}, {{:Scarab Ring}}, {{:Scepter of Rahotep}}, {{:Scute Shield}}&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Related Quests: &#039;&#039;&#039;&lt;br /&gt;
|[[The Broodling]]&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Adjacent Zones: &#039;&#039;&#039;&lt;br /&gt;
|[[East Freeport]], [[East Commonlands]], [[Iceclad Ocean]], [[Oasis of Marr]], [[New Sebilis Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Name in /who: &#039;&#039;&#039;&lt;br /&gt;
|nro&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; [[Zone Spawn Timer]]: &#039;&#039;&#039;&lt;br /&gt;
|6:40&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Succor/Evacuate:&#039;&#039;&#039;&lt;br /&gt;
| 3537, 299 (Zone line to East Freeport)&lt;br /&gt;
|-&lt;br /&gt;
! [[Recommended Levels and ZEM List | ZEM]] &#039;&#039;&#039; Value:&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;s&amp;gt;75&amp;lt;/s&amp;gt; &#039;&#039;&#039;100&#039;&#039;&#039; (133%)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid gray; min-width: 800px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#f0f0ff;padding:10px;&amp;quot;|&lt;br /&gt;
[[Image:map_northro.jpg|right|border]]&lt;br /&gt;
* 1. Inn with Thimble and Needle Molds, Large Sewing Kit, Food and Alcohol &lt;br /&gt;
* 2. Empty Huts &lt;br /&gt;
* 3. Fishing Village selling [[Alchemy]] Supplies&lt;br /&gt;
* 4. Buried Pyramid (the &amp;quot;platform&amp;quot;; is a wizard spire)&lt;br /&gt;
* 5. Dervish Camp with [[Dorn B`Dynn]] - &amp;quot;Derv Camp One&amp;quot; &lt;br /&gt;
* 6. Haunted Ruins &lt;br /&gt;
* 7. Dervish Camp - &amp;quot;Derv Camp Two&amp;quot; &lt;br /&gt;
* 8. Ruins &lt;br /&gt;
* 9. Temple &lt;br /&gt;
* 10. Dervish Camp - &amp;quot;Derv Camp Three&amp;quot; &lt;br /&gt;
* 11. Pillar &lt;br /&gt;
* 12. Pillar &lt;br /&gt;
* 13. Ruins &lt;br /&gt;
* 14. Dock - Raft to Velious zones to Iceclad Ocean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
&lt;br /&gt;
This zone generally provides some good, safe hunting, mostly in the northern part of the desert, where adventurers can find non-hostile creatures that don&#039;t group together to battle. The dangerous part of this zone comes about because there are several types of higher-level roaming single creatures that are very aggressive and dangerous. The most common are the madmen, who are extremely aggressive but also easily distracted and slow runners. The rarer ones are the various mummies, who are also slow but can cause disease with their attacks. And, of course, there are the most dangerous creatures, the sand giants, who generally stay to the southern edge of the zone but travel about half way up in their walking. &lt;br /&gt;
&lt;br /&gt;
Of the dangers that are more predictable, though, the most dangerous is the Dervish camps. These are generally camped out by adventurers hunting for good experience and Dervish rings to sell elsewhere. Although the Dervishes generally spawn at a regular rate, sometimes several of them spawn at once and can be of quite varying levels, and can occasionally include a Thug, which are very powerful in melee combat. &lt;br /&gt;
&lt;br /&gt;
Also of note is Dorn B&#039;Dynn. This is a truly evil Dark Elf that spawns in the northernmost Dervish camp and is the bane of all the travellers of this desert. The problem is that he is much more powerful than he appears, which leads many adventurers to attempt to take him out, only to fail miserably and have to run to the zone. Once out, Dorn can&#039;t be stopped, as guards won&#039;t attack him (they&#039;re apparently not as stupid as they look) and he runs around until someone kills him. Just for reference, my druid (who, of note, has been able to solo even rare NPC spellcasters on several occasions) has serious trouble soloing Dorn when he is so green that he doesn&#039;t even give experience any more. &lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
The Northern Desert of Ro is a very popular area for a number of reasons. First of all, it is very much like a marketplace for higher level characters, as many of the higher level characters in the Freeport area hunt somewhere in the Desert of Ro and travel back and forth to Freeport through this zone. If you are looking for an item or items, this is a good place to start, as many merchants come here to sell their wares, or know of someone else who does. &lt;br /&gt;
The other bonus to this area is that there is a great deal of good hunting here. Yes, there are a lot of people camping out the major sites where monsters appear (the Dervish camps, the undead sites), but there is still a good deal of hunting for groups levels 4-10 and solo levels 7-15. &lt;br /&gt;
&lt;br /&gt;
== Traveling To and From ==&lt;br /&gt;
&lt;br /&gt;
The Northern Desert of Ro can be reached from the south by a vast border with the [[Oasis of Marr]]. There is no narrow pass to go through, just walk over the dunes.&lt;br /&gt;
&lt;br /&gt;
The northern edge of the desert has a wide border with [[East Freeport]] and the newbie area there. Also, on the northwestern corner, tucked away behind the large stone spire, lies the infamous &amp;quot;Tunnel&amp;quot; to the [[East Commonlands]]. The route is long, but generally safe and is heavily traveled as people who would rather bypass Freeport altogether travel through here.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s in this zone? ==&lt;br /&gt;
&lt;br /&gt;
{{Special:DynamicZoneList/Northern Desert of Ro}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Zones]]&lt;br /&gt;
