<?xml version="1.0"?>
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	<id>https://eqlwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Realpoor</id>
	<title>EverQuest Legends Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://eqlwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Realpoor"/>
	<link rel="alternate" type="text/html" href="https://eqlwiki.com/Special:Contributions/Realpoor"/>
	<updated>2026-11-14T06:14:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_Game_Master&amp;diff=200783</id>
		<title>The Game Master</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_Game_Master&amp;diff=200783"/>
		<updated>2026-11-12T16:30:55Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}&lt;br /&gt;
{{Namedmobpage&lt;br /&gt;
&lt;br /&gt;
| imagefilename     = The Game Master.png&lt;br /&gt;
&lt;br /&gt;
| name              = The Game Master&lt;br /&gt;
| race              = [[Zombie]]&lt;br /&gt;
| class             = [[Ranger]]&lt;br /&gt;
| level             = 54&lt;br /&gt;
| agro_radius       = &lt;br /&gt;
| run_speed         = &lt;br /&gt;
&lt;br /&gt;
| zone              = [[Nektropos Castle]]&lt;br /&gt;
| location          = (-34, 118, -7)&lt;br /&gt;
| respawn_time      = 16:00&lt;br /&gt;
&lt;br /&gt;
| AC                = &lt;br /&gt;
| HP                = 32,000&lt;br /&gt;
| HP_regen          = &lt;br /&gt;
| mana_regen        = &lt;br /&gt;
&lt;br /&gt;
| attacks_per_round = &lt;br /&gt;
| attack_speed      = &lt;br /&gt;
| damage_per_hit    = &lt;br /&gt;
| special           = Table Flip *4200 DD*(Physical Resist) and Throw Pool Ball (337 Magic Damage 6x in rapid succession) which can interrupt. &lt;br /&gt;
&lt;br /&gt;
D4 testing: From what I could gather, his abilities are time based triggers with some inconsistencies. The first cycle of Throw Pool Ball and Table flip happened within the first minute of the fight; Throw Pool Ball at 30 sec into the fight, and Table Flip at 1min into the fight (30sec apart from each other). Triggers there after were not as consistent with the second round of abilities occurring at 1:41 for Throw Pool Ball, and 2:10 for Table Flip. Also, there were some instances where he went right into the Table Flip immediately after the Throw Pool ball phase. What did remain consistent was his dialogue. His dialogue remains the precise warning: “I&#039;ll not lose to the likes of you!” precedes Throw Pool Ball by 1–2 seconds; “Maybe it&#039;s time we try a different game.” precedes Table Flip by 1–2 seconds. You can use these to establish warning triggers in your flavor of parsers.&lt;br /&gt;
&lt;br /&gt;
Lastly, stun spells (if capable) are going to be your best friend for Table Flip. For my method, when turned around, side step to the right or left all the way to the wall so you are in LOS, and cast your stun to interrupt the Table Flip ability. &lt;br /&gt;
&lt;br /&gt;
| description = &lt;br /&gt;
[[File:Gamemasterloc.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| known_loot =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{:Checkmate}} (Ultra Rare — 3.77%)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{:Gamblers Gambit}} (Common — 49.06%)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{:Schemer&#039;s Guise}} (Common — 50.94%)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drop rate notes:&#039;&#039;&#039; Percentages are based on 53 recorded kills. Checkmate dropped twice, each time alongside one of the other two items.&lt;br /&gt;
&lt;br /&gt;
| common_loot = &lt;br /&gt;
&lt;br /&gt;
| factions = &lt;br /&gt;
&lt;br /&gt;
* [[Host of Nektropos]] &amp;lt;span class=&#039;profac&#039;&amp;gt;(-2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| opposing_factions = &lt;br /&gt;
&lt;br /&gt;
* [[The Everling Dynasty]] &amp;lt;span class=&#039;profac&#039;&amp;gt;(+2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| related_quests = &lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nektropos Castle]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_Everling_Dynasty&amp;diff=200778</id>
		<title>The Everling Dynasty</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_Everling_Dynasty&amp;diff=200778"/>
		<updated>2026-11-12T15:42:24Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: Created blueprint of faction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era}}&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
Granted by killing mobs in [[Nektropos Castle]], this faction was introduced with the release of the Nektropos Castle. &lt;br /&gt;
&lt;br /&gt;
= Raise Faction =&lt;br /&gt;
&lt;br /&gt;
== Zones ==&lt;br /&gt;
&lt;br /&gt;
* [[Nektropos Castle]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
= Lower Faction =&lt;br /&gt;
&lt;br /&gt;
== Zones ==&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Faction]]&lt;br /&gt;
* [[Faction Quests]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=A_mutilated_attendant&amp;diff=200777</id>
		<title>A mutilated attendant</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=A_mutilated_attendant&amp;diff=200777"/>
		<updated>2026-11-12T15:38:26Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: added opposing faction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}&lt;br /&gt;
{{Namedmobpage&lt;br /&gt;
&lt;br /&gt;
| imagefilename     = npc_a_mutilated_attendant.png&lt;br /&gt;
&lt;br /&gt;
| name              = a mutilated attendant&lt;br /&gt;
| race              = &lt;br /&gt;
| class             = &lt;br /&gt;
| level             = 39-52&lt;br /&gt;
| agro_radius       = &lt;br /&gt;
| run_speed         = &lt;br /&gt;
&lt;br /&gt;
| zone              = [[Nektropos Castle]]&lt;br /&gt;
| location          = (403, 160)&lt;br /&gt;
| respawn_time      = &lt;br /&gt;
&lt;br /&gt;
| AC                = &lt;br /&gt;
| HP                = &lt;br /&gt;
| HP_regen          = &lt;br /&gt;
| mana_regen        = &lt;br /&gt;
&lt;br /&gt;
| attacks_per_round = &lt;br /&gt;
| attack_speed      = &lt;br /&gt;
| damage_per_hit    = &lt;br /&gt;
| special           = &lt;br /&gt;
&lt;br /&gt;
| description = &lt;br /&gt;
&lt;br /&gt;
| known_loot = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{:Crystallized Sulfur}} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| common_loot = &lt;br /&gt;
&lt;br /&gt;
| factions = &lt;br /&gt;
&lt;br /&gt;
* [[Host of Nektropos]] &amp;lt;span class=&#039;profac&#039;&amp;gt;(-2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| opposing_factions = &lt;br /&gt;
&lt;br /&gt;
* [[The Everling Dynasty]] &amp;lt;span class=&#039;profac&#039;&amp;gt;(+)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| related_quests = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nektropos Castle]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Alternate_Advancement&amp;diff=200642</id>
		<title>Alternate Advancement</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Alternate_Advancement&amp;diff=200642"/>
		<updated>2026-11-10T22:29:36Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: corrected AA name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Alternate Advancement ==&lt;br /&gt;
The Alternate Advancement system (AA for short) was introduced to EverQuest in the Shadows of Luclin expansion in 2001.  This feature was originally available to players who were level 51 and above, providing an additional way to grow in power beyond the level cap by engaging in any activity that provides experience.  On live servers, there is an AA slider, that allows you to choose how much of your leveling experience goes towards getting an AA point, and how much goes towards gaining a new level. There is no AA slider in EverQuest Legends, so there is no way to change the rates at which you gain AA points.&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends provides this feature right from the start at level 1 and provides a completely overhauled list of available AAs for all classes. These are divided up into 4 categories - General, Archetype, Class, and Special.  The AAs that are available to your character depend on your class choices.  The General AAs are available to all classes, while Archetype and Class AAs are made available depending on which classes you take. More detail is provided for each of these below.&lt;br /&gt;
&lt;br /&gt;
The maximum cumulative number of AAs currently available is 1169 (plus 50 unallocated on top).&lt;br /&gt;
&lt;br /&gt;
== UI ==&lt;br /&gt;
AAs are available through the AA window, which you can open in-game by pressing V (the default hotkey).  &lt;br /&gt;
&lt;br /&gt;
== General AAs ==&lt;br /&gt;
General AAs are available to all classes, regardless of level or selection. These offer passive bonuses to stats, resistances, crafting skills, and a few automatically granted abilities such as Origin and Gather Party.  Some of these are brand new to EverQuest Legends, such as Quick Buff which applies all your beneficial spells to all party/raid members at once. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Adamant Will || 4 || 2/4/6/9 || This passive ability grants you an additional 20/40/60/80% chance to resist charm, and 15/30/45/60% chance to resist mesmerization spells. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy Mastery || 3 || 3/6/9 || This passive ability reduces the chance of failing Alchemy recipes by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Baking Mastery || 3 || 2/4/6 || This passive ability reduces the chance of failing Baking recipes by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing Mastery || 3 || 2/4/6 || This passive ability reduces the chance of failing Blacksmithing recipes by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Brewing Mastery || 3 || 2/4/6 || This passive ability reduces the chance of failing Brewing recipes by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Circular Breathing || 4 || 2/3/4/5 || This passive ability increases your endurance regeneration by 1/2/3/4 point(s). Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Combat Agility || 3 || 2/4/6 || This passive ability increases your melee avoidance by 2/5/10%. Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance, and your defense skill. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Combat Fury || 4 || 1/2/3/4 || This passive ability increases your chance of performing a critical melee hit with all skills by 1/2/3/5%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Combat Stability || 3 || 2/4/6 || This passive ability increases the armor class soft cap of your class by 2/5/10%. The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Mastery || 6 || 3/3/3/3/3/3 || Training with the sages and merchants of Norrath gives adventurers the chance to hone their crafting skills. This passive ability allows you to raise 1/2/3/4/5/6 additional standard tradeskill (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 300. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Fear Resistance || 4 || 2/4/6/9 || This passive ability grants you an additional 25/50/75/100% chance to resist most fear spells and increases the chance of breaking fear earlier. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| First Aid || 6 || 1/1/1/3/6/9 || This passive ability increases the maximum health you can bind wound to 80/90/100/100/100/100% and increases the amount of healing provided by a single bandage by 0/0/0/10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Fletching Mastery || 3 || 2/4/6 || This passive ability reduces the chance of failing Fletching recipes by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Foraging || 1 || 3 || This passive ability increases your Forage skill cap by 50 points. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
|Full Potential&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|This passive ability provides the following storage capacity increases. +50 Tradeskill slots, +25 Dragon&#039;s Hoard, +5 Activated Item Slots, +25 Equipment Slots, +25 Exaltation Slots. Requirements: Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Gather Party || 1 || 0 || Ability Activation ID: 5 - Refresh Time: 6:00:00 - Ability Timer(s): 99. This ability, when activated, will give everyone in your party the option of teleporting directly to your location. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Eminence || 5 || 3/3/3/3/3 || This passive ability increases your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 2/4/6/8/10 points. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Lung Capacity || 3 || 1/1/1 || This passive ability increases the amount of air you can hold in your lungs by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Metabolism || 3 || 1/1/1 || This passive ability reduces your food and drink consumption by 110/125/150%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Regeneration || 7 || 1/1/1/2/3/5/5 || This passive ability increases your health regeneration by 1/2/3/4/5/6/7 point(s). Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Spell Resistance || 5 || 2/2/2/2/2 || This passive ability improves your cold, disease, fire, magic, and poison resistances by 2/4/6/8/10 points. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel Craft Mastery || 3 || 2/4/6 || This passive ability reduces the chance of failing Jewelcrafting recipes by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Natural Durability || 4 || 2/4/6/2 || This passive ability increases your maximum base health (derived from your stamina) by 2/5/10/12%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Origin || 1 || 0 || Ability Activation ID: 331 - Refresh Time: 0:18:00 - Ability Timer(s): 20. This ability, when activated, transports you back to your starting city. You can check your origin location using the command /charinfo. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Packrat || 10 || 1 for all ranks || This passive ability reduces the weight of all equipped and carried items by 5/10/15/20/25/30/35/40/45/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Permanent Illusion || 1 || 5 || This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Pottery Mastery || 3 || 2/4/6 || This passive ability reduces the chance of failing Pottery recipes by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Quick Buff || 1 || 5 || Ability Activation ID: 4 - Refresh Time: 0:10:00 - Ability Timer(s): 98. This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Steadfast Will || 8 || 2/2/3/3/3/3/6/12 || This passive ability grants you a 15/30/50/60/70/80/90/100% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned. Requirements: level 1. Only tanks (WAR/PAL/SHD) can train the full 8/8, Rangers and Monks can reach 7/8 and all other classes are capped at 6/8. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Stoicism || 5 || 2/2/2/2/2 || This passive ability reduces how far incoming melee attacks push you backward by 10/20/30/40/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Tailoring Mastery || 3 || 2/4/6 || This passive ability reduces the chance of failing Tailoring recipes by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
|Widened Perception&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|This passive ability increases your number of loadout slots by 1. Requirements: Level 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetype AAs ==&lt;br /&gt;
&lt;br /&gt;
Every class in EQL has Archetype AAs, some classes have more than others. The Archetype tab will show you all of the Archetype AAs available to your currently chosen class combo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || 3 || 3/6/9 || This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 10/20/30%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Ambidexterity || 1 || 9 || This passive ability increases your chance to successfully dual wield by 32%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Burst of Power || 3 || 3/6/9 || This passive ability increases your flurry chance (up to two extra attacks after a primary slot triple attack) by 7/11/15%. Requirements: Level 46.&lt;br /&gt;
|-&lt;br /&gt;
| Companion&#039;s Discipline || 1 || 2 || This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window. Hold and Greater Hold - /pet hold -or- /pet ghold. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet&#039;s hatelist with either /pet attack or /pet qattack. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Critical Affliction || 3 || 3/6/9 || This passive ability increases the chance your damage over time spells will deal critical damage at each 6 second interval they are active by 3/6/9%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Destructive Cascade || 3 || 2/4/6 || This passive ability increases the damage dealt by your critical damage over time spells by 125/150/175%. Requires Critical Affliction rank 1/2/3. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Destructive Fury || 3 || 2/4/6 || This passive ability increases the damage dealt by your critical direct damage spells by 30/60/100%. Requirements: Level 1, Fury of Magic at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Double Riposte || 3 || 3/6/9 || This passive ability grants you a 5%/10%/15% chance to perform a double riposte. Requirements: Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Exodus || 1 || 6 || Ability Activation ID: 43 - Refresh Time: 1:12:00 - Ability Timer(s): 3. This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time. Requirements: Level 10.&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Blow || 3 || 2/4/6 || This passive ability grants your critical melee attacks a 100% chance to deal 100/200/300% damage to level 50/53/55 and lower NPC targets with 10/12/15% or less health. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Fury of Magic || 4 || 1/2/3/4 || This passive ability increases your chance to land a critical hit with your direct damage spells by 2/4/7/10%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Healing Adept || 3 || 2/4/6 || This passive ability increases the effectiveness of your instant-duration healing spells by 2/5/10%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Healing Boon || 3 || 3/6/9 || This passive ability increased chance that your heal-over-time spells will exceptionally heal their target by 3/6/10%. An exceptional heal does double healing value of the spell for that 6 second interval. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Healing Gift || 3 || 2/4/6 || This passive ability grants your instant-duration healing spells a 3%/6%/10% chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Improved Bash || 1 || 6 || This passive ability allows you to use your bash skill to be used without a shield, and will always use the base AC from among equipped weapons or shields. The Improved Bash AA can now utilize the best item (weapon or shield) from the primary, secondary, or Any slots. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Camouflage || 1 || 5 || Ability Activation ID: 80 - Refresh Time: 0:00:07 - Ability Timer(s): 2. This ability, when activated, grants you standard invisibility for up to 20 minutes. Requirements: Level 40.&amp;lt;br&amp;gt;&lt;br /&gt;
Can wear off in under 20 minutes, but is instant-cast and has only a 7-second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Invis to Undead || 1 || 3 || Ability Activation ID: 37 - Refresh Time: 0:00:07 - Ability Timer(s): 53. This ability, when activated, renders you invisible to most undead creatures for up to 27 minutes. Requirements: Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 1 || 0 || This passive ability causes successful uses of your intimidate skill to trigger Intimidation I which causes a level 70 or lower target to run away in fear for 0:00:18. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Mass Group Buff || 1 || 9 || Ability Activation ID: 35 - Refresh Time: 1:12:00 - Ability Timer(s): 1. This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell&#039;s radius. Requirements: Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Master of All || 1 || 10 || This passive ability allows you to increase all your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance. Requirements: Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Mastery of the Past || 3 || 2/4/6 || This passive ability makes it impossible for you to fizzle level 20/40/52 or lower spells. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Mend Companion || 1 || 5 || Ability Activation ID: 58 - Refresh Time: 0:10:00 - Ability Timer(s): 2. Mend Companion I, when activated, instantly heals your pet for 5000 health. Requirements: Level 39.&lt;br /&gt;
|-&lt;br /&gt;
| Mental Clarity || 4 || 2/3/4/5 || This passive ability increases your mana regeneration by 1 points per rank. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Mnemonic Retention || 6 || 1/1/2/2/3/3 || This passive ability increases the capacity of your spell casting window allowing you to memorize 1/2/3/4/5/6 additional spell. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Persistent Casting || 6 || 1/2/3/4/5/6 || This passive ability grants you a 11% chance (per rank) to regain your concentration and complete a spell cast when stunned. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Pet Affinity || 1 || 2 || Allows your pet to benefit from group beneficial spells and songs. Requirements: level 1.&amp;lt;br&amp;gt;NOTE: This AA is &#039;&#039;not&#039;&#039; required for Quick Buff to affect your pet for single-target spells. This AA &#039;&#039;is&#039;&#039; required for &amp;quot;group&amp;quot; spells to affect your pet. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Physical Enhancement || 1 || 3 || This passive ability increases your melee avoidance by 2% and your armor class soft cap by 2%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
|Point Blank Fire&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|This toggleable ability causes your auto attacks to prefer your ranged weapons, even in melee range. Additionally allows for double and triple attacks from ranged attacks regardless of toggle state. Requirements: Level 1&lt;br /&gt;
|-&lt;br /&gt;
| Quick Damage || 3 || 3/6/9 || This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3 seconds or more by 2/5/10%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Rampage || 1 || 5 || Ability Activation ID: 109 - Refresh Time: 0:10:00 - Ability Timer(s): 81. This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius. The cooldown for this ability is reduced by 1 minute each time Frenzy or Cleave is used. The reduction is only 40 seconds if the player is in Berserker Stance. Requirements: Level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting Deftness || 3 || 2/4/6 || This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 10/25/50%. Requirements: level 1. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting Mastery || 3 || 2/4/6 || This passive ability reduces the mana cost of all spells by 2/5/10%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting Reinforcement || 4 || 2/4/6/8 || This passive ability increases the duration of beneficial spells that you cast by 5/15/30/50%. Spells that grant invulnerability and combat abilities are exempt from this extension. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting Subtlety || 3 || 2/4/6 || Ability Activation ID: 25 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This toggleable ability reduces the amount of hate generated by your attacks and spells by 5/10/20%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Thief&#039;s Intuition || 4 || 3/6/9/15 || This passive ability reduces the reuse time of your Sense Traps and Disarm Traps skills by 1/3/5/5 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Final rank: grants a chance to innately sense traps when near them. This passive chance is only half as effective as your active Sense Trap skill. Requirements: Level 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class AAs ==&lt;br /&gt;
Every class gets access to a unique Class AA list. The full set of Class AAs available to you is a combination of the lists across all your active classes. This is very similar to the ArcheType AAs, but everything here is unique with no class overlaps.&lt;br /&gt;
&lt;br /&gt;
