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	<id>https://eqlwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rysk</id>
	<title>EverQuest Legends Wiki - User contributions [en]</title>
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	<updated>2026-07-24T02:12:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_Ghoul_Lord&amp;diff=133568</id>
		<title>The Ghoul Lord</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_Ghoul_Lord&amp;diff=133568"/>
		<updated>2026-05-26T02:49:28Z</updated>

		<summary type="html">&lt;p&gt;Rysk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}{{Namedmobpage&lt;br /&gt;
&lt;br /&gt;
| imagefilename     = GhoulLord2.png&lt;br /&gt;
&lt;br /&gt;
| emu_id            = 66005&lt;br /&gt;
| illia_id          = 1365&lt;br /&gt;
&lt;br /&gt;
| name              = the ghoul lord&lt;br /&gt;
| race              = Old Froglok Ghoul&lt;br /&gt;
| class             = [[Shadowknight]]&lt;br /&gt;
| level             = 47&lt;br /&gt;
| agro_radius       = 55&lt;br /&gt;
| run_speed         = 1.7&lt;br /&gt;
&lt;br /&gt;
| zone              = [[Lower Guk]]&lt;br /&gt;
| location          = 25% @ (1558, -749)&lt;br /&gt;
| respawn_time      = 28 min&lt;br /&gt;
&lt;br /&gt;
| AC                = 405&lt;br /&gt;
| HP                = 10863&lt;br /&gt;
| HP_regen          = 5&lt;br /&gt;
| mana_regen        = 0&lt;br /&gt;
&lt;br /&gt;
| attacks_per_round = 2&lt;br /&gt;
| attack_speed      = 90%&lt;br /&gt;
| damage_per_hit    = 38 - 128&lt;br /&gt;
| special           = Immune to Flee, See Invis&lt;br /&gt;
&lt;br /&gt;
| description = Hoptor Thaggelum, the Lord of the Undead Ghouls is usually found with 2 Guk and/or Bok Guards. This Shadowknight is very tough. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| known_loot = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;  {{:Skull-shaped Barbute}}     &amp;lt;span class=&#039;drare&#039;&amp;gt;(Common)&amp;lt;/span&amp;gt; &amp;lt;span class=&#039;ddb&#039;&amp;gt;[1] 1x 100% (75%)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Short Sword of the Ykesha}} &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt; &amp;lt;span class=&#039;ddb&#039;&amp;gt;[1] 1x 100% (25%)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| factions = &lt;br /&gt;
&lt;br /&gt;
* [[Undead Frogloks of Guk]] &amp;lt;span class=&#039;profac&#039;&amp;gt;(-30)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| opposing_factions = &lt;br /&gt;
&lt;br /&gt;
* [[Frogloks of Guk]] &amp;lt;span class=&#039;oppfac&#039;&amp;gt;(10)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| related_quests = &lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Undead]]&lt;br /&gt;
[[Category:Lower Guk]]&lt;/div&gt;</summary>
		<author><name>Rysk</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=File:GhoulLord2.png&amp;diff=133567</id>
		<title>File:GhoulLord2.png</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=File:GhoulLord2.png&amp;diff=133567"/>
		<updated>2026-05-26T02:49:01Z</updated>

		<summary type="html">&lt;p&gt;Rysk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rysk</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=File:The_Ghoul_Lord.png&amp;diff=133566</id>
		<title>File:The Ghoul Lord.png</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=File:The_Ghoul_Lord.png&amp;diff=133566"/>
		<updated>2026-05-26T02:47:46Z</updated>

		<summary type="html">&lt;p&gt;Rysk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of The Ghoul Lord&lt;/div&gt;</summary>
		<author><name>Rysk</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Plane_of_Sky&amp;diff=133303</id>
		<title>Plane of Sky</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Plane_of_Sky&amp;diff=133303"/>
		<updated>2026-05-25T05:12:31Z</updated>

		<summary type="html">&lt;p&gt;Rysk: Updated Druid and Wizard Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sky Era}}&lt;br /&gt;
[[File:planeofsky3.jpg|200px|thumb|right|Map of the Plane of Sky]]&lt;br /&gt;
[[File:planeofsky.jpg|frame|Map of the Plane of Sky]]&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky is a unique zone, and by far the most difficult pre-Kunark. It consists of a progression through a series of floating islands, where each island&#039;s inhabitants drop key components that enable access to the next island. The best loot from the PoS is quested, with each piece usually requiring two common and one rare drop. The zone is extremely complex and a series of guides have been written.&lt;br /&gt;
&lt;br /&gt;
It is the dominion of Veeshan, mother of all dragons. Her physical form, [[Eye of Veeshan]] is arguably the final boss of the zone. Like the storms in the sky, the zone and its residents are quite chaotic, insane, aggressive, and exotic. You&#039;ll find many unique models for creatures here uncommon in other zones, such as genies, harpies, fairie dragons, and others.&lt;br /&gt;
&lt;br /&gt;
This zone is sometimes referred to as Plane of Air, in various old guides and by some players. It should not however be confused with Eryslai, the Kingdom of Wind, a zone also known as Plane of Air from the Planes of Power expansion and home to Xegony, the elemental goddess of air. Unfortunately, a Verant developer chose &amp;quot;airplane&amp;quot; to be the zone&#039;s unique name used in /who.&lt;br /&gt;
&lt;br /&gt;
This zone has a weekly guild rotation determining who can raid. See the details at the [[Plane of Sky Raid Rotation]] page.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| &amp;lt;div style=&#039;float:left;&#039;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;zoneTopTable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039; Level of Monsters: &#039;&#039;&#039;&lt;br /&gt;
|50+&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Minimum Player Level: &#039;&#039;&#039;&lt;br /&gt;
|46+&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Adjacent Zones: &#039;&#039;&#039;&lt;br /&gt;
| [[Wizard]] Port-In, [[East Freeport]] (via falling off)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Name in /who: &#039;&#039;&#039;&lt;br /&gt;
|airplane&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Succor/Evacuate:&#039;&#039;&#039;&lt;br /&gt;
| Does not work in zone&lt;br /&gt;
|-&lt;br /&gt;
! [[Recommended Levels and ZEM List | ZEM]] &#039;&#039;&#039; Value:&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;s&amp;gt;75&amp;lt;/s&amp;gt; &#039;&#039;&#039;82.5&#039;&#039;&#039; (110%)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Dangers =&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky is generally a raid zone only. Islands are inhabited by aggressive creatures and powerful bosses which require multiple groups to slay. All aggressive creatures do not see through invisibility, but movement is still restricted by the system of keys. Do not plan on entering this zone without seasoned help and/or a guild of allies.&lt;br /&gt;
&lt;br /&gt;
Islands 2, 5 and 6 have initially aggressive creatures. Island 4 creatures become aggressive after one of them is killed, but have very short aggro radiuses.&lt;br /&gt;
&lt;br /&gt;
Falling off an island will result in the player zoning out to [[East Freeport]] and landing in the bay off the dock. When this happens, they lose all their keys. If the player was AFK for some reason they will likely drown. A number of NPCs have [[Gravity Flux]] and forms of [[Knockback]].&lt;br /&gt;
&lt;br /&gt;
Boss NPCs and some others have the deathtouch (a.k.a. DT, [[Cazic Touch]]) ability with a 30 second cooldown. Bring lots of tanks.&lt;br /&gt;
&lt;br /&gt;
= Benefits =&lt;br /&gt;
&lt;br /&gt;
Most of the loot from Plane of Sky quests are quite excellent for the Kunark era. All melee classes can quickly attain a 21% haste belt and eventually earn a 41% belt. There are also numerous useful clicky items for caster classes, such as the [[Vermilion Sky Ring]] for Shamans, the [[Duennan Shielding Ring]] for Magicians, and the [[Necklace of Resolution]] for Clerics. Magicians, Monks, Rangers, and Paladins will also find they must visit Plane of Sky for their epic quests. For these reasons, most casual raiding guilds will raid Plane of Sky once a week, and defeating every boss in Plane of Sky is considered a major milestone in a guild&#039;s rise to fame.&lt;br /&gt;
&lt;br /&gt;
= Travelling To/From Plane of Sky =&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky, like the Plane of Hate, is only accessible through the Wizard&#039;s spell [[Alter Plane: Sky]], which requires [[Cloudy Stone of Veeshan]] for each cast. Upon entering, all buffs and debuffs are stripped from the characters. No form of teleport spell or ability will work within Plane of Sky, except for [[Alter Plane: Sky]] (which allows a group to return to island 1 with their keys). There are only three ways to leave, jumping or falling off an island, death, or Druid [[Wind of the South]] or [[Wind of the North]] ports. After falling, a character will have all of his keys from Plane of Sky destroyed, and land in the ocean of [[East Freeport]], east of the docks (swim directly west to get back to land, the docks should come into view quickly).&lt;br /&gt;
&lt;br /&gt;
= Walkthrough/Guide =&lt;br /&gt;
&lt;br /&gt;
Plane of Sky is a unique, complex, and challenging zone which requires tremendous effort, preparation, and resources for any guild to succeed in. Progress can be measured in how many island bosses a guild has defeated. Your guild probably shouldn&#039;t start here until you&#039;ve already had some success in Plane of Hate and Fear, which are considerably easier zones in general. You should also already have some minimum level of discipline in your guild, and most members should be able to follow simple instructions and pay attention.&lt;br /&gt;
&lt;br /&gt;
== Keys ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Plane of Sky Keys]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For players to move between islands, they must use the portals (a.k.a. ashtrays due to their shape). Each portal is locked and can be used with a key (not unlike the portals to sebilis or howling stones). When a portal is used, the player is instantly moved to a predefined spot on the edge of the next island. This movement does not strip buffs and it does not break invis. Portals are one-way, and cannot be used to get back down.&lt;br /&gt;
&lt;br /&gt;
Each island has one boss and a number of common mobs which drop key pieces. To get the key, kill the respective island&#039;s boss to spawn Sirran, then turn in the key piece to Sirran to receive the key that allows travel to the next island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; each Sirran spawned by killing bosses is a different version of Sirran, even though he may look and behave the same way. You MUST only turn in the key piece from an island to the &#039;&#039;&#039;correct&#039;&#039;&#039; Sirran which was spawned by the respective island&#039;s boss. It is possible for a guild to pull a boss from a different island and kill it out of order, so be sure to clarify with your raid officers before turning in a key piece to Sirran if you are confused. For more detailed information see [[Plane of Sky Keys]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALSO IMPORTANT:&#039;&#039;&#039; There can only be ONE Sirran in the zone, of any version, at a time. For example, if Sirran on island 1 is still up, it will prevent island 2 Sirran from spawning. As most islands can only have one boss (except sometimes for #5 and #7) you should be absolutely certain no other Sirran exists in the zone before engaging a boss that spawns Sirran, otherwise you risk a premature end to the raid if you lack keys.&lt;br /&gt;
&lt;br /&gt;
=== Corpsing keys ===&lt;br /&gt;
&lt;br /&gt;
To preserve your keys for another excursion, a common practice is to create what is informally known as a &amp;quot;key corpse&amp;quot;. First, return to island 1 with your keys by having a wizard port you back there. Next, ensure a cleric is present nearby and not AFK to rez you. Put all of your keys into a cheap bag you do not mind leaving behind. Strike a creature that can kill you (the [[Key Master]] is an excellent choice). Ask the cleric to rez you back, then loot your body except for the bag with your keys in it. If you have the chance to plan ahead, bring a cheap bag that you can distinguish from your other bags to be the designated key bag, such as a [[Fletching Kit]]. It is NOT recommended to duel other players to create a key corpse, because the rez timer is much shorter, only a few minutes. Your key corpse will last 7 days unless refreshed using the same process.&lt;br /&gt;
 &lt;br /&gt;
Besides making a key corpse, a player may also camp out on any safe island and the keys will NOT disappear. (They are NOT NO RENT nor TEMPORARY, unless they are placed in a magician summoned bag.) If a player does this, they will not be able to create a keycorpse unless they can organize friends to come up and rez them, so this is mainly an option for players who want to take a break for more than a week, or who plan to do nothing outside the Plane of Sky.&lt;br /&gt;
&lt;br /&gt;
=== Table of Plane of Sky keys ===&lt;br /&gt;
&lt;br /&gt;
{{Plane of Sky Keys}}&lt;br /&gt;
&lt;br /&gt;
== Jumping and Dragging ==&lt;br /&gt;
&lt;br /&gt;
Although the keyed portals are the primary way to move from island to island, it is also possible to jump from some islands to others when they vertically overlap (or nearly do). &lt;br /&gt;
&lt;br /&gt;
The possible jumps are shown on the blue map above. Jumping from 7 to 2 is the easiest, as you just walk off the edge in the right place. 4 to 2 is also fairly easy, especially with SoW. 4 to 3 isn&#039;t so bad, but I think has a narrower area to work with. 6 to 5 I always found very challenging and was usually easier with Spirit of Scale (just using body agro after clicking off invis to pull the bees down). &lt;br /&gt;
&lt;br /&gt;
Corpses can also easily be dragged up these jumps if people come late or don&#039;t have keys (another big reason to pull bees to 7, you can corpse up late comers who can buy the Key from 1-2 and then die). -Ploktor&lt;br /&gt;
&lt;br /&gt;
It is confirmed that you can drag corpses from 2 to 7 and 2 to 4.&lt;br /&gt;
&lt;br /&gt;
== Island 1: Fairy Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Thunder Spirit Princess]]&lt;br /&gt;
* Common: [[A Thunder Spirit]]&lt;br /&gt;
* Other: [[Key Master]]&lt;br /&gt;
* Key required: None. (port in with Wizard&#039;s [[Alter Plane: Sky]])&lt;br /&gt;
* Key pieces dropped: [[Miniature Sword]], [[Lost Rabbit&#039;s Foot]]&lt;br /&gt;
&lt;br /&gt;
This the island that you enter Plane of Sky on. Thankfully the fairies are NOT kos, so you can take time to organize your raid here and buff up before starting. As with most islands, you will want to clear out some of the common mobs first before engaging the boss. This is especially true here, because it will give you more room to work with when you pull the boss. Start by finding a reasonably flat area and kill and pull the fairies there one by one. &lt;br /&gt;
&lt;br /&gt;
On this island and many others it&#039;s a good idea to pick a flat area to pull to. One recommended area is on the east side near the portal pad to island 2. Killing a mob on a hill with a large number of melee dps can cause it to be pushed under the world. If this happens, you&#039;ll quickly discover that the mobs summon people somewhere under the island, which causes them to fall to Freeport and lose their keys! Police your mob placement and melee push with vigilance on every pull and it should never happen. Pushing a mob down a hill seems to be ok, though. You also should not kill mobs directly on the teleport pad itself, the corpse will be difficult to loot.&lt;br /&gt;
&lt;br /&gt;
Any halfway capable raid will have no trouble with this island and will be ready to take on island 2 within a few minutes. Before moving on to island 2, be sure to have everyone invis first. There are also two other teleport pads, one for the quest hall (actually located within the interior of island 1) and island 1.5 which is usually skipped.&lt;br /&gt;
&lt;br /&gt;
== Island 1.5: Noble Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Noble Dojorn]]&lt;br /&gt;
* Common: [[a blade storm]]&lt;br /&gt;
* Other: [[a presence]], [[Gwan]]&lt;br /&gt;
* Key required: [[Key of Swords]]&lt;br /&gt;
* Key pieces dropped: None.&lt;br /&gt;
&lt;br /&gt;
Reached through the western ashtray on Island 1.&lt;br /&gt;
&lt;br /&gt;
This small island features a windmill and a portal to island 2. [[Noble Dojorn]], the boss of this island is a week-spawn, high-value target, so he&#039;s usually not here. No key pieces drop here. Hopefully you already got the key for island 2, otherwise you&#039;ll be stuck here unless you die, fall, or port back to island 1.&lt;br /&gt;
&lt;br /&gt;
== Island 2: Imp Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Protector of Sky]]&lt;br /&gt;
* Common: [[an azarack]]&lt;br /&gt;
* Key required: [[Key of the Misplaced]]&lt;br /&gt;
* Key pieces dropped: [[Broken Mirror]]&lt;br /&gt;
&lt;br /&gt;
Reached through the eastern ashtray on Island 1.&lt;br /&gt;
&lt;br /&gt;
This is the second island your raid will likely visit, and the first island with aggressive creatures. Fortunately they&#039;re not too tough, maybe a little harder than the fairies. You have two strategies to break this island. You can either invis the whole raid, assemble to the southwest corner, then break invis and use crowd control to defeat the imps en masse; or you can send in a bard or other suitable class to kite all the imps around the island and have a knight/monk peel them off one by one for the raid to kill. The peeling knight should feign death and allow another tank to take the bulk of the damage on each mob. If a healer heals the knight, monk, or kiter, they will quickly get too much aggro on the imps and die (or become the new kiter). With either strategy, advise your casters to avoid sitting.&lt;br /&gt;
&lt;br /&gt;
There have been several spawn behaviors for the boss of the island, [[Protector of Sky]] to spawn in the past. As of 4/8/16, he will spawn off of the imp which hits for 220. This higher level imp is the only one who spawns him.&lt;br /&gt;
&lt;br /&gt;
A good strategy is to identify the imp which spawns [[Protector of Sky]] and mezz them next to your raid. Once all other mobs on the island are dead, kill the mezzed imp and make sure everyone is standing before it dies to keep the Protecter of Sky from getting aggro on people who shouldn&#039;t have aggro. Then you can proceed to kill the boss.   &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; do not kill [[Protector of Sky]] BEFORE the Sirran on island 1 has despawned (this takes 20 minutes), if you do, Sirran will NOT spawn in place of Protector, and there will be no way to get him to spawn again. For this reason, you might want to wait to start on island 2 until Sirran is gone. This is also true for every island&#039;s version of Sirran! Do not engage a boss until you are certain that no other Sirran exists in the zone, except for [[The Spiroc Lord]] and [[Sister of the Spire]] which can be farmed.&lt;br /&gt;
&lt;br /&gt;
If you are using a kiting strategy, have a second kiter (someone who can get aggro quickly is ideal, perhaps a knight with sow) be ready to immediately aggro the boss and kite him around the island just like the other imps. Once the rest of the imps are dead, bring in the boss and kill it last.  &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; do not kill [[Protector of Sky]] BEFORE the Sirran on island 1 has despawned (this takes 20 minutes), if you do, Sirran will NOT spawn in place of Protector, and there will be no way to get him to spawn again. For this reason, you might want to wait to start on island 2 until Sirran is gone. This is also true for every island&#039;s version of Sirran! Do not engage a boss until you are certain that no other Sirran exists in the zone, except for [[The Spiroc Lord]] and [[Sister of the Spire]] which can be farmed. &lt;br /&gt;
&lt;br /&gt;
If you kill the boss before the rest of the imps, Sirran will social-aggro anyone who aggroes the imps, and they will die very quickly. If this happens, you must separate the imps from Sirran and kill them outside his social range, or wait for him to despawn and give up your chance to turn in keys. Note that Sirran will walk back to the place he spawned (wherever the boss was killed) after he is done killing people. This is another good reason to always kill bosses away from the port-in location on aggressive islands, and to manage your pull locations carefully in general. Like island 1, you want to choose a wide, flat area to kill mobs to avoid them from dropping under the world on hills. The area in the southwest corner near the island 3 portal is recommended.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re done on island 2, the raid is free to port up to island 3. It is not aggressive so no invis is required. Note that it is possible to jump from islands 7 or 4 to here, and people who kill themselves in the right spot can be dragged up to 4 or 7 as well.&lt;br /&gt;
&lt;br /&gt;
== Island 3: Harpy Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Gorgalosk]]&lt;br /&gt;
* Common: [[a gorgalask]], [[a crystalline cloud]], [[a gust of wind]], [[a shimmering meteor]], [[an avenging gazer]], [[heart harpie]], [[a watchful guard]], [[a spirited harpie]]&lt;br /&gt;
* Key required: [[Key of Misfortune]]&lt;br /&gt;
* Key pieces dropped: [[Animal Figurine]]&lt;br /&gt;
&lt;br /&gt;
Welcome to harpy island, arguably the first hard island. To get much further you&#039;ll probably need a reasonably geared warrior tank, several clerics, and enough dps to punch mobs down. Compared to other islands, this island has a wide variety of creatures, each requiring special consideration. Before starting, move everyone out of the building and towards the south side near the teleport pad. All creatures here are friendly until attacked, so no invisibility is necessary. Discourage your raid from sitting too close to the edge, [[a watchful guard]] and [[an avenging gazer]] will rarely cast [[Gravity Flux]] which can fling people off the island and cause them to lose their keys. As before, you also want to make sure your melee do not push mobs up hills, so keep those mobs on wide, flat surfaces.&lt;br /&gt;
&lt;br /&gt;
Have your monks do their thing and start single pulling the trash. [[a crystalline cloud]] and [[a gust of wind]] are pushovers, grab them first to get everyone&#039;s confidence up. [[a spirited harpie]]s and [[heart harpie]]s are shadowknights, so watch out for [[Harm Touch]] and the occasional snare. Depending on how many keys you need to move the raid forward, you should avoid pulling [[an avenging gazer]] and [[a watchful guard]] if possible. They cast an aoe dispell just like their cousins in [[Plane of Fear]]. If you do manage to get one and get everyone&#039;s buffs dispelled, consider just going ahead and pulling the rest of them before wasting mana on rebuffs. In addition, they also rarely cast [[Gravity Flux]] and [[Allure]] which can lead to tremendous &amp;lt;strike&amp;gt;fun&amp;lt;/strike&amp;gt; death. If a key class in your raid is charmed, it is recommended to &amp;lt;strike&amp;gt;pummel him mercilessly&amp;lt;/strike&amp;gt; off-tank him away from the group.&lt;br /&gt;
&lt;br /&gt;
You should also avoid pulling [[a shimmering meteor]] because they proc/cast a &#039;&#039;&#039;huge&#039;&#039;&#039; knockback on the tank or puller which will certainly send them flying off the island if no preparations are made. If you have to pull a meteor to get more keys, clear all the other mobs first, then move your raid into the building. Have your tanks put their backs to one of the back corners and hope you don&#039;t get knocked off before completing the pull. Like the knockbacks cast by [[A Dark Terror]] in [[Unrest]], the direction you face is what determines the direction of knockback, NOT the position of the mob relative to you.&lt;br /&gt;
&lt;br /&gt;
[[a spirited harpy]] and the boss [[Gorgalosk]] (not to be confused with the trash mobs named gorgalAsk) cast an aoe mez, before pulling them encourage your melee to equip magic resist gear, and be careful not to let them push the mobs too close to the clerics. If [[a gorgalask]] manages to mez all your clerics, it could easily mean a wipe. [[Gorgalosk]] is also pretty tough in general. Unlike the previous bosses, you&#039;ll want a fully-buffed, well-geared [[Warrior]] with defensive disc up before taking her on.&lt;br /&gt;
&lt;br /&gt;
== Island 4: Pegasus Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Keeper of Souls]]&lt;br /&gt;
* Common: [[a soul carrier]], [[an essence carrier]], [[an essence tamer]], [[a soul harvester]], [[a soul tamer]]&lt;br /&gt;
* Other: [[Overseer of Air]]&lt;br /&gt;
* Key required: [[Key of Beasts]]&lt;br /&gt;
* Key pieces dropped: [[Bird Whistle]]&lt;br /&gt;
&lt;br /&gt;
Pegasus island is significantly harder than island 3. Only very well-geared knights can tank trash here, and you&#039;ll need several warriors for the boss who can death touch them. This is also the largest island, and has plenty of space for the raid to move around. When you get here, immediately move on down to the west corner. There&#039;s so much space, that you can port in and move to the pull position without being worried about aggroing the mobs here. It&#039;s a good thing there&#039;s a lot of space, since these mobs are large, flying models which require melee to look up at to get positioned correctly under them. Most races will be unable to see them from the standard third person view while directly under them. There are 6 of these common mobs immediately visible, 3 of [[a soul carrier]] and 3 of [[an essence harvester]], but as you will find out, there are 30 mobs in total to kill.&lt;br /&gt;
&lt;br /&gt;
Thus introducing the &#039;&#039;&#039;split mob&#039;&#039;&#039;, each of the common mobs will, upon death, spawn two new mobs right where the old mob died. These new mobs each spawn one third, final mob upon death. &#039;&#039;&#039;Therefore, each pull you&#039;ll expect to kill FIVE (5) mobs in total, and need two mobs tanked at a time.&#039;&#039;&#039; Your tanks will need to be sharp, and pick up mobs quickly before they destroy other melee or casters. You may require casters to stand up for these fights, or at least sit farther away or invised, to avoid dying when new mobs spawn. Some of these mobs proc a [[Whirl Till You Hurl]] type of stun, which if casted early enough, may cause warriors to have trouble keeping aggro. Encourage your dps to follow assist calls closely, and only engage when the tank is confident he can control his mob. Have your stronger tank be the off-tank, holding his split off to the side until the other is done. Tanks may also find it helpful to use different camera views or to stand farther away to target their mobs correctly and reliably. Shadowknights can be helpful here to initially aggro, move, and flop mobs until the Warriors get them under control.&lt;br /&gt;
&lt;br /&gt;
[[Keeper of Souls]] is the boss mob here. The spawn mechanic for Keeper of Souls appears to have a special mechanic. There&#039;s a semi-hidden NPC named Nottap Ekim (only visible on track) that determines the Keeper of Souls&#039; spawning.&lt;br /&gt;
&lt;br /&gt;
Variation from Classic:&lt;br /&gt;
&lt;br /&gt;
- Live: Nottap spawns when any mob on the island is killed -- at which point a despawn timer for Nottap will begin to tick down; a secondary spawn timer for the Keeper of Souls&#039; will begin when Nottap&#039;s despawn timer finishes.&lt;br /&gt;
&lt;br /&gt;
When pulling mobs back to earlier islands to start Keeper&#039;s timer early, make sure you have a tracker peep their track list for Nottap. Once Nottap appears on track the KoS timer will be active and you can begin clearing through Sky as normal.  See: http://everquest.allakhazam.com/db/npc.html?id=20205 &lt;br /&gt;
&lt;br /&gt;
Because most guilds take &#039;&#039;less&#039;&#039; time than 65 minutes to clear island 4, they use a technique called pull-jumping (possibly pioneered by Drexxell on live in 2006) to pull one of the island 4 mobs to island 2 or 3 and kill it early. Basically, the puller will aggro a mob on island 4, then jump down to island 2 (jumping to 3 is also possible, you just don&#039;t save much time), which is located below the southern corner. After it&#039;s killed (perhaps right after [[Protector of Sky]]) the timer is started early, and the guild moves on to island 3 as normal. Those who loot keys off this early island 4 mob should be mindful that they &#039;&#039;cannot&#039;&#039; turn in these key pieces to the Sirran that spawned off Protector. They must hold on to them and wait until Sirran is spawned off Keeper, and only turn in [[Bird Whistle]] to that Sirran.&lt;br /&gt;
&lt;br /&gt;
Another tactic for pulling the trigger mob from 4 to 2 is to make a corpse in camp, get a rez box, click up to 4, then shoot the trigger mob with a bow and click your rez before the arrow lands, that way the rez will bring you back to camp before your arrow hits, triggering aggro and bringing the mob to your raid. This will not work from island 4 to 1, because of non-classic leashing, but it will work for 4 to 2.&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
&lt;br /&gt;
KoS spawning has always been strange and the timers inconsistent, but I believe only one of the two types of common mob will lead to his spawn (white ones? similarly only one of those types can be charmed and can make for great charm pets if you have enchanters able and willing to take on the challenge), so the most you can farm are three KoS in one Sky raid. One general tip about Death Touch is that it requires line of sight, so you can get agro on a mob that DTs and hide behind a wall.&lt;br /&gt;
&lt;br /&gt;
There is no particular strategy for killing [[Keeper of Souls]], but keep in mind that he death-touches (formerly called [[Cazic Touch]]) his highest-aggro target every 30 seconds. This is a special spell that cannot be resisted in any way. If it were to land on a pet, it would instead kill its master. It also penetrates all forms of [[Divine Aura]] or [[Harmshield]]. The best approach is to first send in any class that&#039;s particularly useless in a boss fight, perhaps a [[Ranger]] or [[Enchanter]], to eat the first DT. This gives the first tank 30 seconds to engage the mob before he gets the next DT. Depending on your raid&#039;s total dps, you may need 3 or 4 Warriors available with discs ready to defeat Keeper. Use offensive discs strategically, being mindful that replacing warriors will need enough aggro to establish control after their comrade&#039;s death. You may pull him to the west corner or fight him closer to where he spawns to minimize death-touches, but be mindful of hills. Besides death-touch, it is a simple tank-and-spank fight.&lt;br /&gt;
&lt;br /&gt;
[[Overseer of Air]] is a powerful genie that resides in the windmill here. He is an advanced raid target that is skipped by most guilds. I won&#039;t cover him for now.&lt;br /&gt;
&lt;br /&gt;
The next island is also aggressive, so be fully prepared and invised before moving on.&lt;br /&gt;
&lt;br /&gt;
== Island 5: Bird Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[The Spiroc Lord]]&lt;br /&gt;
* Common: [[a spiroc arbiter]], [[a spiroc banisher]], [[a spiroc caller]], [[a spiroc expulser]], [[a spiroc revolter]], [[a spiroc walker]], [[a spiroc vanquisher]]&lt;br /&gt;
* Other: [[The Spiroc Guardian]]&lt;br /&gt;
* Key required: [[Avian Key]]&lt;br /&gt;
* Key pieces dropped: [[Noise Maker]]&lt;br /&gt;
&lt;br /&gt;
The first challenging island to break, Bird island is a nightmare for unorganized guilds. You will need top-notch enchanters, knights, pullers, tanks, clerics, and dps to even think about succeeding here. Make sure that at least your clerics, crowd control, and tanks are all completely ready and invised before clicking up. &lt;br /&gt;
&lt;br /&gt;
Once they click up, have them move towards the southwest corner (not very far at all from where you port in). The rest of your raid should follow quickly, try to assemble as much of the raid as possible in the west corner before (inevitably) someone&#039;s invis breaks and the chaos begins. The west corner is not safe (only a little less dangerous) and once someone is visible, mobs will aggro pretty quickly.&lt;br /&gt;
&lt;br /&gt;
Another good location is the crease at the bottom of the closest hill (pictured). The terrain will break line of sight with the closest pathing arbiter and banisher. [[File:Crease_poSky.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
All birds on this island (besides bosses) can be mezzed. This is the first priority when pulls start, clerics must keep the enchanters alive (or at bare minimum, a single rockstar level 58+ enc). The mobs are quite tough, probably not much weaker than trash on island 4. Knights may assist enchanters by casting [[Shadow Vortex]], [[Stun]], and other zero-damage aggro spells on mobs to keep them off without attacking them. The main tank should be swift, engaging his mob quickly one after the other and calling assist as soon as he is confident he has control. Also, the trash here should be pulled, engaged and killed in a particular order.&lt;br /&gt;
&lt;br /&gt;
To understand the order, first you should understand the mechanic. Each vanquisher is a &amp;quot;squad leader&amp;quot; of sorts. If one of his two assigned comrades dies, they will immediately respawn in their original spawn spot. If you kill the vanquisher first, then you can kill his two comrades and they will not respawn. Similarly, if any of the three vanquishers is alive, [[Spiroc Guardian]], a miniboss, will immediately respawn if killed. Finally, if [[Spiroc Guardian]] is still alive, then [[The Spiroc Lord]] will immediately respawn if killed. Clearly, the vanquisher within any squad must be killed first before his comrades, then the raid can clear all of the rest of the trash and safely engage the bosses. If a pull goes wrong and more than one vanquisher is in camp, kill both or all three of them first (in any order) before engaging other trash. Speed is tremendously important as large pulls can quickly drain the enchanters&#039; mana, so some raid officers have suggested the following semi-alphabetical priority for tanks and melee to engage mobs: &#039;&#039;&#039;V-ABCERW&#039;&#039;&#039;. (vanquisher, arbiter, banisher, caller, expulser, revolter, walker) Besides vanquishers, the order of how other mobs are killed can be arbitrary however. The nearest arbiter and banisher to the port-in point are respawned by a vanquisher which paths through an area to the left. This first vanquisher can social other birds if the pull is not perfect.&lt;br /&gt;
&lt;br /&gt;
Spirocs are particularly nasty mobs not only for their respawn ability but also their spells. Besides having a range of druid and ranger nukes, some are capable of [[A Dark Terror]]-type knockbacks which can send your pullers and tanks careening off into the wild blue yonder. Again, the direction your character faces is the only thing that figures on the direction of the knockback. It takes additional effort, but all trash should be immediately turned after they are pulled so that the tank can face outwards, looking at the edge with his back towards the center of the island. If knocked back, the tank will probably glance off the hill and not get thrown too far.&lt;br /&gt;
&lt;br /&gt;
The melee should do their best to balance their push so that they don&#039;t push it too far inward onto a hill. Balance the need for some safety room from the edge with keeping the mobs away from the hill. Keep close vigilance on mob placement and police melee push when necessary. Make sure no melee gets aggro who isn&#039;t supposed to. Make sure enchanters or other casters are also not tanking mobs any longer than they have to. If &#039;&#039;anyone&#039;&#039; has aggro on a mob and is tanking them, they should be encouraged to &#039;&#039;&#039;immediately face outwards to avoid being knockbacked off the island or they risk losing all their keys&#039;&#039;&#039;. If anyone does get knocked off, they&#039;re probably done with Sky that week.&lt;br /&gt;
&lt;br /&gt;
Only vanquishers drop the [[Noise Maker]]s so you&#039;ll only get a fixed number of keys here. You&#039;ll only get three vanquishers in a run.&lt;br /&gt;
&lt;br /&gt;
After the trash is cleared out, it&#039;s time to move on to the bosses of the island, [[Spiroc Guardian]] and his stronger brother [[The Spiroc Lord]]. If a raid only wishes to kill each of them once and move on, they should kill the Guardian first, then the Lord. However, they may also choose to &#039;&#039;farm&#039;&#039; the Lord several or many times before moving on. This is sometimes desirable because the Lord drops quest items to for many excellent rewards such as 41% haste belts. As long as the Guardian is kept alive, a guild may pull and kill the Lord to their hearts&#039; content. Besides quest items, the Lord also usually drops one or two [[Spiroc Wingblade]]s for the [[Warrior Epic Quest]].&lt;br /&gt;
&lt;br /&gt;
[[Spiroc Guardian]] is not particularly difficult. You&#039;ll need a stiff tank and sufficient dps but otherwise it&#039;s a simple, straightforward fight. He also comes with a low-level bear pet, which an offtank may &amp;lt;strike&amp;gt;befriend&amp;lt;/strike&amp;gt; aggro to keep it from &amp;lt;strike&amp;gt;hugging and kissing&amp;lt;/strike&amp;gt; attacking the casters. If you are farming Guardian by leaving a vanquisher up, pull him to the southwest corner instead of fighting him at his spawn.&lt;br /&gt;
&lt;br /&gt;
[[The Spiroc Lord]] is tremendously more difficult, and will truly test your guild&#039;s mettle. If you can defeat him, you can hope to defeat any other mob in Sky. If you are farming him, do not fight him where he stands. Pull him at least outside the aggro radius of his spawn point. We like to pull him to the center of the island and kill him there first. Then, when Sirran has spawned, we pull him to the northwest corner to avoid social-aggroing Sirran. This version of Sirran will not spawn again on every Lord corpse if he&#039;s already up, but he will spawn again in a new location if he&#039;s despawned.&lt;br /&gt;
&lt;br /&gt;
Lord death-touches, so you&#039;ll need a tank-rotation and expect to lose some warriors every time you pull him. He attacks for 350/hit, very quickly. If he holds two wingblades; he&#039;s dual wielding and will attack even faster. He also procs a &#039;&#039;&#039;long&#039;&#039;&#039; stun on the tank, complicating aggro control. Provide your warriors with [[Midnight Mallet]]s and other instant-click aggro items to get aggro as quickly as possible. Finally he also has a short range aoe nuke that will do moderate damage on nearby melee.&lt;br /&gt;
&lt;br /&gt;
The next island is inhabited by aggressive, splitting bees. &#039;&#039;&#039;Bee&#039;&#039;&#039; fully prepared. (sorry)&lt;br /&gt;
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== Island 6: Bee Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Bazzt Zzzt]] a.k.a. Queen Bee &#039;&#039;(despawns 90 minutes after spawning!!!)&#039;&#039;&lt;br /&gt;
* Common: [[Bzzazzt]]&lt;br /&gt;
* Other: [[Bazzzazzt]], [[Bizazzt]], [[Bzzzt]] a.k.a. Mini-Queen&lt;br /&gt;
* Key required: [[Key of the Swarm]]&lt;br /&gt;
* Key pieces dropped: [[Dull Dragon Scale]]&lt;br /&gt;
&lt;br /&gt;
This island is simple but very hard. Bees do not see invis, but they social and have very large aggro radiuses (probably the whole island will aggro you at once). It is possible to have your raid move here and attempt to break-in the old fashioned way, but since they hit so hard and so fast, it&#039;s recommended to jump-pull them back to bird island and split them there instead. The gears do break line of sight for aggro purposes, so you may use them to help split and single pull the bees. Alternatively, for reasons elaborated on in the next section, if your raid force is already keyed, you may move them to island 7 and pull and kill bees there instead. There is much more room on island 7 for kiting, and it allows for easy farming of Sisters.&lt;br /&gt;
&lt;br /&gt;
The three original bees are all named &amp;quot;Bzzazzt&amp;quot;. I believe that only these original spawns and the final boss will drop the [[Dull Dragon Scale]]s you need to progress to the next island. &lt;br /&gt;
&lt;br /&gt;
Like the soul carriers back on Pegasus island, they will split into multiple mobs when killed. All of the bees and their split spawns enrage, hit very hard and very fast. They also proc poison dots (about 100hp/tick) which aren&#039;t life threatening but significant if not cured for awhile. Your clerics will have enough trouble trying to keep one tank alive, so all split spawns and adds should be kited, and must be picked up absolutely immediately by knights, bards, or other designated kiters. &lt;br /&gt;
&lt;br /&gt;
Have your kiters stand some distance away, but within casting range and target the bee that&#039;s getting killed. The kiter should have a keyboard key bound a fast-casting, targetted, high-aggro spell like [[Shadow Vortex]], [[Stun]], [[Snare]] or [[Selo&#039;s Consonant Chain]]. As the kiter, position yourself and your camera so that you will tab-target the mob when it spawns. Watch your target bar. As soon as the mob dies, your target bar will clear (no target). Immediately press tab to target the mob, begin casting your aggro spell, and turn to start running away. They run at near-jboot speeds, so you&#039;ll need to be very quick to survive. Once you have some distance use camera views to check that the mob is on you, but be careful not to run off the edge while doing so. If you have one, shout using a %t macro which mob you&#039;re kiting. Use multiple kiters, at least 2 but ideally 4 or more than you need, to execute this strategy. When the kiters take all the splits away, designate one kiter by name to swing around and bring it back. They should stand on the tank and feign death at the last possible moment to avoid being hit more than once but allow the tank time to grab it. If a kiter dies, other kiters should attempt to pick up and continue kiting the mob before it comes back to camp. Kiters should also be aware that other kited mobs may unexpectedly switch to them if their kiters die. Have all the kiters run around the island in the same direction to minimize the risk of getting caught between two mobs. Also have casters stand the entire fight to avoid pulling aggro off the kiters.&lt;br /&gt;
&lt;br /&gt;
Each original spawn will either spawn 1, 2, or 3 [[Bazzzazzt]]s, and it may be difficult or impossible to know which is which, so be prepared for a 3-split on your first pull. [The bees with different splits always spawn in the same spots, so if you are vigilant, you *can* pretarget one and know which it is, though this is hard to coordinate and once the bees are mixed up in a pack, it&#039;s easy to lose track. -Ploktor]&lt;br /&gt;
* If you get a 3-split, then those 3 [[Bazzzazzt]]s are each final and will not spawn any more mobs. You will not get the boss from this pull.&lt;br /&gt;
* If you get a 2-split, both of those [[Bazzzazzt]]s will spawn a single [[Bizazzt]]. Both [[Bizazzt]]s are final and won&#039;t spawn anything else. You will also not get the boss from this pull.&lt;br /&gt;
* If you only have a 1-split of a single [[Bazzzazzt]], then you are on the chain of splits that results in the boss of the island, [[Bazzt Zzzt]]. Your single [[Bazzzazzt]] upon death will spawn [[Bzzzt]], the mini-queen. Mini-queen&#039;s death leads to [[Bazzt Zzzt]], the queen bee and boss of the island.&lt;br /&gt;
&lt;br /&gt;
The mini-queen is at least as hard as the rest of the bees and also casts a nasty dot as well.&lt;br /&gt;
&lt;br /&gt;
The boss, queen bee, is a particularly nasty bixie. She is yet another boss with death-touch, so have your tank rotation ready. It&#039;s difficult, but have a shadowknight try to harm touch her immediately after she spawns so that he can take the first death-touch. Sometimes she will withhold her death-touch for a short period of time so have him ready to HT then kite her a short distance if he can. After fighting 3 tough bees before her, your tank will already be exhausted, so query him on how much longer his disc will last and rotate warriors accordingly. She (as well as any other be) hit so hard and fast that you&#039;ll need clerics and the new tank to be well prepared for a switch before it happens. A tank should not attempt to tank any bee without defensive up and clerics rolling heals. On top of this, her AoE dot is long range and will chew up anyone with low hp. Make sure all groups have a healer who can keep people from getting low-hp aggro. If you wipe, be aware that queen bee will return to where she spawned, the location of Bzzzt&#039;s death, so kill him somewhere besides the port-in spot for sure. Like other bees she has a very large aggro radius. All in all, queen bee may be the toughest boss in the zone.&lt;br /&gt;
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== Island 7: Drake Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Sister of the Spire]]&lt;br /&gt;
* Common: [[a heartsbane drake]], [[a fatestealer drake]], [[a windrider drake]], [[a greater sphinx]], [[undine spirit]]&lt;br /&gt;
* Key required: [[Key of Scale]]&lt;br /&gt;
* Key pieces dropped: [[Replica of the Wyrm Queen]]&lt;br /&gt;
&lt;br /&gt;
This is the last island that most people ever visit, as island 8&#039;s bosses can be pulled to it. Also note that many of the trash mobs here which drop key-pieces cast nasty things like death touch (sphinxes) and grav flux (drakes). Farm only as many replicas as you need for your pullers. [[Sister of the Spire]] can drop two herself, so there&#039;s no real need to kill trash here except for quest pieces. &lt;br /&gt;
&lt;br /&gt;
[[Sister of the Spire]] is the boss here. To spawn her, you must state the following phrase to the Sirran which spawns on queen bee&#039;s corpse (island 6 Sirran): &amp;quot;?llaw eht htiw eno I ma&amp;quot; As soon as this is done, a Sister will spawn in the temple on island 7. In this fashion, after you kill Sister, if someone says the phrase again to that Sirran (and only that version of Sirran) then another Sister will spawn. You can keep spawning Sisters this way, as many as you can kill, in the 20 minutes before Sirran despawns. For this reason, some guilds will choose to pull bees to island 7 in order to have Sirran there. (Have the puller and a wizard port down and run back up to 6. The puller grabs bees and clicks up to 7, where they get split and killed.) If you have some people in your raid who need keys to 7, have them die on the south side of island 2 in a particular spot where they can be dragged up to island 7 and rezzed. Make sure to have queen bee killed in a spot far from the port in, but accessible to state the phrase to Sirran. The southwest side seems pretty good.&lt;br /&gt;
&lt;br /&gt;
[[Sister of the Spire]], when engaged, is not so terribly hard compared to all those bees, but she does have a short-range 1000 AoE which can melt melees rather quickly. If your raid can manage their push well, they can stand at maximum melee range and avoid most of the AoEs. Have them run out and get healed if they&#039;re hit. Like other bosses, she also death-touches, so you&#039;ll need a tank rotation again. If you have a lot of good tanks, you might manage to kill 5 or 6 Sisters depending on your dps before island 6 Sirran despawns. Like the others, the version of Sirran that spawns on Sister&#039;s corpse will not spawn until the other Sirran is gone.&lt;br /&gt;
&lt;br /&gt;
== Island 8: Butterfly Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Eye of Veeshan]]&lt;br /&gt;
* Common: None?&lt;br /&gt;
* Other: [[the Hand of Veeshan]]&lt;br /&gt;
* Key required: [[Veeshan&#039;s Key]]&lt;br /&gt;
* Key pieces dropped: None.&lt;br /&gt;
&lt;br /&gt;
This small island is home to [[the Hand of Veeshan]] and [[Eye of Veeshan]]. The Hand is not usually up, he gets spawned by killing the [[Overseer of Air]] way back on island 4. I can&#039;t confirm but he should be single pullable just by walking on the north side of island 7. After he&#039;s dead (if he was up) the last mob in the zone is Eye.&lt;br /&gt;
&lt;br /&gt;
[[Eye of Veeshan]] is the very last boss. Of course, he death touches, so you&#039;ll need your tank rotation again. It&#039;s possible to use a pet class to pull him down to island 7, which is preferred, since there&#039;s more room and you won&#039;t have to key the whole raid that way. (Please confirm this strategy) The pet class drops a pet and guards it on island 8. Next a wizard ports him to island 1 (the pet isn&#039;t destroyed by this?) and they run back up to island 7. Next the pet class is targetted by any disposible buffing class, or even someone with [[Bracer of the Hidden]]. The quick casting buff is landed on the pet class while he sics his pet on the Eye. The Eye aggroes the pet class and immediately afterwards, a buff lands on him, getting the buffer aggro, too. On his way down, the Eye will surely death-touch the pet class and probably a buffer, too. If he makes it down without killing a second person, some guilds like to have the buffer kite him a bit until he blasts his second death-touch to keep another tank alive. After that, the overgrown butterfly is engaged. [I&#039;ve never tested the wizard+petclass pull described above, however what I have done is as follows. Have a toon key&#039;d to Island 8 make a corpse with 3 hour rez timer on island 7 (or use a wizard, the corpse is so they can be rezed back down to island 7 and not be stuck on island 8). Have this toon move to the edge closest to island 7 and /duel a shaman below on island 7. The shaman should then send a pet to attack the toon on island 8. Once the pet is up on island 8, the toon on island 8 can move near Eye, so the pet follows. The shaman can then tell the pet to Guard and then Back off, stopping attacking the toon. Now the shaman can bind sight on their pet in order to target Eye and, when ready, tell the pet to attack. When ready to attack, other toons should be spamming bracer of the hidden on the shaman as mentioned above to transfer agro. The toon who was on island 8 can take a rez back down once the pet is in place and join the raid. Side note, back when you could use stalking probes in Sky, you could use them to activate another pad in the zone and get off island 8. -Ploktor]&lt;br /&gt;
&lt;br /&gt;
The fight is pretty straightforward tank and spank, but the Eye hits for an exceptional 865 damage and has 32000 HP. Since he&#039;s not very complicated to pull or kill, many guilds will defeat him before queen bee or Sisters if they can get him pulled to one of the previous islands. If your guild has defeated every boss in sky, congratulations! You&#039;re well on your way to fame and fortune.&lt;br /&gt;
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= Quests by Class =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; For the older versions of the quest rewards (pre-7/24/11 patch) see [[Plane_of_Sky_Quests_(Old)]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most quests requires three items. The first is typically a common drop, the second is an uncommon drop, and the third is a rare/boss mob drop. Some requests require a fourth &#039;&#039;Efreeti&#039;&#039; item. The islands from which they are acquired, where known, are indicated in (parenthesis). {{SkyNoDrop|NO DROP quest items are in purple}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To reach the quest room you need the free [[Veeshan&#039;s Key (Purchased)]] (not the same as the Isle 8 version), from the Key Master. It looks like a [[Jade]]. The click point is the northern dish on island one, at around {{Loc|Plane of Sky| 1600, 520}}.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The name of the mob in (parenthesis) to the right of your class tells you who to hail once you&#039;re inside the quest room. You will then have the option to summon the quest mob you need to do your turn in.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A class efreeti mob respawns three hours after a player uses it to summon a quest giver.&lt;br /&gt;
&lt;br /&gt;
Quest givers despawn when a quest is completed or &#039;&#039;&#039;five minutes&#039;&#039;&#039; after being summoned. Quest inventory is lost if they despawn before finishing a multi-quest.&lt;br /&gt;
&lt;br /&gt;
== Plane of Sky Class Quests ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Bard]] (Cilin Spellsinger) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Tone|Bard Test of Tone]] || Clarisa Spiritsong || [[Wind Rune Meda]], &#039;&#039;&#039;{{SkyNoDrop|[[Light Woolen Mask]]}}&#039;&#039;&#039; (3-Gorga) || {{:Mask of the Songbird}}&lt;br /&gt;
 || {{:Mask of Song}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Voice|Bard Test of Voice]] || Clarisa Spiritsong || [[Wind Rune Azia]], &#039;&#039;&#039;{{SkyNoDrop|[[Light Woolen Mantle]]}}&#039;&#039;&#039; (4-KoS) || {{:Songweaver&#039;s Mantle}}&lt;br /&gt;
 || {{:Mantle of the Songweaver}} &lt;br /&gt;
 ||  Need Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Pitch|Bard Test of Pitch]] || Clarisa Spiritsong || [[Wind Rune Azia]], &#039;&#039;&#039;{{SkyNoDrop|Crude Wooden Flute}}&#039;&#039;&#039; (5-SL) || {{:Agilmente&#039;s Flute of Flight}}&lt;br /&gt;
 || {{:Ervaj&#039;s Flute of Flight}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Wind|Bard Test of Wind]] || Denise Songweaver || [[Imp Statuette]] (4), [[Dull Stone]] (5), &#039;&#039;&#039;{{SkyNoDrop|Amulet of Woven Hair}}&#039;&#039;&#039; (6-BZ) || {{:Fae Amulet}}&lt;br /&gt;
 || No Change  ||  Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Brass|Bard Test of Brass]] || Denise Songweaver || [[Saffron Spiroc Feather]] (5), [[Adamantium Bands]] (6?), &#039;&#039;&#039;{{SkyNoDrop|Glowing Diamond}}&#039;&#039;&#039; (7-SotS), [[Efreeti War Horn]] || {{:Denon&#039;s Horn of Disaster}}&lt;br /&gt;
 || No Change  ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Harmony|Bard Test of Harmony]] || Denise Songweaver  || [[Manna Nectar]] (6), [[Nebulous Emerald]] (7), &#039;&#039;&#039;{{SkyNoDrop|Nebulous Diamond}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Spear]] || {{:Harmonic Spear}}&lt;br /&gt;
 || No Change  ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Cleric]] (Josin Faithbringer) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Courage|Cleric Test of Courage]] || Alan Harten || [[Ochre Tessera]] (1), [[Sky Emerald]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Silver Hoop}}&#039;&#039;&#039; (3-Gorga) || {{:Truewind Earring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Skill|Cleric Test of Skill]] || Alan Harten || [[Gold Disc]] (2), [[Dark Wood]] (3), &#039;&#039;&#039;{{SkyNoDrop|Small Shield}}&#039;&#039;&#039; (4-KoS) || {{:Darkwood Aegis}}&lt;br /&gt;
 || {{:Aegis of the Wind}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Protection|Cleric Test of Protection]] || Alan Harten || [[Adumbrate Globe]] (3), [[Faintly Glowing Diamond]] (4), &#039;&#039;&#039;{{SkyNoDrop|Shiny Pauldrons}}&#039;&#039;&#039; (5-SL) || {{:Glowing Pauldrons}}&lt;br /&gt;
 || {{:Pauldrons of Piety}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Resolution|Cleric Test of Resolution]] || Deric Lennox || [[Spiroc Statuette]] (4), [[Spiroc Healing Totem]] (5), &#039;&#039;&#039;{{SkyNoDrop|Silvered Spiroc Necklace}}&#039;&#039;&#039; (6-BZ) || {{:Necklace of Resolution}}&lt;br /&gt;
 || No Change || Class 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Theurgy|Cleric Test of Theurgy]] || Deric Lennox || [[Saffron Spiroc Feather]] (5), [[Glowing Sapphire]] (6), &#039;&#039;&#039;{{SkyNoDrop|Djinni Aura}}&#039;&#039;&#039; (7-SotS), [[Efreeti Mace]] || {{:Theurgist}}&lt;br /&gt;
 || {{:Theurgist&#039;s Star}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_The_Weak|Cleric Test of The Weak]] || Deric Lennox || [[Manna Nectar]] (6), [[Shimmering Topaz]] (7), &#039;&#039;&#039;{{SkyNoDrop|Mithril Bands}}&#039;&#039;&#039; (8-EoV), [[Efreeti Standard]] || {{:Truwian Baton}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Druid]] (Strandar Pinemist) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward&lt;br /&gt;
|- &lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Wolf|Druid Test of Wolf]] || Will Treewalker || [[Azure Tessera]] (1), [[Black Face Paint]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|[[Worn Leather Mask]]}}&#039;&#039;&#039; (3-Gorga) || {{:Drake-Hide Mask}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Bear|Druid Test of Bear]] || Will Treewalker || [[Copper Disc]] (2), [[Nature Walker&#039;s Sky Emerald]] (3), &#039;&#039;&#039;{{SkyNoDrop|Mantle of Woven Grass}}&#039;&#039;&#039; (4-KoS) || {{:Nature Walker&#039;s Mantle}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Tree|Druid Test of Tree]] || Will Treewalker || [[Diaphanous Globe]] (3), [[Hardened Clay]] (4), &#039;&#039;&#039;{{SkyNoDrop|Spiroc Battle Staff}}&#039;&#039;&#039; (5-SL) || {{:Shillelagh}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_The_Bee|Druid Test of The Bee]] || Fenalla Moonshadow || [[Wind Rune Dena]], &#039;&#039;&#039;{{SkyNoDrop|Divine Honeycomb}}&#039;&#039;&#039; (6-BZ) || {{:Honeycomb Belt}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Eagle|Druid Test of Eagle]] || Fenalla Moonshadow || [[Wind Rune Ena]], &#039;&#039;&#039;{{SkyNoDrop|Ethereal Ruby}}&#039;&#039;&#039; (7-SotS), &#039;&#039;&#039;{{SkyNoDrop|Spiroc Elder&#039;s Totem}}&#039;&#039;&#039; (5-SL) || {{:Cloak of Leaves (Sky)}}&lt;br /&gt;
 || {{:Spiroc Banisher Focus}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Nature|Druid Test of Nature]] || Fenalla Moonshadow || [[Wind Rune Izah]], &#039;&#039;&#039;{{SkyNoDrop|Storm Sky Opal}}&#039;&#039;&#039; (8-EoV), [[Efreeti Scimitar]]           || {{:Espri}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Enchanter]] (Enchanter Jolas) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Illusion|Enchanter Test of Illusion]] || Lelulean || [[Crimson Tessera]] (1), [[Darkstone Emerald]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Finely Woven Cloth Cord}}&#039;&#039;&#039; (3-Gorga) || {{:Sphinx Hair Cord}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Metamorphism|Enchanter Test of Metamorphism]] || Lelulean || [[Silver Disc]] (2), [[Bluish Stone]] (3), &#039;&#039;&#039;{{SkyNoDrop|Light Cloth Mantle}}&#039;&#039;&#039; (4-KoS) || {{:Wind Walker&#039;s Mantle}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Deception|Enchanter Test of Deception]] || Lelulean || [[Rugous Globe]] (3), [[Sky Pearl]] (4), &#039;&#039;&#039;{{SkyNoDrop|Silken Mask}}&#039;&#039;&#039; (5-SL) || {{:Ivory Mask}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Disillusion|Enchanter Test of Disillusion]] || Enderbite || [[Harpy Statuette]] (4), [[Black Nebulous Sapphire]] (5), &#039;&#039;&#039;{{SkyNoDrop|Adamantium Earring}}&#039;&#039;&#039; (6-BZ) || {{:Earring of Displacement}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Memorization|Enchanter Test of Memorization]] || Enderbite || [[Carmine Spiroc Feather]] (5), [[Ganoric Poison]] (6), &#039;&#039;&#039;{{SkyNoDrop|Glowing Necklace}}&#039;&#039;&#039; (7-SotS) || {{:Necklace of Whispering Winds}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Incapacitation|Enchanter Test of Incapacitation]] || Enderbite || [[Sweet Nectar]] (6), [[Black Sky Diamond]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Sky Sapphire}}&#039;&#039;&#039; (8-EoV), [[Efreeti Wind Staff]] || {{:Rod of Warding Winds}} &lt;br /&gt;
 || {{:Rod of the Protecting Winds}}&lt;br /&gt;
 || Class 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Magician]] (Magi Frinon) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Clarification|Magician Test of Clarification]] || Frederic Calermin || [[Crimson Tessera]] (1), [[Ethereal Sapphire]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Feathered Cape}}&#039;&#039;&#039; (3-Gorga) || {{:Bracelet of Clarification}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Empowerment|Magician Test of Empowerment]] || Frederic Calermin || [[Iron Disc]] (2), [[Gem of Empowerment]] (3), &#039;&#039;&#039;{{SkyNoDrop|Ceramic Mask}}&#039;&#039;&#039; (4-KoS) || {{:Mask of Empowerment}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Shielding|Magician Test of Shielding]] || Frederic Calermin || [[Hyaline Globe]] (3), [[Ivory Pendant]] (4), &#039;&#039;&#039;{{SkyNoDrop|Golden Coffer}}&#039;&#039;&#039; (5-SL) || {{:Gold White Pendant}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Summoning|Magician Test of Summoning]] || Roanis Elindar || [[Harpy Statuette]] (4), [[Finely Woven Cloth Amice]] (5), &#039;&#039;&#039;{{SkyNoDrop|Large Diamond}}&#039;&#039;&#039; (6-BZ) || {{:Drake-Hide Amice}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Interpretation|Magician Test of Interpretation]] || Roanis Elindar || [[Carmine Spiroc Feather]] (5), [[Blood Sky Amethyst]] (6), &#039;&#039;&#039;{{SkyNoDrop|Golden Efreeti Ring}}&#039;&#039;&#039; (7-SotS) || {{:Duennan Shielding Ring}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Gesticulation|Magician Test of Gesticulation]] || Frederic Calermin || [[Sweet Nectar]] (6), [[Sphinx Crown]] (7), &#039;&#039;&#039;{{SkyNoDrop|Hazy Opal}}&#039;&#039;&#039; (8-EoV), [[Efreeti Magi Staff]] || {{:Staff of The Magister}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid white&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Displacement|Magician Test of Displacement]] || Roanis Elindar || [[Sweet Nectar]] (6), [[Crown of Elemental Mastery]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Opal}}&#039;&#039;&#039; (8-EoV), [[Djinni Stave]] (7-SotS) || {{:Staff of Elemental Mastery: Air}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Monk]] (Holwin) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Strength|Monk Test of Strength]] || Ton Po || [[Wind Rune Caza]], &#039;&#039;&#039;{{SkyNoDrop|Silken Strands}}&#039;&#039;&#039; (3-Gorga) || {{:Mystical Back Straps}} &lt;br /&gt;
|| {{:Back Straps of Mastery}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Sight|Monk Test of Sight]] || Ton Po || [[Wind Rune Geza]], &#039;&#039;&#039;{{SkyNoDrop|Cracked Leather Eyepatch}}&#039;&#039;&#039; (4-KoS) || {{:Ton Po&#039;s Eye Patch}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Speed|Monk Test of Speed]] || Ton Po || [[Wind Rune Jaka]], &#039;&#039;&#039;{{SkyNoDrop|Dove Slippers}}&#039;&#039;&#039; (5-SL) || {{:Sandals of Alacrity}} &lt;br /&gt;
|| No Change       &lt;br /&gt;
 ||  Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Tears|Monk Test of Tears]] || Wu the Enlightened || [[Wind Rune Beza]], &#039;&#039;&#039;{{SkyNoDrop|Silken Wrap}}&#039;&#039;&#039; (6-BZ) || {{:Ton Po&#039;s Shoulder Wraps}} &lt;br /&gt;
|| No Change         &lt;br /&gt;
 ||  N/A      &lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Fists|Monk Test of Fists]] || Wu the Enlightened || [[Wind Rune Neza]], &#039;&#039;&#039;{{SkyNoDrop|Nebulous Sapphire}}&#039;&#039;&#039; (7-SotS), [[Brass Knuckles]] || {{:Wu&#039;s Tranquil Fist}} &lt;br /&gt;
|| {{:Wu&#039;s Fist of Mastery}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Tranquility|Monk Test of Tranquility]] || Wu the Enlightened || [[Wind Rune Lena]], &#039;&#039;&#039;{{SkyNoDrop|Tear of Quellious}}&#039;&#039;&#039; (8-EoV)|| {{:Golden Sash of Tranquility}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Necromancer]] (Drakis Bloodcaster) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Flight|Necromancer Test of Flight]] || Jzil Gsix || [[Wind Rune Lena]], &#039;&#039;&#039;{{SkyNoDrop|Griffon&#039;s Beak}}&#039;&#039;&#039; (3-Gorga) || {{:Rotted Griffon-Hide Wrist Guard}}&lt;br /&gt;
 || {{:Bloody Griffon-Hide Wrist Guard}} &lt;br /&gt;
 ||  Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Power|Necromancer Test of Power]] || Jzil Gsix || [[Wind Rune Neza]], &#039;&#039;&#039;{{SkyNoDrop|Black Silk Cape}}&#039;&#039;&#039; (4-KoS) || {{:Cloak of Spiroc Feathers}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Mind|Necromancer Test of Mind]] || Jzil Gsix || [[Wind Rune Ozah]], &#039;&#039;&#039;{{SkyNoDrop|Fine Cloth Raiment}}&#039;&#039;&#039; (5-SL) || {{:Bloodsoaked Raiment}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Heart|Necromancer Test of Heart]] || Dugaas Helpyre || [[Imp Statuette]] (4), [[Obsidian Amulet]] (Spirocs-5), &#039;&#039;&#039;{{SkyNoDrop|Pulsating Ruby}}&#039;&#039;&#039; (6-BZ) || {{:Sphinx Heart Amulet}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Finger|Necromancer Test of Finger]] || Dugaas Helpyre || [[White Spiroc Feather]] (5), [[Nebulous Ruby]] (6), &#039;&#039;&#039;{{SkyNoDrop|Ring of Veeshan}}&#039;&#039;&#039; (7-SotS) || {{:Band of Screaming Winds}}&lt;br /&gt;
 || {{:Band of Wailing Winds}} &lt;br /&gt;
 ||  Class 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Hands|Necromancer Test of Hands]] || Dugaas Helpyre || [[Gorgon Head]] (3-Gorga), [[Aged Nectar]] (6), [[Glowing Black Pearl]] (7), &#039;&#039;&#039;{{SkyNoDrop|Efreeti Great Staff}}&#039;&#039;&#039; || {{:Gorgon Head Staff}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Paladin]] (Dason Goldblade) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Spirit|Paladin Test of Spirit]] || Dirkog Steelhand || [[Diaphanous Globe]] (3), [[Silvery Girdle]] (4), &#039;&#039;&#039;{{SkyNoDrop|Ivory Sky Diamond}}&#039;&#039;&#039; (5-SL) || {{:Girdle of Faith}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|- &lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Sacrifice|Paladin Test of Sacrifice]] || Gregori Lightbringer || [[Wind Rune Ozah]], &#039;&#039;&#039;{{SkyNoDrop|Bixie Sword Blade}}&#039;&#039;&#039; (6-BZ) || {{:Aldryn, Blade of the Ocean}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Love|Paladin Test of Love]] || Gregori Lightbringer || Wind Rune Geza, [[Golden Hilt]] (7), &#039;&#039;&#039;{{SkyNoDrop|Sphinx Claw}}&#039;&#039;&#039; (7-SotS) || {{:Zephyrwind}}&lt;br /&gt;
 || {{:Thelvorn, Blade of Light}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Compassion|Paladin Test of Compassion]] || Gregori Lightbringer || [[Wind Rune Izah]], &#039;&#039;&#039;{{SkyNoDrop|Large Sky Diamond}}&#039;&#039;&#039; (8-EoV), [[Efreeti Zweihander]] || {{:Truvinan}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Ranger]] (Ranger Spirit) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Body|Ranger Test of Body]] || Relinin Skyrunner || [[Wind Rune Meda]], &#039;&#039;&#039;{{SkyNoDrop|Griffon Talon}}&#039;&#039;&#039; (3-Gorga) || {{:Griffon Talon Necklace}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Defense|Ranger Test of Defense]] || Relinin Skyrunner || [[Wind Rune Neza]], &#039;&#039;&#039;{{SkyNoDrop|Fine Velvet Cloak}}&#039;&#039;&#039; (4-KoS) || {{:Spiroc Healer&#039;s Cloak}}&lt;br /&gt;
 || {{:Dark Cloak of the Sky}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_The_Earth|Ranger Test of The Earth]] || Relinin Skyrunner || [[Wind Rune Kala]], &#039;&#039;&#039;{{SkyNoDrop|Spiroc Earth Totem}}&#039;&#039;&#039; (5-SL) || {{:Earthshaker&#039;s Mantle}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Thunder|Ranger Test of Thunder]] || Gordon Treecaller || [[Djinni Statuette]] (4), [[Spiroc Thunder Totem]] (5), &#039;&#039;&#039;{{SkyNoDrop|White Gold Earring}}&#039;&#039;&#039; (6-BZ) || {{:Thunderforged Earring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Blade|Ranger Test of Blade]] || Gordon Treecaller || [[Emerald Spiroc Feather]] (5), [[Bitter Honey]] (6), &#039;&#039;&#039;{{SkyNoDrop|Circlet of Brambles}} &#039;&#039;&#039; (7-SotS), [[Efreeti Long Sword]] || {{:Yannikil}}&lt;br /&gt;
 || {{:Arydryidriyorn}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Ranged_Attack|Ranger Test of Ranged Attack]] || Gordon Treecaller || [[Thickened Nectar]] (6), [[Sphinx Tallow]] (7), &#039;&#039;&#039;[[Shimmering Pearl]]&#039;&#039;&#039; (8-EoV), [[Efreeti War Bow]] || {{:Windstriker}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Rogue]] (Thalik Silenthand) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Thievery|Rogue Test of Thievery]] || Kendrick the Great || [[Wind Rune Ozah]], [[Inlaid Choker]] (3-Gorga) || {{:Wispy Choker of Vigor}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Cunning|Rogue Test of Cunning]] || Rayne || [[Wind Rune Dena]], [[Jester&#039;s Mask]] (4-KoS) || {{:Transparent Mask}}&lt;br /&gt;
 || {{:Crystal Mask}} &lt;br /&gt;
 ||  Class 3 ==&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Silence|Rogue Test of Silence]] || Kendrick the Great || [[Wind Rune Ena]], [[Spiroc Sky Totem]] (5-SL) || {{:Griffon Wing Spauldors}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Stealth|Rogue Test of Stealth]] || Rayne || [[Wind Rune Geza]], [[Fine Wool Cloak]] (6-BZ) || {{:Scintillating Bracer of Protection}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Trickery|Rogue Test of Trickery]] || Kendrick the Great || [[Wind Rune Izah]], [[Sphinxian Circlet]] (7-SotS) || {{:Renard&#039;s Belt of Quickness}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Deception|Rogue Test of Deception]] || Rayne || [[Wind Rune Jaka]], [[Bixie Stinger]] (6-BZ), [[Bloodsky Sapphire]] (8-EoV) || {{:Ebonsting}}&lt;br /&gt;
 || {{:Thornstinger}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Shadow Knight]] (Sarkis Ebonblade) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Bash|Shadow Knight Test of Bash]] || Gragrot || [[Wind Rune Ozah]], &#039;&#039;&#039;[[Finely Crafted Amulet]]&#039;&#039;&#039; (3-Gorga) || {{:Sphinx Eye Amulet}}&lt;br /&gt;
 || {{:Amulet of the Sphinx Eye}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Smash|Shadow Knight Test of Smash]] || Gragrot || [[Wind Rune Beza]], &#039;&#039;&#039;[[Silvery Ring]]&#039;&#039;&#039;(4-KoS) || {{:Djinni Finger Ring}}&lt;br /&gt;
 || {{:Crimson Ring of the Djinni}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Slash|Shadow Knight Test of Slash]] || Gragrot || [[Wind Rune Dena]], &#039;&#039;&#039;[[Finely Woven Cloth Belt]]&#039;&#039;&#039; (5-SL) || {{:Pegasus-Hide Belt}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Disempowerment|Shadow Knight Test of Disempowerment]] || Tynicon Dlin || [[Wind Rune Fana]], &#039;&#039;&#039;[[Rusted Pauldrons]]&#039;&#039;&#039; (6-BZ) || {{:Blood Sky Face Plate}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Envenoming|Shadow Knight Test of Envenoming]] || Tynicon Dlin || [[Wind Rune Heda]], [[Efreeti War Shield]] || {{:Obtenebrate Mithril Guard}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Raising_of_the_Dead|Shadow Knight Raising of the Dead]] || Tynicon Dlin || [[Wind Rune Izah]], [[Sphinxian Ring]] (7-SotS), &#039;&#039;&#039;[[Fae Pauldrons]]&#039;&#039;&#039; (8-EoV) || {{:Pearlescent Pauldrons}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Necropotence|Shadow Knight Test of Necropotence]] || Tynicon Dlin || [[Wind Rune Kala]], &#039;&#039;&#039;[[Blood Sky Ruby]]&#039;&#039;&#039; (8-EoV), [[Efreeti War Axe]] || {{:Rheumguls}}&lt;br /&gt;
 || {{:Khyldorn the Blood Drinker}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Shaman]] (Medicine Man Veetra) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Might|Shaman Test of Might]] || Gina MacStargan || [[Auburn Tessera]] (1), [[Drake Fang]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Leather Cord}}&#039;&#039;&#039; (3-Gorga) || {{:Drake Fang Amulet}}&lt;br /&gt;