[[Category: Loc Mapped]]&lt;/div&gt;</summary>
		<author><name>Slamm</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=New_Sebilis_Expedition&amp;diff=126010</id>
		<title>New Sebilis Expedition</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=New_Sebilis_Expedition&amp;diff=126010"/>
		<updated>2026-05-13T00:58:35Z</updated>

		<summary type="html">&lt;p&gt;Slamm: Added page for new Iksar Hometown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting city for the Iksar in EQ-Legends&lt;/div&gt;</summary>
		<author><name>Slamm</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Zones&amp;diff=126009</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Zones&amp;diff=126009"/>
		<updated>2026-05-13T00:57:58Z</updated>

		<summary type="html">&lt;p&gt;Slamm: added town &amp;quot;New Sebilis Expedition&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; I&#039;ve been everywhere, [Odus], [Faydwer], [Kunark]. . . .&lt;br /&gt;
 You name it, and I can tell ya a little something &#039;bout it. . . &lt;br /&gt;
 If you buy me a sip of brandy, of course!&lt;br /&gt;
 - Captain Rohand&lt;br /&gt;
      &amp;lt;table cellspacing=5 cellpadding=3 style=&amp;quot;border: 1px solid #dddddd;&amp;quot; width=90% align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;th align=center colspan=&amp;quot;4&amp;quot;&amp;gt;[http://www.steveprutz.com/eq/ Classic Cartography: The Everquest Map Preserve] &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp; [[Zone_Connection_World|Maps of the World of Norrath / Zone Connection Maps]] &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp; [[Recommended Levels and ZEM List]] &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp; [[Zone Spawn Timers]] &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp; [[Travel Guide]] &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp; [https://foreverquest1.wordpress.com/ Official Maps]&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top:lightgrey 1px solid;text-align:center;&amp;quot;&amp;gt; [[#Antonica|ANTONICA]] &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp; [[#Odus|ODUS]] &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp; [[#Faydwer|FAYDWER]] &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp; [[#Kunark|KUNARK]] &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp; [[#Velious|VELIOUS]] &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp; [[#Planes|PLANES]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;th align=center colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;&amp;quot; style=&amp;quot;border: 1px solid gray&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Antonica&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; ANTONICA &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Outdoors&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[The Arena]]&lt;br /&gt;
*[[Beholder&#039;s Maze|Beholder&#039;s Maze&amp;lt;br&amp;gt; &lt;br /&gt;
(Gorge of King Xorbb)]]&lt;br /&gt;
*[[East Commonlands]]&lt;br /&gt;
*[[Eastern Plains of Karana|Eastern Karana]]&lt;br /&gt;
*[[Everfrost Peaks]]&lt;br /&gt;
*[[Highpass Hold]]&lt;br /&gt;
*[[Innothule Swamp]]&lt;br /&gt;
*[[Kithicor Forest]]&lt;br /&gt;
*[[Lake Rathetear]]&lt;br /&gt;
*[[Lavastorm Mountains]]&lt;br /&gt;
*[[Misty Thicket]]&lt;br /&gt;
*[[Nektulos Forest]]&lt;br /&gt;
*[[Northern Desert of Ro]]&lt;br /&gt;
*[[Northern Plains of Karana|Northern Karana]]&lt;br /&gt;
*[[Oasis of Marr]]&lt;br /&gt;
*[[Ocean of Tears]]&lt;br /&gt;
*[[Qeynos Hills]]&lt;br /&gt;
*[[Rathe Mountains]]&lt;br /&gt;
*[[Southern Desert of Ro]]&lt;br /&gt;
*[[Southern Karana]]&lt;br /&gt;
*[[The Feerrott]]&lt;br /&gt;
*[[West Commonlands]]&lt;br /&gt;
*[[Western Plains of Karana|Western Karana]]&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:map_rav_antonica.jpg|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Cities&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Grobb]]&lt;br /&gt;
*[[Halas]]&lt;br /&gt;
*[[Neriak]]&lt;br /&gt;
*[[Freeport]]&lt;br /&gt;
*[[Qeynos]]&lt;br /&gt;
*[[Oggok]]&lt;br /&gt;
*[[Rivervale]]&lt;br /&gt;
*[[Surefall Glade]]&lt;br /&gt;
*[[New Sebilis Expedition]]&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Dungeons&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Befallen]]&lt;br /&gt;
*[[Blackburrow]]&lt;br /&gt;
*[[Cazic Thule]]&lt;br /&gt;
*[[Runnyeye Citadel]]&lt;br /&gt;
*[[High Keep]]&lt;br /&gt;
*[[Lower Guk]]&lt;br /&gt;
*[[Nagafen&#039;s Lair|Nagafen&#039;s Lair (Sol B)]]&lt;br /&gt;
*[[Najena]]&lt;br /&gt;
*[[Permafrost]]&lt;br /&gt;
*[[Qeynos Aqueducts]]&lt;br /&gt;
*[[Solusek&#039;s Eye|Solusek&#039;s Eye (Sol A)]]&lt;br /&gt;
*[[Splitpaw Lair]]&lt;br /&gt;
*[[The Temple of Solusek Ro]]&lt;br /&gt;
*[[Upper Guk]]&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;th align=center colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;&amp;quot; style=&amp;quot;border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Odus&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Faydwer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;ODUS and FAYDWER&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td height=&amp;quot;72&amp;quot; valign=&amp;quot;middle&amp;quot; colspan=&amp;quot;1&amp;quot;&amp;gt; &lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Cities&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Erudin]]&lt;br /&gt;
* [[Paineel]]&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Outdoors / Dungeons&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Erud&#039;s Crossing]]&lt;br /&gt;