=== Bard Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Bard Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Instrument Mastery || 3 || 3/6/9 || This passive ability further improves the instrument bonus of your songs by 20/40/60%. This ability impacts Brass, Percussion, String and Woodwind songs. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Jam Fest || 3 || 3/6/9 || This passive ability increases the effective casting level of your songs by 1/3/5 levels. This bonus improves: Songs that get stronger or last longer based on your level, song stacking priority on targets, the likelihood that songs that dispel effects will succeed, the likelihood that songs that cure blindness will succeed, the likelihood that songs that sense, disarm, or pick locked traps will succeed. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Reaching Notes || 3 || 2/4/6 || Ability Activation ID: 227 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This toggleable ability extends the radius of your beneficial area songs by 10/15/25%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Scribble Notes || 1 || 3 || This passive ability reduces the amount of time that it takes you to memorize a song by 50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Singing Mastery || 3 || 3/6/9 || This passive ability further improves the singing bonus of your songs by 20/40/60%. This ability impacts songs that use the Singing skill. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Symphonic Aura || 5 || 0/3/3/3/3 || Ability Activation ID: 152 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This toggleable ability allows one/two/three/four/five Bard songs to auto pulse. In order for a song to be eligible, it must have no mana cost, have no cooldown, and be a non-targeted area of effect song. Any song that meets these criteria cannot be played manually while the ability is turned on. This ability chooses the first eligible song, starting from your final spell gem, and working backwards. Requirements: Level 1. Rank 1 is auto-granted.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Versatility || 3 || 0 || Gives a passive 5/10/15% chance for you to continue casting through a stun. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beastlord Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Beastlord Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Frenzy of Spirit || 1 || 4 || Ability Activation ID: 127 - Refresh Time: 0:12:00 - Ability Timer(s): 4. Frenzy of Spirit I, when activated, increases your melee speed by 99% and attack power by 250 points for 0:00:48. Requirements: Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Hobble of Spirits || 1 || 5 || Ability Activation ID: 126 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This ability, when activated, grants your pet&#039;s melee attacks a chance (with a 150% bonus) to trigger Hobble of Spirits Snare I which reduces its target&#039;s movement speed by 40% for 24 seconds. This buff has a permanent duration and a 3 second cast time. Requirements: Level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Paragon of Spirit || 1 || 6 || Ability Activation ID: 128 - Refresh Time: 0:15:00 - Ability Timer(s): 5. Paragon of Spirit I, when activated, shares your natural attunement with all group members within a 200 foot radius, increasing health regeneration by 200 points and mana regeneration by 80 points for 0:00:36. Requirements: Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Playing Possum || 1 || 6 || Ability Activation ID: 11073 - Refresh Time: 0:00:30 - Ability Timer(s): 53. This ability, when activated, allows you to instantly Feign Death with an 80% chance of success. Requirements: Level 46.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Ferocity || 3 || 0 || Gives a passive 3/6/9% chance for your pet to flurry. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Berserker Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Blood Rune || 3 || 1/2/3 || Melee and ability critical hits give you 5/10/15% of the damage done as an absorption shield, up to 5/8/10% of your max hitpoints. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Power Strike || 1 || 0 || Grants the Berserker an increased chance to critically strike. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Tireless Sprint || 1 || 3 || Ability Activation ID: 372 - Refresh Time: 0:25:00 - Ability Timer(s): 3. This ability, when activated, increases your movement speed by 125% for 18 seconds. Requirements: Level 10.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Fury || 3 || 0 || This passive ability increases your chance to land a critical hit with your melee attacks and abilities by 2/4/6%. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cleric Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Cleric Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bestow Divine Aura || 1 || 3 || Ability Activation ID: 1061 - Refresh Time: 0:10:00 - Ability Timer(s): 60. Bestowed Divine Aura I, when activated, instantly renders your target invulnerable to most attacks but also unable to attack and heals 5000 health every 6 seconds for 0:00:18. Requirements: Level 50, Divine Aura at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Aura || 1 || 6 || Ability Activation ID: 39 - Refresh Time: 0:10:00 - Ability Timer(s): 4. Divine Aura I, when activated, instantly renders you invulnerable to most attacks but also unable to attack and heals 5000 health every 6 seconds for 0:00:18. Requirements: Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Divine Healing || 1 || 0 || Grants the Cleric a 5% bonus to most direct healing spells. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Purify Soul || 1 || 5 || Ability Activation ID: 41 - Refresh Time: 0:30:00 - Ability Timer(s): 7. This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects. Requirements: Level 15, Healing Gift Level 3.&lt;br /&gt;
|-&lt;br /&gt;
| Turn Undead || 1 || 3 || Ability Activation ID:558 - Refresh Time: 0:02:00 - Ability Timer(s): 6. Turn Undead I, when activated, infuses your undead target with holy energy which deals 200 damage every 6 seconds for 0:00:24 and has a 10% chance to trigger Infusion of Holy Light I which critically deals 1000 damage. Requirements: Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Boon || 3 || 0 || This passive ability grants your healing spells a 2/4/6% chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Druid Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Druid Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Root || 1 || 5 || This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Quick Evacuation || 3 || 3/6/9 || This passive ability reduces the cast time of your evacuation and succor spells and abilities by 10%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Nature || 3 || 0 || This passive ability increases the chance that you will land a critical hit with a spell by 2/3/4%. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchanter Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Enchanter Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Tricksters Misdirection || 1 || 9 || When triggered, casts Tricksters Misdirection, a defensive proc buff lasting 1 minute, with 1 charge. The charge, and mana cost of XX, is consumed when struck, causing a decoy appears in your place, and teleporting you backwards a short distance. The decoy spawns with all of the hatred your target has for you, and then your hatred is lowered. Requirements: Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Clarity || 3 || 0 || This passive increases the Enchanters mana regeneration by 2/4/6 points. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magician Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Magician Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Companion&#039;s Fury || 1 || 6 || Ability Activation ID: 60 - Refresh Time: 0:01:30 - Ability Timer(s): 14. Frenzied Burnout I, when activated, increases your pet&#039;s combat prowess for 0:01:06. Frenzied Burnout I increases your pet&#039;s armor class by 75 points, overhaste by 15%, strength by 20 points, attack power by 200 points, chance to perform a flurry of attacks on a successful double attack by 5%, and accuracy by 10%. Requirements: Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Conjurer&#039;s Efficiency || 5 || 3/5/6/6/6 || Rank 1: This passive ability prevents components used in the summoning of pets from being expended.&amp;lt;br&amp;gt;Rank 2: Reduces cast time of your summon item, summon pet and summon target spells by 10% and of your summon swarm pet spells and abilities by 2%.&amp;lt;br&amp;gt;Rank 3: Reduces cast time of your summon item, summon pet and summon target spells by 25% and of your summon swarm pet spells and abilities by 5%.&amp;lt;br&amp;gt;Rank 4: Reduces cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.&amp;lt;br&amp;gt;Rank 5: Allows reclaim energy to return 95% of the base mana cost of your current pet&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Form || 1 || 3 || Ability Activation ID: 61 - Refresh Time: 0:00:01 - Ability Timer(s): 0. Elemental Form I, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental. Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 5 points. Increases the casting level of your spells by 1. Grants a 10 point damage shield. Requirements: Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Turn Summoned || 3 || 3/6/? || Ability Activation ID: 559 - Refresh Time: 0:05:00 - Ability Timer(s): 5. Turn Summoned I, when activated, deals 400/800/? damage to your elemental target and has a 5% chance to trigger Infusion of Elemental Light I which critically deals 32000 damage. Requirements: Level 45. Rank 2 requires level 59 so not reachable for now.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Companion || 3 || 0 || This passive ability increases the chance that your pet will land a critical hit by 2/?/?%. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monk Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Monk Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Force || 1 || 5 || Ability Activation ID: 116 - Refresh Time: 0:00:06 - Ability Timer(s): 7. This ability, when activated, pushes your target backwards and deals 10 damage. Requirements: Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Improved Mend || 3 || 3/6/9 || This passive ability gives you a 10/20/30% chance to perform a superior mend, doubling the healing of your mend skill. Requirements: Level 1, First Aid at Level 3.&lt;br /&gt;
|-&lt;br /&gt;
| Purify Body || 1 || 9 || Ability Activation ID: 98 - Refresh Time: 0:30:00 - Ability Timer(s): 87. Purification I, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness). Requirements: Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Feign || 3 || 3/6/9 || This passive ability reduces the reuse time of your Feign Death skill by 1/3/5 second(s). Requirements: Level 17.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Alacrity || 3 || 0 || Gives a passive 3/6/10% increase in your current and maximum haste value. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Necromancer Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Necromancer Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Dead Mesmerization || 1 || 3 || Ability Activation ID: 903 - Refresh Time: 0:15:00 - Ability Timer(s): 5. Dead Mesmerization I, when activated, mesmerizes up to 12 level 59 or lower undead creatures within a 35 foot radius of your target for 0:00:36. Requirements: Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Fear Storm || 1 || 5 || Ability Activation ID: 70 - Refresh Time: 1:12:00 - Ability Timer(s): 6. Fear Storm I, when activated, strikes fear into the hearts of up to 4 level 52 or lower creatures within a 35 foot radius around your target, causing them to run away for 0:00:36. Requirements: Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Flesh to Bone || 1 || 3 || Ability Activation ID: 71 - Refresh Time: 0:00:07 - Ability Timer(s): 7. This ability, when activated, converts a meat or body part item you are holding into NODROP bone chips. Requirements: Level 10.&lt;br /&gt;
|-&lt;br /&gt;
| Life Burn || 1 || 9 || Ability Activation ID: 68 - Refresh Time: 2:24:00 - Ability Timer(s): 4. Life Burn I, when activated, consumes 75% of your current health and deals 100% of that health as direct damage then deals 250 damage every 6 seconds for 0:00:36 and blesses you with Lifeburn Recourse I which heals 250 health every 6 seconds for 0:00:36. Requirements: Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Affliction || 3 || 0 || This passive ability increases the chance your damage over time spells will deal critical damage at each 6 second interval they are active by 2/4/6%. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Paladin Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Paladin Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Act of Valor || 1 || 3 || Ability Activation ID: 76 - Refresh Time: 1:12:00 - Ability Timer(s): 3. This ability, when activated, allows you to sacrifice yourself in order to transfer all of your remaining health to your target. Requirements: Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Stun || 1 || 9 || Ability Activation ID: 73 - Refresh Time: 0:00:30 - Ability Timer(s): 2. Divine Stun I, when activated, instantly pushes your target backwards and attempts to stun a level 70 or lower target for 2 seconds. Requirements: Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Holy Steed || 1 || 5 || Ability Activation ID: 77 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This ability, when activated, summons the bridle of a very fast Holy Steed (75 Velocity). Requirements: Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Lay on Hands || 10 || 0 || Ability Activation ID: 6001 - Refresh Time: 0:15:00 - Ability Timer(s): 39. This ability, when activated, instantly heals a friendly target or an unfriendly target&#039;s target for 6251 health (scales by level). Requirements: Level 6.&lt;br /&gt;
|-&lt;br /&gt;
| Slay Undead || 3 || 3/6/9 || This passive ability grants your melee attacks a 2.25% / 2.35% / 2.4%  chance to deal 445% / 850% / 1250% damage against undead and vampiric targets. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Life || 3 || 0 || Gives a passive 2/4/6% increase to your direct healing spells. Requirements: Level 12/30/50.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;Valiant Steed&amp;lt;/s&amp;gt;|| 1 || 9 || &amp;lt;s&amp;gt;Ability Activation ID: 570 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This ability, when activated, summons the bridle of a very fast Valiant Unicorn. Requirements: Level 50, Holy Steed at Level 1.&amp;lt;/s&amp;gt; This AA has been removed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ranger Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ranger Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hunter&#039;s Attack Power || 26 || 0 || This passive ability increases your attack power by 4 points per rank. Requirements: level 8.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Called Shot || 1 || 0 || Grants the Ranger the ability to unleash a double bow shot on stationary targets. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Unbounded Strikethrough || 3 || 0 || This passive ability increases the chance you will strike through your opponent&#039;s active defenses, such as dodge, block, parry, and riposte, by 10/20/30%. Requirements: Level 12/30/50.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Mastery of the Scout || 3 || 3/6/9 || Increases the base damage of your archery attacks by 20/40/60%. Requirements: Level 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rogue Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Rogue Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Chaotic Stab || 1 || 0 || This passive ability allows your backstab attacks to deal minimal backstab damage if you are not behind your target. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Escape || 1 || 9 || Ability Activation ID: 102 - Refresh Time: 0:05:00 - Ability Timer(s): 89. This ability, when activated, allows you to escape combat from NPCs that are 20 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader&#039;s Invisibility which grants permanent invisibility. This ability consumes 2% of your endurance to activate. Requirements: Level 10.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Sneakiness || 1 || 0 || Grants the Rogue the ability to move while using Hide, provided that the sneak ability is also active. This allows them to move around unseen by most creatures. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Purge Poison || 1 || 5 || Ability Activation ID: 107 - Refresh Time: 1:12:00 - Ability Timer(s): 12. This ability, when activated, cures you of 1200 poison counters. Requirements: Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Shroud of Stealth || 1 || 5 || This passive ability provides you a previously unheard of level of stealth that increases the invisibility offered by your Hide skill to tier 2, shadowing you from creatures that normally see through standard invisibility. Requirements: Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Lethality || 3 || 0 || Gives a passive 10/15/20% bonus to the duration of all poisons. Additionally lowers the resist value of all poisons by 25/50/75. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shadow Knight Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Shadow Knight Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;Abyssal Steed&amp;lt;/s&amp;gt;|| 1 || 9 || &amp;lt;s&amp;gt;Ability Activation ID: 571 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This ability, when activated, summons the bridle of a very fast Abyssal Nightmare. Requirements: Level 50, Unholy Steed at Level 1.&amp;lt;/s&amp;gt; This AA has been removed.&lt;br /&gt;
|-&lt;br /&gt;
| Harm Touch || 10 || 0 || Ability Activation ID: 6000 - Refresh Time: 0:20:00 - Ability Timer(s): 2. Harm Touch II, when activated, grips a non-player target with agony, instantly dealing up to 751 damage based on your current level. Ranks 9 and 10 add a Damage Over Time effect to the target. Requirements: Level 1/6/11/16/21/26/31/36/41/46.&lt;br /&gt;
|-&lt;br /&gt;
| Leech Touch || 1 || 6 || This passive ability augments the Harm Touch ability by giving it a lifetap effect. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Soul Abrasion || 3 || 3/6/9 || This passive ability increases the base damage of lifetaps triggered by Vampiric Embrace and Scream of Death by 50/100/200%. Requirements: Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Drain || 3 || 0 || Gives a passive 2/4/6% increase in damage for lifetap spells. Requirements: Level 12/30/50.&lt;br /&gt;
|-&lt;br /&gt;
| Unholy Steed || 1 || 5 || Ability Activation ID: 85 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This ability, when activated, summons the bridle of a very fast Unholy Steed. Requirements: Level 20.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shaman Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Shaman Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Cannibalization || 1 || 5 || Ability Activation ID: 47 - Refresh Time: 0:03:00 - Ability Timer(s): 2. Cannibalization I, when activated, consumes 1924 health to restore 1066 mana. Requirements: Level 40, Mental Clarity at Level 3.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Cascade || 3 || 0 || This passive ability increases the damage dealt by your critical damage over time spells by 10/20/30%. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warrior Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Warrior Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Area Taunt || 1 || 5 || Ability Activation ID: 110 - Refresh Time: 0:05:00 - Ability Timer(s): 2. Area Taunt I, when activated, taunts all creatures within a 40 foot radius, placing you 100 points of hate higher than your opponents&#039; previously most hated target. Requirements: Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Leap || 1 || 0 || Ability Activation ID: 2016 - Refresh Time: 0:00:30 - Ability Timer(s): 9. Heroic Leap I, when activated, causes you to leap approximately 10 feet in front of your target, attracting the attention of up to 8 opponents within a 40 foot radius of your target, increasing their hatred for you by 1250 points. Requirements: Level 12.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Fighters Tenacity || 1 || 0 || Grants the Warrior the ability to go into a frenzy at low health, increasing critical strike chance, and also permanently mitigate 5% of all incoming melee damage. Below 35% health, the warrior goes into a berserker frenzy, gaining increased chance to hit, and turns their critical attacks into crippling blows, which deal increased damage, and can stun the target. The warrior will remain in this state until their health reaches 45%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Wrath || 3 || 0 || This passive ability increases your melee critical hit damage by 10/20/30%. Requirements: Level 12/30/50.&lt;br /&gt;
|-&lt;br /&gt;
| War Cry || 1 || 3 || Ability Activation ID: 111 - Refresh Time: 0:36:00 - Ability Timer(s): 3. War Cry I, when activated, grants all group members within a 100 foot radius immunity to fear spells for 10 seconds. Requirements: Level 25, Fear Resistance at Level 3.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&#039;s Endurance || 1 || 6 || This passive ability increases your hit point regeneration rate by 1% of your maximum health per 6 seconds. Requirements: Level 30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wizard Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Wizard Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Improved Familiar || 1 || 6 || Ability Activation ID: 52 - Refresh Time: 0:01:00 - Ability Timer(s): 8. Improved Familiar I, which when activated, triggers Summon Improved Familiar I, the physical manifestation of your familiar, increases the damage dealt by your critical direct damage spells by 3%, the casting levels of your spells by 9, your cold, disease, fire, magic, and poison resistances by 25 points, your mana regeneration by 6 points, your maximum mana by 200 points, and allows you to see invisible creatures. Requirements: Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Burn || 1 || 5 || Ability Activation ID: 565 - Refresh Time: 1:12:00 - Ability Timer(s): 7. Mana Burn I, when activated, consumes up to 3000 mana to deal 4x of the consumed mana as direct damage and prevents additional Mana Burn spells from landing on that target for 0:01:00. Requirements: Level 45, Mental Clarity at Level 3.&lt;br /&gt;
|-&lt;br /&gt;
| Quick Evacuation || 3 || 3/6/9 || This passive ability reduces the cast time of your evacuation and succor spells and abilities by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Strong Root || 1 || 5 || Ability Activation ID: 117 - Refresh Time: 1:12:00 - Ability Timer(s): 2. This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time. Requirements: Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Destruction || 3 || 0 || This passive ability increases your chance to land a critical hit with your direct damage spells by 2/4/6%. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special AAs ==&lt;br /&gt;
Special AAs require either an achievement to unlock or using the [[Reincarnation System]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Special AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Banestrike || 4 || 0 || This passive ability improves the base damage of your melee attacks and the power of your damaging and healing abilities by 2/4/?/?%. Complete Slayer achievements to progress this ability. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Bard || 3 || 0 || This passive ability increases your movement speed by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Beastlord || 3 || 0 || This passive ability reduces your pet&#039;s attack delay by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Berserker || 3 || 0 || This passive ability reduces your endurance costs by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Cleric || 3 || 0 || This passive ability reduces the mana cost of all healing spells by 2%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Druid || 3 || 0 || This passive ability reduces the cast time of all spells by 2%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Enchanter || 3 || 0 || This passive ability reduces the mana cost of any non-damaging detrimental spell by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Magician || 3 || 0 || This passive ability increases the damage of your pets by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Monk || 3 || 0 || This passive ability increases your chance to dodge by 2%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Necromancer || 3 || 0 || This passive ability reduces the cost of damage over time spells by 2%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Paladin || 3 || 0 || This passive ability increases the effectiveness of incoming instant duration healing spells by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Ranger || 3 || 0 || This passive ability increases your chance to hit by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Rogue || 3 || 0 || This passive ability increases the damage of activated skill abilities by 3%. This applies to Backstab, Bash, Cleave, Dragon Punch, Eagle Strike, Flying Kick, Frenzy, Kick, Reave, Round Kick, Smite, and Tiger Claw. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Shadow Knight || 3 || 0 || This passive ability increases the damage of your casted instant duration lifetap spells by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Shaman || 3 || 0 || This passive ability reduces the mana cost of all beneficial spells that do not contain a heal component by 3%. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Warrior || 3 || 0 || This passive ability reduces incoming melee damage by 2%. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Wizard || 3 || 0 || This passive ability reduces the mana cost of direct damage spells by 2%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Barbarian || 3 || 0 || This passive ability reduces incoming cold damage by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Dark Elf || 3 || 0 || This passive ability reduces incoming fire damage by 3%. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Dwarf || 3 || 0 || This passive ability increases your chance to resist fear spells by 10%. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Erudite || 3 || 0 || This passive ability increases your mana regeneration by 2. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Froglok || 3 || 0 || This passive ability will increase your jump power by 10% and your hitpoint regeneration by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Gnome || 3 || 0 || This passive ability grants you an additional 10% chance to resist charm and mesmerization spells. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Half Dark Elf || 3 || 0 || This passive ability will increase the range of your tracking and map awareness by 10%. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Half Elf || 3 || 0 || This passive ability increases your base stat caps and all resists by 3. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Halfling || 3 || 0 || This passive ability will mitigate the effects of any negative movement speed effect by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: High Elf || 3 || 0 || This passive ability reduces incoming magic damage by 3%. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Human || 3 || 0 || This passive ability increases your base stat caps by 5. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Iksar || 3 || 0 || This passive ability increases your hitpoint regeneration by 2 and your base armor class by 5. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Kerran || 3 || 0 || This passive ability will increase your endurance regeneration by 2 and grants an additional 10 points to your Safe Fall skill. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Ogre || 3 || 0 || This passive ability increases your chance to resist any stun by 10%. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Troll || 3 || 0 || This passive ability increases your hitpoint regeneration by 3.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Wood Elf || 3 || 0 || This passive ability will increase the range of your spells and ranged attacks by 10 units. &lt;br /&gt;
