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		<title>Stances &amp; Invocations</title>
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		<updated>2026-07-07T17:24:52Z</updated>

		<summary type="html">&lt;p&gt;Hateborne: Correcting Empower&amp;#039;s july 7 2026 values, small string change to Recover Invocation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EverQuest Legends introduces melee Stances and magic Invocations, abilities gained at level 1, that deplete Endurance and/or Mana. Some Stances consume Endurance only when their effect prevents damage or adds bonus damage. Characters have one active Stance and one active Invocation at all time: Both default back to a &amp;quot;base&amp;quot; Stace/Invocation which provides quicker Endurance or Mana regeneration. &lt;br /&gt;
&lt;br /&gt;
Characters gain all applicable Stances and Invocations at level 1. &lt;br /&gt;
&lt;br /&gt;
Stances and Invocations have a 6 second reuse timer. Stances reuse timers are separate from Invocation reuse timers.&lt;br /&gt;
&lt;br /&gt;
Stances and Invocations have largely replaced [[Disciplines]], but [[Rogue]] poisons are still covered on that page.&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
Stances as of 2026 June 9:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Stance&lt;br /&gt;
!Description&lt;br /&gt;
!Classes&lt;br /&gt;
|-&lt;br /&gt;
|Balanced&lt;br /&gt;
|All incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|BER&amp;amp;nbsp;BRD&amp;amp;nbsp;BST&amp;lt;br&amp;gt;MNK&amp;amp;nbsp;PAL&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;ROG&amp;amp;nbsp;SHD&amp;amp;nbsp;WAR&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|While this stance is active, attack speed and combat skill recharge rate is doubled and your chance to hit and combat skill damage is increased by 25%. Every point of damage dealt consumes half that amount in endurance, with a reduction based on your strategy skill. You also take 8.3% of outgoing damage to yourself. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|BER&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&lt;br /&gt;
|All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|CLR&amp;amp;nbsp;DRU&amp;amp;nbsp;ENC&amp;lt;br&amp;gt;MAG&amp;amp;nbsp;NEC&amp;amp;nbsp;SHM&amp;lt;br&amp;gt;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Defensive&lt;br /&gt;
|All incoming melee damage is reduced by 50% and incoming magical damage is reduced by 20%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|PAL&amp;amp;nbsp;SHD&amp;amp;nbsp;WAR&lt;br /&gt;
|-&lt;br /&gt;
|Evasive&lt;br /&gt;
|You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|BRD&amp;amp;nbsp;MNK&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;BST&amp;amp;nbsp;ROG&lt;br /&gt;
|-&lt;br /&gt;
|Mage Hunter&lt;br /&gt;
|All incoming spell damage is reduced by 50% and incoming physical damage is reduced by 20%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|BER&amp;amp;nbsp;PAL&amp;amp;nbsp;SHD&lt;br /&gt;
|-&lt;br /&gt;
|Offensive&lt;br /&gt;
|Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. &lt;br /&gt;
&lt;br /&gt;
Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|BER&amp;amp;nbsp;BRD&amp;amp;nbsp;BST&amp;lt;br&amp;gt;MNK&amp;amp;nbsp;PAL&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;ROG&amp;amp;nbsp;SHD&amp;amp;nbsp;WAR&lt;br /&gt;
|-&lt;br /&gt;
|Ranged&lt;br /&gt;
|Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|BER&amp;amp;nbsp;MNK&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;ROG&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|BER&amp;amp;nbsp;MNK&amp;amp;nbsp;ROG&amp;lt;br&amp;gt;WAR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stances by Class ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.95rem; margin:0 0 0.75rem 0;&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Stance&#039;&#039;&#039;!!BER!!BRD!!BST!!CLR!!DRU!!ENC!!MAG!!MNK!!NEC!!PAL!!RNG!!ROG!!SHD!!SHM!!WAR!!WIZ&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Balanced&#039;&#039;&#039;    || O || O || O ||   ||   ||   ||   || O ||   || O || O || O || O ||   || O ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Berserker&#039;&#039;&#039;   || O ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Channeler&#039;&#039;&#039;   ||   ||   ||   || O || O || O || O ||   || O ||   ||   ||   ||   || O ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Defensive&#039;&#039;&#039;   ||   ||   ||   ||   ||   ||   ||   ||   ||   || O ||   ||   || O ||   || O ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Evasive&#039;&#039;&#039;     ||   || O || O ||   ||   ||   ||   || O ||   ||   || O || O ||   ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Mage Hunter&#039;&#039;&#039; || O ||   ||   ||   ||   ||   ||   ||   ||   || O ||   ||   || O ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Offensive&#039;&#039;&#039;   || O || O || O ||   ||   ||   ||   || O ||   || O || O || O || O ||   || O ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Ranged&#039;&#039;&#039;      || O ||   ||   ||   ||   ||   ||   || O ||   ||   || O || O ||   ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Striker&#039;&#039;&#039;     || O ||   ||   ||   ||   ||   ||   || O ||   ||   ||   || O ||   ||   || O ||   &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Invocations ==&lt;br /&gt;
Invocations can be added to macros: &#039;&#039;/doability Divine Invocation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Invocation&lt;br /&gt;
!Description&lt;br /&gt;
!Classes&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Mastery&lt;br /&gt;
|&amp;lt;section begin=ArcaneMastery /&amp;gt;Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class. The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&amp;lt;section end=ArcaneMastery /&amp;gt;&lt;br /&gt;
|ENC&amp;amp;nbsp;MAG&amp;amp;nbsp;NEC&amp;lt;br&amp;gt;SHD&amp;amp;nbsp;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Divine&lt;br /&gt;
|&amp;lt;section begin=Divine /&amp;gt;Spending mana will heal the group member with the lowest hp percentage by that amount. &lt;br /&gt;
For every additional wisdom class, this will repeat with a heal for 33% of the mana spent.&amp;lt;section end=Divine /&amp;gt;&lt;br /&gt;
|BST&amp;amp;nbsp;CLR&amp;amp;nbsp;DRU&amp;lt;br&amp;gt;PAL&amp;amp;nbsp;RNG&amp;amp;nbsp;SHM&lt;br /&gt;
|-&lt;br /&gt;
|Empower&lt;br /&gt;
|&amp;lt;section begin=Empower /&amp;gt;Adds 20% plus 10% per additional non-hybrid casting class to Damage effects at the cost of 20% more mana.&lt;br /&gt;
Adds 10% plus 5% per additional non-hybrid casting class to Healing effects at the cost of 10% more mana.&amp;lt;section end=Empower /&amp;gt;&lt;br /&gt;
|CLR&amp;amp;nbsp;DRU&amp;amp;nbsp;ENC&amp;lt;br&amp;gt;MAG&amp;amp;nbsp;NEC&amp;amp;nbsp;SHM&amp;lt;br&amp;gt;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Inversion&lt;br /&gt;
|&amp;lt;section begin=Inversion /&amp;gt;Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into half as much in endurance cost.&amp;lt;section end=Inversion /&amp;gt;&lt;br /&gt;
|BRD&amp;amp;nbsp;BST&amp;amp;nbsp;PAL&amp;lt;br&amp;gt;CLR&amp;amp;nbsp;DRU&amp;amp;nbsp;ENC&amp;lt;br&amp;gt;MAG&amp;amp;nbsp;NEC&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;SHD&amp;amp;nbsp;SHM&amp;amp;nbsp;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Inviolable&lt;br /&gt;
|&amp;lt;section begin=Inviolable /&amp;gt;Cast spells are uninterruptible at the cost of 100% more mana and the same amount as endurance.&amp;lt;section end=Inviolable /&amp;gt;&lt;br /&gt;
|BRD&amp;amp;nbsp;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Over Channel&lt;br /&gt;
|&amp;lt;section begin=OverChannel /&amp;gt;Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 10% of the mana cost in endurance.&amp;lt;section end=OverChannel /&amp;gt;&lt;br /&gt;
|BRD&amp;amp;nbsp;BST&amp;amp;nbsp;PAL&amp;lt;br&amp;gt;CLR&amp;amp;nbsp;DRU&amp;amp;nbsp;ENC&amp;lt;br&amp;gt;MAG&amp;amp;nbsp;NEC&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;SHD&amp;amp;nbsp;SHM&amp;amp;nbsp;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Recovery&lt;br /&gt;
|&amp;lt;section begin=Recovery /&amp;gt;You regenerate mana twice as fast and spells have a 5% reduced mana cost.&lt;br /&gt;
Out of combat regen bonus is not affected.&lt;br /&gt;
While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&amp;lt;section end=Recovery /&amp;gt;&lt;br /&gt;
|BRD&amp;amp;nbsp;BST&amp;amp;nbsp;PAL&amp;lt;br&amp;gt;CLR&amp;amp;nbsp;DRU&amp;amp;nbsp;ENC&amp;lt;br&amp;gt;MAG&amp;amp;nbsp;NEC&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;SHD&amp;amp;nbsp;SHM&amp;amp;nbsp;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&lt;br /&gt;
|&amp;lt;section begin=Spellblade /&amp;gt;Treats the first spell-gem slot as a proc that consumes both mana and endurance on activation. &lt;br /&gt;
40% of the spells mana cost is paid as mana and 20% as endurance. &lt;br /&gt;
The spell must have a reuse time less than or equal to its cast time.&amp;lt;section end=Spellblade /&amp;gt;&lt;br /&gt;