 || {{:Amulet of the Fang}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Health|Shaman Test of Health]] || Gina MacStargan || [[Platinum Disc]] (2), [[Ethereal Amber]] (3), [[Shimmering Amber]] (4-KoS), &#039;&#039;&#039;{{SkyNoDrop|Ceremonial Belt}}&#039;&#039;&#039; (5-SL)   || {{:Elder Shaman&#039;s Ceremonial Bracelet}}&lt;br /&gt;
 || {{:Bracelet of the Spirits}} &lt;br /&gt;
 ||  Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Sight|Shaman Test of Sight]] || Gina MacStargan || [[Phosphoric Globe]] (3), [[Sphinx Hide]] (4), &#039;&#039;&#039;{{SkyNoDrop|Light Damask Mantle}}&#039;&#039;&#039; (5-SL) || {{:Sphinx-Hide Mantle}}&lt;br /&gt;
 || {{:Fairy-Hide Mantle}} &lt;br /&gt;
 ||  Class 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Shrink|Shaman Test of Shrink]] || Ooga || [[Djinni Statuette]] (4), [[Wooden Bands]] (5), &#039;&#039;&#039;{{SkyNoDrop|Corrosive Venom}}&#039;&#039;&#039; (6-BZ), [[Efreeti War Club]] || {{:Spiroc Warhammer}}&lt;br /&gt;
 || {{:Warhammer of the Wind}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Snake|Shaman Test of Snake]] || Ooga || [[Emerald Spiroc Feather]] (5), &#039;&#039;&#039;{{SkyNoDrop|Bixie Essence}}&#039;&#039;&#039; (6), &#039;&#039;&#039;{{SkyNoDrop|Spiritualist`s Ring}}&#039;&#039;&#039; (7-SotS) || {{:Crimson Ring of Desinence}}&lt;br /&gt;
 || {{:Vermilion Sky Ring}} &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_The_Witch_Doctor|Shaman Test of The Witch Doctor]] || Ooga || [[Thickened Nectar]] (6), [[Fire Sky Ruby]] weight 12.0 (7), &#039;&#039;&#039;{{SkyNoDrop|Symbol of Veeshan}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Maul]] || {{:Garduk}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Warrior]] (Torgon Blademaster) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Skill|Warrior Test of Skill]] || Falorn || [[Ivory Tessera]] (1), [[Small Ruby]] (2-PoS), &#039;&#039;&#039;[[Azure Ring]]&#039;&#039;&#039; (3-Gorga) || {{:Azure Ruby Ring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Strength|Warrior Test of Strength]] || Falorn || [[Bronze Disc]] (2), [[Small Pick]] (3), &#039;&#039;&#039;[[Stone Amulet]]&#039;&#039;&#039; (4-KoS) || {{:Runed Wind Amulet}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Force|Warrior Test of Force]] || Falorn || [[Pearlescent Globe]] (3), [[Silver Mesh]] (4), &#039;&#039;&#039;[[Spiroc Air Totem]]&#039;&#039;&#039; (5-SL) || {{:Aerated Pauldrons}}&lt;br /&gt;
 || {{:Pauldrons of the Blue Sky}} &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Think|Warrior Test of Think]] || Ogog || [[Pegasus Statuette]] (4), [[Spiroc Wind Totem]] (5), &#039;&#039;&#039;[[Wind Tablet]]&#039;&#039;&#039; (6-BZ), [[Efreeti Belt]] (1.5, 8) || {{:Belt of the Four Winds}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Smash|Warrior Test of Smash]] || Ogog || [[Mottled Spiroc Feather]] (5), [[Virulent Poison]] (6), &#039;&#039;&#039;[[Djinni War Blade]]&#039;&#039;&#039; (7-SotS) || {{:Dagas}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Bash|Warrior Test of Bash]] || Ogog || [[Honeyed Nectar]] (6), [[Bottled Djinni]] (7), &#039;&#039;&#039;[[Ethereal Emerald]]&#039;&#039;&#039; (8-EoV), [[Efreeti Battle Axe]] || {{:Fangol}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Wizard]] (Wizard Schrock) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Concentration|Wizard Test of Concentration]] || Neasin Leornic || [[Wind Rune Dena]], &#039;&#039;&#039;{{SkyNoDrop|Grey Damask Cloak}}&#039;&#039;&#039; (3-Gorga) || {{:Augmentor&#039;s Mask}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Focus|Wizard Test of Focus]] || Neasin Leornic || [[Wind Rune Fana]], &#039;&#039;&#039;[[Woven Skull Cap]]&#039;&#039;&#039; (4-KoS) || {{:Al`Kabor&#039;s Cap of Binding}} &lt;br /&gt;
 || No Change || Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Meditation|Wizard Test of Meditation]] || Neasin Leornic || [[Wind Rune Geza]], &#039;&#039;&#039;[[High Quality Raiment]]&#039;&#039;&#039; (5-SL) || {{:Raiment of Thunder}}&lt;br /&gt;
 || No Change || Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Conception|Wizard Test of Conception]] || Abec Lanor || [[Efreeti Statuette]] (4), [[Mithril Air Ring]] (5), &#039;&#039;&#039;[[Box of Winds]]&#039;&#039;&#039; (6-BZ) || {{:Solidate Mithril Ring}}&lt;br /&gt;
 || No Change || Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Visualization|Wizard Test of Visualization]] || Abec Lanor || [[White-tipped Spiroc Feather]] (5), [[Pulsating Sapphire]] (6), &#039;&#039;&#039;[[Amethyst Amulet]]&#039;&#039;&#039; (7-SotS) || {{:Amulet of Planar Transference}}&lt;br /&gt;
 || {{:Amulet of the Void}}&lt;br /&gt;
|| None ==&amp;gt; Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Preparation|Wizard Test of Preparation]] || Abec Lanor || [[Lush Nectar]] (6), [[Copper Air Band]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Sky Sapphire}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Staff]] || {{:Nargon&#039;s Staff}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Random Drop Items =&lt;br /&gt;
&lt;br /&gt;
These can drop randomly from any mobs, are not used in quests, and almost all bosses always have at least one.&lt;br /&gt;
&lt;br /&gt;
== Haste Belts ==&lt;br /&gt;
&lt;br /&gt;
Every melee classs has a 21% haste belt, while every hybrid class instead has a 16% haste belt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;  {{:Belt of Concordance}} (Bard)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Contention}} (Warrior)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Iniquity}} (Shadow Knight)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of the Pine}} (Ranger)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Tranquility}} (Monk)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Transience}} (Rogue)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Virtue}} (Paladin)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bracers ==&lt;br /&gt;
&lt;br /&gt;
Every intelligence caster gets a bracer (with no haste).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Cessation}} (Necromancer)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Distortion}} (Wizard)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Exertion}} (Magician)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Quiescence}} (Enchanter)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Random Drops ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{:Blade of Abrogation}} (SHD)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Stein of Flowing Ichor}} (SHM)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Symbol of Marr}} (PAL)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Treant Tear}} (DRU)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Weight of the Gods}} (CLR)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:White Satin Gloves}} (All)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Whitened Treant Fists}} (MNK)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&lt;br /&gt;
*[http://mysite.verizon.net/drexxell/eq/planeofsky.html Drexxell&#039;s EQ Plane of Sky Guide (2006)]&lt;br /&gt;
*[http://web.archive.org/web/20011217151450/www.geocities.com/lordhong/sky.htm#itemsdrop Catranizi&#039;s Plane of Sky Guide (2001)]&lt;br /&gt;
*[http://www.angelfire.com/freak/eqjonze/guides/planes/planeofsky1/planeofsky1.htm Catranizi&#039;s Mirror]&lt;br /&gt;
*[http://web.archive.org/web/20011029115322/http://members.cohesive.net/~rtaylor/EQ/skyguide/ Adadwen&#039;s Guide to the Plane of Sky (2001)]&lt;br /&gt;
*[http://www.steveprutz.com/eq/sky.htm EQ Map Preservation: Plane of Sky]&lt;br /&gt;
&lt;br /&gt;
= What&#039;s in this zone? =&lt;br /&gt;
&lt;br /&gt;
{{Special:DynamicZoneList/Plane of Sky}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Rysk</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Plane_of_Sky&amp;diff=133302</id>
		<title>Plane of Sky</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Plane_of_Sky&amp;diff=133302"/>
		<updated>2026-05-25T05:02:16Z</updated>

		<summary type="html">&lt;p&gt;Rysk: Updated for Quests for Rogue and Monk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sky Era}}&lt;br /&gt;
[[File:planeofsky3.jpg|200px|thumb|right|Map of the Plane of Sky]]&lt;br /&gt;
[[File:planeofsky.jpg|frame|Map of the Plane of Sky]]&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky is a unique zone, and by far the most difficult pre-Kunark. It consists of a progression through a series of floating islands, where each island&#039;s inhabitants drop key components that enable access to the next island. The best loot from the PoS is quested, with each piece usually requiring two common and one rare drop. The zone is extremely complex and a series of guides have been written.&lt;br /&gt;
&lt;br /&gt;
It is the dominion of Veeshan, mother of all dragons. Her physical form, [[Eye of Veeshan]] is arguably the final boss of the zone. Like the storms in the sky, the zone and its residents are quite chaotic, insane, aggressive, and exotic. You&#039;ll find many unique models for creatures here uncommon in other zones, such as genies, harpies, fairie dragons, and others.&lt;br /&gt;
&lt;br /&gt;
This zone is sometimes referred to as Plane of Air, in various old guides and by some players. It should not however be confused with Eryslai, the Kingdom of Wind, a zone also known as Plane of Air from the Planes of Power expansion and home to Xegony, the elemental goddess of air. Unfortunately, a Verant developer chose &amp;quot;airplane&amp;quot; to be the zone&#039;s unique name used in /who.&lt;br /&gt;
&lt;br /&gt;
This zone has a weekly guild rotation determining who can raid. See the details at the [[Plane of Sky Raid Rotation]] page.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| &amp;lt;div style=&#039;float:left;&#039;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;zoneTopTable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039; Level of Monsters: &#039;&#039;&#039;&lt;br /&gt;
|50+&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Minimum Player Level: &#039;&#039;&#039;&lt;br /&gt;
|46+&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Adjacent Zones: &#039;&#039;&#039;&lt;br /&gt;
| [[Wizard]] Port-In, [[East Freeport]] (via falling off)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Name in /who: &#039;&#039;&#039;&lt;br /&gt;
|airplane&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Succor/Evacuate:&#039;&#039;&#039;&lt;br /&gt;
| Does not work in zone&lt;br /&gt;
|-&lt;br /&gt;
! [[Recommended Levels and ZEM List | ZEM]] &#039;&#039;&#039; Value:&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;s&amp;gt;75&amp;lt;/s&amp;gt; &#039;&#039;&#039;82.5&#039;&#039;&#039; (110%)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Dangers =&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky is generally a raid zone only. Islands are inhabited by aggressive creatures and powerful bosses which require multiple groups to slay. All aggressive creatures do not see through invisibility, but movement is still restricted by the system of keys. Do not plan on entering this zone without seasoned help and/or a guild of allies.&lt;br /&gt;
&lt;br /&gt;
Islands 2, 5 and 6 have initially aggressive creatures. Island 4 creatures become aggressive after one of them is killed, but have very short aggro radiuses.&lt;br /&gt;
&lt;br /&gt;
Falling off an island will result in the player zoning out to [[East Freeport]] and landing in the bay off the dock. When this happens, they lose all their keys. If the player was AFK for some reason they will likely drown. A number of NPCs have [[Gravity Flux]] and forms of [[Knockback]].&lt;br /&gt;
&lt;br /&gt;
Boss NPCs and some others have the deathtouch (a.k.a. DT, [[Cazic Touch]]) ability with a 30 second cooldown. Bring lots of tanks.&lt;br /&gt;
&lt;br /&gt;
= Benefits =&lt;br /&gt;
&lt;br /&gt;
Most of the loot from Plane of Sky quests are quite excellent for the Kunark era. All melee classes can quickly attain a 21% haste belt and eventually earn a 41% belt. There are also numerous useful clicky items for caster classes, such as the [[Vermilion Sky Ring]] for Shamans, the [[Duennan Shielding Ring]] for Magicians, and the [[Necklace of Resolution]] for Clerics. Magicians, Monks, Rangers, and Paladins will also find they must visit Plane of Sky for their epic quests. For these reasons, most casual raiding guilds will raid Plane of Sky once a week, and defeating every boss in Plane of Sky is considered a major milestone in a guild&#039;s rise to fame.&lt;br /&gt;
&lt;br /&gt;
= Travelling To/From Plane of Sky =&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky, like the Plane of Hate, is only accessible through the Wizard&#039;s spell [[Alter Plane: Sky]], which requires [[Cloudy Stone of Veeshan]] for each cast. Upon entering, all buffs and debuffs are stripped from the characters. No form of teleport spell or ability will work within Plane of Sky, except for [[Alter Plane: Sky]] (which allows a group to return to island 1 with their keys). There are only three ways to leave, jumping or falling off an island, death, or Druid [[Wind of the South]] or [[Wind of the North]] ports. After falling, a character will have all of his keys from Plane of Sky destroyed, and land in the ocean of [[East Freeport]], east of the docks (swim directly west to get back to land, the docks should come into view quickly).&lt;br /&gt;
&lt;br /&gt;
= Walkthrough/Guide =&lt;br /&gt;
&lt;br /&gt;
Plane of Sky is a unique, complex, and challenging zone which requires tremendous effort, preparation, and resources for any guild to succeed in. Progress can be measured in how many island bosses a guild has defeated. Your guild probably shouldn&#039;t start here until you&#039;ve already had some success in Plane of Hate and Fear, which are considerably easier zones in general. You should also already have some minimum level of discipline in your guild, and most members should be able to follow simple instructions and pay attention.&lt;br /&gt;
&lt;br /&gt;
== Keys ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Plane of Sky Keys]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For players to move between islands, they must use the portals (a.k.a. ashtrays due to their shape). Each portal is locked and can be used with a key (not unlike the portals to sebilis or howling stones). When a portal is used, the player is instantly moved to a predefined spot on the edge of the next island. This movement does not strip buffs and it does not break invis. Portals are one-way, and cannot be used to get back down.&lt;br /&gt;
&lt;br /&gt;
Each island has one boss and a number of common mobs which drop key pieces. To get the key, kill the respective island&#039;s boss to spawn Sirran, then turn in the key piece to Sirran to receive the key that allows travel to the next island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; each Sirran spawned by killing bosses is a different version of Sirran, even though he may look and behave the same way. You MUST only turn in the key piece from an island to the &#039;&#039;&#039;correct&#039;&#039;&#039; Sirran which was spawned by the respective island&#039;s boss. It is possible for a guild to pull a boss from a different island and kill it out of order, so be sure to clarify with your raid officers before turning in a key piece to Sirran if you are confused. For more detailed information see [[Plane of Sky Keys]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALSO IMPORTANT:&#039;&#039;&#039; There can only be ONE Sirran in the zone, of any version, at a time. For example, if Sirran on island 1 is still up, it will prevent island 2 Sirran from spawning. As most islands can only have one boss (except sometimes for #5 and #7) you should be absolutely certain no other Sirran exists in the zone before engaging a boss that spawns Sirran, otherwise you risk a premature end to the raid if you lack keys.&lt;br /&gt;
&lt;br /&gt;
=== Corpsing keys ===&lt;br /&gt;
&lt;br /&gt;
To preserve your keys for another excursion, a common practice is to create what is informally known as a &amp;quot;key corpse&amp;quot;. First, return to island 1 with your keys by having a wizard port you back there. Next, ensure a cleric is present nearby and not AFK to rez you. Put all of your keys into a cheap bag you do not mind leaving behind. Strike a creature that can kill you (the [[Key Master]] is an excellent choice). Ask the cleric to rez you back, then loot your body except for the bag with your keys in it. If you have the chance to plan ahead, bring a cheap bag that you can distinguish from your other bags to be the designated key bag, such as a [[Fletching Kit]]. It is NOT recommended to duel other players to create a key corpse, because the rez timer is much shorter, only a few minutes. Your key corpse will last 7 days unless refreshed using the same process.&lt;br /&gt;
 &lt;br /&gt;
Besides making a key corpse, a player may also camp out on any safe island and the keys will NOT disappear. (They are NOT NO RENT nor TEMPORARY, unless they are placed in a magician summoned bag.) If a player does this, they will not be able to create a keycorpse unless they can organize friends to come up and rez them, so this is mainly an option for players who want to take a break for more than a week, or who plan to do nothing outside the Plane of Sky.&lt;br /&gt;
&lt;br /&gt;
=== Table of Plane of Sky keys ===&lt;br /&gt;
&lt;br /&gt;
{{Plane of Sky Keys}}&lt;br /&gt;
&lt;br /&gt;
== Jumping and Dragging ==&lt;br /&gt;
&lt;br /&gt;
Although the keyed portals are the primary way to move from island to island, it is also possible to jump from some islands to others when they vertically overlap (or nearly do). &lt;br /&gt;
&lt;br /&gt;
The possible jumps are shown on the blue map above. Jumping from 7 to 2 is the easiest, as you just walk off the edge in the right place. 4 to 2 is also fairly easy, especially with SoW. 4 to 3 isn&#039;t so bad, but I think has a narrower area to work with. 6 to 5 I always found very challenging and was usually easier with Spirit of Scale (just using body agro after clicking off invis to pull the bees down). &lt;br /&gt;
&lt;br /&gt;
Corpses can also easily be dragged up these jumps if people come late or don&#039;t have keys (another big reason to pull bees to 7, you can corpse up late comers who can buy the Key from 1-2 and then die). -Ploktor&lt;br /&gt;
&lt;br /&gt;
It is confirmed that you can drag corpses from 2 to 7 and 2 to 4.&lt;br /&gt;
&lt;br /&gt;
== Island 1: Fairy Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Thunder Spirit Princess]]&lt;br /&gt;
* Common: [[A Thunder Spirit]]&lt;br /&gt;
* Other: [[Key Master]]&lt;br /&gt;
* Key required: None. (port in with Wizard&#039;s [[Alter Plane: Sky]])&lt;br /&gt;
* Key pieces dropped: [[Miniature Sword]], [[Lost Rabbit&#039;s Foot]]&lt;br /&gt;
&lt;br /&gt;
This the island that you enter Plane of Sky on. Thankfully the fairies are NOT kos, so you can take time to organize your raid here and buff up before starting. As with most islands, you will want to clear out some of the common mobs first before engaging the boss. This is especially true here, because it will give you more room to work with when you pull the boss. Start by finding a reasonably flat area and kill and pull the fairies there one by one. &lt;br /&gt;
&lt;br /&gt;
On this island and many others it&#039;s a good idea to pick a flat area to pull to. One recommended area is on the east side near the portal pad to island 2. Killing a mob on a hill with a large number of melee dps can cause it to be pushed under the world. If this happens, you&#039;ll quickly discover that the mobs summon people somewhere under the island, which causes them to fall to Freeport and lose their keys! Police your mob placement and melee push with vigilance on every pull and it should never happen. Pushing a mob down a hill seems to be ok, though. You also should not kill mobs directly on the teleport pad itself, the corpse will be difficult to loot.&lt;br /&gt;
&lt;br /&gt;
Any halfway capable raid will have no trouble with this island and will be ready to take on island 2 within a few minutes. Before moving on to island 2, be sure to have everyone invis first. There are also two other teleport pads, one for the quest hall (actually located within the interior of island 1) and island 1.5 which is usually skipped.&lt;br /&gt;
&lt;br /&gt;
== Island 1.5: Noble Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Noble Dojorn]]&lt;br /&gt;
* Common: [[a blade storm]]&lt;br /&gt;
* Other: [[a presence]], [[Gwan]]&lt;br /&gt;
* Key required: [[Key of Swords]]&lt;br /&gt;
* Key pieces dropped: None.&lt;br /&gt;
&lt;br /&gt;
Reached through the western ashtray on Island 1.&lt;br /&gt;
&lt;br /&gt;
This small island features a windmill and a portal to island 2. [[Noble Dojorn]], the boss of this island is a week-spawn, high-value target, so he&#039;s usually not here. No key pieces drop here. Hopefully you already got the key for island 2, otherwise you&#039;ll be stuck here unless you die, fall, or port back to island 1.&lt;br /&gt;
&lt;br /&gt;
== Island 2: Imp Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Protector of Sky]]&lt;br /&gt;
* Common: [[an azarack]]&lt;br /&gt;
* Key required: [[Key of the Misplaced]]&lt;br /&gt;
* Key pieces dropped: [[Broken Mirror]]&lt;br /&gt;
&lt;br /&gt;
Reached through the eastern ashtray on Island 1.&lt;br /&gt;
&lt;br /&gt;
This is the second island your raid will likely visit, and the first island with aggressive creatures. Fortunately they&#039;re not too tough, maybe a little harder than the fairies. You have two strategies to break this island. You can either invis the whole raid, assemble to the southwest corner, then break invis and use crowd control to defeat the imps en masse; or you can send in a bard or other suitable class to kite all the imps around the island and have a knight/monk peel them off one by one for the raid to kill. The peeling knight should feign death and allow another tank to take the bulk of the damage on each mob. If a healer heals the knight, monk, or kiter, they will quickly get too much aggro on the imps and die (or become the new kiter). With either strategy, advise your casters to avoid sitting.&lt;br /&gt;
&lt;br /&gt;
There have been several spawn behaviors for the boss of the island, [[Protector of Sky]] to spawn in the past. As of 4/8/16, he will spawn off of the imp which hits for 220. This higher level imp is the only one who spawns him.&lt;br /&gt;
&lt;br /&gt;
A good strategy is to identify the imp which spawns [[Protector of Sky]] and mezz them next to your raid. Once all other mobs on the island are dead, kill the mezzed imp and make sure everyone is standing before it dies to keep the Protecter of Sky from getting aggro on people who shouldn&#039;t have aggro. Then you can proceed to kill the boss.   &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; do not kill [[Protector of Sky]] BEFORE the Sirran on island 1 has despawned (this takes 20 minutes), if you do, Sirran will NOT spawn in place of Protector, and there will be no way to get him to spawn again. For this reason, you might want to wait to start on island 2 until Sirran is gone. This is also true for every island&#039;s version of Sirran! Do not engage a boss until you are certain that no other Sirran exists in the zone, except for [[The Spiroc Lord]] and [[Sister of the Spire]] which can be farmed.&lt;br /&gt;
&lt;br /&gt;
If you are using a kiting strategy, have a second kiter (someone who can get aggro quickly is ideal, perhaps a knight with sow) be ready to immediately aggro the boss and kite him around the island just like the other imps. Once the rest of the imps are dead, bring in the boss and kill it last.  &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; do not kill [[Protector of Sky]] BEFORE the Sirran on island 1 has despawned (this takes 20 minutes), if you do, Sirran will NOT spawn in place of Protector, and there will be no way to get him to spawn again. For this reason, you might want to wait to start on island 2 until Sirran is gone. This is also true for every island&#039;s version of Sirran! Do not engage a boss until you are certain that no other Sirran exists in the zone, except for [[The Spiroc Lord]] and [[Sister of the Spire]] which can be farmed. &lt;br /&gt;
&lt;br /&gt;
If you kill the boss before the rest of the imps, Sirran will social-aggro anyone who aggroes the imps, and they will die very quickly. If this happens, you must separate the imps from Sirran and kill them outside his social range, or wait for him to despawn and give up your chance to turn in keys. Note that Sirran will walk back to the place he spawned (wherever the boss was killed) after he is done killing people. This is another good reason to always kill bosses away from the port-in location on aggressive islands, and to manage your pull locations carefully in general. Like island 1, you want to choose a wide, flat area to kill mobs to avoid them from dropping under the world on hills. The area in the southwest corner near the island 3 portal is recommended.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re done on island 2, the raid is free to port up to island 3. It is not aggressive so no invis is required. Note that it is possible to jump from islands 7 or 4 to here, and people who kill themselves in the right spot can be dragged up to 4 or 7 as well.&lt;br /&gt;
&lt;br /&gt;
== Island 3: Harpy Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Gorgalosk]]&lt;br /&gt;
* Common: [[a gorgalask]], [[a crystalline cloud]], [[a gust of wind]], [[a shimmering meteor]], [[an avenging gazer]], [[heart harpie]], [[a watchful guard]], [[a spirited harpie]]&lt;br /&gt;
* Key required: [[Key of Misfortune]]&lt;br /&gt;
* Key pieces dropped: [[Animal Figurine]]&lt;br /&gt;
&lt;br /&gt;
Welcome to harpy island, arguably the first hard island. To get much further you&#039;ll probably need a reasonably geared warrior tank, several clerics, and enough dps to punch mobs down. Compared to other islands, this island has a wide variety of creatures, each requiring special consideration. Before starting, move everyone out of the building and towards the south side near the teleport pad. All creatures here are friendly until attacked, so no invisibility is necessary. Discourage your raid from sitting too close to the edge, [[a watchful guard]] and [[an avenging gazer]] will rarely cast [[Gravity Flux]] which can fling people off the island and cause them to lose their keys. As before, you also want to make sure your melee do not push mobs up hills, so keep those mobs on wide, flat surfaces.&lt;br /&gt;
&lt;br /&gt;
Have your monks do their thing and start single pulling the trash. [[a crystalline cloud]] and [[a gust of wind]] are pushovers, grab them first to get everyone&#039;s confidence up. [[a spirited harpie]]s and [[heart harpie]]s are shadowknights, so watch out for [[Harm Touch]] and the occasional snare. Depending on how many keys you need to move the raid forward, you should avoid pulling [[an avenging gazer]] and [[a watchful guard]] if possible. They cast an aoe dispell just like their cousins in [[Plane of Fear]]. If you do manage to get one and get everyone&#039;s buffs dispelled, consider just going ahead and pulling the rest of them before wasting mana on rebuffs. In addition, they also rarely cast [[Gravity Flux]] and [[Allure]] which can lead to tremendous &amp;lt;strike&amp;gt;fun&amp;lt;/strike&amp;gt; death. If a key class in your raid is charmed, it is recommended to &amp;lt;strike&amp;gt;pummel him mercilessly&amp;lt;/strike&amp;gt; off-tank him away from the group.&lt;br /&gt;
&lt;br /&gt;
You should also avoid pulling [[a shimmering meteor]] because they proc/cast a &#039;&#039;&#039;huge&#039;&#039;&#039; knockback on the tank or puller which will certainly send them flying off the island if no preparations are made. If you have to pull a meteor to get more keys, clear all the other mobs first, then move your raid into the building. Have your tanks put their backs to one of the back corners and hope you don&#039;t get knocked off before completing the pull. Like the knockbacks cast by [[A Dark Terror]] in [[Unrest]], the direction you face is what determines the direction of knockback, NOT the position of the mob relative to you.&lt;br /&gt;
&lt;br /&gt;
[[a spirited harpy]] and the boss [[Gorgalosk]] (not to be confused with the trash mobs named gorgalAsk) cast an aoe mez, before pulling them encourage your melee to equip magic resist gear, and be careful not to let them push the mobs too close to the clerics. If [[a gorgalask]] manages to mez all your clerics, it could easily mean a wipe. [[Gorgalosk]] is also pretty tough in general. Unlike the previous bosses, you&#039;ll want a fully-buffed, well-geared [[Warrior]] with defensive disc up before taking her on.&lt;br /&gt;
&lt;br /&gt;
== Island 4: Pegasus Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Keeper of Souls]]&lt;br /&gt;
* Common: [[a soul carrier]], [[an essence carrier]], [[an essence tamer]], [[a soul harvester]], [[a soul tamer]]&lt;br /&gt;
* Other: [[Overseer of Air]]&lt;br /&gt;
* Key required: [[Key of Beasts]]&lt;br /&gt;
* Key pieces dropped: [[Bird Whistle]]&lt;br /&gt;
&lt;br /&gt;
Pegasus island is significantly harder than island 3. Only very well-geared knights can tank trash here, and you&#039;ll need several warriors for the boss who can death touch them. This is also the largest island, and has plenty of space for the raid to move around. When you get here, immediately move on down to the west corner. There&#039;s so much space, that you can port in and move to the pull position without being worried about aggroing the mobs here. It&#039;s a good thing there&#039;s a lot of space, since these mobs are large, flying models which require melee to look up at to get positioned correctly under them. Most races will be unable to see them from the standard third person view while directly under them. There are 6 of these common mobs immediately visible, 3 of [[a soul carrier]] and 3 of [[an essence harvester]], but as you will find out, there are 30 mobs in total to kill.&lt;br /&gt;
&lt;br /&gt;
Thus introducing the &#039;&#039;&#039;split mob&#039;&#039;&#039;, each of the common mobs will, upon death, spawn two new mobs right where the old mob died. These new mobs each spawn one third, final mob upon death. &#039;&#039;&#039;Therefore, each pull you&#039;ll expect to kill FIVE (5) mobs in total, and need two mobs tanked at a time.&#039;&#039;&#039; Your tanks will need to be sharp, and pick up mobs quickly before they destroy other melee or casters. You may require casters to stand up for these fights, or at least sit farther away or invised, to avoid dying when new mobs spawn. Some of these mobs proc a [[Whirl Till You Hurl]] type of stun, which if casted early enough, may cause warriors to have trouble keeping aggro. Encourage your dps to follow assist calls closely, and only engage when the tank is confident he can control his mob. Have your stronger tank be the off-tank, holding his split off to the side until the other is done. Tanks may also find it helpful to use different camera views or to stand farther away to target their mobs correctly and reliably. Shadowknights can be helpful here to initially aggro, move, and flop mobs until the Warriors get them under control.&lt;br /&gt;
&lt;br /&gt;
[[Keeper of Souls]] is the boss mob here. The spawn mechanic for Keeper of Souls appears to have a special mechanic. There&#039;s a semi-hidden NPC named Nottap Ekim (only visible on track) that determines the Keeper of Souls&#039; spawning.&lt;br /&gt;
&lt;br /&gt;
Variation from Classic:&lt;br /&gt;
&lt;br /&gt;
- Live: Nottap spawns when any mob on the island is killed -- at which point a despawn timer for Nottap will begin to tick down; a secondary spawn timer for the Keeper of Souls&#039; will begin when Nottap&#039;s despawn timer finishes.&lt;br /&gt;
&lt;br /&gt;
When pulling mobs back to earlier islands to start Keeper&#039;s timer early, make sure you have a tracker peep their track list for Nottap. Once Nottap appears on track the KoS timer will be active and you can begin clearing through Sky as normal.  See: http://everquest.allakhazam.com/db/npc.html?id=20205 &lt;br /&gt;
&lt;br /&gt;
Because most guilds take &#039;&#039;less&#039;&#039; time than 65 minutes to clear island 4, they use a technique called pull-jumping (possibly pioneered by Drexxell on live in 2006) to pull one of the island 4 mobs to island 2 or 3 and kill it early. Basically, the puller will aggro a mob on island 4, then jump down to island 2 (jumping to 3 is also possible, you just don&#039;t save much time), which is located below the southern corner. After it&#039;s killed (perhaps right after [[Protector of Sky]]) the timer is started early, and the guild moves on to island 3 as normal. Those who loot keys off this early island 4 mob should be mindful that they &#039;&#039;cannot&#039;&#039; turn in these key pieces to the Sirran that spawned off Protector. They must hold on to them and wait until Sirran is spawned off Keeper, and only turn in [[Bird Whistle]] to that Sirran.&lt;br /&gt;
&lt;br /&gt;
Another tactic for pulling the trigger mob from 4 to 2 is to make a corpse in camp, get a rez box, click up to 4, then shoot the trigger mob with a bow and click your rez before the arrow lands, that way the rez will bring you back to camp before your arrow hits, triggering aggro and bringing the mob to your raid. This will not work from island 4 to 1, because of non-classic leashing, but it will work for 4 to 2.&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
&lt;br /&gt;
KoS spawning has always been strange and the timers inconsistent, but I believe only one of the two types of common mob will lead to his spawn (white ones? similarly only one of those types can be charmed and can make for great charm pets if you have enchanters able and willing to take on the challenge), so the most you can farm are three KoS in one Sky raid. One general tip about Death Touch is that it requires line of sight, so you can get agro on a mob that DTs and hide behind a wall.&lt;br /&gt;
&lt;br /&gt;
There is no particular strategy for killing [[Keeper of Souls]], but keep in mind that he death-touches (formerly called [[Cazic Touch]]) his highest-aggro target every 30 seconds. This is a special spell that cannot be resisted in any way. If it were to land on a pet, it would instead kill its master. It also penetrates all forms of [[Divine Aura]] or [[Harmshield]]. The best approach is to first send in any class that&#039;s particularly useless in a boss fight, perhaps a [[Ranger]] or [[Enchanter]], to eat the first DT. This gives the first tank 30 seconds to engage the mob before he gets the next DT. Depending on your raid&#039;s total dps, you may need 3 or 4 Warriors available with discs ready to defeat Keeper. Use offensive discs strategically, being mindful that replacing warriors will need enough aggro to establish control after their comrade&#039;s death. You may pull him to the west corner or fight him closer to where he spawns to minimize death-touches, but be mindful of hills. Besides death-touch, it is a simple tank-and-spank fight.&lt;br /&gt;
&lt;br /&gt;
[[Overseer of Air]] is a powerful genie that resides in the windmill here. He is an advanced raid target that is skipped by most guilds. I won&#039;t cover him for now.&lt;br /&gt;
&lt;br /&gt;
The next island is also aggressive, so be fully prepared and invised before moving on.&lt;br /&gt;
&lt;br /&gt;
== Island 5: Bird Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[The Spiroc Lord]]&lt;br /&gt;
* Common: [[a spiroc arbiter]], [[a spiroc banisher]], [[a spiroc caller]], [[a spiroc expulser]], [[a spiroc revolter]], [[a spiroc walker]], [[a spiroc vanquisher]]&lt;br /&gt;
* Other: [[The Spiroc Guardian]]&lt;br /&gt;
* Key required: [[Avian Key]]&lt;br /&gt;
* Key pieces dropped: [[Noise Maker]]&lt;br /&gt;
&lt;br /&gt;
The first challenging island to break, Bird island is a nightmare for unorganized guilds. You will need top-notch enchanters, knights, pullers, tanks, clerics, and dps to even think about succeeding here. Make sure that at least your clerics, crowd control, and tanks are all completely ready and invised before clicking up. &lt;br /&gt;
&lt;br /&gt;
Once they click up, have them move towards the southwest corner (not very far at all from where you port in). The rest of your raid should follow quickly, try to assemble as much of the raid as possible in the west corner before (inevitably) someone&#039;s invis breaks and the chaos begins. The west corner is not safe (only a little less dangerous) and once someone is visible, mobs will aggro pretty quickly.&lt;br /&gt;
&lt;br /&gt;
Another good location is the crease at the bottom of the closest hill (pictured). The terrain will break line of sight with the closest pathing arbiter and banisher. [[File:Crease_poSky.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
All birds on this island (besides bosses) can be mezzed. This is the first priority when pulls start, clerics must keep the enchanters alive (or at bare minimum, a single rockstar level 58+ enc). The mobs are quite tough, probably not much weaker than trash on island 4. Knights may assist enchanters by casting [[Shadow Vortex]], [[Stun]], and other zero-damage aggro spells on mobs to keep them off without attacking them. The main tank should be swift, engaging his mob quickly one after the other and calling assist as soon as he is confident he has control. Also, the trash here should be pulled, engaged and killed in a particular order.&lt;br /&gt;
&lt;br /&gt;
To understand the order, first you should understand the mechanic. Each vanquisher is a &amp;quot;squad leader&amp;quot; of sorts. If one of his two assigned comrades dies, they will immediately respawn in their original spawn spot. If you kill the vanquisher first, then you can kill his two comrades and they will not respawn. Similarly, if any of the three vanquishers is alive, [[Spiroc Guardian]], a miniboss, will immediately respawn if killed. Finally, if [[Spiroc Guardian]] is still alive, then [[The Spiroc Lord]] will immediately respawn if killed. Clearly, the vanquisher within any squad must be killed first before his comrades, then the raid can clear all of the rest of the trash and safely engage the bosses. If a pull goes wrong and more than one vanquisher is in camp, kill both or all three of them first (in any order) before engaging other trash. Speed is tremendously important as large pulls can quickly drain the enchanters&#039; mana, so some raid officers have suggested the following semi-alphabetical priority for tanks and melee to engage mobs: &#039;&#039;&#039;V-ABCERW&#039;&#039;&#039;. (vanquisher, arbiter, banisher, caller, expulser, revolter, walker) Besides vanquishers, the order of how other mobs are killed can be arbitrary however. The nearest arbiter and banisher to the port-in point are respawned by a vanquisher which paths through an area to the left. This first vanquisher can social other birds if the pull is not perfect.&lt;br /&gt;
&lt;br /&gt;
Spirocs are particularly nasty mobs not only for their respawn ability but also their spells. Besides having a range of druid and ranger nukes, some are capable of [[A Dark Terror]]-type knockbacks which can send your pullers and tanks careening off into the wild blue yonder. Again, the direction your character faces is the only thing that figures on the direction of the knockback. It takes additional effort, but all trash should be immediately turned after they are pulled so that the tank can face outwards, looking at the edge with his back towards the center of the island. If knocked back, the tank will probably glance off the hill and not get thrown too far.&lt;br /&gt;
&lt;br /&gt;
The melee should do their best to balance their push so that they don&#039;t push it too far inward onto a hill. Balance the need for some safety room from the edge with keeping the mobs away from the hill. Keep close vigilance on mob placement and police melee push when necessary. Make sure no melee gets aggro who isn&#039;t supposed to. Make sure enchanters or other casters are also not tanking mobs any longer than they have to. If &#039;&#039;anyone&#039;&#039; has aggro on a mob and is tanking them, they should be encouraged to &#039;&#039;&#039;immediately face outwards to avoid being knockbacked off the island or they risk losing all their keys&#039;&#039;&#039;. If anyone does get knocked off, they&#039;re probably done with Sky that week.&lt;br /&gt;
&lt;br /&gt;
Only vanquishers drop the [[Noise Maker]]s so you&#039;ll only get a fixed number of keys here. You&#039;ll only get three vanquishers in a run.&lt;br /&gt;
&lt;br /&gt;
After the trash is cleared out, it&#039;s time to move on to the bosses of the island, [[Spiroc Guardian]] and his stronger brother [[The Spiroc Lord]]. If a raid only wishes to kill each of them once and move on, they should kill the Guardian first, then the Lord. However, they may also choose to &#039;&#039;farm&#039;&#039; the Lord several or many times before moving on. This is sometimes desirable because the Lord drops quest items to for many excellent rewards such as 41% haste belts. As long as the Guardian is kept alive, a guild may pull and kill the Lord to their hearts&#039; content. Besides quest items, the Lord also usually drops one or two [[Spiroc Wingblade]]s for the [[Warrior Epic Quest]].&lt;br /&gt;
&lt;br /&gt;
[[Spiroc Guardian]] is not particularly difficult. You&#039;ll need a stiff tank and sufficient dps but otherwise it&#039;s a simple, straightforward fight. He also comes with a low-level bear pet, which an offtank may &amp;lt;strike&amp;gt;befriend&amp;lt;/strike&amp;gt; aggro to keep it from &amp;lt;strike&amp;gt;hugging and kissing&amp;lt;/strike&amp;gt; attacking the casters. If you are farming Guardian by leaving a vanquisher up, pull him to the southwest corner instead of fighting him at his spawn.&lt;br /&gt;
&lt;br /&gt;
[[The Spiroc Lord]] is tremendously more difficult, and will truly test your guild&#039;s mettle. If you can defeat him, you can hope to defeat any other mob in Sky. If you are farming him, do not fight him where he stands. Pull him at least outside the aggro radius of his spawn point. We like to pull him to the center of the island and kill him there first. Then, when Sirran has spawned, we pull him to the northwest corner to avoid social-aggroing Sirran. This version of Sirran will not spawn again on every Lord corpse if he&#039;s already up, but he will spawn again in a new location if he&#039;s despawned.&lt;br /&gt;
&lt;br /&gt;
Lord death-touches, so you&#039;ll need a tank-rotation and expect to lose some warriors every time you pull him. He attacks for 350/hit, very quickly. If he holds two wingblades; he&#039;s dual wielding and will attack even faster. He also procs a &#039;&#039;&#039;long&#039;&#039;&#039; stun on the tank, complicating aggro control. Provide your warriors with [[Midnight Mallet]]s and other instant-click aggro items to get aggro as quickly as possible. Finally he also has a short range aoe nuke that will do moderate damage on nearby melee.&lt;br /&gt;
&lt;br /&gt;
The next island is inhabited by aggressive, splitting bees. &#039;&#039;&#039;Bee&#039;&#039;&#039; fully prepared. (sorry)&lt;br /&gt;
&lt;br /&gt;
== Island 6: Bee Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Bazzt Zzzt]] a.k.a. Queen Bee &#039;&#039;(despawns 90 minutes after spawning!!!)&#039;&#039;&lt;br /&gt;
* Common: [[Bzzazzt]]&lt;br /&gt;
* Other: [[Bazzzazzt]], [[Bizazzt]], [[Bzzzt]] a.k.a. Mini-Queen&lt;br /&gt;
* Key required: [[Key of the Swarm]]&lt;br /&gt;
* Key pieces dropped: [[Dull Dragon Scale]]&lt;br /&gt;
&lt;br /&gt;
This island is simple but very hard. Bees do not see invis, but they social and have very large aggro radiuses (probably the whole island will aggro you at once). It is possible to have your raid move here and attempt to break-in the old fashioned way, but since they hit so hard and so fast, it&#039;s recommended to jump-pull them back to bird island and split them there instead. The gears do break line of sight for aggro purposes, so you may use them to help split and single pull the bees. Alternatively, for reasons elaborated on in the next section, if your raid force is already keyed, you may move them to island 7 and pull and kill bees there instead. There is much more room on island 7 for kiting, and it allows for easy farming of Sisters.&lt;br /&gt;
&lt;br /&gt;
The three original bees are all named &amp;quot;Bzzazzt&amp;quot;. I believe that only these original spawns and the final boss will drop the [[Dull Dragon Scale]]s you need to progress to the next island. &lt;br /&gt;
&lt;br /&gt;
Like the soul carriers back on Pegasus island, they will split into multiple mobs when killed. All of the bees and their split spawns enrage, hit very hard and very fast. They also proc poison dots (about 100hp/tick) which aren&#039;t life threatening but significant if not cured for awhile. Your clerics will have enough trouble trying to keep one tank alive, so all split spawns and adds should be kited, and must be picked up absolutely immediately by knights, bards, or other designated kiters. &lt;br /&gt;
&lt;br /&gt;
Have your kiters stand some distance away, but within casting range and target the bee that&#039;s getting killed. The kiter should have a keyboard key bound a fast-casting, targetted, high-aggro spell like [[Shadow Vortex]], [[Stun]], [[Snare]] or [[Selo&#039;s Consonant Chain]]. As the kiter, position yourself and your camera so that you will tab-target the mob when it spawns. Watch your target bar. As soon as the mob dies, your target bar will clear (no target). Immediately press tab to target the mob, begin casting your aggro spell, and turn to start running away. They run at near-jboot speeds, so you&#039;ll need to be very quick to survive. Once you have some distance use camera views to check that the mob is on you, but be careful not to run off the edge while doing so. If you have one, shout using a %t macro which mob you&#039;re kiting. Use multiple kiters, at least 2 but ideally 4 or more than you need, to execute this strategy. When the kiters take all the splits away, designate one kiter by name to swing around and bring it back. They should stand on the tank and feign death at the last possible moment to avoid being hit more than once but allow the tank time to grab it. If a kiter dies, other kiters should attempt to pick up and continue kiting the mob before it comes back to camp. Kiters should also be aware that other kited mobs may unexpectedly switch to them if their kiters die. Have all the kiters run around the island in the same direction to minimize the risk of getting caught between two mobs. Also have casters stand the entire fight to avoid pulling aggro off the kiters.&lt;br /&gt;
&lt;br /&gt;
Each original spawn will either spawn 1, 2, or 3 [[Bazzzazzt]]s, and it may be difficult or impossible to know which is which, so be prepared for a 3-split on your first pull. [The bees with different splits always spawn in the same spots, so if you are vigilant, you *can* pretarget one and know which it is, though this is hard to coordinate and once the bees are mixed up in a pack, it&#039;s easy to lose track. -Ploktor]&lt;br /&gt;
* If you get a 3-split, then those 3 [[Bazzzazzt]]s are each final and will not spawn any more mobs. You will not get the boss from this pull.&lt;br /&gt;
* If you get a 2-split, both of those [[Bazzzazzt]]s will spawn a single [[Bizazzt]]. Both [[Bizazzt]]s are final and won&#039;t spawn anything else. You will also not get the boss from this pull.&lt;br /&gt;
* If you only have a 1-split of a single [[Bazzzazzt]], then you are on the chain of splits that results in the boss of the island, [[Bazzt Zzzt]]. Your single [[Bazzzazzt]] upon death will spawn [[Bzzzt]], the mini-queen. Mini-queen&#039;s death leads to [[Bazzt Zzzt]], the queen bee and boss of the island.&lt;br /&gt;
&lt;br /&gt;
The mini-queen is at least as hard as the rest of the bees and also casts a nasty dot as well.&lt;br /&gt;
&lt;br /&gt;
The boss, queen bee, is a particularly nasty bixie. She is yet another boss with death-touch, so have your tank rotation ready. It&#039;s difficult, but have a shadowknight try to harm touch her immediately after she spawns so that he can take the first death-touch. Sometimes she will withhold her death-touch for a short period of time so have him ready to HT then kite her a short distance if he can. After fighting 3 tough bees before her, your tank will already be exhausted, so query him on how much longer his disc will last and rotate warriors accordingly. She (as well as any other be) hit so hard and fast that you&#039;ll need clerics and the new tank to be well prepared for a switch before it happens. A tank should not attempt to tank any bee without defensive up and clerics rolling heals. On top of this, her AoE dot is long range and will chew up anyone with low hp. Make sure all groups have a healer who can keep people from getting low-hp aggro. If you wipe, be aware that queen bee will return to where she spawned, the location of Bzzzt&#039;s death, so kill him somewhere besides the port-in spot for sure. Like other bees she has a very large aggro radius. All in all, queen bee may be the toughest boss in the zone.&lt;br /&gt;
&lt;br /&gt;
== Island 7: Drake Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Sister of the Spire]]&lt;br /&gt;
* Common: [[a heartsbane drake]], [[a fatestealer drake]], [[a windrider drake]], [[a greater sphinx]], [[undine spirit]]&lt;br /&gt;
* Key required: [[Key of Scale]]&lt;br /&gt;
* Key pieces dropped: [[Replica of the Wyrm Queen]]&lt;br /&gt;
&lt;br /&gt;
This is the last island that most people ever visit, as island 8&#039;s bosses can be pulled to it. Also note that many of the trash mobs here which drop key-pieces cast nasty things like death touch (sphinxes) and grav flux (drakes). Farm only as many replicas as you need for your pullers. [[Sister of the Spire]] can drop two herself, so there&#039;s no real need to kill trash here except for quest pieces. &lt;br /&gt;
&lt;br /&gt;
[[Sister of the Spire]] is the boss here. To spawn her, you must state the following phrase to the Sirran which spawns on queen bee&#039;s corpse (island 6 Sirran): &amp;quot;?llaw eht htiw eno I ma&amp;quot; As soon as this is done, a Sister will spawn in the temple on island 7. In this fashion, after you kill Sister, if someone says the phrase again to that Sirran (and only that version of Sirran) then another Sister will spawn. You can keep spawning Sisters this way, as many as you can kill, in the 20 minutes before Sirran despawns. For this reason, some guilds will choose to pull bees to island 7 in order to have Sirran there. (Have the puller and a wizard port down and run back up to 6. The puller grabs bees and clicks up to 7, where they get split and killed.) If you have some people in your raid who need keys to 7, have them die on the south side of island 2 in a particular spot where they can be dragged up to island 7 and rezzed. Make sure to have queen bee killed in a spot far from the port in, but accessible to state the phrase to Sirran. The southwest side seems pretty good.&lt;br /&gt;
&lt;br /&gt;
[[Sister of the Spire]], when engaged, is not so terribly hard compared to all those bees, but she does have a short-range 1000 AoE which can melt melees rather quickly. If your raid can manage their push well, they can stand at maximum melee range and avoid most of the AoEs. Have them run out and get healed if they&#039;re hit. Like other bosses, she also death-touches, so you&#039;ll need a tank rotation again. If you have a lot of good tanks, you might manage to kill 5 or 6 Sisters depending on your dps before island 6 Sirran despawns. Like the others, the version of Sirran that spawns on Sister&#039;s corpse will not spawn until the other Sirran is gone.&lt;br /&gt;
&lt;br /&gt;
== Island 8: Butterfly Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Eye of Veeshan]]&lt;br /&gt;
* Common: None?&lt;br /&gt;
* Other: [[the Hand of Veeshan]]&lt;br /&gt;
* Key required: [[Veeshan&#039;s Key]]&lt;br /&gt;
* Key pieces dropped: None.&lt;br /&gt;
&lt;br /&gt;
This small island is home to [[the Hand of Veeshan]] and [[Eye of Veeshan]]. The Hand is not usually up, he gets spawned by killing the [[Overseer of Air]] way back on island 4. I can&#039;t confirm but he should be single pullable just by walking on the north side of island 7. After he&#039;s dead (if he was up) the last mob in the zone is Eye.&lt;br /&gt;
&lt;br /&gt;
[[Eye of Veeshan]] is the very last boss. Of course, he death touches, so you&#039;ll need your tank rotation again. It&#039;s possible to use a pet class to pull him down to island 7, which is preferred, since there&#039;s more room and you won&#039;t have to key the whole raid that way. (Please confirm this strategy) The pet class drops a pet and guards it on island 8. Next a wizard ports him to island 1 (the pet isn&#039;t destroyed by this?) and they run back up to island 7. Next the pet class is targetted by any disposible buffing class, or even someone with [[Bracer of the Hidden]]. The quick casting buff is landed on the pet class while he sics his pet on the Eye. The Eye aggroes the pet class and immediately afterwards, a buff lands on him, getting the buffer aggro, too. On his way down, the Eye will surely death-touch the pet class and probably a buffer, too. If he makes it down without killing a second person, some guilds like to have the buffer kite him a bit until he blasts his second death-touch to keep another tank alive. After that, the overgrown butterfly is engaged. [I&#039;ve never tested the wizard+petclass pull described above, however what I have done is as follows. Have a toon key&#039;d to Island 8 make a corpse with 3 hour rez timer on island 7 (or use a wizard, the corpse is so they can be rezed back down to island 7 and not be stuck on island 8). Have this toon move to the edge closest to island 7 and /duel a shaman below on island 7. The shaman should then send a pet to attack the toon on island 8. Once the pet is up on island 8, the toon on island 8 can move near Eye, so the pet follows. The shaman can then tell the pet to Guard and then Back off, stopping attacking the toon. Now the shaman can bind sight on their pet in order to target Eye and, when ready, tell the pet to attack. When ready to attack, other toons should be spamming bracer of the hidden on the shaman as mentioned above to transfer agro. The toon who was on island 8 can take a rez back down once the pet is in place and join the raid. Side note, back when you could use stalking probes in Sky, you could use them to activate another pad in the zone and get off island 8. -Ploktor]&lt;br /&gt;
&lt;br /&gt;
The fight is pretty straightforward tank and spank, but the Eye hits for an exceptional 865 damage and has 32000 HP. Since he&#039;s not very complicated to pull or kill, many guilds will defeat him before queen bee or Sisters if they can get him pulled to one of the previous islands. If your guild has defeated every boss in sky, congratulations! You&#039;re well on your way to fame and fortune.&lt;br /&gt;
&lt;br /&gt;
= Quests by Class =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; For the older versions of the quest rewards (pre-7/24/11 patch) see [[Plane_of_Sky_Quests_(Old)]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most quests requires three items. The first is typically a common drop, the second is an uncommon drop, and the third is a rare/boss mob drop. Some requests require a fourth &#039;&#039;Efreeti&#039;&#039; item. The islands from which they are acquired, where known, are indicated in (parenthesis). {{SkyNoDrop|NO DROP quest items are in purple}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To reach the quest room you need the free [[Veeshan&#039;s Key (Purchased)]] (not the same as the Isle 8 version), from the Key Master. It looks like a [[Jade]]. The click point is the northern dish on island one, at around {{Loc|Plane of Sky| 1600, 520}}.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The name of the mob in (parenthesis) to the right of your class tells you who to hail once you&#039;re inside the quest room. You will then have the option to summon the quest mob you need to do your turn in.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A class efreeti mob respawns three hours after a player uses it to summon a quest giver.&lt;br /&gt;
&lt;br /&gt;
Quest givers despawn when a quest is completed or &#039;&#039;&#039;five minutes&#039;&#039;&#039; after being summoned. Quest inventory is lost if they despawn before finishing a multi-quest.&lt;br /&gt;
&lt;br /&gt;
== Plane of Sky Class Quests ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Bard]] (Cilin Spellsinger) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Tone|Bard Test of Tone]] || Clarisa Spiritsong || [[Wind Rune Meda]], &#039;&#039;&#039;{{SkyNoDrop|[[Light Woolen Mask]]}}&#039;&#039;&#039; (3-Gorga) || {{:Mask of the Songbird}}&lt;br /&gt;
 || {{:Mask of Song}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Voice|Bard Test of Voice]] || Clarisa Spiritsong || [[Wind Rune Azia]], &#039;&#039;&#039;{{SkyNoDrop|[[Light Woolen Mantle]]}}&#039;&#039;&#039; (4-KoS) || {{:Songweaver&#039;s Mantle}}&lt;br /&gt;
 || {{:Mantle of the Songweaver}} &lt;br /&gt;
 ||  Need Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Pitch|Bard Test of Pitch]] || Clarisa Spiritsong || [[Wind Rune Azia]], &#039;&#039;&#039;{{SkyNoDrop|Crude Wooden Flute}}&#039;&#039;&#039; (5-SL) || {{:Agilmente&#039;s Flute of Flight}}&lt;br /&gt;
 || {{:Ervaj&#039;s Flute of Flight}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Wind|Bard Test of Wind]] || Denise Songweaver || [[Imp Statuette]] (4), [[Dull Stone]] (5), &#039;&#039;&#039;{{SkyNoDrop|Amulet of Woven Hair}}&#039;&#039;&#039; (6-BZ) || {{:Fae Amulet}}&lt;br /&gt;
 || No Change  ||  Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Brass|Bard Test of Brass]] || Denise Songweaver || [[Saffron Spiroc Feather]] (5), [[Adamantium Bands]] (6?), &#039;&#039;&#039;{{SkyNoDrop|Glowing Diamond}}&#039;&#039;&#039; (7-SotS), [[Efreeti War Horn]] || {{:Denon&#039;s Horn of Disaster}}&lt;br /&gt;
 || No Change  ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Harmony|Bard Test of Harmony]] || Denise Songweaver  || [[Manna Nectar]] (6), [[Nebulous Emerald]] (7), &#039;&#039;&#039;{{SkyNoDrop|Nebulous Diamond}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Spear]] || {{:Harmonic Spear}}&lt;br /&gt;
 || No Change  ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Cleric]] (Josin Faithbringer) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Courage|Cleric Test of Courage]] || Alan Harten || [[Ochre Tessera]] (1), [[Sky Emerald]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Silver Hoop}}&#039;&#039;&#039; (3-Gorga) || {{:Truewind Earring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Skill|Cleric Test of Skill]] || Alan Harten || [[Gold Disc]] (2), [[Dark Wood]] (3), &#039;&#039;&#039;{{SkyNoDrop|Small Shield}}&#039;&#039;&#039; (4-KoS) || {{:Darkwood Aegis}}&lt;br /&gt;
 || {{:Aegis of the Wind}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Protection|Cleric Test of Protection]] || Alan Harten || [[Adumbrate Globe]] (3), [[Faintly Glowing Diamond]] (4), &#039;&#039;&#039;{{SkyNoDrop|Shiny Pauldrons}}&#039;&#039;&#039; (5-SL) || {{:Glowing Pauldrons}}&lt;br /&gt;
 || {{:Pauldrons of Piety}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Resolution|Cleric Test of Resolution]] || Deric Lennox || [[Spiroc Statuette]] (4), [[Spiroc Healing Totem]] (5), &#039;&#039;&#039;{{SkyNoDrop|Silvered Spiroc Necklace}}&#039;&#039;&#039; (6-BZ) || {{:Necklace of Resolution}}&lt;br /&gt;
 || No Change || Class 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Theurgy|Cleric Test of Theurgy]] || Deric Lennox || [[Saffron Spiroc Feather]] (5), [[Glowing Sapphire]] (6), &#039;&#039;&#039;{{SkyNoDrop|Djinni Aura}}&#039;&#039;&#039; (7-SotS), [[Efreeti Mace]] || {{:Theurgist}}&lt;br /&gt;
 || {{:Theurgist&#039;s Star}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_The_Weak|Cleric Test of The Weak]] || Deric Lennox || [[Manna Nectar]] (6), [[Shimmering Topaz]] (7), &#039;&#039;&#039;{{SkyNoDrop|Mithril Bands}}&#039;&#039;&#039; (8-EoV), [[Efreeti Standard]] || {{:Truwian Baton}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Druid]] (Strandar Pinemist) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward&lt;br /&gt;
|- &lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Wolf|Druid Test of Wolf]] || Will Treewalker || [[Azure Tessera]] (1), [[Black Face Paint]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|[[Worn Leather Mask]]}}&#039;&#039;&#039; (3-Gorga) || {{:Drake-Hide Mask}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Bear|Druid Test of Bear]] || Will Treewalker || [[Copper Disc]] (2), [[Nature Walker&#039;s Sky Emerald]] (3), &#039;&#039;&#039;{{SkyNoDrop|Mantle of Woven Grass}}&#039;&#039;&#039; (4-KoS) || {{:Nature Walker&#039;s Mantle}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Tree|Druid Test of Tree]] || Will Treewalker || [[Diaphanous Globe]] (3), [[Hardened Clay]] (4), &#039;&#039;&#039;{{SkyNoDrop|Spiroc Battle Staff}}&#039;&#039;&#039; (5-SL) || {{:Shillelagh}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_The_Bee|Druid Test of The Bee]] || Fenalla Moonshadow || [[Efreeti Statuette]] (4), [[Wilder&#039;s Girdle]] (5), &#039;&#039;&#039;{{SkyNoDrop|Divine Honeycomb}}&#039;&#039;&#039; (6-BZ) || {{:Honeycomb Belt}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Eagle|Druid Test of Eagle]] || Fenalla Moonshadow || [[White-tipped Spiroc Feather]] (5), [[Acidic Venom]] (6), &#039;&#039;&#039;{{SkyNoDrop|Ethereal Ruby}}&#039;&#039;&#039; (7-SotS), &#039;&#039;&#039;{{SkyNoDrop|Spiroc Elder&#039;s Totem}}&#039;&#039;&#039; (5-SL) || {{:Cloak of Leaves (Sky)}}&lt;br /&gt;
 || {{:Spiroc Banisher Focus}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Nature|Druid Test of Nature]] || Fenalla Moonshadow || [[Lush Nectar]] (6), [[Fire Sky Ruby]] weight 3.0 (7), &#039;&#039;&#039;{{SkyNoDrop|Storm Sky Opal}}&#039;&#039;&#039; (8-EoV), [[Efreeti Scimitar]]           || {{:Espri}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Enchanter]] (Enchanter Jolas) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Illusion|Enchanter Test of Illusion]] || Lelulean || [[Crimson Tessera]] (1), [[Darkstone Emerald]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Finely Woven Cloth Cord}}&#039;&#039;&#039; (3-Gorga) || {{:Sphinx Hair Cord}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Metamorphism|Enchanter Test of Metamorphism]] || Lelulean || [[Silver Disc]] (2), [[Bluish Stone]] (3), &#039;&#039;&#039;{{SkyNoDrop|Light Cloth Mantle}}&#039;&#039;&#039; (4-KoS) || {{:Wind Walker&#039;s Mantle}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Deception|Enchanter Test of Deception]] || Lelulean || [[Rugous Globe]] (3), [[Sky Pearl]] (4), &#039;&#039;&#039;{{SkyNoDrop|Silken Mask}}&#039;&#039;&#039; (5-SL) || {{:Ivory Mask}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Disillusion|Enchanter Test of Disillusion]] || Enderbite || [[Harpy Statuette]] (4), [[Black Nebulous Sapphire]] (5), &#039;&#039;&#039;{{SkyNoDrop|Adamantium Earring}}&#039;&#039;&#039; (6-BZ) || {{:Earring of Displacement}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Memorization|Enchanter Test of Memorization]] || Enderbite || [[Carmine Spiroc Feather]] (5), [[Ganoric Poison]] (6), &#039;&#039;&#039;{{SkyNoDrop|Glowing Necklace}}&#039;&#039;&#039; (7-SotS) || {{:Necklace of Whispering Winds}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Incapacitation|Enchanter Test of Incapacitation]] || Enderbite || [[Sweet Nectar]] (6), [[Black Sky Diamond]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Sky Sapphire}}&#039;&#039;&#039; (8-EoV), [[Efreeti Wind Staff]] || {{:Rod of Warding Winds}} &lt;br /&gt;
 || {{:Rod of the Protecting Winds}}&lt;br /&gt;
 || Class 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Magician]] (Magi Frinon) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Clarification|Magician Test of Clarification]] || Frederic Calermin || [[Crimson Tessera]] (1), [[Ethereal Sapphire]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Feathered Cape}}&#039;&#039;&#039; (3-Gorga) || {{:Bracelet of Clarification}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Empowerment|Magician Test of Empowerment]] || Frederic Calermin || [[Iron Disc]] (2), [[Gem of Empowerment]] (3), &#039;&#039;&#039;{{SkyNoDrop|Ceramic Mask}}&#039;&#039;&#039; (4-KoS) || {{:Mask of Empowerment}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Shielding|Magician Test of Shielding]] || Frederic Calermin || [[Hyaline Globe]] (3), [[Ivory Pendant]] (4), &#039;&#039;&#039;{{SkyNoDrop|Golden Coffer}}&#039;&#039;&#039; (5-SL) || {{:Gold White Pendant}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Summoning|Magician Test of Summoning]] || Roanis Elindar || [[Harpy Statuette]] (4), [[Finely Woven Cloth Amice]] (5), &#039;&#039;&#039;{{SkyNoDrop|Large Diamond}}&#039;&#039;&#039; (6-BZ) || {{:Drake-Hide Amice}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Interpretation|Magician Test of Interpretation]] || Roanis Elindar || [[Carmine Spiroc Feather]] (5), [[Blood Sky Amethyst]] (6), &#039;&#039;&#039;{{SkyNoDrop|Golden Efreeti Ring}}&#039;&#039;&#039; (7-SotS) || {{:Duennan Shielding Ring}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Gesticulation|Magician Test of Gesticulation]] || Frederic Calermin || [[Sweet Nectar]] (6), [[Sphinx Crown]] (7), &#039;&#039;&#039;{{SkyNoDrop|Hazy Opal}}&#039;&#039;&#039; (8-EoV), [[Efreeti Magi Staff]] || {{:Staff of The Magister}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid white&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Displacement|Magician Test of Displacement]] || Roanis Elindar || [[Sweet Nectar]] (6), [[Crown of Elemental Mastery]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Opal}}&#039;&#039;&#039; (8-EoV), [[Djinni Stave]] (7-SotS) || {{:Staff of Elemental Mastery: Air}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Monk]] (Holwin) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Strength|Monk Test of Strength]] || Ton Po || [[Wind Rune Caza]], &#039;&#039;&#039;{{SkyNoDrop|Silken Strands}}&#039;&#039;&#039; (3-Gorga) || {{:Mystical Back Straps}} &lt;br /&gt;
|| {{:Back Straps of Mastery}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Sight|Monk Test of Sight]] || Ton Po || [[Wind Rune Geza]], &#039;&#039;&#039;{{SkyNoDrop|Cracked Leather Eyepatch}}&#039;&#039;&#039; (4-KoS) || {{:Ton Po&#039;s Eye Patch}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Speed|Monk Test of Speed]] || Ton Po || [[Wind Rune Jaka]], &#039;&#039;&#039;{{SkyNoDrop|Dove Slippers}}&#039;&#039;&#039; (5-SL) || {{:Sandals of Alacrity}} &lt;br /&gt;
|| No Change       &lt;br /&gt;
 ||  Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Tears|Monk Test of Tears]] || Wu the Enlightened || [[Wind Rune Beza]], &#039;&#039;&#039;{{SkyNoDrop|Silken Wrap}}&#039;&#039;&#039; (6-BZ) || {{:Ton Po&#039;s Shoulder Wraps}} &lt;br /&gt;
|| No Change         &lt;br /&gt;
 ||  N/A      &lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Fists|Monk Test of Fists]] || Wu the Enlightened || [[Wind Rune Neza]], &#039;&#039;&#039;{{SkyNoDrop|Nebulous Sapphire}}&#039;&#039;&#039; (7-SotS), [[Brass Knuckles]] || {{:Wu&#039;s Tranquil Fist}} &lt;br /&gt;
|| {{:Wu&#039;s Fist of Mastery}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Tranquility|Monk Test of Tranquility]] || Wu the Enlightened || [[Wind Rune Lena]], &#039;&#039;&#039;{{SkyNoDrop|Tear of Quellious}}&#039;&#039;&#039; (8-EoV)|| {{:Golden Sash of Tranquility}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Necromancer]] (Drakis Bloodcaster) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Flight|Necromancer Test of Flight]] || Jzil Gsix || [[Wind Rune Lena]], &#039;&#039;&#039;{{SkyNoDrop|Griffon&#039;s Beak}}&#039;&#039;&#039; (3-Gorga) || {{:Rotted Griffon-Hide Wrist Guard}}&lt;br /&gt;
 || {{:Bloody Griffon-Hide Wrist Guard}} &lt;br /&gt;
 ||  Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Power|Necromancer Test of Power]] || Jzil Gsix || [[Wind Rune Neza]], &#039;&#039;&#039;{{SkyNoDrop|Black Silk Cape}}&#039;&#039;&#039; (4-KoS) || {{:Cloak of Spiroc Feathers}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Mind|Necromancer Test of Mind]] || Jzil Gsix || [[Wind Rune Ozah]], &#039;&#039;&#039;{{SkyNoDrop|Fine Cloth Raiment}}&#039;&#039;&#039; (5-SL) || {{:Bloodsoaked Raiment}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Heart|Necromancer Test of Heart]] || Dugaas Helpyre || [[Imp Statuette]] (4), [[Obsidian Amulet]] (Spirocs-5), &#039;&#039;&#039;{{SkyNoDrop|Pulsating Ruby}}&#039;&#039;&#039; (6-BZ) || {{:Sphinx Heart Amulet}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Finger|Necromancer Test of Finger]] || Dugaas Helpyre || [[White Spiroc Feather]] (5), [[Nebulous Ruby]] (6), &#039;&#039;&#039;{{SkyNoDrop|Ring of Veeshan}}&#039;&#039;&#039; (7-SotS) || {{:Band of Screaming Winds}}&lt;br /&gt;
 || {{:Band of Wailing Winds}} &lt;br /&gt;
 ||  Class 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Hands|Necromancer Test of Hands]] || Dugaas Helpyre || [[Gorgon Head]] (3-Gorga), [[Aged Nectar]] (6), [[Glowing Black Pearl]] (7), &#039;&#039;&#039;{{SkyNoDrop|Efreeti Great Staff}}&#039;&#039;&#039; || {{:Gorgon Head Staff}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Paladin]] (Dason Goldblade) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Spirit|Paladin Test of Spirit]] || Dirkog Steelhand || [[Diaphanous Globe]] (3), [[Silvery Girdle]] (4), &#039;&#039;&#039;{{SkyNoDrop|Ivory Sky Diamond}}&#039;&#039;&#039; (5-SL) || {{:Girdle of Faith}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|- &lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Sacrifice|Paladin Test of Sacrifice]] || Gregori Lightbringer || [[Wind Rune Ozah]], &#039;&#039;&#039;{{SkyNoDrop|Bixie Sword Blade}}&#039;&#039;&#039; (6-BZ) || {{:Aldryn, Blade of the Ocean}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Love|Paladin Test of Love]] || Gregori Lightbringer || Wind Rune Geza, [[Golden Hilt]] (7), &#039;&#039;&#039;{{SkyNoDrop|Sphinx Claw}}&#039;&#039;&#039; (7-SotS) || {{:Zephyrwind}}&lt;br /&gt;
 || {{:Thelvorn, Blade of Light}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Compassion|Paladin Test of Compassion]] || Gregori Lightbringer || [[Wind Rune Izah]], &#039;&#039;&#039;{{SkyNoDrop|Large Sky Diamond}}&#039;&#039;&#039; (8-EoV), [[Efreeti Zweihander]] || {{:Truvinan}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Ranger]] (Ranger Spirit) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Body|Ranger Test of Body]] || Relinin Skyrunner || [[Wind Rune Meda]], &#039;&#039;&#039;{{SkyNoDrop|Griffon Talon}}&#039;&#039;&#039; (3-Gorga) || {{:Griffon Talon Necklace}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Defense|Ranger Test of Defense]] || Relinin Skyrunner || [[Wind Rune Neza]], &#039;&#039;&#039;{{SkyNoDrop|Fine Velvet Cloak}}&#039;&#039;&#039; (4-KoS) || {{:Spiroc Healer&#039;s Cloak}}&lt;br /&gt;