|-&lt;br /&gt;
| Reincarnation: Completionist || 3 || 0 || This passive ability increases the damage of your melee by 1%. You can raise your rank in this ability by completing all Class Reincarnations. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Alternate_Advancement&amp;diff=200641</id>
		<title>Alternate Advancement</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Alternate_Advancement&amp;diff=200641"/>
		<updated>2026-11-10T22:26:37Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: Added all achievements coming with the Class and Race Reincarnation System.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Alternate Advancement ==&lt;br /&gt;
The Alternate Advancement system (AA for short) was introduced to EverQuest in the Shadows of Luclin expansion in 2001.  This feature was originally available to players who were level 51 and above, providing an additional way to grow in power beyond the level cap by engaging in any activity that provides experience.  On live servers, there is an AA slider, that allows you to choose how much of your leveling experience goes towards getting an AA point, and how much goes towards gaining a new level. There is no AA slider in EverQuest Legends, so there is no way to change the rates at which you gain AA points.&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends provides this feature right from the start at level 1 and provides a completely overhauled list of available AAs for all classes. These are divided up into 4 categories - General, Archetype, Class, and Special.  The AAs that are available to your character depend on your class choices.  The General AAs are available to all classes, while Archetype and Class AAs are made available depending on which classes you take. More detail is provided for each of these below.&lt;br /&gt;
&lt;br /&gt;
The maximum cumulative number of AAs currently available is 1169 (plus 50 unallocated on top).&lt;br /&gt;
&lt;br /&gt;
== UI ==&lt;br /&gt;
AAs are available through the AA window, which you can open in-game by pressing V (the default hotkey).  &lt;br /&gt;
&lt;br /&gt;
== General AAs ==&lt;br /&gt;
General AAs are available to all classes, regardless of level or selection. These offer passive bonuses to stats, resistances, crafting skills, and a few automatically granted abilities such as Origin and Gather Party.  Some of these are brand new to EverQuest Legends, such as Quick Buff which applies all your beneficial spells to all party/raid members at once. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Adamant Will || 4 || 2/4/6/9 || This passive ability grants you an additional 20/40/60/80% chance to resist charm, and 15/30/45/60% chance to resist mesmerization spells. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy Mastery || 3 || 3/6/9 || This passive ability reduces the chance of failing Alchemy recipes by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Baking Mastery || 3 || 2/4/6 || This passive ability reduces the chance of failing Baking recipes by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing Mastery || 3 || 2/4/6 || This passive ability reduces the chance of failing Blacksmithing recipes by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Brewing Mastery || 3 || 2/4/6 || This passive ability reduces the chance of failing Brewing recipes by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Circular Breathing || 4 || 2/3/4/5 || This passive ability increases your endurance regeneration by 1/2/3/4 point(s). Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Combat Agility || 3 || 2/4/6 || This passive ability increases your melee avoidance by 2/5/10%. Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance, and your defense skill. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Combat Fury || 4 || 1/2/3/4 || This passive ability increases your chance of performing a critical melee hit with all skills by 1/2/3/5%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Combat Stability || 3 || 2/4/6 || This passive ability increases the armor class soft cap of your class by 2/5/10%. The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Mastery || 6 || 3/3/3/3/3/3 || Training with the sages and merchants of Norrath gives adventurers the chance to hone their crafting skills. This passive ability allows you to raise 1/2/3/4/5/6 additional standard tradeskill (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 300. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Fear Resistance || 4 || 2/4/6/9 || This passive ability grants you an additional 25/50/75/100% chance to resist most fear spells and increases the chance of breaking fear earlier. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| First Aid || 6 || 1/1/1/3/6/9 || This passive ability increases the maximum health you can bind wound to 80/90/100/100/100/100% and increases the amount of healing provided by a single bandage by 0/0/0/10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Fletching Mastery || 3 || 2/4/6 || This passive ability reduces the chance of failing Fletching recipes by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Foraging || 1 || 3 || This passive ability increases your Forage skill cap by 50 points. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
|Full Potential&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|This passive ability provides the following storage capacity increases. +50 Tradeskill slots, +25 Dragon&#039;s Hoard, +5 Activated Item Slots, +25 Equipment Slots, +25 Exaltation Slots. Requirements: Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Gather Party || 1 || 0 || Ability Activation ID: 5 - Refresh Time: 6:00:00 - Ability Timer(s): 99. This ability, when activated, will give everyone in your party the option of teleporting directly to your location. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Eminence || 5 || 3/3/3/3/3 || This passive ability increases your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 2/4/6/8/10 points. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Lung Capacity || 3 || 1/1/1 || This passive ability increases the amount of air you can hold in your lungs by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Metabolism || 3 || 1/1/1 || This passive ability reduces your food and drink consumption by 110/125/150%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Regeneration || 7 || 1/1/1/2/3/5/5 || This passive ability increases your health regeneration by 1/2/3/4/5/6/7 point(s). Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Spell Resistance || 5 || 2/2/2/2/2 || This passive ability improves your cold, disease, fire, magic, and poison resistances by 2/4/6/8/10 points. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel Craft Mastery || 3 || 2/4/6 || This passive ability reduces the chance of failing Jewelcrafting recipes by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Natural Durability || 4 || 2/4/6/2 || This passive ability increases your maximum base health (derived from your stamina) by 2/5/10/12%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Origin || 1 || 0 || Ability Activation ID: 331 - Refresh Time: 0:18:00 - Ability Timer(s): 20. This ability, when activated, transports you back to your starting city. You can check your origin location using the command /charinfo. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Packrat || 10 || 1 for all ranks || This passive ability reduces the weight of all equipped and carried items by 5/10/15/20/25/30/35/40/45/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Permanent Illusion || 1 || 5 || This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Pottery Mastery || 3 || 2/4/6 || This passive ability reduces the chance of failing Pottery recipes by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Quick Buff || 1 || 5 || Ability Activation ID: 4 - Refresh Time: 0:10:00 - Ability Timer(s): 98. This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Steadfast Will || 8 || 2/2/3/3/3/3/6/12 || This passive ability grants you a 15/30/50/60/70/80/90/100% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned. Requirements: level 1. Only tanks (WAR/PAL/SHD) can train the full 8/8, Rangers and Monks can reach 7/8 and all other classes are capped at 6/8. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Stoicism || 5 || 2/2/2/2/2 || This passive ability reduces how far incoming melee attacks push you backward by 10/20/30/40/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Tailoring Mastery || 3 || 2/4/6 || This passive ability reduces the chance of failing Tailoring recipes by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
|Widened Perception&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|This passive ability increases your number of loadout slots by 1. Requirements: Level 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetype AAs ==&lt;br /&gt;
&lt;br /&gt;
Every class in EQL has Archetype AAs, some classes have more than others. The Archetype tab will show you all of the Archetype AAs available to your currently chosen class combo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || 3 || 3/6/9 || This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 10/20/30%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Ambidexterity || 1 || 9 || This passive ability increases your chance to successfully dual wield by 32%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Burst of Power || 3 || 3/6/9 || This passive ability increases your flurry chance (up to two extra attacks after a primary slot triple attack) by 7/11/15%. Requirements: Level 46.&lt;br /&gt;
|-&lt;br /&gt;
| Companion&#039;s Discipline || 1 || 2 || This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window. Hold and Greater Hold - /pet hold -or- /pet ghold. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet&#039;s hatelist with either /pet attack or /pet qattack. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Critical Affliction || 3 || 3/6/9 || This passive ability increases the chance your damage over time spells will deal critical damage at each 6 second interval they are active by 3/6/9%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Destructive Cascade || 3 || 2/4/6 || This passive ability increases the damage dealt by your critical damage over time spells by 125/150/175%. Requires Critical Affliction rank 1/2/3. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Destructive Fury || 3 || 2/4/6 || This passive ability increases the damage dealt by your critical direct damage spells by 30/60/100%. Requirements: Level 1, Fury of Magic at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Double Riposte || 3 || 3/6/9 || This passive ability grants you a 5%/10%/15% chance to perform a double riposte. Requirements: Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Exodus || 1 || 6 || Ability Activation ID: 43 - Refresh Time: 1:12:00 - Ability Timer(s): 3. This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time. Requirements: Level 10.&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Blow || 3 || 2/4/6 || This passive ability grants your critical melee attacks a 100% chance to deal 100/200/300% damage to level 50/53/55 and lower NPC targets with 10/12/15% or less health. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Fury of Magic || 4 || 1/2/3/4 || This passive ability increases your chance to land a critical hit with your direct damage spells by 2/4/7/10%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Healing Adept || 3 || 2/4/6 || This passive ability increases the effectiveness of your instant-duration healing spells by 2/5/10%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Healing Boon || 3 || 3/6/9 || This passive ability increased chance that your heal-over-time spells will exceptionally heal their target by 3/6/10%. An exceptional heal does double healing value of the spell for that 6 second interval. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Healing Gift || 3 || 2/4/6 || This passive ability grants your instant-duration healing spells a 3%/6%/10% chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Improved Bash || 1 || 6 || This passive ability allows you to use your bash skill to be used without a shield, and will always use the base AC from among equipped weapons or shields. The Improved Bash AA can now utilize the best item (weapon or shield) from the primary, secondary, or Any slots. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Camouflage || 1 || 5 || Ability Activation ID: 80 - Refresh Time: 0:00:07 - Ability Timer(s): 2. This ability, when activated, grants you standard invisibility for up to 20 minutes. Requirements: Level 40.&amp;lt;br&amp;gt;&lt;br /&gt;
Can wear off in under 20 minutes, but is instant-cast and has only a 7-second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Invis to Undead || 1 || 3 || Ability Activation ID: 37 - Refresh Time: 0:00:07 - Ability Timer(s): 53. This ability, when activated, renders you invisible to most undead creatures for up to 27 minutes. Requirements: Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 1 || 0 || This passive ability causes successful uses of your intimidate skill to trigger Intimidation I which causes a level 70 or lower target to run away in fear for 0:00:18. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Mass Group Buff || 1 || 9 || Ability Activation ID: 35 - Refresh Time: 1:12:00 - Ability Timer(s): 1. This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell&#039;s radius. Requirements: Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Master of All || 1 || 10 || This passive ability allows you to increase all your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance. Requirements: Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Mastery of the Past || 3 || 2/4/6 || This passive ability makes it impossible for you to fizzle level 20/40/52 or lower spells. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Mend Companion || 1 || 5 || Ability Activation ID: 58 - Refresh Time: 0:10:00 - Ability Timer(s): 2. Mend Companion I, when activated, instantly heals your pet for 5000 health. Requirements: Level 39.&lt;br /&gt;
|-&lt;br /&gt;
| Mental Clarity || 4 || 2/3/4/5 || This passive ability increases your mana regeneration by 1 points per rank. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Mnemonic Retention || 6 || 1/1/2/2/3/3 || This passive ability increases the capacity of your spell casting window allowing you to memorize 1/2/3/4/5/6 additional spell. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Persistent Casting || 6 || 1/2/3/4/5/6 || This passive ability grants you a 11% chance (per rank) to regain your concentration and complete a spell cast when stunned. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Pet Affinity || 1 || 2 || Allows your pet to benefit from group beneficial spells and songs. Requirements: level 1.&amp;lt;br&amp;gt;NOTE: This AA is &#039;&#039;not&#039;&#039; required for Quick Buff to affect your pet for single-target spells. This AA &#039;&#039;is&#039;&#039; required for &amp;quot;group&amp;quot; spells to affect your pet. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Physical Enhancement || 1 || 3 || This passive ability increases your melee avoidance by 2% and your armor class soft cap by 2%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
|Point Blank Fire&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|This toggleable ability causes your auto attacks to prefer your ranged weapons, even in melee range. Additionally allows for double and triple attacks from ranged attacks regardless of toggle state. Requirements: Level 1&lt;br /&gt;
|-&lt;br /&gt;
| Quick Damage || 3 || 3/6/9 || This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3 seconds or more by 2/5/10%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Rampage || 1 || 5 || Ability Activation ID: 109 - Refresh Time: 0:10:00 - Ability Timer(s): 81. This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius. The cooldown for this ability is reduced by 1 minute each time Frenzy or Cleave is used. The reduction is only 40 seconds if the player is in Berserker Stance. Requirements: Level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting Deftness || 3 || 2/4/6 || This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 10/25/50%. Requirements: level 1. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting Mastery || 3 || 2/4/6 || This passive ability reduces the mana cost of all spells by 2/5/10%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting Reinforcement || 4 || 2/4/6/8 || This passive ability increases the duration of beneficial spells that you cast by 5/15/30/50%. Spells that grant invulnerability and combat abilities are exempt from this extension. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting Subtlety || 3 || 2/4/6 || Ability Activation ID: 25 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This toggleable ability reduces the amount of hate generated by your attacks and spells by 5/10/20%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Thief&#039;s Intuition || 4 || 3/6/9/15 || This passive ability reduces the reuse time of your Sense Traps and Disarm Traps skills by 1/3/5/5 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Final rank: grants a chance to innately sense traps when near them. This passive chance is only half as effective as your active Sense Trap skill. Requirements: Level 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class AAs ==&lt;br /&gt;
Every class gets access to a unique Class AA list. The full set of Class AAs available to you is a combination of the lists across all your active classes. This is very similar to the ArcheType AAs, but everything here is unique with no class overlaps.&lt;br /&gt;
&lt;br /&gt;
=== Bard Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Bard Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Instrument Mastery || 3 || 3/6/9 || This passive ability further improves the instrument bonus of your songs by 20/40/60%. This ability impacts Brass, Percussion, String and Woodwind songs. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Jam Fest || 3 || 3/6/9 || This passive ability increases the effective casting level of your songs by 1/3/5 levels. This bonus improves: Songs that get stronger or last longer based on your level, song stacking priority on targets, the likelihood that songs that dispel effects will succeed, the likelihood that songs that cure blindness will succeed, the likelihood that songs that sense, disarm, or pick locked traps will succeed. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Reaching Notes || 3 || 2/4/6 || Ability Activation ID: 227 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This toggleable ability extends the radius of your beneficial area songs by 10/15/25%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Scribble Notes || 1 || 3 || This passive ability reduces the amount of time that it takes you to memorize a song by 50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Singing Mastery || 3 || 3/6/9 || This passive ability further improves the singing bonus of your songs by 20/40/60%. This ability impacts songs that use the Singing skill. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Symphonic Aura || 5 || 0/3/3/3/3 || Ability Activation ID: 152 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This toggleable ability allows one/two/three/four/five Bard songs to auto pulse. In order for a song to be eligible, it must have no mana cost, have no cooldown, and be a non-targeted area of effect song. Any song that meets these criteria cannot be played manually while the ability is turned on. This ability chooses the first eligible song, starting from your final spell gem, and working backwards. Requirements: Level 1. Rank 1 is auto-granted.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Versatility || 3 || 0 || Gives a passive 5/10/15% chance for you to continue casting through a stun. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beastlord Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Beastlord Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Frenzy of Spirit || 1 || 4 || Ability Activation ID: 127 - Refresh Time: 0:12:00 - Ability Timer(s): 4. Frenzy of Spirit I, when activated, increases your melee speed by 99% and attack power by 250 points for 0:00:48. Requirements: Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Hobble of Spirits || 1 || 5 || Ability Activation ID: 126 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This ability, when activated, grants your pet&#039;s melee attacks a chance (with a 150% bonus) to trigger Hobble of Spirits Snare I which reduces its target&#039;s movement speed by 40% for 24 seconds. This buff has a permanent duration and a 3 second cast time. Requirements: Level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Paragon of Spirit || 1 || 6 || Ability Activation ID: 128 - Refresh Time: 0:15:00 - Ability Timer(s): 5. Paragon of Spirit I, when activated, shares your natural attunement with all group members within a 200 foot radius, increasing health regeneration by 200 points and mana regeneration by 80 points for 0:00:36. Requirements: Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Playing Possum || 1 || 6 || Ability Activation ID: 11073 - Refresh Time: 0:00:30 - Ability Timer(s): 53. This ability, when activated, allows you to instantly Feign Death with an 80% chance of success. Requirements: Level 46.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Ferocity || 3 || 0 || Gives a passive 3/6/9% chance for your pet to flurry. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Berserker Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Blood Rune || 3 || 1/2/3 || Melee and ability critical hits give you 5/10/15% of the damage done as an absorption shield, up to 5/8/10% of your max hitpoints. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Power Strike || 1 || 0 || Grants the Berserker an increased chance to critically strike. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Tireless Sprint || 1 || 3 || Ability Activation ID: 372 - Refresh Time: 0:25:00 - Ability Timer(s): 3. This ability, when activated, increases your movement speed by 125% for 18 seconds. Requirements: Level 10.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Fury || 3 || 0 || This passive ability increases your chance to land a critical hit with your melee attacks and abilities by 2/4/6%. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cleric Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Cleric Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bestow Divine Aura || 1 || 3 || Ability Activation ID: 1061 - Refresh Time: 0:10:00 - Ability Timer(s): 60. Bestowed Divine Aura I, when activated, instantly renders your target invulnerable to most attacks but also unable to attack and heals 5000 health every 6 seconds for 0:00:18. Requirements: Level 50, Divine Aura at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Aura || 1 || 6 || Ability Activation ID: 39 - Refresh Time: 0:10:00 - Ability Timer(s): 4. Divine Aura I, when activated, instantly renders you invulnerable to most attacks but also unable to attack and heals 5000 health every 6 seconds for 0:00:18. Requirements: Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Divine Healing || 1 || 0 || Grants the Cleric a 5% bonus to most direct healing spells. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Purify Soul || 1 || 5 || Ability Activation ID: 41 - Refresh Time: 0:30:00 - Ability Timer(s): 7. This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects. Requirements: Level 15, Healing Gift Level 3.&lt;br /&gt;
|-&lt;br /&gt;
| Turn Undead || 1 || 3 || Ability Activation ID:558 - Refresh Time: 0:02:00 - Ability Timer(s): 6. Turn Undead I, when activated, infuses your undead target with holy energy which deals 200 damage every 6 seconds for 0:00:24 and has a 10% chance to trigger Infusion of Holy Light I which critically deals 1000 damage. Requirements: Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Boon || 3 || 0 || This passive ability grants your healing spells a 2/4/6% chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Druid Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Druid Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Root || 1 || 5 || This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Quick Evacuation || 3 || 3/6/9 || This passive ability reduces the cast time of your evacuation and succor spells and abilities by 10%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Nature || 3 || 0 || This passive ability increases the chance that you will land a critical hit with a spell by 2/3/4%. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchanter Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Enchanter Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Tricksters Misdirection || 1 || 9 || When triggered, casts Tricksters Misdirection, a defensive proc buff lasting 1 minute, with 1 charge. The charge, and mana cost of XX, is consumed when struck, causing a decoy appears in your place, and teleporting you backwards a short distance. The decoy spawns with all of the hatred your target has for you, and then your hatred is lowered. Requirements: Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Clarity || 3 || 0 || This passive increases the Enchanters mana regeneration by 2/4/6 points. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magician Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Magician Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Companion&#039;s Fury || 1 || 6 || Ability Activation ID: 60 - Refresh Time: 0:01:30 - Ability Timer(s): 14. Frenzied Burnout I, when activated, increases your pet&#039;s combat prowess for 0:01:06. Frenzied Burnout I increases your pet&#039;s armor class by 75 points, overhaste by 15%, strength by 20 points, attack power by 200 points, chance to perform a flurry of attacks on a successful double attack by 5%, and accuracy by 10%. Requirements: Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Conjurer&#039;s Efficiency || 5 || 3/5/6/6/6 || Rank 1: This passive ability prevents components used in the summoning of pets from being expended.&amp;lt;br&amp;gt;Rank 2: Reduces cast time of your summon item, summon pet and summon target spells by 10% and of your summon swarm pet spells and abilities by 2%.&amp;lt;br&amp;gt;Rank 3: Reduces cast time of your summon item, summon pet and summon target spells by 25% and of your summon swarm pet spells and abilities by 5%.&amp;lt;br&amp;gt;Rank 4: Reduces cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.&amp;lt;br&amp;gt;Rank 5: Allows reclaim energy to return 95% of the base mana cost of your current pet&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Form || 1 || 3 || Ability Activation ID: 61 - Refresh Time: 0:00:01 - Ability Timer(s): 0. Elemental Form I, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental. Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 5 points. Increases the casting level of your spells by 1. Grants a 10 point damage shield. Requirements: Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Turn Summoned || 3 || 3/6/? || Ability Activation ID: 559 - Refresh Time: 0:05:00 - Ability Timer(s): 5. Turn Summoned I, when activated, deals 400/800/? damage to your elemental target and has a 5% chance to trigger Infusion of Elemental Light I which critically deals 32000 damage. Requirements: Level 45. Rank 2 requires level 59 so not reachable for now.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Companion || 3 || 0 || This passive ability increases the chance that your pet will land a critical hit by 2/?/?%. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monk Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Monk Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Force || 1 || 5 || Ability Activation ID: 116 - Refresh Time: 0:00:06 - Ability Timer(s): 7. This ability, when activated, pushes your target backwards and deals 10 damage. Requirements: Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Improved Mend || 3 || 3/6/9 || This passive ability gives you a 10/20/30% chance to perform a superior mend, doubling the healing of your mend skill. Requirements: Level 1, First Aid at Level 3.&lt;br /&gt;