* [[Kerra Island]]&lt;br /&gt;
* [[Toxxulia Forest]]&lt;br /&gt;
* [[The Hole]]&lt;br /&gt;
* {{VeliousGray|[[Stonebrunt Mountains]]}}&lt;br /&gt;
* {{VeliousGray|[[The Warrens]]}}&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:map_rav_odus_faydwer.jpg|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td height=&amp;quot;72&amp;quot; valign=&amp;quot;middle&amp;quot; colspan=&amp;quot;1&amp;quot;&amp;gt; &lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Cities &amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Ak&#039;Anon]]&lt;br /&gt;
*[[Felwithe]]&lt;br /&gt;
*[[Kaladim]]&lt;br /&gt;
*[[Kelethin|Kelethin (Greater Faydark)]]&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Outdoors / Dungeons&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Butcherblock Mountains]]&lt;br /&gt;
*[[Dagnor&#039;s Cauldron]]&lt;br /&gt;
*[[Greater Faydark]]&lt;br /&gt;
*[[Lesser Faydark]]&lt;br /&gt;
*[[Ocean of Tears]]&lt;br /&gt;
*[[Steamfont Mountains]]&lt;br /&gt;
&lt;br /&gt;
*[[Crushbone]]&lt;br /&gt;
*[[Kedge Keep]]&lt;br /&gt;
*[[Mistmoore Castle]]&lt;br /&gt;
*[[The Estate of Unrest]]&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;th align=center colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;&amp;quot; style=&amp;quot;border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Kunark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; KUNARK &amp;lt;/th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;1&amp;quot; &amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Outdoors&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Burning Wood]]&lt;br /&gt;
* [[Dreadlands]]&lt;br /&gt;
* [[Emerald Jungle]]&lt;br /&gt;
* [[Field of Bone]]&lt;br /&gt;
* [[Firiona Vie]]&lt;br /&gt;
* [[Frontier Mountains]]&lt;br /&gt;
* [[Lake of Ill Omen]]&lt;br /&gt;
* [[The Overthere]]&lt;br /&gt;
* [[Skyfire Mountains]]&lt;br /&gt;
* [[Swamp of No Hope]]&lt;br /&gt;
* [[Timorous Deep]]&lt;br /&gt;
* [[Trakanon&#039;s Teeth]]&lt;br /&gt;
* [[Warsliks Woods]]&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:map_rav_kunark.jpg|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;1&amp;quot; &amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Cities&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Cabilis]]&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Dungeons&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Chardok]]&lt;br /&gt;
* [[City of Mist]]&lt;br /&gt;
* [[Dalnir]]&lt;br /&gt;
* [[Howling Stones|Howling Stones (Charasis)]]&lt;br /&gt;
* [[Kaesora]]&lt;br /&gt;
* [[Karnor&#039;s Castle]]&lt;br /&gt;
* [[Kurn&#039;s Tower]]&lt;br /&gt;
* [[Mines of Nurga]]&lt;br /&gt;
* [[Old Sebilis]]&lt;br /&gt;
* [[Temple of Droga]]&lt;br /&gt;
* [[Veeshan&#039;s Peak]]&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;th align=center colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;&amp;quot; style=&amp;quot;border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Velious&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; VELIOUS &amp;lt;/th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;1&amp;quot; &amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Outdoors&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Cobalt Scar]]&lt;br /&gt;
* [[Eastern Wastes]]&lt;br /&gt;
* [[The Great Divide]]&lt;br /&gt;
* [[Iceclad Ocean]]&lt;br /&gt;
* [[Wakening Land]]&lt;br /&gt;
* [[Western Wastes]]&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:map_rav_velious.jpg|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;1&amp;quot; &amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Cities&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Icewell Keep]]&lt;br /&gt;
* [[Kael Drakkal]]&lt;br /&gt;
* [[Skyshrine]]&lt;br /&gt;
* [[Thurgadin]]&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Dungeons&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Crystal Caverns]]&lt;br /&gt;
* [[Dragon Necropolis]]&lt;br /&gt;
* [[Siren&#039;s Grotto]]&lt;br /&gt;
* [[Sleeper&#039;s Tomb]]&lt;br /&gt;
* [[Temple of Veeshan]]&lt;br /&gt;
* [[Tower of Frozen Shadow]]&lt;br /&gt;
* [[Velketor&#039;s Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;th align=center colspan=4 bgcolor=&amp;quot;&amp;quot; style=&amp;quot;border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Planes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; PLANES &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td colspan=4&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[Plane of Fear]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
* [[Plane of Hate]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
* [[Plane of Sky]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
* {{VeliousGray|[[Plane of Growth]]}} &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
* {{VeliousGray|[[Plane of Mischief]]}} &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Slamm</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_Northern_Desert_of_Ro&amp;diff=126008</id>
		<title>The Northern Desert of Ro</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_Northern_Desert_of_Ro&amp;diff=126008"/>
		<updated>2026-05-13T00:57:12Z</updated>