 || {{:Dark Cloak of the Sky}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_The_Earth|Ranger Test of The Earth]] || Relinin Skyrunner || [[Wind Rune Kala]], &#039;&#039;&#039;{{SkyNoDrop|Spiroc Earth Totem}}&#039;&#039;&#039; (5-SL) || {{:Earthshaker&#039;s Mantle}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Thunder|Ranger Test of Thunder]] || Gordon Treecaller || [[Djinni Statuette]] (4), [[Spiroc Thunder Totem]] (5), &#039;&#039;&#039;{{SkyNoDrop|White Gold Earring}}&#039;&#039;&#039; (6-BZ) || {{:Thunderforged Earring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Blade|Ranger Test of Blade]] || Gordon Treecaller || [[Emerald Spiroc Feather]] (5), [[Bitter Honey]] (6), &#039;&#039;&#039;{{SkyNoDrop|Circlet of Brambles}} &#039;&#039;&#039; (7-SotS), [[Efreeti Long Sword]] || {{:Yannikil}}&lt;br /&gt;
 || {{:Arydryidriyorn}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Ranged_Attack|Ranger Test of Ranged Attack]] || Gordon Treecaller || [[Thickened Nectar]] (6), [[Sphinx Tallow]] (7), &#039;&#039;&#039;[[Shimmering Pearl]]&#039;&#039;&#039; (8-EoV), [[Efreeti War Bow]] || {{:Windstriker}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Rogue]] (Thalik Silenthand) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Thievery|Rogue Test of Thievery]] || Kendrick the Great || [[Wind Rune Ozah]], [[Inlaid Choker]] (3-Gorga) || {{:Wispy Choker of Vigor}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Cunning|Rogue Test of Cunning]] || Rayne || [[Bronze Disc]] (2), [[Red Face Paint]] (3), [[Jester&#039;s Mask]] (4-KoS) || {{:Transparent Mask}}&lt;br /&gt;
 || {{:Crystal Mask}} &lt;br /&gt;
 ||  Class 3 ==&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Silence|Rogue Test of Silence]] || Kendrick the Great || [[Wind Rune Ena]], [[Spiroc Sky Totem]] (5-SL) || {{:Griffon Wing Spauldors}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Stealth|Rogue Test of Stealth]] || Rayne || [[Pegasus Statuette]] (4), [[Prismatic Sphere]] (5), [[Fine Wool Cloak]] (6-BZ) || {{:Scintillating Bracer of Protection}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Trickery|Rogue Test of Trickery]] || Kendrick the Great || [[Wind Rune Izah]], [[Sphinxian Circlet]] (7-SotS) || {{:Renard&#039;s Belt of Quickness}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Deception|Rogue Test of Deception]] || Rayne || [[Honeyed Nectar]] (6), [[Bixie Stinger]] (6-BZ), [[Lightning Rod]] (7), [[Bloodsky Sapphire]] (8-EoV) || {{:Ebonsting}}&lt;br /&gt;
 || {{:Thornstinger}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Shadow Knight]] (Sarkis Ebonblade) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Bash|Shadow Knight Test of Bash]] || Gragrot || [[Wind Rune Ozah]], &#039;&#039;&#039;[[Finely Crafted Amulet]]&#039;&#039;&#039; (3-Gorga) || {{:Sphinx Eye Amulet}}&lt;br /&gt;
 || {{:Amulet of the Sphinx Eye}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Smash|Shadow Knight Test of Smash]] || Gragrot || [[Wind Rune Beza]], &#039;&#039;&#039;[[Silvery Ring]]&#039;&#039;&#039;(4-KoS) || {{:Djinni Finger Ring}}&lt;br /&gt;
 || {{:Crimson Ring of the Djinni}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Slash|Shadow Knight Test of Slash]] || Gragrot || [[Wind Rune Dena]], &#039;&#039;&#039;[[Finely Woven Cloth Belt]]&#039;&#039;&#039; (5-SL) || {{:Pegasus-Hide Belt}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Disempowerment|Shadow Knight Test of Disempowerment]] || Tynicon Dlin || [[Wind Rune Fana]], &#039;&#039;&#039;[[Rusted Pauldrons]]&#039;&#039;&#039; (6-BZ) || {{:Blood Sky Face Plate}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Envenoming|Shadow Knight Test of Envenoming]] || Tynicon Dlin || [[Wind Rune Heda]], [[Efreeti War Shield]] || {{:Obtenebrate Mithril Guard}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Raising_of_the_Dead|Shadow Knight Raising of the Dead]] || Tynicon Dlin || [[Wind Rune Izah]], [[Sphinxian Ring]] (7-SotS), &#039;&#039;&#039;[[Fae Pauldrons]]&#039;&#039;&#039; (8-EoV) || {{:Pearlescent Pauldrons}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Necropotence|Shadow Knight Test of Necropotence]] || Tynicon Dlin || [[Wind Rune Kala]], &#039;&#039;&#039;[[Blood Sky Ruby]]&#039;&#039;&#039; (8-EoV), [[Efreeti War Axe]] || {{:Rheumguls}}&lt;br /&gt;
 || {{:Khyldorn the Blood Drinker}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Shaman]] (Medicine Man Veetra) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Might|Shaman Test of Might]] || Gina MacStargan || [[Auburn Tessera]] (1), [[Drake Fang]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Leather Cord}}&#039;&#039;&#039; (3-Gorga) || {{:Drake Fang Amulet}}&lt;br /&gt;
 || {{:Amulet of the Fang}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Health|Shaman Test of Health]] || Gina MacStargan || [[Platinum Disc]] (2), [[Ethereal Amber]] (3), [[Shimmering Amber]] (4-KoS), &#039;&#039;&#039;{{SkyNoDrop|Ceremonial Belt}}&#039;&#039;&#039; (5-SL)   || {{:Elder Shaman&#039;s Ceremonial Bracelet}}&lt;br /&gt;
 || {{:Bracelet of the Spirits}} &lt;br /&gt;
 ||  Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Sight|Shaman Test of Sight]] || Gina MacStargan || [[Phosphoric Globe]] (3), [[Sphinx Hide]] (4), &#039;&#039;&#039;{{SkyNoDrop|Light Damask Mantle}}&#039;&#039;&#039; (5-SL) || {{:Sphinx-Hide Mantle}}&lt;br /&gt;
 || {{:Fairy-Hide Mantle}} &lt;br /&gt;
 ||  Class 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Shrink|Shaman Test of Shrink]] || Ooga || [[Djinni Statuette]] (4), [[Wooden Bands]] (5), &#039;&#039;&#039;{{SkyNoDrop|Corrosive Venom}}&#039;&#039;&#039; (6-BZ), [[Efreeti War Club]] || {{:Spiroc Warhammer}}&lt;br /&gt;
 || {{:Warhammer of the Wind}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Snake|Shaman Test of Snake]] || Ooga || [[Emerald Spiroc Feather]] (5), &#039;&#039;&#039;{{SkyNoDrop|Bixie Essence}}&#039;&#039;&#039; (6), &#039;&#039;&#039;{{SkyNoDrop|Spiritualist`s Ring}}&#039;&#039;&#039; (7-SotS) || {{:Crimson Ring of Desinence}}&lt;br /&gt;
 || {{:Vermilion Sky Ring}} &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_The_Witch_Doctor|Shaman Test of The Witch Doctor]] || Ooga || [[Thickened Nectar]] (6), [[Fire Sky Ruby]] weight 12.0 (7), &#039;&#039;&#039;{{SkyNoDrop|Symbol of Veeshan}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Maul]] || {{:Garduk}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Warrior]] (Torgon Blademaster) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Skill|Warrior Test of Skill]] || Falorn || [[Ivory Tessera]] (1), [[Small Ruby]] (2-PoS), &#039;&#039;&#039;[[Azure Ring]]&#039;&#039;&#039; (3-Gorga) || {{:Azure Ruby Ring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Strength|Warrior Test of Strength]] || Falorn || [[Bronze Disc]] (2), [[Small Pick]] (3), &#039;&#039;&#039;[[Stone Amulet]]&#039;&#039;&#039; (4-KoS) || {{:Runed Wind Amulet}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Force|Warrior Test of Force]] || Falorn || [[Pearlescent Globe]] (3), [[Silver Mesh]] (4), &#039;&#039;&#039;[[Spiroc Air Totem]]&#039;&#039;&#039; (5-SL) || {{:Aerated Pauldrons}}&lt;br /&gt;
 || {{:Pauldrons of the Blue Sky}} &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Think|Warrior Test of Think]] || Ogog || [[Pegasus Statuette]] (4), [[Spiroc Wind Totem]] (5), &#039;&#039;&#039;[[Wind Tablet]]&#039;&#039;&#039; (6-BZ), [[Efreeti Belt]] (1.5, 8) || {{:Belt of the Four Winds}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Smash|Warrior Test of Smash]] || Ogog || [[Mottled Spiroc Feather]] (5), [[Virulent Poison]] (6), &#039;&#039;&#039;[[Djinni War Blade]]&#039;&#039;&#039; (7-SotS) || {{:Dagas}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Bash|Warrior Test of Bash]] || Ogog || [[Honeyed Nectar]] (6), [[Bottled Djinni]] (7), &#039;&#039;&#039;[[Ethereal Emerald]]&#039;&#039;&#039; (8-EoV), [[Efreeti Battle Axe]] || {{:Fangol}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Wizard]] (Wizard Schrock) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Concentration|Wizard Test of Concentration]] || Neasin Leornic || [[Azure Tessera]] (1), [[Augmentor&#039;s Gem]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Grey Damask Cloak}}&#039;&#039;&#039; (3-Gorga) || {{:Augmentor&#039;s Mask}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Focus|Wizard Test of Focus]] || Neasin Leornic || [[Iron Disc]] (2), [[Ethereal Opal]] (3), &#039;&#039;&#039;[[Woven Skull Cap]]&#039;&#039;&#039; (4-KoS) || {{:Al`Kabor&#039;s Cap of Binding}} &lt;br /&gt;
 || No Change || Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Meditation|Wizard Test of Meditation]] || Neasin Leornic || [[Hyaline Globe]] (3), &#039;&#039;&#039;{{SkyNoDrop|Sky Topaz}}&#039;&#039;&#039; (4), &#039;&#039;&#039;[[High Quality Raiment]]&#039;&#039;&#039; (5-SL) || {{:Raiment of Thunder}}&lt;br /&gt;
 || No Change || Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Conception|Wizard Test of Conception]] || Abec Lanor || [[Efreeti Statuette]] (4), [[Mithril Air Ring]] (5), &#039;&#039;&#039;[[Box of Winds]]&#039;&#039;&#039; (6-BZ) || {{:Solidate Mithril Ring}}&lt;br /&gt;
 || No Change || Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Visualization|Wizard Test of Visualization]] || Abec Lanor || [[White-tipped Spiroc Feather]] (5), [[Pulsating Sapphire]] (6), &#039;&#039;&#039;[[Amethyst Amulet]]&#039;&#039;&#039; (7-SotS) || {{:Amulet of Planar Transference}}&lt;br /&gt;
 || {{:Amulet of the Void}}&lt;br /&gt;
|| None ==&amp;gt; Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Preparation|Wizard Test of Preparation]] || Abec Lanor || [[Lush Nectar]] (6), [[Copper Air Band]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Sky Sapphire}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Staff]] || {{:Nargon&#039;s Staff}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Random Drop Items =&lt;br /&gt;
&lt;br /&gt;
These can drop randomly from any mobs, are not used in quests, and almost all bosses always have at least one.&lt;br /&gt;
&lt;br /&gt;
== Haste Belts ==&lt;br /&gt;
&lt;br /&gt;
Every melee classs has a 21% haste belt, while every hybrid class instead has a 16% haste belt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;  {{:Belt of Concordance}} (Bard)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Contention}} (Warrior)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Iniquity}} (Shadow Knight)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of the Pine}} (Ranger)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Tranquility}} (Monk)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Transience}} (Rogue)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Virtue}} (Paladin)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bracers ==&lt;br /&gt;
&lt;br /&gt;
Every intelligence caster gets a bracer (with no haste).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Cessation}} (Necromancer)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Distortion}} (Wizard)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Exertion}} (Magician)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Quiescence}} (Enchanter)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Random Drops ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{:Blade of Abrogation}} (SHD)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Stein of Flowing Ichor}} (SHM)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Symbol of Marr}} (PAL)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Treant Tear}} (DRU)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Weight of the Gods}} (CLR)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:White Satin Gloves}} (All)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Whitened Treant Fists}} (MNK)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&lt;br /&gt;
*[http://mysite.verizon.net/drexxell/eq/planeofsky.html Drexxell&#039;s EQ Plane of Sky Guide (2006)]&lt;br /&gt;
*[http://web.archive.org/web/20011217151450/www.geocities.com/lordhong/sky.htm#itemsdrop Catranizi&#039;s Plane of Sky Guide (2001)]&lt;br /&gt;
*[http://www.angelfire.com/freak/eqjonze/guides/planes/planeofsky1/planeofsky1.htm Catranizi&#039;s Mirror]&lt;br /&gt;
*[http://web.archive.org/web/20011029115322/http://members.cohesive.net/~rtaylor/EQ/skyguide/ Adadwen&#039;s Guide to the Plane of Sky (2001)]&lt;br /&gt;
*[http://www.steveprutz.com/eq/sky.htm EQ Map Preservation: Plane of Sky]&lt;br /&gt;
&lt;br /&gt;
= What&#039;s in this zone? =&lt;br /&gt;
&lt;br /&gt;
{{Special:DynamicZoneList/Plane of Sky}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Rysk</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Plane_of_Sky&amp;diff=133298</id>
		<title>Plane of Sky</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Plane_of_Sky&amp;diff=133298"/>
		<updated>2026-05-25T04:56:00Z</updated>

		<summary type="html">&lt;p&gt;Rysk: Updated quests for Shadowknight and Paladin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sky Era}}&lt;br /&gt;
[[File:planeofsky3.jpg|200px|thumb|right|Map of the Plane of Sky]]&lt;br /&gt;
[[File:planeofsky.jpg|frame|Map of the Plane of Sky]]&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky is a unique zone, and by far the most difficult pre-Kunark. It consists of a progression through a series of floating islands, where each island&#039;s inhabitants drop key components that enable access to the next island. The best loot from the PoS is quested, with each piece usually requiring two common and one rare drop. The zone is extremely complex and a series of guides have been written.&lt;br /&gt;
&lt;br /&gt;
It is the dominion of Veeshan, mother of all dragons. Her physical form, [[Eye of Veeshan]] is arguably the final boss of the zone. Like the storms in the sky, the zone and its residents are quite chaotic, insane, aggressive, and exotic. You&#039;ll find many unique models for creatures here uncommon in other zones, such as genies, harpies, fairie dragons, and others.&lt;br /&gt;
&lt;br /&gt;
This zone is sometimes referred to as Plane of Air, in various old guides and by some players. It should not however be confused with Eryslai, the Kingdom of Wind, a zone also known as Plane of Air from the Planes of Power expansion and home to Xegony, the elemental goddess of air. Unfortunately, a Verant developer chose &amp;quot;airplane&amp;quot; to be the zone&#039;s unique name used in /who.&lt;br /&gt;
&lt;br /&gt;
This zone has a weekly guild rotation determining who can raid. See the details at the [[Plane of Sky Raid Rotation]] page.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| &amp;lt;div style=&#039;float:left;&#039;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;zoneTopTable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039; Level of Monsters: &#039;&#039;&#039;&lt;br /&gt;
|50+&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Minimum Player Level: &#039;&#039;&#039;&lt;br /&gt;
|46+&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Adjacent Zones: &#039;&#039;&#039;&lt;br /&gt;
| [[Wizard]] Port-In, [[East Freeport]] (via falling off)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Name in /who: &#039;&#039;&#039;&lt;br /&gt;
|airplane&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Succor/Evacuate:&#039;&#039;&#039;&lt;br /&gt;
| Does not work in zone&lt;br /&gt;
|-&lt;br /&gt;
! [[Recommended Levels and ZEM List | ZEM]] &#039;&#039;&#039; Value:&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;s&amp;gt;75&amp;lt;/s&amp;gt; &#039;&#039;&#039;82.5&#039;&#039;&#039; (110%)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Dangers =&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky is generally a raid zone only. Islands are inhabited by aggressive creatures and powerful bosses which require multiple groups to slay. All aggressive creatures do not see through invisibility, but movement is still restricted by the system of keys. Do not plan on entering this zone without seasoned help and/or a guild of allies.&lt;br /&gt;
&lt;br /&gt;
Islands 2, 5 and 6 have initially aggressive creatures. Island 4 creatures become aggressive after one of them is killed, but have very short aggro radiuses.&lt;br /&gt;
&lt;br /&gt;
Falling off an island will result in the player zoning out to [[East Freeport]] and landing in the bay off the dock. When this happens, they lose all their keys. If the player was AFK for some reason they will likely drown. A number of NPCs have [[Gravity Flux]] and forms of [[Knockback]].&lt;br /&gt;
&lt;br /&gt;
Boss NPCs and some others have the deathtouch (a.k.a. DT, [[Cazic Touch]]) ability with a 30 second cooldown. Bring lots of tanks.&lt;br /&gt;
&lt;br /&gt;
= Benefits =&lt;br /&gt;
&lt;br /&gt;
Most of the loot from Plane of Sky quests are quite excellent for the Kunark era. All melee classes can quickly attain a 21% haste belt and eventually earn a 41% belt. There are also numerous useful clicky items for caster classes, such as the [[Vermilion Sky Ring]] for Shamans, the [[Duennan Shielding Ring]] for Magicians, and the [[Necklace of Resolution]] for Clerics. Magicians, Monks, Rangers, and Paladins will also find they must visit Plane of Sky for their epic quests. For these reasons, most casual raiding guilds will raid Plane of Sky once a week, and defeating every boss in Plane of Sky is considered a major milestone in a guild&#039;s rise to fame.&lt;br /&gt;
&lt;br /&gt;
= Travelling To/From Plane of Sky =&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky, like the Plane of Hate, is only accessible through the Wizard&#039;s spell [[Alter Plane: Sky]], which requires [[Cloudy Stone of Veeshan]] for each cast. Upon entering, all buffs and debuffs are stripped from the characters. No form of teleport spell or ability will work within Plane of Sky, except for [[Alter Plane: Sky]] (which allows a group to return to island 1 with their keys). There are only three ways to leave, jumping or falling off an island, death, or Druid [[Wind of the South]] or [[Wind of the North]] ports. After falling, a character will have all of his keys from Plane of Sky destroyed, and land in the ocean of [[East Freeport]], east of the docks (swim directly west to get back to land, the docks should come into view quickly).&lt;br /&gt;
&lt;br /&gt;
= Walkthrough/Guide =&lt;br /&gt;
&lt;br /&gt;
Plane of Sky is a unique, complex, and challenging zone which requires tremendous effort, preparation, and resources for any guild to succeed in. Progress can be measured in how many island bosses a guild has defeated. Your guild probably shouldn&#039;t start here until you&#039;ve already had some success in Plane of Hate and Fear, which are considerably easier zones in general. You should also already have some minimum level of discipline in your guild, and most members should be able to follow simple instructions and pay attention.&lt;br /&gt;
&lt;br /&gt;
== Keys ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Plane of Sky Keys]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For players to move between islands, they must use the portals (a.k.a. ashtrays due to their shape). Each portal is locked and can be used with a key (not unlike the portals to sebilis or howling stones). When a portal is used, the player is instantly moved to a predefined spot on the edge of the next island. This movement does not strip buffs and it does not break invis. Portals are one-way, and cannot be used to get back down.&lt;br /&gt;
&lt;br /&gt;
Each island has one boss and a number of common mobs which drop key pieces. To get the key, kill the respective island&#039;s boss to spawn Sirran, then turn in the key piece to Sirran to receive the key that allows travel to the next island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; each Sirran spawned by killing bosses is a different version of Sirran, even though he may look and behave the same way. You MUST only turn in the key piece from an island to the &#039;&#039;&#039;correct&#039;&#039;&#039; Sirran which was spawned by the respective island&#039;s boss. It is possible for a guild to pull a boss from a different island and kill it out of order, so be sure to clarify with your raid officers before turning in a key piece to Sirran if you are confused. For more detailed information see [[Plane of Sky Keys]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALSO IMPORTANT:&#039;&#039;&#039; There can only be ONE Sirran in the zone, of any version, at a time. For example, if Sirran on island 1 is still up, it will prevent island 2 Sirran from spawning. As most islands can only have one boss (except sometimes for #5 and #7) you should be absolutely certain no other Sirran exists in the zone before engaging a boss that spawns Sirran, otherwise you risk a premature end to the raid if you lack keys.&lt;br /&gt;
&lt;br /&gt;
=== Corpsing keys ===&lt;br /&gt;
&lt;br /&gt;
To preserve your keys for another excursion, a common practice is to create what is informally known as a &amp;quot;key corpse&amp;quot;. First, return to island 1 with your keys by having a wizard port you back there. Next, ensure a cleric is present nearby and not AFK to rez you. Put all of your keys into a cheap bag you do not mind leaving behind. Strike a creature that can kill you (the [[Key Master]] is an excellent choice). Ask the cleric to rez you back, then loot your body except for the bag with your keys in it. If you have the chance to plan ahead, bring a cheap bag that you can distinguish from your other bags to be the designated key bag, such as a [[Fletching Kit]]. It is NOT recommended to duel other players to create a key corpse, because the rez timer is much shorter, only a few minutes. Your key corpse will last 7 days unless refreshed using the same process.&lt;br /&gt;
 &lt;br /&gt;
Besides making a key corpse, a player may also camp out on any safe island and the keys will NOT disappear. (They are NOT NO RENT nor TEMPORARY, unless they are placed in a magician summoned bag.) If a player does this, they will not be able to create a keycorpse unless they can organize friends to come up and rez them, so this is mainly an option for players who want to take a break for more than a week, or who plan to do nothing outside the Plane of Sky.&lt;br /&gt;
&lt;br /&gt;
=== Table of Plane of Sky keys ===&lt;br /&gt;
&lt;br /&gt;
{{Plane of Sky Keys}}&lt;br /&gt;
&lt;br /&gt;
== Jumping and Dragging ==&lt;br /&gt;
&lt;br /&gt;
Although the keyed portals are the primary way to move from island to island, it is also possible to jump from some islands to others when they vertically overlap (or nearly do). &lt;br /&gt;
&lt;br /&gt;
The possible jumps are shown on the blue map above. Jumping from 7 to 2 is the easiest, as you just walk off the edge in the right place. 4 to 2 is also fairly easy, especially with SoW. 4 to 3 isn&#039;t so bad, but I think has a narrower area to work with. 6 to 5 I always found very challenging and was usually easier with Spirit of Scale (just using body agro after clicking off invis to pull the bees down). &lt;br /&gt;
&lt;br /&gt;
Corpses can also easily be dragged up these jumps if people come late or don&#039;t have keys (another big reason to pull bees to 7, you can corpse up late comers who can buy the Key from 1-2 and then die). -Ploktor&lt;br /&gt;
&lt;br /&gt;
It is confirmed that you can drag corpses from 2 to 7 and 2 to 4.&lt;br /&gt;
&lt;br /&gt;
== Island 1: Fairy Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Thunder Spirit Princess]]&lt;br /&gt;
* Common: [[A Thunder Spirit]]&lt;br /&gt;
* Other: [[Key Master]]&lt;br /&gt;
* Key required: None. (port in with Wizard&#039;s [[Alter Plane: Sky]])&lt;br /&gt;
* Key pieces dropped: [[Miniature Sword]], [[Lost Rabbit&#039;s Foot]]&lt;br /&gt;
&lt;br /&gt;
This the island that you enter Plane of Sky on. Thankfully the fairies are NOT kos, so you can take time to organize your raid here and buff up before starting. As with most islands, you will want to clear out some of the common mobs first before engaging the boss. This is especially true here, because it will give you more room to work with when you pull the boss. Start by finding a reasonably flat area and kill and pull the fairies there one by one. &lt;br /&gt;
&lt;br /&gt;
On this island and many others it&#039;s a good idea to pick a flat area to pull to. One recommended area is on the east side near the portal pad to island 2. Killing a mob on a hill with a large number of melee dps can cause it to be pushed under the world. If this happens, you&#039;ll quickly discover that the mobs summon people somewhere under the island, which causes them to fall to Freeport and lose their keys! Police your mob placement and melee push with vigilance on every pull and it should never happen. Pushing a mob down a hill seems to be ok, though. You also should not kill mobs directly on the teleport pad itself, the corpse will be difficult to loot.&lt;br /&gt;
&lt;br /&gt;
Any halfway capable raid will have no trouble with this island and will be ready to take on island 2 within a few minutes. Before moving on to island 2, be sure to have everyone invis first. There are also two other teleport pads, one for the quest hall (actually located within the interior of island 1) and island 1.5 which is usually skipped.&lt;br /&gt;
&lt;br /&gt;
== Island 1.5: Noble Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Noble Dojorn]]&lt;br /&gt;
* Common: [[a blade storm]]&lt;br /&gt;
* Other: [[a presence]], [[Gwan]]&lt;br /&gt;
* Key required: [[Key of Swords]]&lt;br /&gt;
* Key pieces dropped: None.&lt;br /&gt;
&lt;br /&gt;
Reached through the western ashtray on Island 1.&lt;br /&gt;
&lt;br /&gt;
This small island features a windmill and a portal to island 2. [[Noble Dojorn]], the boss of this island is a week-spawn, high-value target, so he&#039;s usually not here. No key pieces drop here. Hopefully you already got the key for island 2, otherwise you&#039;ll be stuck here unless you die, fall, or port back to island 1.&lt;br /&gt;
&lt;br /&gt;
== Island 2: Imp Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Protector of Sky]]&lt;br /&gt;
* Common: [[an azarack]]&lt;br /&gt;
* Key required: [[Key of the Misplaced]]&lt;br /&gt;
* Key pieces dropped: [[Broken Mirror]]&lt;br /&gt;
&lt;br /&gt;
Reached through the eastern ashtray on Island 1.&lt;br /&gt;
&lt;br /&gt;
This is the second island your raid will likely visit, and the first island with aggressive creatures. Fortunately they&#039;re not too tough, maybe a little harder than the fairies. You have two strategies to break this island. You can either invis the whole raid, assemble to the southwest corner, then break invis and use crowd control to defeat the imps en masse; or you can send in a bard or other suitable class to kite all the imps around the island and have a knight/monk peel them off one by one for the raid to kill. The peeling knight should feign death and allow another tank to take the bulk of the damage on each mob. If a healer heals the knight, monk, or kiter, they will quickly get too much aggro on the imps and die (or become the new kiter). With either strategy, advise your casters to avoid sitting.&lt;br /&gt;
&lt;br /&gt;
There have been several spawn behaviors for the boss of the island, [[Protector of Sky]] to spawn in the past. As of 4/8/16, he will spawn off of the imp which hits for 220. This higher level imp is the only one who spawns him.&lt;br /&gt;
&lt;br /&gt;
A good strategy is to identify the imp which spawns [[Protector of Sky]] and mezz them next to your raid. Once all other mobs on the island are dead, kill the mezzed imp and make sure everyone is standing before it dies to keep the Protecter of Sky from getting aggro on people who shouldn&#039;t have aggro. Then you can proceed to kill the boss.   &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; do not kill [[Protector of Sky]] BEFORE the Sirran on island 1 has despawned (this takes 20 minutes), if you do, Sirran will NOT spawn in place of Protector, and there will be no way to get him to spawn again. For this reason, you might want to wait to start on island 2 until Sirran is gone. This is also true for every island&#039;s version of Sirran! Do not engage a boss until you are certain that no other Sirran exists in the zone, except for [[The Spiroc Lord]] and [[Sister of the Spire]] which can be farmed.&lt;br /&gt;
&lt;br /&gt;
If you are using a kiting strategy, have a second kiter (someone who can get aggro quickly is ideal, perhaps a knight with sow) be ready to immediately aggro the boss and kite him around the island just like the other imps. Once the rest of the imps are dead, bring in the boss and kill it last.  &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; do not kill [[Protector of Sky]] BEFORE the Sirran on island 1 has despawned (this takes 20 minutes), if you do, Sirran will NOT spawn in place of Protector, and there will be no way to get him to spawn again. For this reason, you might want to wait to start on island 2 until Sirran is gone. This is also true for every island&#039;s version of Sirran! Do not engage a boss until you are certain that no other Sirran exists in the zone, except for [[The Spiroc Lord]] and [[Sister of the Spire]] which can be farmed. &lt;br /&gt;
&lt;br /&gt;
If you kill the boss before the rest of the imps, Sirran will social-aggro anyone who aggroes the imps, and they will die very quickly. If this happens, you must separate the imps from Sirran and kill them outside his social range, or wait for him to despawn and give up your chance to turn in keys. Note that Sirran will walk back to the place he spawned (wherever the boss was killed) after he is done killing people. This is another good reason to always kill bosses away from the port-in location on aggressive islands, and to manage your pull locations carefully in general. Like island 1, you want to choose a wide, flat area to kill mobs to avoid them from dropping under the world on hills. The area in the southwest corner near the island 3 portal is recommended.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re done on island 2, the raid is free to port up to island 3. It is not aggressive so no invis is required. Note that it is possible to jump from islands 7 or 4 to here, and people who kill themselves in the right spot can be dragged up to 4 or 7 as well.&lt;br /&gt;
&lt;br /&gt;
== Island 3: Harpy Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Gorgalosk]]&lt;br /&gt;
* Common: [[a gorgalask]], [[a crystalline cloud]], [[a gust of wind]], [[a shimmering meteor]], [[an avenging gazer]], [[heart harpie]], [[a watchful guard]], [[a spirited harpie]]&lt;br /&gt;
* Key required: [[Key of Misfortune]]&lt;br /&gt;
* Key pieces dropped: [[Animal Figurine]]&lt;br /&gt;
&lt;br /&gt;
Welcome to harpy island, arguably the first hard island. To get much further you&#039;ll probably need a reasonably geared warrior tank, several clerics, and enough dps to punch mobs down. Compared to other islands, this island has a wide variety of creatures, each requiring special consideration. Before starting, move everyone out of the building and towards the south side near the teleport pad. All creatures here are friendly until attacked, so no invisibility is necessary. Discourage your raid from sitting too close to the edge, [[a watchful guard]] and [[an avenging gazer]] will rarely cast [[Gravity Flux]] which can fling people off the island and cause them to lose their keys. As before, you also want to make sure your melee do not push mobs up hills, so keep those mobs on wide, flat surfaces.&lt;br /&gt;
&lt;br /&gt;
Have your monks do their thing and start single pulling the trash. [[a crystalline cloud]] and [[a gust of wind]] are pushovers, grab them first to get everyone&#039;s confidence up. [[a spirited harpie]]s and [[heart harpie]]s are shadowknights, so watch out for [[Harm Touch]] and the occasional snare. Depending on how many keys you need to move the raid forward, you should avoid pulling [[an avenging gazer]] and [[a watchful guard]] if possible. They cast an aoe dispell just like their cousins in [[Plane of Fear]]. If you do manage to get one and get everyone&#039;s buffs dispelled, consider just going ahead and pulling the rest of them before wasting mana on rebuffs. In addition, they also rarely cast [[Gravity Flux]] and [[Allure]] which can lead to tremendous &amp;lt;strike&amp;gt;fun&amp;lt;/strike&amp;gt; death. If a key class in your raid is charmed, it is recommended to &amp;lt;strike&amp;gt;pummel him mercilessly&amp;lt;/strike&amp;gt; off-tank him away from the group.&lt;br /&gt;
&lt;br /&gt;
You should also avoid pulling [[a shimmering meteor]] because they proc/cast a &#039;&#039;&#039;huge&#039;&#039;&#039; knockback on the tank or puller which will certainly send them flying off the island if no preparations are made. If you have to pull a meteor to get more keys, clear all the other mobs first, then move your raid into the building. Have your tanks put their backs to one of the back corners and hope you don&#039;t get knocked off before completing the pull. Like the knockbacks cast by [[A Dark Terror]] in [[Unrest]], the direction you face is what determines the direction of knockback, NOT the position of the mob relative to you.&lt;br /&gt;
&lt;br /&gt;
[[a spirited harpy]] and the boss [[Gorgalosk]] (not to be confused with the trash mobs named gorgalAsk) cast an aoe mez, before pulling them encourage your melee to equip magic resist gear, and be careful not to let them push the mobs too close to the clerics. If [[a gorgalask]] manages to mez all your clerics, it could easily mean a wipe. [[Gorgalosk]] is also pretty tough in general. Unlike the previous bosses, you&#039;ll want a fully-buffed, well-geared [[Warrior]] with defensive disc up before taking her on.&lt;br /&gt;
&lt;br /&gt;
== Island 4: Pegasus Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Keeper of Souls]]&lt;br /&gt;
* Common: [[a soul carrier]], [[an essence carrier]], [[an essence tamer]], [[a soul harvester]], [[a soul tamer]]&lt;br /&gt;
* Other: [[Overseer of Air]]&lt;br /&gt;
* Key required: [[Key of Beasts]]&lt;br /&gt;
* Key pieces dropped: [[Bird Whistle]]&lt;br /&gt;
&lt;br /&gt;
Pegasus island is significantly harder than island 3. Only very well-geared knights can tank trash here, and you&#039;ll need several warriors for the boss who can death touch them. This is also the largest island, and has plenty of space for the raid to move around. When you get here, immediately move on down to the west corner. There&#039;s so much space, that you can port in and move to the pull position without being worried about aggroing the mobs here. It&#039;s a good thing there&#039;s a lot of space, since these mobs are large, flying models which require melee to look up at to get positioned correctly under them. Most races will be unable to see them from the standard third person view while directly under them. There are 6 of these common mobs immediately visible, 3 of [[a soul carrier]] and 3 of [[an essence harvester]], but as you will find out, there are 30 mobs in total to kill.&lt;br /&gt;
&lt;br /&gt;
Thus introducing the &#039;&#039;&#039;split mob&#039;&#039;&#039;, each of the common mobs will, upon death, spawn two new mobs right where the old mob died. These new mobs each spawn one third, final mob upon death. &#039;&#039;&#039;Therefore, each pull you&#039;ll expect to kill FIVE (5) mobs in total, and need two mobs tanked at a time.&#039;&#039;&#039; Your tanks will need to be sharp, and pick up mobs quickly before they destroy other melee or casters. You may require casters to stand up for these fights, or at least sit farther away or invised, to avoid dying when new mobs spawn. Some of these mobs proc a [[Whirl Till You Hurl]] type of stun, which if casted early enough, may cause warriors to have trouble keeping aggro. Encourage your dps to follow assist calls closely, and only engage when the tank is confident he can control his mob. Have your stronger tank be the off-tank, holding his split off to the side until the other is done. Tanks may also find it helpful to use different camera views or to stand farther away to target their mobs correctly and reliably. Shadowknights can be helpful here to initially aggro, move, and flop mobs until the Warriors get them under control.&lt;br /&gt;
&lt;br /&gt;
[[Keeper of Souls]] is the boss mob here. The spawn mechanic for Keeper of Souls appears to have a special mechanic. There&#039;s a semi-hidden NPC named Nottap Ekim (only visible on track) that determines the Keeper of Souls&#039; spawning.&lt;br /&gt;
&lt;br /&gt;
Variation from Classic:&lt;br /&gt;
&lt;br /&gt;
- Live: Nottap spawns when any mob on the island is killed -- at which point a despawn timer for Nottap will begin to tick down; a secondary spawn timer for the Keeper of Souls&#039; will begin when Nottap&#039;s despawn timer finishes.&lt;br /&gt;
&lt;br /&gt;
When pulling mobs back to earlier islands to start Keeper&#039;s timer early, make sure you have a tracker peep their track list for Nottap. Once Nottap appears on track the KoS timer will be active and you can begin clearing through Sky as normal.  See: http://everquest.allakhazam.com/db/npc.html?id=20205 &lt;br /&gt;
&lt;br /&gt;
Because most guilds take &#039;&#039;less&#039;&#039; time than 65 minutes to clear island 4, they use a technique called pull-jumping (possibly pioneered by Drexxell on live in 2006) to pull one of the island 4 mobs to island 2 or 3 and kill it early. Basically, the puller will aggro a mob on island 4, then jump down to island 2 (jumping to 3 is also possible, you just don&#039;t save much time), which is located below the southern corner. After it&#039;s killed (perhaps right after [[Protector of Sky]]) the timer is started early, and the guild moves on to island 3 as normal. Those who loot keys off this early island 4 mob should be mindful that they &#039;&#039;cannot&#039;&#039; turn in these key pieces to the Sirran that spawned off Protector. They must hold on to them and wait until Sirran is spawned off Keeper, and only turn in [[Bird Whistle]] to that Sirran.&lt;br /&gt;
&lt;br /&gt;
Another tactic for pulling the trigger mob from 4 to 2 is to make a corpse in camp, get a rez box, click up to 4, then shoot the trigger mob with a bow and click your rez before the arrow lands, that way the rez will bring you back to camp before your arrow hits, triggering aggro and bringing the mob to your raid. This will not work from island 4 to 1, because of non-classic leashing, but it will work for 4 to 2.&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
&lt;br /&gt;
KoS spawning has always been strange and the timers inconsistent, but I believe only one of the two types of common mob will lead to his spawn (white ones? similarly only one of those types can be charmed and can make for great charm pets if you have enchanters able and willing to take on the challenge), so the most you can farm are three KoS in one Sky raid. One general tip about Death Touch is that it requires line of sight, so you can get agro on a mob that DTs and hide behind a wall.&lt;br /&gt;
&lt;br /&gt;
There is no particular strategy for killing [[Keeper of Souls]], but keep in mind that he death-touches (formerly called [[Cazic Touch]]) his highest-aggro target every 30 seconds. This is a special spell that cannot be resisted in any way. If it were to land on a pet, it would instead kill its master. It also penetrates all forms of [[Divine Aura]] or [[Harmshield]]. The best approach is to first send in any class that&#039;s particularly useless in a boss fight, perhaps a [[Ranger]] or [[Enchanter]], to eat the first DT. This gives the first tank 30 seconds to engage the mob before he gets the next DT. Depending on your raid&#039;s total dps, you may need 3 or 4 Warriors available with discs ready to defeat Keeper. Use offensive discs strategically, being mindful that replacing warriors will need enough aggro to establish control after their comrade&#039;s death. You may pull him to the west corner or fight him closer to where he spawns to minimize death-touches, but be mindful of hills. Besides death-touch, it is a simple tank-and-spank fight.&lt;br /&gt;
&lt;br /&gt;
[[Overseer of Air]] is a powerful genie that resides in the windmill here. He is an advanced raid target that is skipped by most guilds. I won&#039;t cover him for now.&lt;br /&gt;
&lt;br /&gt;
The next island is also aggressive, so be fully prepared and invised before moving on.&lt;br /&gt;
&lt;br /&gt;
== Island 5: Bird Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[The Spiroc Lord]]&lt;br /&gt;
* Common: [[a spiroc arbiter]], [[a spiroc banisher]], [[a spiroc caller]], [[a spiroc expulser]], [[a spiroc revolter]], [[a spiroc walker]], [[a spiroc vanquisher]]&lt;br /&gt;
* Other: [[The Spiroc Guardian]]&lt;br /&gt;
* Key required: [[Avian Key]]&lt;br /&gt;
* Key pieces dropped: [[Noise Maker]]&lt;br /&gt;
&lt;br /&gt;
The first challenging island to break, Bird island is a nightmare for unorganized guilds. You will need top-notch enchanters, knights, pullers, tanks, clerics, and dps to even think about succeeding here. Make sure that at least your clerics, crowd control, and tanks are all completely ready and invised before clicking up. &lt;br /&gt;
&lt;br /&gt;
Once they click up, have them move towards the southwest corner (not very far at all from where you port in). The rest of your raid should follow quickly, try to assemble as much of the raid as possible in the west corner before (inevitably) someone&#039;s invis breaks and the chaos begins. The west corner is not safe (only a little less dangerous) and once someone is visible, mobs will aggro pretty quickly.&lt;br /&gt;
&lt;br /&gt;
Another good location is the crease at the bottom of the closest hill (pictured). The terrain will break line of sight with the closest pathing arbiter and banisher. [[File:Crease_poSky.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
All birds on this island (besides bosses) can be mezzed. This is the first priority when pulls start, clerics must keep the enchanters alive (or at bare minimum, a single rockstar level 58+ enc). The mobs are quite tough, probably not much weaker than trash on island 4. Knights may assist enchanters by casting [[Shadow Vortex]], [[Stun]], and other zero-damage aggro spells on mobs to keep them off without attacking them. The main tank should be swift, engaging his mob quickly one after the other and calling assist as soon as he is confident he has control. Also, the trash here should be pulled, engaged and killed in a particular order.&lt;br /&gt;
&lt;br /&gt;
To understand the order, first you should understand the mechanic. Each vanquisher is a &amp;quot;squad leader&amp;quot; of sorts. If one of his two assigned comrades dies, they will immediately respawn in their original spawn spot. If you kill the vanquisher first, then you can kill his two comrades and they will not respawn. Similarly, if any of the three vanquishers is alive, [[Spiroc Guardian]], a miniboss, will immediately respawn if killed. Finally, if [[Spiroc Guardian]] is still alive, then [[The Spiroc Lord]] will immediately respawn if killed. Clearly, the vanquisher within any squad must be killed first before his comrades, then the raid can clear all of the rest of the trash and safely engage the bosses. If a pull goes wrong and more than one vanquisher is in camp, kill both or all three of them first (in any order) before engaging other trash. Speed is tremendously important as large pulls can quickly drain the enchanters&#039; mana, so some raid officers have suggested the following semi-alphabetical priority for tanks and melee to engage mobs: &#039;&#039;&#039;V-ABCERW&#039;&#039;&#039;. (vanquisher, arbiter, banisher, caller, expulser, revolter, walker) Besides vanquishers, the order of how other mobs are killed can be arbitrary however. The nearest arbiter and banisher to the port-in point are respawned by a vanquisher which paths through an area to the left. This first vanquisher can social other birds if the pull is not perfect.&lt;br /&gt;
&lt;br /&gt;
Spirocs are particularly nasty mobs not only for their respawn ability but also their spells. Besides having a range of druid and ranger nukes, some are capable of [[A Dark Terror]]-type knockbacks which can send your pullers and tanks careening off into the wild blue yonder. Again, the direction your character faces is the only thing that figures on the direction of the knockback. It takes additional effort, but all trash should be immediately turned after they are pulled so that the tank can face outwards, looking at the edge with his back towards the center of the island. If knocked back, the tank will probably glance off the hill and not get thrown too far.&lt;br /&gt;
&lt;br /&gt;
The melee should do their best to balance their push so that they don&#039;t push it too far inward onto a hill. Balance the need for some safety room from the edge with keeping the mobs away from the hill. Keep close vigilance on mob placement and police melee push when necessary. Make sure no melee gets aggro who isn&#039;t supposed to. Make sure enchanters or other casters are also not tanking mobs any longer than they have to. If &#039;&#039;anyone&#039;&#039; has aggro on a mob and is tanking them, they should be encouraged to &#039;&#039;&#039;immediately face outwards to avoid being knockbacked off the island or they risk losing all their keys&#039;&#039;&#039;. If anyone does get knocked off, they&#039;re probably done with Sky that week.&lt;br /&gt;
&lt;br /&gt;
Only vanquishers drop the [[Noise Maker]]s so you&#039;ll only get a fixed number of keys here. You&#039;ll only get three vanquishers in a run.&lt;br /&gt;
&lt;br /&gt;
After the trash is cleared out, it&#039;s time to move on to the bosses of the island, [[Spiroc Guardian]] and his stronger brother [[The Spiroc Lord]]. If a raid only wishes to kill each of them once and move on, they should kill the Guardian first, then the Lord. However, they may also choose to &#039;&#039;farm&#039;&#039; the Lord several or many times before moving on. This is sometimes desirable because the Lord drops quest items to for many excellent rewards such as 41% haste belts. As long as the Guardian is kept alive, a guild may pull and kill the Lord to their hearts&#039; content. Besides quest items, the Lord also usually drops one or two [[Spiroc Wingblade]]s for the [[Warrior Epic Quest]].&lt;br /&gt;
&lt;br /&gt;
[[Spiroc Guardian]] is not particularly difficult. You&#039;ll need a stiff tank and sufficient dps but otherwise it&#039;s a simple, straightforward fight. He also comes with a low-level bear pet, which an offtank may &amp;lt;strike&amp;gt;befriend&amp;lt;/strike&amp;gt; aggro to keep it from &amp;lt;strike&amp;gt;hugging and kissing&amp;lt;/strike&amp;gt; attacking the casters. If you are farming Guardian by leaving a vanquisher up, pull him to the southwest corner instead of fighting him at his spawn.&lt;br /&gt;
&lt;br /&gt;
[[The Spiroc Lord]] is tremendously more difficult, and will truly test your guild&#039;s mettle. If you can defeat him, you can hope to defeat any other mob in Sky. If you are farming him, do not fight him where he stands. Pull him at least outside the aggro radius of his spawn point. We like to pull him to the center of the island and kill him there first. Then, when Sirran has spawned, we pull him to the northwest corner to avoid social-aggroing Sirran. This version of Sirran will not spawn again on every Lord corpse if he&#039;s already up, but he will spawn again in a new location if he&#039;s despawned.&lt;br /&gt;
&lt;br /&gt;
Lord death-touches, so you&#039;ll need a tank-rotation and expect to lose some warriors every time you pull him. He attacks for 350/hit, very quickly. If he holds two wingblades; he&#039;s dual wielding and will attack even faster. He also procs a &#039;&#039;&#039;long&#039;&#039;&#039; stun on the tank, complicating aggro control. Provide your warriors with [[Midnight Mallet]]s and other instant-click aggro items to get aggro as quickly as possible. Finally he also has a short range aoe nuke that will do moderate damage on nearby melee.&lt;br /&gt;
&lt;br /&gt;
The next island is inhabited by aggressive, splitting bees. &#039;&#039;&#039;Bee&#039;&#039;&#039; fully prepared. (sorry)&lt;br /&gt;
&lt;br /&gt;
== Island 6: Bee Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Bazzt Zzzt]] a.k.a. Queen Bee &#039;&#039;(despawns 90 minutes after spawning!!!)&#039;&#039;&lt;br /&gt;
* Common: [[Bzzazzt]]&lt;br /&gt;
* Other: [[Bazzzazzt]], [[Bizazzt]], [[Bzzzt]] a.k.a. Mini-Queen&lt;br /&gt;
* Key required: [[Key of the Swarm]]&lt;br /&gt;
* Key pieces dropped: [[Dull Dragon Scale]]&lt;br /&gt;
&lt;br /&gt;
This island is simple but very hard. Bees do not see invis, but they social and have very large aggro radiuses (probably the whole island will aggro you at once). It is possible to have your raid move here and attempt to break-in the old fashioned way, but since they hit so hard and so fast, it&#039;s recommended to jump-pull them back to bird island and split them there instead. The gears do break line of sight for aggro purposes, so you may use them to help split and single pull the bees. Alternatively, for reasons elaborated on in the next section, if your raid force is already keyed, you may move them to island 7 and pull and kill bees there instead. There is much more room on island 7 for kiting, and it allows for easy farming of Sisters.&lt;br /&gt;
&lt;br /&gt;
The three original bees are all named &amp;quot;Bzzazzt&amp;quot;. I believe that only these original spawns and the final boss will drop the [[Dull Dragon Scale]]s you need to progress to the next island. &lt;br /&gt;
&lt;br /&gt;
Like the soul carriers back on Pegasus island, they will split into multiple mobs when killed. All of the bees and their split spawns enrage, hit very hard and very fast. They also proc poison dots (about 100hp/tick) which aren&#039;t life threatening but significant if not cured for awhile. Your clerics will have enough trouble trying to keep one tank alive, so all split spawns and adds should be kited, and must be picked up absolutely immediately by knights, bards, or other designated kiters. &lt;br /&gt;
&lt;br /&gt;
Have your kiters stand some distance away, but within casting range and target the bee that&#039;s getting killed. The kiter should have a keyboard key bound a fast-casting, targetted, high-aggro spell like [[Shadow Vortex]], [[Stun]], [[Snare]] or [[Selo&#039;s Consonant Chain]]. As the kiter, position yourself and your camera so that you will tab-target the mob when it spawns. Watch your target bar. As soon as the mob dies, your target bar will clear (no target). Immediately press tab to target the mob, begin casting your aggro spell, and turn to start running away. They run at near-jboot speeds, so you&#039;ll need to be very quick to survive. Once you have some distance use camera views to check that the mob is on you, but be careful not to run off the edge while doing so. If you have one, shout using a %t macro which mob you&#039;re kiting. Use multiple kiters, at least 2 but ideally 4 or more than you need, to execute this strategy. When the kiters take all the splits away, designate one kiter by name to swing around and bring it back. They should stand on the tank and feign death at the last possible moment to avoid being hit more than once but allow the tank time to grab it. If a kiter dies, other kiters should attempt to pick up and continue kiting the mob before it comes back to camp. Kiters should also be aware that other kited mobs may unexpectedly switch to them if their kiters die. Have all the kiters run around the island in the same direction to minimize the risk of getting caught between two mobs. Also have casters stand the entire fight to avoid pulling aggro off the kiters.&lt;br /&gt;
&lt;br /&gt;
Each original spawn will either spawn 1, 2, or 3 [[Bazzzazzt]]s, and it may be difficult or impossible to know which is which, so be prepared for a 3-split on your first pull. [The bees with different splits always spawn in the same spots, so if you are vigilant, you *can* pretarget one and know which it is, though this is hard to coordinate and once the bees are mixed up in a pack, it&#039;s easy to lose track. -Ploktor]&lt;br /&gt;
* If you get a 3-split, then those 3 [[Bazzzazzt]]s are each final and will not spawn any more mobs. You will not get the boss from this pull.&lt;br /&gt;
* If you get a 2-split, both of those [[Bazzzazzt]]s will spawn a single [[Bizazzt]]. Both [[Bizazzt]]s are final and won&#039;t spawn anything else. You will also not get the boss from this pull.&lt;br /&gt;
* If you only have a 1-split of a single [[Bazzzazzt]], then you are on the chain of splits that results in the boss of the island, [[Bazzt Zzzt]]. Your single [[Bazzzazzt]] upon death will spawn [[Bzzzt]], the mini-queen. Mini-queen&#039;s death leads to [[Bazzt Zzzt]], the queen bee and boss of the island.&lt;br /&gt;
&lt;br /&gt;
The mini-queen is at least as hard as the rest of the bees and also casts a nasty dot as well.&lt;br /&gt;
&lt;br /&gt;
The boss, queen bee, is a particularly nasty bixie. She is yet another boss with death-touch, so have your tank rotation ready. It&#039;s difficult, but have a shadowknight try to harm touch her immediately after she spawns so that he can take the first death-touch. Sometimes she will withhold her death-touch for a short period of time so have him ready to HT then kite her a short distance if he can. After fighting 3 tough bees before her, your tank will already be exhausted, so query him on how much longer his disc will last and rotate warriors accordingly. She (as well as any other be) hit so hard and fast that you&#039;ll need clerics and the new tank to be well prepared for a switch before it happens. A tank should not attempt to tank any bee without defensive up and clerics rolling heals. On top of this, her AoE dot is long range and will chew up anyone with low hp. Make sure all groups have a healer who can keep people from getting low-hp aggro. If you wipe, be aware that queen bee will return to where she spawned, the location of Bzzzt&#039;s death, so kill him somewhere besides the port-in spot for sure. Like other bees she has a very large aggro radius. All in all, queen bee may be the toughest boss in the zone.&lt;br /&gt;
&lt;br /&gt;
== Island 7: Drake Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Sister of the Spire]]&lt;br /&gt;
* Common: [[a heartsbane drake]], [[a fatestealer drake]], [[a windrider drake]], [[a greater sphinx]], [[undine spirit]]&lt;br /&gt;
* Key required: [[Key of Scale]]&lt;br /&gt;
* Key pieces dropped: [[Replica of the Wyrm Queen]]&lt;br /&gt;
&lt;br /&gt;
This is the last island that most people ever visit, as island 8&#039;s bosses can be pulled to it. Also note that many of the trash mobs here which drop key-pieces cast nasty things like death touch (sphinxes) and grav flux (drakes). Farm only as many replicas as you need for your pullers. [[Sister of the Spire]] can drop two herself, so there&#039;s no real need to kill trash here except for quest pieces. &lt;br /&gt;
&lt;br /&gt;
[[Sister of the Spire]] is the boss here. To spawn her, you must state the following phrase to the Sirran which spawns on queen bee&#039;s corpse (island 6 Sirran): &amp;quot;?llaw eht htiw eno I ma&amp;quot; As soon as this is done, a Sister will spawn in the temple on island 7. In this fashion, after you kill Sister, if someone says the phrase again to that Sirran (and only that version of Sirran) then another Sister will spawn. You can keep spawning Sisters this way, as many as you can kill, in the 20 minutes before Sirran despawns. For this reason, some guilds will choose to pull bees to island 7 in order to have Sirran there. (Have the puller and a wizard port down and run back up to 6. The puller grabs bees and clicks up to 7, where they get split and killed.) If you have some people in your raid who need keys to 7, have them die on the south side of island 2 in a particular spot where they can be dragged up to island 7 and rezzed. Make sure to have queen bee killed in a spot far from the port in, but accessible to state the phrase to Sirran. The southwest side seems pretty good.&lt;br /&gt;
&lt;br /&gt;
[[Sister of the Spire]], when engaged, is not so terribly hard compared to all those bees, but she does have a short-range 1000 AoE which can melt melees rather quickly. If your raid can manage their push well, they can stand at maximum melee range and avoid most of the AoEs. Have them run out and get healed if they&#039;re hit. Like other bosses, she also death-touches, so you&#039;ll need a tank rotation again. If you have a lot of good tanks, you might manage to kill 5 or 6 Sisters depending on your dps before island 6 Sirran despawns. Like the others, the version of Sirran that spawns on Sister&#039;s corpse will not spawn until the other Sirran is gone.&lt;br /&gt;
&lt;br /&gt;
== Island 8: Butterfly Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Eye of Veeshan]]&lt;br /&gt;
* Common: None?&lt;br /&gt;
* Other: [[the Hand of Veeshan]]&lt;br /&gt;
* Key required: [[Veeshan&#039;s Key]]&lt;br /&gt;
* Key pieces dropped: None.&lt;br /&gt;
&lt;br /&gt;
This small island is home to [[the Hand of Veeshan]] and [[Eye of Veeshan]]. The Hand is not usually up, he gets spawned by killing the [[Overseer of Air]] way back on island 4. I can&#039;t confirm but he should be single pullable just by walking on the north side of island 7. After he&#039;s dead (if he was up) the last mob in the zone is Eye.&lt;br /&gt;
&lt;br /&gt;
[[Eye of Veeshan]] is the very last boss. Of course, he death touches, so you&#039;ll need your tank rotation again. It&#039;s possible to use a pet class to pull him down to island 7, which is preferred, since there&#039;s more room and you won&#039;t have to key the whole raid that way. (Please confirm this strategy) The pet class drops a pet and guards it on island 8. Next a wizard ports him to island 1 (the pet isn&#039;t destroyed by this?) and they run back up to island 7. Next the pet class is targetted by any disposible buffing class, or even someone with [[Bracer of the Hidden]]. The quick casting buff is landed on the pet class while he sics his pet on the Eye. The Eye aggroes the pet class and immediately afterwards, a buff lands on him, getting the buffer aggro, too. On his way down, the Eye will surely death-touch the pet class and probably a buffer, too. If he makes it down without killing a second person, some guilds like to have the buffer kite him a bit until he blasts his second death-touch to keep another tank alive. After that, the overgrown butterfly is engaged. [I&#039;ve never tested the wizard+petclass pull described above, however what I have done is as follows. Have a toon key&#039;d to Island 8 make a corpse with 3 hour rez timer on island 7 (or use a wizard, the corpse is so they can be rezed back down to island 7 and not be stuck on island 8). Have this toon move to the edge closest to island 7 and /duel a shaman below on island 7. The shaman should then send a pet to attack the toon on island 8. Once the pet is up on island 8, the toon on island 8 can move near Eye, so the pet follows. The shaman can then tell the pet to Guard and then Back off, stopping attacking the toon. Now the shaman can bind sight on their pet in order to target Eye and, when ready, tell the pet to attack. When ready to attack, other toons should be spamming bracer of the hidden on the shaman as mentioned above to transfer agro. The toon who was on island 8 can take a rez back down once the pet is in place and join the raid. Side note, back when you could use stalking probes in Sky, you could use them to activate another pad in the zone and get off island 8. -Ploktor]&lt;br /&gt;
&lt;br /&gt;
The fight is pretty straightforward tank and spank, but the Eye hits for an exceptional 865 damage and has 32000 HP. Since he&#039;s not very complicated to pull or kill, many guilds will defeat him before queen bee or Sisters if they can get him pulled to one of the previous islands. If your guild has defeated every boss in sky, congratulations! You&#039;re well on your way to fame and fortune.&lt;br /&gt;
&lt;br /&gt;
= Quests by Class =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; For the older versions of the quest rewards (pre-7/24/11 patch) see [[Plane_of_Sky_Quests_(Old)]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most quests requires three items. The first is typically a common drop, the second is an uncommon drop, and the third is a rare/boss mob drop. Some requests require a fourth &#039;&#039;Efreeti&#039;&#039; item. The islands from which they are acquired, where known, are indicated in (parenthesis). {{SkyNoDrop|NO DROP quest items are in purple}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To reach the quest room you need the free [[Veeshan&#039;s Key (Purchased)]] (not the same as the Isle 8 version), from the Key Master. It looks like a [[Jade]]. The click point is the northern dish on island one, at around {{Loc|Plane of Sky| 1600, 520}}.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The name of the mob in (parenthesis) to the right of your class tells you who to hail once you&#039;re inside the quest room. You will then have the option to summon the quest mob you need to do your turn in.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A class efreeti mob respawns three hours after a player uses it to summon a quest giver.&lt;br /&gt;
&lt;br /&gt;
Quest givers despawn when a quest is completed or &#039;&#039;&#039;five minutes&#039;&#039;&#039; after being summoned. Quest inventory is lost if they despawn before finishing a multi-quest.&lt;br /&gt;
&lt;br /&gt;
== Plane of Sky Class Quests ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Bard]] (Cilin Spellsinger) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Tone|Bard Test of Tone]] || Clarisa Spiritsong || [[Wind Rune Meda]], &#039;&#039;&#039;{{SkyNoDrop|[[Light Woolen Mask]]}}&#039;&#039;&#039; (3-Gorga) || {{:Mask of the Songbird}}&lt;br /&gt;
 || {{:Mask of Song}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Voice|Bard Test of Voice]] || Clarisa Spiritsong || [[Wind Rune Azia]], &#039;&#039;&#039;{{SkyNoDrop|[[Light Woolen Mantle]]}}&#039;&#039;&#039; (4-KoS) || {{:Songweaver&#039;s Mantle}}&lt;br /&gt;
 || {{:Mantle of the Songweaver}} &lt;br /&gt;
 ||  Need Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Pitch|Bard Test of Pitch]] || Clarisa Spiritsong || [[Wind Rune Azia]], &#039;&#039;&#039;{{SkyNoDrop|Crude Wooden Flute}}&#039;&#039;&#039; (5-SL) || {{:Agilmente&#039;s Flute of Flight}}&lt;br /&gt;
 || {{:Ervaj&#039;s Flute of Flight}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Wind|Bard Test of Wind]] || Denise Songweaver || [[Imp Statuette]] (4), [[Dull Stone]] (5), &#039;&#039;&#039;{{SkyNoDrop|Amulet of Woven Hair}}&#039;&#039;&#039; (6-BZ) || {{:Fae Amulet}}&lt;br /&gt;
 || No Change  ||  Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Brass|Bard Test of Brass]] || Denise Songweaver || [[Saffron Spiroc Feather]] (5), [[Adamantium Bands]] (6?), &#039;&#039;&#039;{{SkyNoDrop|Glowing Diamond}}&#039;&#039;&#039; (7-SotS), [[Efreeti War Horn]] || {{:Denon&#039;s Horn of Disaster}}&lt;br /&gt;
 || No Change  ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Harmony|Bard Test of Harmony]] || Denise Songweaver  || [[Manna Nectar]] (6), [[Nebulous Emerald]] (7), &#039;&#039;&#039;{{SkyNoDrop|Nebulous Diamond}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Spear]] || {{:Harmonic Spear}}&lt;br /&gt;
 || No Change  ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Cleric]] (Josin Faithbringer) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Courage|Cleric Test of Courage]] || Alan Harten || [[Ochre Tessera]] (1), [[Sky Emerald]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Silver Hoop}}&#039;&#039;&#039; (3-Gorga) || {{:Truewind Earring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Skill|Cleric Test of Skill]] || Alan Harten || [[Gold Disc]] (2), [[Dark Wood]] (3), &#039;&#039;&#039;{{SkyNoDrop|Small Shield}}&#039;&#039;&#039; (4-KoS) || {{:Darkwood Aegis}}&lt;br /&gt;
 || {{:Aegis of the Wind}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Protection|Cleric Test of Protection]] || Alan Harten || [[Adumbrate Globe]] (3), [[Faintly Glowing Diamond]] (4), &#039;&#039;&#039;{{SkyNoDrop|Shiny Pauldrons}}&#039;&#039;&#039; (5-SL) || {{:Glowing Pauldrons}}&lt;br /&gt;
 || {{:Pauldrons of Piety}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Resolution|Cleric Test of Resolution]] || Deric Lennox || [[Spiroc Statuette]] (4), [[Spiroc Healing Totem]] (5), &#039;&#039;&#039;{{SkyNoDrop|Silvered Spiroc Necklace}}&#039;&#039;&#039; (6-BZ) || {{:Necklace of Resolution}}&lt;br /&gt;
 || No Change || Class 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Theurgy|Cleric Test of Theurgy]] || Deric Lennox || [[Saffron Spiroc Feather]] (5), [[Glowing Sapphire]] (6), &#039;&#039;&#039;{{SkyNoDrop|Djinni Aura}}&#039;&#039;&#039; (7-SotS), [[Efreeti Mace]] || {{:Theurgist}}&lt;br /&gt;
 || {{:Theurgist&#039;s Star}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_The_Weak|Cleric Test of The Weak]] || Deric Lennox || [[Manna Nectar]] (6), [[Shimmering Topaz]] (7), &#039;&#039;&#039;{{SkyNoDrop|Mithril Bands}}&#039;&#039;&#039; (8-EoV), [[Efreeti Standard]] || {{:Truwian Baton}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Druid]] (Strandar Pinemist) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward&lt;br /&gt;
|- &lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Wolf|Druid Test of Wolf]] || Will Treewalker || [[Azure Tessera]] (1), [[Black Face Paint]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|[[Worn Leather Mask]]}}&#039;&#039;&#039; (3-Gorga) || {{:Drake-Hide Mask}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Bear|Druid Test of Bear]] || Will Treewalker || [[Copper Disc]] (2), [[Nature Walker&#039;s Sky Emerald]] (3), &#039;&#039;&#039;{{SkyNoDrop|Mantle of Woven Grass}}&#039;&#039;&#039; (4-KoS) || {{:Nature Walker&#039;s Mantle}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Tree|Druid Test of Tree]] || Will Treewalker || [[Diaphanous Globe]] (3), [[Hardened Clay]] (4), &#039;&#039;&#039;{{SkyNoDrop|Spiroc Battle Staff}}&#039;&#039;&#039; (5-SL) || {{:Shillelagh}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_The_Bee|Druid Test of The Bee]] || Fenalla Moonshadow || [[Efreeti Statuette]] (4), [[Wilder&#039;s Girdle]] (5), &#039;&#039;&#039;{{SkyNoDrop|Divine Honeycomb}}&#039;&#039;&#039; (6-BZ) || {{:Honeycomb Belt}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Eagle|Druid Test of Eagle]] || Fenalla Moonshadow || [[White-tipped Spiroc Feather]] (5), [[Acidic Venom]] (6), &#039;&#039;&#039;{{SkyNoDrop|Ethereal Ruby}}&#039;&#039;&#039; (7-SotS), &#039;&#039;&#039;{{SkyNoDrop|Spiroc Elder&#039;s Totem}}&#039;&#039;&#039; (5-SL) || {{:Cloak of Leaves (Sky)}}&lt;br /&gt;
 || {{:Spiroc Banisher Focus}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Nature|Druid Test of Nature]] || Fenalla Moonshadow || [[Lush Nectar]] (6), [[Fire Sky Ruby]] weight 3.0 (7), &#039;&#039;&#039;{{SkyNoDrop|Storm Sky Opal}}&#039;&#039;&#039; (8-EoV), [[Efreeti Scimitar]]           || {{:Espri}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Enchanter]] (Enchanter Jolas) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Illusion|Enchanter Test of Illusion]] || Lelulean || [[Crimson Tessera]] (1), [[Darkstone Emerald]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Finely Woven Cloth Cord}}&#039;&#039;&#039; (3-Gorga) || {{:Sphinx Hair Cord}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Metamorphism|Enchanter Test of Metamorphism]] || Lelulean || [[Silver Disc]] (2), [[Bluish Stone]] (3), &#039;&#039;&#039;{{SkyNoDrop|Light Cloth Mantle}}&#039;&#039;&#039; (4-KoS) || {{:Wind Walker&#039;s Mantle}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Deception|Enchanter Test of Deception]] || Lelulean || [[Rugous Globe]] (3), [[Sky Pearl]] (4), &#039;&#039;&#039;{{SkyNoDrop|Silken Mask}}&#039;&#039;&#039; (5-SL) || {{:Ivory Mask}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Disillusion|Enchanter Test of Disillusion]] || Enderbite || [[Harpy Statuette]] (4), [[Black Nebulous Sapphire]] (5), &#039;&#039;&#039;{{SkyNoDrop|Adamantium Earring}}&#039;&#039;&#039; (6-BZ) || {{:Earring of Displacement}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Memorization|Enchanter Test of Memorization]] || Enderbite || [[Carmine Spiroc Feather]] (5), [[Ganoric Poison]] (6), &#039;&#039;&#039;{{SkyNoDrop|Glowing Necklace}}&#039;&#039;&#039; (7-SotS) || {{:Necklace of Whispering Winds}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Incapacitation|Enchanter Test of Incapacitation]] || Enderbite || [[Sweet Nectar]] (6), [[Black Sky Diamond]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Sky Sapphire}}&#039;&#039;&#039; (8-EoV), [[Efreeti Wind Staff]] || {{:Rod of Warding Winds}} &lt;br /&gt;
 || {{:Rod of the Protecting Winds}}&lt;br /&gt;
 || Class 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Magician]] (Magi Frinon) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Clarification|Magician Test of Clarification]] || Frederic Calermin || [[Crimson Tessera]] (1), [[Ethereal Sapphire]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Feathered Cape}}&#039;&#039;&#039; (3-Gorga) || {{:Bracelet of Clarification}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Empowerment|Magician Test of Empowerment]] || Frederic Calermin || [[Iron Disc]] (2), [[Gem of Empowerment]] (3), &#039;&#039;&#039;{{SkyNoDrop|Ceramic Mask}}&#039;&#039;&#039; (4-KoS) || {{:Mask of Empowerment}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Shielding|Magician Test of Shielding]] || Frederic Calermin || [[Hyaline Globe]] (3), [[Ivory Pendant]] (4), &#039;&#039;&#039;{{SkyNoDrop|Golden Coffer}}&#039;&#039;&#039; (5-SL) || {{:Gold White Pendant}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Summoning|Magician Test of Summoning]] || Roanis Elindar || [[Harpy Statuette]] (4), [[Finely Woven Cloth Amice]] (5), &#039;&#039;&#039;{{SkyNoDrop|Large Diamond}}&#039;&#039;&#039; (6-BZ) || {{:Drake-Hide Amice}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Interpretation|Magician Test of Interpretation]] || Roanis Elindar || [[Carmine Spiroc Feather]] (5), [[Blood Sky Amethyst]] (6), &#039;&#039;&#039;{{SkyNoDrop|Golden Efreeti Ring}}&#039;&#039;&#039; (7-SotS) || {{:Duennan Shielding Ring}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Gesticulation|Magician Test of Gesticulation]] || Frederic Calermin || [[Sweet Nectar]] (6), [[Sphinx Crown]] (7), &#039;&#039;&#039;{{SkyNoDrop|Hazy Opal}}&#039;&#039;&#039; (8-EoV), [[Efreeti Magi Staff]] || {{:Staff of The Magister}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid white&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Displacement|Magician Test of Displacement]] || Roanis Elindar || [[Sweet Nectar]] (6), [[Crown of Elemental Mastery]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Opal}}&#039;&#039;&#039; (8-EoV), [[Djinni Stave]] (7-SotS) || {{:Staff of Elemental Mastery: Air}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Monk]] (Holwin) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Strength|Monk Test of Strength]] || Ton Po || [[Wind Rune Caza]], &#039;&#039;&#039;{{SkyNoDrop|Silken Strands}}&#039;&#039;&#039; (3-Gorga) || {{:Mystical Back Straps}} &lt;br /&gt;
|| {{:Back Straps of Mastery}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Sight|Monk Test of Sight]] || Ton Po || [[Wind Rune Geza]], &#039;&#039;&#039;{{SkyNoDrop|Cracked Leather Eyepatch}}&#039;&#039;&#039; (4-KoS) || {{:Ton Po&#039;s Eye Patch}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Speed|Monk Test of Speed]] || Ton Po || [[Wind Rune Jaka]], &#039;&#039;&#039;{{SkyNoDrop|Dove Slippers}}&#039;&#039;&#039; (5-SL) || {{:Sandals of Alacrity}} &lt;br /&gt;