|BST&amp;amp;nbsp;PAL&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;SHD&lt;br /&gt;
|-&lt;br /&gt;
|Unyielding&lt;br /&gt;
|&amp;lt;section begin=Unyielding /&amp;gt;Health regen excluding out of combat bonus regen is doubled, with a 25% resistance increase to loss of control from fear, mez, and charm. There is no mana cost to upkeep this stance.&amp;lt;section end=Unyielding /&amp;gt;&lt;br /&gt;
|BER&amp;amp;nbsp;MNK&amp;amp;nbsp;ROG&amp;lt;br&amp;gt;WAR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations by Class ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.95rem; margin:0 0 0.75rem 0;&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Invocation&#039;&#039;&#039;                               !!BER!!BRD!!BST!!CLR!!DRU!!ENC!!MAG!!MNK!!NEC!!PAL!!RNG!!ROG!!SHD!!SHM!!WAR!!WIZ&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Arcane Mastery&#039;&#039;&#039; ||   ||   ||   ||   ||   || O || O ||   || O ||   ||   ||   ||   O|| ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Divine&#039;&#039;&#039;         ||   ||   || O || O || O ||   ||   ||   ||   || O || O ||   ||   || O ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Empowering&#039;&#039;&#039;     ||   ||   ||   || O || O || O || O ||   || O ||   ||   ||   ||   || O ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Inviolable&#039;&#039;&#039;     ||   || O ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Inversion&#039;&#039;&#039;      ||   || O || O || O || O || O || O ||   || O || O || O ||   || O || O ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Over Channel&#039;&#039;&#039;    ||   || O || O || O || O || O || O ||   || O || O || O ||   || O || O ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Recovery&#039;&#039;&#039;       ||   || O || O || O || O || O || O ||   || O || O || O ||   || O || O ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Spellblade&#039;&#039;&#039;     ||   ||   || O ||   ||   ||   ||   ||   ||   || O || O ||   || O ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Unyielding&#039;&#039;&#039;     || O ||   ||   ||   ||   ||   ||   || O ||   ||   ||   || O ||   ||   || O ||  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pure Melee ==&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stance&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| While this stance is active, all incoming spell damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| While this stance is active, your attack speed is doubled. Every point of damage dealt consumes half the amount of endurance, with a reduction based on your strategy skill.&amp;lt;br&amp;gt;You also take 15% of outgoing damage as damage to yourself.&amp;lt;br&amp;gt;You also take 50% more damage from all sources while this stance is active.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stance&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Evasive Stance&lt;br /&gt;
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Rogue]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stance&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Evasive Stance&lt;br /&gt;
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stance&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hybrids ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
Bards &#039;&#039;&#039;MUST&#039;&#039;&#039; turn off songs in order to start Disciplines, failure to do so will result in the Discipline being cancelled but the cool-down will still activate.&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Evasive Stance&lt;br /&gt;
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Inviolable Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inviolable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastlord]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Evasive Stance&lt;br /&gt;
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Spellblade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| While this stance is active, all incoming spell damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Spellblade}}&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Divine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Evasive Stance&lt;br /&gt;
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Spellblade}}&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Divine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Shadow Knight]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| While this stance is active, all incoming spell damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Spellblade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