		<summary type="html">&lt;p&gt;Slamm: added new Iksar home, &amp;quot;New Sebilis Expedition&amp;quot; as see on Moth&amp;#039;s stream 44:09&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}The Northern Desert of Ro is a highly trafficked and popular area that marks the southern edge of the human city of Freeport as well as the northern edge of the vast Desert of Ro. It also represents a major waypoint for the dark races that pass from Neriak to the swamps to the south, and many of their kind can be found here. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;160&amp;quot;| &amp;lt;div style=&#039;float:left;&#039;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;zoneTopTable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039; Level of Monsters: &#039;&#039;&#039;&lt;br /&gt;
|5-30+&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Types of Monsters: &#039;&#039;&#039;&lt;br /&gt;
|Decaying Skeletons, Fire Beetles, Spiderlings, Jackals, Pumas, Desert Tarantulas, Dune Tarantulas, Sand Scarabs, Asps, Rattlesnakes, Giant Rattlesnakes, Madmen, Desert Madmen, Orc Raiders, Orc Warriors, Dervish Cutthroats, Dervish Thugs, Ghouls, Lesser Mummies, Shriveled Mummies, Crypt Mummies, Sand Giants&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Notable NPCs: &#039;&#039;&#039;&lt;br /&gt;
|[[Dorn B`Dynn]], [[Dunedigger]], [[Rahotep]], Widow Mite&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Unique Items: &#039;&#039;&#039;&lt;br /&gt;
|{{:Cutthroat Insignia Ring}}, {{:Scarab Ring}}, {{:Scepter of Rahotep}}, {{:Scute Shield}}&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Related Quests: &#039;&#039;&#039;&lt;br /&gt;
|[[The Broodling]]&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Adjacent Zones: &#039;&#039;&#039;&lt;br /&gt;
|[[East Freeport]], [[East Commonlands]], [[Iceclad Ocean]], [[Oasis of Marr]], New Sebilis Expedition&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Name in /who: &#039;&#039;&#039;&lt;br /&gt;
|nro&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; [[Zone Spawn Timer]]: &#039;&#039;&#039;&lt;br /&gt;
|6:40&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Succor/Evacuate:&#039;&#039;&#039;&lt;br /&gt;
| 3537, 299 (Zone line to East Freeport)&lt;br /&gt;
|-&lt;br /&gt;
! [[Recommended Levels and ZEM List | ZEM]] &#039;&#039;&#039; Value:&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;s&amp;gt;75&amp;lt;/s&amp;gt; &#039;&#039;&#039;100&#039;&#039;&#039; (133%)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid gray; min-width: 800px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#f0f0ff;padding:10px;&amp;quot;|&lt;br /&gt;
[[Image:map_northro.jpg|right|border]]&lt;br /&gt;
* 1. Inn with Thimble and Needle Molds, Large Sewing Kit, Food and Alcohol &lt;br /&gt;
* 2. Empty Huts &lt;br /&gt;
* 3. Fishing Village selling [[Alchemy]] Supplies&lt;br /&gt;
* 4. Buried Pyramid (the &amp;quot;platform&amp;quot;; is a wizard spire)&lt;br /&gt;
* 5. Dervish Camp with [[Dorn B`Dynn]] - &amp;quot;Derv Camp One&amp;quot; &lt;br /&gt;
* 6. Haunted Ruins &lt;br /&gt;
* 7. Dervish Camp - &amp;quot;Derv Camp Two&amp;quot; &lt;br /&gt;
* 8. Ruins &lt;br /&gt;
* 9. Temple &lt;br /&gt;
* 10. Dervish Camp - &amp;quot;Derv Camp Three&amp;quot; &lt;br /&gt;
* 11. Pillar &lt;br /&gt;
* 12. Pillar &lt;br /&gt;
* 13. Ruins &lt;br /&gt;
* 14. Dock - Raft to Velious zones to Iceclad Ocean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
&lt;br /&gt;
This zone generally provides some good, safe hunting, mostly in the northern part of the desert, where adventurers can find non-hostile creatures that don&#039;t group together to battle. The dangerous part of this zone comes about because there are several types of higher-level roaming single creatures that are very aggressive and dangerous. The most common are the madmen, who are extremely aggressive but also easily distracted and slow runners. The rarer ones are the various mummies, who are also slow but can cause disease with their attacks. And, of course, there are the most dangerous creatures, the sand giants, who generally stay to the southern edge of the zone but travel about half way up in their walking. &lt;br /&gt;
&lt;br /&gt;
Of the dangers that are more predictable, though, the most dangerous is the Dervish camps. These are generally camped out by adventurers hunting for good experience and Dervish rings to sell elsewhere. Although the Dervishes generally spawn at a regular rate, sometimes several of them spawn at once and can be of quite varying levels, and can occasionally include a Thug, which are very powerful in melee combat. &lt;br /&gt;
&lt;br /&gt;
Also of note is Dorn B&#039;Dynn. This is a truly evil Dark Elf that spawns in the northernmost Dervish camp and is the bane of all the travellers of this desert. The problem is that he is much more powerful than he appears, which leads many adventurers to attempt to take him out, only to fail miserably and have to run to the zone. Once out, Dorn can&#039;t be stopped, as guards won&#039;t attack him (they&#039;re apparently not as stupid as they look) and he runs around until someone kills him. Just for reference, my druid (who, of note, has been able to solo even rare NPC spellcasters on several occasions) has serious trouble soloing Dorn when he is so green that he doesn&#039;t even give experience any more. &lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
The Northern Desert of Ro is a very popular area for a number of reasons. First of all, it is very much like a marketplace for higher level characters, as many of the higher level characters in the Freeport area hunt somewhere in the Desert of Ro and travel back and forth to Freeport through this zone. If you are looking for an item or items, this is a good place to start, as many merchants come here to sell their wares, or know of someone else who does. &lt;br /&gt;