|| No Change       &lt;br /&gt;
 ||  Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Tears|Monk Test of Tears]] || Wu the Enlightened || [[Spiroc Statuette]] (4), [[Spiroc Talon]] (5), &#039;&#039;&#039;{{SkyNoDrop|Silken Wrap}}&#039;&#039;&#039; (6-BZ) || {{:Ton Po&#039;s Shoulder Wraps}} &lt;br /&gt;
|| No Change         &lt;br /&gt;
 ||  N/A      &lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Fists|Monk Test of Fists]] || Wu the Enlightened || [[White Spiroc Feather]] (5), [[Ethereal Amethyst]] (6/7), &#039;&#039;&#039;{{SkyNoDrop|Nebulous Sapphire}}&#039;&#039;&#039; (7-SotS), [[Brass Knuckles]] || {{:Wu&#039;s Tranquil Fist}} &lt;br /&gt;
|| {{:Wu&#039;s Fist of Mastery}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Tranquility|Monk Test of Tranquility]] || Wu the Enlightened || [[Aged Nectar]] (6), [[Writ of Quellious]] (7), &#039;&#039;&#039;{{SkyNoDrop|Tear of Quellious}}&#039;&#039;&#039; (8-EoV)|| {{:Golden Sash of Tranquility}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Necromancer]] (Drakis Bloodcaster) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Flight|Necromancer Test of Flight]] || Jzil Gsix || [[Wind Rune Lena]], &#039;&#039;&#039;{{SkyNoDrop|Griffon&#039;s Beak}}&#039;&#039;&#039; (3-Gorga) || {{:Rotted Griffon-Hide Wrist Guard}}&lt;br /&gt;
 || {{:Bloody Griffon-Hide Wrist Guard}} &lt;br /&gt;
 ||  Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Power|Necromancer Test of Power]] || Jzil Gsix || [[Wind Rune Neza]], &#039;&#039;&#039;{{SkyNoDrop|Black Silk Cape}}&#039;&#039;&#039; (4-KoS) || {{:Cloak of Spiroc Feathers}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Mind|Necromancer Test of Mind]] || Jzil Gsix || [[Wind Rune Ozah]], &#039;&#039;&#039;{{SkyNoDrop|Fine Cloth Raiment}}&#039;&#039;&#039; (5-SL) || {{:Bloodsoaked Raiment}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Heart|Necromancer Test of Heart]] || Dugaas Helpyre || [[Imp Statuette]] (4), [[Obsidian Amulet]] (Spirocs-5), &#039;&#039;&#039;{{SkyNoDrop|Pulsating Ruby}}&#039;&#039;&#039; (6-BZ) || {{:Sphinx Heart Amulet}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Finger|Necromancer Test of Finger]] || Dugaas Helpyre || [[White Spiroc Feather]] (5), [[Nebulous Ruby]] (6), &#039;&#039;&#039;{{SkyNoDrop|Ring of Veeshan}}&#039;&#039;&#039; (7-SotS) || {{:Band of Screaming Winds}}&lt;br /&gt;
 || {{:Band of Wailing Winds}} &lt;br /&gt;
 ||  Class 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Hands|Necromancer Test of Hands]] || Dugaas Helpyre || [[Gorgon Head]] (3-Gorga), [[Aged Nectar]] (6), [[Glowing Black Pearl]] (7), &#039;&#039;&#039;{{SkyNoDrop|Efreeti Great Staff}}&#039;&#039;&#039; || {{:Gorgon Head Staff}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Paladin]] (Dason Goldblade) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Spirit|Paladin Test of Spirit]] || Dirkog Steelhand || [[Diaphanous Globe]] (3), [[Silvery Girdle]] (4), &#039;&#039;&#039;{{SkyNoDrop|Ivory Sky Diamond}}&#039;&#039;&#039; (5-SL) || {{:Girdle of Faith}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|- &lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Sacrifice|Paladin Test of Sacrifice]] || Gregori Lightbringer || [[Wind Rune Ozah]], &#039;&#039;&#039;{{SkyNoDrop|Bixie Sword Blade}}&#039;&#039;&#039; (6-BZ) || {{:Aldryn, Blade of the Ocean}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Love|Paladin Test of Love]] || Gregori Lightbringer || Wind Rune Geza, [[Golden Hilt]] (7), &#039;&#039;&#039;{{SkyNoDrop|Sphinx Claw}}&#039;&#039;&#039; (7-SotS) || {{:Zephyrwind}}&lt;br /&gt;
 || {{:Thelvorn, Blade of Light}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Compassion|Paladin Test of Compassion]] || Gregori Lightbringer || [[Wind Rune Izah]], &#039;&#039;&#039;{{SkyNoDrop|Large Sky Diamond}}&#039;&#039;&#039; (8-EoV), [[Efreeti Zweihander]] || {{:Truvinan}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Ranger]] (Ranger Spirit) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Body|Ranger Test of Body]] || Relinin Skyrunner || [[Wind Rune Meda]], &#039;&#039;&#039;{{SkyNoDrop|Griffon Talon}}&#039;&#039;&#039; (3-Gorga) || {{:Griffon Talon Necklace}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Defense|Ranger Test of Defense]] || Relinin Skyrunner || [[Wind Rune Neza]], &#039;&#039;&#039;{{SkyNoDrop|Fine Velvet Cloak}}&#039;&#039;&#039; (4-KoS) || {{:Spiroc Healer&#039;s Cloak}}&lt;br /&gt;
 || {{:Dark Cloak of the Sky}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_The_Earth|Ranger Test of The Earth]] || Relinin Skyrunner || [[Wind Rune Kala]], &#039;&#039;&#039;{{SkyNoDrop|Spiroc Earth Totem}}&#039;&#039;&#039; (5-SL) || {{:Earthshaker&#039;s Mantle}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Thunder|Ranger Test of Thunder]] || Gordon Treecaller || [[Djinni Statuette]] (4), [[Spiroc Thunder Totem]] (5), &#039;&#039;&#039;{{SkyNoDrop|White Gold Earring}}&#039;&#039;&#039; (6-BZ) || {{:Thunderforged Earring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Blade|Ranger Test of Blade]] || Gordon Treecaller || [[Emerald Spiroc Feather]] (5), [[Bitter Honey]] (6), &#039;&#039;&#039;{{SkyNoDrop|Circlet of Brambles}} &#039;&#039;&#039; (7-SotS), [[Efreeti Long Sword]] || {{:Yannikil}}&lt;br /&gt;
 || {{:Arydryidriyorn}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Ranged_Attack|Ranger Test of Ranged Attack]] || Gordon Treecaller || [[Thickened Nectar]] (6), [[Sphinx Tallow]] (7), &#039;&#039;&#039;[[Shimmering Pearl]]&#039;&#039;&#039; (8-EoV), [[Efreeti War Bow]] || {{:Windstriker}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Rogue]] (Thalik Silenthand) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Thievery|Rogue Test of Thievery]] || Kendrick the Great || [[Ivory Tessera]] (1), [[Gem of Invigoration]] (2-PoS), [[Inlaid Choker]] (3-Gorga) || {{:Wispy Choker of Vigor}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Cunning|Rogue Test of Cunning]] || Rayne || [[Bronze Disc]] (2), [[Red Face Paint]] (3), [[Jester&#039;s Mask]] (4-KoS) || {{:Transparent Mask}}&lt;br /&gt;
 || {{:Crystal Mask}} &lt;br /&gt;
 ||  Class 3 ==&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Silence|Rogue Test of Silence]] || Kendrick the Great || [[Pearlescent Globe]] (3), [[Black Griffon Feather]] (4), [[Spiroc Sky Totem]] (5-SL) || {{:Griffon Wing Spauldors}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Stealth|Rogue Test of Stealth]] || Rayne || [[Pegasus Statuette]] (4), [[Prismatic Sphere]] (5), [[Fine Wool Cloak]] (6-BZ) || {{:Scintillating Bracer of Protection}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Trickery|Rogue Test of Trickery]] || Kendrick the Great || [[Mottled Spiroc Feather]] (5), [[Cracked Leather Belt]] (6), [[Sphinxian Circlet]] (7-SotS) || {{:Renard&#039;s Belt of Quickness}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Deception|Rogue Test of Deception]] || Rayne || [[Honeyed Nectar]] (6), [[Bixie Stinger]] (6-BZ), [[Lightning Rod]] (7), [[Bloodsky Sapphire]] (8-EoV) || {{:Ebonsting}}&lt;br /&gt;
 || {{:Thornstinger}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Shadow Knight]] (Sarkis Ebonblade) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Bash|Shadow Knight Test of Bash]] || Gragrot || [[Wind Rune Ozah]], &#039;&#039;&#039;[[Finely Crafted Amulet]]&#039;&#039;&#039; (3-Gorga) || {{:Sphinx Eye Amulet}}&lt;br /&gt;
 || {{:Amulet of the Sphinx Eye}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Smash|Shadow Knight Test of Smash]] || Gragrot || [[Wind Rune Beza]], &#039;&#039;&#039;[[Silvery Ring]]&#039;&#039;&#039;(4-KoS) || {{:Djinni Finger Ring}}&lt;br /&gt;
 || {{:Crimson Ring of the Djinni}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Slash|Shadow Knight Test of Slash]] || Gragrot || [[Wind Rune Dena]], &#039;&#039;&#039;[[Finely Woven Cloth Belt]]&#039;&#039;&#039; (5-SL) || {{:Pegasus-Hide Belt}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Disempowerment|Shadow Knight Test of Disempowerment]] || Tynicon Dlin || [[Wind Rune Fana]], &#039;&#039;&#039;[[Rusted Pauldrons]]&#039;&#039;&#039; (6-BZ) || {{:Blood Sky Face Plate}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Envenoming|Shadow Knight Test of Envenoming]] || Tynicon Dlin || [[Wind Rune Heda]], [[Efreeti War Shield]] || {{:Obtenebrate Mithril Guard}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Raising_of_the_Dead|Shadow Knight Raising of the Dead]] || Tynicon Dlin || [[Wind Rune Izah]], [[Sphinxian Ring]] (7-SotS), &#039;&#039;&#039;[[Fae Pauldrons]]&#039;&#039;&#039; (8-EoV) || {{:Pearlescent Pauldrons}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Necropotence|Shadow Knight Test of Necropotence]] || Tynicon Dlin || [[Wind Rune Kala]], &#039;&#039;&#039;[[Blood Sky Ruby]]&#039;&#039;&#039; (8-EoV), [[Efreeti War Axe]] || {{:Rheumguls}}&lt;br /&gt;
 || {{:Khyldorn the Blood Drinker}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Shaman]] (Medicine Man Veetra) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Might|Shaman Test of Might]] || Gina MacStargan || [[Auburn Tessera]] (1), [[Drake Fang]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Leather Cord}}&#039;&#039;&#039; (3-Gorga) || {{:Drake Fang Amulet}}&lt;br /&gt;
 || {{:Amulet of the Fang}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Health|Shaman Test of Health]] || Gina MacStargan || [[Platinum Disc]] (2), [[Ethereal Amber]] (3), [[Shimmering Amber]] (4-KoS), &#039;&#039;&#039;{{SkyNoDrop|Ceremonial Belt}}&#039;&#039;&#039; (5-SL)   || {{:Elder Shaman&#039;s Ceremonial Bracelet}}&lt;br /&gt;
 || {{:Bracelet of the Spirits}} &lt;br /&gt;
 ||  Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Sight|Shaman Test of Sight]] || Gina MacStargan || [[Phosphoric Globe]] (3), [[Sphinx Hide]] (4), &#039;&#039;&#039;{{SkyNoDrop|Light Damask Mantle}}&#039;&#039;&#039; (5-SL) || {{:Sphinx-Hide Mantle}}&lt;br /&gt;
 || {{:Fairy-Hide Mantle}} &lt;br /&gt;
 ||  Class 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Shrink|Shaman Test of Shrink]] || Ooga || [[Djinni Statuette]] (4), [[Wooden Bands]] (5), &#039;&#039;&#039;{{SkyNoDrop|Corrosive Venom}}&#039;&#039;&#039; (6-BZ), [[Efreeti War Club]] || {{:Spiroc Warhammer}}&lt;br /&gt;
 || {{:Warhammer of the Wind}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Snake|Shaman Test of Snake]] || Ooga || [[Emerald Spiroc Feather]] (5), &#039;&#039;&#039;{{SkyNoDrop|Bixie Essence}}&#039;&#039;&#039; (6), &#039;&#039;&#039;{{SkyNoDrop|Spiritualist`s Ring}}&#039;&#039;&#039; (7-SotS) || {{:Crimson Ring of Desinence}}&lt;br /&gt;
 || {{:Vermilion Sky Ring}} &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_The_Witch_Doctor|Shaman Test of The Witch Doctor]] || Ooga || [[Thickened Nectar]] (6), [[Fire Sky Ruby]] weight 12.0 (7), &#039;&#039;&#039;{{SkyNoDrop|Symbol of Veeshan}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Maul]] || {{:Garduk}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Warrior]] (Torgon Blademaster) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Skill|Warrior Test of Skill]] || Falorn || [[Ivory Tessera]] (1), [[Small Ruby]] (2-PoS), &#039;&#039;&#039;[[Azure Ring]]&#039;&#039;&#039; (3-Gorga) || {{:Azure Ruby Ring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Strength|Warrior Test of Strength]] || Falorn || [[Bronze Disc]] (2), [[Small Pick]] (3), &#039;&#039;&#039;[[Stone Amulet]]&#039;&#039;&#039; (4-KoS) || {{:Runed Wind Amulet}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Force|Warrior Test of Force]] || Falorn || [[Pearlescent Globe]] (3), [[Silver Mesh]] (4), &#039;&#039;&#039;[[Spiroc Air Totem]]&#039;&#039;&#039; (5-SL) || {{:Aerated Pauldrons}}&lt;br /&gt;
 || {{:Pauldrons of the Blue Sky}} &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Think|Warrior Test of Think]] || Ogog || [[Pegasus Statuette]] (4), [[Spiroc Wind Totem]] (5), &#039;&#039;&#039;[[Wind Tablet]]&#039;&#039;&#039; (6-BZ), [[Efreeti Belt]] (1.5, 8) || {{:Belt of the Four Winds}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Smash|Warrior Test of Smash]] || Ogog || [[Mottled Spiroc Feather]] (5), [[Virulent Poison]] (6), &#039;&#039;&#039;[[Djinni War Blade]]&#039;&#039;&#039; (7-SotS) || {{:Dagas}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Bash|Warrior Test of Bash]] || Ogog || [[Honeyed Nectar]] (6), [[Bottled Djinni]] (7), &#039;&#039;&#039;[[Ethereal Emerald]]&#039;&#039;&#039; (8-EoV), [[Efreeti Battle Axe]] || {{:Fangol}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Wizard]] (Wizard Schrock) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Concentration|Wizard Test of Concentration]] || Neasin Leornic || [[Azure Tessera]] (1), [[Augmentor&#039;s Gem]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Grey Damask Cloak}}&#039;&#039;&#039; (3-Gorga) || {{:Augmentor&#039;s Mask}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Focus|Wizard Test of Focus]] || Neasin Leornic || [[Iron Disc]] (2), [[Ethereal Opal]] (3), &#039;&#039;&#039;[[Woven Skull Cap]]&#039;&#039;&#039; (4-KoS) || {{:Al`Kabor&#039;s Cap of Binding}} &lt;br /&gt;
 || No Change || Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Meditation|Wizard Test of Meditation]] || Neasin Leornic || [[Hyaline Globe]] (3), &#039;&#039;&#039;{{SkyNoDrop|Sky Topaz}}&#039;&#039;&#039; (4), &#039;&#039;&#039;[[High Quality Raiment]]&#039;&#039;&#039; (5-SL) || {{:Raiment of Thunder}}&lt;br /&gt;
 || No Change || Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Conception|Wizard Test of Conception]] || Abec Lanor || [[Efreeti Statuette]] (4), [[Mithril Air Ring]] (5), &#039;&#039;&#039;[[Box of Winds]]&#039;&#039;&#039; (6-BZ) || {{:Solidate Mithril Ring}}&lt;br /&gt;
 || No Change || Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Visualization|Wizard Test of Visualization]] || Abec Lanor || [[White-tipped Spiroc Feather]] (5), [[Pulsating Sapphire]] (6), &#039;&#039;&#039;[[Amethyst Amulet]]&#039;&#039;&#039; (7-SotS) || {{:Amulet of Planar Transference}}&lt;br /&gt;
 || {{:Amulet of the Void}}&lt;br /&gt;
|| None ==&amp;gt; Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Preparation|Wizard Test of Preparation]] || Abec Lanor || [[Lush Nectar]] (6), [[Copper Air Band]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Sky Sapphire}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Staff]] || {{:Nargon&#039;s Staff}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Random Drop Items =&lt;br /&gt;
&lt;br /&gt;
These can drop randomly from any mobs, are not used in quests, and almost all bosses always have at least one.&lt;br /&gt;
&lt;br /&gt;
== Haste Belts ==&lt;br /&gt;
&lt;br /&gt;
Every melee classs has a 21% haste belt, while every hybrid class instead has a 16% haste belt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;  {{:Belt of Concordance}} (Bard)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Contention}} (Warrior)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Iniquity}} (Shadow Knight)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of the Pine}} (Ranger)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Tranquility}} (Monk)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Transience}} (Rogue)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Virtue}} (Paladin)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bracers ==&lt;br /&gt;
&lt;br /&gt;
Every intelligence caster gets a bracer (with no haste).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Cessation}} (Necromancer)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Distortion}} (Wizard)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Exertion}} (Magician)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Quiescence}} (Enchanter)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Random Drops ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{:Blade of Abrogation}} (SHD)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Stein of Flowing Ichor}} (SHM)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Symbol of Marr}} (PAL)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Treant Tear}} (DRU)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Weight of the Gods}} (CLR)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:White Satin Gloves}} (All)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Whitened Treant Fists}} (MNK)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&lt;br /&gt;
*[http://mysite.verizon.net/drexxell/eq/planeofsky.html Drexxell&#039;s EQ Plane of Sky Guide (2006)]&lt;br /&gt;
*[http://web.archive.org/web/20011217151450/www.geocities.com/lordhong/sky.htm#itemsdrop Catranizi&#039;s Plane of Sky Guide (2001)]&lt;br /&gt;
*[http://www.angelfire.com/freak/eqjonze/guides/planes/planeofsky1/planeofsky1.htm Catranizi&#039;s Mirror]&lt;br /&gt;
*[http://web.archive.org/web/20011029115322/http://members.cohesive.net/~rtaylor/EQ/skyguide/ Adadwen&#039;s Guide to the Plane of Sky (2001)]&lt;br /&gt;
*[http://www.steveprutz.com/eq/sky.htm EQ Map Preservation: Plane of Sky]&lt;br /&gt;
&lt;br /&gt;
= What&#039;s in this zone? =&lt;br /&gt;
&lt;br /&gt;
{{Special:DynamicZoneList/Plane of Sky}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Rysk</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Plane_of_Sky&amp;diff=133291</id>
		<title>Plane of Sky</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Plane_of_Sky&amp;diff=133291"/>
		<updated>2026-05-25T04:45:51Z</updated>

		<summary type="html">&lt;p&gt;Rysk: Updated some quests for Ranger, Necromancer, Bard, and Monk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sky Era}}&lt;br /&gt;
[[File:planeofsky3.jpg|200px|thumb|right|Map of the Plane of Sky]]&lt;br /&gt;
[[File:planeofsky.jpg|frame|Map of the Plane of Sky]]&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky is a unique zone, and by far the most difficult pre-Kunark. It consists of a progression through a series of floating islands, where each island&#039;s inhabitants drop key components that enable access to the next island. The best loot from the PoS is quested, with each piece usually requiring two common and one rare drop. The zone is extremely complex and a series of guides have been written.&lt;br /&gt;
&lt;br /&gt;
It is the dominion of Veeshan, mother of all dragons. Her physical form, [[Eye of Veeshan]] is arguably the final boss of the zone. Like the storms in the sky, the zone and its residents are quite chaotic, insane, aggressive, and exotic. You&#039;ll find many unique models for creatures here uncommon in other zones, such as genies, harpies, fairie dragons, and others.&lt;br /&gt;
&lt;br /&gt;
This zone is sometimes referred to as Plane of Air, in various old guides and by some players. It should not however be confused with Eryslai, the Kingdom of Wind, a zone also known as Plane of Air from the Planes of Power expansion and home to Xegony, the elemental goddess of air. Unfortunately, a Verant developer chose &amp;quot;airplane&amp;quot; to be the zone&#039;s unique name used in /who.&lt;br /&gt;
&lt;br /&gt;
This zone has a weekly guild rotation determining who can raid. See the details at the [[Plane of Sky Raid Rotation]] page.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| &amp;lt;div style=&#039;float:left;&#039;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;zoneTopTable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039; Level of Monsters: &#039;&#039;&#039;&lt;br /&gt;
|50+&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Minimum Player Level: &#039;&#039;&#039;&lt;br /&gt;
|46+&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Adjacent Zones: &#039;&#039;&#039;&lt;br /&gt;
| [[Wizard]] Port-In, [[East Freeport]] (via falling off)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Name in /who: &#039;&#039;&#039;&lt;br /&gt;
|airplane&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Succor/Evacuate:&#039;&#039;&#039;&lt;br /&gt;
| Does not work in zone&lt;br /&gt;
|-&lt;br /&gt;
! [[Recommended Levels and ZEM List | ZEM]] &#039;&#039;&#039; Value:&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;s&amp;gt;75&amp;lt;/s&amp;gt; &#039;&#039;&#039;82.5&#039;&#039;&#039; (110%)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Dangers =&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky is generally a raid zone only. Islands are inhabited by aggressive creatures and powerful bosses which require multiple groups to slay. All aggressive creatures do not see through invisibility, but movement is still restricted by the system of keys. Do not plan on entering this zone without seasoned help and/or a guild of allies.&lt;br /&gt;
&lt;br /&gt;
Islands 2, 5 and 6 have initially aggressive creatures. Island 4 creatures become aggressive after one of them is killed, but have very short aggro radiuses.&lt;br /&gt;
&lt;br /&gt;
Falling off an island will result in the player zoning out to [[East Freeport]] and landing in the bay off the dock. When this happens, they lose all their keys. If the player was AFK for some reason they will likely drown. A number of NPCs have [[Gravity Flux]] and forms of [[Knockback]].&lt;br /&gt;
&lt;br /&gt;
Boss NPCs and some others have the deathtouch (a.k.a. DT, [[Cazic Touch]]) ability with a 30 second cooldown. Bring lots of tanks.&lt;br /&gt;
&lt;br /&gt;
= Benefits =&lt;br /&gt;
&lt;br /&gt;
Most of the loot from Plane of Sky quests are quite excellent for the Kunark era. All melee classes can quickly attain a 21% haste belt and eventually earn a 41% belt. There are also numerous useful clicky items for caster classes, such as the [[Vermilion Sky Ring]] for Shamans, the [[Duennan Shielding Ring]] for Magicians, and the [[Necklace of Resolution]] for Clerics. Magicians, Monks, Rangers, and Paladins will also find they must visit Plane of Sky for their epic quests. For these reasons, most casual raiding guilds will raid Plane of Sky once a week, and defeating every boss in Plane of Sky is considered a major milestone in a guild&#039;s rise to fame.&lt;br /&gt;
&lt;br /&gt;
= Travelling To/From Plane of Sky =&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky, like the Plane of Hate, is only accessible through the Wizard&#039;s spell [[Alter Plane: Sky]], which requires [[Cloudy Stone of Veeshan]] for each cast. Upon entering, all buffs and debuffs are stripped from the characters. No form of teleport spell or ability will work within Plane of Sky, except for [[Alter Plane: Sky]] (which allows a group to return to island 1 with their keys). There are only three ways to leave, jumping or falling off an island, death, or Druid [[Wind of the South]] or [[Wind of the North]] ports. After falling, a character will have all of his keys from Plane of Sky destroyed, and land in the ocean of [[East Freeport]], east of the docks (swim directly west to get back to land, the docks should come into view quickly).&lt;br /&gt;
&lt;br /&gt;
= Walkthrough/Guide =&lt;br /&gt;
&lt;br /&gt;
Plane of Sky is a unique, complex, and challenging zone which requires tremendous effort, preparation, and resources for any guild to succeed in. Progress can be measured in how many island bosses a guild has defeated. Your guild probably shouldn&#039;t start here until you&#039;ve already had some success in Plane of Hate and Fear, which are considerably easier zones in general. You should also already have some minimum level of discipline in your guild, and most members should be able to follow simple instructions and pay attention.&lt;br /&gt;
&lt;br /&gt;
== Keys ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Plane of Sky Keys]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For players to move between islands, they must use the portals (a.k.a. ashtrays due to their shape). Each portal is locked and can be used with a key (not unlike the portals to sebilis or howling stones). When a portal is used, the player is instantly moved to a predefined spot on the edge of the next island. This movement does not strip buffs and it does not break invis. Portals are one-way, and cannot be used to get back down.&lt;br /&gt;
&lt;br /&gt;
Each island has one boss and a number of common mobs which drop key pieces. To get the key, kill the respective island&#039;s boss to spawn Sirran, then turn in the key piece to Sirran to receive the key that allows travel to the next island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; each Sirran spawned by killing bosses is a different version of Sirran, even though he may look and behave the same way. You MUST only turn in the key piece from an island to the &#039;&#039;&#039;correct&#039;&#039;&#039; Sirran which was spawned by the respective island&#039;s boss. It is possible for a guild to pull a boss from a different island and kill it out of order, so be sure to clarify with your raid officers before turning in a key piece to Sirran if you are confused. For more detailed information see [[Plane of Sky Keys]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALSO IMPORTANT:&#039;&#039;&#039; There can only be ONE Sirran in the zone, of any version, at a time. For example, if Sirran on island 1 is still up, it will prevent island 2 Sirran from spawning. As most islands can only have one boss (except sometimes for #5 and #7) you should be absolutely certain no other Sirran exists in the zone before engaging a boss that spawns Sirran, otherwise you risk a premature end to the raid if you lack keys.&lt;br /&gt;
&lt;br /&gt;
=== Corpsing keys ===&lt;br /&gt;
&lt;br /&gt;
To preserve your keys for another excursion, a common practice is to create what is informally known as a &amp;quot;key corpse&amp;quot;. First, return to island 1 with your keys by having a wizard port you back there. Next, ensure a cleric is present nearby and not AFK to rez you. Put all of your keys into a cheap bag you do not mind leaving behind. Strike a creature that can kill you (the [[Key Master]] is an excellent choice). Ask the cleric to rez you back, then loot your body except for the bag with your keys in it. If you have the chance to plan ahead, bring a cheap bag that you can distinguish from your other bags to be the designated key bag, such as a [[Fletching Kit]]. It is NOT recommended to duel other players to create a key corpse, because the rez timer is much shorter, only a few minutes. Your key corpse will last 7 days unless refreshed using the same process.&lt;br /&gt;
 &lt;br /&gt;
Besides making a key corpse, a player may also camp out on any safe island and the keys will NOT disappear. (They are NOT NO RENT nor TEMPORARY, unless they are placed in a magician summoned bag.) If a player does this, they will not be able to create a keycorpse unless they can organize friends to come up and rez them, so this is mainly an option for players who want to take a break for more than a week, or who plan to do nothing outside the Plane of Sky.&lt;br /&gt;
&lt;br /&gt;
=== Table of Plane of Sky keys ===&lt;br /&gt;
&lt;br /&gt;
{{Plane of Sky Keys}}&lt;br /&gt;
&lt;br /&gt;
== Jumping and Dragging ==&lt;br /&gt;
&lt;br /&gt;
Although the keyed portals are the primary way to move from island to island, it is also possible to jump from some islands to others when they vertically overlap (or nearly do). &lt;br /&gt;
&lt;br /&gt;
The possible jumps are shown on the blue map above. Jumping from 7 to 2 is the easiest, as you just walk off the edge in the right place. 4 to 2 is also fairly easy, especially with SoW. 4 to 3 isn&#039;t so bad, but I think has a narrower area to work with. 6 to 5 I always found very challenging and was usually easier with Spirit of Scale (just using body agro after clicking off invis to pull the bees down). &lt;br /&gt;
&lt;br /&gt;
Corpses can also easily be dragged up these jumps if people come late or don&#039;t have keys (another big reason to pull bees to 7, you can corpse up late comers who can buy the Key from 1-2 and then die). -Ploktor&lt;br /&gt;
&lt;br /&gt;
It is confirmed that you can drag corpses from 2 to 7 and 2 to 4.&lt;br /&gt;
&lt;br /&gt;
== Island 1: Fairy Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Thunder Spirit Princess]]&lt;br /&gt;
* Common: [[A Thunder Spirit]]&lt;br /&gt;
* Other: [[Key Master]]&lt;br /&gt;
* Key required: None. (port in with Wizard&#039;s [[Alter Plane: Sky]])&lt;br /&gt;
* Key pieces dropped: [[Miniature Sword]], [[Lost Rabbit&#039;s Foot]]&lt;br /&gt;
&lt;br /&gt;
This the island that you enter Plane of Sky on. Thankfully the fairies are NOT kos, so you can take time to organize your raid here and buff up before starting. As with most islands, you will want to clear out some of the common mobs first before engaging the boss. This is especially true here, because it will give you more room to work with when you pull the boss. Start by finding a reasonably flat area and kill and pull the fairies there one by one. &lt;br /&gt;
&lt;br /&gt;
On this island and many others it&#039;s a good idea to pick a flat area to pull to. One recommended area is on the east side near the portal pad to island 2. Killing a mob on a hill with a large number of melee dps can cause it to be pushed under the world. If this happens, you&#039;ll quickly discover that the mobs summon people somewhere under the island, which causes them to fall to Freeport and lose their keys! Police your mob placement and melee push with vigilance on every pull and it should never happen. Pushing a mob down a hill seems to be ok, though. You also should not kill mobs directly on the teleport pad itself, the corpse will be difficult to loot.&lt;br /&gt;
&lt;br /&gt;
Any halfway capable raid will have no trouble with this island and will be ready to take on island 2 within a few minutes. Before moving on to island 2, be sure to have everyone invis first. There are also two other teleport pads, one for the quest hall (actually located within the interior of island 1) and island 1.5 which is usually skipped.&lt;br /&gt;
&lt;br /&gt;
== Island 1.5: Noble Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Noble Dojorn]]&lt;br /&gt;
* Common: [[a blade storm]]&lt;br /&gt;
* Other: [[a presence]], [[Gwan]]&lt;br /&gt;
* Key required: [[Key of Swords]]&lt;br /&gt;
* Key pieces dropped: None.&lt;br /&gt;
&lt;br /&gt;
Reached through the western ashtray on Island 1.&lt;br /&gt;
&lt;br /&gt;
This small island features a windmill and a portal to island 2. [[Noble Dojorn]], the boss of this island is a week-spawn, high-value target, so he&#039;s usually not here. No key pieces drop here. Hopefully you already got the key for island 2, otherwise you&#039;ll be stuck here unless you die, fall, or port back to island 1.&lt;br /&gt;
&lt;br /&gt;
== Island 2: Imp Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Protector of Sky]]&lt;br /&gt;
* Common: [[an azarack]]&lt;br /&gt;
* Key required: [[Key of the Misplaced]]&lt;br /&gt;
* Key pieces dropped: [[Broken Mirror]]&lt;br /&gt;
&lt;br /&gt;
Reached through the eastern ashtray on Island 1.&lt;br /&gt;
&lt;br /&gt;
This is the second island your raid will likely visit, and the first island with aggressive creatures. Fortunately they&#039;re not too tough, maybe a little harder than the fairies. You have two strategies to break this island. You can either invis the whole raid, assemble to the southwest corner, then break invis and use crowd control to defeat the imps en masse; or you can send in a bard or other suitable class to kite all the imps around the island and have a knight/monk peel them off one by one for the raid to kill. The peeling knight should feign death and allow another tank to take the bulk of the damage on each mob. If a healer heals the knight, monk, or kiter, they will quickly get too much aggro on the imps and die (or become the new kiter). With either strategy, advise your casters to avoid sitting.&lt;br /&gt;
&lt;br /&gt;
There have been several spawn behaviors for the boss of the island, [[Protector of Sky]] to spawn in the past. As of 4/8/16, he will spawn off of the imp which hits for 220. This higher level imp is the only one who spawns him.&lt;br /&gt;
&lt;br /&gt;
A good strategy is to identify the imp which spawns [[Protector of Sky]] and mezz them next to your raid. Once all other mobs on the island are dead, kill the mezzed imp and make sure everyone is standing before it dies to keep the Protecter of Sky from getting aggro on people who shouldn&#039;t have aggro. Then you can proceed to kill the boss.   &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; do not kill [[Protector of Sky]] BEFORE the Sirran on island 1 has despawned (this takes 20 minutes), if you do, Sirran will NOT spawn in place of Protector, and there will be no way to get him to spawn again. For this reason, you might want to wait to start on island 2 until Sirran is gone. This is also true for every island&#039;s version of Sirran! Do not engage a boss until you are certain that no other Sirran exists in the zone, except for [[The Spiroc Lord]] and [[Sister of the Spire]] which can be farmed.&lt;br /&gt;
&lt;br /&gt;
If you are using a kiting strategy, have a second kiter (someone who can get aggro quickly is ideal, perhaps a knight with sow) be ready to immediately aggro the boss and kite him around the island just like the other imps. Once the rest of the imps are dead, bring in the boss and kill it last.  &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; do not kill [[Protector of Sky]] BEFORE the Sirran on island 1 has despawned (this takes 20 minutes), if you do, Sirran will NOT spawn in place of Protector, and there will be no way to get him to spawn again. For this reason, you might want to wait to start on island 2 until Sirran is gone. This is also true for every island&#039;s version of Sirran! Do not engage a boss until you are certain that no other Sirran exists in the zone, except for [[The Spiroc Lord]] and [[Sister of the Spire]] which can be farmed. &lt;br /&gt;
&lt;br /&gt;
If you kill the boss before the rest of the imps, Sirran will social-aggro anyone who aggroes the imps, and they will die very quickly. If this happens, you must separate the imps from Sirran and kill them outside his social range, or wait for him to despawn and give up your chance to turn in keys. Note that Sirran will walk back to the place he spawned (wherever the boss was killed) after he is done killing people. This is another good reason to always kill bosses away from the port-in location on aggressive islands, and to manage your pull locations carefully in general. Like island 1, you want to choose a wide, flat area to kill mobs to avoid them from dropping under the world on hills. The area in the southwest corner near the island 3 portal is recommended.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re done on island 2, the raid is free to port up to island 3. It is not aggressive so no invis is required. Note that it is possible to jump from islands 7 or 4 to here, and people who kill themselves in the right spot can be dragged up to 4 or 7 as well.&lt;br /&gt;
&lt;br /&gt;
== Island 3: Harpy Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Gorgalosk]]&lt;br /&gt;
* Common: [[a gorgalask]], [[a crystalline cloud]], [[a gust of wind]], [[a shimmering meteor]], [[an avenging gazer]], [[heart harpie]], [[a watchful guard]], [[a spirited harpie]]&lt;br /&gt;
* Key required: [[Key of Misfortune]]&lt;br /&gt;
* Key pieces dropped: [[Animal Figurine]]&lt;br /&gt;
&lt;br /&gt;
Welcome to harpy island, arguably the first hard island. To get much further you&#039;ll probably need a reasonably geared warrior tank, several clerics, and enough dps to punch mobs down. Compared to other islands, this island has a wide variety of creatures, each requiring special consideration. Before starting, move everyone out of the building and towards the south side near the teleport pad. All creatures here are friendly until attacked, so no invisibility is necessary. Discourage your raid from sitting too close to the edge, [[a watchful guard]] and [[an avenging gazer]] will rarely cast [[Gravity Flux]] which can fling people off the island and cause them to lose their keys. As before, you also want to make sure your melee do not push mobs up hills, so keep those mobs on wide, flat surfaces.&lt;br /&gt;
&lt;br /&gt;
Have your monks do their thing and start single pulling the trash. [[a crystalline cloud]] and [[a gust of wind]] are pushovers, grab them first to get everyone&#039;s confidence up. [[a spirited harpie]]s and [[heart harpie]]s are shadowknights, so watch out for [[Harm Touch]] and the occasional snare. Depending on how many keys you need to move the raid forward, you should avoid pulling [[an avenging gazer]] and [[a watchful guard]] if possible. They cast an aoe dispell just like their cousins in [[Plane of Fear]]. If you do manage to get one and get everyone&#039;s buffs dispelled, consider just going ahead and pulling the rest of them before wasting mana on rebuffs. In addition, they also rarely cast [[Gravity Flux]] and [[Allure]] which can lead to tremendous &amp;lt;strike&amp;gt;fun&amp;lt;/strike&amp;gt; death. If a key class in your raid is charmed, it is recommended to &amp;lt;strike&amp;gt;pummel him mercilessly&amp;lt;/strike&amp;gt; off-tank him away from the group.&lt;br /&gt;
&lt;br /&gt;
You should also avoid pulling [[a shimmering meteor]] because they proc/cast a &#039;&#039;&#039;huge&#039;&#039;&#039; knockback on the tank or puller which will certainly send them flying off the island if no preparations are made. If you have to pull a meteor to get more keys, clear all the other mobs first, then move your raid into the building. Have your tanks put their backs to one of the back corners and hope you don&#039;t get knocked off before completing the pull. Like the knockbacks cast by [[A Dark Terror]] in [[Unrest]], the direction you face is what determines the direction of knockback, NOT the position of the mob relative to you.&lt;br /&gt;
&lt;br /&gt;
[[a spirited harpy]] and the boss [[Gorgalosk]] (not to be confused with the trash mobs named gorgalAsk) cast an aoe mez, before pulling them encourage your melee to equip magic resist gear, and be careful not to let them push the mobs too close to the clerics. If [[a gorgalask]] manages to mez all your clerics, it could easily mean a wipe. [[Gorgalosk]] is also pretty tough in general. Unlike the previous bosses, you&#039;ll want a fully-buffed, well-geared [[Warrior]] with defensive disc up before taking her on.&lt;br /&gt;
&lt;br /&gt;
== Island 4: Pegasus Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Keeper of Souls]]&lt;br /&gt;
* Common: [[a soul carrier]], [[an essence carrier]], [[an essence tamer]], [[a soul harvester]], [[a soul tamer]]&lt;br /&gt;
* Other: [[Overseer of Air]]&lt;br /&gt;
* Key required: [[Key of Beasts]]&lt;br /&gt;
* Key pieces dropped: [[Bird Whistle]]&lt;br /&gt;
&lt;br /&gt;
Pegasus island is significantly harder than island 3. Only very well-geared knights can tank trash here, and you&#039;ll need several warriors for the boss who can death touch them. This is also the largest island, and has plenty of space for the raid to move around. When you get here, immediately move on down to the west corner. There&#039;s so much space, that you can port in and move to the pull position without being worried about aggroing the mobs here. It&#039;s a good thing there&#039;s a lot of space, since these mobs are large, flying models which require melee to look up at to get positioned correctly under them. Most races will be unable to see them from the standard third person view while directly under them. There are 6 of these common mobs immediately visible, 3 of [[a soul carrier]] and 3 of [[an essence harvester]], but as you will find out, there are 30 mobs in total to kill.&lt;br /&gt;
&lt;br /&gt;
Thus introducing the &#039;&#039;&#039;split mob&#039;&#039;&#039;, each of the common mobs will, upon death, spawn two new mobs right where the old mob died. These new mobs each spawn one third, final mob upon death. &#039;&#039;&#039;Therefore, each pull you&#039;ll expect to kill FIVE (5) mobs in total, and need two mobs tanked at a time.&#039;&#039;&#039; Your tanks will need to be sharp, and pick up mobs quickly before they destroy other melee or casters. You may require casters to stand up for these fights, or at least sit farther away or invised, to avoid dying when new mobs spawn. Some of these mobs proc a [[Whirl Till You Hurl]] type of stun, which if casted early enough, may cause warriors to have trouble keeping aggro. Encourage your dps to follow assist calls closely, and only engage when the tank is confident he can control his mob. Have your stronger tank be the off-tank, holding his split off to the side until the other is done. Tanks may also find it helpful to use different camera views or to stand farther away to target their mobs correctly and reliably. Shadowknights can be helpful here to initially aggro, move, and flop mobs until the Warriors get them under control.&lt;br /&gt;
&lt;br /&gt;
[[Keeper of Souls]] is the boss mob here. The spawn mechanic for Keeper of Souls appears to have a special mechanic. There&#039;s a semi-hidden NPC named Nottap Ekim (only visible on track) that determines the Keeper of Souls&#039; spawning.&lt;br /&gt;
&lt;br /&gt;
Variation from Classic:&lt;br /&gt;
&lt;br /&gt;
- Live: Nottap spawns when any mob on the island is killed -- at which point a despawn timer for Nottap will begin to tick down; a secondary spawn timer for the Keeper of Souls&#039; will begin when Nottap&#039;s despawn timer finishes.&lt;br /&gt;
&lt;br /&gt;
When pulling mobs back to earlier islands to start Keeper&#039;s timer early, make sure you have a tracker peep their track list for Nottap. Once Nottap appears on track the KoS timer will be active and you can begin clearing through Sky as normal.  See: http://everquest.allakhazam.com/db/npc.html?id=20205 &lt;br /&gt;
&lt;br /&gt;
Because most guilds take &#039;&#039;less&#039;&#039; time than 65 minutes to clear island 4, they use a technique called pull-jumping (possibly pioneered by Drexxell on live in 2006) to pull one of the island 4 mobs to island 2 or 3 and kill it early. Basically, the puller will aggro a mob on island 4, then jump down to island 2 (jumping to 3 is also possible, you just don&#039;t save much time), which is located below the southern corner. After it&#039;s killed (perhaps right after [[Protector of Sky]]) the timer is started early, and the guild moves on to island 3 as normal. Those who loot keys off this early island 4 mob should be mindful that they &#039;&#039;cannot&#039;&#039; turn in these key pieces to the Sirran that spawned off Protector. They must hold on to them and wait until Sirran is spawned off Keeper, and only turn in [[Bird Whistle]] to that Sirran.&lt;br /&gt;
&lt;br /&gt;
Another tactic for pulling the trigger mob from 4 to 2 is to make a corpse in camp, get a rez box, click up to 4, then shoot the trigger mob with a bow and click your rez before the arrow lands, that way the rez will bring you back to camp before your arrow hits, triggering aggro and bringing the mob to your raid. This will not work from island 4 to 1, because of non-classic leashing, but it will work for 4 to 2.&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
&lt;br /&gt;
KoS spawning has always been strange and the timers inconsistent, but I believe only one of the two types of common mob will lead to his spawn (white ones? similarly only one of those types can be charmed and can make for great charm pets if you have enchanters able and willing to take on the challenge), so the most you can farm are three KoS in one Sky raid. One general tip about Death Touch is that it requires line of sight, so you can get agro on a mob that DTs and hide behind a wall.&lt;br /&gt;
&lt;br /&gt;
There is no particular strategy for killing [[Keeper of Souls]], but keep in mind that he death-touches (formerly called [[Cazic Touch]]) his highest-aggro target every 30 seconds. This is a special spell that cannot be resisted in any way. If it were to land on a pet, it would instead kill its master. It also penetrates all forms of [[Divine Aura]] or [[Harmshield]]. The best approach is to first send in any class that&#039;s particularly useless in a boss fight, perhaps a [[Ranger]] or [[Enchanter]], to eat the first DT. This gives the first tank 30 seconds to engage the mob before he gets the next DT. Depending on your raid&#039;s total dps, you may need 3 or 4 Warriors available with discs ready to defeat Keeper. Use offensive discs strategically, being mindful that replacing warriors will need enough aggro to establish control after their comrade&#039;s death. You may pull him to the west corner or fight him closer to where he spawns to minimize death-touches, but be mindful of hills. Besides death-touch, it is a simple tank-and-spank fight.&lt;br /&gt;
&lt;br /&gt;
[[Overseer of Air]] is a powerful genie that resides in the windmill here. He is an advanced raid target that is skipped by most guilds. I won&#039;t cover him for now.&lt;br /&gt;
&lt;br /&gt;
The next island is also aggressive, so be fully prepared and invised before moving on.&lt;br /&gt;
&lt;br /&gt;
== Island 5: Bird Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[The Spiroc Lord]]&lt;br /&gt;
* Common: [[a spiroc arbiter]], [[a spiroc banisher]], [[a spiroc caller]], [[a spiroc expulser]], [[a spiroc revolter]], [[a spiroc walker]], [[a spiroc vanquisher]]&lt;br /&gt;
* Other: [[The Spiroc Guardian]]&lt;br /&gt;
* Key required: [[Avian Key]]&lt;br /&gt;
* Key pieces dropped: [[Noise Maker]]&lt;br /&gt;
&lt;br /&gt;
The first challenging island to break, Bird island is a nightmare for unorganized guilds. You will need top-notch enchanters, knights, pullers, tanks, clerics, and dps to even think about succeeding here. Make sure that at least your clerics, crowd control, and tanks are all completely ready and invised before clicking up. &lt;br /&gt;
&lt;br /&gt;
Once they click up, have them move towards the southwest corner (not very far at all from where you port in). The rest of your raid should follow quickly, try to assemble as much of the raid as possible in the west corner before (inevitably) someone&#039;s invis breaks and the chaos begins. The west corner is not safe (only a little less dangerous) and once someone is visible, mobs will aggro pretty quickly.&lt;br /&gt;
&lt;br /&gt;
Another good location is the crease at the bottom of the closest hill (pictured). The terrain will break line of sight with the closest pathing arbiter and banisher. [[File:Crease_poSky.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
All birds on this island (besides bosses) can be mezzed. This is the first priority when pulls start, clerics must keep the enchanters alive (or at bare minimum, a single rockstar level 58+ enc). The mobs are quite tough, probably not much weaker than trash on island 4. Knights may assist enchanters by casting [[Shadow Vortex]], [[Stun]], and other zero-damage aggro spells on mobs to keep them off without attacking them. The main tank should be swift, engaging his mob quickly one after the other and calling assist as soon as he is confident he has control. Also, the trash here should be pulled, engaged and killed in a particular order.&lt;br /&gt;
&lt;br /&gt;
To understand the order, first you should understand the mechanic. Each vanquisher is a &amp;quot;squad leader&amp;quot; of sorts. If one of his two assigned comrades dies, they will immediately respawn in their original spawn spot. If you kill the vanquisher first, then you can kill his two comrades and they will not respawn. Similarly, if any of the three vanquishers is alive, [[Spiroc Guardian]], a miniboss, will immediately respawn if killed. Finally, if [[Spiroc Guardian]] is still alive, then [[The Spiroc Lord]] will immediately respawn if killed. Clearly, the vanquisher within any squad must be killed first before his comrades, then the raid can clear all of the rest of the trash and safely engage the bosses. If a pull goes wrong and more than one vanquisher is in camp, kill both or all three of them first (in any order) before engaging other trash. Speed is tremendously important as large pulls can quickly drain the enchanters&#039; mana, so some raid officers have suggested the following semi-alphabetical priority for tanks and melee to engage mobs: &#039;&#039;&#039;V-ABCERW&#039;&#039;&#039;. (vanquisher, arbiter, banisher, caller, expulser, revolter, walker) Besides vanquishers, the order of how other mobs are killed can be arbitrary however. The nearest arbiter and banisher to the port-in point are respawned by a vanquisher which paths through an area to the left. This first vanquisher can social other birds if the pull is not perfect.&lt;br /&gt;
&lt;br /&gt;
Spirocs are particularly nasty mobs not only for their respawn ability but also their spells. Besides having a range of druid and ranger nukes, some are capable of [[A Dark Terror]]-type knockbacks which can send your pullers and tanks careening off into the wild blue yonder. Again, the direction your character faces is the only thing that figures on the direction of the knockback. It takes additional effort, but all trash should be immediately turned after they are pulled so that the tank can face outwards, looking at the edge with his back towards the center of the island. If knocked back, the tank will probably glance off the hill and not get thrown too far.&lt;br /&gt;
&lt;br /&gt;
The melee should do their best to balance their push so that they don&#039;t push it too far inward onto a hill. Balance the need for some safety room from the edge with keeping the mobs away from the hill. Keep close vigilance on mob placement and police melee push when necessary. Make sure no melee gets aggro who isn&#039;t supposed to. Make sure enchanters or other casters are also not tanking mobs any longer than they have to. If &#039;&#039;anyone&#039;&#039; has aggro on a mob and is tanking them, they should be encouraged to &#039;&#039;&#039;immediately face outwards to avoid being knockbacked off the island or they risk losing all their keys&#039;&#039;&#039;. If anyone does get knocked off, they&#039;re probably done with Sky that week.&lt;br /&gt;
&lt;br /&gt;
Only vanquishers drop the [[Noise Maker]]s so you&#039;ll only get a fixed number of keys here. You&#039;ll only get three vanquishers in a run.&lt;br /&gt;
&lt;br /&gt;
After the trash is cleared out, it&#039;s time to move on to the bosses of the island, [[Spiroc Guardian]] and his stronger brother [[The Spiroc Lord]]. If a raid only wishes to kill each of them once and move on, they should kill the Guardian first, then the Lord. However, they may also choose to &#039;&#039;farm&#039;&#039; the Lord several or many times before moving on. This is sometimes desirable because the Lord drops quest items to for many excellent rewards such as 41% haste belts. As long as the Guardian is kept alive, a guild may pull and kill the Lord to their hearts&#039; content. Besides quest items, the Lord also usually drops one or two [[Spiroc Wingblade]]s for the [[Warrior Epic Quest]].&lt;br /&gt;
&lt;br /&gt;
[[Spiroc Guardian]] is not particularly difficult. You&#039;ll need a stiff tank and sufficient dps but otherwise it&#039;s a simple, straightforward fight. He also comes with a low-level bear pet, which an offtank may &amp;lt;strike&amp;gt;befriend&amp;lt;/strike&amp;gt; aggro to keep it from &amp;lt;strike&amp;gt;hugging and kissing&amp;lt;/strike&amp;gt; attacking the casters. If you are farming Guardian by leaving a vanquisher up, pull him to the southwest corner instead of fighting him at his spawn.&lt;br /&gt;
&lt;br /&gt;
[[The Spiroc Lord]] is tremendously more difficult, and will truly test your guild&#039;s mettle. If you can defeat him, you can hope to defeat any other mob in Sky. If you are farming him, do not fight him where he stands. Pull him at least outside the aggro radius of his spawn point. We like to pull him to the center of the island and kill him there first. Then, when Sirran has spawned, we pull him to the northwest corner to avoid social-aggroing Sirran. This version of Sirran will not spawn again on every Lord corpse if he&#039;s already up, but he will spawn again in a new location if he&#039;s despawned.&lt;br /&gt;
&lt;br /&gt;
Lord death-touches, so you&#039;ll need a tank-rotation and expect to lose some warriors every time you pull him. He attacks for 350/hit, very quickly. If he holds two wingblades; he&#039;s dual wielding and will attack even faster. He also procs a &#039;&#039;&#039;long&#039;&#039;&#039; stun on the tank, complicating aggro control. Provide your warriors with [[Midnight Mallet]]s and other instant-click aggro items to get aggro as quickly as possible. Finally he also has a short range aoe nuke that will do moderate damage on nearby melee.&lt;br /&gt;
&lt;br /&gt;
The next island is inhabited by aggressive, splitting bees. &#039;&#039;&#039;Bee&#039;&#039;&#039; fully prepared. (sorry)&lt;br /&gt;
&lt;br /&gt;
== Island 6: Bee Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Bazzt Zzzt]] a.k.a. Queen Bee &#039;&#039;(despawns 90 minutes after spawning!!!)&#039;&#039;&lt;br /&gt;
* Common: [[Bzzazzt]]&lt;br /&gt;
* Other: [[Bazzzazzt]], [[Bizazzt]], [[Bzzzt]] a.k.a. Mini-Queen&lt;br /&gt;
* Key required: [[Key of the Swarm]]&lt;br /&gt;
* Key pieces dropped: [[Dull Dragon Scale]]&lt;br /&gt;
&lt;br /&gt;
This island is simple but very hard. Bees do not see invis, but they social and have very large aggro radiuses (probably the whole island will aggro you at once). It is possible to have your raid move here and attempt to break-in the old fashioned way, but since they hit so hard and so fast, it&#039;s recommended to jump-pull them back to bird island and split them there instead. The gears do break line of sight for aggro purposes, so you may use them to help split and single pull the bees. Alternatively, for reasons elaborated on in the next section, if your raid force is already keyed, you may move them to island 7 and pull and kill bees there instead. There is much more room on island 7 for kiting, and it allows for easy farming of Sisters.&lt;br /&gt;
&lt;br /&gt;
The three original bees are all named &amp;quot;Bzzazzt&amp;quot;. I believe that only these original spawns and the final boss will drop the [[Dull Dragon Scale]]s you need to progress to the next island. &lt;br /&gt;
&lt;br /&gt;
Like the soul carriers back on Pegasus island, they will split into multiple mobs when killed. All of the bees and their split spawns enrage, hit very hard and very fast. They also proc poison dots (about 100hp/tick) which aren&#039;t life threatening but significant if not cured for awhile. Your clerics will have enough trouble trying to keep one tank alive, so all split spawns and adds should be kited, and must be picked up absolutely immediately by knights, bards, or other designated kiters. &lt;br /&gt;
&lt;br /&gt;
Have your kiters stand some distance away, but within casting range and target the bee that&#039;s getting killed. The kiter should have a keyboard key bound a fast-casting, targetted, high-aggro spell like [[Shadow Vortex]], [[Stun]], [[Snare]] or [[Selo&#039;s Consonant Chain]]. As the kiter, position yourself and your camera so that you will tab-target the mob when it spawns. Watch your target bar. As soon as the mob dies, your target bar will clear (no target). Immediately press tab to target the mob, begin casting your aggro spell, and turn to start running away. They run at near-jboot speeds, so you&#039;ll need to be very quick to survive. Once you have some distance use camera views to check that the mob is on you, but be careful not to run off the edge while doing so. If you have one, shout using a %t macro which mob you&#039;re kiting. Use multiple kiters, at least 2 but ideally 4 or more than you need, to execute this strategy. When the kiters take all the splits away, designate one kiter by name to swing around and bring it back. They should stand on the tank and feign death at the last possible moment to avoid being hit more than once but allow the tank time to grab it. If a kiter dies, other kiters should attempt to pick up and continue kiting the mob before it comes back to camp. Kiters should also be aware that other kited mobs may unexpectedly switch to them if their kiters die. Have all the kiters run around the island in the same direction to minimize the risk of getting caught between two mobs. Also have casters stand the entire fight to avoid pulling aggro off the kiters.&lt;br /&gt;
&lt;br /&gt;
Each original spawn will either spawn 1, 2, or 3 [[Bazzzazzt]]s, and it may be difficult or impossible to know which is which, so be prepared for a 3-split on your first pull. [The bees with different splits always spawn in the same spots, so if you are vigilant, you *can* pretarget one and know which it is, though this is hard to coordinate and once the bees are mixed up in a pack, it&#039;s easy to lose track. -Ploktor]&lt;br /&gt;
* If you get a 3-split, then those 3 [[Bazzzazzt]]s are each final and will not spawn any more mobs. You will not get the boss from this pull.&lt;br /&gt;
* If you get a 2-split, both of those [[Bazzzazzt]]s will spawn a single [[Bizazzt]]. Both [[Bizazzt]]s are final and won&#039;t spawn anything else. You will also not get the boss from this pull.&lt;br /&gt;
* If you only have a 1-split of a single [[Bazzzazzt]], then you are on the chain of splits that results in the boss of the island, [[Bazzt Zzzt]]. Your single [[Bazzzazzt]] upon death will spawn [[Bzzzt]], the mini-queen. Mini-queen&#039;s death leads to [[Bazzt Zzzt]], the queen bee and boss of the island.&lt;br /&gt;
&lt;br /&gt;
The mini-queen is at least as hard as the rest of the bees and also casts a nasty dot as well.&lt;br /&gt;
&lt;br /&gt;
The boss, queen bee, is a particularly nasty bixie. She is yet another boss with death-touch, so have your tank rotation ready. It&#039;s difficult, but have a shadowknight try to harm touch her immediately after she spawns so that he can take the first death-touch. Sometimes she will withhold her death-touch for a short period of time so have him ready to HT then kite her a short distance if he can. After fighting 3 tough bees before her, your tank will already be exhausted, so query him on how much longer his disc will last and rotate warriors accordingly. She (as well as any other be) hit so hard and fast that you&#039;ll need clerics and the new tank to be well prepared for a switch before it happens. A tank should not attempt to tank any bee without defensive up and clerics rolling heals. On top of this, her AoE dot is long range and will chew up anyone with low hp. Make sure all groups have a healer who can keep people from getting low-hp aggro. If you wipe, be aware that queen bee will return to where she spawned, the location of Bzzzt&#039;s death, so kill him somewhere besides the port-in spot for sure. Like other bees she has a very large aggro radius. All in all, queen bee may be the toughest boss in the zone.&lt;br /&gt;
&lt;br /&gt;
== Island 7: Drake Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Sister of the Spire]]&lt;br /&gt;
* Common: [[a heartsbane drake]], [[a fatestealer drake]], [[a windrider drake]], [[a greater sphinx]], [[undine spirit]]&lt;br /&gt;
* Key required: [[Key of Scale]]&lt;br /&gt;
* Key pieces dropped: [[Replica of the Wyrm Queen]]&lt;br /&gt;
&lt;br /&gt;
This is the last island that most people ever visit, as island 8&#039;s bosses can be pulled to it. Also note that many of the trash mobs here which drop key-pieces cast nasty things like death touch (sphinxes) and grav flux (drakes). Farm only as many replicas as you need for your pullers. [[Sister of the Spire]] can drop two herself, so there&#039;s no real need to kill trash here except for quest pieces. &lt;br /&gt;
&lt;br /&gt;
[[Sister of the Spire]] is the boss here. To spawn her, you must state the following phrase to the Sirran which spawns on queen bee&#039;s corpse (island 6 Sirran): &amp;quot;?llaw eht htiw eno I ma&amp;quot; As soon as this is done, a Sister will spawn in the temple on island 7. In this fashion, after you kill Sister, if someone says the phrase again to that Sirran (and only that version of Sirran) then another Sister will spawn. You can keep spawning Sisters this way, as many as you can kill, in the 20 minutes before Sirran despawns. For this reason, some guilds will choose to pull bees to island 7 in order to have Sirran there. (Have the puller and a wizard port down and run back up to 6. The puller grabs bees and clicks up to 7, where they get split and killed.) If you have some people in your raid who need keys to 7, have them die on the south side of island 2 in a particular spot where they can be dragged up to island 7 and rezzed. Make sure to have queen bee killed in a spot far from the port in, but accessible to state the phrase to Sirran. The southwest side seems pretty good.&lt;br /&gt;
&lt;br /&gt;
[[Sister of the Spire]], when engaged, is not so terribly hard compared to all those bees, but she does have a short-range 1000 AoE which can melt melees rather quickly. If your raid can manage their push well, they can stand at maximum melee range and avoid most of the AoEs. Have them run out and get healed if they&#039;re hit. Like other bosses, she also death-touches, so you&#039;ll need a tank rotation again. If you have a lot of good tanks, you might manage to kill 5 or 6 Sisters depending on your dps before island 6 Sirran despawns. Like the others, the version of Sirran that spawns on Sister&#039;s corpse will not spawn until the other Sirran is gone.&lt;br /&gt;
&lt;br /&gt;
== Island 8: Butterfly Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Eye of Veeshan]]&lt;br /&gt;
* Common: None?&lt;br /&gt;
* Other: [[the Hand of Veeshan]]&lt;br /&gt;
* Key required: [[Veeshan&#039;s Key]]&lt;br /&gt;
* Key pieces dropped: None.&lt;br /&gt;
&lt;br /&gt;
This small island is home to [[the Hand of Veeshan]] and [[Eye of Veeshan]]. The Hand is not usually up, he gets spawned by killing the [[Overseer of Air]] way back on island 4. I can&#039;t confirm but he should be single pullable just by walking on the north side of island 7. After he&#039;s dead (if he was up) the last mob in the zone is Eye.&lt;br /&gt;
&lt;br /&gt;
[[Eye of Veeshan]] is the very last boss. Of course, he death touches, so you&#039;ll need your tank rotation again. It&#039;s possible to use a pet class to pull him down to island 7, which is preferred, since there&#039;s more room and you won&#039;t have to key the whole raid that way. (Please confirm this strategy) The pet class drops a pet and guards it on island 8. Next a wizard ports him to island 1 (the pet isn&#039;t destroyed by this?) and they run back up to island 7. Next the pet class is targetted by any disposible buffing class, or even someone with [[Bracer of the Hidden]]. The quick casting buff is landed on the pet class while he sics his pet on the Eye. The Eye aggroes the pet class and immediately afterwards, a buff lands on him, getting the buffer aggro, too. On his way down, the Eye will surely death-touch the pet class and probably a buffer, too. If he makes it down without killing a second person, some guilds like to have the buffer kite him a bit until he blasts his second death-touch to keep another tank alive. After that, the overgrown butterfly is engaged. [I&#039;ve never tested the wizard+petclass pull described above, however what I have done is as follows. Have a toon key&#039;d to Island 8 make a corpse with 3 hour rez timer on island 7 (or use a wizard, the corpse is so they can be rezed back down to island 7 and not be stuck on island 8). Have this toon move to the edge closest to island 7 and /duel a shaman below on island 7. The shaman should then send a pet to attack the toon on island 8. Once the pet is up on island 8, the toon on island 8 can move near Eye, so the pet follows. The shaman can then tell the pet to Guard and then Back off, stopping attacking the toon. Now the shaman can bind sight on their pet in order to target Eye and, when ready, tell the pet to attack. When ready to attack, other toons should be spamming bracer of the hidden on the shaman as mentioned above to transfer agro. The toon who was on island 8 can take a rez back down once the pet is in place and join the raid. Side note, back when you could use stalking probes in Sky, you could use them to activate another pad in the zone and get off island 8. -Ploktor]&lt;br /&gt;
&lt;br /&gt;
The fight is pretty straightforward tank and spank, but the Eye hits for an exceptional 865 damage and has 32000 HP. Since he&#039;s not very complicated to pull or kill, many guilds will defeat him before queen bee or Sisters if they can get him pulled to one of the previous islands. If your guild has defeated every boss in sky, congratulations! You&#039;re well on your way to fame and fortune.&lt;br /&gt;
&lt;br /&gt;
= Quests by Class =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; For the older versions of the quest rewards (pre-7/24/11 patch) see [[Plane_of_Sky_Quests_(Old)]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most quests requires three items. The first is typically a common drop, the second is an uncommon drop, and the third is a rare/boss mob drop. Some requests require a fourth &#039;&#039;Efreeti&#039;&#039; item. The islands from which they are acquired, where known, are indicated in (parenthesis). {{SkyNoDrop|NO DROP quest items are in purple}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To reach the quest room you need the free [[Veeshan&#039;s Key (Purchased)]] (not the same as the Isle 8 version), from the Key Master. It looks like a [[Jade]]. The click point is the northern dish on island one, at around {{Loc|Plane of Sky| 1600, 520}}.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The name of the mob in (parenthesis) to the right of your class tells you who to hail once you&#039;re inside the quest room. You will then have the option to summon the quest mob you need to do your turn in.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A class efreeti mob respawns three hours after a player uses it to summon a quest giver.&lt;br /&gt;
&lt;br /&gt;
Quest givers despawn when a quest is completed or &#039;&#039;&#039;five minutes&#039;&#039;&#039; after being summoned. Quest inventory is lost if they despawn before finishing a multi-quest.&lt;br /&gt;
&lt;br /&gt;
== Plane of Sky Class Quests ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Bard]] (Cilin Spellsinger) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Tone|Bard Test of Tone]] || Clarisa Spiritsong || [[Wind Rune Meda]], &#039;&#039;&#039;{{SkyNoDrop|[[Light Woolen Mask]]}}&#039;&#039;&#039; (3-Gorga) || {{:Mask of the Songbird}}&lt;br /&gt;
 || {{:Mask of Song}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Voice|Bard Test of Voice]] || Clarisa Spiritsong || [[Wind Rune Azia]], &#039;&#039;&#039;{{SkyNoDrop|[[Light Woolen Mantle]]}}&#039;&#039;&#039; (4-KoS) || {{:Songweaver&#039;s Mantle}}&lt;br /&gt;
 || {{:Mantle of the Songweaver}} &lt;br /&gt;
 ||  Need Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Pitch|Bard Test of Pitch]] || Clarisa Spiritsong || [[Wind Rune Azia]], &#039;&#039;&#039;{{SkyNoDrop|Crude Wooden Flute}}&#039;&#039;&#039; (5-SL) || {{:Agilmente&#039;s Flute of Flight}}&lt;br /&gt;
 || {{:Ervaj&#039;s Flute of Flight}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Wind|Bard Test of Wind]] || Denise Songweaver || [[Imp Statuette]] (4), [[Dull Stone]] (5), &#039;&#039;&#039;{{SkyNoDrop|Amulet of Woven Hair}}&#039;&#039;&#039; (6-BZ) || {{:Fae Amulet}}&lt;br /&gt;
 || No Change  ||  Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Brass|Bard Test of Brass]] || Denise Songweaver || [[Saffron Spiroc Feather]] (5), [[Adamantium Bands]] (6?), &#039;&#039;&#039;{{SkyNoDrop|Glowing Diamond}}&#039;&#039;&#039; (7-SotS), [[Efreeti War Horn]] || {{:Denon&#039;s Horn of Disaster}}&lt;br /&gt;
 || No Change  ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Harmony|Bard Test of Harmony]] || Denise Songweaver  || [[Manna Nectar]] (6), [[Nebulous Emerald]] (7), &#039;&#039;&#039;{{SkyNoDrop|Nebulous Diamond}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Spear]] || {{:Harmonic Spear}}&lt;br /&gt;
 || No Change  ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Cleric]] (Josin Faithbringer) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Courage|Cleric Test of Courage]] || Alan Harten || [[Ochre Tessera]] (1), [[Sky Emerald]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Silver Hoop}}&#039;&#039;&#039; (3-Gorga) || {{:Truewind Earring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Skill|Cleric Test of Skill]] || Alan Harten || [[Gold Disc]] (2), [[Dark Wood]] (3), &#039;&#039;&#039;{{SkyNoDrop|Small Shield}}&#039;&#039;&#039; (4-KoS) || {{:Darkwood Aegis}}&lt;br /&gt;
 || {{:Aegis of the Wind}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Protection|Cleric Test of Protection]] || Alan Harten || [[Adumbrate Globe]] (3), [[Faintly Glowing Diamond]] (4), &#039;&#039;&#039;{{SkyNoDrop|Shiny Pauldrons}}&#039;&#039;&#039; (5-SL) || {{:Glowing Pauldrons}}&lt;br /&gt;
 || {{:Pauldrons of Piety}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Resolution|Cleric Test of Resolution]] || Deric Lennox || [[Spiroc Statuette]] (4), [[Spiroc Healing Totem]] (5), &#039;&#039;&#039;{{SkyNoDrop|Silvered Spiroc Necklace}}&#039;&#039;&#039; (6-BZ) || {{:Necklace of Resolution}}&lt;br /&gt;
 || No Change || Class 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Theurgy|Cleric Test of Theurgy]] || Deric Lennox || [[Saffron Spiroc Feather]] (5), [[Glowing Sapphire]] (6), &#039;&#039;&#039;{{SkyNoDrop|Djinni Aura}}&#039;&#039;&#039; (7-SotS), [[Efreeti Mace]] || {{:Theurgist}}&lt;br /&gt;
 || {{:Theurgist&#039;s Star}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_The_Weak|Cleric Test of The Weak]] || Deric Lennox || [[Manna Nectar]] (6), [[Shimmering Topaz]] (7), &#039;&#039;&#039;{{SkyNoDrop|Mithril Bands}}&#039;&#039;&#039; (8-EoV), [[Efreeti Standard]] || {{:Truwian Baton}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Druid]] (Strandar Pinemist) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward&lt;br /&gt;
|- &lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Wolf|Druid Test of Wolf]] || Will Treewalker || [[Azure Tessera]] (1), [[Black Face Paint]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|[[Worn Leather Mask]]}}&#039;&#039;&#039; (3-Gorga) || {{:Drake-Hide Mask}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Bear|Druid Test of Bear]] || Will Treewalker || [[Copper Disc]] (2), [[Nature Walker&#039;s Sky Emerald]] (3), &#039;&#039;&#039;{{SkyNoDrop|Mantle of Woven Grass}}&#039;&#039;&#039; (4-KoS) || {{:Nature Walker&#039;s Mantle}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Tree|Druid Test of Tree]] || Will Treewalker || [[Diaphanous Globe]] (3), [[Hardened Clay]] (4), &#039;&#039;&#039;{{SkyNoDrop|Spiroc Battle Staff}}&#039;&#039;&#039; (5-SL) || {{:Shillelagh}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_The_Bee|Druid Test of The Bee]] || Fenalla Moonshadow || [[Efreeti Statuette]] (4), [[Wilder&#039;s Girdle]] (5), &#039;&#039;&#039;{{SkyNoDrop|Divine Honeycomb}}&#039;&#039;&#039; (6-BZ) || {{:Honeycomb Belt}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Eagle|Druid Test of Eagle]] || Fenalla Moonshadow || [[White-tipped Spiroc Feather]] (5), [[Acidic Venom]] (6), &#039;&#039;&#039;{{SkyNoDrop|Ethereal Ruby}}&#039;&#039;&#039; (7-SotS), &#039;&#039;&#039;{{SkyNoDrop|Spiroc Elder&#039;s Totem}}&#039;&#039;&#039; (5-SL) || {{:Cloak of Leaves (Sky)}}&lt;br /&gt;