|-&lt;br /&gt;
| Purify Body || 1 || 9 || Ability Activation ID: 98 - Refresh Time: 0:30:00 - Ability Timer(s): 87. Purification I, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness). Requirements: Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Feign || 3 || 3/6/9 || This passive ability reduces the reuse time of your Feign Death skill by 1/3/5 second(s). Requirements: Level 17.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Alacrity || 3 || 0 || Gives a passive 3/6/10% increase in your current and maximum haste value. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Necromancer Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Necromancer Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Dead Mesmerization || 1 || 3 || Ability Activation ID: 903 - Refresh Time: 0:15:00 - Ability Timer(s): 5. Dead Mesmerization I, when activated, mesmerizes up to 12 level 59 or lower undead creatures within a 35 foot radius of your target for 0:00:36. Requirements: Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Fear Storm || 1 || 5 || Ability Activation ID: 70 - Refresh Time: 1:12:00 - Ability Timer(s): 6. Fear Storm I, when activated, strikes fear into the hearts of up to 4 level 52 or lower creatures within a 35 foot radius around your target, causing them to run away for 0:00:36. Requirements: Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Flesh to Bone || 1 || 3 || Ability Activation ID: 71 - Refresh Time: 0:00:07 - Ability Timer(s): 7. This ability, when activated, converts a meat or body part item you are holding into NODROP bone chips. Requirements: Level 10.&lt;br /&gt;
|-&lt;br /&gt;
| Life Burn || 1 || 9 || Ability Activation ID: 68 - Refresh Time: 2:24:00 - Ability Timer(s): 4. Life Burn I, when activated, consumes 75% of your current health and deals 100% of that health as direct damage then deals 250 damage every 6 seconds for 0:00:36 and blesses you with Lifeburn Recourse I which heals 250 health every 6 seconds for 0:00:36. Requirements: Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Affliction || 3 || 0 || This passive ability increases the chance your damage over time spells will deal critical damage at each 6 second interval they are active by 2/4/6%. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Paladin Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Paladin Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Act of Valor || 1 || 3 || Ability Activation ID: 76 - Refresh Time: 1:12:00 - Ability Timer(s): 3. This ability, when activated, allows you to sacrifice yourself in order to transfer all of your remaining health to your target. Requirements: Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Stun || 1 || 9 || Ability Activation ID: 73 - Refresh Time: 0:00:30 - Ability Timer(s): 2. Divine Stun I, when activated, instantly pushes your target backwards and attempts to stun a level 70 or lower target for 2 seconds. Requirements: Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Holy Steed || 1 || 5 || Ability Activation ID: 77 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This ability, when activated, summons the bridle of a very fast Holy Steed (75 Velocity). Requirements: Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Lay on Hands || 10 || 0 || Ability Activation ID: 6001 - Refresh Time: 0:15:00 - Ability Timer(s): 39. This ability, when activated, instantly heals a friendly target or an unfriendly target&#039;s target for 6251 health (scales by level). Requirements: Level 6.&lt;br /&gt;
|-&lt;br /&gt;
| Slay Undead || 3 || 3/6/9 || This passive ability grants your melee attacks a 2.25% / 2.35% / 2.4%  chance to deal 445% / 850% / 1250% damage against undead and vampiric targets. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Life || 3 || 0 || Gives a passive 2/4/6% increase to your direct healing spells. Requirements: Level 12/30/50.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;Valiant Steed&amp;lt;/s&amp;gt;|| 1 || 9 || &amp;lt;s&amp;gt;Ability Activation ID: 570 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This ability, when activated, summons the bridle of a very fast Valiant Unicorn. Requirements: Level 50, Holy Steed at Level 1.&amp;lt;/s&amp;gt; This AA has been removed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ranger Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ranger Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hunter&#039;s Attack Power || 26 || 0 || This passive ability increases your attack power by 4 points per rank. Requirements: level 8.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Called Shot || 1 || 0 || Grants the Ranger the ability to unleash a double bow shot on stationary targets. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Unbounded Strikethrough || 3 || 0 || This passive ability increases the chance you will strike through your opponent&#039;s active defenses, such as dodge, block, parry, and riposte, by 10/20/30%. Requirements: Level 12/30/50.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Mastery of the Scout || 3 || 3/6/9 || Increases the base damage of your archery attacks by 20/40/60%. Requirements: Level 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rogue Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Rogue Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Chaotic Stab || 1 || 0 || This passive ability allows your backstab attacks to deal minimal backstab damage if you are not behind your target. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Escape || 1 || 9 || Ability Activation ID: 102 - Refresh Time: 0:05:00 - Ability Timer(s): 89. This ability, when activated, allows you to escape combat from NPCs that are 20 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader&#039;s Invisibility which grants permanent invisibility. This ability consumes 2% of your endurance to activate. Requirements: Level 10.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Sneakiness || 1 || 0 || Grants the Rogue the ability to move while using Hide, provided that the sneak ability is also active. This allows them to move around unseen by most creatures. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Purge Poison || 1 || 5 || Ability Activation ID: 107 - Refresh Time: 1:12:00 - Ability Timer(s): 12. This ability, when activated, cures you of 1200 poison counters. Requirements: Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Shroud of Stealth || 1 || 5 || This passive ability provides you a previously unheard of level of stealth that increases the invisibility offered by your Hide skill to tier 2, shadowing you from creatures that normally see through standard invisibility. Requirements: Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Lethality || 3 || 0 || Gives a passive 10/15/20% bonus to the duration of all poisons. Additionally lowers the resist value of all poisons by 25/50/75. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shadow Knight Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Shadow Knight Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;Abyssal Steed&amp;lt;/s&amp;gt;|| 1 || 9 || &amp;lt;s&amp;gt;Ability Activation ID: 571 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This ability, when activated, summons the bridle of a very fast Abyssal Nightmare. Requirements: Level 50, Unholy Steed at Level 1.&amp;lt;/s&amp;gt; This AA has been removed.&lt;br /&gt;
|-&lt;br /&gt;
| Harm Touch || 10 || 0 || Ability Activation ID: 6000 - Refresh Time: 0:20:00 - Ability Timer(s): 2. Harm Touch II, when activated, grips a non-player target with agony, instantly dealing up to 751 damage based on your current level. Ranks 9 and 10 add a Damage Over Time effect to the target. Requirements: Level 1/6/11/16/21/26/31/36/41/46.&lt;br /&gt;
|-&lt;br /&gt;
| Leech Touch || 1 || 6 || This passive ability augments the Harm Touch ability by giving it a lifetap effect. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Soul Abrasion || 3 || 3/6/9 || This passive ability increases the base damage of lifetaps triggered by Vampiric Embrace and Scream of Death by 50/100/200%. Requirements: Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Drain || 3 || 0 || Gives a passive 2/4/6% increase in damage for lifetap spells. Requirements: Level 12/30/50.&lt;br /&gt;
|-&lt;br /&gt;
| Unholy Steed || 1 || 5 || Ability Activation ID: 85 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This ability, when activated, summons the bridle of a very fast Unholy Steed. Requirements: Level 20.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shaman Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Shaman Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Cannibalization || 1 || 5 || Ability Activation ID: 47 - Refresh Time: 0:03:00 - Ability Timer(s): 2. Cannibalization I, when activated, consumes 1924 health to restore 1066 mana. Requirements: Level 40, Mental Clarity at Level 3.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Cascade || 3 || 0 || This passive ability increases the damage dealt by your critical damage over time spells by 10/20/30%. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warrior Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Warrior Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Area Taunt || 1 || 5 || Ability Activation ID: 110 - Refresh Time: 0:05:00 - Ability Timer(s): 2. Area Taunt I, when activated, taunts all creatures within a 40 foot radius, placing you 100 points of hate higher than your opponents&#039; previously most hated target. Requirements: Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Leap || 1 || 0 || Ability Activation ID: 2016 - Refresh Time: 0:00:30 - Ability Timer(s): 9. Heroic Leap I, when activated, causes you to leap approximately 10 feet in front of your target, attracting the attention of up to 8 opponents within a 40 foot radius of your target, increasing their hatred for you by 1250 points. Requirements: Level 12.&lt;br /&gt;
|-&lt;br /&gt;
| Innate Fighters Tenacity || 1 || 0 || Grants the Warrior the ability to go into a frenzy at low health, increasing critical strike chance, and also permanently mitigate 5% of all incoming melee damage. Below 35% health, the warrior goes into a berserker frenzy, gaining increased chance to hit, and turns their critical attacks into crippling blows, which deal increased damage, and can stun the target. The warrior will remain in this state until their health reaches 45%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Wrath || 3 || 0 || This passive ability increases your melee critical hit damage by 10/20/30%. Requirements: Level 12/30/50.&lt;br /&gt;
|-&lt;br /&gt;
| War Cry || 1 || 3 || Ability Activation ID: 111 - Refresh Time: 0:36:00 - Ability Timer(s): 3. War Cry I, when activated, grants all group members within a 100 foot radius immunity to fear spells for 10 seconds. Requirements: Level 25, Fear Resistance at Level 3.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&#039;s Endurance || 1 || 6 || This passive ability increases your hit point regeneration rate by 1% of your maximum health per 6 seconds. Requirements: Level 30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wizard Class AAs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Wizard Class AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Improved Familiar || 1 || 6 || Ability Activation ID: 52 - Refresh Time: 0:01:00 - Ability Timer(s): 8. Improved Familiar I, which when activated, triggers Summon Improved Familiar I, the physical manifestation of your familiar, increases the damage dealt by your critical direct damage spells by 3%, the casting levels of your spells by 9, your cold, disease, fire, magic, and poison resistances by 25 points, your mana regeneration by 6 points, your maximum mana by 200 points, and allows you to see invisible creatures. Requirements: Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Burn || 1 || 5 || Ability Activation ID: 565 - Refresh Time: 1:12:00 - Ability Timer(s): 7. Mana Burn I, when activated, consumes up to 3000 mana to deal 4x of the consumed mana as direct damage and prevents additional Mana Burn spells from landing on that target for 0:01:00. Requirements: Level 45, Mental Clarity at Level 3.&lt;br /&gt;
|-&lt;br /&gt;
| Quick Evacuation || 3 || 3/6/9 || This passive ability reduces the cast time of your evacuation and succor spells and abilities by 10/25/50%. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Strong Root || 1 || 5 || Ability Activation ID: 117 - Refresh Time: 1:12:00 - Ability Timer(s): 2. This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time. Requirements: Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Unbound Destruction || 3 || 0 || This passive ability increases your chance to land a critical hit with your direct damage spells by 2/4/6%. Requirements: Level 12/30/50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special AAs ==&lt;br /&gt;
Special AAs require either an achievement to unlock or using the [[Reincarnation System]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Special AAs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ranks !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Banestrike || 4 || 0 || This passive ability improves the base damage of your melee attacks and the power of your damaging and healing abilities by 2/4/?/?%. Complete Slayer achievements to progress this ability. Requirements: Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Bard || 3 || 0 || This passive ability increases your movement speed by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Beastlord || 3 || 0 || This passive ability reduces your pet&#039;s attack delay by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Berserker || 3 || 0 || This passive ability reduces your endurance costs by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Cleric || 3 || 0 || This passive ability reduces the mana cost of all healing spells by 2%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Druid || 3 || 0 || This passive ability reduces the cast time of all spells by 2%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Enchanter || 3 || 0 || This passive ability reduces the mana cost of any non-damaging detrimental spell by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Magician || 3 || 0 || This passive ability increases the damage of your pets by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Monk || 3 || 0 || This passive ability increases your chance to dodge by 2%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Necromancer || 3 || 0 || This passive ability reduces the cost of damage over time spells by 2%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Paladin || 3 || 0 || This passive ability increases the effectiveness of incoming instant duration healing spells by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Ranger || 3 || 0 || This passive ability increases your chance to hit by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Rogue || 3 || 0 || This passive ability increases the damage of activated skill abilities by 3%. This applies to Backstab, Bash, Cleave, Dragon Punch, Eagle Strike, Flying Kick, Frenzy, Kick, Reave, Round Kick, Smite, and Tiger Claw. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Shadow Knight || 3 || 0 || This passive ability increases the damage of your casted instant duration lifetap spells by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Shaman || 3 || 0 || This passive ability reduces the mana cost of all beneficial spells that do not contain a heal component by 3%. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Warrior || 3 || 0 || This passive ability reduces incoming melee damage by 2%. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Wizard || 3 || 0 || This passive ability reduces the mana cost of direct damage spells by 2%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Barbarian || 3 || 0 || This passive ability reduces incoming cold damage by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Dark Elf || 3 || 0 || This passive ability reduces incoming fire damage by 3%. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Dwarf || 3 || 0 || This passive ability increases your chance to resist fear spells by 10%. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Erudite || 3 || 0 || This passive ability increases your mana regeneration by 2. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Froglok || 3 || 0 || This passive ability will increase your jump power by 10% and your hitpoint regeneration by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Gnome || 3 || 0 || This passive ability grants you an additional 10% chance to resist charm and mesmerization spells. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Half Dark Elf || 3 || 0 || This passive ability will increase the range of your tracking and map awareness by 10%. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Half Elf || 3 || 0 || This passive ability increases your base stat caps and all resists by 3. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Halfling || 3 || 0 || This passive ability will mitigate the effects of any negative movement speed effect by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: High Elf || 3 || 0 || This passive ability reduces incoming magic damage by 3%. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Human || 3 || 0 || This passive ability increases your base stat caps by 5. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Iksar || 3 || 0 || This passive ability increases your hitpoint regeneration by 2 and your base armor class by 5. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Kerran || 3 || 0 || This passive ability will increase your endurance regeneration by 2 and grants an additional 10 points to your Safe Fall skill. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Ogre || 3 || 0 || This passive ability increases your chance to resist any stun by 10%. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Troll || 3 || 0 || This passive ability increases your hitpoint regeneration by 3.&lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Wood Elf || 3 || 0 || This passive ability will increase the range of your spells and ranged attacks by 10 units. &lt;br /&gt;
|-&lt;br /&gt;
| Class Reincarnation: Reincarnation: Completionist || 3 || 0 || This passive ability increases the damage of your melee by 1%. You can raise your rank in this ability by completing all Class Reincarnations. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Key_Compendium&amp;diff=200514</id>
		<title>Key Compendium</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Key_Compendium&amp;diff=200514"/>
		<updated>2026-11-08T17:07:35Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: Added Nektropos section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Unrest Keys ===&lt;br /&gt;
#[[Small Stone Key]] - Go up the stairs in the main room on the first floor, then up the central stairs on the second floor to reach [[a reanimated hand (Unrest)|a reanimated hand]]. Unlocks the magus room.&lt;br /&gt;
#[[Polished Brass Key]] - Back on the second floor, northwest corner of the house you will find the [[reclusive ghoul magus]]. Unlocks the bar room.&lt;br /&gt;
#[[Scuffed Silver Key]] - Now go to the northeast corner of the third floor to find [[an undead barkeep]]. Unlocks the tower.&lt;br /&gt;
#[[Cracked Glass Key]] - Keep going up the tower to the fourth floor to find the door to the top of the tower and [[an undead knight of Unrest]]. Unlocks the basement - which is on the first floor of the house and hidden behind a bookcase.&lt;br /&gt;
&lt;br /&gt;
*[[Tarnished Bronze Key]] - drops from &#039;a priest of najena&#039;, unlocks nothing. (You need it for [[The Mystic Cloak]] quest in [[Najena]]).&lt;br /&gt;
&lt;br /&gt;
=== Befallen Keys ===&lt;br /&gt;
&lt;br /&gt;
#[[Splintered Wooden Key]] - drops from [[a shadowknight (Dark Elf Male)]], in the room to the west of the well room. Unlocks the door east of [[Skeleton L`rodd]].&lt;br /&gt;
#[[Charred Bone Key]] - drops from [[a shadowknight (Ogre)]] in the west wing at the top of the stairs, near [[the thaumaturgist]]. Unlocks the door at the bottom of the stairs guarded by [[Footman of V`Zher]].&lt;br /&gt;
#[[Smoked Glass Key]] - also drops from [[a shadowknight (Ogre)]]. Unlocks the Dark Elf area that includes [[Baron Telyx V`Zher]].&lt;br /&gt;
&lt;br /&gt;
Note: If you&#039;re sufficiently high level and heading to Befallen to farm an item, you don&#039;t need to keep the keys permanently. When you enter the zone, run to [[Asaka L`Rei]]&#039;s room, hop down the well and find the [[a shadowknight (Troll)]] the cave system. They drop all three keys.&lt;br /&gt;
&lt;br /&gt;
=== Najena Keys ===&lt;br /&gt;
&lt;br /&gt;
#[[Dull Bone Key]] - Drops from [[BoneCracker]] (found by passing through the fake wall behind [[The Tenderizer]].  Opens [[Rathyl]]&#039;s room.&lt;br /&gt;
#[[Shiny Metal Key]] - Drops from [[the guard captain]] (found near [[BoneCracker]]. Opens [[Ekeros]]&#039;s room.&lt;br /&gt;
#[[Bloodstained Key]] - Drops from [[Rathyl]] near the jail cells. Opens [[Drelzna]]&#039;s room.&lt;br /&gt;
#[[Golden Crescent Key]] - Drops from [[Drelzna]]. Opens [[Najena_(NPC)|Nagena&#039;s]] room.&lt;br /&gt;
&lt;br /&gt;
*[[Guard&#039;s Keyring]] - Drops from [[Moosh]] or random [[a guard officer]]s. Opens the jail cells.&lt;br /&gt;
&lt;br /&gt;
=== Nektropos Keys ===&lt;br /&gt;
&lt;br /&gt;
#[[Nektropos Library Key]] - Click the ruined harpsichord in [[Nektropos Castle]] at (368, 65) (main lobby, directly to the left when facing the staircase) to open the &#039;&#039;&#039;Nektropos Harpsichord&#039;&#039;&#039; combine window. Put in the [[Harpsichord Black Key]], [[Harpsichord White Key]], [[Harpsichord String]] and [[Harpsichord Plectrum]] (ground spawns in the castle) and click Combine. The game says: &#039;&#039;You press the keys in order. The piano hammer strikes, a panel slides aside and a Library Key drops into your hand.&#039;&#039; The key goes on your key ring.&lt;br /&gt;
#[[Nektropos Great Room Key]] - Given by Alexa`s Handmaiden in [[Nektropos Castle]] during [[The Betrayer]], after the six Everling sisters are killed. It opens the great room, where [[Alexa Everling]] is.&lt;br /&gt;
#[[Nektropos Private Chamber Key]] - Drops from [[Alexa Everling]]. Opens the door to [[Guard Captain Ga`Vin]]&#039;s room.&lt;br /&gt;
#[[Nektropos Basement Key]] - Drops from [[The Juggernaught]]. Opens alternate entrance to the basement.&lt;br /&gt;
&lt;br /&gt;
=== Plane of Sky Keys ===&lt;br /&gt;
Once you use these keys they are added to your keyring, giving you the ability to easily move through the Plane of Sky.&lt;br /&gt;
&lt;br /&gt;
{{Plane of Sky Keys}}&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Polished_Brass_Key&amp;diff=200513</id>
		<title>Polished Brass Key</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Polished_Brass_Key&amp;diff=200513"/>
		<updated>2026-11-08T16:45:16Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: Updated notes to show what it unlocks as well as added a link to the key compendium in the see also section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Itempage&lt;br /&gt;
|notes       = Unlocks the bar room. Key drops from [[reclusive ghoul magus]] in [[The Estate of Unrest]]&lt;br /&gt;
|itemname    = Polished Brass Key&lt;br /&gt;
|lucy_img_ID = 1081&lt;br /&gt;
|statsblock  = &lt;br /&gt;
Size: TINY  WT: 0.1&amp;lt;br&amp;gt;&lt;br /&gt;
Class: ALL&amp;lt;br&amp;gt;&lt;br /&gt;
Race: ALL&lt;br /&gt;
|dropsfrom =&lt;br /&gt;
* [[Reclusive ghoul magus]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Key Compendium]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Keys]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=What%27s_going_on_here&amp;diff=200150</id>
		<title>What&#039;s going on here</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=What%27s_going_on_here&amp;diff=200150"/>
		<updated>2026-10-30T18:50:31Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: Updated Summary with required quest wording required&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era}}&lt;br /&gt;
[[File:npc_XXXX.png|thumb|Quest_Giver_Name]]&lt;br /&gt;
{| class=&amp;quot;questTopTable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039; Starts In: &#039;&#039;&#039;&lt;br /&gt;
| [[Lake Nerius]]&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Quest Giver: &#039;&#039;&#039;&lt;br /&gt;