The other bonus to this area is that there is a great deal of good hunting here. Yes, there are a lot of people camping out the major sites where monsters appear (the Dervish camps, the undead sites), but there is still a good deal of hunting for groups levels 4-10 and solo levels 7-15. &lt;br /&gt;
&lt;br /&gt;
== Traveling To and From ==&lt;br /&gt;
&lt;br /&gt;
The Northern Desert of Ro can be reached from the south by a vast border with the [[Oasis of Marr]]. There is no narrow pass to go through, just walk over the dunes.&lt;br /&gt;
&lt;br /&gt;
The northern edge of the desert has a wide border with [[East Freeport]] and the newbie area there. Also, on the northwestern corner, tucked away behind the large stone spire, lies the infamous &amp;quot;Tunnel&amp;quot; to the [[East Commonlands]]. The route is long, but generally safe and is heavily traveled as people who would rather bypass Freeport altogether travel through here.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s in this zone? ==&lt;br /&gt;
&lt;br /&gt;
{{Special:DynamicZoneList/Northern Desert of Ro}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Zones]]&lt;br /&gt;
[[Category: Loc Mapped]]&lt;/div&gt;</summary>
		<author><name>Slamm</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Monk&amp;diff=126007</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Monk&amp;diff=126007"/>
		<updated>2026-05-13T00:39:05Z</updated>

		<summary type="html">&lt;p&gt;Slamm: Added Froglok as a Race. Was mentioned in the discord, stats TBD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:left;margin-right:20px;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 The Monk is dedicated to honing his body into a pure weapon, shunning most weapons and forms of armor.&amp;lt;br&amp;gt; She&#039;s very religious as well, and the gods are known to bless Monks by magically enhancing their attacks.&lt;br /&gt;
 - EverQuest manual&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
[[File:C Monk.gif|right]]&lt;br /&gt;
Monks devote their energies to the pursuit of physical perfection, shaping their very bodies into deadly machines and building strength with pure will. They are renowned fighters with bodies of steel, frightening even the strongest of opponents. Monks are a melee class with the ability to wear leather armor, wield blunt weapons, and use unarmed combat styles.&lt;br /&gt;
&lt;br /&gt;
Monks forego heavy armor and almost all weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. Monks learn many special attacks to enhance their damage dealing abilities, including the dragon punch and the legendary flying kick.&lt;br /&gt;
&lt;br /&gt;
In their martial studies monks also learn other useful skills, including the ability to move silently and fall safely from great heights. Experienced monks also learn to feign death, slowing their body&#039;s functions enough to fool most observers into believing them dead - this trick often allows the monk to escape dangerous situations as monsters wander off, thinking the monk defeated.&lt;br /&gt;
&lt;br /&gt;
Monks are a specialist class, focusing on physical combat to the exclusion of all else. Monks provide a powerful ally in a group, though it&#039;s not unusual to see a monk adventuring alone. The monk is a good choice for players who enjoy a strong offensive role in combat and leading groups in their dungeon adventures.&lt;br /&gt;
&lt;br /&gt;
=== Class Titles ===&lt;br /&gt;
{| class=&amp;quot;eoTable1&amp;quot; style=&amp;quot;width:30%;&amp;quot;&lt;br /&gt;
! Level 1-50&lt;br /&gt;
! Level 51-54&lt;br /&gt;
! Level 55-59&lt;br /&gt;
! Level 60&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Monk || Disciple || Master || Grandmaster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Creation Guide =&lt;br /&gt;
&lt;br /&gt;
== Picking a Race ==&lt;br /&gt;
&lt;br /&gt;
The first thing you have to pick then is your race.   Which race you pick will determine the foundation of your character for the rest of your life in Norrath so it is kind of important you pick one you like.&lt;br /&gt;
&lt;br /&gt;
[[Human]]s have slightly more base hitpoints.  They can enter all good cities in Norrath, but they have no night vision and lower dexterity and agility than the Iksar. &lt;br /&gt;
&lt;br /&gt;
[[Iksar]]s have an innate boost to their armor class (AC) which stacks with the natural Monk AC boost.  They also have faster health regeneration, infravision, and the ability to forage (although this ability is capped). They also start with 100 skill in swimming.    They are generally killed on sight in all cities but [[Cabilis]]. If you&#039;re min-maxing, Iksar is the clear choice, as regeneration is very important for soloing, pulling and living with FD up.&lt;br /&gt;
&lt;br /&gt;
== Starting Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha !! Bonus !! Phys Total&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Human&#039;&#039;&#039; || 80 || 80 || 85 || 85 || 75 || 75 || 75 || 20 || 330&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Iksar&#039;&#039;&#039; || 75 || 75 || 100 || 95 || 80 || 75 || 55 || 20 || 345&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Froglok&#039;&#039;&#039;&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spending Your Bonus Points ==&lt;br /&gt;
&lt;br /&gt;