 || {{:Spiroc Banisher Focus}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Nature|Druid Test of Nature]] || Fenalla Moonshadow || [[Lush Nectar]] (6), [[Fire Sky Ruby]] weight 3.0 (7), &#039;&#039;&#039;{{SkyNoDrop|Storm Sky Opal}}&#039;&#039;&#039; (8-EoV), [[Efreeti Scimitar]]           || {{:Espri}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Enchanter]] (Enchanter Jolas) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Illusion|Enchanter Test of Illusion]] || Lelulean || [[Crimson Tessera]] (1), [[Darkstone Emerald]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Finely Woven Cloth Cord}}&#039;&#039;&#039; (3-Gorga) || {{:Sphinx Hair Cord}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Metamorphism|Enchanter Test of Metamorphism]] || Lelulean || [[Silver Disc]] (2), [[Bluish Stone]] (3), &#039;&#039;&#039;{{SkyNoDrop|Light Cloth Mantle}}&#039;&#039;&#039; (4-KoS) || {{:Wind Walker&#039;s Mantle}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Deception|Enchanter Test of Deception]] || Lelulean || [[Rugous Globe]] (3), [[Sky Pearl]] (4), &#039;&#039;&#039;{{SkyNoDrop|Silken Mask}}&#039;&#039;&#039; (5-SL) || {{:Ivory Mask}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Disillusion|Enchanter Test of Disillusion]] || Enderbite || [[Harpy Statuette]] (4), [[Black Nebulous Sapphire]] (5), &#039;&#039;&#039;{{SkyNoDrop|Adamantium Earring}}&#039;&#039;&#039; (6-BZ) || {{:Earring of Displacement}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Memorization|Enchanter Test of Memorization]] || Enderbite || [[Carmine Spiroc Feather]] (5), [[Ganoric Poison]] (6), &#039;&#039;&#039;{{SkyNoDrop|Glowing Necklace}}&#039;&#039;&#039; (7-SotS) || {{:Necklace of Whispering Winds}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Incapacitation|Enchanter Test of Incapacitation]] || Enderbite || [[Sweet Nectar]] (6), [[Black Sky Diamond]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Sky Sapphire}}&#039;&#039;&#039; (8-EoV), [[Efreeti Wind Staff]] || {{:Rod of Warding Winds}} &lt;br /&gt;
 || {{:Rod of the Protecting Winds}}&lt;br /&gt;
 || Class 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Magician]] (Magi Frinon) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Clarification|Magician Test of Clarification]] || Frederic Calermin || [[Crimson Tessera]] (1), [[Ethereal Sapphire]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Feathered Cape}}&#039;&#039;&#039; (3-Gorga) || {{:Bracelet of Clarification}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Empowerment|Magician Test of Empowerment]] || Frederic Calermin || [[Iron Disc]] (2), [[Gem of Empowerment]] (3), &#039;&#039;&#039;{{SkyNoDrop|Ceramic Mask}}&#039;&#039;&#039; (4-KoS) || {{:Mask of Empowerment}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Shielding|Magician Test of Shielding]] || Frederic Calermin || [[Hyaline Globe]] (3), [[Ivory Pendant]] (4), &#039;&#039;&#039;{{SkyNoDrop|Golden Coffer}}&#039;&#039;&#039; (5-SL) || {{:Gold White Pendant}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Summoning|Magician Test of Summoning]] || Roanis Elindar || [[Harpy Statuette]] (4), [[Finely Woven Cloth Amice]] (5), &#039;&#039;&#039;{{SkyNoDrop|Large Diamond}}&#039;&#039;&#039; (6-BZ) || {{:Drake-Hide Amice}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Interpretation|Magician Test of Interpretation]] || Roanis Elindar || [[Carmine Spiroc Feather]] (5), [[Blood Sky Amethyst]] (6), &#039;&#039;&#039;{{SkyNoDrop|Golden Efreeti Ring}}&#039;&#039;&#039; (7-SotS) || {{:Duennan Shielding Ring}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Gesticulation|Magician Test of Gesticulation]] || Frederic Calermin || [[Sweet Nectar]] (6), [[Sphinx Crown]] (7), &#039;&#039;&#039;{{SkyNoDrop|Hazy Opal}}&#039;&#039;&#039; (8-EoV), [[Efreeti Magi Staff]] || {{:Staff of The Magister}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid white&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Displacement|Magician Test of Displacement]] || Roanis Elindar || [[Sweet Nectar]] (6), [[Crown of Elemental Mastery]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Opal}}&#039;&#039;&#039; (8-EoV), [[Djinni Stave]] (7-SotS) || {{:Staff of Elemental Mastery: Air}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Monk]] (Holwin) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Strength|Monk Test of Strength]] || Ton Po || [[Wind Rune Caza]], &#039;&#039;&#039;{{SkyNoDrop|Silken Strands}}&#039;&#039;&#039; (3-Gorga) || {{:Mystical Back Straps}} &lt;br /&gt;
|| {{:Back Straps of Mastery}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Sight|Monk Test of Sight]] || Ton Po || [[Wind Rune Geza]], &#039;&#039;&#039;{{SkyNoDrop|Cracked Leather Eyepatch}}&#039;&#039;&#039; (4-KoS) || {{:Ton Po&#039;s Eye Patch}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Speed|Monk Test of Speed]] || Ton Po || [[Wind Rune Jaka]], &#039;&#039;&#039;{{SkyNoDrop|Dove Slippers}}&#039;&#039;&#039; (5-SL) || {{:Sandals of Alacrity}} &lt;br /&gt;
|| No Change       &lt;br /&gt;
 ||  Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Tears|Monk Test of Tears]] || Wu the Enlightened || [[Spiroc Statuette]] (4), [[Spiroc Talon]] (5), &#039;&#039;&#039;{{SkyNoDrop|Silken Wrap}}&#039;&#039;&#039; (6-BZ) || {{:Ton Po&#039;s Shoulder Wraps}} &lt;br /&gt;
|| No Change         &lt;br /&gt;
 ||  N/A      &lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Fists|Monk Test of Fists]] || Wu the Enlightened || [[White Spiroc Feather]] (5), [[Ethereal Amethyst]] (6/7), &#039;&#039;&#039;{{SkyNoDrop|Nebulous Sapphire}}&#039;&#039;&#039; (7-SotS), [[Brass Knuckles]] || {{:Wu&#039;s Tranquil Fist}} &lt;br /&gt;
|| {{:Wu&#039;s Fist of Mastery}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Tranquility|Monk Test of Tranquility]] || Wu the Enlightened || [[Aged Nectar]] (6), [[Writ of Quellious]] (7), &#039;&#039;&#039;{{SkyNoDrop|Tear of Quellious}}&#039;&#039;&#039; (8-EoV)|| {{:Golden Sash of Tranquility}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Necromancer]] (Drakis Bloodcaster) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Flight|Necromancer Test of Flight]] || Jzil Gsix || [[Wind Rune Lena]], &#039;&#039;&#039;{{SkyNoDrop|Griffon&#039;s Beak}}&#039;&#039;&#039; (3-Gorga) || {{:Rotted Griffon-Hide Wrist Guard}}&lt;br /&gt;
 || {{:Bloody Griffon-Hide Wrist Guard}} &lt;br /&gt;
 ||  Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Power|Necromancer Test of Power]] || Jzil Gsix || [[Wind Rune Neza]], &#039;&#039;&#039;{{SkyNoDrop|Black Silk Cape}}&#039;&#039;&#039; (4-KoS) || {{:Cloak of Spiroc Feathers}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Mind|Necromancer Test of Mind]] || Jzil Gsix || [[Wind Rune Ozah]], &#039;&#039;&#039;{{SkyNoDrop|Fine Cloth Raiment}}&#039;&#039;&#039; (5-SL) || {{:Bloodsoaked Raiment}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Heart|Necromancer Test of Heart]] || Dugaas Helpyre || [[Imp Statuette]] (4), [[Obsidian Amulet]] (Spirocs-5), &#039;&#039;&#039;{{SkyNoDrop|Pulsating Ruby}}&#039;&#039;&#039; (6-BZ) || {{:Sphinx Heart Amulet}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Finger|Necromancer Test of Finger]] || Dugaas Helpyre || [[White Spiroc Feather]] (5), [[Nebulous Ruby]] (6), &#039;&#039;&#039;{{SkyNoDrop|Ring of Veeshan}}&#039;&#039;&#039; (7-SotS) || {{:Band of Screaming Winds}}&lt;br /&gt;
 || {{:Band of Wailing Winds}} &lt;br /&gt;
 ||  Class 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Hands|Necromancer Test of Hands]] || Dugaas Helpyre || [[Gorgon Head]] (3-Gorga), [[Aged Nectar]] (6), [[Glowing Black Pearl]] (7), &#039;&#039;&#039;{{SkyNoDrop|Efreeti Great Staff}}&#039;&#039;&#039; || {{:Gorgon Head Staff}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Paladin]] (Dason Goldblade) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Spirit|Paladin Test of Spirit]] || Dirkog Steelhand || [[Diaphanous Globe]] (3), [[Silvery Girdle]] (4), &#039;&#039;&#039;{{SkyNoDrop|Ivory Sky Diamond}}&#039;&#039;&#039; (5-SL) || {{:Girdle of Faith}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|- &lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Sacrifice|Paladin Test of Sacrifice]] || Gregori Lightbringer || [[Griffon Statuette]] (4), [[Spiroc Peace Totem]] (5), &#039;&#039;&#039;{{SkyNoDrop|Bixie Sword Blade}}&#039;&#039;&#039; (6-BZ) || {{:Aldryn, Blade of the Ocean}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Love|Paladin Test of Love]] || Gregori Lightbringer || [[Dark Spiroc Feather]] (5), [[Ethereal Topaz]] (6), &#039;&#039;&#039;{{SkyNoDrop|Sphinx Claw}}&#039;&#039;&#039; (7-SotS) || {{:Zephyrwind}}&lt;br /&gt;
 || {{:Thelvorn, Blade of Light}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Compassion|Paladin Test of Compassion]] || Gregori Lightbringer || [[Dulcet Nectar]] (6), [[Golden Hilt]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Sky Diamond}}&#039;&#039;&#039; (8-EoV), [[Efreeti Zweihander]] || {{:Truvinan}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Ranger]] (Ranger Spirit) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Body|Ranger Test of Body]] || Relinin Skyrunner || [[Wind Rune Meda]], &#039;&#039;&#039;{{SkyNoDrop|Griffon Talon}}&#039;&#039;&#039; (3-Gorga) || {{:Griffon Talon Necklace}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Defense|Ranger Test of Defense]] || Relinin Skyrunner || [[Wind Rune Neza]], &#039;&#039;&#039;{{SkyNoDrop|Fine Velvet Cloak}}&#039;&#039;&#039; (4-KoS) || {{:Spiroc Healer&#039;s Cloak}}&lt;br /&gt;
 || {{:Dark Cloak of the Sky}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_The_Earth|Ranger Test of The Earth]] || Relinin Skyrunner || [[Wind Rune Kala]], &#039;&#039;&#039;{{SkyNoDrop|Spiroc Earth Totem}}&#039;&#039;&#039; (5-SL) || {{:Earthshaker&#039;s Mantle}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Thunder|Ranger Test of Thunder]] || Gordon Treecaller || [[Djinni Statuette]] (4), [[Spiroc Thunder Totem]] (5), &#039;&#039;&#039;{{SkyNoDrop|White Gold Earring}}&#039;&#039;&#039; (6-BZ) || {{:Thunderforged Earring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Blade|Ranger Test of Blade]] || Gordon Treecaller || [[Emerald Spiroc Feather]] (5), [[Bitter Honey]] (6), &#039;&#039;&#039;{{SkyNoDrop|Circlet of Brambles}} &#039;&#039;&#039; (7-SotS), [[Efreeti Long Sword]] || {{:Yannikil}}&lt;br /&gt;
 || {{:Arydryidriyorn}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Ranged_Attack|Ranger Test of Ranged Attack]] || Gordon Treecaller || [[Thickened Nectar]] (6), [[Sphinx Tallow]] (7), &#039;&#039;&#039;[[Shimmering Pearl]]&#039;&#039;&#039; (8-EoV), [[Efreeti War Bow]] || {{:Windstriker}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Rogue]] (Thalik Silenthand) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Thievery|Rogue Test of Thievery]] || Kendrick the Great || [[Ivory Tessera]] (1), [[Gem of Invigoration]] (2-PoS), [[Inlaid Choker]] (3-Gorga) || {{:Wispy Choker of Vigor}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Cunning|Rogue Test of Cunning]] || Rayne || [[Bronze Disc]] (2), [[Red Face Paint]] (3), [[Jester&#039;s Mask]] (4-KoS) || {{:Transparent Mask}}&lt;br /&gt;
 || {{:Crystal Mask}} &lt;br /&gt;
 ||  Class 3 ==&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Silence|Rogue Test of Silence]] || Kendrick the Great || [[Pearlescent Globe]] (3), [[Black Griffon Feather]] (4), [[Spiroc Sky Totem]] (5-SL) || {{:Griffon Wing Spauldors}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Stealth|Rogue Test of Stealth]] || Rayne || [[Pegasus Statuette]] (4), [[Prismatic Sphere]] (5), [[Fine Wool Cloak]] (6-BZ) || {{:Scintillating Bracer of Protection}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Trickery|Rogue Test of Trickery]] || Kendrick the Great || [[Mottled Spiroc Feather]] (5), [[Cracked Leather Belt]] (6), [[Sphinxian Circlet]] (7-SotS) || {{:Renard&#039;s Belt of Quickness}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Deception|Rogue Test of Deception]] || Rayne || [[Honeyed Nectar]] (6), [[Bixie Stinger]] (6-BZ), [[Lightning Rod]] (7), [[Bloodsky Sapphire]] (8-EoV) || {{:Ebonsting}}&lt;br /&gt;
 || {{:Thornstinger}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Shadow Knight]] (Sarkis Ebonblade) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Bash|Shadow Knight Test of Bash]] || Gragrot || [[Sky Mark of the Shadowknight]], &#039;&#039;&#039;[[Finely Crafted Amulet]]&#039;&#039;&#039; (3-Gorga) || {{:Sphinx Eye Amulet}}&lt;br /&gt;
 || {{:Amulet of the Sphinx Eye}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Smash|Shadow Knight Test of Smash]] || Gragrot || [[Sky Mark of the Shadowknight]], &#039;&#039;&#039;[[Silvery Ring]]&#039;&#039;&#039;(4-KoS) || {{:Djinni Finger Ring}}&lt;br /&gt;
 || {{:Crimson Ring of the Djinni}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Slash|Shadow Knight Test of Slash]] || Gragrot || [[Sky Mark of the Shadowknight]], &#039;&#039;&#039;[[Finely Woven Cloth Belt]]&#039;&#039;&#039; (5-SL) || {{:Pegasus-Hide Belt}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Disempowerment|Shadow Knight Test of Disempowerment]] || Tynicon Dlin || [[Sky Mark of the Shadowknight]], &#039;&#039;&#039;[[Rusted Pauldrons]]&#039;&#039;&#039; (6-BZ) || {{:Blood Sky Face Plate}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Envenoming|Shadow Knight Test of Envenoming]] || Tynicon Dlin || [[Sky Mark of the Shadowknight]], [[Efreeti War Shield]] || {{:Obtenebrate Mithril Guard}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Raising_of_the_Dead|Shadow Knight Raising of the Dead]] || Tynicon Dlin || [[Sky Mark of the Shadowknight]], [[Sphinxian Ring]] (7-SotS), &#039;&#039;&#039;[[Fae Pauldrons]]&#039;&#039;&#039; (8-EoV) || {{:Pearlescent Pauldrons}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Necropotence|Shadow Knight Test of Necropotence]] || Tynicon Dlin || [[Sky Mark of the Shadowknight]], &#039;&#039;&#039;[[Blood Sky Ruby]]&#039;&#039;&#039; (8-EoV), [[Efreeti War Axe]] || {{:Rheumguls}}&lt;br /&gt;
 || {{:Khyldorn the Blood Drinker}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Shaman]] (Medicine Man Veetra) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Might|Shaman Test of Might]] || Gina MacStargan || [[Auburn Tessera]] (1), [[Drake Fang]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Leather Cord}}&#039;&#039;&#039; (3-Gorga) || {{:Drake Fang Amulet}}&lt;br /&gt;
 || {{:Amulet of the Fang}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Health|Shaman Test of Health]] || Gina MacStargan || [[Platinum Disc]] (2), [[Ethereal Amber]] (3), [[Shimmering Amber]] (4-KoS), &#039;&#039;&#039;{{SkyNoDrop|Ceremonial Belt}}&#039;&#039;&#039; (5-SL)   || {{:Elder Shaman&#039;s Ceremonial Bracelet}}&lt;br /&gt;
 || {{:Bracelet of the Spirits}} &lt;br /&gt;
 ||  Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Sight|Shaman Test of Sight]] || Gina MacStargan || [[Phosphoric Globe]] (3), [[Sphinx Hide]] (4), &#039;&#039;&#039;{{SkyNoDrop|Light Damask Mantle}}&#039;&#039;&#039; (5-SL) || {{:Sphinx-Hide Mantle}}&lt;br /&gt;
 || {{:Fairy-Hide Mantle}} &lt;br /&gt;
 ||  Class 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Shrink|Shaman Test of Shrink]] || Ooga || [[Djinni Statuette]] (4), [[Wooden Bands]] (5), &#039;&#039;&#039;{{SkyNoDrop|Corrosive Venom}}&#039;&#039;&#039; (6-BZ), [[Efreeti War Club]] || {{:Spiroc Warhammer}}&lt;br /&gt;
 || {{:Warhammer of the Wind}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Snake|Shaman Test of Snake]] || Ooga || [[Emerald Spiroc Feather]] (5), &#039;&#039;&#039;{{SkyNoDrop|Bixie Essence}}&#039;&#039;&#039; (6), &#039;&#039;&#039;{{SkyNoDrop|Spiritualist`s Ring}}&#039;&#039;&#039; (7-SotS) || {{:Crimson Ring of Desinence}}&lt;br /&gt;
 || {{:Vermilion Sky Ring}} &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_The_Witch_Doctor|Shaman Test of The Witch Doctor]] || Ooga || [[Thickened Nectar]] (6), [[Fire Sky Ruby]] weight 12.0 (7), &#039;&#039;&#039;{{SkyNoDrop|Symbol of Veeshan}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Maul]] || {{:Garduk}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Warrior]] (Torgon Blademaster) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Skill|Warrior Test of Skill]] || Falorn || [[Ivory Tessera]] (1), [[Small Ruby]] (2-PoS), &#039;&#039;&#039;[[Azure Ring]]&#039;&#039;&#039; (3-Gorga) || {{:Azure Ruby Ring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Strength|Warrior Test of Strength]] || Falorn || [[Bronze Disc]] (2), [[Small Pick]] (3), &#039;&#039;&#039;[[Stone Amulet]]&#039;&#039;&#039; (4-KoS) || {{:Runed Wind Amulet}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Force|Warrior Test of Force]] || Falorn || [[Pearlescent Globe]] (3), [[Silver Mesh]] (4), &#039;&#039;&#039;[[Spiroc Air Totem]]&#039;&#039;&#039; (5-SL) || {{:Aerated Pauldrons}}&lt;br /&gt;
 || {{:Pauldrons of the Blue Sky}} &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Think|Warrior Test of Think]] || Ogog || [[Pegasus Statuette]] (4), [[Spiroc Wind Totem]] (5), &#039;&#039;&#039;[[Wind Tablet]]&#039;&#039;&#039; (6-BZ), [[Efreeti Belt]] (1.5, 8) || {{:Belt of the Four Winds}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Smash|Warrior Test of Smash]] || Ogog || [[Mottled Spiroc Feather]] (5), [[Virulent Poison]] (6), &#039;&#039;&#039;[[Djinni War Blade]]&#039;&#039;&#039; (7-SotS) || {{:Dagas}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Bash|Warrior Test of Bash]] || Ogog || [[Honeyed Nectar]] (6), [[Bottled Djinni]] (7), &#039;&#039;&#039;[[Ethereal Emerald]]&#039;&#039;&#039; (8-EoV), [[Efreeti Battle Axe]] || {{:Fangol}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Wizard]] (Wizard Schrock) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Concentration|Wizard Test of Concentration]] || Neasin Leornic || [[Azure Tessera]] (1), [[Augmentor&#039;s Gem]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Grey Damask Cloak}}&#039;&#039;&#039; (3-Gorga) || {{:Augmentor&#039;s Mask}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Focus|Wizard Test of Focus]] || Neasin Leornic || [[Iron Disc]] (2), [[Ethereal Opal]] (3), &#039;&#039;&#039;[[Woven Skull Cap]]&#039;&#039;&#039; (4-KoS) || {{:Al`Kabor&#039;s Cap of Binding}} &lt;br /&gt;
 || No Change || Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Meditation|Wizard Test of Meditation]] || Neasin Leornic || [[Hyaline Globe]] (3), &#039;&#039;&#039;{{SkyNoDrop|Sky Topaz}}&#039;&#039;&#039; (4), &#039;&#039;&#039;[[High Quality Raiment]]&#039;&#039;&#039; (5-SL) || {{:Raiment of Thunder}}&lt;br /&gt;
 || No Change || Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Conception|Wizard Test of Conception]] || Abec Lanor || [[Efreeti Statuette]] (4), [[Mithril Air Ring]] (5), &#039;&#039;&#039;[[Box of Winds]]&#039;&#039;&#039; (6-BZ) || {{:Solidate Mithril Ring}}&lt;br /&gt;
 || No Change || Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Visualization|Wizard Test of Visualization]] || Abec Lanor || [[White-tipped Spiroc Feather]] (5), [[Pulsating Sapphire]] (6), &#039;&#039;&#039;[[Amethyst Amulet]]&#039;&#039;&#039; (7-SotS) || {{:Amulet of Planar Transference}}&lt;br /&gt;
 || {{:Amulet of the Void}}&lt;br /&gt;
|| None ==&amp;gt; Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Preparation|Wizard Test of Preparation]] || Abec Lanor || [[Lush Nectar]] (6), [[Copper Air Band]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Sky Sapphire}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Staff]] || {{:Nargon&#039;s Staff}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Random Drop Items =&lt;br /&gt;
&lt;br /&gt;
These can drop randomly from any mobs, are not used in quests, and almost all bosses always have at least one.&lt;br /&gt;
&lt;br /&gt;
== Haste Belts ==&lt;br /&gt;
&lt;br /&gt;
Every melee classs has a 21% haste belt, while every hybrid class instead has a 16% haste belt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;  {{:Belt of Concordance}} (Bard)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Contention}} (Warrior)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Iniquity}} (Shadow Knight)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of the Pine}} (Ranger)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Tranquility}} (Monk)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Transience}} (Rogue)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Virtue}} (Paladin)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bracers ==&lt;br /&gt;
&lt;br /&gt;
Every intelligence caster gets a bracer (with no haste).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Cessation}} (Necromancer)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Distortion}} (Wizard)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Exertion}} (Magician)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Quiescence}} (Enchanter)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Random Drops ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{:Blade of Abrogation}} (SHD)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Stein of Flowing Ichor}} (SHM)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Symbol of Marr}} (PAL)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Treant Tear}} (DRU)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Weight of the Gods}} (CLR)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:White Satin Gloves}} (All)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Whitened Treant Fists}} (MNK)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&lt;br /&gt;
*[http://mysite.verizon.net/drexxell/eq/planeofsky.html Drexxell&#039;s EQ Plane of Sky Guide (2006)]&lt;br /&gt;
*[http://web.archive.org/web/20011217151450/www.geocities.com/lordhong/sky.htm#itemsdrop Catranizi&#039;s Plane of Sky Guide (2001)]&lt;br /&gt;
*[http://www.angelfire.com/freak/eqjonze/guides/planes/planeofsky1/planeofsky1.htm Catranizi&#039;s Mirror]&lt;br /&gt;
*[http://web.archive.org/web/20011029115322/http://members.cohesive.net/~rtaylor/EQ/skyguide/ Adadwen&#039;s Guide to the Plane of Sky (2001)]&lt;br /&gt;
*[http://www.steveprutz.com/eq/sky.htm EQ Map Preservation: Plane of Sky]&lt;br /&gt;
&lt;br /&gt;
= What&#039;s in this zone? =&lt;br /&gt;
&lt;br /&gt;
{{Special:DynamicZoneList/Plane of Sky}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Rysk</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Plane_of_Sky&amp;diff=133276</id>
		<title>Plane of Sky</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Plane_of_Sky&amp;diff=133276"/>
		<updated>2026-05-25T02:29:40Z</updated>

		<summary type="html">&lt;p&gt;Rysk: Bard Quest Giver updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sky Era}}&lt;br /&gt;
[[File:planeofsky3.jpg|200px|thumb|right|Map of the Plane of Sky]]&lt;br /&gt;
[[File:planeofsky.jpg|frame|Map of the Plane of Sky]]&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky is a unique zone, and by far the most difficult pre-Kunark. It consists of a progression through a series of floating islands, where each island&#039;s inhabitants drop key components that enable access to the next island. The best loot from the PoS is quested, with each piece usually requiring two common and one rare drop. The zone is extremely complex and a series of guides have been written.&lt;br /&gt;
&lt;br /&gt;
It is the dominion of Veeshan, mother of all dragons. Her physical form, [[Eye of Veeshan]] is arguably the final boss of the zone. Like the storms in the sky, the zone and its residents are quite chaotic, insane, aggressive, and exotic. You&#039;ll find many unique models for creatures here uncommon in other zones, such as genies, harpies, fairie dragons, and others.&lt;br /&gt;
&lt;br /&gt;
This zone is sometimes referred to as Plane of Air, in various old guides and by some players. It should not however be confused with Eryslai, the Kingdom of Wind, a zone also known as Plane of Air from the Planes of Power expansion and home to Xegony, the elemental goddess of air. Unfortunately, a Verant developer chose &amp;quot;airplane&amp;quot; to be the zone&#039;s unique name used in /who.&lt;br /&gt;
&lt;br /&gt;
This zone has a weekly guild rotation determining who can raid. See the details at the [[Plane of Sky Raid Rotation]] page.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| &amp;lt;div style=&#039;float:left;&#039;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;zoneTopTable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039; Level of Monsters: &#039;&#039;&#039;&lt;br /&gt;
|50+&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Minimum Player Level: &#039;&#039;&#039;&lt;br /&gt;
|46+&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Adjacent Zones: &#039;&#039;&#039;&lt;br /&gt;
| [[Wizard]] Port-In, [[East Freeport]] (via falling off)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Name in /who: &#039;&#039;&#039;&lt;br /&gt;
|airplane&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Succor/Evacuate:&#039;&#039;&#039;&lt;br /&gt;
| Does not work in zone&lt;br /&gt;
|-&lt;br /&gt;
! [[Recommended Levels and ZEM List | ZEM]] &#039;&#039;&#039; Value:&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;s&amp;gt;75&amp;lt;/s&amp;gt; &#039;&#039;&#039;82.5&#039;&#039;&#039; (110%)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Dangers =&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky is generally a raid zone only. Islands are inhabited by aggressive creatures and powerful bosses which require multiple groups to slay. All aggressive creatures do not see through invisibility, but movement is still restricted by the system of keys. Do not plan on entering this zone without seasoned help and/or a guild of allies.&lt;br /&gt;
&lt;br /&gt;
Islands 2, 5 and 6 have initially aggressive creatures. Island 4 creatures become aggressive after one of them is killed, but have very short aggro radiuses.&lt;br /&gt;
&lt;br /&gt;
Falling off an island will result in the player zoning out to [[East Freeport]] and landing in the bay off the dock. When this happens, they lose all their keys. If the player was AFK for some reason they will likely drown. A number of NPCs have [[Gravity Flux]] and forms of [[Knockback]].&lt;br /&gt;
&lt;br /&gt;
Boss NPCs and some others have the deathtouch (a.k.a. DT, [[Cazic Touch]]) ability with a 30 second cooldown. Bring lots of tanks.&lt;br /&gt;
&lt;br /&gt;
= Benefits =&lt;br /&gt;
&lt;br /&gt;
Most of the loot from Plane of Sky quests are quite excellent for the Kunark era. All melee classes can quickly attain a 21% haste belt and eventually earn a 41% belt. There are also numerous useful clicky items for caster classes, such as the [[Vermilion Sky Ring]] for Shamans, the [[Duennan Shielding Ring]] for Magicians, and the [[Necklace of Resolution]] for Clerics. Magicians, Monks, Rangers, and Paladins will also find they must visit Plane of Sky for their epic quests. For these reasons, most casual raiding guilds will raid Plane of Sky once a week, and defeating every boss in Plane of Sky is considered a major milestone in a guild&#039;s rise to fame.&lt;br /&gt;
&lt;br /&gt;
= Travelling To/From Plane of Sky =&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky, like the Plane of Hate, is only accessible through the Wizard&#039;s spell [[Alter Plane: Sky]], which requires [[Cloudy Stone of Veeshan]] for each cast. Upon entering, all buffs and debuffs are stripped from the characters. No form of teleport spell or ability will work within Plane of Sky, except for [[Alter Plane: Sky]] (which allows a group to return to island 1 with their keys). There are only three ways to leave, jumping or falling off an island, death, or Druid [[Wind of the South]] or [[Wind of the North]] ports. After falling, a character will have all of his keys from Plane of Sky destroyed, and land in the ocean of [[East Freeport]], east of the docks (swim directly west to get back to land, the docks should come into view quickly).&lt;br /&gt;
&lt;br /&gt;
= Walkthrough/Guide =&lt;br /&gt;
&lt;br /&gt;
Plane of Sky is a unique, complex, and challenging zone which requires tremendous effort, preparation, and resources for any guild to succeed in. Progress can be measured in how many island bosses a guild has defeated. Your guild probably shouldn&#039;t start here until you&#039;ve already had some success in Plane of Hate and Fear, which are considerably easier zones in general. You should also already have some minimum level of discipline in your guild, and most members should be able to follow simple instructions and pay attention.&lt;br /&gt;
&lt;br /&gt;
== Keys ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Plane of Sky Keys]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For players to move between islands, they must use the portals (a.k.a. ashtrays due to their shape). Each portal is locked and can be used with a key (not unlike the portals to sebilis or howling stones). When a portal is used, the player is instantly moved to a predefined spot on the edge of the next island. This movement does not strip buffs and it does not break invis. Portals are one-way, and cannot be used to get back down.&lt;br /&gt;
&lt;br /&gt;
Each island has one boss and a number of common mobs which drop key pieces. To get the key, kill the respective island&#039;s boss to spawn Sirran, then turn in the key piece to Sirran to receive the key that allows travel to the next island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; each Sirran spawned by killing bosses is a different version of Sirran, even though he may look and behave the same way. You MUST only turn in the key piece from an island to the &#039;&#039;&#039;correct&#039;&#039;&#039; Sirran which was spawned by the respective island&#039;s boss. It is possible for a guild to pull a boss from a different island and kill it out of order, so be sure to clarify with your raid officers before turning in a key piece to Sirran if you are confused. For more detailed information see [[Plane of Sky Keys]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALSO IMPORTANT:&#039;&#039;&#039; There can only be ONE Sirran in the zone, of any version, at a time. For example, if Sirran on island 1 is still up, it will prevent island 2 Sirran from spawning. As most islands can only have one boss (except sometimes for #5 and #7) you should be absolutely certain no other Sirran exists in the zone before engaging a boss that spawns Sirran, otherwise you risk a premature end to the raid if you lack keys.&lt;br /&gt;
&lt;br /&gt;
=== Corpsing keys ===&lt;br /&gt;
&lt;br /&gt;
To preserve your keys for another excursion, a common practice is to create what is informally known as a &amp;quot;key corpse&amp;quot;. First, return to island 1 with your keys by having a wizard port you back there. Next, ensure a cleric is present nearby and not AFK to rez you. Put all of your keys into a cheap bag you do not mind leaving behind. Strike a creature that can kill you (the [[Key Master]] is an excellent choice). Ask the cleric to rez you back, then loot your body except for the bag with your keys in it. If you have the chance to plan ahead, bring a cheap bag that you can distinguish from your other bags to be the designated key bag, such as a [[Fletching Kit]]. It is NOT recommended to duel other players to create a key corpse, because the rez timer is much shorter, only a few minutes. Your key corpse will last 7 days unless refreshed using the same process.&lt;br /&gt;
 &lt;br /&gt;
Besides making a key corpse, a player may also camp out on any safe island and the keys will NOT disappear. (They are NOT NO RENT nor TEMPORARY, unless they are placed in a magician summoned bag.) If a player does this, they will not be able to create a keycorpse unless they can organize friends to come up and rez them, so this is mainly an option for players who want to take a break for more than a week, or who plan to do nothing outside the Plane of Sky.&lt;br /&gt;
&lt;br /&gt;
=== Table of Plane of Sky keys ===&lt;br /&gt;
&lt;br /&gt;
{{Plane of Sky Keys}}&lt;br /&gt;
&lt;br /&gt;
== Jumping and Dragging ==&lt;br /&gt;
&lt;br /&gt;
Although the keyed portals are the primary way to move from island to island, it is also possible to jump from some islands to others when they vertically overlap (or nearly do). &lt;br /&gt;
&lt;br /&gt;
The possible jumps are shown on the blue map above. Jumping from 7 to 2 is the easiest, as you just walk off the edge in the right place. 4 to 2 is also fairly easy, especially with SoW. 4 to 3 isn&#039;t so bad, but I think has a narrower area to work with. 6 to 5 I always found very challenging and was usually easier with Spirit of Scale (just using body agro after clicking off invis to pull the bees down). &lt;br /&gt;
&lt;br /&gt;
Corpses can also easily be dragged up these jumps if people come late or don&#039;t have keys (another big reason to pull bees to 7, you can corpse up late comers who can buy the Key from 1-2 and then die). -Ploktor&lt;br /&gt;
&lt;br /&gt;
It is confirmed that you can drag corpses from 2 to 7 and 2 to 4.&lt;br /&gt;
&lt;br /&gt;
== Island 1: Fairy Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Thunder Spirit Princess]]&lt;br /&gt;
* Common: [[A Thunder Spirit]]&lt;br /&gt;
* Other: [[Key Master]]&lt;br /&gt;
* Key required: None. (port in with Wizard&#039;s [[Alter Plane: Sky]])&lt;br /&gt;
* Key pieces dropped: [[Miniature Sword]], [[Lost Rabbit&#039;s Foot]]&lt;br /&gt;
&lt;br /&gt;
This the island that you enter Plane of Sky on. Thankfully the fairies are NOT kos, so you can take time to organize your raid here and buff up before starting. As with most islands, you will want to clear out some of the common mobs first before engaging the boss. This is especially true here, because it will give you more room to work with when you pull the boss. Start by finding a reasonably flat area and kill and pull the fairies there one by one. &lt;br /&gt;
&lt;br /&gt;
On this island and many others it&#039;s a good idea to pick a flat area to pull to. One recommended area is on the east side near the portal pad to island 2. Killing a mob on a hill with a large number of melee dps can cause it to be pushed under the world. If this happens, you&#039;ll quickly discover that the mobs summon people somewhere under the island, which causes them to fall to Freeport and lose their keys! Police your mob placement and melee push with vigilance on every pull and it should never happen. Pushing a mob down a hill seems to be ok, though. You also should not kill mobs directly on the teleport pad itself, the corpse will be difficult to loot.&lt;br /&gt;
&lt;br /&gt;
Any halfway capable raid will have no trouble with this island and will be ready to take on island 2 within a few minutes. Before moving on to island 2, be sure to have everyone invis first. There are also two other teleport pads, one for the quest hall (actually located within the interior of island 1) and island 1.5 which is usually skipped.&lt;br /&gt;
&lt;br /&gt;
== Island 1.5: Noble Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Noble Dojorn]]&lt;br /&gt;
* Common: [[a blade storm]]&lt;br /&gt;
* Other: [[a presence]], [[Gwan]]&lt;br /&gt;
* Key required: [[Key of Swords]]&lt;br /&gt;
* Key pieces dropped: None.&lt;br /&gt;
&lt;br /&gt;
Reached through the western ashtray on Island 1.&lt;br /&gt;
&lt;br /&gt;
This small island features a windmill and a portal to island 2. [[Noble Dojorn]], the boss of this island is a week-spawn, high-value target, so he&#039;s usually not here. No key pieces drop here. Hopefully you already got the key for island 2, otherwise you&#039;ll be stuck here unless you die, fall, or port back to island 1.&lt;br /&gt;
&lt;br /&gt;
== Island 2: Imp Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Protector of Sky]]&lt;br /&gt;
* Common: [[an azarack]]&lt;br /&gt;
* Key required: [[Key of the Misplaced]]&lt;br /&gt;
* Key pieces dropped: [[Broken Mirror]]&lt;br /&gt;
&lt;br /&gt;
Reached through the eastern ashtray on Island 1.&lt;br /&gt;
&lt;br /&gt;
This is the second island your raid will likely visit, and the first island with aggressive creatures. Fortunately they&#039;re not too tough, maybe a little harder than the fairies. You have two strategies to break this island. You can either invis the whole raid, assemble to the southwest corner, then break invis and use crowd control to defeat the imps en masse; or you can send in a bard or other suitable class to kite all the imps around the island and have a knight/monk peel them off one by one for the raid to kill. The peeling knight should feign death and allow another tank to take the bulk of the damage on each mob. If a healer heals the knight, monk, or kiter, they will quickly get too much aggro on the imps and die (or become the new kiter). With either strategy, advise your casters to avoid sitting.&lt;br /&gt;
&lt;br /&gt;
There have been several spawn behaviors for the boss of the island, [[Protector of Sky]] to spawn in the past. As of 4/8/16, he will spawn off of the imp which hits for 220. This higher level imp is the only one who spawns him.&lt;br /&gt;
&lt;br /&gt;
A good strategy is to identify the imp which spawns [[Protector of Sky]] and mezz them next to your raid. Once all other mobs on the island are dead, kill the mezzed imp and make sure everyone is standing before it dies to keep the Protecter of Sky from getting aggro on people who shouldn&#039;t have aggro. Then you can proceed to kill the boss.   &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; do not kill [[Protector of Sky]] BEFORE the Sirran on island 1 has despawned (this takes 20 minutes), if you do, Sirran will NOT spawn in place of Protector, and there will be no way to get him to spawn again. For this reason, you might want to wait to start on island 2 until Sirran is gone. This is also true for every island&#039;s version of Sirran! Do not engage a boss until you are certain that no other Sirran exists in the zone, except for [[The Spiroc Lord]] and [[Sister of the Spire]] which can be farmed.&lt;br /&gt;
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If you are using a kiting strategy, have a second kiter (someone who can get aggro quickly is ideal, perhaps a knight with sow) be ready to immediately aggro the boss and kite him around the island just like the other imps. Once the rest of the imps are dead, bring in the boss and kill it last.  &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; do not kill [[Protector of Sky]] BEFORE the Sirran on island 1 has despawned (this takes 20 minutes), if you do, Sirran will NOT spawn in place of Protector, and there will be no way to get him to spawn again. For this reason, you might want to wait to start on island 2 until Sirran is gone. This is also true for every island&#039;s version of Sirran! Do not engage a boss until you are certain that no other Sirran exists in the zone, except for [[The Spiroc Lord]] and [[Sister of the Spire]] which can be farmed. &lt;br /&gt;
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If you kill the boss before the rest of the imps, Sirran will social-aggro anyone who aggroes the imps, and they will die very quickly. If this happens, you must separate the imps from Sirran and kill them outside his social range, or wait for him to despawn and give up your chance to turn in keys. Note that Sirran will walk back to the place he spawned (wherever the boss was killed) after he is done killing people. This is another good reason to always kill bosses away from the port-in location on aggressive islands, and to manage your pull locations carefully in general. Like island 1, you want to choose a wide, flat area to kill mobs to avoid them from dropping under the world on hills. The area in the southwest corner near the island 3 portal is recommended.&lt;br /&gt;
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Once you&#039;re done on island 2, the raid is free to port up to island 3. It is not aggressive so no invis is required. Note that it is possible to jump from islands 7 or 4 to here, and people who kill themselves in the right spot can be dragged up to 4 or 7 as well.&lt;br /&gt;
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== Island 3: Harpy Island ==&lt;br /&gt;
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* Boss: [[Gorgalosk]]&lt;br /&gt;
* Common: [[a gorgalask]], [[a crystalline cloud]], [[a gust of wind]], [[a shimmering meteor]], [[an avenging gazer]], [[heart harpie]], [[a watchful guard]], [[a spirited harpie]]&lt;br /&gt;
* Key required: [[Key of Misfortune]]&lt;br /&gt;
* Key pieces dropped: [[Animal Figurine]]&lt;br /&gt;
&lt;br /&gt;
Welcome to harpy island, arguably the first hard island. To get much further you&#039;ll probably need a reasonably geared warrior tank, several clerics, and enough dps to punch mobs down. Compared to other islands, this island has a wide variety of creatures, each requiring special consideration. Before starting, move everyone out of the building and towards the south side near the teleport pad. All creatures here are friendly until attacked, so no invisibility is necessary. Discourage your raid from sitting too close to the edge, [[a watchful guard]] and [[an avenging gazer]] will rarely cast [[Gravity Flux]] which can fling people off the island and cause them to lose their keys. As before, you also want to make sure your melee do not push mobs up hills, so keep those mobs on wide, flat surfaces.&lt;br /&gt;
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Have your monks do their thing and start single pulling the trash. [[a crystalline cloud]] and [[a gust of wind]] are pushovers, grab them first to get everyone&#039;s confidence up. [[a spirited harpie]]s and [[heart harpie]]s are shadowknights, so watch out for [[Harm Touch]] and the occasional snare. Depending on how many keys you need to move the raid forward, you should avoid pulling [[an avenging gazer]] and [[a watchful guard]] if possible. They cast an aoe dispell just like their cousins in [[Plane of Fear]]. If you do manage to get one and get everyone&#039;s buffs dispelled, consider just going ahead and pulling the rest of them before wasting mana on rebuffs. In addition, they also rarely cast [[Gravity Flux]] and [[Allure]] which can lead to tremendous &amp;lt;strike&amp;gt;fun&amp;lt;/strike&amp;gt; death. If a key class in your raid is charmed, it is recommended to &amp;lt;strike&amp;gt;pummel him mercilessly&amp;lt;/strike&amp;gt; off-tank him away from the group.&lt;br /&gt;
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You should also avoid pulling [[a shimmering meteor]] because they proc/cast a &#039;&#039;&#039;huge&#039;&#039;&#039; knockback on the tank or puller which will certainly send them flying off the island if no preparations are made. If you have to pull a meteor to get more keys, clear all the other mobs first, then move your raid into the building. Have your tanks put their backs to one of the back corners and hope you don&#039;t get knocked off before completing the pull. Like the knockbacks cast by [[A Dark Terror]] in [[Unrest]], the direction you face is what determines the direction of knockback, NOT the position of the mob relative to you.&lt;br /&gt;
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[[a spirited harpy]] and the boss [[Gorgalosk]] (not to be confused with the trash mobs named gorgalAsk) cast an aoe mez, before pulling them encourage your melee to equip magic resist gear, and be careful not to let them push the mobs too close to the clerics. If [[a gorgalask]] manages to mez all your clerics, it could easily mean a wipe. [[Gorgalosk]] is also pretty tough in general. Unlike the previous bosses, you&#039;ll want a fully-buffed, well-geared [[Warrior]] with defensive disc up before taking her on.&lt;br /&gt;
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== Island 4: Pegasus Island ==&lt;br /&gt;
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* Boss: [[Keeper of Souls]]&lt;br /&gt;
* Common: [[a soul carrier]], [[an essence carrier]], [[an essence tamer]], [[a soul harvester]], [[a soul tamer]]&lt;br /&gt;
* Other: [[Overseer of Air]]&lt;br /&gt;
* Key required: [[Key of Beasts]]&lt;br /&gt;
* Key pieces dropped: [[Bird Whistle]]&lt;br /&gt;
&lt;br /&gt;
Pegasus island is significantly harder than island 3. Only very well-geared knights can tank trash here, and you&#039;ll need several warriors for the boss who can death touch them. This is also the largest island, and has plenty of space for the raid to move around. When you get here, immediately move on down to the west corner. There&#039;s so much space, that you can port in and move to the pull position without being worried about aggroing the mobs here. It&#039;s a good thing there&#039;s a lot of space, since these mobs are large, flying models which require melee to look up at to get positioned correctly under them. Most races will be unable to see them from the standard third person view while directly under them. There are 6 of these common mobs immediately visible, 3 of [[a soul carrier]] and 3 of [[an essence harvester]], but as you will find out, there are 30 mobs in total to kill.&lt;br /&gt;
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Thus introducing the &#039;&#039;&#039;split mob&#039;&#039;&#039;, each of the common mobs will, upon death, spawn two new mobs right where the old mob died. These new mobs each spawn one third, final mob upon death. &#039;&#039;&#039;Therefore, each pull you&#039;ll expect to kill FIVE (5) mobs in total, and need two mobs tanked at a time.&#039;&#039;&#039; Your tanks will need to be sharp, and pick up mobs quickly before they destroy other melee or casters. You may require casters to stand up for these fights, or at least sit farther away or invised, to avoid dying when new mobs spawn. Some of these mobs proc a [[Whirl Till You Hurl]] type of stun, which if casted early enough, may cause warriors to have trouble keeping aggro. Encourage your dps to follow assist calls closely, and only engage when the tank is confident he can control his mob. Have your stronger tank be the off-tank, holding his split off to the side until the other is done. Tanks may also find it helpful to use different camera views or to stand farther away to target their mobs correctly and reliably. Shadowknights can be helpful here to initially aggro, move, and flop mobs until the Warriors get them under control.&lt;br /&gt;
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[[Keeper of Souls]] is the boss mob here. The spawn mechanic for Keeper of Souls appears to have a special mechanic. There&#039;s a semi-hidden NPC named Nottap Ekim (only visible on track) that determines the Keeper of Souls&#039; spawning.&lt;br /&gt;
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Variation from Classic:&lt;br /&gt;
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- Live: Nottap spawns when any mob on the island is killed -- at which point a despawn timer for Nottap will begin to tick down; a secondary spawn timer for the Keeper of Souls&#039; will begin when Nottap&#039;s despawn timer finishes.&lt;br /&gt;
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When pulling mobs back to earlier islands to start Keeper&#039;s timer early, make sure you have a tracker peep their track list for Nottap. Once Nottap appears on track the KoS timer will be active and you can begin clearing through Sky as normal.  See: http://everquest.allakhazam.com/db/npc.html?id=20205 &lt;br /&gt;
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Because most guilds take &#039;&#039;less&#039;&#039; time than 65 minutes to clear island 4, they use a technique called pull-jumping (possibly pioneered by Drexxell on live in 2006) to pull one of the island 4 mobs to island 2 or 3 and kill it early. Basically, the puller will aggro a mob on island 4, then jump down to island 2 (jumping to 3 is also possible, you just don&#039;t save much time), which is located below the southern corner. After it&#039;s killed (perhaps right after [[Protector of Sky]]) the timer is started early, and the guild moves on to island 3 as normal. Those who loot keys off this early island 4 mob should be mindful that they &#039;&#039;cannot&#039;&#039; turn in these key pieces to the Sirran that spawned off Protector. They must hold on to them and wait until Sirran is spawned off Keeper, and only turn in [[Bird Whistle]] to that Sirran.&lt;br /&gt;
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Another tactic for pulling the trigger mob from 4 to 2 is to make a corpse in camp, get a rez box, click up to 4, then shoot the trigger mob with a bow and click your rez before the arrow lands, that way the rez will bring you back to camp before your arrow hits, triggering aggro and bringing the mob to your raid. This will not work from island 4 to 1, because of non-classic leashing, but it will work for 4 to 2.&lt;br /&gt;
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Tips:&lt;br /&gt;
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KoS spawning has always been strange and the timers inconsistent, but I believe only one of the two types of common mob will lead to his spawn (white ones? similarly only one of those types can be charmed and can make for great charm pets if you have enchanters able and willing to take on the challenge), so the most you can farm are three KoS in one Sky raid. One general tip about Death Touch is that it requires line of sight, so you can get agro on a mob that DTs and hide behind a wall.&lt;br /&gt;
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There is no particular strategy for killing [[Keeper of Souls]], but keep in mind that he death-touches (formerly called [[Cazic Touch]]) his highest-aggro target every 30 seconds. This is a special spell that cannot be resisted in any way. If it were to land on a pet, it would instead kill its master. It also penetrates all forms of [[Divine Aura]] or [[Harmshield]]. The best approach is to first send in any class that&#039;s particularly useless in a boss fight, perhaps a [[Ranger]] or [[Enchanter]], to eat the first DT. This gives the first tank 30 seconds to engage the mob before he gets the next DT. Depending on your raid&#039;s total dps, you may need 3 or 4 Warriors available with discs ready to defeat Keeper. Use offensive discs strategically, being mindful that replacing warriors will need enough aggro to establish control after their comrade&#039;s death. You may pull him to the west corner or fight him closer to where he spawns to minimize death-touches, but be mindful of hills. Besides death-touch, it is a simple tank-and-spank fight.&lt;br /&gt;
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[[Overseer of Air]] is a powerful genie that resides in the windmill here. He is an advanced raid target that is skipped by most guilds. I won&#039;t cover him for now.&lt;br /&gt;
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The next island is also aggressive, so be fully prepared and invised before moving on.&lt;br /&gt;
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== Island 5: Bird Island ==&lt;br /&gt;
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* Boss: [[The Spiroc Lord]]&lt;br /&gt;
* Common: [[a spiroc arbiter]], [[a spiroc banisher]], [[a spiroc caller]], [[a spiroc expulser]], [[a spiroc revolter]], [[a spiroc walker]], [[a spiroc vanquisher]]&lt;br /&gt;
* Other: [[The Spiroc Guardian]]&lt;br /&gt;
* Key required: [[Avian Key]]&lt;br /&gt;
* Key pieces dropped: [[Noise Maker]]&lt;br /&gt;
&lt;br /&gt;
The first challenging island to break, Bird island is a nightmare for unorganized guilds. You will need top-notch enchanters, knights, pullers, tanks, clerics, and dps to even think about succeeding here. Make sure that at least your clerics, crowd control, and tanks are all completely ready and invised before clicking up. &lt;br /&gt;
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Once they click up, have them move towards the southwest corner (not very far at all from where you port in). The rest of your raid should follow quickly, try to assemble as much of the raid as possible in the west corner before (inevitably) someone&#039;s invis breaks and the chaos begins. The west corner is not safe (only a little less dangerous) and once someone is visible, mobs will aggro pretty quickly.&lt;br /&gt;
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Another good location is the crease at the bottom of the closest hill (pictured). The terrain will break line of sight with the closest pathing arbiter and banisher. [[File:Crease_poSky.jpg|right]]&lt;br /&gt;
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All birds on this island (besides bosses) can be mezzed. This is the first priority when pulls start, clerics must keep the enchanters alive (or at bare minimum, a single rockstar level 58+ enc). The mobs are quite tough, probably not much weaker than trash on island 4. Knights may assist enchanters by casting [[Shadow Vortex]], [[Stun]], and other zero-damage aggro spells on mobs to keep them off without attacking them. The main tank should be swift, engaging his mob quickly one after the other and calling assist as soon as he is confident he has control. Also, the trash here should be pulled, engaged and killed in a particular order.&lt;br /&gt;
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To understand the order, first you should understand the mechanic. Each vanquisher is a &amp;quot;squad leader&amp;quot; of sorts. If one of his two assigned comrades dies, they will immediately respawn in their original spawn spot. If you kill the vanquisher first, then you can kill his two comrades and they will not respawn. Similarly, if any of the three vanquishers is alive, [[Spiroc Guardian]], a miniboss, will immediately respawn if killed. Finally, if [[Spiroc Guardian]] is still alive, then [[The Spiroc Lord]] will immediately respawn if killed. Clearly, the vanquisher within any squad must be killed first before his comrades, then the raid can clear all of the rest of the trash and safely engage the bosses. If a pull goes wrong and more than one vanquisher is in camp, kill both or all three of them first (in any order) before engaging other trash. Speed is tremendously important as large pulls can quickly drain the enchanters&#039; mana, so some raid officers have suggested the following semi-alphabetical priority for tanks and melee to engage mobs: &#039;&#039;&#039;V-ABCERW&#039;&#039;&#039;. (vanquisher, arbiter, banisher, caller, expulser, revolter, walker) Besides vanquishers, the order of how other mobs are killed can be arbitrary however. The nearest arbiter and banisher to the port-in point are respawned by a vanquisher which paths through an area to the left. This first vanquisher can social other birds if the pull is not perfect.&lt;br /&gt;
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Spirocs are particularly nasty mobs not only for their respawn ability but also their spells. Besides having a range of druid and ranger nukes, some are capable of [[A Dark Terror]]-type knockbacks which can send your pullers and tanks careening off into the wild blue yonder. Again, the direction your character faces is the only thing that figures on the direction of the knockback. It takes additional effort, but all trash should be immediately turned after they are pulled so that the tank can face outwards, looking at the edge with his back towards the center of the island. If knocked back, the tank will probably glance off the hill and not get thrown too far.&lt;br /&gt;
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The melee should do their best to balance their push so that they don&#039;t push it too far inward onto a hill. Balance the need for some safety room from the edge with keeping the mobs away from the hill. Keep close vigilance on mob placement and police melee push when necessary. Make sure no melee gets aggro who isn&#039;t supposed to. Make sure enchanters or other casters are also not tanking mobs any longer than they have to. If &#039;&#039;anyone&#039;&#039; has aggro on a mob and is tanking them, they should be encouraged to &#039;&#039;&#039;immediately face outwards to avoid being knockbacked off the island or they risk losing all their keys&#039;&#039;&#039;. If anyone does get knocked off, they&#039;re probably done with Sky that week.&lt;br /&gt;
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Only vanquishers drop the [[Noise Maker]]s so you&#039;ll only get a fixed number of keys here. You&#039;ll only get three vanquishers in a run.&lt;br /&gt;
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After the trash is cleared out, it&#039;s time to move on to the bosses of the island, [[Spiroc Guardian]] and his stronger brother [[The Spiroc Lord]]. If a raid only wishes to kill each of them once and move on, they should kill the Guardian first, then the Lord. However, they may also choose to &#039;&#039;farm&#039;&#039; the Lord several or many times before moving on. This is sometimes desirable because the Lord drops quest items to for many excellent rewards such as 41% haste belts. As long as the Guardian is kept alive, a guild may pull and kill the Lord to their hearts&#039; content. Besides quest items, the Lord also usually drops one or two [[Spiroc Wingblade]]s for the [[Warrior Epic Quest]].&lt;br /&gt;
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[[Spiroc Guardian]] is not particularly difficult. You&#039;ll need a stiff tank and sufficient dps but otherwise it&#039;s a simple, straightforward fight. He also comes with a low-level bear pet, which an offtank may &amp;lt;strike&amp;gt;befriend&amp;lt;/strike&amp;gt; aggro to keep it from &amp;lt;strike&amp;gt;hugging and kissing&amp;lt;/strike&amp;gt; attacking the casters. If you are farming Guardian by leaving a vanquisher up, pull him to the southwest corner instead of fighting him at his spawn.&lt;br /&gt;
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[[The Spiroc Lord]] is tremendously more difficult, and will truly test your guild&#039;s mettle. If you can defeat him, you can hope to defeat any other mob in Sky. If you are farming him, do not fight him where he stands. Pull him at least outside the aggro radius of his spawn point. We like to pull him to the center of the island and kill him there first. Then, when Sirran has spawned, we pull him to the northwest corner to avoid social-aggroing Sirran. This version of Sirran will not spawn again on every Lord corpse if he&#039;s already up, but he will spawn again in a new location if he&#039;s despawned.&lt;br /&gt;
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Lord death-touches, so you&#039;ll need a tank-rotation and expect to lose some warriors every time you pull him. He attacks for 350/hit, very quickly. If he holds two wingblades; he&#039;s dual wielding and will attack even faster. He also procs a &#039;&#039;&#039;long&#039;&#039;&#039; stun on the tank, complicating aggro control. Provide your warriors with [[Midnight Mallet]]s and other instant-click aggro items to get aggro as quickly as possible. Finally he also has a short range aoe nuke that will do moderate damage on nearby melee.&lt;br /&gt;
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The next island is inhabited by aggressive, splitting bees. &#039;&#039;&#039;Bee&#039;&#039;&#039; fully prepared. (sorry)&lt;br /&gt;
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== Island 6: Bee Island ==&lt;br /&gt;
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* Boss: [[Bazzt Zzzt]] a.k.a. Queen Bee &#039;&#039;(despawns 90 minutes after spawning!!!)&#039;&#039;&lt;br /&gt;
* Common: [[Bzzazzt]]&lt;br /&gt;
* Other: [[Bazzzazzt]], [[Bizazzt]], [[Bzzzt]] a.k.a. Mini-Queen&lt;br /&gt;
* Key required: [[Key of the Swarm]]&lt;br /&gt;
* Key pieces dropped: [[Dull Dragon Scale]]&lt;br /&gt;
&lt;br /&gt;
This island is simple but very hard. Bees do not see invis, but they social and have very large aggro radiuses (probably the whole island will aggro you at once). It is possible to have your raid move here and attempt to break-in the old fashioned way, but since they hit so hard and so fast, it&#039;s recommended to jump-pull them back to bird island and split them there instead. The gears do break line of sight for aggro purposes, so you may use them to help split and single pull the bees. Alternatively, for reasons elaborated on in the next section, if your raid force is already keyed, you may move them to island 7 and pull and kill bees there instead. There is much more room on island 7 for kiting, and it allows for easy farming of Sisters.&lt;br /&gt;
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The three original bees are all named &amp;quot;Bzzazzt&amp;quot;. I believe that only these original spawns and the final boss will drop the [[Dull Dragon Scale]]s you need to progress to the next island. &lt;br /&gt;
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Like the soul carriers back on Pegasus island, they will split into multiple mobs when killed. All of the bees and their split spawns enrage, hit very hard and very fast. They also proc poison dots (about 100hp/tick) which aren&#039;t life threatening but significant if not cured for awhile. Your clerics will have enough trouble trying to keep one tank alive, so all split spawns and adds should be kited, and must be picked up absolutely immediately by knights, bards, or other designated kiters. &lt;br /&gt;
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Have your kiters stand some distance away, but within casting range and target the bee that&#039;s getting killed. The kiter should have a keyboard key bound a fast-casting, targetted, high-aggro spell like [[Shadow Vortex]], [[Stun]], [[Snare]] or [[Selo&#039;s Consonant Chain]]. As the kiter, position yourself and your camera so that you will tab-target the mob when it spawns. Watch your target bar. As soon as the mob dies, your target bar will clear (no target). Immediately press tab to target the mob, begin casting your aggro spell, and turn to start running away. They run at near-jboot speeds, so you&#039;ll need to be very quick to survive. Once you have some distance use camera views to check that the mob is on you, but be careful not to run off the edge while doing so. If you have one, shout using a %t macro which mob you&#039;re kiting. Use multiple kiters, at least 2 but ideally 4 or more than you need, to execute this strategy. When the kiters take all the splits away, designate one kiter by name to swing around and bring it back. They should stand on the tank and feign death at the last possible moment to avoid being hit more than once but allow the tank time to grab it. If a kiter dies, other kiters should attempt to pick up and continue kiting the mob before it comes back to camp. Kiters should also be aware that other kited mobs may unexpectedly switch to them if their kiters die. Have all the kiters run around the island in the same direction to minimize the risk of getting caught between two mobs. Also have casters stand the entire fight to avoid pulling aggro off the kiters.&lt;br /&gt;
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Each original spawn will either spawn 1, 2, or 3 [[Bazzzazzt]]s, and it may be difficult or impossible to know which is which, so be prepared for a 3-split on your first pull. [The bees with different splits always spawn in the same spots, so if you are vigilant, you *can* pretarget one and know which it is, though this is hard to coordinate and once the bees are mixed up in a pack, it&#039;s easy to lose track. -Ploktor]&lt;br /&gt;
* If you get a 3-split, then those 3 [[Bazzzazzt]]s are each final and will not spawn any more mobs. You will not get the boss from this pull.&lt;br /&gt;
* If you get a 2-split, both of those [[Bazzzazzt]]s will spawn a single [[Bizazzt]]. Both [[Bizazzt]]s are final and won&#039;t spawn anything else. You will also not get the boss from this pull.&lt;br /&gt;
* If you only have a 1-split of a single [[Bazzzazzt]], then you are on the chain of splits that results in the boss of the island, [[Bazzt Zzzt]]. Your single [[Bazzzazzt]] upon death will spawn [[Bzzzt]], the mini-queen. Mini-queen&#039;s death leads to [[Bazzt Zzzt]], the queen bee and boss of the island.&lt;br /&gt;
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The mini-queen is at least as hard as the rest of the bees and also casts a nasty dot as well.&lt;br /&gt;
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The boss, queen bee, is a particularly nasty bixie. She is yet another boss with death-touch, so have your tank rotation ready. It&#039;s difficult, but have a shadowknight try to harm touch her immediately after she spawns so that he can take the first death-touch. Sometimes she will withhold her death-touch for a short period of time so have him ready to HT then kite her a short distance if he can. After fighting 3 tough bees before her, your tank will already be exhausted, so query him on how much longer his disc will last and rotate warriors accordingly. She (as well as any other be) hit so hard and fast that you&#039;ll need clerics and the new tank to be well prepared for a switch before it happens. A tank should not attempt to tank any bee without defensive up and clerics rolling heals. On top of this, her AoE dot is long range and will chew up anyone with low hp. Make sure all groups have a healer who can keep people from getting low-hp aggro. If you wipe, be aware that queen bee will return to where she spawned, the location of Bzzzt&#039;s death, so kill him somewhere besides the port-in spot for sure. Like other bees she has a very large aggro radius. All in all, queen bee may be the toughest boss in the zone.&lt;br /&gt;
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== Island 7: Drake Island ==&lt;br /&gt;
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* Boss: [[Sister of the Spire]]&lt;br /&gt;
* Common: [[a heartsbane drake]], [[a fatestealer drake]], [[a windrider drake]], [[a greater sphinx]], [[undine spirit]]&lt;br /&gt;
* Key required: [[Key of Scale]]&lt;br /&gt;
* Key pieces dropped: [[Replica of the Wyrm Queen]]&lt;br /&gt;
&lt;br /&gt;
This is the last island that most people ever visit, as island 8&#039;s bosses can be pulled to it. Also note that many of the trash mobs here which drop key-pieces cast nasty things like death touch (sphinxes) and grav flux (drakes). Farm only as many replicas as you need for your pullers. [[Sister of the Spire]] can drop two herself, so there&#039;s no real need to kill trash here except for quest pieces. &lt;br /&gt;
&lt;br /&gt;
[[Sister of the Spire]] is the boss here. To spawn her, you must state the following phrase to the Sirran which spawns on queen bee&#039;s corpse (island 6 Sirran): &amp;quot;?llaw eht htiw eno I ma&amp;quot; As soon as this is done, a Sister will spawn in the temple on island 7. In this fashion, after you kill Sister, if someone says the phrase again to that Sirran (and only that version of Sirran) then another Sister will spawn. You can keep spawning Sisters this way, as many as you can kill, in the 20 minutes before Sirran despawns. For this reason, some guilds will choose to pull bees to island 7 in order to have Sirran there. (Have the puller and a wizard port down and run back up to 6. The puller grabs bees and clicks up to 7, where they get split and killed.) If you have some people in your raid who need keys to 7, have them die on the south side of island 2 in a particular spot where they can be dragged up to island 7 and rezzed. Make sure to have queen bee killed in a spot far from the port in, but accessible to state the phrase to Sirran. The southwest side seems pretty good.&lt;br /&gt;
&lt;br /&gt;
[[Sister of the Spire]], when engaged, is not so terribly hard compared to all those bees, but she does have a short-range 1000 AoE which can melt melees rather quickly. If your raid can manage their push well, they can stand at maximum melee range and avoid most of the AoEs. Have them run out and get healed if they&#039;re hit. Like other bosses, she also death-touches, so you&#039;ll need a tank rotation again. If you have a lot of good tanks, you might manage to kill 5 or 6 Sisters depending on your dps before island 6 Sirran despawns. Like the others, the version of Sirran that spawns on Sister&#039;s corpse will not spawn until the other Sirran is gone.&lt;br /&gt;
&lt;br /&gt;
== Island 8: Butterfly Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Eye of Veeshan]]&lt;br /&gt;
* Common: None?&lt;br /&gt;
* Other: [[the Hand of Veeshan]]&lt;br /&gt;
* Key required: [[Veeshan&#039;s Key]]&lt;br /&gt;
* Key pieces dropped: None.&lt;br /&gt;
&lt;br /&gt;
This small island is home to [[the Hand of Veeshan]] and [[Eye of Veeshan]]. The Hand is not usually up, he gets spawned by killing the [[Overseer of Air]] way back on island 4. I can&#039;t confirm but he should be single pullable just by walking on the north side of island 7. After he&#039;s dead (if he was up) the last mob in the zone is Eye.&lt;br /&gt;
&lt;br /&gt;
[[Eye of Veeshan]] is the very last boss. Of course, he death touches, so you&#039;ll need your tank rotation again. It&#039;s possible to use a pet class to pull him down to island 7, which is preferred, since there&#039;s more room and you won&#039;t have to key the whole raid that way. (Please confirm this strategy) The pet class drops a pet and guards it on island 8. Next a wizard ports him to island 1 (the pet isn&#039;t destroyed by this?) and they run back up to island 7. Next the pet class is targetted by any disposible buffing class, or even someone with [[Bracer of the Hidden]]. The quick casting buff is landed on the pet class while he sics his pet on the Eye. The Eye aggroes the pet class and immediately afterwards, a buff lands on him, getting the buffer aggro, too. On his way down, the Eye will surely death-touch the pet class and probably a buffer, too. If he makes it down without killing a second person, some guilds like to have the buffer kite him a bit until he blasts his second death-touch to keep another tank alive. After that, the overgrown butterfly is engaged. [I&#039;ve never tested the wizard+petclass pull described above, however what I have done is as follows. Have a toon key&#039;d to Island 8 make a corpse with 3 hour rez timer on island 7 (or use a wizard, the corpse is so they can be rezed back down to island 7 and not be stuck on island 8). Have this toon move to the edge closest to island 7 and /duel a shaman below on island 7. The shaman should then send a pet to attack the toon on island 8. Once the pet is up on island 8, the toon on island 8 can move near Eye, so the pet follows. The shaman can then tell the pet to Guard and then Back off, stopping attacking the toon. Now the shaman can bind sight on their pet in order to target Eye and, when ready, tell the pet to attack. When ready to attack, other toons should be spamming bracer of the hidden on the shaman as mentioned above to transfer agro. The toon who was on island 8 can take a rez back down once the pet is in place and join the raid. Side note, back when you could use stalking probes in Sky, you could use them to activate another pad in the zone and get off island 8. -Ploktor]&lt;br /&gt;
&lt;br /&gt;
The fight is pretty straightforward tank and spank, but the Eye hits for an exceptional 865 damage and has 32000 HP. Since he&#039;s not very complicated to pull or kill, many guilds will defeat him before queen bee or Sisters if they can get him pulled to one of the previous islands. If your guild has defeated every boss in sky, congratulations! You&#039;re well on your way to fame and fortune.&lt;br /&gt;
&lt;br /&gt;