&lt;br /&gt;
=== [[Cleric]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Channeler Stance&lt;br /&gt;
|All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Divine}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Empower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Druid]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Channeler Stance&lt;br /&gt;
|All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Divine}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Empower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Shaman]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Channeler Stance&lt;br /&gt;
|All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Divine}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Empower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pure Casters ==&lt;br /&gt;
&lt;br /&gt;
=== [[Necromancer]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
|{{#lst:{{FULLPAGENAME}}|Empower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Wizard]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Inviolable Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inviolable}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Empower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Magician]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
|All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Empower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Enchanter]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Empower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Hateborne</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Stances_%26_Invocations&amp;diff=153658</id>
		<title>Stances &amp; Invocations</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Stances_%26_Invocations&amp;diff=153658"/>
		<updated>2026-07-02T12:31:14Z</updated>

		<summary type="html">&lt;p&gt;Hateborne: Converted all per-class invocation descriptions to be references to the invocations table. This means edits to the invocation table are pushed down to all the rows instantly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EverQuest Legends introduces melee Stances and magic Invocations, abilities gained at level 1, that deplete Endurance and/or Mana. Some Stances consume Endurance only when their effect prevents damage or adds bonus damage. Characters have one active Stance and one active Invocation at all time: Both default back to a &amp;quot;base&amp;quot; Stace/Invocation which provides quicker Endurance or Mana regeneration. &lt;br /&gt;
&lt;br /&gt;
Characters gain all applicable Stances and Invocations at level 1. &lt;br /&gt;
&lt;br /&gt;
Stances and Invocations have a 6 second reuse timer. Stances reuse timers are separate from Invocation reuse timers.&lt;br /&gt;
&lt;br /&gt;
Stances and Invocations have largely replaced [[Disciplines]], but [[Rogue]] poisons are still covered on that page.&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
Stances as of 2026 June 9:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Stance&lt;br /&gt;
!Description&lt;br /&gt;
!Classes&lt;br /&gt;
|-&lt;br /&gt;
|Balanced&lt;br /&gt;
|All incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|BER&amp;amp;nbsp;BRD&amp;amp;nbsp;BST&amp;lt;br&amp;gt;MNK&amp;amp;nbsp;PAL&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;ROG&amp;amp;nbsp;SHD&amp;amp;nbsp;WAR&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|While this stance is active, attack speed and combat skill recharge rate is doubled and your chance to hit and combat skill damage is increased by 25%. Every point of damage dealt consumes half that amount in endurance, with a reduction based on your strategy skill. You also take 8.3% of outgoing damage to yourself. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|BER&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&lt;br /&gt;
|All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|CLR&amp;amp;nbsp;DRU&amp;amp;nbsp;ENC&amp;lt;br&amp;gt;MAG&amp;amp;nbsp;NEC&amp;amp;nbsp;SHM&amp;lt;br&amp;gt;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Defensive&lt;br /&gt;
|All incoming melee damage is reduced by 50% and incoming magical damage is reduced by 20%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|PAL&amp;amp;nbsp;SHD&amp;amp;nbsp;WAR&lt;br /&gt;
|-&lt;br /&gt;
|Evasive&lt;br /&gt;
|You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|BRD&amp;amp;nbsp;MNK&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;BST&amp;amp;nbsp;ROG&lt;br /&gt;