Monks have a number of stats that they benefit from. Strength would be the main focus for DPS and Stamina for pulling or raid min/maxing. End game buffs from Shaman allow a Monk to receive roughly +120 STR/DEX without Avatar (+100 STR/DEX/AGI) and +50 STA if you want to plan your starting stats based on this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039;     - Affects maximum and average melee damage, both from auto attacks and from special attacks like flying kick. In short, higher strength is more damage from your monk over time.&lt;br /&gt;
*&#039;&#039;&#039;Stamina&#039;&#039;&#039;      - Affects your maximum Hit Points. This stat has a small impact on HP totals, but some like as much as possible. &lt;br /&gt;
*&#039;&#039;&#039;Agility&#039;&#039;&#039;      - Affects how often you are struck by enemies, and lowers the average damage you take from enemy hits. The impact is generally agreed to be small.  &lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039;    - Effects the speed at which you learn weapon skills and the rate at which your magic weapon effects go off a little.  &lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039;       - Affects how quickly you raise general and craft skills if higher than Intelligence. &lt;br /&gt;
*&#039;&#039;&#039;Intelligence&#039;&#039;&#039; - Affects how quickly you raise general and craft skills if higher than Wisdom.        &lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039;     - Affects the prices you pay for vendor goods, and the prices they pay for your goods, a little. Your reputation with a particular vendor factors into this somewhat and there is a cap.&lt;br /&gt;
&lt;br /&gt;
Monks get little choice of religion. Iksars must choose Cazic-Thule.  Humans have the ability to be agnostic or to follow Quellious.  This choice will have only a slight impact on your faction: in general agnostics will be slightly better received in most places, but Quellious followers will better received by the (few) other Quellious worshippers, but both will be welcome in all good cities and killed on sight in evil ones.&lt;br /&gt;
&lt;br /&gt;
Your choice of religion will determine your starting city: agnostic Monks begin in Qeynos, while Monks who follow Quellious will start in Freeport.  Also Quellious worshippers can use a (&#039;&#039;very limited&#039;&#039;) extra set of equipment that agnostics can&#039;t: {{Class And Religion Gear Search|Monk|Quellious}}.  The two best such items are {{:Idol of Quellious}} and {{:Imbued Platinum Topaz Necklace}}, and neither is very good for Monks, so this gear is largely meaningless.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Level Obtained&lt;br /&gt;
! Trained&lt;br /&gt;
! Max until 50&lt;br /&gt;
! Max after 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_1H_Blunt|1H Blunt]]&lt;br /&gt;
| 1&lt;br /&gt;
| N&lt;br /&gt;
| 240&lt;br /&gt;
| 252&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_2H_Blunt|2H Blunt]]&lt;br /&gt;
| 1&lt;br /&gt;
| N&lt;br /&gt;
| 240&lt;br /&gt;
| 252&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Defense|Defense]]&lt;br /&gt;
| 1&lt;br /&gt;
| N&lt;br /&gt;
| 230&lt;br /&gt;
| 252&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Hand_to_Hand|Hand to Hand]]&lt;br /&gt;
| 1&lt;br /&gt;
| N&lt;br /&gt;
| 225&lt;br /&gt;
| 252&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Offense|Offense]]&lt;br /&gt;
| 1&lt;br /&gt;
| N&lt;br /&gt;
| 230&lt;br /&gt;
| 252&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Dodge|Dodge]]&lt;br /&gt;
| 1&lt;br /&gt;
| Y&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Dual_Wield|Dual Wield]]&lt;br /&gt;
| 1&lt;br /&gt;
| Y&lt;br /&gt;
| 252&lt;br /&gt;
| 252&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Kick|Kick]]&lt;br /&gt;
| 1&lt;br /&gt;
| N&lt;br /&gt;
| 200&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Mend|Mend]]&lt;br /&gt;
| 1&lt;br /&gt;
| Y&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Throwing|Throwing]]&lt;br /&gt;
| 1&lt;br /&gt;
| N&lt;br /&gt;
| 113&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Round_Kick|Round Kick]]&lt;br /&gt;
| 5&lt;br /&gt;
| Y&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Tiger_Claw|Tiger Claw]]&lt;br /&gt;
| 10&lt;br /&gt;
| Y&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Block|Block]] &lt;br /&gt;
| 12&lt;br /&gt;
| Y&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Double_Attack|Double Attack]]&lt;br /&gt;
| 15&lt;br /&gt;
| Y&lt;br /&gt;
| 210&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Feign_Death|Feign Death]]&lt;br /&gt;
| 17&lt;br /&gt;
| Y&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Intimidation|Intimidation]]&lt;br /&gt;
| 18&lt;br /&gt;
| Y&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Eagle_Strike|Eagle Strike]]&lt;br /&gt;
| 20&lt;br /&gt;
| Y&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Dragon_Punch|Dragon Punch]] / [[Skill_Tail_Rake|Tail Rake]]&lt;br /&gt;
| 25&lt;br /&gt;
| Y&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Disarm|Disarm]]&lt;br /&gt;
| 27&lt;br /&gt;
| Y&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Flying_Kick|Flying Kick]]&lt;br /&gt;
| 30&lt;br /&gt;
| Y&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Riposte|Riposte]]&lt;br /&gt;
| 35&lt;br /&gt;
| Y&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: For double attack, checks apply to off-hand attacks at 150 skill.&lt;br /&gt;
* Note: Dual Wield skill level maximum is equal to (Level+1)*7. Dual Wield maxes out at level 35.&lt;br /&gt;
* Note: At level 60, Monks get an innate chance to do a Triple Attack, on a successful Double Attack. It&#039;s an automatically added chance. *Further notes needed as to actual % chance*&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Level Obtained&lt;br /&gt;