= Quests by Class =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; For the older versions of the quest rewards (pre-7/24/11 patch) see [[Plane_of_Sky_Quests_(Old)]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most quests requires three items. The first is typically a common drop, the second is an uncommon drop, and the third is a rare/boss mob drop. Some requests require a fourth &#039;&#039;Efreeti&#039;&#039; item. The islands from which they are acquired, where known, are indicated in (parenthesis). {{SkyNoDrop|NO DROP quest items are in purple}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To reach the quest room you need the free [[Veeshan&#039;s Key (Purchased)]] (not the same as the Isle 8 version), from the Key Master. It looks like a [[Jade]]. The click point is the northern dish on island one, at around {{Loc|Plane of Sky| 1600, 520}}.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The name of the mob in (parenthesis) to the right of your class tells you who to hail once you&#039;re inside the quest room. You will then have the option to summon the quest mob you need to do your turn in.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A class efreeti mob respawns three hours after a player uses it to summon a quest giver.&lt;br /&gt;
&lt;br /&gt;
Quest givers despawn when a quest is completed or &#039;&#039;&#039;five minutes&#039;&#039;&#039; after being summoned. Quest inventory is lost if they despawn before finishing a multi-quest.&lt;br /&gt;
&lt;br /&gt;
== Plane of Sky Class Quests ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Bard]] (Cilin Spellsinger) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Tone|Bard Test of Tone]] || Clarisa Spiritsong || [[Ochre Tessera]] (1), [[Songbird Statuette]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|[[Light Woolen Mask]]}}&#039;&#039;&#039; (3-Gorga) || {{:Mask of the Songbird}}&lt;br /&gt;
 || {{:Mask of Song}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Voice|Bard Test of Voice]] || Clarisa Spiritsong || [[Platinum Disc]] (2), [[Music Box]] (3), &#039;&#039;&#039;{{SkyNoDrop|[[Light Woolen Mantle]]}}&#039;&#039;&#039; (4-KoS) || {{:Songweaver&#039;s Mantle}}&lt;br /&gt;
 || {{:Mantle of the Songweaver}} &lt;br /&gt;
 ||  Need Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Pitch|Bard Test of Pitch]] || Clarisa Spiritsong || [[Phosphoric Globe]] (3), [[Shimmering Diamond]] (4), &#039;&#039;&#039;{{SkyNoDrop|Crude Wooden Flute}}&#039;&#039;&#039; (5-SL) || {{:Agilmente&#039;s Flute of Flight}}&lt;br /&gt;
 || {{:Ervaj&#039;s Flute of Flight}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Wind|Bard Test of Wind]] || Denise Songweaver || [[Imp Statuette]] (4), [[Dull Stone]] (5), &#039;&#039;&#039;{{SkyNoDrop|Amulet of Woven Hair}}&#039;&#039;&#039; (6-BZ) || {{:Fae Amulet}}&lt;br /&gt;
 || No Change  ||  Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Brass|Bard Test of Brass]] || Denise Songweaver || [[Saffron Spiroc Feather]] (5), [[Adamantium Bands]] (6?), &#039;&#039;&#039;{{SkyNoDrop|Glowing Diamond}}&#039;&#039;&#039; (7-SotS), [[Efreeti War Horn]] || {{:Denon&#039;s Horn of Disaster}}&lt;br /&gt;
 || No Change  ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Harmony|Bard Test of Harmony]] || Denise Songweaver  || [[Manna Nectar]] (6), [[Nebulous Emerald]] (7), &#039;&#039;&#039;{{SkyNoDrop|Nebulous Diamond}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Spear]] || {{:Harmonic Spear}}&lt;br /&gt;
 || No Change  ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Cleric]] (Josin Faithbringer) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Courage|Cleric Test of Courage]] || Alan Harten || [[Ochre Tessera]] (1), [[Sky Emerald]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Silver Hoop}}&#039;&#039;&#039; (3-Gorga) || {{:Truewind Earring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Skill|Cleric Test of Skill]] || Alan Harten || [[Gold Disc]] (2), [[Dark Wood]] (3), &#039;&#039;&#039;{{SkyNoDrop|Small Shield}}&#039;&#039;&#039; (4-KoS) || {{:Darkwood Aegis}}&lt;br /&gt;
 || {{:Aegis of the Wind}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Protection|Cleric Test of Protection]] || Alan Harten || [[Adumbrate Globe]] (3), [[Faintly Glowing Diamond]] (4), &#039;&#039;&#039;{{SkyNoDrop|Shiny Pauldrons}}&#039;&#039;&#039; (5-SL) || {{:Glowing Pauldrons}}&lt;br /&gt;
 || {{:Pauldrons of Piety}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Resolution|Cleric Test of Resolution]] || Deric Lennox || [[Spiroc Statuette]] (4), [[Spiroc Healing Totem]] (5), &#039;&#039;&#039;{{SkyNoDrop|Silvered Spiroc Necklace}}&#039;&#039;&#039; (6-BZ) || {{:Necklace of Resolution}}&lt;br /&gt;
 || No Change || Class 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Theurgy|Cleric Test of Theurgy]] || Deric Lennox || [[Saffron Spiroc Feather]] (5), [[Glowing Sapphire]] (6), &#039;&#039;&#039;{{SkyNoDrop|Djinni Aura}}&#039;&#039;&#039; (7-SotS), [[Efreeti Mace]] || {{:Theurgist}}&lt;br /&gt;
 || {{:Theurgist&#039;s Star}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_The_Weak|Cleric Test of The Weak]] || Deric Lennox || [[Manna Nectar]] (6), [[Shimmering Topaz]] (7), &#039;&#039;&#039;{{SkyNoDrop|Mithril Bands}}&#039;&#039;&#039; (8-EoV), [[Efreeti Standard]] || {{:Truwian Baton}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Druid]] (Strandar Pinemist) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward&lt;br /&gt;
|- &lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Wolf|Druid Test of Wolf]] || Will Treewalker || [[Azure Tessera]] (1), [[Black Face Paint]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|[[Worn Leather Mask]]}}&#039;&#039;&#039; (3-Gorga) || {{:Drake-Hide Mask}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Bear|Druid Test of Bear]] || Will Treewalker || [[Copper Disc]] (2), [[Nature Walker&#039;s Sky Emerald]] (3), &#039;&#039;&#039;{{SkyNoDrop|Mantle of Woven Grass}}&#039;&#039;&#039; (4-KoS) || {{:Nature Walker&#039;s Mantle}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Tree|Druid Test of Tree]] || Will Treewalker || [[Diaphanous Globe]] (3), [[Hardened Clay]] (4), &#039;&#039;&#039;{{SkyNoDrop|Spiroc Battle Staff}}&#039;&#039;&#039; (5-SL) || {{:Shillelagh}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_The_Bee|Druid Test of The Bee]] || Fenalla Moonshadow || [[Efreeti Statuette]] (4), [[Wilder&#039;s Girdle]] (5), &#039;&#039;&#039;{{SkyNoDrop|Divine Honeycomb}}&#039;&#039;&#039; (6-BZ) || {{:Honeycomb Belt}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Eagle|Druid Test of Eagle]] || Fenalla Moonshadow || [[White-tipped Spiroc Feather]] (5), [[Acidic Venom]] (6), &#039;&#039;&#039;{{SkyNoDrop|Ethereal Ruby}}&#039;&#039;&#039; (7-SotS), &#039;&#039;&#039;{{SkyNoDrop|Spiroc Elder&#039;s Totem}}&#039;&#039;&#039; (5-SL) || {{:Cloak of Leaves (Sky)}}&lt;br /&gt;
 || {{:Spiroc Banisher Focus}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Nature|Druid Test of Nature]] || Fenalla Moonshadow || [[Lush Nectar]] (6), [[Fire Sky Ruby]] weight 3.0 (7), &#039;&#039;&#039;{{SkyNoDrop|Storm Sky Opal}}&#039;&#039;&#039; (8-EoV), [[Efreeti Scimitar]]           || {{:Espri}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Enchanter]] (Enchanter Jolas) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Illusion|Enchanter Test of Illusion]] || Lelulean || [[Crimson Tessera]] (1), [[Darkstone Emerald]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Finely Woven Cloth Cord}}&#039;&#039;&#039; (3-Gorga) || {{:Sphinx Hair Cord}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Metamorphism|Enchanter Test of Metamorphism]] || Lelulean || [[Silver Disc]] (2), [[Bluish Stone]] (3), &#039;&#039;&#039;{{SkyNoDrop|Light Cloth Mantle}}&#039;&#039;&#039; (4-KoS) || {{:Wind Walker&#039;s Mantle}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Deception|Enchanter Test of Deception]] || Lelulean || [[Rugous Globe]] (3), [[Sky Pearl]] (4), &#039;&#039;&#039;{{SkyNoDrop|Silken Mask}}&#039;&#039;&#039; (5-SL) || {{:Ivory Mask}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Disillusion|Enchanter Test of Disillusion]] || Enderbite || [[Harpy Statuette]] (4), [[Black Nebulous Sapphire]] (5), &#039;&#039;&#039;{{SkyNoDrop|Adamantium Earring}}&#039;&#039;&#039; (6-BZ) || {{:Earring of Displacement}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Memorization|Enchanter Test of Memorization]] || Enderbite || [[Carmine Spiroc Feather]] (5), [[Ganoric Poison]] (6), &#039;&#039;&#039;{{SkyNoDrop|Glowing Necklace}}&#039;&#039;&#039; (7-SotS) || {{:Necklace of Whispering Winds}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Incapacitation|Enchanter Test of Incapacitation]] || Enderbite || [[Sweet Nectar]] (6), [[Black Sky Diamond]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Sky Sapphire}}&#039;&#039;&#039; (8-EoV), [[Efreeti Wind Staff]] || {{:Rod of Warding Winds}} &lt;br /&gt;
 || {{:Rod of the Protecting Winds}}&lt;br /&gt;
 || Class 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Magician]] (Magi Frinon) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Clarification|Magician Test of Clarification]] || Frederic Calermin || [[Crimson Tessera]] (1), [[Ethereal Sapphire]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Feathered Cape}}&#039;&#039;&#039; (3-Gorga) || {{:Bracelet of Clarification}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Empowerment|Magician Test of Empowerment]] || Frederic Calermin || [[Iron Disc]] (2), [[Gem of Empowerment]] (3), &#039;&#039;&#039;{{SkyNoDrop|Ceramic Mask}}&#039;&#039;&#039; (4-KoS) || {{:Mask of Empowerment}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Shielding|Magician Test of Shielding]] || Frederic Calermin || [[Hyaline Globe]] (3), [[Ivory Pendant]] (4), &#039;&#039;&#039;{{SkyNoDrop|Golden Coffer}}&#039;&#039;&#039; (5-SL) || {{:Gold White Pendant}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Summoning|Magician Test of Summoning]] || Roanis Elindar || [[Harpy Statuette]] (4), [[Finely Woven Cloth Amice]] (5), &#039;&#039;&#039;{{SkyNoDrop|Large Diamond}}&#039;&#039;&#039; (6-BZ) || {{:Drake-Hide Amice}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Interpretation|Magician Test of Interpretation]] || Roanis Elindar || [[Carmine Spiroc Feather]] (5), [[Blood Sky Amethyst]] (6), &#039;&#039;&#039;{{SkyNoDrop|Golden Efreeti Ring}}&#039;&#039;&#039; (7-SotS) || {{:Duennan Shielding Ring}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Gesticulation|Magician Test of Gesticulation]] || Frederic Calermin || [[Sweet Nectar]] (6), [[Sphinx Crown]] (7), &#039;&#039;&#039;{{SkyNoDrop|Hazy Opal}}&#039;&#039;&#039; (8-EoV), [[Efreeti Magi Staff]] || {{:Staff of The Magister}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid white&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Displacement|Magician Test of Displacement]] || Roanis Elindar || [[Sweet Nectar]] (6), [[Crown of Elemental Mastery]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Opal}}&#039;&#039;&#039; (8-EoV), [[Djinni Stave]] (7-SotS) || {{:Staff of Elemental Mastery: Air}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Monk]] (Holwin) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Strength|Monk Test of Strength]] || Ton Po || [[Verdant Tessera]] (1), [[Finely Woven Gold Mesh]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Silken Strands}}&#039;&#039;&#039; (3-Gorga) || {{:Mystical Back Straps}} &lt;br /&gt;
|| {{:Back Straps of Mastery}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Sight|Monk Test of Sight]] || Ton Po || [[Gold Disc]] (2), [[Tiny Ruby]] (3), &#039;&#039;&#039;{{SkyNoDrop|Cracked Leather Eyepatch}}&#039;&#039;&#039; (4-KoS) || {{:Ton Po&#039;s Eye Patch}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Speed|Monk Test of Speed]] || Ton Po || [[Adumbrate Globe]] (3), [[Shimmering Opal]] (4), &#039;&#039;&#039;{{SkyNoDrop|Dove Slippers}}&#039;&#039;&#039; (5-SL) || {{:Sandals of Alacrity}} &lt;br /&gt;
|| No Change       &lt;br /&gt;
 ||  Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Tears|Monk Test of Tears]] || Wu the Enlightened || [[Spiroc Statuette]] (4), [[Spiroc Talon]] (5), &#039;&#039;&#039;{{SkyNoDrop|Silken Wrap}}&#039;&#039;&#039; (6-BZ) || {{:Ton Po&#039;s Shoulder Wraps}} &lt;br /&gt;
|| No Change         &lt;br /&gt;
 ||  N/A      &lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Fists|Monk Test of Fists]] || Wu the Enlightened || [[White Spiroc Feather]] (5), [[Ethereal Amethyst]] (6/7), &#039;&#039;&#039;{{SkyNoDrop|Nebulous Sapphire}}&#039;&#039;&#039; (7-SotS), [[Brass Knuckles]] || {{:Wu&#039;s Tranquil Fist}} &lt;br /&gt;
|| {{:Wu&#039;s Fist of Mastery}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Tranquility|Monk Test of Tranquility]] || Wu the Enlightened || [[Aged Nectar]] (6), [[Writ of Quellious]] (7), &#039;&#039;&#039;{{SkyNoDrop|Tear of Quellious}}&#039;&#039;&#039; (8-EoV)|| {{:Golden Sash of Tranquility}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Necromancer]] (Drakis Bloodcaster) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Flight|Necromancer Test of Flight]] || Jzil Gsix || [[Verdant Tessera]] (1), [[Ebon Shard]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Griffon&#039;s Beak}}&#039;&#039;&#039; (3-Gorga) || {{:Rotted Griffon-Hide Wrist Guard}}&lt;br /&gt;
 || {{:Bloody Griffon-Hide Wrist Guard}} &lt;br /&gt;
 ||  Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Power|Necromancer Test of Power]] || Jzil Gsix || [[Silver Disc]] (2), [[Spiroc Feathers]] (3), &#039;&#039;&#039;{{SkyNoDrop|Black Silk Cape}}&#039;&#039;&#039; (4-KoS) || {{:Cloak of Spiroc Feathers}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Mind|Necromancer Test of Mind]] || Jzil Gsix || [[Rugous Globe]] (3), [[Djinni Blood]] (4), &#039;&#039;&#039;{{SkyNoDrop|Fine Cloth Raiment}}&#039;&#039;&#039; (5-SL) || {{:Bloodsoaked Raiment}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Heart|Necromancer Test of Heart]] || Dugaas Helpyre || [[Imp Statuette]] (4), [[Obsidian Amulet]] (Spirocs-5), &#039;&#039;&#039;{{SkyNoDrop|Pulsating Ruby}}&#039;&#039;&#039; (6-BZ) || {{:Sphinx Heart Amulet}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Finger|Necromancer Test of Finger]] || Dugaas Helpyre || [[White Spiroc Feather]] (5), [[Nebulous Ruby]] (6), &#039;&#039;&#039;{{SkyNoDrop|Ring of Veeshan}}&#039;&#039;&#039; (7-SotS) || {{:Band of Screaming Winds}}&lt;br /&gt;
 || {{:Band of Wailing Winds}} &lt;br /&gt;
 ||  Class 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Hands|Necromancer Test of Hands]] || Dugaas Helpyre || [[Gorgon Head]] (3-Gorga), [[Aged Nectar]] (6), [[Glowing Black Pearl]] (7), &#039;&#039;&#039;{{SkyNoDrop|Efreeti Great Staff}}&#039;&#039;&#039; || {{:Gorgon Head Staff}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Paladin]] (Dason Goldblade) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Spirit|Paladin Test of Spirit]] || Dirkog Steelhand || [[Diaphanous Globe]] (3), [[Silvery Girdle]] (4), &#039;&#039;&#039;{{SkyNoDrop|Ivory Sky Diamond}}&#039;&#039;&#039; (5-SL) || {{:Girdle of Faith}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|- &lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Sacrifice|Paladin Test of Sacrifice]] || Gregori Lightbringer || [[Griffon Statuette]] (4), [[Spiroc Peace Totem]] (5), &#039;&#039;&#039;{{SkyNoDrop|Bixie Sword Blade}}&#039;&#039;&#039; (6-BZ) || {{:Aldryn, Blade of the Ocean}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Love|Paladin Test of Love]] || Gregori Lightbringer || [[Dark Spiroc Feather]] (5), [[Ethereal Topaz]] (6), &#039;&#039;&#039;{{SkyNoDrop|Sphinx Claw}}&#039;&#039;&#039; (7-SotS) || {{:Zephyrwind}}&lt;br /&gt;
 || {{:Thelvorn, Blade of Light}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Compassion|Paladin Test of Compassion]] || Gregori Lightbringer || [[Dulcet Nectar]] (6), [[Golden Hilt]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Sky Diamond}}&#039;&#039;&#039; (8-EoV), [[Efreeti Zweihander]] || {{:Truvinan}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Ranger]] (Ranger Spirit) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Body|Ranger Test of Body]] || Relinin Skyrunner || [[Auburn Tessera]] (1), [[Ysgaril Root]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Griffon Talon}}&#039;&#039;&#039; (3-Gorga) || {{:Griffon Talon Necklace}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Defense|Ranger Test of Defense]] || Relinin Skyrunner || [[Mithril Disc]] (2), [[Harpy Tongue]] (3), &#039;&#039;&#039;{{SkyNoDrop|Fine Velvet Cloak}}&#039;&#039;&#039; (4-KoS) || {{:Spiroc Healer&#039;s Cloak}}&lt;br /&gt;
 || {{:Dark Cloak of the Sky}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_The_Earth|Ranger Test of The Earth]] || Relinin Skyrunner || [[Gridelin Globe]] (3), [[Dragon-hide Mantle]] (4), &#039;&#039;&#039;{{SkyNoDrop|Spiroc Earth Totem}}&#039;&#039;&#039; (5-SL) || {{:Earthshaker&#039;s Mantle}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Thunder|Ranger Test of Thunder]] || Gordon Treecaller || [[Djinni Statuette]] (4), [[Spiroc Thunder Totem]] (5), &#039;&#039;&#039;{{SkyNoDrop|White Gold Earring}}&#039;&#039;&#039; (6-BZ) || {{:Thunderforged Earring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Blade|Ranger Test of Blade]] || Gordon Treecaller || [[Emerald Spiroc Feather]] (5), [[Bitter Honey]] (6), &#039;&#039;&#039;{{SkyNoDrop|Circlet of Brambles}} &#039;&#039;&#039; (7-SotS), [[Efreeti Long Sword]] || {{:Yannikil}}&lt;br /&gt;
 || {{:Arydryidriyorn}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Ranged_Attack|Ranger Test of Ranged Attack]] || Gordon Treecaller || [[Thickened Nectar]] (6), [[Sphinx Tallow]] (7), &#039;&#039;&#039;[[Shimmering Pearl]]&#039;&#039;&#039; (8-EoV), [[Efreeti War Bow]] || {{:Windstriker}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Rogue]] (Thalik Silenthand) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Thievery|Rogue Test of Thievery]] || Kendrick the Great || [[Ivory Tessera]] (1), [[Gem of Invigoration]] (2-PoS), [[Inlaid Choker]] (3-Gorga) || {{:Wispy Choker of Vigor}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Cunning|Rogue Test of Cunning]] || Rayne || [[Bronze Disc]] (2), [[Red Face Paint]] (3), [[Jester&#039;s Mask]] (4-KoS) || {{:Transparent Mask}}&lt;br /&gt;
 || {{:Crystal Mask}} &lt;br /&gt;
 ||  Class 3 ==&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Silence|Rogue Test of Silence]] || Kendrick the Great || [[Pearlescent Globe]] (3), [[Black Griffon Feather]] (4), [[Spiroc Sky Totem]] (5-SL) || {{:Griffon Wing Spauldors}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Stealth|Rogue Test of Stealth]] || Rayne || [[Pegasus Statuette]] (4), [[Prismatic Sphere]] (5), [[Fine Wool Cloak]] (6-BZ) || {{:Scintillating Bracer of Protection}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Trickery|Rogue Test of Trickery]] || Kendrick the Great || [[Mottled Spiroc Feather]] (5), [[Cracked Leather Belt]] (6), [[Sphinxian Circlet]] (7-SotS) || {{:Renard&#039;s Belt of Quickness}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Deception|Rogue Test of Deception]] || Rayne || [[Honeyed Nectar]] (6), [[Bixie Stinger]] (6-BZ), [[Lightning Rod]] (7), [[Bloodsky Sapphire]] (8-EoV) || {{:Ebonsting}}&lt;br /&gt;
 || {{:Thornstinger}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Shadow Knight]] (Sarkis Ebonblade) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Bash|Shadow Knight Test of Bash]] || Gragrot || [[Sky Mark of the Shadowknight]], &#039;&#039;&#039;[[Finely Crafted Amulet]]&#039;&#039;&#039; (3-Gorga) || {{:Sphinx Eye Amulet}}&lt;br /&gt;
 || {{:Amulet of the Sphinx Eye}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Smash|Shadow Knight Test of Smash]] || Gragrot || [[Sky Mark of the Shadowknight]], &#039;&#039;&#039;[[Silvery Ring]]&#039;&#039;&#039;(4-KoS) || {{:Djinni Finger Ring}}&lt;br /&gt;
 || {{:Crimson Ring of the Djinni}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Slash|Shadow Knight Test of Slash]] || Gragrot || [[Sky Mark of the Shadowknight]], &#039;&#039;&#039;[[Finely Woven Cloth Belt]]&#039;&#039;&#039; (5-SL) || {{:Pegasus-Hide Belt}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Disempowerment|Shadow Knight Test of Disempowerment]] || Tynicon Dlin || [[Sky Mark of the Shadowknight]], &#039;&#039;&#039;[[Rusted Pauldrons]]&#039;&#039;&#039; (6-BZ) || {{:Blood Sky Face Plate}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Envenoming|Shadow Knight Test of Envenoming]] || Tynicon Dlin || [[Sky Mark of the Shadowknight]], [[Efreeti War Shield]] || {{:Obtenebrate Mithril Guard}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Raising_of_the_Dead|Shadow Knight Raising of the Dead]] || Tynicon Dlin || [[Sky Mark of the Shadowknight]], [[Sphinxian Ring]] (7-SotS), &#039;&#039;&#039;[[Fae Pauldrons]]&#039;&#039;&#039; (8-EoV) || {{:Pearlescent Pauldrons}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Necropotence|Shadow Knight Test of Necropotence]] || Tynicon Dlin || [[Sky Mark of the Shadowknight]], &#039;&#039;&#039;[[Blood Sky Ruby]]&#039;&#039;&#039; (8-EoV), [[Efreeti War Axe]] || {{:Rheumguls}}&lt;br /&gt;
 || {{:Khyldorn the Blood Drinker}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Shaman]] (Medicine Man Veetra) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Might|Shaman Test of Might]] || Gina MacStargan || [[Auburn Tessera]] (1), [[Drake Fang]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Leather Cord}}&#039;&#039;&#039; (3-Gorga) || {{:Drake Fang Amulet}}&lt;br /&gt;
 || {{:Amulet of the Fang}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Health|Shaman Test of Health]] || Gina MacStargan || [[Platinum Disc]] (2), [[Ethereal Amber]] (3), [[Shimmering Amber]] (4-KoS), &#039;&#039;&#039;{{SkyNoDrop|Ceremonial Belt}}&#039;&#039;&#039; (5-SL)   || {{:Elder Shaman&#039;s Ceremonial Bracelet}}&lt;br /&gt;
 || {{:Bracelet of the Spirits}} &lt;br /&gt;
 ||  Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Sight|Shaman Test of Sight]] || Gina MacStargan || [[Phosphoric Globe]] (3), [[Sphinx Hide]] (4), &#039;&#039;&#039;{{SkyNoDrop|Light Damask Mantle}}&#039;&#039;&#039; (5-SL) || {{:Sphinx-Hide Mantle}}&lt;br /&gt;
 || {{:Fairy-Hide Mantle}} &lt;br /&gt;
 ||  Class 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Shrink|Shaman Test of Shrink]] || Ooga || [[Djinni Statuette]] (4), [[Wooden Bands]] (5), &#039;&#039;&#039;{{SkyNoDrop|Corrosive Venom}}&#039;&#039;&#039; (6-BZ), [[Efreeti War Club]] || {{:Spiroc Warhammer}}&lt;br /&gt;
 || {{:Warhammer of the Wind}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Snake|Shaman Test of Snake]] || Ooga || [[Emerald Spiroc Feather]] (5), &#039;&#039;&#039;{{SkyNoDrop|Bixie Essence}}&#039;&#039;&#039; (6), &#039;&#039;&#039;{{SkyNoDrop|Spiritualist`s Ring}}&#039;&#039;&#039; (7-SotS) || {{:Crimson Ring of Desinence}}&lt;br /&gt;
 || {{:Vermilion Sky Ring}} &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_The_Witch_Doctor|Shaman Test of The Witch Doctor]] || Ooga || [[Thickened Nectar]] (6), [[Fire Sky Ruby]] weight 12.0 (7), &#039;&#039;&#039;{{SkyNoDrop|Symbol of Veeshan}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Maul]] || {{:Garduk}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Warrior]] (Torgon Blademaster) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Skill|Warrior Test of Skill]] || Falorn || [[Ivory Tessera]] (1), [[Small Ruby]] (2-PoS), &#039;&#039;&#039;[[Azure Ring]]&#039;&#039;&#039; (3-Gorga) || {{:Azure Ruby Ring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Strength|Warrior Test of Strength]] || Falorn || [[Bronze Disc]] (2), [[Small Pick]] (3), &#039;&#039;&#039;[[Stone Amulet]]&#039;&#039;&#039; (4-KoS) || {{:Runed Wind Amulet}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Force|Warrior Test of Force]] || Falorn || [[Pearlescent Globe]] (3), [[Silver Mesh]] (4), &#039;&#039;&#039;[[Spiroc Air Totem]]&#039;&#039;&#039; (5-SL) || {{:Aerated Pauldrons}}&lt;br /&gt;
 || {{:Pauldrons of the Blue Sky}} &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Think|Warrior Test of Think]] || Ogog || [[Pegasus Statuette]] (4), [[Spiroc Wind Totem]] (5), &#039;&#039;&#039;[[Wind Tablet]]&#039;&#039;&#039; (6-BZ), [[Efreeti Belt]] (1.5, 8) || {{:Belt of the Four Winds}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Smash|Warrior Test of Smash]] || Ogog || [[Mottled Spiroc Feather]] (5), [[Virulent Poison]] (6), &#039;&#039;&#039;[[Djinni War Blade]]&#039;&#039;&#039; (7-SotS) || {{:Dagas}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Bash|Warrior Test of Bash]] || Ogog || [[Honeyed Nectar]] (6), [[Bottled Djinni]] (7), &#039;&#039;&#039;[[Ethereal Emerald]]&#039;&#039;&#039; (8-EoV), [[Efreeti Battle Axe]] || {{:Fangol}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Wizard]] (Wizard Schrock) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Concentration|Wizard Test of Concentration]] || Neasin Leornic || [[Azure Tessera]] (1), [[Augmentor&#039;s Gem]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Grey Damask Cloak}}&#039;&#039;&#039; (3-Gorga) || {{:Augmentor&#039;s Mask}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Focus|Wizard Test of Focus]] || Neasin Leornic || [[Iron Disc]] (2), [[Ethereal Opal]] (3), &#039;&#039;&#039;[[Woven Skull Cap]]&#039;&#039;&#039; (4-KoS) || {{:Al`Kabor&#039;s Cap of Binding}} &lt;br /&gt;
 || No Change || Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Meditation|Wizard Test of Meditation]] || Neasin Leornic || [[Hyaline Globe]] (3), &#039;&#039;&#039;{{SkyNoDrop|Sky Topaz}}&#039;&#039;&#039; (4), &#039;&#039;&#039;[[High Quality Raiment]]&#039;&#039;&#039; (5-SL) || {{:Raiment of Thunder}}&lt;br /&gt;
 || No Change || Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Conception|Wizard Test of Conception]] || Abec Lanor || [[Efreeti Statuette]] (4), [[Mithril Air Ring]] (5), &#039;&#039;&#039;[[Box of Winds]]&#039;&#039;&#039; (6-BZ) || {{:Solidate Mithril Ring}}&lt;br /&gt;
 || No Change || Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Visualization|Wizard Test of Visualization]] || Abec Lanor || [[White-tipped Spiroc Feather]] (5), [[Pulsating Sapphire]] (6), &#039;&#039;&#039;[[Amethyst Amulet]]&#039;&#039;&#039; (7-SotS) || {{:Amulet of Planar Transference}}&lt;br /&gt;
 || {{:Amulet of the Void}}&lt;br /&gt;
|| None ==&amp;gt; Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Preparation|Wizard Test of Preparation]] || Abec Lanor || [[Lush Nectar]] (6), [[Copper Air Band]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Sky Sapphire}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Staff]] || {{:Nargon&#039;s Staff}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Random Drop Items =&lt;br /&gt;
&lt;br /&gt;
These can drop randomly from any mobs, are not used in quests, and almost all bosses always have at least one.&lt;br /&gt;
&lt;br /&gt;
== Haste Belts ==&lt;br /&gt;
&lt;br /&gt;
Every melee classs has a 21% haste belt, while every hybrid class instead has a 16% haste belt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;  {{:Belt of Concordance}} (Bard)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Contention}} (Warrior)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Iniquity}} (Shadow Knight)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of the Pine}} (Ranger)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Tranquility}} (Monk)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Transience}} (Rogue)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Virtue}} (Paladin)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bracers ==&lt;br /&gt;
&lt;br /&gt;
Every intelligence caster gets a bracer (with no haste).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Cessation}} (Necromancer)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Distortion}} (Wizard)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Exertion}} (Magician)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Quiescence}} (Enchanter)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Random Drops ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{:Blade of Abrogation}} (SHD)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Stein of Flowing Ichor}} (SHM)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Symbol of Marr}} (PAL)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Treant Tear}} (DRU)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Weight of the Gods}} (CLR)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:White Satin Gloves}} (All)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Whitened Treant Fists}} (MNK)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&lt;br /&gt;
*[http://mysite.verizon.net/drexxell/eq/planeofsky.html Drexxell&#039;s EQ Plane of Sky Guide (2006)]&lt;br /&gt;
*[http://web.archive.org/web/20011217151450/www.geocities.com/lordhong/sky.htm#itemsdrop Catranizi&#039;s Plane of Sky Guide (2001)]&lt;br /&gt;
*[http://www.angelfire.com/freak/eqjonze/guides/planes/planeofsky1/planeofsky1.htm Catranizi&#039;s Mirror]&lt;br /&gt;
*[http://web.archive.org/web/20011029115322/http://members.cohesive.net/~rtaylor/EQ/skyguide/ Adadwen&#039;s Guide to the Plane of Sky (2001)]&lt;br /&gt;
*[http://www.steveprutz.com/eq/sky.htm EQ Map Preservation: Plane of Sky]&lt;br /&gt;
&lt;br /&gt;
= What&#039;s in this zone? =&lt;br /&gt;
&lt;br /&gt;
{{Special:DynamicZoneList/Plane of Sky}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Rysk</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Plane_of_Sky&amp;diff=133274</id>
		<title>Plane of Sky</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Plane_of_Sky&amp;diff=133274"/>
		<updated>2026-05-25T02:11:38Z</updated>

		<summary type="html">&lt;p&gt;Rysk: Updating Shadowknight quests post-Sky Revamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sky Era}}&lt;br /&gt;
[[File:planeofsky3.jpg|200px|thumb|right|Map of the Plane of Sky]]&lt;br /&gt;
[[File:planeofsky.jpg|frame|Map of the Plane of Sky]]&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky is a unique zone, and by far the most difficult pre-Kunark. It consists of a progression through a series of floating islands, where each island&#039;s inhabitants drop key components that enable access to the next island. The best loot from the PoS is quested, with each piece usually requiring two common and one rare drop. The zone is extremely complex and a series of guides have been written.&lt;br /&gt;
&lt;br /&gt;
It is the dominion of Veeshan, mother of all dragons. Her physical form, [[Eye of Veeshan]] is arguably the final boss of the zone. Like the storms in the sky, the zone and its residents are quite chaotic, insane, aggressive, and exotic. You&#039;ll find many unique models for creatures here uncommon in other zones, such as genies, harpies, fairie dragons, and others.&lt;br /&gt;
&lt;br /&gt;
This zone is sometimes referred to as Plane of Air, in various old guides and by some players. It should not however be confused with Eryslai, the Kingdom of Wind, a zone also known as Plane of Air from the Planes of Power expansion and home to Xegony, the elemental goddess of air. Unfortunately, a Verant developer chose &amp;quot;airplane&amp;quot; to be the zone&#039;s unique name used in /who.&lt;br /&gt;
&lt;br /&gt;
This zone has a weekly guild rotation determining who can raid. See the details at the [[Plane of Sky Raid Rotation]] page.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| &amp;lt;div style=&#039;float:left;&#039;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;zoneTopTable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039; Level of Monsters: &#039;&#039;&#039;&lt;br /&gt;
|50+&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Minimum Player Level: &#039;&#039;&#039;&lt;br /&gt;
|46+&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Adjacent Zones: &#039;&#039;&#039;&lt;br /&gt;
| [[Wizard]] Port-In, [[East Freeport]] (via falling off)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Name in /who: &#039;&#039;&#039;&lt;br /&gt;
|airplane&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Succor/Evacuate:&#039;&#039;&#039;&lt;br /&gt;
| Does not work in zone&lt;br /&gt;
|-&lt;br /&gt;
! [[Recommended Levels and ZEM List | ZEM]] &#039;&#039;&#039; Value:&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;s&amp;gt;75&amp;lt;/s&amp;gt; &#039;&#039;&#039;82.5&#039;&#039;&#039; (110%)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Dangers =&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky is generally a raid zone only. Islands are inhabited by aggressive creatures and powerful bosses which require multiple groups to slay. All aggressive creatures do not see through invisibility, but movement is still restricted by the system of keys. Do not plan on entering this zone without seasoned help and/or a guild of allies.&lt;br /&gt;
&lt;br /&gt;
Islands 2, 5 and 6 have initially aggressive creatures. Island 4 creatures become aggressive after one of them is killed, but have very short aggro radiuses.&lt;br /&gt;
&lt;br /&gt;
Falling off an island will result in the player zoning out to [[East Freeport]] and landing in the bay off the dock. When this happens, they lose all their keys. If the player was AFK for some reason they will likely drown. A number of NPCs have [[Gravity Flux]] and forms of [[Knockback]].&lt;br /&gt;
&lt;br /&gt;
Boss NPCs and some others have the deathtouch (a.k.a. DT, [[Cazic Touch]]) ability with a 30 second cooldown. Bring lots of tanks.&lt;br /&gt;
&lt;br /&gt;
= Benefits =&lt;br /&gt;
&lt;br /&gt;
Most of the loot from Plane of Sky quests are quite excellent for the Kunark era. All melee classes can quickly attain a 21% haste belt and eventually earn a 41% belt. There are also numerous useful clicky items for caster classes, such as the [[Vermilion Sky Ring]] for Shamans, the [[Duennan Shielding Ring]] for Magicians, and the [[Necklace of Resolution]] for Clerics. Magicians, Monks, Rangers, and Paladins will also find they must visit Plane of Sky for their epic quests. For these reasons, most casual raiding guilds will raid Plane of Sky once a week, and defeating every boss in Plane of Sky is considered a major milestone in a guild&#039;s rise to fame.&lt;br /&gt;
&lt;br /&gt;
= Travelling To/From Plane of Sky =&lt;br /&gt;
&lt;br /&gt;
The Plane of Sky, like the Plane of Hate, is only accessible through the Wizard&#039;s spell [[Alter Plane: Sky]], which requires [[Cloudy Stone of Veeshan]] for each cast. Upon entering, all buffs and debuffs are stripped from the characters. No form of teleport spell or ability will work within Plane of Sky, except for [[Alter Plane: Sky]] (which allows a group to return to island 1 with their keys). There are only three ways to leave, jumping or falling off an island, death, or Druid [[Wind of the South]] or [[Wind of the North]] ports. After falling, a character will have all of his keys from Plane of Sky destroyed, and land in the ocean of [[East Freeport]], east of the docks (swim directly west to get back to land, the docks should come into view quickly).&lt;br /&gt;
&lt;br /&gt;
= Walkthrough/Guide =&lt;br /&gt;
&lt;br /&gt;
Plane of Sky is a unique, complex, and challenging zone which requires tremendous effort, preparation, and resources for any guild to succeed in. Progress can be measured in how many island bosses a guild has defeated. Your guild probably shouldn&#039;t start here until you&#039;ve already had some success in Plane of Hate and Fear, which are considerably easier zones in general. You should also already have some minimum level of discipline in your guild, and most members should be able to follow simple instructions and pay attention.&lt;br /&gt;
&lt;br /&gt;
== Keys ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Plane of Sky Keys]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For players to move between islands, they must use the portals (a.k.a. ashtrays due to their shape). Each portal is locked and can be used with a key (not unlike the portals to sebilis or howling stones). When a portal is used, the player is instantly moved to a predefined spot on the edge of the next island. This movement does not strip buffs and it does not break invis. Portals are one-way, and cannot be used to get back down.&lt;br /&gt;
&lt;br /&gt;
Each island has one boss and a number of common mobs which drop key pieces. To get the key, kill the respective island&#039;s boss to spawn Sirran, then turn in the key piece to Sirran to receive the key that allows travel to the next island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; each Sirran spawned by killing bosses is a different version of Sirran, even though he may look and behave the same way. You MUST only turn in the key piece from an island to the &#039;&#039;&#039;correct&#039;&#039;&#039; Sirran which was spawned by the respective island&#039;s boss. It is possible for a guild to pull a boss from a different island and kill it out of order, so be sure to clarify with your raid officers before turning in a key piece to Sirran if you are confused. For more detailed information see [[Plane of Sky Keys]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALSO IMPORTANT:&#039;&#039;&#039; There can only be ONE Sirran in the zone, of any version, at a time. For example, if Sirran on island 1 is still up, it will prevent island 2 Sirran from spawning. As most islands can only have one boss (except sometimes for #5 and #7) you should be absolutely certain no other Sirran exists in the zone before engaging a boss that spawns Sirran, otherwise you risk a premature end to the raid if you lack keys.&lt;br /&gt;
&lt;br /&gt;
=== Corpsing keys ===&lt;br /&gt;
&lt;br /&gt;
To preserve your keys for another excursion, a common practice is to create what is informally known as a &amp;quot;key corpse&amp;quot;. First, return to island 1 with your keys by having a wizard port you back there. Next, ensure a cleric is present nearby and not AFK to rez you. Put all of your keys into a cheap bag you do not mind leaving behind. Strike a creature that can kill you (the [[Key Master]] is an excellent choice). Ask the cleric to rez you back, then loot your body except for the bag with your keys in it. If you have the chance to plan ahead, bring a cheap bag that you can distinguish from your other bags to be the designated key bag, such as a [[Fletching Kit]]. It is NOT recommended to duel other players to create a key corpse, because the rez timer is much shorter, only a few minutes. Your key corpse will last 7 days unless refreshed using the same process.&lt;br /&gt;
 &lt;br /&gt;
Besides making a key corpse, a player may also camp out on any safe island and the keys will NOT disappear. (They are NOT NO RENT nor TEMPORARY, unless they are placed in a magician summoned bag.) If a player does this, they will not be able to create a keycorpse unless they can organize friends to come up and rez them, so this is mainly an option for players who want to take a break for more than a week, or who plan to do nothing outside the Plane of Sky.&lt;br /&gt;
&lt;br /&gt;
=== Table of Plane of Sky keys ===&lt;br /&gt;
&lt;br /&gt;
{{Plane of Sky Keys}}&lt;br /&gt;
&lt;br /&gt;
== Jumping and Dragging ==&lt;br /&gt;
&lt;br /&gt;
Although the keyed portals are the primary way to move from island to island, it is also possible to jump from some islands to others when they vertically overlap (or nearly do). &lt;br /&gt;
&lt;br /&gt;
The possible jumps are shown on the blue map above. Jumping from 7 to 2 is the easiest, as you just walk off the edge in the right place. 4 to 2 is also fairly easy, especially with SoW. 4 to 3 isn&#039;t so bad, but I think has a narrower area to work with. 6 to 5 I always found very challenging and was usually easier with Spirit of Scale (just using body agro after clicking off invis to pull the bees down). &lt;br /&gt;
&lt;br /&gt;
Corpses can also easily be dragged up these jumps if people come late or don&#039;t have keys (another big reason to pull bees to 7, you can corpse up late comers who can buy the Key from 1-2 and then die). -Ploktor&lt;br /&gt;
&lt;br /&gt;
It is confirmed that you can drag corpses from 2 to 7 and 2 to 4.&lt;br /&gt;
&lt;br /&gt;
== Island 1: Fairy Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Thunder Spirit Princess]]&lt;br /&gt;
* Common: [[A Thunder Spirit]]&lt;br /&gt;
* Other: [[Key Master]]&lt;br /&gt;
* Key required: None. (port in with Wizard&#039;s [[Alter Plane: Sky]])&lt;br /&gt;
* Key pieces dropped: [[Miniature Sword]], [[Lost Rabbit&#039;s Foot]]&lt;br /&gt;
&lt;br /&gt;
This the island that you enter Plane of Sky on. Thankfully the fairies are NOT kos, so you can take time to organize your raid here and buff up before starting. As with most islands, you will want to clear out some of the common mobs first before engaging the boss. This is especially true here, because it will give you more room to work with when you pull the boss. Start by finding a reasonably flat area and kill and pull the fairies there one by one. &lt;br /&gt;
&lt;br /&gt;
On this island and many others it&#039;s a good idea to pick a flat area to pull to. One recommended area is on the east side near the portal pad to island 2. Killing a mob on a hill with a large number of melee dps can cause it to be pushed under the world. If this happens, you&#039;ll quickly discover that the mobs summon people somewhere under the island, which causes them to fall to Freeport and lose their keys! Police your mob placement and melee push with vigilance on every pull and it should never happen. Pushing a mob down a hill seems to be ok, though. You also should not kill mobs directly on the teleport pad itself, the corpse will be difficult to loot.&lt;br /&gt;
&lt;br /&gt;
Any halfway capable raid will have no trouble with this island and will be ready to take on island 2 within a few minutes. Before moving on to island 2, be sure to have everyone invis first. There are also two other teleport pads, one for the quest hall (actually located within the interior of island 1) and island 1.5 which is usually skipped.&lt;br /&gt;
&lt;br /&gt;
== Island 1.5: Noble Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Noble Dojorn]]&lt;br /&gt;
* Common: [[a blade storm]]&lt;br /&gt;
* Other: [[a presence]], [[Gwan]]&lt;br /&gt;
* Key required: [[Key of Swords]]&lt;br /&gt;
* Key pieces dropped: None.&lt;br /&gt;
&lt;br /&gt;
Reached through the western ashtray on Island 1.&lt;br /&gt;
&lt;br /&gt;
This small island features a windmill and a portal to island 2. [[Noble Dojorn]], the boss of this island is a week-spawn, high-value target, so he&#039;s usually not here. No key pieces drop here. Hopefully you already got the key for island 2, otherwise you&#039;ll be stuck here unless you die, fall, or port back to island 1.&lt;br /&gt;
&lt;br /&gt;
== Island 2: Imp Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Protector of Sky]]&lt;br /&gt;
* Common: [[an azarack]]&lt;br /&gt;
* Key required: [[Key of the Misplaced]]&lt;br /&gt;
* Key pieces dropped: [[Broken Mirror]]&lt;br /&gt;
&lt;br /&gt;
Reached through the eastern ashtray on Island 1.&lt;br /&gt;
&lt;br /&gt;
This is the second island your raid will likely visit, and the first island with aggressive creatures. Fortunately they&#039;re not too tough, maybe a little harder than the fairies. You have two strategies to break this island. You can either invis the whole raid, assemble to the southwest corner, then break invis and use crowd control to defeat the imps en masse; or you can send in a bard or other suitable class to kite all the imps around the island and have a knight/monk peel them off one by one for the raid to kill. The peeling knight should feign death and allow another tank to take the bulk of the damage on each mob. If a healer heals the knight, monk, or kiter, they will quickly get too much aggro on the imps and die (or become the new kiter). With either strategy, advise your casters to avoid sitting.&lt;br /&gt;
&lt;br /&gt;
There have been several spawn behaviors for the boss of the island, [[Protector of Sky]] to spawn in the past. As of 4/8/16, he will spawn off of the imp which hits for 220. This higher level imp is the only one who spawns him.&lt;br /&gt;
&lt;br /&gt;
A good strategy is to identify the imp which spawns [[Protector of Sky]] and mezz them next to your raid. Once all other mobs on the island are dead, kill the mezzed imp and make sure everyone is standing before it dies to keep the Protecter of Sky from getting aggro on people who shouldn&#039;t have aggro. Then you can proceed to kill the boss.   &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; do not kill [[Protector of Sky]] BEFORE the Sirran on island 1 has despawned (this takes 20 minutes), if you do, Sirran will NOT spawn in place of Protector, and there will be no way to get him to spawn again. For this reason, you might want to wait to start on island 2 until Sirran is gone. This is also true for every island&#039;s version of Sirran! Do not engage a boss until you are certain that no other Sirran exists in the zone, except for [[The Spiroc Lord]] and [[Sister of the Spire]] which can be farmed.&lt;br /&gt;
&lt;br /&gt;
If you are using a kiting strategy, have a second kiter (someone who can get aggro quickly is ideal, perhaps a knight with sow) be ready to immediately aggro the boss and kite him around the island just like the other imps. Once the rest of the imps are dead, bring in the boss and kill it last.  &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; do not kill [[Protector of Sky]] BEFORE the Sirran on island 1 has despawned (this takes 20 minutes), if you do, Sirran will NOT spawn in place of Protector, and there will be no way to get him to spawn again. For this reason, you might want to wait to start on island 2 until Sirran is gone. This is also true for every island&#039;s version of Sirran! Do not engage a boss until you are certain that no other Sirran exists in the zone, except for [[The Spiroc Lord]] and [[Sister of the Spire]] which can be farmed. &lt;br /&gt;
&lt;br /&gt;
If you kill the boss before the rest of the imps, Sirran will social-aggro anyone who aggroes the imps, and they will die very quickly. If this happens, you must separate the imps from Sirran and kill them outside his social range, or wait for him to despawn and give up your chance to turn in keys. Note that Sirran will walk back to the place he spawned (wherever the boss was killed) after he is done killing people. This is another good reason to always kill bosses away from the port-in location on aggressive islands, and to manage your pull locations carefully in general. Like island 1, you want to choose a wide, flat area to kill mobs to avoid them from dropping under the world on hills. The area in the southwest corner near the island 3 portal is recommended.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re done on island 2, the raid is free to port up to island 3. It is not aggressive so no invis is required. Note that it is possible to jump from islands 7 or 4 to here, and people who kill themselves in the right spot can be dragged up to 4 or 7 as well.&lt;br /&gt;
&lt;br /&gt;
== Island 3: Harpy Island ==&lt;br /&gt;
&lt;br /&gt;
* Boss: [[Gorgalosk]]&lt;br /&gt;
* Common: [[a gorgalask]], [[a crystalline cloud]], [[a gust of wind]], [[a shimmering meteor]], [[an avenging gazer]], [[heart harpie]], [[a watchful guard]], [[a spirited harpie]]&lt;br /&gt;
* Key required: [[Key of Misfortune]]&lt;br /&gt;
* Key pieces dropped: [[Animal Figurine]]&lt;br /&gt;
&lt;br /&gt;
Welcome to harpy island, arguably the first hard island. To get much further you&#039;ll probably need a reasonably geared warrior tank, several clerics, and enough dps to punch mobs down. Compared to other islands, this island has a wide variety of creatures, each requiring special consideration. Before starting, move everyone out of the building and towards the south side near the teleport pad. All creatures here are friendly until attacked, so no invisibility is necessary. Discourage your raid from sitting too close to the edge, [[a watchful guard]] and [[an avenging gazer]] will rarely cast [[Gravity Flux]] which can fling people off the island and cause them to lose their keys. As before, you also want to make sure your melee do not push mobs up hills, so keep those mobs on wide, flat surfaces.&lt;br /&gt;
&lt;br /&gt;
Have your monks do their thing and start single pulling the trash. [[a crystalline cloud]] and [[a gust of wind]] are pushovers, grab them first to get everyone&#039;s confidence up. [[a spirited harpie]]s and [[heart harpie]]s are shadowknights, so watch out for [[Harm Touch]] and the occasional snare. Depending on how many keys you need to move the raid forward, you should avoid pulling [[an avenging gazer]] and [[a watchful guard]] if possible. They cast an aoe dispell just like their cousins in [[Plane of Fear]]. If you do manage to get one and get everyone&#039;s buffs dispelled, consider just going ahead and pulling the rest of them before wasting mana on rebuffs. In addition, they also rarely cast [[Gravity Flux]] and [[Allure]] which can lead to tremendous &amp;lt;strike&amp;gt;fun&amp;lt;/strike&amp;gt; death. If a key class in your raid is charmed, it is recommended to &amp;lt;strike&amp;gt;pummel him mercilessly&amp;lt;/strike&amp;gt; off-tank him away from the group.&lt;br /&gt;
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You should also avoid pulling [[a shimmering meteor]] because they proc/cast a &#039;&#039;&#039;huge&#039;&#039;&#039; knockback on the tank or puller which will certainly send them flying off the island if no preparations are made. If you have to pull a meteor to get more keys, clear all the other mobs first, then move your raid into the building. Have your tanks put their backs to one of the back corners and hope you don&#039;t get knocked off before completing the pull. Like the knockbacks cast by [[A Dark Terror]] in [[Unrest]], the direction you face is what determines the direction of knockback, NOT the position of the mob relative to you.&lt;br /&gt;
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[[a spirited harpy]] and the boss [[Gorgalosk]] (not to be confused with the trash mobs named gorgalAsk) cast an aoe mez, before pulling them encourage your melee to equip magic resist gear, and be careful not to let them push the mobs too close to the clerics. If [[a gorgalask]] manages to mez all your clerics, it could easily mean a wipe. [[Gorgalosk]] is also pretty tough in general. Unlike the previous bosses, you&#039;ll want a fully-buffed, well-geared [[Warrior]] with defensive disc up before taking her on.&lt;br /&gt;
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== Island 4: Pegasus Island ==&lt;br /&gt;
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* Boss: [[Keeper of Souls]]&lt;br /&gt;
* Common: [[a soul carrier]], [[an essence carrier]], [[an essence tamer]], [[a soul harvester]], [[a soul tamer]]&lt;br /&gt;
* Other: [[Overseer of Air]]&lt;br /&gt;
* Key required: [[Key of Beasts]]&lt;br /&gt;
* Key pieces dropped: [[Bird Whistle]]&lt;br /&gt;
&lt;br /&gt;
Pegasus island is significantly harder than island 3. Only very well-geared knights can tank trash here, and you&#039;ll need several warriors for the boss who can death touch them. This is also the largest island, and has plenty of space for the raid to move around. When you get here, immediately move on down to the west corner. There&#039;s so much space, that you can port in and move to the pull position without being worried about aggroing the mobs here. It&#039;s a good thing there&#039;s a lot of space, since these mobs are large, flying models which require melee to look up at to get positioned correctly under them. Most races will be unable to see them from the standard third person view while directly under them. There are 6 of these common mobs immediately visible, 3 of [[a soul carrier]] and 3 of [[an essence harvester]], but as you will find out, there are 30 mobs in total to kill.&lt;br /&gt;
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Thus introducing the &#039;&#039;&#039;split mob&#039;&#039;&#039;, each of the common mobs will, upon death, spawn two new mobs right where the old mob died. These new mobs each spawn one third, final mob upon death. &#039;&#039;&#039;Therefore, each pull you&#039;ll expect to kill FIVE (5) mobs in total, and need two mobs tanked at a time.&#039;&#039;&#039; Your tanks will need to be sharp, and pick up mobs quickly before they destroy other melee or casters. You may require casters to stand up for these fights, or at least sit farther away or invised, to avoid dying when new mobs spawn. Some of these mobs proc a [[Whirl Till You Hurl]] type of stun, which if casted early enough, may cause warriors to have trouble keeping aggro. Encourage your dps to follow assist calls closely, and only engage when the tank is confident he can control his mob. Have your stronger tank be the off-tank, holding his split off to the side until the other is done. Tanks may also find it helpful to use different camera views or to stand farther away to target their mobs correctly and reliably. Shadowknights can be helpful here to initially aggro, move, and flop mobs until the Warriors get them under control.&lt;br /&gt;
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[[Keeper of Souls]] is the boss mob here. The spawn mechanic for Keeper of Souls appears to have a special mechanic. There&#039;s a semi-hidden NPC named Nottap Ekim (only visible on track) that determines the Keeper of Souls&#039; spawning.&lt;br /&gt;
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Variation from Classic:&lt;br /&gt;
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- Live: Nottap spawns when any mob on the island is killed -- at which point a despawn timer for Nottap will begin to tick down; a secondary spawn timer for the Keeper of Souls&#039; will begin when Nottap&#039;s despawn timer finishes.&lt;br /&gt;
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When pulling mobs back to earlier islands to start Keeper&#039;s timer early, make sure you have a tracker peep their track list for Nottap. Once Nottap appears on track the KoS timer will be active and you can begin clearing through Sky as normal.  See: http://everquest.allakhazam.com/db/npc.html?id=20205 &lt;br /&gt;
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Because most guilds take &#039;&#039;less&#039;&#039; time than 65 minutes to clear island 4, they use a technique called pull-jumping (possibly pioneered by Drexxell on live in 2006) to pull one of the island 4 mobs to island 2 or 3 and kill it early. Basically, the puller will aggro a mob on island 4, then jump down to island 2 (jumping to 3 is also possible, you just don&#039;t save much time), which is located below the southern corner. After it&#039;s killed (perhaps right after [[Protector of Sky]]) the timer is started early, and the guild moves on to island 3 as normal. Those who loot keys off this early island 4 mob should be mindful that they &#039;&#039;cannot&#039;&#039; turn in these key pieces to the Sirran that spawned off Protector. They must hold on to them and wait until Sirran is spawned off Keeper, and only turn in [[Bird Whistle]] to that Sirran.&lt;br /&gt;
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Another tactic for pulling the trigger mob from 4 to 2 is to make a corpse in camp, get a rez box, click up to 4, then shoot the trigger mob with a bow and click your rez before the arrow lands, that way the rez will bring you back to camp before your arrow hits, triggering aggro and bringing the mob to your raid. This will not work from island 4 to 1, because of non-classic leashing, but it will work for 4 to 2.&lt;br /&gt;
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Tips:&lt;br /&gt;
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KoS spawning has always been strange and the timers inconsistent, but I believe only one of the two types of common mob will lead to his spawn (white ones? similarly only one of those types can be charmed and can make for great charm pets if you have enchanters able and willing to take on the challenge), so the most you can farm are three KoS in one Sky raid. One general tip about Death Touch is that it requires line of sight, so you can get agro on a mob that DTs and hide behind a wall.&lt;br /&gt;
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There is no particular strategy for killing [[Keeper of Souls]], but keep in mind that he death-touches (formerly called [[Cazic Touch]]) his highest-aggro target every 30 seconds. This is a special spell that cannot be resisted in any way. If it were to land on a pet, it would instead kill its master. It also penetrates all forms of [[Divine Aura]] or [[Harmshield]]. The best approach is to first send in any class that&#039;s particularly useless in a boss fight, perhaps a [[Ranger]] or [[Enchanter]], to eat the first DT. This gives the first tank 30 seconds to engage the mob before he gets the next DT. Depending on your raid&#039;s total dps, you may need 3 or 4 Warriors available with discs ready to defeat Keeper. Use offensive discs strategically, being mindful that replacing warriors will need enough aggro to establish control after their comrade&#039;s death. You may pull him to the west corner or fight him closer to where he spawns to minimize death-touches, but be mindful of hills. Besides death-touch, it is a simple tank-and-spank fight.&lt;br /&gt;
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[[Overseer of Air]] is a powerful genie that resides in the windmill here. He is an advanced raid target that is skipped by most guilds. I won&#039;t cover him for now.&lt;br /&gt;
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The next island is also aggressive, so be fully prepared and invised before moving on.&lt;br /&gt;
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== Island 5: Bird Island ==&lt;br /&gt;
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* Boss: [[The Spiroc Lord]]&lt;br /&gt;
* Common: [[a spiroc arbiter]], [[a spiroc banisher]], [[a spiroc caller]], [[a spiroc expulser]], [[a spiroc revolter]], [[a spiroc walker]], [[a spiroc vanquisher]]&lt;br /&gt;
* Other: [[The Spiroc Guardian]]&lt;br /&gt;
* Key required: [[Avian Key]]&lt;br /&gt;
* Key pieces dropped: [[Noise Maker]]&lt;br /&gt;
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The first challenging island to break, Bird island is a nightmare for unorganized guilds. You will need top-notch enchanters, knights, pullers, tanks, clerics, and dps to even think about succeeding here. Make sure that at least your clerics, crowd control, and tanks are all completely ready and invised before clicking up. &lt;br /&gt;
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Once they click up, have them move towards the southwest corner (not very far at all from where you port in). The rest of your raid should follow quickly, try to assemble as much of the raid as possible in the west corner before (inevitably) someone&#039;s invis breaks and the chaos begins. The west corner is not safe (only a little less dangerous) and once someone is visible, mobs will aggro pretty quickly.&lt;br /&gt;
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Another good location is the crease at the bottom of the closest hill (pictured). The terrain will break line of sight with the closest pathing arbiter and banisher. [[File:Crease_poSky.jpg|right]]&lt;br /&gt;
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All birds on this island (besides bosses) can be mezzed. This is the first priority when pulls start, clerics must keep the enchanters alive (or at bare minimum, a single rockstar level 58+ enc). The mobs are quite tough, probably not much weaker than trash on island 4. Knights may assist enchanters by casting [[Shadow Vortex]], [[Stun]], and other zero-damage aggro spells on mobs to keep them off without attacking them. The main tank should be swift, engaging his mob quickly one after the other and calling assist as soon as he is confident he has control. Also, the trash here should be pulled, engaged and killed in a particular order.&lt;br /&gt;
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To understand the order, first you should understand the mechanic. Each vanquisher is a &amp;quot;squad leader&amp;quot; of sorts. If one of his two assigned comrades dies, they will immediately respawn in their original spawn spot. If you kill the vanquisher first, then you can kill his two comrades and they will not respawn. Similarly, if any of the three vanquishers is alive, [[Spiroc Guardian]], a miniboss, will immediately respawn if killed. Finally, if [[Spiroc Guardian]] is still alive, then [[The Spiroc Lord]] will immediately respawn if killed. Clearly, the vanquisher within any squad must be killed first before his comrades, then the raid can clear all of the rest of the trash and safely engage the bosses. If a pull goes wrong and more than one vanquisher is in camp, kill both or all three of them first (in any order) before engaging other trash. Speed is tremendously important as large pulls can quickly drain the enchanters&#039; mana, so some raid officers have suggested the following semi-alphabetical priority for tanks and melee to engage mobs: &#039;&#039;&#039;V-ABCERW&#039;&#039;&#039;. (vanquisher, arbiter, banisher, caller, expulser, revolter, walker) Besides vanquishers, the order of how other mobs are killed can be arbitrary however. The nearest arbiter and banisher to the port-in point are respawned by a vanquisher which paths through an area to the left. This first vanquisher can social other birds if the pull is not perfect.&lt;br /&gt;
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Spirocs are particularly nasty mobs not only for their respawn ability but also their spells. Besides having a range of druid and ranger nukes, some are capable of [[A Dark Terror]]-type knockbacks which can send your pullers and tanks careening off into the wild blue yonder. Again, the direction your character faces is the only thing that figures on the direction of the knockback. It takes additional effort, but all trash should be immediately turned after they are pulled so that the tank can face outwards, looking at the edge with his back towards the center of the island. If knocked back, the tank will probably glance off the hill and not get thrown too far.&lt;br /&gt;
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The melee should do their best to balance their push so that they don&#039;t push it too far inward onto a hill. Balance the need for some safety room from the edge with keeping the mobs away from the hill. Keep close vigilance on mob placement and police melee push when necessary. Make sure no melee gets aggro who isn&#039;t supposed to. Make sure enchanters or other casters are also not tanking mobs any longer than they have to. If &#039;&#039;anyone&#039;&#039; has aggro on a mob and is tanking them, they should be encouraged to &#039;&#039;&#039;immediately face outwards to avoid being knockbacked off the island or they risk losing all their keys&#039;&#039;&#039;. If anyone does get knocked off, they&#039;re probably done with Sky that week.&lt;br /&gt;
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Only vanquishers drop the [[Noise Maker]]s so you&#039;ll only get a fixed number of keys here. You&#039;ll only get three vanquishers in a run.&lt;br /&gt;
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After the trash is cleared out, it&#039;s time to move on to the bosses of the island, [[Spiroc Guardian]] and his stronger brother [[The Spiroc Lord]]. If a raid only wishes to kill each of them once and move on, they should kill the Guardian first, then the Lord. However, they may also choose to &#039;&#039;farm&#039;&#039; the Lord several or many times before moving on. This is sometimes desirable because the Lord drops quest items to for many excellent rewards such as 41% haste belts. As long as the Guardian is kept alive, a guild may pull and kill the Lord to their hearts&#039; content. Besides quest items, the Lord also usually drops one or two [[Spiroc Wingblade]]s for the [[Warrior Epic Quest]].&lt;br /&gt;
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[[Spiroc Guardian]] is not particularly difficult. You&#039;ll need a stiff tank and sufficient dps but otherwise it&#039;s a simple, straightforward fight. He also comes with a low-level bear pet, which an offtank may &amp;lt;strike&amp;gt;befriend&amp;lt;/strike&amp;gt; aggro to keep it from &amp;lt;strike&amp;gt;hugging and kissing&amp;lt;/strike&amp;gt; attacking the casters. If you are farming Guardian by leaving a vanquisher up, pull him to the southwest corner instead of fighting him at his spawn.&lt;br /&gt;
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[[The Spiroc Lord]] is tremendously more difficult, and will truly test your guild&#039;s mettle. If you can defeat him, you can hope to defeat any other mob in Sky. If you are farming him, do not fight him where he stands. Pull him at least outside the aggro radius of his spawn point. We like to pull him to the center of the island and kill him there first. Then, when Sirran has spawned, we pull him to the northwest corner to avoid social-aggroing Sirran. This version of Sirran will not spawn again on every Lord corpse if he&#039;s already up, but he will spawn again in a new location if he&#039;s despawned.&lt;br /&gt;
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Lord death-touches, so you&#039;ll need a tank-rotation and expect to lose some warriors every time you pull him. He attacks for 350/hit, very quickly. If he holds two wingblades; he&#039;s dual wielding and will attack even faster. He also procs a &#039;&#039;&#039;long&#039;&#039;&#039; stun on the tank, complicating aggro control. Provide your warriors with [[Midnight Mallet]]s and other instant-click aggro items to get aggro as quickly as possible. Finally he also has a short range aoe nuke that will do moderate damage on nearby melee.&lt;br /&gt;
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The next island is inhabited by aggressive, splitting bees. &#039;&#039;&#039;Bee&#039;&#039;&#039; fully prepared. (sorry)&lt;br /&gt;
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== Island 6: Bee Island ==&lt;br /&gt;
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* Boss: [[Bazzt Zzzt]] a.k.a. Queen Bee &#039;&#039;(despawns 90 minutes after spawning!!!)&#039;&#039;&lt;br /&gt;
* Common: [[Bzzazzt]]&lt;br /&gt;
* Other: [[Bazzzazzt]], [[Bizazzt]], [[Bzzzt]] a.k.a. Mini-Queen&lt;br /&gt;
* Key required: [[Key of the Swarm]]&lt;br /&gt;
* Key pieces dropped: [[Dull Dragon Scale]]&lt;br /&gt;
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This island is simple but very hard. Bees do not see invis, but they social and have very large aggro radiuses (probably the whole island will aggro you at once). It is possible to have your raid move here and attempt to break-in the old fashioned way, but since they hit so hard and so fast, it&#039;s recommended to jump-pull them back to bird island and split them there instead. The gears do break line of sight for aggro purposes, so you may use them to help split and single pull the bees. Alternatively, for reasons elaborated on in the next section, if your raid force is already keyed, you may move them to island 7 and pull and kill bees there instead. There is much more room on island 7 for kiting, and it allows for easy farming of Sisters.&lt;br /&gt;
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The three original bees are all named &amp;quot;Bzzazzt&amp;quot;. I believe that only these original spawns and the final boss will drop the [[Dull Dragon Scale]]s you need to progress to the next island. &lt;br /&gt;
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Like the soul carriers back on Pegasus island, they will split into multiple mobs when killed. All of the bees and their split spawns enrage, hit very hard and very fast. They also proc poison dots (about 100hp/tick) which aren&#039;t life threatening but significant if not cured for awhile. Your clerics will have enough trouble trying to keep one tank alive, so all split spawns and adds should be kited, and must be picked up absolutely immediately by knights, bards, or other designated kiters. &lt;br /&gt;
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Have your kiters stand some distance away, but within casting range and target the bee that&#039;s getting killed. The kiter should have a keyboard key bound a fast-casting, targetted, high-aggro spell like [[Shadow Vortex]], [[Stun]], [[Snare]] or [[Selo&#039;s Consonant Chain]]. As the kiter, position yourself and your camera so that you will tab-target the mob when it spawns. Watch your target bar. As soon as the mob dies, your target bar will clear (no target). Immediately press tab to target the mob, begin casting your aggro spell, and turn to start running away. They run at near-jboot speeds, so you&#039;ll need to be very quick to survive. Once you have some distance use camera views to check that the mob is on you, but be careful not to run off the edge while doing so. If you have one, shout using a %t macro which mob you&#039;re kiting. Use multiple kiters, at least 2 but ideally 4 or more than you need, to execute this strategy. When the kiters take all the splits away, designate one kiter by name to swing around and bring it back. They should stand on the tank and feign death at the last possible moment to avoid being hit more than once but allow the tank time to grab it. If a kiter dies, other kiters should attempt to pick up and continue kiting the mob before it comes back to camp. Kiters should also be aware that other kited mobs may unexpectedly switch to them if their kiters die. Have all the kiters run around the island in the same direction to minimize the risk of getting caught between two mobs. Also have casters stand the entire fight to avoid pulling aggro off the kiters.&lt;br /&gt;
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Each original spawn will either spawn 1, 2, or 3 [[Bazzzazzt]]s, and it may be difficult or impossible to know which is which, so be prepared for a 3-split on your first pull. [The bees with different splits always spawn in the same spots, so if you are vigilant, you *can* pretarget one and know which it is, though this is hard to coordinate and once the bees are mixed up in a pack, it&#039;s easy to lose track. -Ploktor]&lt;br /&gt;
* If you get a 3-split, then those 3 [[Bazzzazzt]]s are each final and will not spawn any more mobs. You will not get the boss from this pull.&lt;br /&gt;
* If you get a 2-split, both of those [[Bazzzazzt]]s will spawn a single [[Bizazzt]]. Both [[Bizazzt]]s are final and won&#039;t spawn anything else. You will also not get the boss from this pull.&lt;br /&gt;
* If you only have a 1-split of a single [[Bazzzazzt]], then you are on the chain of splits that results in the boss of the island, [[Bazzt Zzzt]]. Your single [[Bazzzazzt]] upon death will spawn [[Bzzzt]], the mini-queen. Mini-queen&#039;s death leads to [[Bazzt Zzzt]], the queen bee and boss of the island.&lt;br /&gt;
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The mini-queen is at least as hard as the rest of the bees and also casts a nasty dot as well.&lt;br /&gt;