| [[Dorian G`Wyn]]&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Minimum Level: &#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Classes: &#039;&#039;&#039;&lt;br /&gt;
| ALL / [[Berserker]], [[Bard]], [[Beastlord]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shaman]], [[Shadow Knight]], [[Warrior]], [[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Related NPCs: &#039;&#039;&#039;&lt;br /&gt;
| [[Yelayna]], [[Konro Strongfoot]], [[Blergagh]], [[Neuven F`Lok]], [[The Great Zultor]], [[Nikko Canti]]&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Required Faction: &#039;&#039;&#039;&lt;br /&gt;
| Dubious / Apprehensive / Indifferent / Amiable / Kindly / Warmly / Ally at all/some steps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Reward =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Experience&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+50 [[Nerius Trade Association]] faction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Starts [[Call for Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
{{CheckboxList}}&lt;br /&gt;
*See what information about the [undead] you can gather from Yelayna&lt;br /&gt;
**Tell [[Yelayna]] in [[Lake Nerius]] &amp;quot;undead&amp;quot;, &amp;quot;increased numbers&amp;quot;, and &amp;quot;Everling&#039;s&amp;quot;&lt;br /&gt;
*What insights about [Lake Nerius] might Konro have?&lt;br /&gt;
**Tell [[Konro Strongfoot]] in [[Lake Nerius]] &amp;quot;lake nerius&amp;quot;, &amp;quot;folk&amp;quot;, and &amp;quot;hooded&amp;quot;&lt;br /&gt;
*Blergagh seems like he [knows more] than hes letting on about. Ask him about [Dorian]&lt;br /&gt;
** Tell [[Blergagh]] in [[Lake Nerius]] &amp;quot;dorian&amp;quot;, and &amp;quot;smell&amp;quot;&lt;br /&gt;
*The banker, Neuven F`Lok, probably knows a lot if he knows how the [money] flows&lt;br /&gt;
** Tell [[Neuven F&#039;Lok]] in [[Lake Nerius]] &amp;quot;money&amp;quot;, &amp;quot;healthy&amp;quot;, and &amp;quot;transients&amp;quot;&lt;br /&gt;
*The long winded &#039;The Great Zultor&#039; may let slip useful info&lt;br /&gt;
** [[The Great Zultor]] in [[Lake Nerius]] &amp;quot;what else&amp;quot;, &amp;quot;possibilities&amp;quot;, &amp;quot;no knowable limit&amp;quot;, &amp;quot;barriers&amp;quot;, and &amp;quot;timeline&amp;quot;&lt;br /&gt;
*Ask Nikko Canti about [Dorian]&lt;br /&gt;
** [[Nikko Canti]] in [[Lake Nerius]] (back at lake) &amp;quot;dorian&amp;quot;, and &amp;quot;others&amp;quot;&lt;br /&gt;
{{End}}&lt;br /&gt;
&lt;br /&gt;
= Walkthrough =&lt;br /&gt;
&lt;br /&gt;
[[Dorian G`Wyn]]&#039;s last task finished, you now need to ask the other folks around the encampment about the goings on.&lt;br /&gt;
&lt;br /&gt;
Talk to [[Yelayna]] in [[Lake Nerius]] and say &amp;quot;undead&amp;quot;&lt;br /&gt;
:Yelayna says, &#039;They usually are plentiful this time of year, but this is well above the normal amount. For the most part the guards keep them at bay, but the [increased numbers] has decreased traffic to our market.&#039;&lt;br /&gt;
:Yelayna says, &#039;If I had to guess the [Everling`s] are involved, but I can&#039;t say for sure, and it&#039;s not proper to spread rumors.&#039;&lt;br /&gt;
:Yelayna says, &#039;They stay locked up tight in their castle these days. I would too if my family had their misfortune.&#039;&lt;br /&gt;
:Your task &#039;What`s going on here?&#039; has been updated.&lt;br /&gt;
&lt;br /&gt;
Say &amp;quot;Lake Nerius&amp;quot; to [[Konro Strongfoot]]&lt;br /&gt;
:Konro Strongfoot says, &#039;This area agrees with Konro&#039;s constitution. The forest air helps me body and the hub of exchange helps me purse. I could do with less [folk] creepin` about at night though, that would never stand in Kaladim!&#039;&lt;br /&gt;
:Konro Strongfoot says, &#039;Yar, a lot of unknowns out here. Hefty traffic in the eves, most of whom are heavily [hooded] won&#039;t show their faces. The coin they do have spends fine, at least. There have also been a good number of thefts from the store rooms. We&#039;ve all learned to lock our goods up tight.&#039;&lt;br /&gt;
:Konro Strongfoot says, &#039;In every part of Norrath you find people wanting to remain cloaked. There just seem to be more of them here. At least they seem well tempered enough and mostly nonviolent, which is typically not the case with shady folk.&#039;&lt;br /&gt;
:Your task &#039;What`s going on here?&#039; has been updated.&lt;br /&gt;
&lt;br /&gt;
Say &amp;quot;Dorian&amp;quot; to [[Blergagh]]&lt;br /&gt;
:Blergagh says, &#039;Dorian our best customer. Buys many plants. Don&#039;t know what fer, we don&#039;t ask customer, just take coin. Dunno why, but does not [smell] like other human.&#039;&lt;br /&gt;
:Blergagh says, &#039;Ya know, rat smell like rat. Griffon stink of griffon. Troll of **sniffs Blargraah** Troll. He look human but no smell human. Maybe too much stinky alchemy.&#039;&lt;br /&gt;
:Your task &#039;What`s going on here?&#039; has been updated.&lt;br /&gt;
&lt;br /&gt;
Say &amp;quot;money&amp;quot; to [[Neuven F`Lok]]&lt;br /&gt;
:Neuven F`Lok says, &#039;A banker must remain tight lipped on specifics, but worry not this branch is [healthy] and can meet all requests for loans or withdrawals.&#039;&lt;br /&gt;
:Neuven F`Lok says, &#039;A full vault is a healthy vault. Plenty of coin exchanges hands here at the handicraft market. Between that, the guards, the [transients], and the [Everling] estate my vaults are hale. I also have the backing of the F`Lok banking family if ever needed.&#039;&lt;br /&gt;
:Neuven F`Lok says, &#039;Several of my best customers are rather transient, here today, gone the next. Back again in a week. Always with a full purse or needs of fiscal services.&#039;&lt;br /&gt;
:Your task &#039;What`s going on here?&#039; has been updated.&lt;br /&gt;
&lt;br /&gt;
Hail [[The Great Zultor]]&lt;br /&gt;
: The Great Zultor says, &#039;Greetings, Friend. I was just musing with Mr. Drop here about the feasibility of magnetism for armaments. Imagine it, if you will, a crossbow with no string, just magnets to repel the quarrel away from the device and toward your foes! Or, picture this, yes, a net that seals itself closed with magnets rather than just letting its quarry just roll right out of its clutches. Think of the possibilities! The Uses! [What else] could we build, hmmm?&#039;&lt;br /&gt;
&lt;br /&gt;
:The Great Zultor says, &#039;Did you know that, with the right equipment, its possible to throw, to project, a different appearance on a person. A mechanical glimmer of sorts. I&#039;ve seen! Simply incredible. It took a whole room of gadgets to make it work, but with the right minds, I am sure it could be made portable. Can you imagine what being able to change the color of your house with a simple turn of a dial? To not have to get cleaned and dressed up before going out? Just activate the mechanism and suddenly you&#039;re as dapper as you&#039;ve ever been! Oh, [possibilities] abound!&#039;&lt;br /&gt;
:The Great Zultor says, &#039;There has also been some, though limited, research into combining magic into mechanical artistry. Enchantments, raw wizardry power, alchemical catalysts, conjured beings -- could all be utilized together with masterwork tinkering to achieve almost any goal. Most everything already dreamt up can be done with just the tinkering arts already. There may be no limits to what&#039;s possible. The products of such work could make gods among mortals. There simply may be [no knowable limit]!&#039;&lt;br /&gt;
:The Great Zultor says, &#039;Such advances could cease war. Could be used to free the oppressed. Could provide housing and safety for every resident of Norrath. Could quell the greatest threats and ensure peace and stability. All lives could be advanced, and all people heralded into a new, perfect, age. There are [barriers] however, but I foresee them overcome!&#039;&lt;br /&gt;
:The Great Zultor says, &#039;Firstly, the Clockwork Council of Ak&#039;Anon must throw open the doors of the tinkering art. Instead of hoard their knowledge they should be sharing it. Creating schools, training craftsmen, recruiting the best minds of Norrath. Additionally, the potential this could bring must be made evident to all. Only then will the varied races and factions put aside their odds and embrace the best possible [timeline].&#039;&lt;br /&gt;
:The Great Zultor says, &#039;There could be a time when all peoples come out of hiding, set aside conflict, and build a global utopian society. All people, large and small, fully provided for and free of danger, starvation, and toilous labor. Free to spend their time and efforts as they fit rather than wasting them trying to keep the little advantage they may have scratched up along the way. It&#039;s all possible, and it all starts today! So can start us down that path right now, by selling you some components and a training manual? How can you say no to a more perfect Norrath?&#039;&lt;br /&gt;
:Your task &#039;What`s going on here?&#039; has been updated.&lt;br /&gt;
&lt;br /&gt;
Ask [[Nikko Canti]] what he knows about &amp;quot;Dorian&amp;quot;&lt;br /&gt;
:Nikko Canti says, &#039;I trust Dorian completely. He has never been anything but a caring friend, and he does so much for the [others], and for the environment!&#039;&lt;br /&gt;
:Nikko Canti says, &#039;For the crafts and tradespeople&#039;s who set up shop here. For the locals. For the Everling&#039;s. For his [friends], whom he&#039;s continually bringing supplies to.&#039;&lt;br /&gt;
:Nikko Canti says, &#039;I haven&#039;t met them, and Dorian doesn&#039;t seem keen on introducing them to me. I have never pried about them, as it would feel rude. If and when Dorian wants to introduce them, I&#039;m certain that he will. However, they must be staying nearby, as his trips to bring them information or supplies are very short. If they are friends of Dorian, than they are friends of mine!&#039;&lt;br /&gt;
:Your task &#039;What`s going on here?&#039; has been updated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;facblock&amp;quot;&amp;gt;&lt;br /&gt;
* Your faction standing with [[Nerius Trade Association]] has been adjusted by 50.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{YouGainExperience}}&lt;br /&gt;
&#039;&#039;&#039;You have been assigned the task &#039;[[Call for Aid]]&#039;&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
&lt;br /&gt;
* Add factual tips, warnings, faction requirements, spawn information, or alternate steps here.&lt;br /&gt;
&lt;br /&gt;
= Related Quests =&lt;br /&gt;
&lt;br /&gt;
* [[Something Fishy]] ➡ [[Alchemical Solution]] ➡ [[What&#039;s going on here]] ➡ [[Call for Aid]] ➡ [[Unfortunate News]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Lake Nerius]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=A_Fire_Elemental&amp;diff=200142</id>
		<title>A Fire Elemental</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=A_Fire_Elemental&amp;diff=200142"/>
		<updated>2026-10-30T17:40:35Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: added saltpeter to loot table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}{{Namedmobpage&lt;br /&gt;
&lt;br /&gt;
| imagefilename     = npc_a_fire_elemental.png&lt;br /&gt;
&lt;br /&gt;
| emu_id            = 27020&lt;br /&gt;
| illia_id          = 1977&lt;br /&gt;
&lt;br /&gt;
| name              = a fire elemental&lt;br /&gt;
| race              = Elemental&lt;br /&gt;
| class             = [[Warrior]]&lt;br /&gt;
| level             = 9-16&lt;br /&gt;
| agro_radius       = 55&lt;br /&gt;
| run_speed         = 1.3&lt;br /&gt;
&lt;br /&gt;
| zone              = [[Lavastorm Mountains]] &lt;br /&gt;
| location          = (60, -185), (285, -15), (467, -827), (-985, 115), (-855, 505), (-705, 845), (-975, 600), (-1165, 145), (1250, 1150)&lt;br /&gt;
&lt;br /&gt;
| AC                = 77&lt;br /&gt;
| HP                = 171&lt;br /&gt;
| HP_regen          = 0&lt;br /&gt;
| mana_regen        = 0&lt;br /&gt;
&lt;br /&gt;
| attacks_per_round = 1&lt;br /&gt;
| attack_speed      = 100%&lt;br /&gt;
| damage_per_hit    = 5  - 21&lt;br /&gt;
| special           = Immune to Non-Magic, Undispellable Damage Shield&lt;br /&gt;
&lt;br /&gt;
| description = An unconfirmed number of spawn points seem to be shared with [[a lava crawler]].&lt;br /&gt;
&lt;br /&gt;
| known_loot = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Black Pearl}}          &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Bloodstone}}           &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Bloodstone Earring}}   &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Bloodstone Ring}}      &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Carnelian}}            &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Charcoal}}             &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Emerald}}              &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Essence of Fire}}      &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Iron Oxide}}           &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Jasper}}               &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Lava Rock}}            &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Pearl}}                &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Pearl Ring}}           &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Russet Oxide}}         &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Saltpeter}}            &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Star Rose Quartz}}     &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{:Words of Eradication}} &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| factions = &lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
| related_quests = &lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lavastorm Mountains]]&lt;br /&gt;
[[Category:Summoned]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Saltpeter&amp;diff=200141</id>
		<title>Saltpeter</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Saltpeter&amp;diff=200141"/>
		<updated>2026-10-30T17:39:18Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: added drop information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Itempage&lt;br /&gt;
|itemname       = Saltpeter&lt;br /&gt;
|lucy_img_ID    = 1075&lt;br /&gt;
|statsblock     = &lt;br /&gt;
Quest&amp;lt;br&amp;gt;&lt;br /&gt;
Size: TINY  WT: 0.1&amp;lt;br&amp;gt;&lt;br /&gt;
Class: ALL&amp;lt;br&amp;gt;&lt;br /&gt;
Race: ALL&amp;lt;br&amp;gt;&lt;br /&gt;
|merchant_value = 4s 6c&lt;br /&gt;
|notes          = &lt;br /&gt;
|dropsfrom      = &lt;br /&gt;
&lt;br /&gt;
[[Lavastorm Mountains]]&lt;br /&gt;
* [[a fire elemental]]&lt;br /&gt;
&lt;br /&gt;
[[Solusek&#039;s Eye]]&lt;br /&gt;
&lt;br /&gt;
* [[CWG Model CA]]&lt;br /&gt;
* [[CWG Model CB]]&lt;br /&gt;
* [[CWG Model CC]]&lt;br /&gt;
* [[CWG Model CX]]&lt;br /&gt;
* [[CWG Model EXG]]&lt;br /&gt;
* [[CWG Model MA]]&lt;br /&gt;
* [[CWG Model MB]]&lt;br /&gt;
* [[CWG Model MC]]&lt;br /&gt;
* [[CWG Model SX]]&lt;br /&gt;
* [[CWG Model XA]]&lt;br /&gt;
* [[CWG Model XB]]&lt;br /&gt;
* [[CWG Model XC]]&lt;br /&gt;
&lt;br /&gt;
[[The Steamfont Mountains]]&lt;br /&gt;
&lt;br /&gt;
* [[a rebel clockwork]]&lt;br /&gt;
* [[a runaway clockwork]]&lt;br /&gt;
* [[runaway clockwork]]&lt;br /&gt;
* [[rogue clockwork]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tradeskill Ingredient]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Idol_of_Forsaken_Ideals&amp;diff=199464</id>
		<title>Idol of Forsaken Ideals</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Idol_of_Forsaken_Ideals&amp;diff=199464"/>
		<updated>2026-10-24T16:33:57Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: Created page with &amp;quot;{{Classic Era}}  Item_Name  &amp;lt;onlyinclude&amp;gt;{{Itempage |itemname    = Idol of Forsaken Ideals |lucy_img_ID = 1007 |statsblock  =  Attunable, Lore Equipped, No Trade&amp;lt;br&amp;gt; Slot: RANGE&amp;lt;br&amp;gt; STA: +6  WIS: +6  CHA: +6  MANA: +25&amp;lt;br&amp;gt; SV Disease: +7  SV Magic: +7  SV Void: +3&amp;lt;br&amp;gt; Size: TINY WT: 0.1&amp;lt;br&amp;gt; Race: ALL&amp;lt;br&amp;gt; |notes =  |dropsfrom =   Nektropos Castle * Lord Rikantus Everling  }}&amp;lt;/onlyinclude&amp;gt;  Category:Beastlord Equipment Categ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}&lt;br /&gt;
&lt;br /&gt;
[[File:item_name.png|200px|thumb|Item_Name]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Itempage&lt;br /&gt;
|itemname    = Idol of Forsaken Ideals&lt;br /&gt;
|lucy_img_ID = 1007&lt;br /&gt;
|statsblock  = &lt;br /&gt;
Attunable, Lore Equipped, No Trade&amp;lt;br&amp;gt;&lt;br /&gt;
Slot: RANGE&amp;lt;br&amp;gt;&lt;br /&gt;
STA: +6  WIS: +6  CHA: +6  MANA: +25&amp;lt;br&amp;gt;&lt;br /&gt;
SV Disease: +7  SV Magic: +7  SV Void: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Size: TINY WT: 0.1&amp;lt;br&amp;gt;&lt;br /&gt;
Race: ALL&amp;lt;br&amp;gt;&lt;br /&gt;
|notes = &lt;br /&gt;
|dropsfrom = &lt;br /&gt;
&lt;br /&gt;
[[Nektropos Castle]]&lt;br /&gt;
* [[Lord Rikantus Everling]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Beastlord Equipment]]&lt;br /&gt;
[[Category:Cleric Equipment]]&lt;br /&gt;
[[Category:Druid Equipment]]&lt;br /&gt;
[[Category:Paladin Equipment]]&lt;br /&gt;
[[Category:Shaman Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Range]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Lord_Rikantus_Everling&amp;diff=199446</id>
		<title>Lord Rikantus Everling</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Lord_Rikantus_Everling&amp;diff=199446"/>
		<updated>2026-10-24T16:04:07Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: Added Idol to loot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}&lt;br /&gt;
{{Namedmobpage&lt;br /&gt;
&lt;br /&gt;
| imagefilename     = Lord_Rikantus_Everling.png&lt;br /&gt;
&lt;br /&gt;
| name              = Lord_Rikantus_Everling&lt;br /&gt;
| race              = [[Dark Elf]]&lt;br /&gt;
| class             = [[Bard]]&lt;br /&gt;
| level             = 65&lt;br /&gt;
| agro_radius       = &lt;br /&gt;
| run_speed         = &lt;br /&gt;
&lt;br /&gt;
| zone              = [[Nektropos Castle]]&lt;br /&gt;
| location          = (-382, 181, -112)&lt;br /&gt;
| respawn_time      = &lt;br /&gt;
&lt;br /&gt;
| AC                = &lt;br /&gt;
| HP                = &lt;br /&gt;
| HP_regen          = &lt;br /&gt;
| mana_regen        = &lt;br /&gt;
&lt;br /&gt;
| attacks_per_round = &lt;br /&gt;
| attack_speed      = &lt;br /&gt;
| damage_per_hit    = &lt;br /&gt;
| special           = &amp;lt;br&amp;gt;Golem&#039;s Spawn at 90%, 70%, 50%, 30%, 10%&amp;lt;br&amp;gt;Zombies Spawn at 80%, 60%, 40%, 5%&amp;lt;br&amp;gt; Zombie&#039;s Despawn at 75%, 55%, 35%, 0%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you&#039;re having trouble, go slower and root him and regen.&lt;br /&gt;
&lt;br /&gt;
| description = &lt;br /&gt;
&lt;br /&gt;
| known_loot = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{:Signet Ring of Lord Everling}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{: Idol of Forsaken Ideals}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{:Blood&#039;s Unity}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| common_loot = &lt;br /&gt;
&lt;br /&gt;
| factions = &lt;br /&gt;
&lt;br /&gt;
* [[Host of Nektropos]] &amp;lt;span class=&#039;profac&#039;&amp;gt;(-2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| opposing_factions = &lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
| related_quests = &lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zone_Name]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Biggle_Limbokker&amp;diff=172692</id>
		<title>Biggle Limbokker</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Biggle_Limbokker&amp;diff=172692"/>
		<updated>2026-08-25T23:34:57Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: added approximate hitpoints&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Namedmobpage&lt;br /&gt;
&lt;br /&gt;
| imagefilename     = npc_biggle_limbokker.png&lt;br /&gt;
&lt;br /&gt;
| emu_id            = &lt;br /&gt;
| illia_id          = &lt;br /&gt;
&lt;br /&gt;
| name              = Biggle Limbokker&lt;br /&gt;
| race              = &lt;br /&gt;
| class             = &lt;br /&gt;
| level             = &lt;br /&gt;
| agro_radius       = &lt;br /&gt;
| run_speed         = &lt;br /&gt;
&lt;br /&gt;
| zone              = [[Freeport|East Freeport]]&lt;br /&gt;
| location          = 14% @ (-236, -855)&lt;br /&gt;
&lt;br /&gt;
| AC                = &lt;br /&gt;
| HP                =~800 &lt;br /&gt;
| HP_regen          = 0&lt;br /&gt;
| mana_regen        = 0&lt;br /&gt;
&lt;br /&gt;
| attacks_per_round = &lt;br /&gt;
| attack_speed      = &lt;br /&gt;
| damage_per_hit    = &lt;br /&gt;
| special           = &lt;br /&gt;
&lt;br /&gt;
| description = One of the random spawns in the Seafarer&#039;s Roost. Part of the [[Tykar Renlin]] spawn cycle for the Soulfire.&lt;br /&gt;
&lt;br /&gt;
| known_loot = &lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
| factions = &lt;br /&gt;
&lt;br /&gt;
* [[Deeppockets]]       &amp;lt;span class=&#039;profac&#039;&amp;gt;(-2)&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Circle of Unseen Hands]]      &amp;lt;span class=&#039;profac&#039;&amp;gt;(-1)&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Coalition of Tradefolk Underground]]        &amp;lt;span class=&#039;profac&#039;&amp;gt;(-1)&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Carson McCabe]]      &amp;lt;span class=&#039;profac&#039;&amp;gt;(-1)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| opposing_factions = &lt;br /&gt;
&lt;br /&gt;
* [[Merchants of Rivervale]]          &amp;lt;span class=&#039;oppfac&#039;&amp;gt;(5)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| related_quests = &lt;br /&gt;
&lt;br /&gt;
* None?&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:East Freeport]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Tykar_Renlin&amp;diff=171273</id>
		<title>Tykar Renlin</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Tykar_Renlin&amp;diff=171273"/>
		<updated>2026-08-21T19:28:52Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: fixed links in description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}&lt;br /&gt;
{{Namedmobpage&lt;br /&gt;
&lt;br /&gt;
| imagefilename     = Tykar_Renlin.png&lt;br /&gt;
&lt;br /&gt;
| emu_id            = 10157&lt;br /&gt;
| illia_id          = 7779&lt;br /&gt;
&lt;br /&gt;
| name              = Tykar Renlin&lt;br /&gt;
| race              = Human Beggar&lt;br /&gt;
| class             = [[Rogue]]&lt;br /&gt;
| level             = 21&lt;br /&gt;
| agro_radius       = 55&lt;br /&gt;
| run_speed         = 1.45&lt;br /&gt;
&lt;br /&gt;
| zone              = [[Freeport|East Freeport]]&lt;br /&gt;
| location          = 14% @ (-236, -855)&lt;br /&gt;
&lt;br /&gt;
| AC                = 155&lt;br /&gt;
| HP                = 651&lt;br /&gt;
| HP_regen          = 0&lt;br /&gt;
| mana_regen        = 0&lt;br /&gt;
&lt;br /&gt;
| attacks_per_round = 1&lt;br /&gt;
| attack_speed      = 100%&lt;br /&gt;
| damage_per_hit    = 1  - 42&lt;br /&gt;
| special           = See Hide&lt;br /&gt;
&lt;br /&gt;
| description = Hand him 4 {{:Drom&#039;s Champagne}} to receive the {{:Bunker Cell #1}} blanket for the Prisoner.&lt;br /&gt;
&lt;br /&gt;
Spawns in the room to the left of the bar, and despawns very quickly. Hail him fast.&lt;br /&gt;
&lt;br /&gt;
Placeholders are: [[Plnorrick Spinecracker]], [[Biggle Limbokker]], [[Tlin Bowfright]] and [[Lozani]].&lt;br /&gt;
&lt;br /&gt;
| known_loot = &lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
| factions = &lt;br /&gt;
&lt;br /&gt;
* [[True Spirit]] &amp;lt;span class=&#039;profac&#039;&amp;gt;(-30)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| opposing_factions = &lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
| related_quests = &lt;br /&gt;
&lt;br /&gt;
* [[Zimel&#039;s Blades (SoulFire)]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:East Freeport]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Biggle_Limbokker&amp;diff=171271</id>
		<title>Biggle Limbokker</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Biggle_Limbokker&amp;diff=171271"/>
		<updated>2026-08-21T19:26:32Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: updated factions and description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Namedmobpage&lt;br /&gt;
&lt;br /&gt;
| imagefilename     = npc_biggle_limbokker.png&lt;br /&gt;
&lt;br /&gt;
| emu_id            = &lt;br /&gt;
| illia_id          = &lt;br /&gt;
&lt;br /&gt;
| name              = Biggle Limbokker&lt;br /&gt;
| race              = &lt;br /&gt;
| class             = &lt;br /&gt;
| level             = &lt;br /&gt;
| agro_radius       = &lt;br /&gt;
| run_speed         = &lt;br /&gt;
&lt;br /&gt;
| zone              = [[Freeport|East Freeport]]&lt;br /&gt;
| location          = 14% @ (-236, -855)&lt;br /&gt;
&lt;br /&gt;
| AC                = &lt;br /&gt;
| HP                = &lt;br /&gt;
| HP_regen          = 0&lt;br /&gt;
| mana_regen        = 0&lt;br /&gt;
&lt;br /&gt;
| attacks_per_round = &lt;br /&gt;
| attack_speed      = &lt;br /&gt;
| damage_per_hit    = &lt;br /&gt;
| special           = &lt;br /&gt;
&lt;br /&gt;
| description = One of the random spawns in the Seafarer&#039;s Roost. Part of the [[Tykar Renlin]] spawn cycle for the Soulfire.&lt;br /&gt;
&lt;br /&gt;
| known_loot = &lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
| factions = &lt;br /&gt;
&lt;br /&gt;
* [[Deeppockets]]       &amp;lt;span class=&#039;profac&#039;&amp;gt;(-2)&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Circle of Unseen Hands]]      &amp;lt;span class=&#039;profac&#039;&amp;gt;(-1)&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Coalition of Tradefolk Underground]]        &amp;lt;span class=&#039;profac&#039;&amp;gt;(-1)&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Carson McCabe]]      &amp;lt;span class=&#039;profac&#039;&amp;gt;(-1)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| opposing_factions = &lt;br /&gt;
&lt;br /&gt;
* [[Merchants of Rivervale]]          &amp;lt;span class=&#039;oppfac&#039;&amp;gt;(5)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| related_quests = &lt;br /&gt;
&lt;br /&gt;
* None?&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:East Freeport]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Tlin_Bowfright&amp;diff=171267</id>