! Trained&lt;br /&gt;
! Max&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Alcohol_Tolerance|Alcohol Tolerance]]&lt;br /&gt;
| 1&lt;br /&gt;
| N&lt;br /&gt;
| 252&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Begging|Begging]]&lt;br /&gt;
| 1&lt;br /&gt;
| N&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Bind_Wound|Bind Wound]]&lt;br /&gt;
| 1&lt;br /&gt;
| N&lt;br /&gt;
| 210&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Fishing|Fishing]]&lt;br /&gt;
| 1&lt;br /&gt;
| N&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Forage|Forage]] (Iksar Only)&lt;br /&gt;
| 1&lt;br /&gt;
| N&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Sense_Heading|Sense Heading]]&lt;br /&gt;
| 1&lt;br /&gt;
| Y&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Swimming|Swimming]]&lt;br /&gt;
| 1&lt;br /&gt;
| N&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Safe_Fall|Safe Fall]]&lt;br /&gt;
| 3&lt;br /&gt;
| Y&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill_Sneak|Sneak]]&lt;br /&gt;
| 8&lt;br /&gt;
| Y&lt;br /&gt;
| 113&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Bind Wound caps at 200 until level 51.  Once you gain 201 skill at level 51, you can Bind Wound up to 70%.&lt;br /&gt;
* Forage caps at 50.  Human Monks do not get this skill.&lt;br /&gt;
* Various [[Tradeskills]]&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Disciplines]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Disciplines all run off the same cooldown timer currently.  They were not changed to separate timers until many expansions later on live.  What this means is if you use Stonestance Discipline (4 min timer at lvl 60), all Disciplines will be unavailable until that 4 minutes are up.&lt;br /&gt;
&lt;br /&gt;
* The Reuse timers in the &amp;quot;Ability&amp;quot; window for disciplines show the reuse time at the level at which you obtain that discipline. These reuse timers will decrease as you gain levels. See table below.&lt;br /&gt;
&lt;br /&gt;
* Reuse timers for disciplines changes as you gain levels. For example, Voiddance refreshes at 60 minutes at lvl 54, but it decreases to 54 minutes at lvl 60.&lt;br /&gt;
&lt;br /&gt;
* The Duration times in the &amp;quot;Ability&amp;quot; window for disciplines are not all correct. See table below for accurate times.&lt;br /&gt;
&lt;br /&gt;
*(Alt-C to access) &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Discipline Name&lt;br /&gt;
! Level Obtained&lt;br /&gt;
! Description&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Time &amp;lt;br&amp;gt;(starting)&lt;br /&gt;
! Reuse Time &amp;lt;br&amp;gt;(at 60)&lt;br /&gt;
! Jan 09, 2001&lt;br /&gt;
|- &lt;br /&gt;
| Resistant Discipline&lt;br /&gt;
| 30&lt;br /&gt;
| Grants +3 to all Resistances increasing to +10 at 50th level&lt;br /&gt;
| 1 Min&lt;br /&gt;
| 60 Min&lt;br /&gt;
| 30 Min&lt;br /&gt;
| Duration increased to 5 minutes.&lt;br /&gt;
|- &lt;br /&gt;
| Fearless Discipline&lt;br /&gt;
| 40&lt;br /&gt;
| Immunity to &amp;quot;Fear&amp;quot; and all spells that cause &amp;quot;fear&amp;quot;&lt;br /&gt;
| 11 Sec&lt;br /&gt;
| 60 Min&lt;br /&gt;
| 40 Min&lt;br /&gt;
|-&lt;br /&gt;
| Stonestance Discipline&lt;br /&gt;
| 51&lt;br /&gt;
| Joins your body with the strength of the earth, causing you to take greatly decreased melee damage. [60% reduction] Use this skill routinely while tanking or pulling.&lt;br /&gt;
| 12 Sec&lt;br /&gt;
| 12 Min&lt;br /&gt;
| 4 Min&lt;br /&gt;
|-&lt;br /&gt;
| Thunderkick Discipline&lt;br /&gt;
| 52&lt;br /&gt;
| Focuses energy into your feet, allowing you to perform an especially powerful [[Flying Kick]].&lt;br /&gt;
| Next Flying Kick or 3 min&lt;br /&gt;
| 9 Min&lt;br /&gt;
| 4 Min&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind Discipline&lt;br /&gt;
| 53&lt;br /&gt;
| Heightens your combat instincts, allowing you to [[Riposte]] every attack made on you from the front. Use this skill in dire situations while tanking.&lt;br /&gt;
| 9 Sec&lt;br /&gt;
| 60 Min&lt;br /&gt;
| 53 Min&lt;br /&gt;
|-&lt;br /&gt;
| Voiddance Discipline&lt;br /&gt;
| 54&lt;br /&gt;
| Focuses your combat reflexes, allowing you to avoid all melee attacks made on you from any angle. Use this skill in dire situations while pulling or escaping.&lt;br /&gt;
| 8 Sec&lt;br /&gt;
| 60 Min&lt;br /&gt;
| 54 Min&lt;br /&gt;
|-&lt;br /&gt;
| Innerflame Discipline&lt;br /&gt;
| 56&lt;br /&gt;
| Fills your body with energy, causing your attacks to do greatly improved damage. [100% increase] Use this skill in dire situations while DPSing.&lt;br /&gt;
| 12 Sec&lt;br /&gt;
| 30 Min&lt;br /&gt;
| 26 Min&lt;br /&gt;
|-&lt;br /&gt;
| Hundred Fists Discipline&lt;br /&gt;
| 57&lt;br /&gt;
| Increases your hands speed, allowing you an increased attack rate and damage. Never use this skill, use the superior Inner Flame instead.&lt;br /&gt;
| 15 Sec&lt;br /&gt;
| 30 Min&lt;br /&gt;
| ?? Min&lt;br /&gt;
|-&lt;br /&gt;
| Silentfist Discipline&lt;br /&gt;
| 59&lt;br /&gt;
| Focuses your rage into your hands, allowing you to perform an especially powerful [[Dragon Punch]].&lt;br /&gt;
| Next Dragon Punch or 3 min&lt;br /&gt;
| 9 Min&lt;br /&gt;
| 8 Min&lt;br /&gt;
|-&lt;br /&gt;
| Ashenhand Discipline&lt;br /&gt;
| 60&lt;br /&gt;
| Focuses energy into your hands, allowing you to perform an especially powerful [[Eagle Strike]].&lt;br /&gt;
| Next Eagle Strike or 3 min&lt;br /&gt;
| 72 Min&lt;br /&gt;
| 72 Min&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Regeneration Rates =&lt;br /&gt;
&lt;br /&gt;