|-&lt;br /&gt;
|Mage Hunter&lt;br /&gt;
|All incoming spell damage is reduced by 50% and incoming physical damage is reduced by 20%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|BER&amp;amp;nbsp;PAL&amp;amp;nbsp;SHD&lt;br /&gt;
|-&lt;br /&gt;
|Offensive&lt;br /&gt;
|Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. &lt;br /&gt;
&lt;br /&gt;
Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|BER&amp;amp;nbsp;BRD&amp;amp;nbsp;BST&amp;lt;br&amp;gt;MNK&amp;amp;nbsp;PAL&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;ROG&amp;amp;nbsp;SHD&amp;amp;nbsp;WAR&lt;br /&gt;
|-&lt;br /&gt;
|Ranged&lt;br /&gt;
|Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|BER&amp;amp;nbsp;MNK&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;ROG&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|BER&amp;amp;nbsp;MNK&amp;amp;nbsp;ROG&amp;lt;br&amp;gt;WAR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stances by Class ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.95rem; margin:0 0 0.75rem 0;&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Stance&#039;&#039;&#039;!!BER!!BRD!!BST!!CLR!!DRU!!ENC!!MAG!!MNK!!NEC!!PAL!!RNG!!ROG!!SHD!!SHM!!WAR!!WIZ&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Balanced&#039;&#039;&#039;    || O || O || O ||   ||   ||   ||   || O ||   || O || O || O || O ||   || O ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Berserker&#039;&#039;&#039;   || O ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Channeler&#039;&#039;&#039;   ||   ||   ||   || O || O || O || O ||   || O ||   ||   ||   ||   || O ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Defensive&#039;&#039;&#039;   ||   ||   ||   ||   ||   ||   ||   ||   ||   || O ||   ||   || O ||   || O ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Evasive&#039;&#039;&#039;     ||   || O || O ||   ||   ||   ||   || O ||   ||   || O || O ||   ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Mage Hunter&#039;&#039;&#039; || O ||   ||   ||   ||   ||   ||   ||   ||   || O ||   ||   || O ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Offensive&#039;&#039;&#039;   || O || O || O ||   ||   ||   ||   || O ||   || O || O || O || O ||   || O ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Ranged&#039;&#039;&#039;      || O ||   ||   ||   ||   ||   ||   || O ||   ||   || O || O ||   ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Striker&#039;&#039;&#039;     || O ||   ||   ||   ||   ||   ||   || O ||   ||   ||   || O ||   ||   || O ||   &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Invocations ==&lt;br /&gt;
Invocations can be added to macros: &#039;&#039;/doability Divine Invocation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Invocation&lt;br /&gt;
!Description&lt;br /&gt;
!Classes&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Mastery&lt;br /&gt;
|&amp;lt;section begin=ArcaneMastery /&amp;gt;Spell cast and recovery times are reduced by 25% plus 10% per additional intelligence class. The mana cost of detrimental spells is reduced by 15% plus 5% per additional intelligence class.&amp;lt;section end=ArcaneMastery /&amp;gt;&lt;br /&gt;
|ENC&amp;amp;nbsp;MAG&amp;amp;nbsp;NEC&amp;lt;br&amp;gt;SHD&amp;amp;nbsp;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Divine&lt;br /&gt;
|&amp;lt;section begin=Divine /&amp;gt;Spending mana will heal the group member with the lowest hp percentage by that amount. &lt;br /&gt;
For every additional wisdom class, this will repeat with a heal for 33% of the mana spent.&amp;lt;section end=Divine /&amp;gt;&lt;br /&gt;
|BST&amp;amp;nbsp;CLR&amp;amp;nbsp;DRU&amp;lt;br&amp;gt;PAL&amp;amp;nbsp;RNG&amp;amp;nbsp;SHM&lt;br /&gt;
|-&lt;br /&gt;
|Empower&lt;br /&gt;
|&amp;lt;section begin=Empower /&amp;gt;Adds 40% plus 20% per additional non-hybrid casting class to Damage effects at the cost of 40% more mana.&lt;br /&gt;
Adds 20% plus 10% per additional non-hybrid casting class to Healing effects at the cost of 20% more mana.&amp;lt;section end=Empower /&amp;gt;&lt;br /&gt;
|CLR&amp;amp;nbsp;DRU&amp;amp;nbsp;ENC&amp;lt;br&amp;gt;MAG&amp;amp;nbsp;NEC&amp;amp;nbsp;SHM&amp;lt;br&amp;gt;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Inversion&lt;br /&gt;
|&amp;lt;section begin=Inversion /&amp;gt;Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into half as much in endurance cost.&amp;lt;section end=Inversion /&amp;gt;&lt;br /&gt;
|BRD&amp;amp;nbsp;BST&amp;amp;nbsp;PAL&amp;lt;br&amp;gt;CLR&amp;amp;nbsp;DRU&amp;amp;nbsp;ENC&amp;lt;br&amp;gt;MAG&amp;amp;nbsp;NEC&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;SHD&amp;amp;nbsp;SHM&amp;amp;nbsp;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Inviolable&lt;br /&gt;