		<title>Tlin Bowfright</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Tlin_Bowfright&amp;diff=171267"/>
		<updated>2026-08-21T19:19:59Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: added faction hits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}&lt;br /&gt;
{{Namedmobpage&lt;br /&gt;
&lt;br /&gt;
| imagefilename     = npc_tlin_bowfright.png&lt;br /&gt;
&lt;br /&gt;
| emu_id            = &lt;br /&gt;
| illia_id          = &lt;br /&gt;
&lt;br /&gt;
| name              = Tlin Bowfright&lt;br /&gt;
| race              = Wood Elf&lt;br /&gt;
| class             = &lt;br /&gt;
| level             = &lt;br /&gt;
| agro_radius       = &lt;br /&gt;
| run_speed         = &lt;br /&gt;
&lt;br /&gt;
| zone              = [[Freeport|East Freeport]]&lt;br /&gt;
| location          = 14% @ (-236, -855)&lt;br /&gt;
&lt;br /&gt;
| AC                = &lt;br /&gt;
| HP                = 1725&lt;br /&gt;
| HP_regen          = 0&lt;br /&gt;
| mana_regen        = 0&lt;br /&gt;
&lt;br /&gt;
| attacks_per_round = &lt;br /&gt;
| attack_speed      = &lt;br /&gt;
| damage_per_hit    = ? - 65&lt;br /&gt;
| special           = &lt;br /&gt;
&lt;br /&gt;
| description = One of the random patrons in the Seafarer&#039;s Roost.  Part of the [[Tykar Renlin]] spawn cycle for the Soulfire.&lt;br /&gt;
&lt;br /&gt;
| known_loot = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;  {{:Wood Elf Parts}}              &amp;lt;span class=&#039;drare&#039;&amp;gt;(Common)&amp;lt;/span&amp;gt; &amp;lt;span class=&#039;ddb&#039;&amp;gt;[1] 1x 100% (100%)&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| factions = &lt;br /&gt;
&lt;br /&gt;
* [[Clerics of Tunare]]       &amp;lt;span class=&#039;profac&#039;&amp;gt;(-1)&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Faydarks Champions]]      &amp;lt;span class=&#039;profac&#039;&amp;gt;(-5)&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[King Tearis Thex]]        &amp;lt;span class=&#039;profac&#039;&amp;gt;(-1)&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Soldiers of Tunare]]      &amp;lt;span class=&#039;profac&#039;&amp;gt;(-1)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| opposing_factions = &lt;br /&gt;
&lt;br /&gt;
* [[Crushbone Orcs]]          &amp;lt;span class=&#039;oppfac&#039;&amp;gt;(5)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| related_quests = &lt;br /&gt;
&lt;br /&gt;
* None?&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:East Freeport]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_Kerran_Sha%60rr&amp;diff=164212</id>
		<title>The Kerran Sha`rr</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_Kerran_Sha%60rr&amp;diff=164212"/>
		<updated>2026-07-30T13:59:40Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: added charm immunity to description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}&lt;br /&gt;
{{Namedmobpage&lt;br /&gt;
&lt;br /&gt;
| imagefilename     = npc_the_kerran_sha`rr.png&lt;br /&gt;
&lt;br /&gt;
| emu_id            = 74014&lt;br /&gt;
| illia_id          = 7091&lt;br /&gt;
&lt;br /&gt;
| name              = The Kerran Sha`rr&lt;br /&gt;
| race              = Kerra&lt;br /&gt;
| class             = [[Warrior]]&lt;br /&gt;
| level             = 22&lt;br /&gt;
| agro_radius       = 70&lt;br /&gt;
| run_speed         = 1.75&lt;br /&gt;
&lt;br /&gt;
| zone              = [[Kerra Island]]&lt;br /&gt;
| location          = 100% @ (903, 348, -6)&lt;br /&gt;
&lt;br /&gt;
| AC                = 162&lt;br /&gt;
| HP                = 704&lt;br /&gt;
| HP_regen          = 0&lt;br /&gt;
| mana_regen        = 0&lt;br /&gt;
&lt;br /&gt;
| attacks_per_round = 1&lt;br /&gt;
| attack_speed      = 100%&lt;br /&gt;
| damage_per_hit    = 1  - 44&lt;br /&gt;
| special           = None&lt;br /&gt;
&lt;br /&gt;
| description = Surrounded by Shaman class healers that see through the floor. [[a kerran sha`rr apprentice]] is PH - Respawn 18 min. IMMUNE to charm.&lt;br /&gt;
&lt;br /&gt;
| known_loot = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;  {{:Hexed Kerran Doll}}           &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rarity?)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Kerran War Spear}}            &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rarity?)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Kerran Doll}}                 &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rarity?)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Carnelian}}                   &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rarity?)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| factions = &lt;br /&gt;
&lt;br /&gt;
* [[Kerra Isle]] &amp;lt;span class=&#039;profac&#039;&amp;gt;(-30)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| opposing_factions = &lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
| related_quests = &lt;br /&gt;
&lt;br /&gt;
* [[Cazic Thule Disciple]]&lt;br /&gt;
* [[Package from Lomarc]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kerra Island]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_Hole&amp;diff=157133</id>
		<title>The Hole</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_Hole&amp;diff=157133"/>
		<updated>2026-07-14T14:32:15Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: updated respawn timer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}&#039;&#039;&#039;The Hole&#039;&#039;&#039; -- officially known as The Ruins of Old Paineel -- was created at the end of the [[Erudin]]/[[Heretics]] war, when the Heretics used their magical powers to punch a hole in the earth deep into the depths of [[Odus]]. Within this deep shaft they built their city of [[Paineel]]. However, they penetrated too deeply and, unknown to them at first, they had touched upon the Plane of Underfoot itself, which had been cast onto the earth in eons past. In the years after the city was built, they became aware of the enemy below them and attempted to block them in, but with the arrival of the great [[Master Yael]], the elementals and minions of [[Brell Serilis]] swept through the city on one gruesome night, destroying everything in their path. The Heretics were forced to retreat to their highest outpost, the site of the current city of Paineel.&lt;br /&gt;
&lt;br /&gt;
See also [[Wedar&#039;s_Guide_to_The_Hole| Wedar&#039;s Guide to The Hole]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;160&amp;quot;| &amp;lt;div style=&#039;float:left;&#039;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;zoneTopTable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039; Level of Monsters: &#039;&#039;&#039;&lt;br /&gt;
| 39-56&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Types of Monsters: &#039;&#039;&#039;&lt;br /&gt;
| Elementals, Erudite Ghosts, Golems, Humans, Iksar, Imps, Mimics, Ratmen, Skeletons&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Notable NPCs: &#039;&#039;&#039;&lt;br /&gt;
| [[Bejeweled Elemental]], [[Commander Yarik]], [[Caradon]], [[Dartain the Lost]], [[Ghost of Kindle]], [[Ghost of Glohnor]], [[Gibartik]], [[High Scale Kirn]], [[Initiate Sirlis]], [[Irslak the Wretched]], [[Jaeil the Wretched]], [[Keeper of the Tombs]], [[Kejar the Mighty]], [[Master Yael]], [[Niltoth the Unholy]], [[Nortlav the Scalekeeper]], [[Polzin Mrid]], [[a ratman guard]], [[Rocksoul]], [[Schnozz the Flighty]], [[Stonegrinder Minion]], [[Stonesoul the Unmoving]], [[Ulrik the Devout]]    &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Unique Items: &#039;&#039;&#039;&lt;br /&gt;
| {{:Bow of the Underfoot}}, {{:Brell&#039;s Girdle}}, {{:Cracked Paineel Shield}}, {{:Dirt of Underfoot}}, {{:Dusty Tome}}, {{:Earthen Blade}}, {{:Earthshaker}}, {{:Elemental Binder}}, {{:Engraved Ring}}, {{:Fiery Jewel of the Underfoot}}, {{:Living Heart of a Brell Minion}}, {{:Idol of the Underking}}, {{:Imbued Granite Spauldors}}, {{:Imbued Shield of Paineel}}, [[Loam Encrusted Armor]], {{:Mudman Enforcer}}, {{:Paineel Splinted Cloak}}, [[Paineel Steel Armor]], {{:Ruined Heretic Longsword}}, {{:Serpent&#039;s Tooth}}, {{:Smoldering Brand}}, {{:Tome of Miragul}}, [[Withered Leather Armor]],  {{:Stonemelder&#039;s Band}}&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Related Quests: &#039;&#039;&#039;&lt;br /&gt;
| [[Shiny Robe of the Underfoot Quest]], [[Enchanter Epic Quest]], [[Paladin Epic Quest]], [[Magician Epic Quest]], [[Ranger Epic Quest]], [[Shadow Knight Epic Quest]], [[Shaman Epic Quest]]&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Adjacent Zones: &#039;&#039;&#039;&lt;br /&gt;
| [[Paineel]], [[Neriak Third Gate]] (teleporter), [[Erudin]] (teleporter)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Name in /who: &#039;&#039;&#039;&lt;br /&gt;
|hole&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; [[Zone Spawn Timer]]: &#039;&#039;&#039;&lt;br /&gt;
|7:48&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Succor/Evacuate:&#039;&#039;&#039;&lt;br /&gt;
| 640, -1050 (Zone line to Paineel)&lt;br /&gt;
|-&lt;br /&gt;
! [[Recommended Levels and ZEM List | ZEM]] &#039;&#039;&#039; Value:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;s&amp;gt;100&amp;lt;/s&amp;gt; &#039;&#039;&#039;128&#039;&#039;&#039; (171%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid gray; max-width: 1280px;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:10px;&amp;quot;|&lt;br /&gt;
[[Image:map_thehole.jpg|right|frame|The Hole]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hole&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; all the lettered areas connect to the corresponding lettered area on the breakout map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol style=&amp;quot;margin-left:1.5rem; padding:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;West Tower&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;East Tower with [[Ghost of Kindle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Room with [[High Scale Kirn]] who drops {{:Engraved Ring}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;West Graveyard with [[Keeper of the Tombs]], entrance to crypt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;East Graveyard&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Courtyard&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Master Yael]] (Raid Instance Only) who drops {{:Brell&#039;s Girdle}}, {{:Earthshaker}}, {{:Loam Encrusted Robe}}, and {{:Serpent&#039;s Tooth}}. [[Nortlav the Scalekeeper]] is also here who drops {{:Red Dragon Scales}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pool with [[Jaeil the Wretched]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Room with [[Kejar the Mighty]] and [[Schnozz the Flighty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Observation Room (not sure why it&#039;s on the map, nothing of significance)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Secret Vault with [[a mimic|Mimics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mushroom Cellar with [[Polzin Mrid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jail Cell with [[Slizik the Mighty]] who drops {{:Idol of the Underking}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jail Cell with [[Caradon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Entry Observation Tower with locked door on east end. The Hole Key does NOT open it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zone Out Room&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camps ==== &lt;br /&gt;
* {{Loc|The Hole|620, -1040|Entrance &amp;quot;Ent&amp;quot; (620, -1040)}}&lt;br /&gt;
* {{Loc|The Hole|200, -400|Castle Entrance &amp;quot;CE&amp;quot; (200, -400)}}&lt;br /&gt;
* {{Loc|The Hole|350, -200|Rat Jail &amp;quot;Rats&amp;quot; (350, -200)}}&lt;br /&gt;
* {{Loc|The Hole|0, -240|Observatory &amp;quot;OBS&amp;quot; (0, -240)}}&lt;br /&gt;
* {{Loc|The Hole|115, -40|Slabs (115, -40)}}&lt;br /&gt;
* {{Loc|The Hole|400, 80|Docks (400, 80)}}&lt;br /&gt;
* {{Loc|The Hole|0, 200|Golem Tower &amp;quot;GT&amp;quot; (0, 200)}}&lt;br /&gt;
* {{Loc|The Hole|0, 540|Broken Gate &amp;quot;BG&amp;quot; (0, 540)}}&lt;br /&gt;
* {{Loc|The Hole|680, 460|Undead Tower &amp;quot;UT&amp;quot; (680, 460)}}&lt;br /&gt;
* {{Loc|The Hole|760, 240|Yael Pit (760, 240)}}&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
&lt;br /&gt;
Levitate does not work in the Hole, so attempting to use it, either by dropping in from Paineel above or to move down the outer shaft around the castle, will be painful. Also, once you step off the very first ledge in the dungeon, you have to either be able to teleport out or find the key to escape, because there is no way to make it back up to the ledge without the key. (NOTE: This isn&#039;t strictly true, if you walk backwards into the ledge while someone casts Gravity Flux on you, you&#039;ll end up on the top of the ledge)&lt;br /&gt;
&lt;br /&gt;
The rest of the dungeon is broken into several discrete areas. Most of the city area, including the front castle, is filled with elementals of various types, many of which are casters. There are also ratman warriors and rock golems that are mixed in with the elementals. These are all high level (around level 50) and some will summon. Combine this with wandering monsters and this area is very difficult to adventure in. Having at least one full group of level 50+ is necessary to do well here.&lt;br /&gt;
&lt;br /&gt;
Further in stands the tower filled with undead. Unlike the rest of the dungeon, there are no elementals in this tower. The tower is tightly packed with rooms and monsters, and is vertical, so it is a dangerous place to hunt. Many of the undead are necromancers and shadow knights. This is generally considered the most dangerous area to hunt, because of the high number of aggressive monsters you will get with each pull.&lt;br /&gt;
&lt;br /&gt;
At the deepest part of the Hole lies the area of Master Yael, the leader of the elementals. He stands before a locked door which, so far, has no key. This presumably leads to the Plane of Underfoot. Master Yael has the ability to death touch people fighting him.&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
Many of the monsters in the Hole fit the category of &amp;quot;summoned&amp;quot; creatures, which means that classes that get the line of spells that affect summoned creatures (e.g. Dismiss Summoned) will be significantly more effective fighting in this zone. Most of the rest count as undead creatures, which is good for the clerics and paladins in the group.&lt;br /&gt;
&lt;br /&gt;
Most of the loot in the dungeon is on a random cycle, which means that fighting any monsters of the appropriate type will give you any of the items on the random rotation. Some of the items drop off of specific creatures, and are very good, but these are the exception to the rule. Most of the named creatures will drop withered leather armor at times.&lt;br /&gt;
&lt;br /&gt;
This zone is a haven for the high-level weapon quests for all the classes. No less than six different classes (that I can think of) have to make their own trips to the depths of the Hole to obtain vital components for their quests. Getting to know the area at some point is, therefore, a good idea.&lt;br /&gt;
&lt;br /&gt;
== Traveling To and From ==&lt;br /&gt;
[[File:EQ000087.jpg|thumb|200px|right|Small races can duck and swim through this opening, thus by-passing the locked door]]&lt;br /&gt;
There are two ways to enter the Hole, both from within the Erudite city of [[Paineel]]. The first is through the large hole with the waterfall in Paineel. This, however, is not a safe way to enter the city. Levitate gets stripped when you enter the zone, and you will fall for lethal damage at the feet of Master Yael at the bottom of the zone.&lt;br /&gt;
&lt;br /&gt;
The other way is through a small, locked boulder located in the area just past the newbie area in Paineel. You will need to be able to pick locks in order to open this, but evil races can purchase the key in Paineel from [[Rallia_Hapera]] (941,770) for quite a large sum (around 100-120 pp). Also, smaller races or creatures (like wolf form or some illusions) can fit through the rocks with a little work, although they must be careful not to drown while doing so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Loc|The Hole|(830, 220), (70, 360), (50, 340), (30, 360)|Zone Out Locations Map}}&lt;br /&gt;
[[File:sneak_out_of_hole.png|thumb|200px|right|Any race can push their way through this corner of the door/wall by rapidly moving around with mouse look and potentially ducking as well. Ducking while mid-jump seems to work quite frequently as well.]]&lt;br /&gt;
[[File:dwarf-jump.gif|right]]&lt;br /&gt;
#Location 7ish on map - Master Yael sees through invis, if he is up Sneak/Hide only or zone out another way. He casts [[Ice Comet]].&amp;lt;br&amp;gt;&lt;br /&gt;
#Location 16 on map - Portal room accessed through hidden wall that can get you to the portals below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video to get to the portal room&lt;br /&gt;
{{Youtube | id=UTC9lB1zyqA}}&amp;lt;br&amp;gt;&lt;br /&gt;
When you enter into the Portal Room:&amp;lt;br&amp;gt;&lt;br /&gt;
Left portal - Paineel (Observation Tower)&amp;lt;br&amp;gt;&lt;br /&gt;
Middle portal - Neriak Third Gate (top of the Cleric Guild)&amp;lt;br&amp;gt;&lt;br /&gt;
Right portal - Erudin&lt;br /&gt;
&lt;br /&gt;
== Additional Maps ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.steveprutz.com/eq/hole.htm EQ Map Preservation: The Hole (Old Paineel)]&lt;br /&gt;
&lt;br /&gt;
== What&#039;s in this zone? ==&lt;br /&gt;
&lt;br /&gt;
{{Special:DynamicZoneList/The Hole}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
[[Category:Loc Mapped]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Zone_Spawn_Timers&amp;diff=157132</id>
		<title>Zone Spawn Timers</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Zone_Spawn_Timers&amp;diff=157132"/>
		<updated>2026-07-14T14:31:19Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: updated respawn timer of the hole&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup Needed}}&lt;br /&gt;
&lt;br /&gt;
This page is a list of the default zone wide respawn timers. Note that many exceptions occur in each zone. All times are listed in HH:MM:SS unless otherwise noted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind for regions of the planet earth practicing &#039;&#039;&#039;daylight savings&#039;&#039;&#039; that these times are relative to the ToD of a mob (ie mobs dont speed up by an hour when an hour is gained, or take an hour longer when lost)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1 in game hour = 3 real minutes&amp;lt;br&amp;gt;&lt;br /&gt;
Night time is 8pm - 6am in game&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellspacing=5 cellpadding=3 style=&amp;quot;border: 1px solid #dddddd;&amp;quot; width=90% align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;th align=center colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#cedff2&amp;quot; style=&amp;quot;border: 1px solid gray&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Antonica&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Antonica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;        &lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Outdoors&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[The Arena]] || N/A (no NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| [[Beholder&#039;s Maze|Beholder&#039;s Maze (Gorge of King Xorbb)]]  || 6:00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[East Commonlands]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Eastern Plains of Karana|Eastern Karana]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Erud&#039;s Crossing]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Everfrost Peaks]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Highpass Hold]] || 5:00 (Mucktail Gnolls/Shralok Orcs); 22:00 (named)&lt;br /&gt;
|- &lt;br /&gt;
| [[Innothule Swamp]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Kithicor Forest]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Lake Rathetear]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavastorm Mountains]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Misty Thicket]] || 6:40 (Wall Guards ~20:00)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nektulos Forest]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Desert of Ro]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Plains of Karana|Northern Karana]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Oasis of Marr]] || 16:30&lt;br /&gt;
|-&lt;br /&gt;
| [[Ocean of Tears]] || 6:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Qeynos Hills]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Rathe Mountains]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Southern Desert of Ro]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Southern Karana]] || 6:00&lt;br /&gt;
|-&lt;br /&gt;
| [[The Feerrott]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[West Commonlands]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Western Plains of Karana|Western Karana]] || 6:40&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Cities&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Grobb]] || 24:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Halas]] || 24:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Neriak]] || 24:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Freeport]] || 24:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Qeynos]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Oggok]] || 24:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivervale]] || 22:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Surefall Glade]] || 6:40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Dungeons&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Befallen]] || 19:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackburrow]] || 22:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Cazic Thule]] || 22:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Clan Runnyeye]] || 22:00&lt;br /&gt;
|-&lt;br /&gt;
| [[High Keep]] || 10:00 (Goblins) 18:00 (Main Floor Guards) 24:00 (Entrance Guards) 6:00 (Nobles) 18:00 (Bards)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Guk]] || 9:27&lt;br /&gt;
|-&lt;br /&gt;
| [[Nagafen&#039;s Lair|Nagafen&#039;s Lair (Sol B)]] || 8:50&lt;br /&gt;
|-&lt;br /&gt;
| [[Najena]] || 18:30&lt;br /&gt;
|-&lt;br /&gt;
| [[Permafrost]] || 22:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Qeynos Catacombs]] || 12:00 (Argyn Shieldstan) 24:00 (Spectres)&lt;br /&gt;
|-&lt;br /&gt;
| [[Solusek&#039;s Eye|Solusek&#039;s Eye (Sol A)]] || 18:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Splitpaw Lair]] || 22:00 (Gnolls) 28:00 (The Ishva Mal / An Ishva Lteth gnoll)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Temple of Solusek Ro]] || 5:00 (Rough estimate)&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Guk]] || 8:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;th align=center colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#cedff2&amp;quot; style=&amp;quot;border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Odus&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Faydwer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;Odus &amp;amp; Faydwer&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td height=&amp;quot;72&amp;quot; valign=&amp;quot;top&amp;quot; colspan=&amp;quot;1&amp;quot;&amp;gt; &lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Odus Cities&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Erudin]] || 6:40 (Sharks)&lt;br /&gt;
|-&lt;br /&gt;
| [[Erudin|Erudin Palace]] || 25:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Paineel]] || 10:30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Odus Outdoors / Dungeons&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Erud&#039;s Crossing]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Kerra Island]] || 17:45&lt;br /&gt;
|-&lt;br /&gt;
| [[Toxxulia Forest]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hole]] || 7:48&lt;br /&gt;
|-&lt;br /&gt;
| [[Stonebrunt Mountains]] || 11:10&lt;br /&gt;
|-&lt;br /&gt;
| [[The Warrens]] || 6:40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td height=&amp;quot;72&amp;quot; valign=&amp;quot;middle&amp;quot; colspan=&amp;quot;1&amp;quot;&amp;gt; &lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Faydwer Cities&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Ak&#039;Anon]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Felwithe]] || 24:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaladim]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelethin|Kelethin (Greater Faydark)]] || MM:SS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Faydwer Outdoors / Dungeons&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Butcherblock Mountains]] || 10:00 / 14:00 / 22:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagnor&#039;s Cauldron]] || MM:SS&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Faydark]] || 7:05&lt;br /&gt;
|-&lt;br /&gt;
| [[Lesser Faydark]] || 6:30&lt;br /&gt;
|-&lt;br /&gt;
| [[Ocean of Tears]] || 6:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamfont Mountains]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Crushbone]] || 9:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Kedge Keep]] || 22:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Mistmoore Castle]] || 22:00 *&lt;br /&gt;
|-&lt;br /&gt;
| [[The Estate of Unrest]] || 22:00&lt;br /&gt;
|}&lt;br /&gt;
* Mistmoore castle has both 6AM/8PM respawns for vampires which reset the timer&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;th align=center colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#cedff2&amp;quot; style=&amp;quot;border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Kunark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Kunark&lt;br /&gt;
 &amp;lt;/th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Outdoors&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Burning Wood]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadlands]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Jungle]] || MM:SS&lt;br /&gt;
|-&lt;br /&gt;