Your monk will gain the following amount of HP every 6 seconds at various levels depending on whether you are sitting, feigning death, or standing.&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Human Regen&lt;br /&gt;
! Iksar Regen&lt;br /&gt;
|-&lt;br /&gt;
| Level 1-19&lt;br /&gt;
| 2 sitting, 1 FD, 1 standing&lt;br /&gt;
| 4 sitting, 2 FD, 2 standing&lt;br /&gt;
|-&lt;br /&gt;
| Level 20-49&lt;br /&gt;
| 3 sitting, 1 FD, 1 standing&lt;br /&gt;
| 6 sitting, 2 FD, 2 standing&lt;br /&gt;
|-&lt;br /&gt;
| Level 50&lt;br /&gt;
| 4 sitting, 1 FD, 1 standing&lt;br /&gt;
| 8 sitting, 2 FD, 2 standing&lt;br /&gt;
|-&lt;br /&gt;
| Level 51-55&lt;br /&gt;
| 5 sitting, 3 FD, 2 standing&lt;br /&gt;
| 12 sitting, 8 FD, 6 standing&lt;br /&gt;
|-&lt;br /&gt;
| Level 56-59&lt;br /&gt;
| 6 sitting, 4 FD, 3 standing&lt;br /&gt;
| 16 sitting, 12 FD, 10 standing&lt;br /&gt;
|-&lt;br /&gt;
| Level 60&lt;br /&gt;
| 7 sitting, 5 FD, 4 standing&lt;br /&gt;
| 18 sitting, 14 FD, 12 standing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Hand to Hand Damage/Delay =&lt;br /&gt;
&lt;br /&gt;
Your fists progress with level as &#039;&#039;weapons&#039;&#039; with increasingly better damage/delay ratios.&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Human Ratio&lt;br /&gt;
! Iksar Ratio&lt;br /&gt;
|-&lt;br /&gt;
| Level 1-4&lt;br /&gt;
| 4/36&lt;br /&gt;
| 4/36&lt;br /&gt;
|-&lt;br /&gt;
| Level 5-9&lt;br /&gt;
| 5/36&lt;br /&gt;
| 5/36&lt;br /&gt;
|-&lt;br /&gt;
| Level 10-14&lt;br /&gt;
| 6/36&lt;br /&gt;
| 6/36&lt;br /&gt;
|-&lt;br /&gt;
| Level 15-19&lt;br /&gt;
| 7/36&lt;br /&gt;
| 7/36&lt;br /&gt;
|-&lt;br /&gt;
| Level 20-24&lt;br /&gt;
| 8/36&lt;br /&gt;
| 8/36&lt;br /&gt;
|-&lt;br /&gt;
| Level 25-29&lt;br /&gt;
| 9/35&lt;br /&gt;
| 9/36&lt;br /&gt;
|-&lt;br /&gt;
| Level 30-34&lt;br /&gt;
| 10/34&lt;br /&gt;
| 10/35&lt;br /&gt;
|-&lt;br /&gt;
| Level 35-39&lt;br /&gt;
| 11/33&lt;br /&gt;
| 11/34&lt;br /&gt;
|-&lt;br /&gt;
| Level 40-44&lt;br /&gt;
| 12/32&lt;br /&gt;
| 12/33&lt;br /&gt;
|-&lt;br /&gt;
| Level 45-49&lt;br /&gt;
| 13/31&lt;br /&gt;
| 13/32&lt;br /&gt;
|-&lt;br /&gt;
| Level 50-52&lt;br /&gt;
| 14/30&lt;br /&gt;
| 14/31&lt;br /&gt;
|-&lt;br /&gt;
| Level 53-55&lt;br /&gt;
| 14/29&lt;br /&gt;
| 14/30&lt;br /&gt;
|-&lt;br /&gt;
| Level 56-58&lt;br /&gt;
| 14/28&lt;br /&gt;
| 14/29&lt;br /&gt;
|-&lt;br /&gt;
| Level 59&lt;br /&gt;
| 14/27&lt;br /&gt;
| 14/28&lt;br /&gt;
|-&lt;br /&gt;
| Level 60&lt;br /&gt;
| 14/26&lt;br /&gt;
| 14/27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note: Fists become magical at level 30.&lt;br /&gt;
&lt;br /&gt;
== Primary Hand Damage Bonuses ==&lt;br /&gt;
&lt;br /&gt;
This is the same for all melee classes, but listed here for reference. See the Combat section of [[Game Mechanics]] for more information.&lt;br /&gt;
&lt;br /&gt;
* Level 28: 1&lt;br /&gt;
* Level 31: 2&lt;br /&gt;
* Level 34: 3&lt;br /&gt;
* Level 37: 4&lt;br /&gt;
* Level 40: 5&lt;br /&gt;
* Level 43: 6&lt;br /&gt;
* Level 46: 7&lt;br /&gt;
* Level 49: 8&lt;br /&gt;
* Level 52: 9&lt;br /&gt;
* Level 55: 10&lt;br /&gt;
* Level 58: 11&lt;br /&gt;
&lt;br /&gt;
= Weight Penalty Guide =&lt;br /&gt;
Unsure if weight limits exist on Legends. They were as follows:&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Weight Limit&lt;br /&gt;
|-&lt;br /&gt;
| Level 1–14&lt;br /&gt;
| 14.9&lt;br /&gt;
|-&lt;br /&gt;
| Level 15–29&lt;br /&gt;
| 15.9&lt;br /&gt;
|-&lt;br /&gt;
| Level 30–44&lt;br /&gt;
| 16.9&lt;br /&gt;
|-&lt;br /&gt;
| Level 45–50&lt;br /&gt;
| 17.9&lt;br /&gt;
|-&lt;br /&gt;
| Level 51–54&lt;br /&gt;
| 18.9&lt;br /&gt;
|-&lt;br /&gt;
| Level 55–59&lt;br /&gt;
| 20.9&lt;br /&gt;
|-&lt;br /&gt;
| Level 60&lt;br /&gt;
| 24.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monk-Specific Quests =&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Class Race Quest List|Monk}}&lt;br /&gt;
&lt;br /&gt;
= Gearing =&lt;br /&gt;
&lt;br /&gt;
Class specific gear suggestions are cross listed on the [[Players:Gear|Gear Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Check [[:Category:Monk Equipment | Monk Equipment]] for the full list of gear usable by monks.&lt;br /&gt;
&lt;br /&gt;
== Pre-Planar ==&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Players:Pre Planar Gear|[[Monk]]}}&lt;br /&gt;
&lt;br /&gt;
== Planar ==&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Players:Planar Gear|[[Monk]]}}&lt;br /&gt;
&lt;br /&gt;
== Kunark ==&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Players:Kunark Gear|[[Monk]]}}&lt;br /&gt;
&lt;br /&gt;
== Velious Pre-Raid/Group ==&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Players:Velious Pre-Raid Gear|[[Monk]]}}&lt;br /&gt;
&lt;br /&gt;
== Velious Raiding ==&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Players:Velious Raiding Gear|[[Monk]]}}&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: My Feign Death isn&#039;t giving me an error message (Soandso has fallen to the ground), but the agro isn&#039;t dropping.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: You need to make sure you stop auto attacking before using FD. A macro with &amp;quot;/attack off&amp;quot; in the first line and your Feign Death with &amp;quot;/doability #&amp;quot; in the second line will do this for you! If something begins casting on you before you flop, it will continue to cast, and when it lands it and everything else will begin attacking you again.&lt;br /&gt;
&lt;br /&gt;
{{Template: Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Slamm</name></author>
	</entry>
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