|&amp;lt;section begin=Inviolable /&amp;gt;Cast spells are uninterruptible at the cost of 100% more mana and the same amount as endurance.&amp;lt;section end=Inviolable /&amp;gt;&lt;br /&gt;
|BRD&amp;amp;nbsp;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Over Channel&lt;br /&gt;
|&amp;lt;section begin=OverChannel /&amp;gt;Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 10% of the mana cost in endurance.&amp;lt;section end=OverChannel /&amp;gt;&lt;br /&gt;
|BRD&amp;amp;nbsp;BST&amp;amp;nbsp;PAL&amp;lt;br&amp;gt;CLR&amp;amp;nbsp;DRU&amp;amp;nbsp;ENC&amp;lt;br&amp;gt;MAG&amp;amp;nbsp;NEC&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;SHD&amp;amp;nbsp;SHM&amp;amp;nbsp;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Recovery&lt;br /&gt;
|&amp;lt;section begin=Recovery /&amp;gt;You regenerate mana twice as fast and spells have a 5% reduced mana cost. Out of combat regen bonus is not affected.&amp;lt;section end=Recovery /&amp;gt;&lt;br /&gt;
|BRD&amp;amp;nbsp;BST&amp;amp;nbsp;PAL&amp;lt;br&amp;gt;CLR&amp;amp;nbsp;DRU&amp;amp;nbsp;ENC&amp;lt;br&amp;gt;MAG&amp;amp;nbsp;NEC&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;SHD&amp;amp;nbsp;SHM&amp;amp;nbsp;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&lt;br /&gt;
|&amp;lt;section begin=Spellblade /&amp;gt;Treats the first spell-gem slot as a proc that consumes both mana and endurance on activation. &lt;br /&gt;
40% of the spells mana cost is paid as mana and 20% as endurance. &lt;br /&gt;
The spell must have a reuse time less than or equal to its cast time.&amp;lt;section end=Spellblade /&amp;gt;&lt;br /&gt;
|BST&amp;amp;nbsp;PAL&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;SHD&lt;br /&gt;
|-&lt;br /&gt;
|Unyielding&lt;br /&gt;
|&amp;lt;section begin=Unyielding /&amp;gt;Health regen excluding out of combat bonus regen is doubled, with a 25% resistance increase to loss of control from fear, mez, and charm. There is no mana cost to upkeep this stance.&amp;lt;section end=Unyielding /&amp;gt;&lt;br /&gt;
|BER&amp;amp;nbsp;MNK&amp;amp;nbsp;ROG&amp;lt;br&amp;gt;WAR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations by Class ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.95rem; margin:0 0 0.75rem 0;&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Invocation&#039;&#039;&#039;                               !!BER!!BRD!!BST!!CLR!!DRU!!ENC!!MAG!!MNK!!NEC!!PAL!!RNG!!ROG!!SHD!!SHM!!WAR!!WIZ&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Arcane Mastery&#039;&#039;&#039; ||   ||   ||   ||   ||   || O || O ||   || O ||   ||   ||   ||   O|| ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Divine&#039;&#039;&#039;         ||   ||   || O || O || O ||   ||   ||   ||   || O || O ||   ||   || O ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Empowering&#039;&#039;&#039;     ||   ||   ||   || O || O || O || O ||   || O ||   ||   ||   ||   || O ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Inviolable&#039;&#039;&#039;     ||   || O ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Inversion&#039;&#039;&#039;      ||   || O || O || O || O || O || O ||   || O || O || O ||   || O || O ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Over Channel&#039;&#039;&#039;    ||   || O || O || O || O || O || O ||   || O || O || O ||   || O || O ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Recovery&#039;&#039;&#039;       ||   || O || O || O || O || O || O ||   || O || O || O ||   || O || O ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Spellblade&#039;&#039;&#039;     ||   ||   || O ||   ||   ||   ||   ||   ||   || O || O ||   || O ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Unyielding&#039;&#039;&#039;     || O ||   ||   ||   ||   ||   ||   || O ||   ||   ||   || O ||   ||   || O ||  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pure Melee ==&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stance&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| While this stance is active, all incoming spell damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| While this stance is active, your attack speed is doubled. Every point of damage dealt consumes half the amount of endurance, with a reduction based on your strategy skill.&amp;lt;br&amp;gt;You also take 15% of outgoing damage as damage to yourself.&amp;lt;br&amp;gt;You also take 50% more damage from all sources while this stance is active.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stance&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Evasive Stance&lt;br /&gt;