| [[Field of Bone]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Firiona Vie]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier Mountains]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Lake of Ill Omen]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[The Overthere]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyfire Mountains]] || 13:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp of No Hope]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Timorous Deep]] || 12:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Trakanon&#039;s Teeth]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsliks Woods]] || 6:40&lt;br /&gt;
|}&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Cities&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabilis]] || 6:40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Dungeons&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Chardok]] || 18:00&lt;br /&gt;
|-&lt;br /&gt;
| [[City of Mist]] || 22:00 (CoM is actually an outdoor zone)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dalnir]] || 12:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Howling Stones|Howling Stones (Charasis)]] || 20:30&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaesora]] || 18:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Karnor&#039;s Castle]] || 27:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurn&#039;s Tower]] || 18:20&lt;br /&gt;
|-&lt;br /&gt;
| [[Mines of Nurga]] || 20:30&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Sebilis]] || 27:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple of Droga]] || 20:30&lt;br /&gt;
|-&lt;br /&gt;
| [[Veeshan&#039;s Peak]] || MM:SS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
            &amp;lt;th  align=center colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#cedff2&amp;quot; style=&amp;quot;border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Velious&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Velious&lt;br /&gt;
 &amp;lt;/th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td  colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Outdoors&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobalt Scar]] || 20:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Eastern Wastes]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Divide]] || 10:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Iceclad Ocean]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Wakening Land]] || 6:40, 7:00 (Faerie Dragons), 14:30 (Tar Goos, Sifaye), 14:30 (Suits)&lt;br /&gt;
|-&lt;br /&gt;
| [[Western Wastes]] || MM:SS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td  colspan=&amp;quot;1&amp;quot; &amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Cities&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Icewell Keep]] || 21:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Kael Drakkal]] || 28:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyshrine]] || 30:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Thurgadin]] || 7:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Dungeons&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Caverns]] || 14:45&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Necropolis]] || 27:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Siren&#039;s Grotto]] || 28:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleeper&#039;s Tomb]] || 8:00:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple of Veeshan]] || 72:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower of Frozen Shadow]] || 20:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Velketor&#039;s Labyrinth]] || 32:50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;th align=center colspan=4 bgcolor=&amp;quot;#cedff2&amp;quot; style=&amp;quot;border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Planes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Planes&lt;br /&gt;
 &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td colspan=4 valign=&amp;quot;top&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Plane of Fear]] || 8:00:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Plane of Hate]] || 8:00:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Plane of Sky]] || 8:00:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Plane of Growth]] || 12:00:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Plane of Mischief]] || 01:10:10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Zone_Spawn_Timers&amp;diff=155726</id>
		<title>Zone Spawn Timers</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Zone_Spawn_Timers&amp;diff=155726"/>
		<updated>2026-07-10T20:15:26Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: updated lguk spawn timer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup Needed}}&lt;br /&gt;
&lt;br /&gt;
This page is a list of the default zone wide respawn timers. Note that many exceptions occur in each zone. All times are listed in HH:MM:SS unless otherwise noted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind for regions of the planet earth practicing &#039;&#039;&#039;daylight savings&#039;&#039;&#039; that these times are relative to the ToD of a mob (ie mobs dont speed up by an hour when an hour is gained, or take an hour longer when lost)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1 in game hour = 3 real minutes&amp;lt;br&amp;gt;&lt;br /&gt;
Night time is 8pm - 6am in game&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellspacing=5 cellpadding=3 style=&amp;quot;border: 1px solid #dddddd;&amp;quot; width=90% align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;th align=center colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#cedff2&amp;quot; style=&amp;quot;border: 1px solid gray&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Antonica&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Antonica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;        &lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Outdoors&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[The Arena]] || N/A (no NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| [[Beholder&#039;s Maze|Beholder&#039;s Maze (Gorge of King Xorbb)]]  || 6:00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[East Commonlands]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Eastern Plains of Karana|Eastern Karana]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Erud&#039;s Crossing]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Everfrost Peaks]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Highpass Hold]] || 5:00 (Mucktail Gnolls/Shralok Orcs); 22:00 (named)&lt;br /&gt;
|- &lt;br /&gt;
| [[Innothule Swamp]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Kithicor Forest]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Lake Rathetear]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavastorm Mountains]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Misty Thicket]] || 6:40 (Wall Guards ~20:00)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nektulos Forest]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Desert of Ro]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Plains of Karana|Northern Karana]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Oasis of Marr]] || 16:30&lt;br /&gt;
|-&lt;br /&gt;
| [[Ocean of Tears]] || 6:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Qeynos Hills]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Rathe Mountains]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Southern Desert of Ro]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Southern Karana]] || 6:00&lt;br /&gt;
|-&lt;br /&gt;
| [[The Feerrott]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[West Commonlands]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Western Plains of Karana|Western Karana]] || 6:40&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Cities&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Grobb]] || 24:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Halas]] || 24:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Neriak]] || 24:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Freeport]] || 24:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Qeynos]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Oggok]] || 24:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivervale]] || 22:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Surefall Glade]] || 6:40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Dungeons&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Befallen]] || 19:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackburrow]] || 22:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Cazic Thule]] || 22:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Clan Runnyeye]] || 22:00&lt;br /&gt;
|-&lt;br /&gt;
| [[High Keep]] || 10:00 (Goblins) 18:00 (Main Floor Guards) 24:00 (Entrance Guards) 6:00 (Nobles) 18:00 (Bards)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Guk]] || 9:27&lt;br /&gt;
|-&lt;br /&gt;
| [[Nagafen&#039;s Lair|Nagafen&#039;s Lair (Sol B)]] || 22:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Najena]] || 18:30&lt;br /&gt;
|-&lt;br /&gt;
| [[Permafrost]] || 22:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Qeynos Catacombs]] || 12:00 (Argyn Shieldstan) 24:00 (Spectres)&lt;br /&gt;
|-&lt;br /&gt;
| [[Solusek&#039;s Eye|Solusek&#039;s Eye (Sol A)]] || 18:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Splitpaw Lair]] || 22:00 (Gnolls) 28:00 (The Ishva Mal / An Ishva Lteth gnoll)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Temple of Solusek Ro]] || 5:00 (Rough estimate)&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Guk]] || 8:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;th align=center colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#cedff2&amp;quot; style=&amp;quot;border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Odus&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Faydwer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;Odus &amp;amp; Faydwer&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td height=&amp;quot;72&amp;quot; valign=&amp;quot;top&amp;quot; colspan=&amp;quot;1&amp;quot;&amp;gt; &lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Odus Cities&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Erudin]] || 6:40 (Sharks)&lt;br /&gt;
|-&lt;br /&gt;
| [[Erudin|Erudin Palace]] || 25:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Paineel]] || 10:30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Odus Outdoors / Dungeons&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Erud&#039;s Crossing]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Kerra Island]] || 17:45&lt;br /&gt;
|-&lt;br /&gt;
| [[Toxxulia Forest]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hole]] || 21:30&lt;br /&gt;
|-&lt;br /&gt;
| [[Stonebrunt Mountains]] || 11:10&lt;br /&gt;
|-&lt;br /&gt;
| [[The Warrens]] || 6:40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td height=&amp;quot;72&amp;quot; valign=&amp;quot;middle&amp;quot; colspan=&amp;quot;1&amp;quot;&amp;gt; &lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Faydwer Cities&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Ak&#039;Anon]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Felwithe]] || 24:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaladim]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelethin|Kelethin (Greater Faydark)]] || MM:SS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Faydwer Outdoors / Dungeons&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Butcherblock Mountains]] || 10:00 / 14:00 / 22:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagnor&#039;s Cauldron]] || MM:SS&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Faydark]] || 7:05&lt;br /&gt;
|-&lt;br /&gt;
| [[Lesser Faydark]] || 6:30&lt;br /&gt;
|-&lt;br /&gt;
| [[Ocean of Tears]] || 6:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamfont Mountains]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Crushbone]] || 9:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Kedge Keep]] || 22:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Mistmoore Castle]] || 22:00 *&lt;br /&gt;
|-&lt;br /&gt;
| [[The Estate of Unrest]] || 22:00&lt;br /&gt;
|}&lt;br /&gt;
* Mistmoore castle has both 6AM/8PM respawns for vampires which reset the timer&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;th align=center colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#cedff2&amp;quot; style=&amp;quot;border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Kunark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Kunark&lt;br /&gt;
 &amp;lt;/th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Outdoors&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Burning Wood]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadlands]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Jungle]] || MM:SS&lt;br /&gt;
|-&lt;br /&gt;
| [[Field of Bone]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Firiona Vie]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier Mountains]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Lake of Ill Omen]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[The Overthere]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyfire Mountains]] || 13:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp of No Hope]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Timorous Deep]] || 12:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Trakanon&#039;s Teeth]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsliks Woods]] || 6:40&lt;br /&gt;
|}&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Cities&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabilis]] || 6:40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Dungeons&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Chardok]] || 18:00&lt;br /&gt;
|-&lt;br /&gt;
| [[City of Mist]] || 22:00 (CoM is actually an outdoor zone)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dalnir]] || 12:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Howling Stones|Howling Stones (Charasis)]] || 20:30&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaesora]] || 18:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Karnor&#039;s Castle]] || 27:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurn&#039;s Tower]] || 18:20&lt;br /&gt;
|-&lt;br /&gt;
| [[Mines of Nurga]] || 20:30&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Sebilis]] || 27:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple of Droga]] || 20:30&lt;br /&gt;
|-&lt;br /&gt;
| [[Veeshan&#039;s Peak]] || MM:SS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
            &amp;lt;th  align=center colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#cedff2&amp;quot; style=&amp;quot;border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Velious&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Velious&lt;br /&gt;
 &amp;lt;/th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td  colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Outdoors&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobalt Scar]] || 20:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Eastern Wastes]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Divide]] || 10:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Iceclad Ocean]] || 6:40&lt;br /&gt;
|-&lt;br /&gt;
| [[Wakening Land]] || 6:40, 7:00 (Faerie Dragons), 14:30 (Tar Goos, Sifaye), 14:30 (Suits)&lt;br /&gt;
|-&lt;br /&gt;
| [[Western Wastes]] || MM:SS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;td  colspan=&amp;quot;1&amp;quot; &amp;gt; &lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Cities&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Icewell Keep]] || 21:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Kael Drakkal]] || 28:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyshrine]] || 30:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Thurgadin]] || 7:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Dungeons&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Caverns]] || 14:45&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Necropolis]] || 27:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Siren&#039;s Grotto]] || 28:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleeper&#039;s Tomb]] || 8:00:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple of Veeshan]] || 72:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower of Frozen Shadow]] || 20:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Velketor&#039;s Labyrinth]] || 32:50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;th align=center colspan=4 bgcolor=&amp;quot;#cedff2&amp;quot; style=&amp;quot;border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Planes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Planes&lt;br /&gt;
 &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td colspan=4 valign=&amp;quot;top&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3 sortable&amp;quot;&lt;br /&gt;
! Zone || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Plane of Fear]] || 8:00:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Plane of Hate]] || 8:00:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Plane of Sky]] || 8:00:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Plane of Growth]] || 12:00:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Plane of Mischief]] || 01:10:10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
          &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Lower_Guk&amp;diff=155725</id>
		<title>Lower Guk</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Lower_Guk&amp;diff=155725"/>
		<updated>2026-07-10T20:14:33Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: updated zone spawn time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;33The Ruins of Ancient Guk is a vast array of tunnels that connect between the ruins themselves and the upper tunnelways that eventually lead to the [[Innothule Swamp]]. It is also the battleground between the living frogloks, led by the Froglok King, and the undead who have taken over most of the deepest ruins, led by their Ghoul Lord.&lt;br /&gt;
&lt;br /&gt;
Lower Guk is one of the two primary dungeons for high level characters (35-50). While there are other hunting areas open now, lower guk continues to be one of the most crowded dungeons at primetime. One of the major reasons for this is that the loot here is very good, with many of the &amp;quot;best of class&amp;quot; items available here. Lower Guk can give very good experience, especially at the off hours, but during primetime, finding good uncamped hunting areas can become very difficult.&lt;br /&gt;
&lt;br /&gt;
Lower Guk is accessible from Upper Guk in 4 areas, however, 3 of the 4 entrances lead to near the same spot, called the &amp;quot;dead side entrance&amp;quot;. The entrance from upper guk that is further away from the rest leads to the &amp;quot;live side entrance&amp;quot;. Guk is typically divided into two sections, live side and dead side. The live side contains live frogloks, while the dead side contains froglok ghouls. These two factions are supposedly warring, although they won&#039;t attack each other or anything like that.&lt;br /&gt;
&lt;br /&gt;
The live side is less camped than the dead side, because many people don&#039;t want to hurt their froglok faction. Live side also has a lot more wanderers, so it can be considered more dangerous, and I&#039;m sure many many people get lost in the maze on the live side.&lt;br /&gt;
The monsters here range from the Shin Knights at minimum level 27, to the Froglok King and Guk knights, who reach level 49.&lt;br /&gt;
&lt;br /&gt;
You must be at least level 5 to zone into Lower Guk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| &amp;lt;div style=&#039;float:left;&#039;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;zoneTopTable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039; Level of Monsters: &#039;&#039;&#039;&lt;br /&gt;
| 30-50+&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Types of Monsters: &#039;&#039;&#039;&lt;br /&gt;
| Frogloks of all types, including: Shin, Tsu, Vis, Tal, Wan, Urd, Zol, Yun, Dar, Kor, Bok, Jin, and Guk in different varieties, including Knights, Shamans, and Wizards, as well as live and Ghoul forms; Basilisks, Bloodthirsty Ghouls, Deadly Black Widows, Granite Gargoyles, Greater Ice Bones, Greater Minotaurs, Vampire Bats&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Notable NPCs: &#039;&#039;&#039;&lt;br /&gt;
| [[a basalt gargoyle]], [[Raster of Guk]], [[a frenzied ghoul]], [[a froglok crusader]], [[a froglok herbalist]], [[the froglok king]], [[a froglok noble]], [[a froglok yun priest]], [[a froglok tactician]], [[the ghoul arch magi]], [[a ghoul assassin]], [[a ghoul cavalier]], [[a ghoul executioner]], [[the ghoul lord]], [[a ghoul ritualist]], [[a ghoul sage]], [[a ghoul savant]], [[a ghoul scribe]], [[a ghoul sentinel]], [[a ghoul supplier]], [[a huge water elemental]], [[a minotaur elder]], [[a minotaur patriarch]], [[a reanimated hand (Lower Guk)]], [[Slaythe the Slayer]]&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Unique Items: &#039;&#039;&#039;&lt;br /&gt;
| [[Woven Armor]], {{:Adamantite Band}}, {{:Adamantite Epaulets}}, {{:Amethyst Bracelet}}, {{:Azure Sleeves}}, {{:Bag of Sewn Evil-Eye}}, {{:Basalt Carapace}}, {{:Black Tome with Silver Runes}}, {{:Braided Cinch Cord}}, {{:Brigandine Tunic}}, {{:Broken Bow Part B}}, {{:Carved Ivory Mask}}, {{:Chrysoberyl Talisman}}, {{:Crown of the Froglok Kings}}, {{:Dark Mail Gauntlets}}, {{:Dark Reaver}}, {{:Ebony Bladed Sword}}, {{:Embroidered Black Cape}}, {{:Embroidered Black Sleeves}}, {{:Enameled Black Chestplate}}, {{:Enameled Black Mace}}, {{:An Executioners Axe}}, {{:Executioners Hood}}, {{:Flowing Black Silk Sash}}, {{:Gilded Cloth}}, {{:Gorgon Feather Quill}}, {{:The Idol}}, {{:Light Burlap Sack}}, {{:Mask of Deception}}, {{:Mithril Frog Totem}}, {{:Mithril-Runed Tunic}}, {{:Mithril Two-Handed Sword}}, {{:Moonstone Ring}}, {{:Platinum Tiara}}, {{:Runed Cowl}}, {{:Runed Falchion}}, {{:Scepter of Tears}}, {{:Serpentine Bracer}}, {{:Serrated Bone Dirk}}, {{:Shimmering White Shroud}}, {{:Shin Gauntlets}}, {{:Shin Greaves}}, {{:Shining Metallic Robes}}, {{:Short Sword of the Ykesha}}, {{:Silver-Plated Leggings}}, {{:Silversilk Leggings}}, {{:Skull-shaped Barbute}}, {{:Thick Banded Belt}}, {{:White Gold Necklace}}&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Adjacent Zones: &#039;&#039;&#039;&lt;br /&gt;
| [[Upper Guk]]&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; Name in /who: &#039;&#039;&#039;&lt;br /&gt;
| gukbottom&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039; [[Zone Spawn Timer]]: &#039;&#039;&#039;&lt;br /&gt;
| 9:28&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Succor/Evacuate:&#039;&#039;&#039;&lt;br /&gt;
| 1197, -217 (Zone line to Upper Guk (between Bedroom and Waterfall)&lt;br /&gt;
|-&lt;br /&gt;
! [[Recommended Levels and ZEM List | ZEM]] &#039;&#039;&#039; Value:&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;s&amp;gt;80&amp;lt;/s&amp;gt; &#039;&#039;&#039;86&#039;&#039;&#039; (115%)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of Live Side ==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid gray; max-width: 1000px;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:10px;&amp;quot;|&lt;br /&gt;
[[Image:lguklive.jpg|right|border]]&lt;br /&gt;
&#039;&#039;&#039;Live Side&lt;br /&gt;
&amp;lt;ul&amp;gt; A. Zone line to [[Upper Guk]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 1. Shin Knight Room&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 2. &amp;quot;Elder Room&amp;quot; with [[a minotaur elder]] who drops {{:Chrysoberyl Talisman}} (Common) and {{:Carved Ivory Mask}} (Rare) as well as Brother Raster who drops Idol of Zan Fi, pit in tunnel to south leads into room with Elder.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 3. The Maze&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 4. Live Side Setup Area, relatively safe area to set up at and pull to&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 5. &amp;quot;Three Mino Room&amp;quot; with &#039;&#039;&#039;two&#039;&#039;&#039; Minotaurs&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 6. Room with [[a minotaur patriarch]] who drops {{:Azure Sleeves}} (Common) and {{:Ebony Bladed Sword}} (Rare)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 7. &amp;quot;Jail Room&amp;quot;.  [[Slaythe the Slayer]] spawns in dead end just north of this room and drops Broken Bow Part B.  He does not actually spawn in the Jail Room itself.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 8. Ledge with [[an evil eye (Lower Guk)|an evil eye]] who drops {{:Bag of Sewn Evil-Eye}} (and {{:Manastone}} before its removal)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 9. &amp;quot;Noble Room&amp;quot; with [[a froglok noble]] who drops {{:White Gold Necklace}} (Rare) and {{:Gilded Cloth}} (Common)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 10. &amp;quot;Live Keep&amp;quot; with three floors&lt;br /&gt;
&amp;lt;ul&amp;gt; middle floor with [[A Froglok Yun Priest]] who drops {{:Silver-Plated Leggings}} (Common) and {{:Amethyst Bracelet}} (Rare)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;ul&amp;gt; bottom floor with [[a froglok crusader]] who drops {{:Runed Falchion}} (Common) and {{:Mithril-Runed Tunic}} (Rare)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;li&amp;gt; 11. &amp;quot;Huge Elemental Room&amp;quot; with [[a huge water elemental]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 12. &amp;quot;King Prep Room&amp;quot;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 13. &amp;quot;Herbalist Room&amp;quot; with [[a froglok herbalist]] who drops {{:Mithril Frog Totem}} (Common) and {{:Shimmering White Shroud}} (Rare)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 14. &amp;quot;King Room&amp;quot;&lt;br /&gt;
&amp;lt;ul&amp;gt; [[the froglok king]] &lt;br /&gt;
who drops {{:Crown of the Froglok Kings}} (Common) and {{:Mithril Two-Handed Sword}} (Rare)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;ul&amp;gt;  [[a froglok tactician]] &lt;br /&gt;
who drops {{:Black Tome with Silver Runes}} (Common) and {{:Platinum Tiara}} (Rare).&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; NOTE: The zone here is a one-way exit to Innothule Swamp, right outside the entrance to Upper Guk.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map of Dead Side ==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid gray; max-width: 1000px;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:10px;&amp;quot;|&lt;br /&gt;