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The boss, queen bee, is a particularly nasty bixie. She is yet another boss with death-touch, so have your tank rotation ready. It&#039;s difficult, but have a shadowknight try to harm touch her immediately after she spawns so that he can take the first death-touch. Sometimes she will withhold her death-touch for a short period of time so have him ready to HT then kite her a short distance if he can. After fighting 3 tough bees before her, your tank will already be exhausted, so query him on how much longer his disc will last and rotate warriors accordingly. She (as well as any other be) hit so hard and fast that you&#039;ll need clerics and the new tank to be well prepared for a switch before it happens. A tank should not attempt to tank any bee without defensive up and clerics rolling heals. On top of this, her AoE dot is long range and will chew up anyone with low hp. Make sure all groups have a healer who can keep people from getting low-hp aggro. If you wipe, be aware that queen bee will return to where she spawned, the location of Bzzzt&#039;s death, so kill him somewhere besides the port-in spot for sure. Like other bees she has a very large aggro radius. All in all, queen bee may be the toughest boss in the zone.&lt;br /&gt;
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== Island 7: Drake Island ==&lt;br /&gt;
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* Boss: [[Sister of the Spire]]&lt;br /&gt;
* Common: [[a heartsbane drake]], [[a fatestealer drake]], [[a windrider drake]], [[a greater sphinx]], [[undine spirit]]&lt;br /&gt;
* Key required: [[Key of Scale]]&lt;br /&gt;
* Key pieces dropped: [[Replica of the Wyrm Queen]]&lt;br /&gt;
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This is the last island that most people ever visit, as island 8&#039;s bosses can be pulled to it. Also note that many of the trash mobs here which drop key-pieces cast nasty things like death touch (sphinxes) and grav flux (drakes). Farm only as many replicas as you need for your pullers. [[Sister of the Spire]] can drop two herself, so there&#039;s no real need to kill trash here except for quest pieces. &lt;br /&gt;
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[[Sister of the Spire]] is the boss here. To spawn her, you must state the following phrase to the Sirran which spawns on queen bee&#039;s corpse (island 6 Sirran): &amp;quot;?llaw eht htiw eno I ma&amp;quot; As soon as this is done, a Sister will spawn in the temple on island 7. In this fashion, after you kill Sister, if someone says the phrase again to that Sirran (and only that version of Sirran) then another Sister will spawn. You can keep spawning Sisters this way, as many as you can kill, in the 20 minutes before Sirran despawns. For this reason, some guilds will choose to pull bees to island 7 in order to have Sirran there. (Have the puller and a wizard port down and run back up to 6. The puller grabs bees and clicks up to 7, where they get split and killed.) If you have some people in your raid who need keys to 7, have them die on the south side of island 2 in a particular spot where they can be dragged up to island 7 and rezzed. Make sure to have queen bee killed in a spot far from the port in, but accessible to state the phrase to Sirran. The southwest side seems pretty good.&lt;br /&gt;
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[[Sister of the Spire]], when engaged, is not so terribly hard compared to all those bees, but she does have a short-range 1000 AoE which can melt melees rather quickly. If your raid can manage their push well, they can stand at maximum melee range and avoid most of the AoEs. Have them run out and get healed if they&#039;re hit. Like other bosses, she also death-touches, so you&#039;ll need a tank rotation again. If you have a lot of good tanks, you might manage to kill 5 or 6 Sisters depending on your dps before island 6 Sirran despawns. Like the others, the version of Sirran that spawns on Sister&#039;s corpse will not spawn until the other Sirran is gone.&lt;br /&gt;
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== Island 8: Butterfly Island ==&lt;br /&gt;
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* Boss: [[Eye of Veeshan]]&lt;br /&gt;
* Common: None?&lt;br /&gt;
* Other: [[the Hand of Veeshan]]&lt;br /&gt;
* Key required: [[Veeshan&#039;s Key]]&lt;br /&gt;
* Key pieces dropped: None.&lt;br /&gt;
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This small island is home to [[the Hand of Veeshan]] and [[Eye of Veeshan]]. The Hand is not usually up, he gets spawned by killing the [[Overseer of Air]] way back on island 4. I can&#039;t confirm but he should be single pullable just by walking on the north side of island 7. After he&#039;s dead (if he was up) the last mob in the zone is Eye.&lt;br /&gt;
&lt;br /&gt;
[[Eye of Veeshan]] is the very last boss. Of course, he death touches, so you&#039;ll need your tank rotation again. It&#039;s possible to use a pet class to pull him down to island 7, which is preferred, since there&#039;s more room and you won&#039;t have to key the whole raid that way. (Please confirm this strategy) The pet class drops a pet and guards it on island 8. Next a wizard ports him to island 1 (the pet isn&#039;t destroyed by this?) and they run back up to island 7. Next the pet class is targetted by any disposible buffing class, or even someone with [[Bracer of the Hidden]]. The quick casting buff is landed on the pet class while he sics his pet on the Eye. The Eye aggroes the pet class and immediately afterwards, a buff lands on him, getting the buffer aggro, too. On his way down, the Eye will surely death-touch the pet class and probably a buffer, too. If he makes it down without killing a second person, some guilds like to have the buffer kite him a bit until he blasts his second death-touch to keep another tank alive. After that, the overgrown butterfly is engaged. [I&#039;ve never tested the wizard+petclass pull described above, however what I have done is as follows. Have a toon key&#039;d to Island 8 make a corpse with 3 hour rez timer on island 7 (or use a wizard, the corpse is so they can be rezed back down to island 7 and not be stuck on island 8). Have this toon move to the edge closest to island 7 and /duel a shaman below on island 7. The shaman should then send a pet to attack the toon on island 8. Once the pet is up on island 8, the toon on island 8 can move near Eye, so the pet follows. The shaman can then tell the pet to Guard and then Back off, stopping attacking the toon. Now the shaman can bind sight on their pet in order to target Eye and, when ready, tell the pet to attack. When ready to attack, other toons should be spamming bracer of the hidden on the shaman as mentioned above to transfer agro. The toon who was on island 8 can take a rez back down once the pet is in place and join the raid. Side note, back when you could use stalking probes in Sky, you could use them to activate another pad in the zone and get off island 8. -Ploktor]&lt;br /&gt;
&lt;br /&gt;
The fight is pretty straightforward tank and spank, but the Eye hits for an exceptional 865 damage and has 32000 HP. Since he&#039;s not very complicated to pull or kill, many guilds will defeat him before queen bee or Sisters if they can get him pulled to one of the previous islands. If your guild has defeated every boss in sky, congratulations! You&#039;re well on your way to fame and fortune.&lt;br /&gt;
&lt;br /&gt;
= Quests by Class =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; For the older versions of the quest rewards (pre-7/24/11 patch) see [[Plane_of_Sky_Quests_(Old)]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most quests requires three items. The first is typically a common drop, the second is an uncommon drop, and the third is a rare/boss mob drop. Some requests require a fourth &#039;&#039;Efreeti&#039;&#039; item. The islands from which they are acquired, where known, are indicated in (parenthesis). {{SkyNoDrop|NO DROP quest items are in purple}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To reach the quest room you need the free [[Veeshan&#039;s Key (Purchased)]] (not the same as the Isle 8 version), from the Key Master. It looks like a [[Jade]]. The click point is the northern dish on island one, at around {{Loc|Plane of Sky| 1600, 520}}.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The name of the mob in (parenthesis) to the right of your class tells you who to hail once you&#039;re inside the quest room. You will then have the option to summon the quest mob you need to do your turn in.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A class efreeti mob respawns three hours after a player uses it to summon a quest giver.&lt;br /&gt;
&lt;br /&gt;
Quest givers despawn when a quest is completed or &#039;&#039;&#039;five minutes&#039;&#039;&#039; after being summoned. Quest inventory is lost if they despawn before finishing a multi-quest.&lt;br /&gt;
&lt;br /&gt;
== Plane of Sky Class Quests ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Bard]] (Cilin Spellsinger) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Tone|Bard Test of Tone]] || Denise Songweaver || [[Ochre Tessera]] (1), [[Songbird Statuette]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|[[Light Woolen Mask]]}}&#039;&#039;&#039; (3-Gorga) || {{:Mask of the Songbird}}&lt;br /&gt;
 || {{:Mask of Song}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Voice|Bard Test of Voice]] || Denise Songweaver || [[Platinum Disc]] (2), [[Music Box]] (3), &#039;&#039;&#039;{{SkyNoDrop|[[Light Woolen Mantle]]}}&#039;&#039;&#039; (4-KoS) || {{:Songweaver&#039;s Mantle}}&lt;br /&gt;
 || {{:Mantle of the Songweaver}} &lt;br /&gt;
 ||  Need Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Pitch|Bard Test of Pitch]] || Denise Songweaver || [[Phosphoric Globe]] (3), [[Shimmering Diamond]] (4), &#039;&#039;&#039;{{SkyNoDrop|Crude Wooden Flute}}&#039;&#039;&#039; (5-SL) || {{:Agilmente&#039;s Flute of Flight}}&lt;br /&gt;
 || {{:Ervaj&#039;s Flute of Flight}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Wind|Bard Test of Wind]] || Clarisa Spiritsong || [[Imp Statuette]] (4), [[Dull Stone]] (5), &#039;&#039;&#039;{{SkyNoDrop|Amulet of Woven Hair}}&#039;&#039;&#039; (6-BZ) || {{:Fae Amulet}}&lt;br /&gt;
 || No Change  ||  Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Brass|Bard Test of Brass]] || Clarisa Spiritsong || [[Saffron Spiroc Feather]] (5), [[Adamantium Bands]] (6?), &#039;&#039;&#039;{{SkyNoDrop|Glowing Diamond}}&#039;&#039;&#039; (7-SotS), [[Efreeti War Horn]] || {{:Denon&#039;s Horn of Disaster}}&lt;br /&gt;
 || No Change  ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard_Plane_of_Sky_Tests#Bard_Test_of_Harmony|Bard Test of Harmony]] || Clarisa Spiritsong  || [[Manna Nectar]] (6), [[Nebulous Emerald]] (7), &#039;&#039;&#039;{{SkyNoDrop|Nebulous Diamond}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Spear]] || {{:Harmonic Spear}}&lt;br /&gt;
 || No Change  ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Cleric]] (Josin Faithbringer) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Courage|Cleric Test of Courage]] || Alan Harten || [[Ochre Tessera]] (1), [[Sky Emerald]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Silver Hoop}}&#039;&#039;&#039; (3-Gorga) || {{:Truewind Earring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Skill|Cleric Test of Skill]] || Alan Harten || [[Gold Disc]] (2), [[Dark Wood]] (3), &#039;&#039;&#039;{{SkyNoDrop|Small Shield}}&#039;&#039;&#039; (4-KoS) || {{:Darkwood Aegis}}&lt;br /&gt;
 || {{:Aegis of the Wind}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Protection|Cleric Test of Protection]] || Alan Harten || [[Adumbrate Globe]] (3), [[Faintly Glowing Diamond]] (4), &#039;&#039;&#039;{{SkyNoDrop|Shiny Pauldrons}}&#039;&#039;&#039; (5-SL) || {{:Glowing Pauldrons}}&lt;br /&gt;
 || {{:Pauldrons of Piety}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Resolution|Cleric Test of Resolution]] || Deric Lennox || [[Spiroc Statuette]] (4), [[Spiroc Healing Totem]] (5), &#039;&#039;&#039;{{SkyNoDrop|Silvered Spiroc Necklace}}&#039;&#039;&#039; (6-BZ) || {{:Necklace of Resolution}}&lt;br /&gt;
 || No Change || Class 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_Theurgy|Cleric Test of Theurgy]] || Deric Lennox || [[Saffron Spiroc Feather]] (5), [[Glowing Sapphire]] (6), &#039;&#039;&#039;{{SkyNoDrop|Djinni Aura}}&#039;&#039;&#039; (7-SotS), [[Efreeti Mace]] || {{:Theurgist}}&lt;br /&gt;
 || {{:Theurgist&#039;s Star}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric_Plane_of_Sky_Tests#Cleric_Test_of_The_Weak|Cleric Test of The Weak]] || Deric Lennox || [[Manna Nectar]] (6), [[Shimmering Topaz]] (7), &#039;&#039;&#039;{{SkyNoDrop|Mithril Bands}}&#039;&#039;&#039; (8-EoV), [[Efreeti Standard]] || {{:Truwian Baton}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Druid]] (Strandar Pinemist) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward&lt;br /&gt;
|- &lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Wolf|Druid Test of Wolf]] || Will Treewalker || [[Azure Tessera]] (1), [[Black Face Paint]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|[[Worn Leather Mask]]}}&#039;&#039;&#039; (3-Gorga) || {{:Drake-Hide Mask}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Bear|Druid Test of Bear]] || Will Treewalker || [[Copper Disc]] (2), [[Nature Walker&#039;s Sky Emerald]] (3), &#039;&#039;&#039;{{SkyNoDrop|Mantle of Woven Grass}}&#039;&#039;&#039; (4-KoS) || {{:Nature Walker&#039;s Mantle}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Tree|Druid Test of Tree]] || Will Treewalker || [[Diaphanous Globe]] (3), [[Hardened Clay]] (4), &#039;&#039;&#039;{{SkyNoDrop|Spiroc Battle Staff}}&#039;&#039;&#039; (5-SL) || {{:Shillelagh}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_The_Bee|Druid Test of The Bee]] || Fenalla Moonshadow || [[Efreeti Statuette]] (4), [[Wilder&#039;s Girdle]] (5), &#039;&#039;&#039;{{SkyNoDrop|Divine Honeycomb}}&#039;&#039;&#039; (6-BZ) || {{:Honeycomb Belt}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Eagle|Druid Test of Eagle]] || Fenalla Moonshadow || [[White-tipped Spiroc Feather]] (5), [[Acidic Venom]] (6), &#039;&#039;&#039;{{SkyNoDrop|Ethereal Ruby}}&#039;&#039;&#039; (7-SotS), &#039;&#039;&#039;{{SkyNoDrop|Spiroc Elder&#039;s Totem}}&#039;&#039;&#039; (5-SL) || {{:Cloak of Leaves (Sky)}}&lt;br /&gt;
 || {{:Spiroc Banisher Focus}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid_Plane_of_Sky_Tests#Druid_Test_of_Nature|Druid Test of Nature]] || Fenalla Moonshadow || [[Lush Nectar]] (6), [[Fire Sky Ruby]] weight 3.0 (7), &#039;&#039;&#039;{{SkyNoDrop|Storm Sky Opal}}&#039;&#039;&#039; (8-EoV), [[Efreeti Scimitar]]           || {{:Espri}}&lt;br /&gt;
 || No Change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Enchanter]] (Enchanter Jolas) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Illusion|Enchanter Test of Illusion]] || Lelulean || [[Crimson Tessera]] (1), [[Darkstone Emerald]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Finely Woven Cloth Cord}}&#039;&#039;&#039; (3-Gorga) || {{:Sphinx Hair Cord}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Metamorphism|Enchanter Test of Metamorphism]] || Lelulean || [[Silver Disc]] (2), [[Bluish Stone]] (3), &#039;&#039;&#039;{{SkyNoDrop|Light Cloth Mantle}}&#039;&#039;&#039; (4-KoS) || {{:Wind Walker&#039;s Mantle}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Deception|Enchanter Test of Deception]] || Lelulean || [[Rugous Globe]] (3), [[Sky Pearl]] (4), &#039;&#039;&#039;{{SkyNoDrop|Silken Mask}}&#039;&#039;&#039; (5-SL) || {{:Ivory Mask}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Disillusion|Enchanter Test of Disillusion]] || Enderbite || [[Harpy Statuette]] (4), [[Black Nebulous Sapphire]] (5), &#039;&#039;&#039;{{SkyNoDrop|Adamantium Earring}}&#039;&#039;&#039; (6-BZ) || {{:Earring of Displacement}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Memorization|Enchanter Test of Memorization]] || Enderbite || [[Carmine Spiroc Feather]] (5), [[Ganoric Poison]] (6), &#039;&#039;&#039;{{SkyNoDrop|Glowing Necklace}}&#039;&#039;&#039; (7-SotS) || {{:Necklace of Whispering Winds}}&lt;br /&gt;
 || No Change || Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter_Plane_of_Sky_Tests#Enchanter_Test_of_Incapacitation|Enchanter Test of Incapacitation]] || Enderbite || [[Sweet Nectar]] (6), [[Black Sky Diamond]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Sky Sapphire}}&#039;&#039;&#039; (8-EoV), [[Efreeti Wind Staff]] || {{:Rod of Warding Winds}} &lt;br /&gt;
 || {{:Rod of the Protecting Winds}}&lt;br /&gt;
 || Class 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Magician]] (Magi Frinon) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Clarification|Magician Test of Clarification]] || Frederic Calermin || [[Crimson Tessera]] (1), [[Ethereal Sapphire]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Feathered Cape}}&#039;&#039;&#039; (3-Gorga) || {{:Bracelet of Clarification}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Empowerment|Magician Test of Empowerment]] || Frederic Calermin || [[Iron Disc]] (2), [[Gem of Empowerment]] (3), &#039;&#039;&#039;{{SkyNoDrop|Ceramic Mask}}&#039;&#039;&#039; (4-KoS) || {{:Mask of Empowerment}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Shielding|Magician Test of Shielding]] || Frederic Calermin || [[Hyaline Globe]] (3), [[Ivory Pendant]] (4), &#039;&#039;&#039;{{SkyNoDrop|Golden Coffer}}&#039;&#039;&#039; (5-SL) || {{:Gold White Pendant}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Summoning|Magician Test of Summoning]] || Roanis Elindar || [[Harpy Statuette]] (4), [[Finely Woven Cloth Amice]] (5), &#039;&#039;&#039;{{SkyNoDrop|Large Diamond}}&#039;&#039;&#039; (6-BZ) || {{:Drake-Hide Amice}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Interpretation|Magician Test of Interpretation]] || Roanis Elindar || [[Carmine Spiroc Feather]] (5), [[Blood Sky Amethyst]] (6), &#039;&#039;&#039;{{SkyNoDrop|Golden Efreeti Ring}}&#039;&#039;&#039; (7-SotS) || {{:Duennan Shielding Ring}}&lt;br /&gt;
 || No Change&lt;br /&gt;
 || Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Gesticulation|Magician Test of Gesticulation]] || Frederic Calermin || [[Sweet Nectar]] (6), [[Sphinx Crown]] (7), &#039;&#039;&#039;{{SkyNoDrop|Hazy Opal}}&#039;&#039;&#039; (8-EoV), [[Efreeti Magi Staff]] || {{:Staff of The Magister}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid white&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician_Plane_of_Sky_Tests#Magician_Test_of_Displacement|Magician Test of Displacement]] || Roanis Elindar || [[Sweet Nectar]] (6), [[Crown of Elemental Mastery]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Opal}}&#039;&#039;&#039; (8-EoV), [[Djinni Stave]] (7-SotS) || {{:Staff of Elemental Mastery: Air}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Monk]] (Holwin) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Strength|Monk Test of Strength]] || Ton Po || [[Verdant Tessera]] (1), [[Finely Woven Gold Mesh]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Silken Strands}}&#039;&#039;&#039; (3-Gorga) || {{:Mystical Back Straps}} &lt;br /&gt;
|| {{:Back Straps of Mastery}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Sight|Monk Test of Sight]] || Ton Po || [[Gold Disc]] (2), [[Tiny Ruby]] (3), &#039;&#039;&#039;{{SkyNoDrop|Cracked Leather Eyepatch}}&#039;&#039;&#039; (4-KoS) || {{:Ton Po&#039;s Eye Patch}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Speed|Monk Test of Speed]] || Ton Po || [[Adumbrate Globe]] (3), [[Shimmering Opal]] (4), &#039;&#039;&#039;{{SkyNoDrop|Dove Slippers}}&#039;&#039;&#039; (5-SL) || {{:Sandals of Alacrity}} &lt;br /&gt;
|| No Change       &lt;br /&gt;
 ||  Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Tears|Monk Test of Tears]] || Wu the Enlightened || [[Spiroc Statuette]] (4), [[Spiroc Talon]] (5), &#039;&#039;&#039;{{SkyNoDrop|Silken Wrap}}&#039;&#039;&#039; (6-BZ) || {{:Ton Po&#039;s Shoulder Wraps}} &lt;br /&gt;
|| No Change         &lt;br /&gt;
 ||  N/A      &lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Fists|Monk Test of Fists]] || Wu the Enlightened || [[White Spiroc Feather]] (5), [[Ethereal Amethyst]] (6/7), &#039;&#039;&#039;{{SkyNoDrop|Nebulous Sapphire}}&#039;&#039;&#039; (7-SotS), [[Brass Knuckles]] || {{:Wu&#039;s Tranquil Fist}} &lt;br /&gt;
|| {{:Wu&#039;s Fist of Mastery}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk_Plane_of_Sky_Tests#Monk_Test_of_Tranquility|Monk Test of Tranquility]] || Wu the Enlightened || [[Aged Nectar]] (6), [[Writ of Quellious]] (7), &#039;&#039;&#039;{{SkyNoDrop|Tear of Quellious}}&#039;&#039;&#039; (8-EoV)|| {{:Golden Sash of Tranquility}} &lt;br /&gt;
|| No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Necromancer]] (Drakis Bloodcaster) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Flight|Necromancer Test of Flight]] || Jzil Gsix || [[Verdant Tessera]] (1), [[Ebon Shard]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Griffon&#039;s Beak}}&#039;&#039;&#039; (3-Gorga) || {{:Rotted Griffon-Hide Wrist Guard}}&lt;br /&gt;
 || {{:Bloody Griffon-Hide Wrist Guard}} &lt;br /&gt;
 ||  Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Power|Necromancer Test of Power]] || Jzil Gsix || [[Silver Disc]] (2), [[Spiroc Feathers]] (3), &#039;&#039;&#039;{{SkyNoDrop|Black Silk Cape}}&#039;&#039;&#039; (4-KoS) || {{:Cloak of Spiroc Feathers}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Mind|Necromancer Test of Mind]] || Jzil Gsix || [[Rugous Globe]] (3), [[Djinni Blood]] (4), &#039;&#039;&#039;{{SkyNoDrop|Fine Cloth Raiment}}&#039;&#039;&#039; (5-SL) || {{:Bloodsoaked Raiment}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Heart|Necromancer Test of Heart]] || Dugaas Helpyre || [[Imp Statuette]] (4), [[Obsidian Amulet]] (Spirocs-5), &#039;&#039;&#039;{{SkyNoDrop|Pulsating Ruby}}&#039;&#039;&#039; (6-BZ) || {{:Sphinx Heart Amulet}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Finger|Necromancer Test of Finger]] || Dugaas Helpyre || [[White Spiroc Feather]] (5), [[Nebulous Ruby]] (6), &#039;&#039;&#039;{{SkyNoDrop|Ring of Veeshan}}&#039;&#039;&#039; (7-SotS) || {{:Band of Screaming Winds}}&lt;br /&gt;
 || {{:Band of Wailing Winds}} &lt;br /&gt;
 ||  Class 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer_Plane_of_Sky_Tests#Necromancer_Test_of_Hands|Necromancer Test of Hands]] || Dugaas Helpyre || [[Gorgon Head]] (3-Gorga), [[Aged Nectar]] (6), [[Glowing Black Pearl]] (7), &#039;&#039;&#039;{{SkyNoDrop|Efreeti Great Staff}}&#039;&#039;&#039; || {{:Gorgon Head Staff}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Paladin]] (Dason Goldblade) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Spirit|Paladin Test of Spirit]] || Dirkog Steelhand || [[Diaphanous Globe]] (3), [[Silvery Girdle]] (4), &#039;&#039;&#039;{{SkyNoDrop|Ivory Sky Diamond}}&#039;&#039;&#039; (5-SL) || {{:Girdle of Faith}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|- &lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Sacrifice|Paladin Test of Sacrifice]] || Gregori Lightbringer || [[Griffon Statuette]] (4), [[Spiroc Peace Totem]] (5), &#039;&#039;&#039;{{SkyNoDrop|Bixie Sword Blade}}&#039;&#039;&#039; (6-BZ) || {{:Aldryn, Blade of the Ocean}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Love|Paladin Test of Love]] || Gregori Lightbringer || [[Dark Spiroc Feather]] (5), [[Ethereal Topaz]] (6), &#039;&#039;&#039;{{SkyNoDrop|Sphinx Claw}}&#039;&#039;&#039; (7-SotS) || {{:Zephyrwind}}&lt;br /&gt;
 || {{:Thelvorn, Blade of Light}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin_Plane_of_Sky_Tests#Paladin_Test_of_Compassion|Paladin Test of Compassion]] || Gregori Lightbringer || [[Dulcet Nectar]] (6), [[Golden Hilt]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Sky Diamond}}&#039;&#039;&#039; (8-EoV), [[Efreeti Zweihander]] || {{:Truvinan}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Ranger]] (Ranger Spirit) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Body|Ranger Test of Body]] || Relinin Skyrunner || [[Auburn Tessera]] (1), [[Ysgaril Root]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Griffon Talon}}&#039;&#039;&#039; (3-Gorga) || {{:Griffon Talon Necklace}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Defense|Ranger Test of Defense]] || Relinin Skyrunner || [[Mithril Disc]] (2), [[Harpy Tongue]] (3), &#039;&#039;&#039;{{SkyNoDrop|Fine Velvet Cloak}}&#039;&#039;&#039; (4-KoS) || {{:Spiroc Healer&#039;s Cloak}}&lt;br /&gt;
 || {{:Dark Cloak of the Sky}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_The_Earth|Ranger Test of The Earth]] || Relinin Skyrunner || [[Gridelin Globe]] (3), [[Dragon-hide Mantle]] (4), &#039;&#039;&#039;{{SkyNoDrop|Spiroc Earth Totem}}&#039;&#039;&#039; (5-SL) || {{:Earthshaker&#039;s Mantle}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  Class 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Thunder|Ranger Test of Thunder]] || Gordon Treecaller || [[Djinni Statuette]] (4), [[Spiroc Thunder Totem]] (5), &#039;&#039;&#039;{{SkyNoDrop|White Gold Earring}}&#039;&#039;&#039; (6-BZ) || {{:Thunderforged Earring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Blade|Ranger Test of Blade]] || Gordon Treecaller || [[Emerald Spiroc Feather]] (5), [[Bitter Honey]] (6), &#039;&#039;&#039;{{SkyNoDrop|Circlet of Brambles}} &#039;&#039;&#039; (7-SotS), [[Efreeti Long Sword]] || {{:Yannikil}}&lt;br /&gt;
 || {{:Arydryidriyorn}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger_Plane_of_Sky_Tests#Ranger_Test_of_Ranged_Attack|Ranger Test of Ranged Attack]] || Gordon Treecaller || [[Thickened Nectar]] (6), [[Sphinx Tallow]] (7), &#039;&#039;&#039;[[Shimmering Pearl]]&#039;&#039;&#039; (8-EoV), [[Efreeti War Bow]] || {{:Windstriker}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Rogue]] (Thalik Silenthand) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Thievery|Rogue Test of Thievery]] || Kendrick the Great || [[Ivory Tessera]] (1), [[Gem of Invigoration]] (2-PoS), [[Inlaid Choker]] (3-Gorga) || {{:Wispy Choker of Vigor}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Cunning|Rogue Test of Cunning]] || Rayne || [[Bronze Disc]] (2), [[Red Face Paint]] (3), [[Jester&#039;s Mask]] (4-KoS) || {{:Transparent Mask}}&lt;br /&gt;
 || {{:Crystal Mask}} &lt;br /&gt;
 ||  Class 3 ==&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Silence|Rogue Test of Silence]] || Kendrick the Great || [[Pearlescent Globe]] (3), [[Black Griffon Feather]] (4), [[Spiroc Sky Totem]] (5-SL) || {{:Griffon Wing Spauldors}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Stealth|Rogue Test of Stealth]] || Rayne || [[Pegasus Statuette]] (4), [[Prismatic Sphere]] (5), [[Fine Wool Cloak]] (6-BZ) || {{:Scintillating Bracer of Protection}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Trickery|Rogue Test of Trickery]] || Kendrick the Great || [[Mottled Spiroc Feather]] (5), [[Cracked Leather Belt]] (6), [[Sphinxian Circlet]] (7-SotS) || {{:Renard&#039;s Belt of Quickness}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue_Plane_of_Sky_Tests#Rogue_Test_of_Deception|Rogue Test of Deception]] || Rayne || [[Honeyed Nectar]] (6), [[Bixie Stinger]] (6-BZ), [[Lightning Rod]] (7), [[Bloodsky Sapphire]] (8-EoV) || {{:Ebonsting}}&lt;br /&gt;
 || {{:Thornstinger}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Shadow Knight]] (Sarkis Ebonblade) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Bash|Shadow Knight Test of Bash]] || Gragrot || [[Sky Mark of the Shadowknight]], &#039;&#039;&#039;[[Finely Crafted Amulet]]&#039;&#039;&#039; (3-Gorga) || {{:Sphinx Eye Amulet}}&lt;br /&gt;
 || {{:Amulet of the Sphinx Eye}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Smash|Shadow Knight Test of Smash]] || Gragrot || [[Sky Mark of the Shadowknight]], &#039;&#039;&#039;[[Silvery Ring]]&#039;&#039;&#039;(4-KoS) || {{:Djinni Finger Ring}}&lt;br /&gt;
 || {{:Crimson Ring of the Djinni}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Slash|Shadow Knight Test of Slash]] || Gragrot || [[Sky Mark of the Shadowknight]], &#039;&#039;&#039;[[Finely Woven Cloth Belt]]&#039;&#039;&#039; (5-SL) || {{:Pegasus-Hide Belt}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Disempowerment|Shadow Knight Test of Disempowerment]] || Tynicon Dlin || [[Sky Mark of the Shadowknight]], &#039;&#039;&#039;[[Rusted Pauldrons]]&#039;&#039;&#039; (6-BZ) || {{:Blood Sky Face Plate}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Envenoming|Shadow Knight Test of Envenoming]] || Tynicon Dlin || [[Sky Mark of the Shadowknight]], [[Efreeti War Shield]] || {{:Obtenebrate Mithril Guard}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Raising_of_the_Dead|Shadow Knight Raising of the Dead]] || Tynicon Dlin || [[Sky Mark of the Shadowknight]], [[Sphinxian Ring]] (7-SotS), &#039;&#039;&#039;[[Fae Pauldrons]]&#039;&#039;&#039; (8-EoV) || {{:Pearlescent Pauldrons}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Knight_Plane_of_Sky_Tests#Shadow_Knight_Test_of_Necropotence|Shadow Knight Test of Necropotence]] || Tynicon Dlin || [[Sky Mark of the Shadowknight]], &#039;&#039;&#039;[[Blood Sky Ruby]]&#039;&#039;&#039; (8-EoV), [[Efreeti War Axe]] || {{:Rheumguls}}&lt;br /&gt;
 || {{:Khyldorn the Blood Drinker}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Shaman]] (Medicine Man Veetra) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Might|Shaman Test of Might]] || Gina MacStargan || [[Auburn Tessera]] (1), [[Drake Fang]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Leather Cord}}&#039;&#039;&#039; (3-Gorga) || {{:Drake Fang Amulet}}&lt;br /&gt;
 || {{:Amulet of the Fang}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Health|Shaman Test of Health]] || Gina MacStargan || [[Platinum Disc]] (2), [[Ethereal Amber]] (3), [[Shimmering Amber]] (4-KoS), &#039;&#039;&#039;{{SkyNoDrop|Ceremonial Belt}}&#039;&#039;&#039; (5-SL)   || {{:Elder Shaman&#039;s Ceremonial Bracelet}}&lt;br /&gt;
 || {{:Bracelet of the Spirits}} &lt;br /&gt;
 ||  Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Sight|Shaman Test of Sight]] || Gina MacStargan || [[Phosphoric Globe]] (3), [[Sphinx Hide]] (4), &#039;&#039;&#039;{{SkyNoDrop|Light Damask Mantle}}&#039;&#039;&#039; (5-SL) || {{:Sphinx-Hide Mantle}}&lt;br /&gt;
 || {{:Fairy-Hide Mantle}} &lt;br /&gt;
 ||  Class 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Shrink|Shaman Test of Shrink]] || Ooga || [[Djinni Statuette]] (4), [[Wooden Bands]] (5), &#039;&#039;&#039;{{SkyNoDrop|Corrosive Venom}}&#039;&#039;&#039; (6-BZ), [[Efreeti War Club]] || {{:Spiroc Warhammer}}&lt;br /&gt;
 || {{:Warhammer of the Wind}} &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_Snake|Shaman Test of Snake]] || Ooga || [[Emerald Spiroc Feather]] (5), &#039;&#039;&#039;{{SkyNoDrop|Bixie Essence}}&#039;&#039;&#039; (6), &#039;&#039;&#039;{{SkyNoDrop|Spiritualist`s Ring}}&#039;&#039;&#039; (7-SotS) || {{:Crimson Ring of Desinence}}&lt;br /&gt;
 || {{:Vermilion Sky Ring}} &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman_Plane_of_Sky_Tests#Shaman_Test_of_The_Witch_Doctor|Shaman Test of The Witch Doctor]] || Ooga || [[Thickened Nectar]] (6), [[Fire Sky Ruby]] weight 12.0 (7), &#039;&#039;&#039;{{SkyNoDrop|Symbol of Veeshan}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Maul]] || {{:Garduk}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Warrior]] (Torgon Blademaster) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Skill|Warrior Test of Skill]] || Falorn || [[Ivory Tessera]] (1), [[Small Ruby]] (2-PoS), &#039;&#039;&#039;[[Azure Ring]]&#039;&#039;&#039; (3-Gorga) || {{:Azure Ruby Ring}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Strength|Warrior Test of Strength]] || Falorn || [[Bronze Disc]] (2), [[Small Pick]] (3), &#039;&#039;&#039;[[Stone Amulet]]&#039;&#039;&#039; (4-KoS) || {{:Runed Wind Amulet}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Force|Warrior Test of Force]] || Falorn || [[Pearlescent Globe]] (3), [[Silver Mesh]] (4), &#039;&#039;&#039;[[Spiroc Air Totem]]&#039;&#039;&#039; (5-SL) || {{:Aerated Pauldrons}}&lt;br /&gt;
 || {{:Pauldrons of the Blue Sky}} &lt;br /&gt;
 ||  Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Think|Warrior Test of Think]] || Ogog || [[Pegasus Statuette]] (4), [[Spiroc Wind Totem]] (5), &#039;&#039;&#039;[[Wind Tablet]]&#039;&#039;&#039; (6-BZ), [[Efreeti Belt]] (1.5, 8) || {{:Belt of the Four Winds}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Smash|Warrior Test of Smash]] || Ogog || [[Mottled Spiroc Feather]] (5), [[Virulent Poison]] (6), &#039;&#039;&#039;[[Djinni War Blade]]&#039;&#039;&#039; (7-SotS) || {{:Dagas}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior_Plane_of_Sky_Tests#Warrior_Test_of_Bash|Warrior Test of Bash]] || Ogog || [[Honeyed Nectar]] (6), [[Bottled Djinni]] (7), &#039;&#039;&#039;[[Ethereal Emerald]]&#039;&#039;&#039; (8-EoV), [[Efreeti Battle Axe]] || {{:Fangol}}&lt;br /&gt;
 || No Change &lt;br /&gt;
 ||  N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; [[Wizard]] (Wizard Schrock) &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest || Quest Giver || Quest Items || Pre-Buff Reward || Post-Buff Reward || Recharge Battery&lt;br /&gt;
|- &lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Concentration|Wizard Test of Concentration]] || Neasin Leornic || [[Azure Tessera]] (1), [[Augmentor&#039;s Gem]] (2-PoS), &#039;&#039;&#039;{{SkyNoDrop|Grey Damask Cloak}}&#039;&#039;&#039; (3-Gorga) || {{:Augmentor&#039;s Mask}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Focus|Wizard Test of Focus]] || Neasin Leornic || [[Iron Disc]] (2), [[Ethereal Opal]] (3), &#039;&#039;&#039;[[Woven Skull Cap]]&#039;&#039;&#039; (4-KoS) || {{:Al`Kabor&#039;s Cap of Binding}} &lt;br /&gt;
 || No Change || Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Meditation|Wizard Test of Meditation]] || Neasin Leornic || [[Hyaline Globe]] (3), &#039;&#039;&#039;{{SkyNoDrop|Sky Topaz}}&#039;&#039;&#039; (4), &#039;&#039;&#039;[[High Quality Raiment]]&#039;&#039;&#039; (5-SL) || {{:Raiment of Thunder}}&lt;br /&gt;
 || No Change || Not Rechargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Conception|Wizard Test of Conception]] || Abec Lanor || [[Efreeti Statuette]] (4), [[Mithril Air Ring]] (5), &#039;&#039;&#039;[[Box of Winds]]&#039;&#039;&#039; (6-BZ) || {{:Solidate Mithril Ring}}&lt;br /&gt;
 || No Change || Class 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Visualization|Wizard Test of Visualization]] || Abec Lanor || [[White-tipped Spiroc Feather]] (5), [[Pulsating Sapphire]] (6), &#039;&#039;&#039;[[Amethyst Amulet]]&#039;&#039;&#039; (7-SotS) || {{:Amulet of Planar Transference}}&lt;br /&gt;
 || {{:Amulet of the Void}}&lt;br /&gt;
|| None ==&amp;gt; Class 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard_Plane_of_Sky_Tests#Wizard_Test_of_Preparation|Wizard Test of Preparation]] || Abec Lanor || [[Lush Nectar]] (6), [[Copper Air Band]] (7), &#039;&#039;&#039;{{SkyNoDrop|Large Sky Sapphire}}&#039;&#039;&#039; (8-EoV), [[Efreeti War Staff]] || {{:Nargon&#039;s Staff}}&lt;br /&gt;
 || No Change || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Random Drop Items =&lt;br /&gt;
&lt;br /&gt;
These can drop randomly from any mobs, are not used in quests, and almost all bosses always have at least one.&lt;br /&gt;
&lt;br /&gt;
== Haste Belts ==&lt;br /&gt;
&lt;br /&gt;
Every melee classs has a 21% haste belt, while every hybrid class instead has a 16% haste belt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;  {{:Belt of Concordance}} (Bard)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Contention}} (Warrior)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Iniquity}} (Shadow Knight)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of the Pine}} (Ranger)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Tranquility}} (Monk)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Transience}} (Rogue)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Belt of Virtue}} (Paladin)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bracers ==&lt;br /&gt;
&lt;br /&gt;
Every intelligence caster gets a bracer (with no haste).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Cessation}} (Necromancer)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Distortion}} (Wizard)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Exertion}} (Magician)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Bracelet of Quiescence}} (Enchanter)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Random Drops ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{:Blade of Abrogation}} (SHD)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Stein of Flowing Ichor}} (SHM)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Symbol of Marr}} (PAL)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Treant Tear}} (DRU)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Weight of the Gods}} (CLR)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:White Satin Gloves}} (All)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Whitened Treant Fists}} (MNK)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&lt;br /&gt;
*[http://mysite.verizon.net/drexxell/eq/planeofsky.html Drexxell&#039;s EQ Plane of Sky Guide (2006)]&lt;br /&gt;
*[http://web.archive.org/web/20011217151450/www.geocities.com/lordhong/sky.htm#itemsdrop Catranizi&#039;s Plane of Sky Guide (2001)]&lt;br /&gt;
*[http://www.angelfire.com/freak/eqjonze/guides/planes/planeofsky1/planeofsky1.htm Catranizi&#039;s Mirror]&lt;br /&gt;
*[http://web.archive.org/web/20011029115322/http://members.cohesive.net/~rtaylor/EQ/skyguide/ Adadwen&#039;s Guide to the Plane of Sky (2001)]&lt;br /&gt;
*[http://www.steveprutz.com/eq/sky.htm EQ Map Preservation: Plane of Sky]&lt;br /&gt;
&lt;br /&gt;
= What&#039;s in this zone? =&lt;br /&gt;
&lt;br /&gt;
{{Special:DynamicZoneList/Plane of Sky}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Rysk</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=User:Alanna/Alanna%27s_Race_Unlock_Guide&amp;diff=132217</id>
		<title>User:Alanna/Alanna&#039;s Race Unlock Guide</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=User:Alanna/Alanna%27s_Race_Unlock_Guide&amp;diff=132217"/>
		<updated>2026-05-20T16:47:13Z</updated>

		<summary type="html">&lt;p&gt;Rysk: Removed reference to Race token unlock at 50.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
=== How to Unlock a New Race ===&lt;br /&gt;
Races can be unlocked by completing their respective achievement in the Races subsection of Untapped Potential achievements.&lt;br /&gt;
&lt;br /&gt;
Each race will have a list of factions that you will need to get maximum faction with to unlock the race. They are usually the town guards, merchants, and one of the class factions.&lt;br /&gt;
&lt;br /&gt;
You can bypass these achievements by either creating your character as that race.&lt;br /&gt;
[[File:Personal_Standing.png|alt=The personal standing pop up|thumb|Personal Standing]]&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Currently you only need to achieve +1000 personal standing for each faction to unlock the race. You can check your personal standing by opening the Faction Standing window and mousing over the bar.&lt;br /&gt;
[[File:Race_Unlock_-_Dark_Elf.png|alt=Race Unlock - Dark Elf|thumb|Example Achievement]]&lt;br /&gt;
&lt;br /&gt;
=== How Faction Works ===&lt;br /&gt;
Faction in EverQuest is determined by adding together a series of modifiers together to get a number between -2000 and +2000 that is used to determine how an NPC reacts to you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Levels&lt;br /&gt;
!Name&lt;br /&gt;
!Consider Message&lt;br /&gt;
!Faction Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ally&lt;br /&gt;
|&amp;quot;regards you as an ally&amp;quot;&lt;br /&gt;
| +1100 to +2000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warmly&lt;br /&gt;
|&amp;quot;looks upon you warmly&amp;quot;&lt;br /&gt;
| +750 to +1099&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kindly&lt;br /&gt;
|&amp;quot;kindly considers you&amp;quot;&lt;br /&gt;
| +500 to +749&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amiable&lt;br /&gt;
|&amp;quot;is amiable&amp;quot;&lt;br /&gt;
| +100 to +499&lt;br /&gt;
|You receive a bonus to your charisma in shop price calculations at this level and above&lt;br /&gt;
|-&lt;br /&gt;
|Indifferent&lt;br /&gt;
|&amp;quot;is indifferent&amp;quot;&lt;br /&gt;
|0 to +99&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Apprehensive&lt;br /&gt;
|&amp;quot;is apprehensive&amp;quot;&lt;br /&gt;
| -100 to -1&lt;br /&gt;
|You receive a malus to your charisma in shop price calculations at this level&lt;br /&gt;
|-&lt;br /&gt;
|Dubious&lt;br /&gt;
|&amp;quot;glowers dubiously&amp;quot;&lt;br /&gt;
| -500 to -101&lt;br /&gt;
|Vendors won&#039;t sell to you at this faction and below&lt;br /&gt;
|-&lt;br /&gt;
|Threatening&lt;br /&gt;
|&amp;quot;glares at you threateningly&amp;quot;&lt;br /&gt;
| -750 to -499&lt;br /&gt;
|Enemies will attack you at this level, but have reduced aggro range and reaction time&lt;br /&gt;
|-&lt;br /&gt;
|Ready to Attack&lt;br /&gt;
|&amp;quot;scowls at you, ready to attack&amp;quot;&lt;br /&gt;
| -2000 to -749&lt;br /&gt;
|Enemies will attack you at this level&lt;br /&gt;
|}&lt;br /&gt;
There are a variety of modifiers that go into this final number. These are usually determined at the character select screen, but we can easily change them in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
* Personal Faction - This is a number between -2000 and +2000 that is determined by your actions. It starts at 0.&lt;br /&gt;
* Race - Most factions like or dislike certain races. As you unlock more races, you have more flexibility here. Enchanter illusions also affect this.&lt;br /&gt;
* Class - EverQuest Legends uses the highest number from your three classes to determine this. There is a bug with the Faction Standings window where it only uses your primary class. You can easily manipulate this by changing the classes in your loadout.&lt;br /&gt;
* Deity - Once implemented, you&#039;ll be able to change this around. It&#039;s usually best to be agnostic if you can since it rarely has a positive or negative effect.&lt;br /&gt;
* Spells - The enchanter spells Alliance and Benevolence and the bard song Cinda`s Charismatic Carillon. Alliance is +100, Benevolence is +200, and Cinda`s is +120 to +660 depending on level and modified by your wind instrument mod, but is capped to +300.&lt;br /&gt;
* Zone - Some zones apply a negative mod to a faction. I don&#039;t believe that this is currently relevant to EverQuest Legends&lt;br /&gt;
* NPC - Some NPCs have modifiers on them separate from their faction modifiers. Again, I don&#039;t think this is currently relevant to EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
You add all of these modifiers together, then cap them at -2000 and +2000 to determine the mob&#039;s final faction level.&lt;br /&gt;
&lt;br /&gt;
==== Faction Tricks ====&lt;br /&gt;
There are a variety of methods for temporarily changing how mobs con to you to allow quest progression even if mobs are normally hostile to you.&lt;br /&gt;
&lt;br /&gt;
* Changing your load out - Modifying your Race, Class or Deity load out can greatly change how NPCs react and can be done any time you are in town.&lt;br /&gt;
* Illusions - Mostly used for change race, which is less relevant to EverQuest Legends, but many factions are neutral to non-player illusions.&lt;br /&gt;
* Sneaking - While sneaking behind NPCs, they will con indifferent to you and respond to dialogue and trades as such. Be careful because some dialogue will make the NPC turn and face you, which can be deadly if they&#039;re hostile. This is also useful for using hostile merchants.&lt;br /&gt;
* Feign Death - While feigned, all mobs will con indifferent to you but you can talk and trade with them as normal.&lt;br /&gt;
* Invisibility - Invisibility sets your faction to indifferent, but prevent NPCs from responding to dialogue. Opening trade will also remove invisibility. You can benefit from the faction change by opening the trade window and then having someone casti an invis spell on you before turning in. You can also use the Innate Camouflage AA for this.&lt;br /&gt;
* Charm - Charm sets a mob&#039;s faction to amiable for their controller and indifferent to everyone else. You cannot gain any faction from quest turn-ins to charmed mobs, but it useful for intermediate quest steps.&lt;br /&gt;
* Lulls - These do not change how NPCs react, but they do reduce the range in which they will attack you. Many quests don&#039;t actually have faction requirements for turning them in, so you can complete them from outside the mob&#039;s aggro radius&lt;br /&gt;
* Line of sight - If a mob can&#039;t see you, they can&#039;t attack you. You can frequently abuse corners and walls to do quest turn-ins to hostile mobs&lt;br /&gt;
&lt;br /&gt;
=== EverQuest Legends Specific Features ===&lt;br /&gt;
&lt;br /&gt;
==== Useful Classes ====&lt;br /&gt;
Unlike traditional EverQuest, the ability to change classes on the fly grants a lot of flexibility for how you approach factioning. It can be useful to gain a few levels in these classes to unlock some useful features to make the process easier.&lt;br /&gt;
&lt;br /&gt;
* Bard - Sneak, charm, faction song, invisibility, lull song, run speed song&lt;br /&gt;
* Beastlord - Invisibility, run speed buff&lt;br /&gt;
* Cleric - Lulls&lt;br /&gt;
* Druid - Invisibility, wolf form, Harmony, teleportation, run speed buff&lt;br /&gt;
* Enchanter - Charm, Alliance, invisibility, lulls&lt;br /&gt;
* Monk - Sneak, Feign Death&lt;br /&gt;
* Necromancer - Invisibility, Feign Death&lt;br /&gt;
* Paladin - Lulls, horse&lt;br /&gt;
* Ranger - Sneak, invisibility, Harmony, run speed buff&lt;br /&gt;
* Rogue - Sneak, Hide&lt;br /&gt;
* Shadow Knight - Invisibility, Feign Death, horse&lt;br /&gt;
* Shaman - Invisibility, run speed buff&lt;br /&gt;
* Wizard - Invisibility, teleportation&lt;br /&gt;
&lt;br /&gt;
Of particular note, you can always swap to rogue for Sneak, enchanter for illusions, and druid, shaman, or bard for speed buffs.&lt;br /&gt;
&lt;br /&gt;
==== Getting Around ====&lt;br /&gt;
We have a lot more options for getting around the world in EverQuest Legends than in traditional EverQuest and it makes factioning much easier.&lt;br /&gt;
&lt;br /&gt;
* Run speed increase - You always want one of these active when running between NPCs.&lt;br /&gt;
** Boots of the Long Road - Can be obtained in the tutorial or purchased from an adventuring supply merchant for about 16 plat. Provides a good run speed increase that breaks in combat or when using an ability. You can upgrade them to move the click effect to a different pair of boots.&lt;br /&gt;
** Spirit of Wolf - Beastlord, druid, ranger, and shaman all provide this at various levels. It provides a good increase to run speed that doesn&#039;t break in combat.&lt;br /&gt;
** Selo&#039;s Accelerando - The bard movement song. Provides a good increase to run speed that can be increased to extreme levels with a drum. The fastest way to move through zones.&lt;br /&gt;
** Mounts - A very fast way to move in outdoors zones. Currently limited to paladins and shadow knights via AA.&lt;br /&gt;
** Journeyman&#039;s Boots - Requires a long quest to obtain and doesn&#039;t provide as much speed as SoW. Useful at very low levels for combat, but not useful at all later.&lt;br /&gt;
** Athletics - This skill replaces the old run speed increasing AAs. At high levels, players move at SoW speeds unbuffed.&lt;br /&gt;
* Ports - Wizards and druids can both teleport across the world. Can be useful to level them for this purpose, especially for some specific zones.&lt;br /&gt;
* Evacuate - Teleports you to the safe spot in a zone. Another wizard and druid feature, this can make navigating certain large zones very fast&lt;br /&gt;
* Origin - Teleports you to your home city. This only has an 18 minute cooldown and it doesn&#039;t reset when changing loadouts. Once you&#039;ve unlocked a few races, you can travel between cities very easily.&lt;br /&gt;
* Gather Party - This has a 6 hour cooldown and lets you summon your party members to you. Can be occasionally useful for traveling, but the long cooldown limits its use.&lt;br /&gt;
&lt;br /&gt;
==== Quest Items ====&lt;br /&gt;
There&#039;s a few features relating to items and loot that make things easier here.&lt;br /&gt;
&lt;br /&gt;
* Most stackable items stack to 100 and items used in tradeskills stack to 1000&lt;br /&gt;
* NPCs will accept as many items as you can trade them if the quest only requires a single type of item. You will need to trade one of each item if they require different ones&lt;br /&gt;
* Lore items do not exist. You can carry as many duplicate quest items as you can fit in your inventory. Plus 8 more on your cursor if you don&#039;t have to open doors&lt;br /&gt;
* You can store empty containers inside other containers. This can let you do certain quests that require combines in large quantities without worrying about inventory space&lt;br /&gt;
* You can use the advanced loot window to automatically store items in your Tradeskill Depot or Dragon&#039;s Hoard&lt;br /&gt;
* Loot is per person. This means you can share camps or camp mobs with more than one person to increase the chances of getting items&lt;br /&gt;
* Selling a bag in your inventory to a merchant sells all items in it but keeps the bag. Useful for getting rid of quest rewards fast&lt;br /&gt;
&lt;br /&gt;
=== Useful Resources ===&lt;br /&gt;
&lt;br /&gt;
* [[Main Page|EverQuest Legends Wiki]] - You are here. This has much of the information from Project 1999&#039;s wiki ported over and will be getting updated with any EverQuest Legends specific information&lt;br /&gt;
* [https://wiki.project1999.com/Main_Page Project 1999 Wiki] - Most relevant info should be ported over, but it&#039;s a good reference. Do not blindly trust anything you read, but it&#039;s frequently a good starting point for classic content&lt;br /&gt;
** Special shoutout to [https://wiki.project1999.com/Glumf%27s_Spectacular_Faction_Guide Glumf&#039;s Spectacular Faction Guide] which taught me many of the methods used for effective factioning&lt;br /&gt;
* [https://everquest.allakhazam.com/ Allakhazam] - One of the oldest sources of EverQuest information around, this is an amazing resource for historical information that was added after the classic era. Be aware that it&#039;s currently unlisted from Google due to serving malicious ads in the past.&lt;br /&gt;
* [https://www.pqdi.cc/ PQDI] - This is a database specific to Project Quarm. That server has many custom changes and it&#039;s based of the old Al&#039;kabor server, but there&#039;s a lot of useful features here related to factions. In particular, looking up factions has the faction modifiers for races, classes, and deities. It&#039;s also useful for finding the exact dialogue needed to trigger certain quests.&lt;br /&gt;
&lt;br /&gt;
== Barbarian ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Rogues of the White Rose]].&lt;br /&gt;
* Get maximum faction with [[Wolves of the North]].&lt;br /&gt;
* Get maximum faction with [[Merchants of Halas]]&lt;br /&gt;
&lt;br /&gt;
=== Recommended Method ===&lt;br /&gt;
&lt;br /&gt;
# Complete the [[Lion Meat Shipment Quest]] 334 times&lt;br /&gt;
# Turn in the resulting 334 [[Lion Delight]] to [[Iceberg]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
&lt;br /&gt;
===== Lion Meat Shipment =====&lt;br /&gt;
This quest was changed at some point in the last few years to give Rogues of the White Rose faction instead of taking it away.&lt;br /&gt;
&lt;br /&gt;
First, travel to Halas and bind in front of [[Teria O`Danos]] just across the lake in Halas. Then travel to [[Western Plains of Karana]] and say &amp;quot;delivery&amp;quot; to [[Einhorst McMannus]] in the barbarian fishing village until your inventory is filled with [[Lion Meat Shipment]]. Creating a macro that says it and then autoinventories with a small delay will help. Gate back to Teria and turn in the shipments 4 at a time for 4 [[Lion Delight]] and these faction hits:&lt;br /&gt;
&lt;br /&gt;
* Merchants of Halas +10&lt;br /&gt;
* Wolves of the North +7&lt;br /&gt;
* Shamen of Justice +7&lt;br /&gt;
* Rogues of the White Rose +2&lt;br /&gt;
&lt;br /&gt;
Repeat this step until you hit at least 667 faction with Rogues of the White Rose. You can keep most of your inventory clear to do 50+ per trip and store 8 on your cursor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; The Lion Delights are food, so put them below your normal food to avoid eating them.&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s done, fill up your inventory with any items to prevent it from filling up with unsellable quest items after the next step. Track down [[Iceberg]] in the [[Everfrost Peaks]] tundra and give him all of the Lion Delights you&#039;ve accumulated in a single trade. For each one, he&#039;ll give you a [[Sweaty Shirt]] and the following faction hits:&lt;br /&gt;
&lt;br /&gt;
* Wolves of the North +2&lt;br /&gt;
* Shamen of Justice +1&lt;br /&gt;
* Merchants of Halas +1&lt;br /&gt;
* Steel Warriors +1&lt;br /&gt;
* Rogues of the White Rose +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Iceberg despawns when you give him a Lion Delight, so do the whole batch at once.&lt;br /&gt;
&lt;br /&gt;
If your inventory was full, you&#039;ll only have to deal with the 8 shirts on your cursor and the 4 spots the me&lt;br /&gt;
&lt;br /&gt;
I highly recommend leveling wizard to 23 and having access to either bard speed or a knight mount to cut down on travel time. Druid will do in a pinch and the travel time is long enough that Origining to Qeynos might help.&lt;br /&gt;
&lt;br /&gt;
With a wizard, you can use West Karana Gate to port to the east end of the zone, then use Lesser Evacuate to port to the Qeynos Hills zone line. After that, it&#039;s a short run down to Einhorst.&lt;br /&gt;
&lt;br /&gt;
=== Alternative Methods ===&lt;br /&gt;
&lt;br /&gt;
===== Gnoll Fangs =====&lt;br /&gt;
The [[Gnoll Bounty]] quest is the best alternative. Give [[Lysbith McNaff]] in [[Halas]] 3 [[Gnoll Fang]] for these faction hits:&lt;br /&gt;
&lt;br /&gt;
* Wolves of the North +15&lt;br /&gt;
* Shamen of Justice +2&lt;br /&gt;
* Merchants of Halas +2&lt;br /&gt;
* Steel Warriors +1&lt;br /&gt;
* Rogues of the North +3&lt;br /&gt;
&lt;br /&gt;
1002 fangs gives enough faction to complete the achievement. This will take an extremely long time to do and will monopolize [[Blackburrow]] while doing it, however.&lt;br /&gt;
&lt;br /&gt;
===== Mammoth Calf Hides =====&lt;br /&gt;
The [[Mammoth Calf Hides]] quest is an alternative for Rogues of the North faction. Giving 4 [[Mammoth Calf Hide]] to [[Cappi McTarnigal]] in [[Halas]] for these faction hits:&lt;br /&gt;
&lt;br /&gt;
* Rogues of the North +5&lt;br /&gt;
&lt;br /&gt;
It takes approximately 800 [[A mammoth calf]] kills to gather the 800 needed to reach +1000 faction with them.&lt;br /&gt;
&lt;br /&gt;
== Dark Elf ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Dreadguard Inner]]&lt;br /&gt;
* Get maximum faction with [[Dreadguard Outer]]&lt;br /&gt;
* Get maximum faction with [[Dark Bargainers]]&lt;br /&gt;
&lt;br /&gt;
=== Recommended Method ===&lt;br /&gt;
&#039;&#039;&#039;NOTE: THIS QUEST IS CURRENTLY BUGGED AND DARK ELVES ARE UNOBTAINABLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Do the [[Bottle of Red Wine]] quest 1000 times&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
This is a fairly simple quest. Buy 1000 bottles of [[Red Wine]]. Go to [[Lokar To`Biath]] in [[Neriak Third Gate]] and give them to him. Get achievement.&lt;br /&gt;
&lt;br /&gt;
Each wine gives:&lt;br /&gt;
&lt;br /&gt;
* Dreadguard Inner +1&lt;br /&gt;
* Dreadguard Outer +1&lt;br /&gt;
* Dark Bargainers +10&lt;br /&gt;
&lt;br /&gt;
Lokar is a merchant, so he&#039;s always at least dubious to you. No faction tricks are required.&lt;br /&gt;
&lt;br /&gt;
Consider giving him an additional 1000 to make yourself less KoS in Neriak.&lt;br /&gt;
&lt;br /&gt;
=== Alternative Methods ===&lt;br /&gt;
There is no other way to get these factions until Luclin.&lt;br /&gt;
&lt;br /&gt;
== Dwarf ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Storm Guard]]&lt;br /&gt;
* Get maximum faction with [[Merchants of Kaladim]]&lt;br /&gt;
* Get maximum faction with [[Kazon Stormhammer]]&lt;br /&gt;
&lt;br /&gt;
=== Recommended Method ===&lt;br /&gt;
&lt;br /&gt;
# Do the [[Tumpy Tonics]] quest 1000 times&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
&lt;br /&gt;
===== Tumpy Tonics =====&lt;br /&gt;
A pretty simple quest, but fairly tedious to do.&lt;br /&gt;
&lt;br /&gt;
Purchase 2000 [[Kiola Nut|Kiola Nuts]] from [[Cleonae Kalen]] in [[Ocean of Tears]]. If you&#039;re an evil race/class, you can do the [[Muffin for Pandos]] quest to quickly raise her faction. Buy 4000 [[Flask of Water]] from any merchant. You have two options for getting [[Tumpy Tonic|Tumpy Tonics]]. Either hand 2 water and 1 nut to [[Tumpy Irontoe]] 2000 times or brew them yourself. I recommend the second option to save your wrists. Then give them to [[Trantor Everhot]] for 1x [[Dwarven Wire]] and these faction hits:&lt;br /&gt;
&lt;br /&gt;
* Storm Guard +1&lt;br /&gt;
* Kazon Stormhammer +1&lt;br /&gt;
* Miners Guild 249 +1&lt;br /&gt;
* Merchants of Kaladim +1&lt;br /&gt;
* Craknek Warriors -1&lt;br /&gt;
&lt;br /&gt;
If you do decide to brew it, you&#039;ll need about 2105 nuts and 4210 water once you reach trivial with no AAs&lt;br /&gt;
&lt;br /&gt;
=== Alternative Methods ===&lt;br /&gt;
You can do any of the standard dwarf quests, but it will take a long time due to low Merchants of Kaladim gain. Expect to kill several thousand of any mob you grind&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a selection of them:&lt;br /&gt;
&lt;br /&gt;
* [[Crushbone Shoulderpads Quest]]&lt;br /&gt;
* [[Crushbone Belts]]&lt;br /&gt;
* [[Runnyeye Warbeads (Kaladim Warrior)]]&lt;br /&gt;
* [[Rat Pelts]]&lt;br /&gt;
&lt;br /&gt;
== Erudite ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Deepwater Knights]]&lt;br /&gt;
* Get maximum faction with [[High Council of Erudin]]&lt;br /&gt;
* Get maximum faction with [[Heretics]]&lt;br /&gt;
&lt;br /&gt;
=== Recommended Method ===&lt;br /&gt;
&lt;br /&gt;
# Kill [[Atdehim Sqonci]] in [[Paineel]] once&lt;br /&gt;
# Kill any of the Sentinels in [[Erudin]], [[Erudin Palace]], or [[Toxxulia Forest]] 45 times&lt;br /&gt;
# Give [[Small Lantern|Small Lanterns]] to [[Jyle Windshot]] in [[West Freeport]] until you have 667 [[Wooden Shards]]&lt;br /&gt;
# Give the [[Wooden Shards]] to [[Emil Parsini]] in [[Toxxulia Forest]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
This requires a decent level to accomplish, but isn&#039;t too hard. The tricky part is that you need to raise three factions up and two of them are mostly unrelated and usually come at the cost of the third.&lt;br /&gt;
&lt;br /&gt;
===== Assassinate Atdehim =====&lt;br /&gt;
The first step is to raise the Deepwater Knights faction. Killing [[Atdehim Sqonci]] is convenient because it gives the exact amount you need in a 1:1 ratio with Heretics faction. He gives:&lt;br /&gt;
&lt;br /&gt;
* Craftkeepers +1000&lt;br /&gt;
* Crimson Hands +1000&lt;br /&gt;
* Deepwater Knights +1000&lt;br /&gt;
* Gate Callers +1000&lt;br /&gt;
* Heretics -1000&lt;br /&gt;
&lt;br /&gt;
===== Kill Sentinels =====&lt;br /&gt;
Second, you need to fix your Heretics faction. Killing Sentinels is fast, easy, and conveniently doesn&#039;t affect Deepwater Knights. Each one gives:&lt;br /&gt;
&lt;br /&gt;
* Heretics +45&lt;br /&gt;
* High Council of Erudin -45&lt;br /&gt;
* High Guard of Erudin - 300&lt;br /&gt;
* Merchants of Erudin -225&lt;br /&gt;
&lt;br /&gt;
===== Wooden Shards =====&lt;br /&gt;
Third, you fix the High Council of Erudin faction that you just bottomed out. We do this by abusing the fact that [[Peacekeeper Staff Quest]] and [[Trueshot Longbow Quest]] both require [[Wooden Shards]]. [[Jyle Windshot]] in [[West Freeport]] has a 90% chance to give [[Wooden Shards]] each time you give him a [[Small Lantern]]. You can buy the lanterns in [[East Freeport]] at [[Innkeep Hunter]] as the closest merchant. [[Alec Greenglade]] in [[North Freeport]] is next to the bank if needed. [[Innkeep Olissa]] and [[Innkeep Roster]] are both close to the teleport locations for wizards and druids in [[West Commonlands]], which are the fastest if you have that option. I recommend binding at Jyle to gate back and cut out half the trip. Every lantern you give Jyle will also net you the same factions as giving Pandos muffins. It should take about 742 lanterns to accumulate enough shards. Once you have the shards you need, fill up your inventory to save time on destroying quest items, then give them all to [[Emil Parsini]] in [[Toxxulia Forest]] for a [[Treant Resin]] and the following faction hits for each shard:&lt;br /&gt;
&lt;br /&gt;
* Merchants of Erudin +5&lt;br /&gt;
* High Council of Erudin +3&lt;br /&gt;
* High Guard of Erudin +3&lt;br /&gt;
&lt;br /&gt;
=== Alternative Methods ===&lt;br /&gt;
&lt;br /&gt;
==== Heretics ====&lt;br /&gt;
Unfortunately, there are very few easily repeatable Heretic quests and they all reduce Deepwater Knights by an equal amount. Your best bet if you don&#039;t want to do the shard grind to fix your other factions is to kill kobolds. Every kobold kill in [[Toxxulia Forest]], [[The Warrens]], and [[Stonebrunt Mountains]] give the following faction hits:&lt;br /&gt;
&lt;br /&gt;
* Heretics +1&lt;br /&gt;
* High Guard of Erudin +1&lt;br /&gt;
* Clan Kobolk -1 (-10 for named)&lt;br /&gt;
&lt;br /&gt;
It will take 1000 kobold kills to max out Heretics. Do not turn in any [[Kobold Molar|Kobold Molars]] for Heretics faction because they give -7 to Deepwater Knights.&lt;br /&gt;
&lt;br /&gt;
==== Deepwater Knights ====&lt;br /&gt;
Deepwater Knights also have a lack of repeatable quests. Your best bet is the [[Kobold Molars (Good)]] quest. Each molar you give to [[Tiam Khonsir]] gives the following faction hits:&lt;br /&gt;
&lt;br /&gt;
* Deepwater Knights +7&lt;br /&gt;
* High Council of Erudin +1&lt;br /&gt;
* Heretics -1&lt;br /&gt;
&lt;br /&gt;
It takes 143 molars to max out Deepwater Knights, which will take about 715 kobold kills. This will put you a good way through the Heretics grind if you go this route.&lt;br /&gt;
&lt;br /&gt;
==== High Council of Erudin ====&lt;br /&gt;
Another faction with few options. Most quests that raise them also decrease Heretics by an equal or greater amount. You can do the first step of the [[Peacekeeper Staff Quest]] repeatedly if you are amiable with [[Peace Keepers]]. It gives identical hits to the later portion:&lt;br /&gt;
&lt;br /&gt;
* Merchants of Erudin +5&lt;br /&gt;
* High Council of Erudin +3&lt;br /&gt;
* High Guard of Erudin +3&lt;br /&gt;
&lt;br /&gt;
To do it, you go to the cleric&#039;s guild in [[Erudin]] and say &amp;quot;retrieve the Peacekeeper staffs&amp;quot; to [[Lumi Stergnon]] to get [[a sealed letter]]. Repeat this until your inventory is full. Run to [[Emil Parsini]] in [[Toxxulia Forest]] and give him the letters. He will hand back the container version of [[Peacekeeper Staff]] for each one. You should bind at either NPC to speed this up. The upside of this is it takes less trades than the wooden shards portion, but you&#039;re left with an inventory full of staffs to deal with. If containers couldn&#039;t go into bags in EverQuest Legends, I&#039;d recommend this quest over wooden shards.&lt;br /&gt;
&lt;br /&gt;
== Froglok ==&lt;br /&gt;
&#039;&#039;&#039;Note: Cannot be unlocked via achievement because their quests are currently bugged and cannot be completed. I will test unlocking them as soon as it&#039;s possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Protectors of Gukta]]&lt;br /&gt;
* Get maximum faction with [[Guktan Elders]]&lt;br /&gt;
* Get maximum faction with [[Guktan Suppliers]]&lt;br /&gt;
&lt;br /&gt;
=== Recommended Method ===&lt;br /&gt;
&lt;br /&gt;
=== Alternative Methods ===&lt;br /&gt;
&lt;br /&gt;
== Gnome ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[King Ak&#039;Anon (Faction)|King Ak&#039;Anon]]&lt;br /&gt;
* Get maximum faction with [[Gem Choppers]]&lt;br /&gt;
* Get maximum faction with [[Eldritch Collective]]&lt;br /&gt;
&lt;br /&gt;
=== Recommended Method ===&lt;br /&gt;
&lt;br /&gt;
# Do the [[Minotaur Horns]] quest 50 times&lt;br /&gt;
# Do [[Shondo and the Tonic]] for the remaining faction&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
&lt;br /&gt;
===== Minotaur Horns =====&lt;br /&gt;
Every 2 [[Minotaur Horn|Minotaur Horns]] you give to [[Larkon Theardor]] in [[Ak&#039;Anon]] gives the following faction hits:&lt;br /&gt;
&lt;br /&gt;
* Eldritch Collective +20&lt;br /&gt;
* Dark Reflection -3&lt;br /&gt;
* The Dead -1&lt;br /&gt;
* Gem Choppers +1&lt;br /&gt;
* King Ak&#039;Anon +1&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need 100 horns and you&#039;ll need to kill between 700 and 2000 minotuars to farm enough of them. The higher level ones in the [[Steamfont Mountains]] mines have a much higher drop rate.&lt;br /&gt;
&lt;br /&gt;
If you farm the horns yourself, you should naturally max out Gem Choppers and King Ak&#039;Anon.&lt;br /&gt;
&lt;br /&gt;
[[Minotaur slaver|Minotaur slavers]] give this faction per kill:&lt;br /&gt;
&lt;br /&gt;
* Gem Choppers +5&lt;br /&gt;
* King Ak&#039;Anon +3&lt;br /&gt;
* Meldrath -5&lt;br /&gt;
&lt;br /&gt;
[[Minotaur Sentry|Minotaur Sentries]] and [[Minotaur Guard|Minotaur Guards]] give this faction:&lt;br /&gt;
&lt;br /&gt;
* Gem Choppers +7&lt;br /&gt;
* King Ak&#039;Anon +10&lt;br /&gt;
* Meldrath -10&lt;br /&gt;
&lt;br /&gt;
And the [[Minotaur Lord]] gives:&lt;br /&gt;
&lt;br /&gt;
* Gem Choppers +15&lt;br /&gt;
* King Ak&#039;Anon +20&lt;br /&gt;
* Meldrath -20&lt;br /&gt;
&lt;br /&gt;
===== Vasty Deep Ale =====&lt;br /&gt;
If you&#039;re still short on faction, buy [[Vasty Deep Ale|Vasty Deep Ales]] from [[Geoard BlueHawk]] in [[Erudin]] and then turn them in to [[Shondo Billin]] in [[Erudin Palace]] for these faction hits:&lt;br /&gt;
&lt;br /&gt;
* Gem Choppers +10&lt;br /&gt;
* Merchants of Ak&#039;Anon +2&lt;br /&gt;
* King Ak&#039;Anon +2&lt;br /&gt;
* Dark Reflection -2&lt;br /&gt;
* Clan Grikbar -1&lt;br /&gt;
&lt;br /&gt;
=== Alternative Methods ===&lt;br /&gt;
&lt;br /&gt;
===== Necromancer Hunting =====&lt;br /&gt;
You can also gain Eldritch Collective faction by kill [[The Dead]] members in [[Neriak]] and [[Dark Reflection]] members anywhere you find them. Check the [[Eldritch Collective]] page for a list of NPCs. If you&#039;re a high level, Neriak might be faster than minotaur horns.&lt;br /&gt;
&lt;br /&gt;
If you go that route, Vasty Deep Ales will let you max the other factions.&lt;br /&gt;
&lt;br /&gt;
== Half Elf ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Unlock Human or Wood Elf as a race&lt;br /&gt;
&lt;br /&gt;
=== Recommended Method ===&lt;br /&gt;
&lt;br /&gt;
# Unlock Wood Elf or Humans (Qeynos)&lt;br /&gt;
&lt;br /&gt;
== Halfling ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Guardians of the Vale]]&lt;br /&gt;
* Get maximum faction with [[Merchants of Rivervale]]&lt;br /&gt;
* Get maximum faction with [[Priests of Mischief]]&lt;br /&gt;
&lt;br /&gt;
=== Recommended Method ===&lt;br /&gt;
&lt;br /&gt;
# Do [[Bandages for Honeybugger]] 1000 times&lt;br /&gt;
# Do [[Cleric Supplies]] 334 times&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
&lt;br /&gt;
===== Bandages =====&lt;br /&gt;
The first part is simple. Buy 1000 [[Bandages]] and trade them to [[Joogl Honeybugger]] in [[Misty Thicket]]. This can be done even if KoS if you&#039;re above level 17. Each bandage gives the following faction:&lt;br /&gt;
&lt;br /&gt;
* Merchants of Rivervale +1&lt;br /&gt;
* Deeppockets +1&lt;br /&gt;
* Guardians of the Vale +1&lt;br /&gt;
* Mayor Gubbin +1&lt;br /&gt;
* Coalition of Tradefolk Underground -1&lt;br /&gt;
&lt;br /&gt;
===== Cleric Supplies =====&lt;br /&gt;
The second part is where it gets difficult. Kill [[A black wolf|black wolves]] to get a [[Black Wolf Skin]] and 2 [[Ruined Wolf Pelt|Ruined Wolf Pelts]]. Then either forage up some [[Berries]] or pick them up off the ground in Misty Thicket. Turn them in to [[Beek Guinders]] in [[Rivervale]] for the following faction:&lt;br /&gt;
&lt;br /&gt;
* Priests of Mischief +3&lt;br /&gt;
* Mayor Gubbin +1&lt;br /&gt;
* Guardians of the Vale +1&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need 334 skins and berries and 668 pelts. You&#039;ll need to kill about 1700 wolves to get all the skins. You may still be short on pelts, but all wolves drop them and they can be stored in your tradeskill depot.. The eastern edge of [[East Commonlands]] has the most wolves in my experience and the guard will kill most non-wolf mobs.&lt;br /&gt;
&lt;br /&gt;
For berries, there&#039;s 3 respawning ones in Misty Thicket. Gathering them and foraging on cooldown with max forage will take about 6 hours to gather enough. Save any fruit you forage for Ogres.&lt;br /&gt;
&lt;br /&gt;
=== Alternative Methods ===&lt;br /&gt;
You can do [[Jillin&#039;s Stew]] by saying &amp;quot;stew&amp;quot; to [[Blinza Toepopal]] in the Rivervale rogue guild and giving the [[Carrot Stew]] she gives you to [[Deputy Lowmot]] in the warrior guild for the following faction hits:&lt;br /&gt;
&lt;br /&gt;
* Guardians of the Vale +1&lt;br /&gt;
* Mayor Grubbin +1&lt;br /&gt;
* Storm Reapers +1&lt;br /&gt;
* Merchants of Rivervale +1&lt;br /&gt;
* Dreadguard Outer -1&lt;br /&gt;
&lt;br /&gt;
This will be much slower, but gives Storm Reapers faction in addition to the rest.&lt;br /&gt;
&lt;br /&gt;
You have no other option for Priests of Mischief.&lt;br /&gt;
&lt;br /&gt;
== High Elf ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Keepers of the Art]]&lt;br /&gt;
* Get maximum faction with [[Merchants of Felwithe]]&lt;br /&gt;
* Get maximum faction with [[Clerics of Tunare]]&lt;br /&gt;
&lt;br /&gt;
=== Recommended Method ===&lt;br /&gt;
&lt;br /&gt;
# Do [[Muffin for Pandos]] 1000 times&lt;br /&gt;
# Do [[Red Wine to Lady Shae]] 1000 times&lt;br /&gt;
# Do [[Bat Wings]] 500 times&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
&lt;br /&gt;
===== Muffins for Pandos =====&lt;br /&gt;
Buy 1000 muffins from [[Pincia Brownloe]] in [[West Freeport]] give them to [[Pandos Flintside]] in the same zone. If you&#039;re KoS, you can go in the room next to him, hide in the corner by the door, open the door, and then trade with him via third person camera. Each muffin gives:&lt;br /&gt;
&lt;br /&gt;
* Faydark Champions +1&lt;br /&gt;
* King Tearis Thex +1&lt;br /&gt;
* Clerics of Tunare +1&lt;br /&gt;
* Soldiers of Tunare +1&lt;br /&gt;
* Crushbone Orcs -1&lt;br /&gt;
&lt;br /&gt;
===== Red Wine to Lady Shae =====&lt;br /&gt;
Next, buy 4000 [[Red Wine]] from [[Swin Blackeye]] or [[Drona Whystlethin]] in the same building as Pandos. Track down [[Lady Shae]] in the same building and give them to her. She&#039;s on a unique faction that&#039;s neutral to everyone. Every 4 wine gives:&lt;br /&gt;
&lt;br /&gt;
* Emerald Warriors +1&lt;br /&gt;
* Indigo Brotherhood -1&lt;br /&gt;
* Merchants of Felwithe +1&lt;br /&gt;
* Merchants of Kelethin +1&lt;br /&gt;
&lt;br /&gt;
===== Bat Wings =====&lt;br /&gt;
Buy 2000 [[Bat Wing|Bat Wings]] from any reagent vendor. Give them to [[Niola Impholder]] in [[South Felwithe]]. You&#039;ll need to be at least indifferent with her. Every 4 wings give:&lt;br /&gt;
&lt;br /&gt;
* Keepers of the Art +2&lt;br /&gt;
* King Tearis Thex +1&lt;br /&gt;
* Faydark Champions +1&lt;br /&gt;
* The Dead -1&lt;br /&gt;
&lt;br /&gt;
=== Alternative Methods ===&lt;br /&gt;
&lt;br /&gt;
===== Necromancer Hunting =====&lt;br /&gt;
Most members of [[The Dead]] will give Keepers of the Art faction on kill. If you go that route for Eldritch Collective, you can max both at once. Keepers is pretty easy, so not recommended.&lt;br /&gt;
&lt;br /&gt;
===== Small Lanterns =====&lt;br /&gt;
You can get the same faction hits as Pandos by giving [[Small Lantern|Small Lanterns]] to [[Jyle Windshot]]. It doesn&#039;t really save time, but you&#039;ll get it if grinding Erudin factions.&lt;br /&gt;
&lt;br /&gt;
===== Shark Meat =====&lt;br /&gt;
Merchants can also be gained by doing the [[Shark Meat Quest]]. Every 4 [[Shark Meat]] gives these faction hits:&lt;br /&gt;