[[Image:lgukdead.jpg|right|border]]&lt;br /&gt;
&#039;&#039;&#039;Dead Side&lt;br /&gt;
&amp;lt;ul&amp;gt; A/B/C. Zone lines to [[Upper Guk]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;ul&amp;gt; D. Underground tunnel to D on Level Three&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 1. &amp;quot;Waterfall Room&amp;quot; with {{:Scepter of Tears}} on ground&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 2. Waterfall&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 3. Room with [[the ghoul lord]] who drops {{:Skull-shaped Barbute}} (Common) and {{:Short Sword of the Ykesha}} (Rare)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 4. &amp;quot;Hand Room&amp;quot; with [[a reanimated hand (Lower Guk)]] who drops {{:Serpentine Bracer}} (Common) and {{:Adamantite Band}} (Rare), as well as Wizard Rod on ground&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 5. &amp;quot;Archmagi Room&amp;quot; with [[the ghoul arch magus]] who drops {{:Silversilk Leggings}} (Common) and {{:Shining Metallic Robes}} (Rare)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 6. &amp;quot;Bedroom&amp;quot; or &amp;quot;BR&amp;quot;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 7. &amp;quot;Frenzied Room&amp;quot; with [[a frenzied ghoul]] who drops {{:Moonstone Ring}} (Common) and {{:Flowing Black Silk Sash}} (Rare)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 8. &amp;quot;Spider Room&amp;quot;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 9. &amp;quot;Slave Room&amp;quot;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 10. &amp;quot;GIB Room&amp;quot; with Greater Ice Bone Skeletons; Tunnel on Lower Level beneath this room is considered &amp;quot;Safe Hall&amp;quot;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 11. &amp;quot;Sentinel Spawn&amp;quot; with [[a ghoul sentinel]] who drops {{:Dark Mail Gauntlets}} (Common) and {{:Brigandine Tunic}} (Rare)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 12. Area with [[a basalt gargoyle]]s who drop {{:Basalt Carapace}}. &#039;&#039;Caution: One of them can see invis.&#039;&#039;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 13. &amp;quot;Ritualist Spawn&amp;quot; - [[a ghoul ritualist]] who drops {{:Embroidered Black Cape}} (Common) and {{:Embroidered Black Sleeves}} (Rare)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 14. &amp;quot;Store Room&amp;quot; or &amp;quot;SR&amp;quot; or &amp;quot;Ass Sup Room&amp;quot; with [[a ghoul assassin]] who drops {{:Mask of Deception}} (Common) and {{:Serrated Bone Dirk}} (Rare) and [[a ghoul supplier]] who drops {{:Light Burlap Sack}} (Common) and {{:Thick Banded Belt}} (Rare)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 15. &amp;quot;Savant Room&amp;quot; with [[a ghoul savant]] who drops {{:Enameled Black Mace}} (Common) and {{:Enameled Black Chestplate}} (Rare)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 16. &amp;quot;Cavalier Room&amp;quot; with [[a ghoul cavalier]] who drops {{:Adamantite Epaulets}} (Common) and {{:Dark Reaver}} (Rare)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 17. &amp;quot;Sage Room&amp;quot; with [[a ghoul sage]] who drops {{:Braided Cinch Cord}} (Common) and {{:Runed Cowl}} (Rare) and [[a ghoul scribe]] who drops {{:Parchment of Flayed Skin}} (Common) and {{:Gorgon Feather Quill}} (Rare)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; 18. &amp;quot;Executioner Room&amp;quot; with [[a ghoul executioner]] who drops {{:Executioners Hood}} (Common) and {{:An Executioners Axe}} (Rare)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
&lt;br /&gt;
This dungeon is generally regarded as one of the two most deadly dungeons on the continent of Antonica. It is divided up into two general areas, the &amp;quot;Live&amp;quot; side and the &amp;quot;Dead&amp;quot; side, named for the life/unlife status of the majority of the frogloks within. There are general dangers for the dungeon, as well as for each side, that I will mention before going into specific dangers.&lt;br /&gt;
&lt;br /&gt;
Lower Guk has as its main defense the confusing nature of how it is set up, as well as lack of ready access to the deeper areas of the dungeon. It is quite easy to get lost if you don&#039;t know where you&#039;re going in these tunnels, and this is especially noticeable in the maze area on Live side. Also, getting to a particular point in the dungeon from which to pull is not an easy task for most, because they are deep in and past many aggressive creatures. The use of invisibility is helpful, but only with large cautions to it. First of all, the distinction between Live and Dead side is not absolute. On Dead side there are many &amp;quot;live&amp;quot; creatures that can readily see through Invis v Undead, most noticeably the vampire bats. On Live side, it is possible to encounter undead creatures because of infrequent trains to the exit, although this is much less likely. Also, there are occasionally creatures that can see through invisibility as you travel through, so be careful as you go. Now onto each individual side.&lt;br /&gt;
&lt;br /&gt;
Live side is a typical dungeon that you are likely used to, in the vein of the Solusek dungeons. The only specific danger to this side is that hunting here can seriously hurt your froglok faction, which for many is important in order to safely travel Upper Guk as well as most of Live side. If you are unfortunate enough to lose faction when you didn&#039;t want to, killing undead frogloks will increase your faction with the living ones. Dead side&#039;s only real danger is the number of undead monsters. This is a big bonus for those classes with special skills in this area, but for the others brings with it the fun that fighting the undead always brings. Most of Dead side is also very far away from any exits, so you had better have an evacuator in case of trouble.&lt;br /&gt;
&lt;br /&gt;
There are few specific dangers to note in Lower Guk. The few that exist are that there are quite a number of shaman and wizard frogloks in this dungeon, which can be very problematic because of the DoT and DD spells. Most groups tend to remove them from battle sooner rather than later. The Huge Water Elemental is important to note on Live side, because even if frogloks are your friends, he will attack you and the nearby frogloks will assist him. He can see through invisibility.&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
There must be something that keeps bringing people to Lower Guk, because it traditionally has been one of the most packed dungeons around, and you were able, in the past, to walk nearly freely as the frogloks were dead within seconds of appearing in their homes. Things have gotten a little bit less crowded in there, but the draw is the same: experience and loot for high-level characters.&lt;br /&gt;
&lt;br /&gt;
The items in this zone are probably the most sought after items in the game for this level range. Skimming through the listing reveals mainstays of high-priced auctions, like Short Sword of Ykesha, FBSS, Runed Falchions, to name a few. Most people come here to hunt with the dream of ancient froglok treasures to carry them into the swamps.&lt;br /&gt;
&lt;br /&gt;
This is also a great area for experience for higher level characters. It is also something of a training ground for fighting in the higher level dungeons on Kunark, as the skills that you develop here for advanced grouping are absolutely essential when you move to the even more dangerous dungeons of that once-lost continent.&lt;br /&gt;
&lt;br /&gt;
== Alternate Maps and Zone Guide (Quester of Norrath) ==&lt;br /&gt;
&lt;br /&gt;
[[File:Lower_guk_map1.jpg|frame]]&lt;br /&gt;
[[File:Lower_guk_map2.jpg|frame]]&lt;br /&gt;
[[File:Lower_guk_map3.jpg|frame]]&lt;br /&gt;
[[File:Lower_guk_map4.jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
* 1. &#039;&#039;&#039;Live Side Entrance Area&#039;&#039;&#039; - &#039;&#039;This area from the zone to this point is the entrance area of the live side. Lots of people set up in this area and pull to here. This is a pretty nice place to set up, except that you&#039;re in the path of any live side trains. It&#039;s probably best to pull from the maze to here for awhile until the way is clear and you can set up camp elsewhere. This area is mostly Shin Knights, and an occasional Tsu shaman. There is a little know secret wall right before the bridge on the left side that leads to the upper area. Nothing of interest here though. Falling off the bridge on the left side is a nice shortcut to the Shin Knight Water Room (13). Past the (1) marker is the live side maze, which occupies the majority of the live side. Be careful here, it&#039;s easy to get lost in this maze, and it&#039;s a lot deadlier than that Cazic Thule maze. The easiest way to get through the maze is to hug the right wall all the way to the jail room (4) and then cut straight through. This will take you to the evil eye room (5), from where it is easy to get to any of the other major named spawns.&#039;&#039;&lt;br /&gt;
* 2. &#039;&#039;&#039;Three Minotaur Room&#039;&#039;&#039; - &#039;&#039;3 Minotaurs spawn in this room. If you are camping the patriarch, this is a good place to do it from, otherwise you might lose the patriarch to passer-bys. There&#039;s also a special froglok spawn named Slaythe the Slayer&#039;&#039;&lt;br /&gt;
* 3. &#039;&#039;&#039;Patriarch Spawn&#039;&#039;&#039; - &#039;&#039;This is where the minotaur patriarch spawns. He&#039;s around level 35 and a ranger mob.&#039;&#039;&lt;br /&gt;
* 4. &#039;&#039;&#039;Jail Room&#039;&#039;&#039; - &#039;&#039;One of the few rooms in the maze which is easy to distinguish from others, this room has 3 jail cells in it. It also spawns 3 Wan/Urd monsters. It&#039;s mostly used as a landmark.&#039;&#039;&lt;br /&gt;
* 5. &#039;&#039;&#039;Evil Eye&#039;&#039;&#039; - &#039;&#039;The evil eye is a level 35 wizard mob that can see invis. He spawns about 80% of the time, and drops the Bag of Sewn Evil Eye (common), and used to drop the Manastone (rare). This room is useful as a camping spot (not at the eye itself, but at the shore between the jail room and the eye. It&#039;s also easy to get to the different areas of live side from here. Facing out from the evil eye cubby hole, left will lead you to the live side keep (6), right will lead to to the jail room (4) or the noble room (7), and straight will take you to the elder room (12) or dead side.&#039;&#039;&lt;br /&gt;
* 6. &#039;&#039;&#039;Live Keep&#039;&#039;&#039; - &#039;&#039;Sometimes called the castle, or the live tower. The keep spawns the Yun Priest and the Crusader. The keep has 3 levels. The roof and entry bridge are usually Vis and Wans, the second floor is Zols and Yuns, and the bottom floor is Zols and Dars, and rarely a Bok. You need a good 38ish group to do the priest properly, and a good 42ish group to do the crusader. The priest spawns in a room on the second floor, and the crusader spawns in the middle spot at the end of the third floor. Both are uncommon spawns. Priest is a 39ish cleric and the crusader is a 42ish paladin.&#039;&#039;&lt;br /&gt;
* 7. &#039;&#039;&#039;Noble Room&#039;&#039;&#039; - &#039;&#039;This room is where the froglok noble spawns (37ish enchanter). It&#039;s also the entrance to the super hard area of the live side. There is a gateway here. If you go through it, it will lead you towards the king.&#039;&#039;&lt;br /&gt;
* 8. &#039;&#039;&#039;Huge Elemental Room&#039;&#039;&#039; - &#039;&#039;The huge elemental is a really annoying super aggro see-invis mob. And while his name says he&#039;s huge, he&#039;s actually smaller than a standard elemental. Even though my froglok faction was dubious, he attacked me, and the zols in the room assisted him. He&#039;s about level 40, and he looks like a water elemental. He drops nothing. I believe he&#039;s mostly here as a deterrent to explorers.&#039;&#039;&lt;br /&gt;
* 9. &#039;&#039;&#039;King Prep Room&#039;&#039;&#039; - &#039;&#039;This room usually has a few Boks and Kors, as well as a high level Granite Gargoyle, and is a great place to pull the king to if you&#039;re trying to break the spawn. There is also a wanderer that goes from here to the king room, and Dars aren&#039;t uncommon.&#039;&#039;&lt;br /&gt;
* 10. &#039;&#039;&#039;Herbalist Room&#039;&#039;&#039; - &#039;&#039;This is where the Froglok Herbalist spawns, along with one other Dar level mob. He is a shaman mob.&#039;&#039;&lt;br /&gt;
* 11. &#039;&#039;&#039;Froglok King Room&#039;&#039;&#039; - T&#039;&#039;he bad-assesed monster in Lower Guk, the King is a level 47 paladin, has at four guards, including boks and kors. He&#039;s got a ton of hit points, plus a lay hands. Behind him is a zone to upper guk, which takes you to the Innothule entrance of Upper Guk. It makes a very good escape from bad pulls or a king fight gone horribly wrong. It&#039;s faster than evacing, since the tanks don&#039;t have to run from South Ro. Occasionally, one of the guards spawns the Froglok Tactician, a high level wizard&#039;&#039;&lt;br /&gt;
* 12. &#039;&#039;&#039;Elder Room&#039;&#039;&#039; - &#039;&#039;This room spawns the Minotaur Elder. Be careful, as there is a pit-trap leading into the pit in this room which can kill you if you aren&#039;t careful. The elder himself spawns inside the pit, and is a pretty common spawn. He drops the Chrysoberyl Talisman (common) and the Carved Ivory Mask (rare). This is another good area to set up camp. From this room, you can get to the dead side of lower guk pretty easily, and I&#039;ve actually pulled dead frogs and other stuff from the dead side when camping here. A small tower leads from live side to dead side. Raster of Guk, an extremely rare spawn monk who drops the Idol spawns here as well, in the upper alcove in the room next to the cauldron. The pit is a pretty safe area. If you fall down the trap, you can fight _just_ the elder spawn with nothing else joining. He may suicide when trying to flee though.&#039;&#039;&lt;br /&gt;
* 13. &#039;&#039;&#039;Shin Knight Room&#039;&#039;&#039; - &#039;&#039;This area of lower guk has about 8 or so Shin Knights that spawn here, and it&#039;s a pretty good place to pull the maze to. There&#039;s also a corridor between the two rooms which no patrollers go through. A small group can make use of this corridor as a safe pulling zone.&#039;&#039;&lt;br /&gt;
* 14. &#039;&#039;&#039;Bedroom&#039;&#039;&#039; - &#039;&#039;Aka &amp;quot;BR&amp;quot;, this is one of the biggest landmarks in the zone. It&#039;s mostly considered the entryway into dead side lower guk, and a lot of time there will be a group in that room, killing the frogs, spiders, bats, and gargoyles that are easily pullable. Many expeditions to lower guk begin at the bedroom, where the group will get together, buff and invis up, and then head to their destination.&#039;&#039;&lt;br /&gt;
* 15. &#039;&#039;&#039;Spider Room&#039;&#039;&#039; - &#039;&#039;Another common location to camp for bedroom hunters. It&#039;s out of train paths, and you can pull bats, spiders and gargoyles with ease.&#039;&#039;&lt;br /&gt;
* 16. &#039;&#039;&#039;Greater Ice Bone Skeleton Room&#039;&#039;&#039; - &#039;&#039;Also called GIBs or Gibs or GIB Room. 4 Greater Ice Bone Skeletons spawn here. Around 32-33ish.&#039;&#039;&lt;br /&gt;
* 17. &#039;&#039;&#039;Ritualist Spawn&#039;&#039;&#039; - &#039;&#039;This entire area is known as the bridge. Crossing the bridge leads to the tower, and falling off the bridge to the left is a quick way to the bottom floor of Lower Guk dead side. The marked spawn is the Ritualist. Normally 3 tal wizards spawn here. Sometimes a ritualist spawns instead, who is a necromancer, around 32. If you turn right at the bridge, you can go down to live side of lower guk.&#039;&#039;&lt;br /&gt;
* 18. &#039;&#039;&#039;Gargoyle Spawns&#039;&#039;&#039; - &#039;&#039;Three gargoyles spawn here.&#039;&#039;&lt;br /&gt;
* 19. &#039;&#039;&#039;Store Room&#039;&#039;&#039; - &#039;&#039;aka SR. The first of the profitable dead side camps. This room is off to the side and up a ladder. Usually 3 wan levels spawn in here. There are also 2 rare spawns here - Ghoul Assassin and Ghoul Supplier.&#039;&#039;&lt;br /&gt;
* 20. &#039;&#039;&#039;Waterfall Room&#039;&#039;&#039; - &#039;&#039;There are no spawns anywhere near this. This is where the Scepter of Sorrows is.&#039;&#039;&lt;br /&gt;
* 21. &#039;&#039;&#039;Ghoul Lord&#039;&#039;&#039; - &#039;&#039;This is where the lord of the dead frogs resides, the Ghoul Lord. He spawns with some nasty Bok and Guk guards, and is a level 47ish Shadowknight.  Toughest fight in dead side.&#039;&#039;&lt;br /&gt;
* 22. &#039;&#039;&#039;Hand Room&#039;&#039;&#039; - &#039;&#039;The Reanimated Hand spawns here, above the water in this room. The hand is a level 39ish wizard, and spawns with a dar or zol guard. The hand spawns 100%.&#039;&#039;&lt;br /&gt;
* 23. &#039;&#039;&#039;Archmagi Room&#039;&#039;&#039; - &#039;&#039;The Archmagi is a rare spawn, and is guarded by 2 dars. He&#039;s a tough ass wizard (44ish?), with alot of hit points and high magic resist.&#039;&#039;&lt;br /&gt;
* 24. &#039;&#039;&#039;Frenzied Ghoul Room&#039;&#039;&#039; - &#039;&#039;There are 3 spots in this room, each of which can rarely be a frenzied ghoul. Frenzied ghouls hit very hard, especially when they have a flowing black silk sash. Alternately, these spots can be bloodthirsty ghouls, or dars.&#039;&#039;&lt;br /&gt;
* 25. &#039;&#039;&#039;Sentinel Spawn&#039;&#039;&#039; - &#039;&#039;Note that the area marked on the map is a triple spawn, but the sentinel is not one of them. The sentinel spawns alone in the secret passage room to the west of this marked spot.&#039;&#039;&lt;br /&gt;
* 26. &#039;&#039;&#039;Slave Room&#039;&#039;&#039; - &#039;&#039;This room has a zol and a dar in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just above the &amp;quot;C&amp;quot; on the bottom floor map, there is a sharp L turn. This spot is one of the few areas that no wanderers come to. It&#039;s a safe area, and some people even bind here. After dropping off the bridge at C, most people regroup here.&lt;br /&gt;
&lt;br /&gt;
* 27. &#039;&#039;&#039;Cavalier Room&#039;&#039;&#039; - &#039;&#039;The Cavalier spawns here. He&#039;s around a level 37 shadowknight, and uncommon.&#039;&#039;&lt;br /&gt;
* 28. &#039;&#039;&#039;Sage Room&#039;&#039;&#039; - &#039;&#039;The sage spawns in this room. Watch out, he will be assisted by the spawns behind the secret wall here. He is pretty rare. He&#039;s a 37ish wizard. This room is kinda tough because of the amount of wizards that spawn here. The scribe also spawns here.&#039;&#039;&lt;br /&gt;
* 29. &#039;&#039;&#039;Executioner Room&#039;&#039;&#039; - &#039;&#039;The froglok executioner spawns on the platform in the middle of this room (which is easy to recognize because of the cages in the room trapping froglok slaves). He&#039;s a 37ish warrior.&#039;&#039;&lt;br /&gt;
* 30. &#039;&#039;&#039;Savant Room&#039;&#039;&#039; - &#039;&#039;The gateway to most of the spawns in the tower.  If you are gonna camp the whole tower, this is the place to pull to. The scribe spawns somewhere around here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zone Respawn Time = 28 minutes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Much like Upper Guk, frogloks come in different varieties. In Lower Guk, there are no warriors.. only knights, shaman and wizards. The live side has knights and shaman, the dead side has knights and wizards. The dead side creatures can also ghoulroot like any other ghoul.&lt;br /&gt;
&lt;br /&gt;
* Shamans are shaman types of mobs. They are much more annoying in Lower Guk than in Upper Guk, mostly due to the pets that they have, as well as some of the nastier DoTs (Scourge, Venom of the Snake). They are usually the first targets, followed by knights, and then the pets.&lt;br /&gt;
* Wizards are much more annoying than shamans. They are only on the dead side. They nuke hard and have few hitpoints. Always kill the wizards first.&lt;br /&gt;
* Knights are basically standard warrior type mobs. &lt;br /&gt;
* A froglok&#039;s level is determined by its clan name. For each melee-style froglok, there is a caster counterpart of similar difficulty. The order of these is clan names (from highest to lowest level) is: Guk &amp;gt; Bok/Jin &amp;gt; Dar/Kor &amp;gt; Zol/Yun &amp;gt; Wan/Urd &amp;gt; Vis/Tal &amp;gt; Shin/Tsu&lt;br /&gt;
&lt;br /&gt;
== Traveling To, From and Inside Lower Guk ==&lt;br /&gt;
&lt;br /&gt;
There are several entrances to Lower Guk from Upper Guk. Specifically, there are three entrances that come out in relative proximity in Dead side from Upper Guk. Two of these require a short swim through the rivers, and the dry one is closest to the front entrance of Guk. The one entrance to Live side is the deepest into Upper Guk, and isn&#039;t as commonly used.&lt;br /&gt;
&lt;br /&gt;
Other than using the entrances from Upper Guk to leave, there is one additional exit. From the King&#039;s Room on Live side there is a zone exit in the back that will take you to Upper Guk right beside the entrance to the swamp. It isn&#039;t an exit for casual use, as it leads you directly past the toughest monster in Lower Guk, but it&#039;s there if you need it.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s in this zone? ==&lt;br /&gt;
&lt;br /&gt;
{{Special:DynamicZoneList/Lower Guk}}&lt;br /&gt;
[[Category: Zones]]&lt;br /&gt;
[[Category: Loc Mapped]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=A_ghoul_supplier&amp;diff=155486</id>
		<title>A ghoul supplier</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=A_ghoul_supplier&amp;diff=155486"/>
		<updated>2026-07-09T18:00:04Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: changed respawn timer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}&lt;br /&gt;
{{Namedmobpage&lt;br /&gt;
&lt;br /&gt;
| imagefilename     = npc_a_ghoul_supplier.png&lt;br /&gt;
&lt;br /&gt;
| emu_id            = 66021&lt;br /&gt;
| illia_id          = 5316&lt;br /&gt;
&lt;br /&gt;
| name              = a ghoul supplier&lt;br /&gt;
| race              = Froglok Ghoul&lt;br /&gt;
| class             = [[Warrior]]&lt;br /&gt;
| level             = 36&lt;br /&gt;
| agro_radius       = 55&lt;br /&gt;
| run_speed         = 1.6&lt;br /&gt;
&lt;br /&gt;
| zone              = [[Lower Guk]]&lt;br /&gt;
| location          = 25% @ (638, -774)&lt;br /&gt;
&lt;br /&gt;
| AC                = 316&lt;br /&gt;
| HP                = 2211&lt;br /&gt;
| HP_regen          = 1&lt;br /&gt;
| mana_regen        = 0&lt;br /&gt;
&lt;br /&gt;
| attacks_per_round = 2&lt;br /&gt;
| attack_speed      = 92%&lt;br /&gt;
| damage_per_hit    = 13  - 84&lt;br /&gt;
| special           = Immune to Flee, See Invis&lt;br /&gt;
&lt;br /&gt;
| description = In the same room as [[a ghoul assassin]] 9m 27s respawn.  Placeholder is [[a wan ghoul knight]].&lt;br /&gt;
&lt;br /&gt;
| known_loot = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;  {{:Thick Banded Belt}} &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt; &amp;lt;span class=&#039;ddb&#039;&amp;gt;(5%)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Light Burlap Sack}} &amp;lt;span class=&#039;drare&#039;&amp;gt;(Common)&amp;lt;/span&amp;gt; &amp;lt;span class=&#039;ddb&#039;&amp;gt;(95%)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| factions = &lt;br /&gt;
&lt;br /&gt;
* [[Undead Frogloks of Guk]] &amp;lt;span class=&#039;profac&#039;&amp;gt;(-30)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| opposing_factions = &lt;br /&gt;
&lt;br /&gt;
* [[Frogloks of Guk]] &amp;lt;span class=&#039;oppfac&#039;&amp;gt;(10)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| related_quests = &lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Undead]]&lt;br /&gt;
[[Category:Lower Guk]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=A_ghoul_supplier&amp;diff=155483</id>
		<title>A ghoul supplier</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=A_ghoul_supplier&amp;diff=155483"/>
		<updated>2026-07-09T17:42:43Z</updated>

		<summary type="html">&lt;p&gt;Realpoor: Updated respawn timer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic Era}}&lt;br /&gt;
{{Namedmobpage&lt;br /&gt;
&lt;br /&gt;
| imagefilename     = npc_a_ghoul_supplier.png&lt;br /&gt;
&lt;br /&gt;
| emu_id            = 66021&lt;br /&gt;
| illia_id          = 5316&lt;br /&gt;
&lt;br /&gt;
| name              = a ghoul supplier&lt;br /&gt;
| race              = Froglok Ghoul&lt;br /&gt;
| class             = [[Warrior]]&lt;br /&gt;
| level             = 36&lt;br /&gt;
| agro_radius       = 55&lt;br /&gt;
| run_speed         = 1.6&lt;br /&gt;
&lt;br /&gt;
| zone              = [[Lower Guk]]&lt;br /&gt;
| location          = 25% @ (638, -774)&lt;br /&gt;
&lt;br /&gt;
| AC                = 316&lt;br /&gt;
| HP                = 2211&lt;br /&gt;
| HP_regen          = 1&lt;br /&gt;
| mana_regen        = 0&lt;br /&gt;
&lt;br /&gt;
| attacks_per_round = 2&lt;br /&gt;
| attack_speed      = 92%&lt;br /&gt;
| damage_per_hit    = 13  - 84&lt;br /&gt;
| special           = Immune to Flee, See Invis&lt;br /&gt;
&lt;br /&gt;
| description = In the same room as [[a ghoul assassin]] 9m 25s respawn.  Placeholder is [[a wan ghoul knight]].&lt;br /&gt;
&lt;br /&gt;
| known_loot = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;  {{:Thick Banded Belt}} &amp;lt;span class=&#039;drare&#039;&amp;gt;(Rare)&amp;lt;/span&amp;gt; &amp;lt;span class=&#039;ddb&#039;&amp;gt;(5%)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; {{:Light Burlap Sack}} &amp;lt;span class=&#039;drare&#039;&amp;gt;(Common)&amp;lt;/span&amp;gt; &amp;lt;span class=&#039;ddb&#039;&amp;gt;(95%)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| factions = &lt;br /&gt;
&lt;br /&gt;
* [[Undead Frogloks of Guk]] &amp;lt;span class=&#039;profac&#039;&amp;gt;(-30)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| opposing_factions = &lt;br /&gt;
&lt;br /&gt;
* [[Frogloks of Guk]] &amp;lt;span class=&#039;oppfac&#039;&amp;gt;(10)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| related_quests = &lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Undead]]&lt;br /&gt;
[[Category:Lower Guk]]&lt;/div&gt;</summary>
		<author><name>Realpoor</name></author>
	</entry>
</feed>