&lt;br /&gt;
* Emerald Warriors +40&lt;br /&gt;
* Indigo Brotherhood -6&lt;br /&gt;
* Merchants of Felwithe +4&lt;br /&gt;
* Kelethin Merchants +4&lt;br /&gt;
&lt;br /&gt;
It takes about 4000 shark kills to gather enough meat, so it&#039;s not recommended.&lt;br /&gt;
&lt;br /&gt;
== Human (Freeport) ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Coalition of Tradefolk]]&lt;br /&gt;
* Get maximum faction with [[The Freeport Militia|Freeport Militia]]&lt;br /&gt;
* Get maximum faction with [[Knights of Truth]]&lt;br /&gt;
&lt;br /&gt;
=== Recommended Method ===&lt;br /&gt;
&lt;br /&gt;
# Do [[Tonics for Groflah]] 110 times&lt;br /&gt;
# Do [[Message Intercept]] giving [[A Note]] to [[Sir Lucan D`Lere]] 42 times&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
&lt;br /&gt;
===== Tumpy Tonics =====&lt;br /&gt;
Buy 110 [[Kiola Nut]] from [[Cleonae Kalen]] in [[Ocean of Tears]]. Buy 220 [[Flask of Water]] from any merchant. Either turn them in 1 nut and 2 waters at a time to [[Tumpy Irontoe]] in [[South Kaladim]] or brew them yourself to get 110 [[Tumpy Tonic]]. [[Groflah Steadirt]] spawns at the dock bar in [[East Freeport]] at night and shares a spawn with several other NPCs, so you may need to wait or jump between difficulties to find him. Each tonic you give him gives these faction hits:&lt;br /&gt;
&lt;br /&gt;
* Coalition of Tradefolk +10&lt;br /&gt;
* Coalition of Tradefolk Underground +10&lt;br /&gt;
* Knights of Truth +10&lt;br /&gt;
* Merchants of Qeynos +7&lt;br /&gt;
&lt;br /&gt;
You only need 100, but you&#039;ll need a bit of a buff for your Knights of Truth faction for the next step.&lt;br /&gt;
&lt;br /&gt;
===== Message Intercept =====&lt;br /&gt;
[[Mojax Hikspin]] is sitting by the lake in [[West Commonlands]]. If you give him a [[Bottle of Milk]] while at least amiable and he&#039;s not moving, [[Duggin Scumber]] will spawn, taunt Mojax, then run off and despawn. Mojax will then begin pathing around the whole zone before spawning [[A Note]] on the ground and walking back to the start.&lt;br /&gt;
&lt;br /&gt;
Buy at least 42 bottles of milk. I&#039;d recommend 50+ because this can be slightly tricky. Charm Mojax. This sets him to amiable, stops faction gains, and prevents him from moving. Hand him a bottle of milk to spawn Duggin. You&#039;ll probably not be able to kill him, but note where he spawn. Stand right by it, then spawn and kill him at least 42 times. Each kill will give you a note and these hits:&lt;br /&gt;
&lt;br /&gt;
* Knights of Truth +1&lt;br /&gt;
* Priests of Marr +1&lt;br /&gt;
* The Freeport Militia -2&lt;br /&gt;
* Coalition of Tradefolk Underground -1&lt;br /&gt;
&lt;br /&gt;
Take all of these notes to [[Sir Lucan D`Lere]] in [[West Freeport]] and give them to him for these hits each:&lt;br /&gt;
&lt;br /&gt;
* The Freeport Militia +25&lt;br /&gt;
* Coalition of Tradefolk Underground +3&lt;br /&gt;
* Knights of Truth -2&lt;br /&gt;
* Priests of Marr -2&lt;br /&gt;
&lt;br /&gt;
=== Alternative Methods ===&lt;br /&gt;
&lt;br /&gt;
==== Coalition of Tradefolk ====&lt;br /&gt;
&lt;br /&gt;
===== Note for Janam =====&lt;br /&gt;
You can do [[Note for Janam]] to quickly get Coalition of Tradefolk faction. Give a [[Dwarven Ale]] to [[Beur Tenlah]] in [[East Freeport]] to enable the quest. Say &amp;quot;message&amp;quot; to [[Harkin Duskfoot]] to get a [[Note to Janam]]. Fill your inventory up with them. Run over to [[Janam Rekish]] in [[West Freeport]]. Give him the notes to get back a [[Note to Harkin]] for each. Bring those notes back to Harkin and give them to him for a chance at [[Used Merchants Gloves]] and these faction hits:&lt;br /&gt;
&lt;br /&gt;
* Coalition of Tradefolk Underground +20&lt;br /&gt;
* Coalition of Tradefolk +20&lt;br /&gt;
* Carson McCabe +2&lt;br /&gt;
* Corrupt Qeynos Guards +1&lt;br /&gt;
* The Freeport Militia +3&lt;br /&gt;
&lt;br /&gt;
===== Slansin =====&lt;br /&gt;
You can use the [[Inert Potion Quest]] to raise this faction. You need amiable with [[Craftkeepers]] to start this. You can get there easily by doing the [[Vasty Deep Water]] quest. Say &amp;quot;assist&amp;quot; to [[Toresian Fhabel]] in [[Erudin Palace]] to receive an [[Inert Potion]]. Fill your inventory with them and then go to [[Slansin]] on the floor below. He&#039;ll be either a merchant or an enchanter. If he&#039;s a merchant, give him a single potion. He&#039;ll despawn and you&#039;ll get these hits:&lt;br /&gt;
&lt;br /&gt;
* Craftkeepers -1&lt;br /&gt;
* High Council of Erudin -1&lt;br /&gt;
* Heretics +1&lt;br /&gt;
* High Guard of Erudin -1&lt;br /&gt;
&lt;br /&gt;
If he&#039;s an enchanter, he won&#039;t despawn and you can trade him all of your potions for these hits:&lt;br /&gt;
&lt;br /&gt;
* Coalition of Tradefolk Underground +2&lt;br /&gt;
* Coalition of Tradefolk +2&lt;br /&gt;
* Carson McCabe +1&lt;br /&gt;
* Corrupt Qeynos Guards +1&lt;br /&gt;
* The Freeport Militia +1&lt;br /&gt;
&lt;br /&gt;
You can make this faster by standing directly under Toresian and using /target to avoid going up a floor. This is a slow method, but popular for lack of negative faction hits.&lt;br /&gt;
&lt;br /&gt;
===== Brandy =====&lt;br /&gt;
[[Rohand&#039;s Brandy]] can be a quick way to raise Coalition of Tradefolk among other. Give [[Captain Rohand]] a [[Brandy]] to get this faction:&lt;br /&gt;
&lt;br /&gt;
* Merchants of Qeynos +25&lt;br /&gt;
* Circle of Unseen Hands -5&lt;br /&gt;
* Antonius Bayle +3&lt;br /&gt;
* Coalition of Tradefolk +2&lt;br /&gt;
* Guards of Qeynos +5&lt;br /&gt;
&lt;br /&gt;
500 brandy is needed to get to 1000 faction.&lt;br /&gt;
&lt;br /&gt;
==== Knights of Truth ====&lt;br /&gt;
&lt;br /&gt;
===== Milk for Mojax =====&lt;br /&gt;
If you&#039;re amiable to Knights of Truth, you can give milk to Mojax for this faction:&lt;br /&gt;
&lt;br /&gt;
* Knights of Truth +1&lt;br /&gt;
* Dismal Rage -1&lt;br /&gt;
* The Freeport Militia -1&lt;br /&gt;
* Steel Warriors +1&lt;br /&gt;
* Priests of Marr +1&lt;br /&gt;
&lt;br /&gt;
You need to get amiable first to do this and it&#039;s a bit fiddly with Militia faction, but it&#039;s pretty fast and also a great way to get Steel Warriors and Priests of Marr faction.&lt;br /&gt;
&lt;br /&gt;
===== Bard Reports =====&lt;br /&gt;
You can do [[Bard Reports]] as long as you&#039;re high dubious with League of Antonican Bards. Tell [[Jusean Evanesque]] in [[South Qeynos]] &amp;quot;anehan and behroe&amp;quot; to get a [[Jusean&#039;s Report Request]]. Fill your inventory with them and run over to either [[Anehan Treol]] or [[Behroe Dlexon]] depending on who&#039;s up. Give them the reports to get their corresponding report back and the following faction for each:&lt;br /&gt;
&lt;br /&gt;
* League of Antonican Bards +10&lt;br /&gt;
* Knights of Truth +1&lt;br /&gt;
* Guards of Qeynos +1&lt;br /&gt;
* Ring of Scale -1&lt;br /&gt;
* Mayong Mistmoore -1&lt;br /&gt;
&lt;br /&gt;
Bring their reports back to Jusean and turn them in for these hits:&lt;br /&gt;
&lt;br /&gt;
* League of Antonican Bards +25&lt;br /&gt;
* Knights of Truth +3&lt;br /&gt;
* Guards of Qeynos +3&lt;br /&gt;
* Ring of Scale -1&lt;br /&gt;
* Mayong Mistmoore -1&lt;br /&gt;
&lt;br /&gt;
A quick 250 completions will get you enough Knights of Truth faction. You can also just use it to get to amiable to hand in milk.&lt;br /&gt;
&lt;br /&gt;
== Human (Qeynos) ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Merchants of Qeynos]]&lt;br /&gt;
* Get maximum faction with [[Guards of Qeynos]]&lt;br /&gt;
* Get maximum faction with [[Corrupt Qeynos Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Recommended Method ===&lt;br /&gt;
&lt;br /&gt;
# Do [[Rohand&#039;s Brandy]] 20&lt;br /&gt;
# Do [[The Crate (good)]] 40 times&lt;br /&gt;
# Do [[The Crate (evil)]] 45 times&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
&lt;br /&gt;
===== Brandy =====&lt;br /&gt;
Buy 20 [[Brandy]] from any bartender. Give them to [[Captain Rohand]] to get this faction for each:&lt;br /&gt;
&lt;br /&gt;
* Merchants of Qeynos +25&lt;br /&gt;
* Circle of Unseen Hands -5&lt;br /&gt;
* Antonius Bayle +3&lt;br /&gt;
* Coalition of Tradefolk +2&lt;br /&gt;
* Guards of Qeynos +5&lt;br /&gt;
&lt;br /&gt;
That gets you to +500 merchants and +100 Guards of Qeynos.&lt;br /&gt;
&lt;br /&gt;
===== The Crate =====&lt;br /&gt;
This requires +50 faction over Indifferent to do, but the last step should get you there. Say &amp;quot;arrows&amp;quot; to [[Guard Weleth]] at the [[North Qeynos]] gate 40 times to get 40 [[Crate of Defective Arrows|Crates of Defective Arrows]]. Take these crates to [[Nesiff Tallaherd]] in [[South Qeynos]] every crate you give him gives you [[A Slip of Parchment]] and this faction:&lt;br /&gt;
&lt;br /&gt;
* Merchants of Qeynos +5&lt;br /&gt;
* Circle of Unseen Hands -1&lt;br /&gt;
* Antonius Bayle +1&lt;br /&gt;
* Coalition of Tradefolk +1&lt;br /&gt;
* Guards of Qeynos +1&lt;br /&gt;
&lt;br /&gt;
Take the parchment back to Weleth. Each one gives you:&lt;br /&gt;
&lt;br /&gt;
* Guards of Qeynos +25&lt;br /&gt;
* Antonius Bayle +3&lt;br /&gt;
* Circle of Unseen Hands -3&lt;br /&gt;
* Corrupt Qeynos Guards -6&lt;br /&gt;
* Merchants of Qeynos +2&lt;br /&gt;
&lt;br /&gt;
This will take you to +780 merchants, +1040 guards, and -120 corrupt guards.&lt;br /&gt;
&lt;br /&gt;
===== The Crate (Evil) =====&lt;br /&gt;
Repeat the first two steps of the previous section 45 times, but instead of bringing the parchment to Weleth, instead bring it to [[Lieutenant Dagarok]] in [[South Qeynos]]. Each parchment nets you:&lt;br /&gt;
&lt;br /&gt;
* Corrupt Qeynos Guards +25&lt;br /&gt;
* Guards of Qeynos -3&lt;br /&gt;
* Kane Bayle +3&lt;br /&gt;
* Circle of Unseen Hands +2&lt;br /&gt;
* Bloodsabers +3&lt;br /&gt;
&lt;br /&gt;
This will give you a final faction total of +1005 merchants, +1005 guards, and +1005 corrupt guards.&lt;br /&gt;
&lt;br /&gt;
=== Alternative Methods ===&lt;br /&gt;
Qeynos very obviously had the most work done by the original devs, so there&#039;s countless ways to get each of these factions. Here&#039;s a few of the best.&lt;br /&gt;
&lt;br /&gt;
==== Merchants of Qeynos ====&lt;br /&gt;
&lt;br /&gt;
===== The Crate =====&lt;br /&gt;
You can just alternate between the two versions of The Crate quest to max out your merchant faction. This is good if you&#039;re trying to get Bloodsabers up.&lt;br /&gt;
&lt;br /&gt;
==== Qeynos Guards ====&lt;br /&gt;
&lt;br /&gt;
===== Bard Reports =====&lt;br /&gt;
You can do [[Bard Reports]] as long as you&#039;re high dubious with League of Antonican Bards. Tell [[Jusean Evanesque]] in [[South Qeynos]] &amp;quot;anehan and behroe&amp;quot; to get a [[Jusean&#039;s Report Request]]. Fill your inventory with them and run over to either [[Anehan Treol]] or [[Behroe Dlexon]] depending on who&#039;s up. Give them the reports to get their corresponding report back and the following faction for each:&lt;br /&gt;
&lt;br /&gt;
* League of Antonican Bards +10&lt;br /&gt;
* Knights of Truth +1&lt;br /&gt;
* Guards of Qeynos +1&lt;br /&gt;
* Ring of Scale -1&lt;br /&gt;
* Mayong Mistmoore -1&lt;br /&gt;
&lt;br /&gt;
Bring their reports back to Jusean and turn them in for these hits:&lt;br /&gt;
&lt;br /&gt;
* League of Antonican Bards +25&lt;br /&gt;
* Knights of Truth +3&lt;br /&gt;
* Guards of Qeynos +3&lt;br /&gt;
* Ring of Scale -1&lt;br /&gt;
* Mayong Mistmoore -1&lt;br /&gt;
&lt;br /&gt;
250 completions will get you enough Guards of Qeynos faction.&lt;br /&gt;
&lt;br /&gt;
==== Corrupt Qeynos Guards ====&lt;br /&gt;
&lt;br /&gt;
===== Honey Mead =====&lt;br /&gt;
The [[Honey Mead for Trumpy]] trades guards and merchants for corrupt guards directly but can be combined with other methods and only requires vendor mats. Give 4 [[Honey Mead]] to [[Trumpy Irontoe (NPC)|Trumpy Irontoe]] in [[South Qeynos]] for:&lt;br /&gt;
&lt;br /&gt;
* Circle of Unseen Hands +1&lt;br /&gt;
* Merchants of Qeynos -1&lt;br /&gt;
* Corrupt Qeynos Guards +1&lt;br /&gt;
* Guards of Qeynos -1&lt;br /&gt;
* Kane Bayle +1&lt;br /&gt;
&lt;br /&gt;
===== Guard Shilster&#039;s Stout =====&lt;br /&gt;
You can do [[Guard Shilster&#039;s Stout]] to quickly and easily raise the Corrupt Guards as well. It takes 5 GP per faction hit:&lt;br /&gt;
&lt;br /&gt;
* Your faction standing with [[Guards of Qeynos]] got worse. -1&lt;br /&gt;
* Your faction standing with [[Kane Bayle]] got better. +1&lt;br /&gt;
* Your faction standing with [[Circle Of Unseen Hands]] got better. +1&lt;br /&gt;
* Your faction standing with [[Corrupt Qeynos Guards]] got better. +1&lt;br /&gt;
* Your faction standing with [[Bloodsabers]] got better. +1&lt;br /&gt;
&lt;br /&gt;
===== Slansin =====&lt;br /&gt;
You can use the [[Inert Potion Quest]] to raise corrupt guards. You need amiable with [[Craftkeepers]] to start this. You can get there easily by doing the [[Vasty Deep Water]] quest. Say &amp;quot;assist&amp;quot; to [[Toresian Fhabel]] in [[Erudin Palace]] to receive an [[Inert Potion]]. Fill your inventory with them and then go to [[Slansin]] on the floor below. He&#039;ll be either a merchant or an enchanter. If he&#039;s a merchant, give him a single potion. He&#039;ll despawn and you&#039;ll get these hits:&lt;br /&gt;
&lt;br /&gt;
* Craftkeepers -1&lt;br /&gt;
* High Council of Erudin -1&lt;br /&gt;
* Heretics +1&lt;br /&gt;
* High Guard of Erudin -1&lt;br /&gt;
&lt;br /&gt;
If he&#039;s an enchanter, he won&#039;t despawn and you can trade him all of your potions for these hits:&lt;br /&gt;
&lt;br /&gt;
* Coalition of Tradefolk Underground +2&lt;br /&gt;
* Coalition of Tradefolk +2&lt;br /&gt;
* Carson McCabe +1&lt;br /&gt;
* Corrupt Qeynos Guards +1&lt;br /&gt;
* The Freeport Militia +1&lt;br /&gt;
&lt;br /&gt;
You can make this faster by standing directly under Toresian and using /target to avoid going up a floor. This is a slow method, but popular for lack of negative faction hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Iksar ==&lt;br /&gt;
&#039;&#039;&#039;Note: Cannot be unlocked via achievement because quests to raise the required faction have not yet been implemented.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[New Sebilisian Expedition]]&lt;br /&gt;
&lt;br /&gt;
=== Recommended Method ===&lt;br /&gt;
&lt;br /&gt;
=== Alternative Methods ===&lt;br /&gt;
&lt;br /&gt;
== Ogre ==&lt;br /&gt;
&#039;&#039;&#039;Note: While technically obtainable, this will take an extreme amount of time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Oggok Guards]]&lt;br /&gt;
* Get maximum faction with [[Clurg]]&lt;br /&gt;
* Get maximum faction with [[Merchants of Ogguk|Merchants of Oggok]]&lt;br /&gt;
&lt;br /&gt;
=== Recommended Method ===&lt;br /&gt;
&lt;br /&gt;
# Do the Oggok [[Muffin Quests|Fresh Baked Muffin Quest]] 500 times&lt;br /&gt;
# Do [[Exotic Drinks]] 10 times&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
&lt;br /&gt;
===== Muffins =====&lt;br /&gt;
There is only one realistic way to raise Merchants of Oggok. Bake 5000 [[Muffin]]. They have to be baked. You&#039;ll need 834 [[Fruit]] with no failures and they can only be foraged or gathered off the ground in [[Misty Thicket]]. Expect this to take 15-20 hours. I&#039;d highly recommend getting to at least 135 baking and take the first baking AA so you don&#039;t fail. Make sure you don&#039;t eat any.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve obtained enough muffins, go to [[Gretta Mottle]] in [[South Kaladim]] and say &amp;quot;bake muffins&amp;quot; to get a [[Muffin Crate]]. Fill it with 10 muffins and combine it. Repeat until you have a full inventory, the go and give them to an innkeeper in [[The Feerrott]] or [[Oggok]]. Each one gives:&lt;br /&gt;
&lt;br /&gt;
* Merchants of Oggok +2&lt;br /&gt;
* Oggok Guards +1&lt;br /&gt;
* Clurg +1&lt;br /&gt;
&lt;br /&gt;
===== Stein of Moggok =====&lt;br /&gt;
&lt;br /&gt;
# Go to [[Te`Anara]] in [[Surefall Glade]] and say &amp;quot;special potion&amp;quot; 20+ times to get [[Flask of Nitrates|Flasks of Nitrates]]. Requires amiable. Killing Gnolls in Blackburrow is the easiest way to get there.&lt;br /&gt;
# Give the flasks to [[Kimble Nogflop]] in [[Ak&#039;Anon]] to receive [[Regurgitonic]]. There&#039;s a chance you get a fake one.&lt;br /&gt;
# Give the Regurgitonic to [[Frostbite]] in [[Western Plains of Karana]]. Good ones will yield [[Koalindl Fish]]. You need 10.&lt;br /&gt;
# Buy 10 [[Kiola Nut|Kiola Nuts]] from [[Cleonae Kalen]] in [[Ocean of Tears]]&lt;br /&gt;
# Kill bixies until you get 30 [[Honeycomb]]. It will take about 150.&lt;br /&gt;
# Give 3 Honeycomb and 30 gold to [[Kizzie Mintopp]] for [[Honey Jum]] 10 times&lt;br /&gt;
# Buy 10 [[Innoruuk&#039;s Kiss of Death]] from [[Geoard BlueHawk]] in [[Erudin]]&lt;br /&gt;
# Give those 10 Kisses of Death to [[Sinnkin Highbrow]] in the Erudin library to get 10 [[Erud&#039;s Tonic]]&lt;br /&gt;
# Go to [[Gregor Nasin]] in [[East Freeport]] and give him a fish, honey jum, Erud&#039;s tonic, and kiola nut for a [[Barkeep Compendium]]. Repeat until you have 10.&lt;br /&gt;
# Go to [[Clurg]] in [[Oggok]] and give him the 10 compendiums. This requires +50 into indifferent, which you should have by now. If not, illusion into an ogre or dark elf. Each one will get you a [[Stein of Moggok]] and:&lt;br /&gt;
&lt;br /&gt;
* Clurg +50&lt;br /&gt;
* Kazon Stormhammer -50&lt;br /&gt;
* Green Blood Knights +50&lt;br /&gt;
* Craknek Warriors +50&lt;br /&gt;
* Oggok Guards +50&lt;br /&gt;
&lt;br /&gt;
=== Alternative Methods ===&lt;br /&gt;
&lt;br /&gt;
===== Bags of Bread Loaves =====&lt;br /&gt;
Your only real alternative to the muffins are [[Bag of Bread Loaves|Bags of Bread Loaves]]. Each one gives:&lt;br /&gt;
&lt;br /&gt;
* Merchants of Oggok +4&lt;br /&gt;
* Clurg +3&lt;br /&gt;
* Oggok Guards +3&lt;br /&gt;
&lt;br /&gt;
They drop off the sporali in [[RunnyEye Citadel]] at a low rate. To get the 250 you need, will require about 12500 kills. Not really feasible, but if they drop, they&#039;re a nice bonus.&lt;br /&gt;
&lt;br /&gt;
== Troll ==&lt;br /&gt;
&#039;&#039;&#039;Note: Cannot be unlocked via achievement because no quests exist to raise one of the factions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Da Bashers]]&lt;br /&gt;
* Get maximum faction with [[Grobb Merchants]]&lt;br /&gt;
* Get maximum faction with [[Dark Ones]]&lt;br /&gt;
&lt;br /&gt;
=== Recommended Method ===&lt;br /&gt;
&lt;br /&gt;
# Do [[More Help for Innoruuk]] 200 times&lt;br /&gt;
# Do [[Nerbilik&#039;s Grub Locker]] 100 times&lt;br /&gt;
# ???&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
&lt;br /&gt;
===== Deathfist Belts =====&lt;br /&gt;
Farm 200 [[Deathfist Slashed Belt|Deathfist Slashed Belts]] from Deathfist orcs. I recommend farming the camps in [[West Commonlands]] or [[East Commonlands]]. Expect about 1000 kills to get how many you need. Turn them in to [[Bregna]] in [[Grobb]] for a [[Spirit Pouch]] scroll and:&lt;br /&gt;
&lt;br /&gt;
* Dark Ones +5&lt;br /&gt;
* Shadownights of Night Keep +1&lt;br /&gt;
* Frogloks of Guk -1&lt;br /&gt;
&lt;br /&gt;
===== Grub Locker =====&lt;br /&gt;
Go to [[Neriak Foreign Quarter]] and tell [[The Gobbler]] &amp;quot;deliver grub locker&amp;quot; to get a [[Grub Locker]]. Repeat until your inventory is full. Bring it to [[Nerbilik]] in [[Ocean of Tears]] and give it to him. This gives you:&lt;br /&gt;
&lt;br /&gt;
* Da Bashesrs +10&lt;br /&gt;
* Broken Skull Clan -1&lt;br /&gt;
&lt;br /&gt;
Do this 100 times.&lt;br /&gt;
&lt;br /&gt;
=== Alternative Methods ===&lt;br /&gt;
&lt;br /&gt;
===== Majik Power =====&lt;br /&gt;
You can do [[Majik Power]] as an alternative to farming belts. You need to farm 400 [[Bone Chips]] and 400 [[Froglok Tadpole Flesh]]. Give 2 of each to [[Kaglari]] in [[Grobb]] to get a [[Burst of Flame]] scroll and:&lt;br /&gt;
&lt;br /&gt;
* Dark Ones +5&lt;br /&gt;
* Shadownights of Night Keep +1&lt;br /&gt;
* Frogloks of Guk -1&lt;br /&gt;
&lt;br /&gt;
== Kerran ==&lt;br /&gt;
&#039;&#039;&#039;Note: Not currently added to the game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Future Placeholder for Kerran Requirements&lt;br /&gt;
&lt;br /&gt;
=== Recommended Method ===&lt;br /&gt;
&lt;br /&gt;
=== Alternative Methods ===&lt;br /&gt;
&lt;br /&gt;
== Wood Elf ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Get maximum faction with [[Emerald Warriors]]&lt;br /&gt;
* Get maximum faction with [[Soldiers of Tunare]]&lt;br /&gt;
* Get maximum faction with [[Kelethin Merchants]]&lt;br /&gt;
&lt;br /&gt;
=== Recommended Method ===&lt;br /&gt;
&lt;br /&gt;
# Do [[Muffin for Pandos]] 1000 times&lt;br /&gt;
# Do [[Red Wine to Lady Shae]] 1000 times&lt;br /&gt;
&lt;br /&gt;
===== Muffins for Pandos =====&lt;br /&gt;
Buy 1000 muffins from [[Pincia Brownloe]] in [[West Freeport]] give them to [[Pandos Flintside]] in the same zone. If you&#039;re KoS, you can go in the room next to him, hide in the corner by the door, open the door, and then trade with him via third person camera. Each muffin gives:&lt;br /&gt;
&lt;br /&gt;
* Faydark Champions +1&lt;br /&gt;
* King Tearis Thex +1&lt;br /&gt;
* Clerics of Tunare +1&lt;br /&gt;
* Soldiers of Tunare +1&lt;br /&gt;
* Crushbone Orcs -1&lt;br /&gt;
&lt;br /&gt;
===== Red Wine to Lady Shae =====&lt;br /&gt;
Next, buy 4000 [[Red Wine]] from [[Swin Blackeye]] or [[Drona Whystlethin]] in the same building as Pandos. Track down [[Lady Shae]] in the same building and give them to her. She&#039;s on a unique faction that&#039;s neutral to everyone. Every 4 wine gives:&lt;br /&gt;
&lt;br /&gt;
* Emerald Warriors +1&lt;br /&gt;
* Indigo Brotherhood -1&lt;br /&gt;
* Merchants of Felwithe +1&lt;br /&gt;
* Merchants of Kelethin +1&lt;br /&gt;
&lt;br /&gt;
=== Alternative Methods ===&lt;br /&gt;
I do not recommend doing anything else since it&#039;s so simple, but the same as High Elves work here.&lt;br /&gt;
&lt;br /&gt;
===== Small Lanterns =====&lt;br /&gt;
You can get the same faction hits as Pandos by giving [[Small Lantern|Small Lanterns]] to [[Jyle Windshot]]. It doesn&#039;t really save time, but you&#039;ll get it if grinding Erudin factions.&lt;br /&gt;
&lt;br /&gt;
===== Shark Meat =====&lt;br /&gt;
Merchants can also be gained by doing the [[Shark Meat Quest]]. Every 4 [[Shark Meat]] gives these faction hits:&lt;br /&gt;
&lt;br /&gt;
* Emerald Warriors +40&lt;br /&gt;
* Indigo Brotherhood -6&lt;br /&gt;
* Merchants of Felwithe +4&lt;br /&gt;
* Kelethin Merchants +4&lt;br /&gt;
&lt;br /&gt;
It takes about 4000 shark kills to gather enough meat.&lt;/div&gt;</summary>
		<author><name>Rysk</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Shadow_Knight&amp;diff=126475</id>
		<title>Shadow Knight</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Shadow_Knight&amp;diff=126475"/>
		<updated>2026-05-16T23:20:00Z</updated>

		<summary type="html">&lt;p&gt;Rysk: /* Level 9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:left;margin-right:20px;&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 The antithesis of a Paladin, a Shadow Knight derives power from the evil gods he serves.&amp;lt;br&amp;gt; He&#039;s part Warrior, part Necromancer and has the innate ability to &amp;lt;i&amp;gt;Harm Touch.&amp;lt;/i&amp;gt; &lt;br /&gt;
 - EverQuest manual&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
[[File:C shadowknight.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;Shadow Knights&#039;&#039;&#039; are unholy warriors that use fear, pain and disease to attack all that is good in the world. Shadow Knights are a plate-wearing melee class able to wield many kinds of weapons and dark spells.&lt;br /&gt;
&lt;br /&gt;
The Shadow Knight is considered by many as the opposite to a Paladin, while in some ways this is true, on Norrath they aren&#039;t the traditional evil Black Knight to the Good White Knight. The races that are capable of producing Shadow Knights are not all innately evil, even Humans are known to become them. In a similar fashion to a Paladin, Shadow Knights have to be dedicated to their deity, whether this dedication is because of a desire to serve or to gain in power and wealth is debatable. What is true for certain is none of the deities Shadow Knights follow could be thought of as good and will usually be classed as evil.&lt;br /&gt;
&lt;br /&gt;
Shadow Knights have many of the skills and undertake similar training to that of a Warrior, complemented with an impressive spell casting ability in Necromantic magic. They are one of the most respected and feared professions and as individuals are formidable opponents, even inexperienced Shadow Knights have completed tough and painful tasks, proving their worth enough to be trained. The Iksar especially give difficult tasks to their young apprentices, many of whom will never make it beyond their apprentice status. They are taught to fight without fear or mercy and not to question their masters, at least not until they can defeat them and give commands of their own.&lt;br /&gt;
&lt;br /&gt;
Shadow Knights have no qualms about their method of defeating an opponent, including leaching their health and strength to enhance their own. Among the dark spells available to them, Shadow Knights can cause an enemy to run in fear and then slow their movement, catching up and striking them repeatedly where their armor is most vulnerable. This isn&#039;t to say Shadow Knights avoid direct combat as they are powerful duelists, often using weapons imbued with cruelty. They are among the most dangerous enemies that an adventurer could encounter and as an ally need to be respected and dealt with carefully, Shadow Knights have a reputation for being quick to anger and easy to annoy and not always making their distaste known until it maybe fatal for the party responsible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Class Titles ===&lt;br /&gt;
{| class=&amp;quot;eoTable1&amp;quot; style=&amp;quot;width:30%;&amp;quot;&lt;br /&gt;
! Level 1-50&lt;br /&gt;
! Level 51-54&lt;br /&gt;
! Level 55-59&lt;br /&gt;
! Level 60&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Shadow Knight || Reaver || Revenant || Grave Lord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Creation Guide =&lt;br /&gt;
&lt;br /&gt;
== Picking the Right Race ==&lt;br /&gt;
&lt;br /&gt;
The first thing you have to pick then is your race.   Which race you pick will determine the foundation of your character for the rest of your life on Norrath so it is rather important that you pick one you like.  There are a number of differences between Shadow Knight races which can influence your decision.&lt;br /&gt;
&lt;br /&gt;
Experience penalties have a noticeable impact on leveling speed. If this is important to you consider [[Dark Elf|Dark Elves]], [[Human]]s, and [[Erudite]]s, which have no penalty.  [[Ogre]]s, with their 15% penalty, level quite a bit slower.  [[Troll]]s and [[Iksar]], with a 20% penalty, level the slowest. If playing on a server with the hybrid class experience penalty, it will take an Iksar or Troll Shadow Knight more than twice the experience to reach Level 60 as compared to a Halfling warrior.  So be prepared for a long haul if you choose one of these races.&lt;br /&gt;
&lt;br /&gt;
Humans and Erudites have no night vision, although they do have access to the infravision spell [[Deadeye]], which could be a problem if you do not know the geography well.   Erudites also have a naturally high magical resistance.  These two, being neutral races, begin with sufficient faction to enter many cities the other races would be denied from without doing substantial work. Human Shadow Knights are also the only race that can have a moustache, so do consider that.&lt;br /&gt;
&lt;br /&gt;
Iksars and Trolls both regenerate their health faster. Because of Shadowknights lifetap spells this is not as pronounced as some other classes but is still worth considering as it is a decent bonus.&lt;br /&gt;
&lt;br /&gt;
Ogres have an advantage in that they cannot be stunned by melee attacks when hit from the front.  This can be helpful throughout your characters life, and is an ability that cannot be duplicated by any gear in the game. &lt;br /&gt;
&lt;br /&gt;
Ogres and Trolls have the racial [[Slam]] ability that can be used rather than [[Bash]].  This skill is available at level 1 and does not require a shield to be equip to use. This is useful for interrupting casters even while wielding a two-handed weapon. For mobs that require magic weapons to be damaged, the Slam user must equip a magic item in the Shoulders slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faction wise, most Shadow Knights are not liked very much.  Iksars can only trade in Cabilis.  Erudites and Humans are more widely accepted, but only barely. Choosing Rallos Zek, if that option is available (Only as an Ogre), will give you some mobility in neutral races&#039; cities as well as most of Kael Drakkel. With Rallos Zek as your deity you can become friendly in nearly every city with [[Shroud of Undeath]] skeleton illusion, provided you haven&#039;t messed with any of the factions. Cazic Thule, Innoruuk, and Bertoxxulous as your deity combined with skeleton illusion will also allow you to have access to plenty of cities, but some factions in good and neutral cities will kill you, while Rallos Zek will get you dubious at worst with these factions. In the end however, your choice will not matter too much as some factions will never like you, and others can be fixed with enough work, regardless of which race you choose.&lt;br /&gt;
&lt;br /&gt;
== Starting Statistics ==&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dark Elf]]&#039;&#039;&#039; || 70 || 70 || 90 || 75 || 83 || 109 || 65 || 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039; || 70 || 75 || 70 || 70 || 83 || 117 || 75 || 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039; || 85 || 80 || 75 || 75 || 75 || 85 || 80 || 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Iksar]]&#039;&#039;&#039; || 80 || 75 || 90 || 85 || 80 || 85 || 60 || 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Ogre]]&#039;&#039;&#039; || 140 || 127 || 70 || 70 || 67 || 70 || 42 || 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Troll]]&#039;&#039;&#039; || 118 || 114 || 83 || 75 || 60 || 62 || 45 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Impact from stats ==&lt;br /&gt;
&lt;br /&gt;
Shadow Knights need to balance the difficulty of good melee ability with a reasonable mana pool. &lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Religion is not of a huge concern to Shadow Knights as they are already hated.  Most choose to worship [[Innoruuk]] the Prince of Hate, as it ties in well their role.  The other choices are [[Cazic-Thule]], or rarely [[Bertoxxulous]] or [[Rallos Zek]].  Shadow Knights cannot be agnostic, as their dark powers are directly linked to their study or worship of their deity and the dead.&lt;br /&gt;
&lt;br /&gt;
* {{Class And Religion Gear Search|Shadow Knight|Bertoxxulous}} [[Deity_Specific_Items#Bertoxxulous|Bertoxxulous item list]]&lt;br /&gt;
* {{Class And Religion Gear Search|Shadow Knight|Cazic Thule}} [[Deity_Specific_Items#Cazic-Thule|Cazic-Thule item list]]&lt;br /&gt;
* {{Class And Religion Gear Search|Shadow Knight|Innoruuk}} [[Deity_Specific_Items#Innoruuk|Innoruuk item list]]&lt;br /&gt;
* {{Class And Religion Gear Search|Shadow Knight|Rallos Zek}} [[Deity_Specific_Items_Continued#Rallos_Zek|Rallo Zek item list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Armor:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The only real benefit to selecting one religion over another is if you care about cultural crafted armor. For example, on P99 Trolls cannot craft cultural armor, and if a troll selects innoruuk then they will not be able to use ogre crafted armor, but if they select Cazic-Thule they can use ogre crafted armor. Besides Trolls most other races have options to select from.&lt;br /&gt;
&lt;br /&gt;
= Regeneration Rates =&lt;br /&gt;
&lt;br /&gt;
Your Shadowknight will gain the following amount of HP every 6 seconds at various levels depending on whether you are sitting, feigning death, or standing.&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Normal Regen&lt;br /&gt;
! Iksar/Troll Regen&lt;br /&gt;
|-&lt;br /&gt;
| Level 1-19&lt;br /&gt;
| 2 sitting, 1 FD, 1 standing&lt;br /&gt;
| 4 sitting, 2 FD, 2 standing&lt;br /&gt;
|-&lt;br /&gt;
| Level 20-49&lt;br /&gt;
| 3 sitting, 1 FD, 1 standing&lt;br /&gt;
| 6 sitting, 2 FD, 2 standing&lt;br /&gt;
|-&lt;br /&gt;
| Level 50&lt;br /&gt;
| 4 sitting, 1 FD, 1 standing&lt;br /&gt;
| 8 sitting, 2 FD, 2 standing&lt;br /&gt;
|-&lt;br /&gt;
| Level 51-55&lt;br /&gt;
| 5 sitting, 3 FD, 2 standing&lt;br /&gt;
| 12 sitting, 8 FD, 6 standing&lt;br /&gt;
|-&lt;br /&gt;
| Level 56-59&lt;br /&gt;
| 6 sitting, 4 FD, 3 standing&lt;br /&gt;
| 16 sitting, 12 FD, 10 standing&lt;br /&gt;
|-&lt;br /&gt;
| Level 60&lt;br /&gt;
| 7 sitting, 5 FD, 4 standing&lt;br /&gt;
| 18 sitting, 14 FD, 12 standing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
{{SpellListEraFilters}}&lt;br /&gt;
&lt;br /&gt;
==Level 1==&lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Spike of Disease&lt;br /&gt;
|description=Single Target Disease DD (max: 15)&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=9&lt;br /&gt;
|kind=Damage&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max= 15dmg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 9== &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Disease Cloud&lt;br /&gt;
|description=Single Target Disease DoT (max: 64)&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=10&lt;br /&gt;
|kind=DoT&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max= 5 + 1/tick for 60 ticks; 6.4 DPM; 0.18 DPS&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Invisibility versus Undead&lt;br /&gt;
|description=Invisibility to the Undead&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Divination&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=40&lt;br /&gt;
|kind=Buff&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Leering Corpse&lt;br /&gt;
|description=Summons a Skeleton Pet&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=40&lt;br /&gt;
|kind=Summon&lt;br /&gt;
|targ=&lt;br /&gt;
|max=Pet lvl 3-5&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Lifetap&lt;br /&gt;
|description=Transfer life from target to caster (3.33 DPS)&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=9&lt;br /&gt;
|kind=Lifetap&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=5dmg &amp;amp; healing&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Locate Corpse&lt;br /&gt;
|description=Find a Lost Corpse&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Divination&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=5&lt;br /&gt;
|kind=Beneficial&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Sense the Dead&lt;br /&gt;
|description=Locate Nearest Undead Creature&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Diviniation&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=5&lt;br /&gt;
|kind=Beneficial&lt;br /&gt;
|targ=none&lt;br /&gt;
|max=&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Siphon Strength&lt;br /&gt;
|description=Transfer strength from target to caster&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=5&lt;br /&gt;
|kind=Detrimental&lt;br /&gt;
|targ=single&lt;br /&gt;
|max=10 Strength&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 15==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Bone Walk&lt;br /&gt;
|description=Summons a skeleton pet.&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=80&lt;br /&gt;
|kind=Summon&lt;br /&gt;
|targ=none&lt;br /&gt;
|max=Pet level 6-7&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Clinging Darkness&lt;br /&gt;
|description=Snare DoT&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=20&lt;br /&gt;
|kind=Detrimental&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=30 dmg (1.5 DPM, 0.83 DPS)&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Endure Cold&lt;br /&gt;
|description=Cold Resistance Buff&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=20&lt;br /&gt;
|kind=Buff&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=20 CR&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Fear&lt;br /&gt;
|description=Fear Spell&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=40&lt;br /&gt;
|kind=Fear&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=18 Seconds&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Lifespike&lt;br /&gt;
|description=Lifetap (6.3 DPS)&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=18&lt;br /&gt;
|kind=Detrimental&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=11 dmg &amp;amp; healing&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Numb the Dead&lt;br /&gt;
|description=Frenzy Range Reducer&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=20&lt;br /&gt;
|kind=Detrimental&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Shadow Step&lt;br /&gt;
|description=Self Only Random Teleport&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=10&lt;br /&gt;
|kind=Teleport&lt;br /&gt;
|targ=Self&lt;br /&gt;
|max=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 22==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Convoke Shadow&lt;br /&gt;
|description=Summons a skeleton pet.&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=120&lt;br /&gt;
|kind=Summon&lt;br /&gt;
|targ=&lt;br /&gt;
|max=Lvl 9-11 Pet&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Dark Empathy&lt;br /&gt;
|description=Transfer life from caster to target&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=20&lt;br /&gt;
|kind=Beneficial&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=30 life&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Deadeye&lt;br /&gt;
|description=See Invisible, Infravision&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Divination&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=35&lt;br /&gt;
|kind=Buff&lt;br /&gt;
|targ=Self&lt;br /&gt;
|max=&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Engulfing Darkness&lt;br /&gt;
|description=Snare DoT (Max: 110dmg; 1.83 DPS; 2.02 DPM)&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=60&lt;br /&gt;
|kind=Detrimental&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=110dmg&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Grim Aura&lt;br /&gt;
|description=Attack rating is increased&lt;br /&gt;
|era={{Velious Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=25&lt;br /&gt;
|kind=Buff&lt;br /&gt;
|targ=Self&lt;br /&gt;
|max=10 ATK&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Spook the Dead&lt;br /&gt;
|description=Undead only fear&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=10&lt;br /&gt;
|kind=Fear&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=18 Seconds&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Vampiric Embrace&lt;br /&gt;
|description=Self Only Lifetap Proc&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=30&lt;br /&gt;
|kind=Buff&lt;br /&gt;
|targ=Self&lt;br /&gt;
|max=&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Ward Undead&lt;br /&gt;
|description=Undead Only DD&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=30&lt;br /&gt;
|kind=Damage&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=41dmg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 29==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Strengthen Death&lt;br /&gt;
|description=Pet Only Melee Buff&lt;br /&gt;
|era={{Velious Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=E. Com.&lt;br /&gt;
|mana=50&lt;br /&gt;
|kind=Buff&lt;br /&gt;
|targ=Pet&lt;br /&gt;
|max=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 30==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Endure Disease&lt;br /&gt;
|description=Disease Resistance Buff&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=20&lt;br /&gt;
|kind=Buff&lt;br /&gt;
|max=20 DR&lt;br /&gt;
|targ=Single&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Feign Death&lt;br /&gt;
|description=Fake Death&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=60&lt;br /&gt;
|kind=Beneficial&lt;br /&gt;
|max=&lt;br /&gt;
|targ=Self&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Gather Shadows&lt;br /&gt;
|description=Self Only Invisibility&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Divination&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=35&lt;br /&gt;
|kind=Buff&lt;br /&gt;
|max=&lt;br /&gt;
|targ=Self&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Heat Blood&lt;br /&gt;
|description=Fire Based DoT (Max: 170; 2.36 DPM)&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=72&lt;br /&gt;
|kind=DoT&lt;br /&gt;
|max=170dmg, 2.83 DPS&lt;br /&gt;
|targ=Single&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Lifedraw&lt;br /&gt;
|description=Lifetap Spell (18.4 DPS)&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=63&lt;br /&gt;
|kind=Detrimental&lt;br /&gt;
|max=45DD &amp;amp; Heal&lt;br /&gt;
|targ=Single&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Restless Bones&lt;br /&gt;
|description=Summons a Skeleton Pet with innate magic attacks &lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=160&lt;br /&gt;
|kind=Summon&lt;br /&gt;
|max=lvl 12-16 Pet&lt;br /&gt;
|targ=&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Wave of Enfeeblement&lt;br /&gt;
|description=Point Blank AE Strength Debuff&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=40&lt;br /&gt;
|kind=Debuff&lt;br /&gt;
|max=15 Strength&lt;br /&gt;
|targ=PBAoE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 34==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{radSpellRow&lt;br /&gt;
|name=Shieldskin&lt;br /&gt;
|description=Protective Skin Spell&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Abj.&lt;br /&gt;
|location=Vendor.&lt;br /&gt;
|mana=41&lt;br /&gt;
|kind=Beneficial&lt;br /&gt;
|max=55hp&lt;br /&gt;
|targ=Self&lt;br /&gt;
}}&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 39==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Animate Dead&lt;br /&gt;
|description=Summons a Skeleton Pet. Lvl 19 pet can dual wield with weapons&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=200&lt;br /&gt;
|kind=Summon&lt;br /&gt;
|max=Pet lvl 15-19&lt;br /&gt;
|targ=&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Cancel Magic&lt;br /&gt;
|description=Removes magical effects&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=30&lt;br /&gt;
|kind=Detrimental&lt;br /&gt;
|max=2 Effects&lt;br /&gt;
|targ=Single&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Expulse Undead&lt;br /&gt;
|description=Undead Only Direct Damage&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=60&lt;br /&gt;
|kind=DD&lt;br /&gt;
|max=94dmg (1.6 DPM)&lt;br /&gt;
|targ=Single&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Heart Flutter&lt;br /&gt;
|description=STR &amp;amp; AC Debuff and Disease DoT &lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=80&lt;br /&gt;
|kind=Debuff/DoT&lt;br /&gt;
|max=-7 AC / -20 STR / 144dmg (1.8 DPM, 2.0 DPS)&lt;br /&gt;
|targ=Single&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Resist Cold&lt;br /&gt;
|description=Cold Resistance Buff&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=50&lt;br /&gt;
|kind=Buff&lt;br /&gt;
|max=40 CR&lt;br /&gt;
|targ=Single&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Shadow Vortex&lt;br /&gt;
|description=Transfer AC from target to caster&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=40&lt;br /&gt;
|kind=Detrimental&lt;br /&gt;
|max=12 AC&lt;br /&gt;
|targ=Single&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Shroud of Hate&lt;br /&gt;
|description=Transfer ATK from target to caster&lt;br /&gt;
|era={{Velious Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=60&lt;br /&gt;
|kind=Detrimental&lt;br /&gt;
|max=20 ATK&lt;br /&gt;
|targ=Single&lt;br /&gt;
}}&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 49==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Breath of the Dead&lt;br /&gt;
|description=Water Breathing&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=45&lt;br /&gt;
|kind=Buff&lt;br /&gt;
|max=&lt;br /&gt;
|targ=Self&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Dismiss Undead&lt;br /&gt;
|description=Undead Only Direct Damage &lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=90&lt;br /&gt;
|kind=DD&lt;br /&gt;
|max=162dmg (1.8 DPM)&lt;br /&gt;
|targ=Single&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Dooming Darkness&lt;br /&gt;
|description=Slows target and deals damage&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=120&lt;br /&gt;
|kind=DoT/Snare&lt;br /&gt;
|max=300dmg (2.66 DPM, 3.33 DPS) / 60% Snare&lt;br /&gt;
|targ=Single&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Invoke Fear&lt;br /&gt;
|description=Causes target to flee&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=120&lt;br /&gt;
|kind=Fear&lt;br /&gt;
|max=42 Seconds&lt;br /&gt;
|targ=Single&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Life Leech&lt;br /&gt;
|description=Transfer life from target to caster&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=[[The Etched Stone|Quest.]]&lt;br /&gt;
|mana=315&lt;br /&gt;
|kind=Lifetap&lt;br /&gt;
|max=280 dmg and healing (.89DPM/HPM)&lt;br /&gt;
|targ=Single&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Shadow Sight&lt;br /&gt;
|description=Self Only Ultravision&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Divination&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=50&lt;br /&gt;
|kind=Buff&lt;br /&gt;
|max=&lt;br /&gt;
|targ=Self&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Summon Dead&lt;br /&gt;
|description=Summons a Skeleton Pet&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=290&lt;br /&gt;
|kind=Summon&lt;br /&gt;
|max=Pet lvl 22-25&lt;br /&gt;
|targ=&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Word of Spirit&lt;br /&gt;
|description=Point Blank Area Magical Direct Damage&lt;br /&gt;
|era={{Classic Short}}&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=133&lt;br /&gt;
|kind=DD&lt;br /&gt;
|max=104dmg/target&lt;br /&gt;
|targ=PBAoE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 50==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Shroud of Pain&lt;br /&gt;
|description=Transfer AC from target to caster&lt;br /&gt;
|era={{Velious Short}}&lt;br /&gt;
|school=Alt.&lt;br /&gt;
|location=NPC Drop.&lt;br /&gt;
|mana=100&lt;br /&gt;
|kind=Detrimental&lt;br /&gt;
|max=18 AC&lt;br /&gt;
|targ=Single&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 51==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Siphon Life&lt;br /&gt;
|description=transfer life from target to caster&lt;br /&gt;
|era={{Kunark Short}}&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|location=Overthere&lt;br /&gt;
|mana=72&lt;br /&gt;
|kind=Lifetap&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=75dmg &amp;amp; healing&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Summon Corpse&lt;br /&gt;
|description=summons corpse to your location, within the same zone&lt;br /&gt;
|era={{Velious Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Drop Splitpaw&lt;br /&gt;
|mana=700&lt;br /&gt;
|kind=Beneficial&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 52==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Malignant Dead&lt;br /&gt;
|description=Summon a Skeleton Pet that has fast regen and innately dual wields&lt;br /&gt;
|era={{Kunark Short}}&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|location=Overthere&lt;br /&gt;
|mana=390&lt;br /&gt;
|kind=Summon&lt;br /&gt;
|max=Pet lvl 29-33&lt;br /&gt;
|targ=&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Summon Companion&lt;br /&gt;
|description=Summons your pet to your current location&lt;br /&gt;
|era={{Velious Short}}&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=50&lt;br /&gt;
|kind=Beneficial&lt;br /&gt;
|max=&lt;br /&gt;
|targ=Pet&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Rest the Dead&lt;br /&gt;
|description=Undead only aggro radius reducer&lt;br /&gt;
|era={{Kunark Short}}&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=75&lt;br /&gt;
|kind=Detrimental&lt;br /&gt;
|max=&lt;br /&gt;
|targ=Single&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 53==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Boil Blood&lt;br /&gt;
|description=Fire Based DoT&lt;br /&gt;
|era={{Kunark Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=150&lt;br /&gt;
|kind=DoT&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=504dmg (3.36 DPM, 4.0 DPS)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 54==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Banshee Aura&lt;br /&gt;
|description=Self Only Damage Shield&lt;br /&gt;
|era={{Kunark Short}}&lt;br /&gt;
|school=Abj.&lt;br /&gt;
|location=Overthere.&lt;br /&gt;
|mana=60&lt;br /&gt;
|kind=Buff&lt;br /&gt;
|targ=Self&lt;br /&gt;
|max=12 DS&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Panic the Dead&lt;br /&gt;
|description=Causes target to flee&lt;br /&gt;
|era={{Kunark Short}}&lt;br /&gt;
|school=Alt.&lt;br /&gt;
|location=Vendor.&lt;br /&gt;
|mana=50&lt;br /&gt;
|kind=Fear&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=54 Seconds&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 55==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Bobbing Corpse&lt;br /&gt;
|description=Levitate, Water Breathing and Poison Resist.&lt;br /&gt;
|era={{Kunark Short}}&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|location=Overthere&lt;br /&gt;
|mana=100&lt;br /&gt;
|kind=Buff&lt;br /&gt;
|targ=Self&lt;br /&gt;
|max=&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Expel Undead&lt;br /&gt;
|description=Undead Only Direct Damage&lt;br /&gt;
|era={{Kunark Short}}&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=130&lt;br /&gt;
|kind=DD&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=273dmg (2.1 DPM)&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Shroud of Death&lt;br /&gt;
|description=Imbue Self With Lifetap Proc&lt;br /&gt;
|era={{Velious Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=NPC Drop&lt;br /&gt;
|mana=100&lt;br /&gt;
|kind=Buff&lt;br /&gt;
|targ=Self&lt;br /&gt;
|max=50dmg &amp;amp; Healing&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Shroud of Undeath&lt;br /&gt;
|description=Skeletal Form and Imbue Self With Lifetap Proc&lt;br /&gt;
|era={{Velious Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Chardok Drop&lt;br /&gt;
|mana=100&lt;br /&gt;
|kind=Buff&lt;br /&gt;
|targ=Self&lt;br /&gt;
|max=50dmg &amp;amp; Healing&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Spirit Tap&lt;br /&gt;
|description=Transfer life from target to caster&lt;br /&gt;
|era={{Kunark Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=144&lt;br /&gt;
|kind=Lifetap&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=150dmg &amp;amp; Healing (1.0 DPM/HPM)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 56==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Steelskin&lt;br /&gt;
|description=Damage Absorber&lt;br /&gt;
|era={{Kunark Short}}&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=149&lt;br /&gt;
|kind=Beneficial&lt;br /&gt;
|targ=Self&lt;br /&gt;
|max=230 HP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 57==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Drain Spirit&lt;br /&gt;
|description=Transfer life from target to caster&lt;br /&gt;
|era={{Kunark Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=189&lt;br /&gt;
|kind=Lifetap&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=226dmg &amp;amp; Healing (1.2 DPM/HPM)&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Vampiric Curse&lt;br /&gt;
|description=Transfers life from target to caster over time&lt;br /&gt;
|era={{Kunark Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=144&lt;br /&gt;
|kind=Lifetap DoT&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=189dmg &amp;amp; Healing (1.3 DPM/HPM, 3.5 DPS)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 58==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Cackling Bones&lt;br /&gt;
|description=Summon a skeleton pet with a lifetap proc&lt;br /&gt;
|era={{Kunark Short}}&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=450&lt;br /&gt;
|kind=Summon&lt;br /&gt;
|targ=&lt;br /&gt;
|max=Pet lvl 33-37&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Nullify Magic&lt;br /&gt;
|description=Removes magical effects from target&lt;br /&gt;
|era={{Kunark Short}}&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=50&lt;br /&gt;
|kind=Detrimental&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=2 Effects&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 59==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Cascading Darkness&lt;br /&gt;
|description=Deals damage and slow movement of target&lt;br /&gt;
|era={{Kunark Short}}&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=300&lt;br /&gt;
|kind=Snare/DoT&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=1152dmg / 60% Snare (3.84 DPM, 12.0 DPS)&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Diamondskin&lt;br /&gt;
|description=Self Only Damage Absorption&lt;br /&gt;
|era={{Velious Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=236&lt;br /&gt;
|kind=Beneficial&lt;br /&gt;
|targ=Self&lt;br /&gt;
|max=394 HP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 60==  &lt;br /&gt;
&amp;lt;table class=&amp;quot;eoTable2 &amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;	&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Target&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Max Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;School&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Era&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Asystole&lt;br /&gt;
|description=Debuffs AC, Str and does damage over time&lt;br /&gt;
|era={{Kunark Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Overthere&lt;br /&gt;
|mana=210&lt;br /&gt;
|kind=DoT&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=690dmg (3.29 DPM, 11.5 DPS) / 16AC / 40str&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Drain Soul&lt;br /&gt;
|description=Transfers life from target to caster&lt;br /&gt;
|era={{Velious Short}}&lt;br /&gt;
|school=Alteration&lt;br /&gt;
|location=Vendor&lt;br /&gt;
|mana=225&lt;br /&gt;
|kind=Lifetap&lt;br /&gt;
|targ=Single&lt;br /&gt;
|max=338dmg &amp;amp; Healing (1.5 DPM/HPM)&lt;br /&gt;
}}&lt;br /&gt;
{{RadSpellRow&lt;br /&gt;
|name=Death Peace&lt;br /&gt;
|description=Self Only Fake Death &lt;br /&gt;
|era={{Velious Short}}&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|location=NPC Drop&lt;br /&gt;
|mana=120&lt;br /&gt;
|kind=Beneficial&lt;br /&gt;
|targ=Self&lt;br /&gt;
|max=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pet Guide =&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Pet Guide|[[Shadow Knight]] Pets}}&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level || Trained || Skill || Cap Until 50 || Cap Above 50 || Feb 21, 2001 || Oct 8, 2001&lt;br /&gt;
|-&lt;br /&gt;
|1 || No || 1 Hand Blunt || 200 || 225&lt;br /&gt;
|-&lt;br /&gt;
|1 || No || 1 Hand Slashing || 200 || 225&lt;br /&gt;
|-&lt;br /&gt;
|1 || No || 2 Hand Blunt || 200 || 225&lt;br /&gt;
|-&lt;br /&gt;
|1 || No || 2 Hand Slashing || 200 || 225&lt;br /&gt;
|-&lt;br /&gt;
|1 || No || Archery || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|1 || No || Defense || 210 || 230 || 252&lt;br /&gt;
|-&lt;br /&gt;
|1 || No || Hand to Hand || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|1 || No || Harm Touch || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
|1 || No || Offense || 200 || 225&lt;br /&gt;
|-&lt;br /&gt;
|1 || No || Piercing || 200 || 210&lt;br /&gt;
|-&lt;br /&gt;
|1 || Yes || Taunt || 180 || 180 || || 220&lt;br /&gt;
|-&lt;br /&gt;
|6 || Yes || Bash || 175 || 200&lt;br /&gt;
|-&lt;br /&gt;
|10 || Yes || Dodge || 125 || 155&lt;br /&gt;
|-&lt;br /&gt;
|17 || Yes || Parry || 175 || 205&lt;br /&gt;
|-&lt;br /&gt;
|20 || Yes || Double Attack || 200 || 235&lt;br /&gt;
|-&lt;br /&gt;
|30 || Yes || Riposte || 175 || 200&lt;br /&gt;
|-&lt;br /&gt;
|40 || Yes || Disarm || 70 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Casting Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level || Trained || Skill || Cap Until 50 || Cap Above 50&lt;br /&gt;
|-&lt;br /&gt;
|9* || Yes || Abjuration *|| 235 || 235&lt;br /&gt;
|-&lt;br /&gt;
|9 || Yes || Alteration || 235 || 235&lt;br /&gt;
|-&lt;br /&gt;
|9 || No || Channelling || 200 || 220&lt;br /&gt;
|-&lt;br /&gt;
|9 || Yes || Conjuration || 235 || 235&lt;br /&gt;
|-&lt;br /&gt;
|9 || Yes || Divination || 235 || 235&lt;br /&gt;
|-&lt;br /&gt;
|9* || Yes || Evocation * || 235 || 235&lt;br /&gt;
|-&lt;br /&gt;
|12 || Yes || Meditate || 185 || 235&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: It&#039;s not necessary to train Abjuration until level 15.  It&#039;s not necessary to train Evocation until level 22.  This can save you skill points and time as you receive that skill at your current level when you initially train it.&lt;br /&gt;
** Note about the note: You don&#039;t actually have to train these skills at all (except for meditate). They will raise from 0 when you start casting.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level || Trained || Skill || Cap Until 50 || Cap Above 50&lt;br /&gt;
|-&lt;br /&gt;
|1 || No || Alcohol Tolerance || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
|1 || No || Beg || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
|1 || No || Bind Wound || 100 || 200&lt;br /&gt;
|-&lt;br /&gt;
|1 || No || Fishing || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
|1 || Yes || Sense Heading || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
|1 || No || Swimming || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
|35 || Yes || Hide || 75 || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Various [[Tradeskills]]&lt;br /&gt;
&lt;br /&gt;
= Disciplines =&lt;br /&gt;
*Shadow Knight disciplines were introduced with the Velious expansion; they offer short term advantages with a long re-use: These are most useful in dragon/boss encounters.&lt;br /&gt;
*(Alt-C to access) &lt;br /&gt;
{{#lsth:Disciplines|[[Shadow Knight]]}}&lt;br /&gt;
&lt;br /&gt;
= Shadowknight-Specific Quests =&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Class Race Quest List|Shadow Knight}}&lt;br /&gt;
&lt;br /&gt;
= Gearing =&lt;br /&gt;
&lt;br /&gt;
Class specific gear suggestions are cross listed on the [[Players:Gear|Gear Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Check [[:Category:Shadow Knight Equipment | Shadow Knight Equipment]] for the full list of gear usable by Shadow Knights.&lt;br /&gt;
&lt;br /&gt;
The gear list starts with Best in slot and then moves down.&lt;br /&gt;
&lt;br /&gt;
== Pre-Planar ==&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Players:Pre Planar Gear|[[Shadow Knight]]}}&lt;br /&gt;
&lt;br /&gt;
== Planar ==&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Players:Planar Gear|[[Shadow Knight]]}}&lt;br /&gt;
&lt;br /&gt;
== Kunark ==&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Players:Kunark Gear|[[Shadow Knight]]}}&lt;br /&gt;
&lt;br /&gt;
== Velious Pre-Raid/Group ==&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Players:Velious Pre-Raid Gear|[[Shadow Knight]]}}&lt;br /&gt;
&lt;br /&gt;
== Velious Raiding ==&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Players:Velious Raiding Gear|[[Shadow Knight]]}}&lt;br /&gt;
&lt;br /&gt;
== Iksar ==&lt;br /&gt;
&lt;br /&gt;
Iksar specific due to plate restrictions, covers all eras, from good starting gear to best in slot.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Ears&#039;&#039;&#039;      - {{:Black Sapphire Electrum Earring}}, {{:Fingerbone Hoop}}, {{:Earring of Essence}}, {{:Head of the Valiant}}, {{:Yunnb&#039;s Earring}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Fingers&#039;&#039;&#039;   - {{:Platinum Fire Wedding Ring}}, {{:Djarns Amethyst Ring}}, {{:Gem Encrusted Ring}}, {{:Band of Eternal Flame}}, {{:Crimson Ring of the Djinni}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Neck&#039;&#039;&#039;      - {{:Glowing Bone Collar}}, {{:Amulet of the Sphinx Eye}}, {{:Necklace of Superiority}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Head&#039;&#039;&#039;      - {{:Dreadscale Helm}}, {{:Kylong War Helm}}, {{:Blazing Helm of Fennin Ro}}, {{:Crown of Rile}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Face&#039;&#039;&#039;      - {{:Dreadscale Mask}}, {{:Sarnak-Hide Mask}}, {{:Targishin&#039;s Bone Mask}}, {{:Enshrouded Veil}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Chest&#039;&#039;&#039;     - {{:Dreadscale Breastplate}}, {{:Tree Weave}}, {{:Fungus Covered Scale Tunic}}, {{:Will of Innoruuk}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Arms&#039;&#039;&#039;      - {{:Dreadscale Vambraces}}, {{:Sleeves of the Ancients}}, {{:Sebilite Scale Vambraces}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Back&#039;&#039;&#039;      - {{:Hooded Black Cloak}}, {{:Hierophant&#039;s Cloak}}, {{:Cloak of Flames}}, {{:Cloak of Piety}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Waist&#039;&#039;&#039;     - {{:Thick Banded Belt}}, {{:Flowing Black Silk Sash}}, {{:Sash of the Dragonborn}}, {{:Runebranded Girdle}}, {{:Pegasus-Hide Belt}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Shoulders&#039;&#039;&#039; - {{:Tattered Mantle}}, {{:Grim Pauldrons}}, {{:Pearlescent Pauldrons}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Wrists&#039;&#039;&#039;    - {{:Dreadscale Bracer}}, {{:Bracer of Scavenging}}, {{:Dark Rust Bracer}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Legs&#039;&#039;&#039;      - {{:Dreadscale Greaves}}, {{:Dark Scale Greaves}}, {{:Sebilite Scale Leggings}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Hands&#039;&#039;&#039;     - {{:Dreadscale Gauntlets}}, {{:Jarsath Scale Gauntlets}}, {{:Gauntlets of Fiery Might}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Feet&#039;&#039;&#039;      - {{:Dreadscale Boots}}, {{:Sebilite Scale Boots}}, {{:Blazing Boots of Fennin Ro}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Primary&#039;&#039;&#039;   - {{:Sword of Skyfire}}, {{:Lord of Pain&#039;s Khukri}}, {{:Mace of the Shadowed Soul}}, {{:Noctivagant Blade}},{{:Khyldorn the Blood Drinker}},{{:Greenmist}},{{:Innoruuk&#039;s Curse}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Secondary&#039;&#039;&#039; - {{:Sarnak Battle Shield}}, {{:Ashenbone Shield}}, {{:Atramentous Shield}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Range&#039;&#039;&#039;     - {{:Idol of the Thorned}}, {{:Stone of Morid}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template: Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Rysk</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Alternate_Advancement&amp;diff=126221</id>
		<title>Alternate Advancement</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Alternate_Advancement&amp;diff=126221"/>
		<updated>2026-05-16T19:57:15Z</updated>

		<summary type="html">&lt;p&gt;Rysk: /* General AAs */ Adding some ranks of various AAs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Alternate Advancement ==&lt;br /&gt;
The Alternate Advancement system (AA for short) was introduced to EverQuest in the Shadows of Luclin expansion in 2001.  This feature was originally available to players who were level 51 and above, providing an additional way to grow in power beyond the level cap by engaging in any activity that provides experience.  On live servers, there is an AA slider, that allows you to choose how much of your leveling experience goes towards getting an AA point, and how much goes towards gaining a new level.  There is no AA slider in EverQuest Legends, so there is no way to change the rates at which you gain AA points.&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends provides this feature right from the start at level 1, and provides a completely overhauled list of available AAs for all classes. These are divided up into 4 categories - General, Archetype, Class, and Special.  The AAs that are available to your character depend on your class choices.  The General AAs are available to all classes, while Archetype and Class AAs are made available depending on which classes you take. More detail is provided for each of these below. &lt;br /&gt;
&lt;br /&gt;
== UI ==&lt;br /&gt;
AAs are available through the AA window, which you can open in-game by pressing V (the default hotkey).  &lt;br /&gt;
&lt;br /&gt;
== General AAs ==&lt;br /&gt;
General AAs are available to all classes, regardless of level or selection. These offer passive bonuses to stats, resistances, crafting skills, and a few automatically granted abilities such as Origin and Gather Party.  Some of these are brand new to EverQuest Legends, such as Quick Buff which applies all your beneficial spells to all party/raid members at once. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |General AAs&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Ranks&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Adamant Will&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|This passive ability grants you an additional 20/?/?/? % chance to resist charm, and 15/?/?/? % chance to resist mesmerization spells&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy Mastery&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|This passive ability reduces the chance of failing Alchemy recipes by 10/?/? %.&lt;br /&gt;
|-&lt;br /&gt;
|Baking Mastery&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|This passive ability reduces the chance of failing Baking recipes by 10/?/? %.&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmithing Mastery&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|This passive ability reduces the chance of failing Blacksmithing recipes by 10/?/? %.&lt;br /&gt;
|-&lt;br /&gt;
|Brewing Mastery&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|This passive ability reduces the chance of failing Brewing recipes by 10/?/? %.&lt;br /&gt;
|-&lt;br /&gt;
|Circular Breathing&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|This passive ability increases your endurance regeneration by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Agility&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|This passive ability increases your melee avoidance by 2/?/10%.  &lt;br /&gt;
Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance, and your defense skill.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Fury&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|This passive ability increases your chance of performing a critical melee hit with all skills by 1/2/3/4%&lt;br /&gt;
|-&lt;br /&gt;
|Combat Stability&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|This passive ability increases the armor class soft cap of your class by 2/5/?%.&lt;br /&gt;
The armor class soft cap is the amount of armor class that functions at 100% effectiveness.  Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.&lt;br /&gt;
|-&lt;br /&gt;
|Crafting Mastery&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|Training with the sages and merchants of Norrath gives adventurers the chance to hone their crafting skills.&lt;br /&gt;
This passive ability allows you to raise 1/2/3/4/5/6 additional standard tradeskill (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 300.&lt;br /&gt;
|-&lt;br /&gt;
|Fear Resistance&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|This passive ability grants you an additional 25/50/75/100% chance to resist most fear spells and increases the chance of breaking fear earlier.&lt;br /&gt;
|-&lt;br /&gt;
|First Aid&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|This passive ability increases the maximum health you can bind wound to 80/?/?/?/?/? %.&lt;br /&gt;
|-&lt;br /&gt;
|Fletching Master&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|This passive ability reduces the chance of failing Fletching recipes by 10/?/? %.&lt;br /&gt;
|-&lt;br /&gt;
|Foraging&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|This passive ability increases your Forage skill cap by 50 points.&lt;br /&gt;
|-&lt;br /&gt;
|Gather Party&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
|Auto granted ability.&lt;br /&gt;
Ability Activation ID: 5 - Refresh Time: 6:00:00 - Ability Timer(s): 99&lt;br /&gt;
This ability, when activated, will give everyone in your party the option of teleporting directly to your location.&lt;br /&gt;
|-&lt;br /&gt;
|Innate Eminence&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|This passive ability increases your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 2/?/? points.&lt;br /&gt;
|-&lt;br /&gt;
|Innate Lung Capacity&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|This passive ability increases the amount of air you can hold in your lungs by 10/?/?%&lt;br /&gt;
|-&lt;br /&gt;
|Innate Metablolism&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|This passive ability reduces your food and drink consumption by 110/125/? %.&lt;br /&gt;
|-&lt;br /&gt;
|Innate Regeneration&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|This passive ability increases your health regeneration by 1/2/?/?/?/?/? point(s).&lt;br /&gt;
|-&lt;br /&gt;
|Innate Spell Resistance&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|This passive ability increases your cold, disease, fire, magic, and poison resistances by 2/?/?/?/? points.&lt;br /&gt;
|-&lt;br /&gt;
|Jewel Craft Mastery&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|This passive ability reduces the chance of failing Jewelcrafting recipes by 10/?/? %.&lt;br /&gt;
|-&lt;br /&gt;
|Natural Durability&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|This passive ability increases your maximum base health (derived from your stamina) by 2/?/?/12 %.&lt;br /&gt;
|-&lt;br /&gt;
|Origin&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
|Auto granted ability.&lt;br /&gt;
Ability Activation ID: 331 - Refresh Time: 0:18:00 - Ability Timer(s): 20&lt;br /&gt;
This ability, when activated, transports you back to your starting city.&lt;br /&gt;
You can check your origin location using the command /charinfo.&lt;br /&gt;
|-&lt;br /&gt;
|Packrat&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|This passive ability reduces the weight of all equipped and carried items by 5/?/?/?/?/?/?/?/?/? %.&lt;br /&gt;
|-&lt;br /&gt;
|Permanent Illusion&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|This passive ability extends th duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.&lt;br /&gt;
|-&lt;br /&gt;
|Pottery Mastery&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|This passive ability reduces the chance of failing Pottery recipes by 10/?/? %.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Buff&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|Ability Activation ID: 4 - Refresh Time: 0:10:00 - Ability Timer(s): 98&lt;br /&gt;
This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost.&lt;br /&gt;
NOTE: This ability will continue casting spells even if you have no mana left.&lt;br /&gt;
|-&lt;br /&gt;
|Steadfast Will&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|This passive ability grants you a 15/?/?/?/?/80/90/100 % chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.&lt;br /&gt;
|-&lt;br /&gt;
|Stoicism&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|This passive ability reduces how far incoming melee attacks push you backward by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|Tailoring Mastery&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|This passive ability reduces the chance of failing Tailoring recipes by 10/?/? %.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetype AAs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class AAs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special AAs ==&lt;/div&gt;</summary>
		<author><name>Rysk</name></author>
	</entry>
</feed>