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Rogue]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stance&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Evasive Stance&lt;br /&gt;
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stance&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hybrids ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
Bards &#039;&#039;&#039;MUST&#039;&#039;&#039; turn off songs in order to start Disciplines, failure to do so will result in the Discipline being cancelled but the cool-down will still activate.&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Evasive Stance&lt;br /&gt;
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Inviolable Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inviolable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastlord]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Evasive Stance&lt;br /&gt;
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Spellblade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| While this stance is active, all incoming spell damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Spellblade}}&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Divine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Evasive Stance&lt;br /&gt;
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Spellblade}}&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Divine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Shadow Knight]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| While this stance is active, all incoming spell damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Spellblade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
&lt;br /&gt;
=== [[Cleric]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Channeler Stance&lt;br /&gt;
|All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Divine}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Empower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Druid]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Channeler Stance&lt;br /&gt;
|All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Divine}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Empower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Shaman]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Channeler Stance&lt;br /&gt;
|All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Divine}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Empower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pure Casters ==&lt;br /&gt;
&lt;br /&gt;
=== [[Necromancer]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
|{{#lst:{{FULLPAGENAME}}|Empower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Wizard]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Inviolable Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inviolable}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Empower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Magician]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
|All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Empower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Enchanter]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Inversion}}&lt;br /&gt;
|-&lt;br /&gt;
| Over Channel Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|OverChannel}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| {{#lst:{{FULLPAGENAME}}|Empower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Hateborne</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Stances_%26_Invocations&amp;diff=153657</id>
		<title>Stances &amp; Invocations</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Stances_%26_Invocations&amp;diff=153657"/>
		<updated>2026-07-02T12:01:54Z</updated>

		<summary type="html">&lt;p&gt;Hateborne: Corrected some of the invocations&amp;#039; descriptions with correct values &amp;amp; formatting. Corrected some of the wording in a few stances as well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EverQuest Legends introduces melee Stances and magic Invocations, abilities gained at level 1, that deplete Endurance and/or Mana. Some Stances consume Endurance only when their effect prevents damage or adds bonus damage. Characters have one active Stance and one active Invocation at all time: Both default back to a &amp;quot;base&amp;quot; Stace/Invocation which provides quicker Endurance or Mana regeneration. &lt;br /&gt;
&lt;br /&gt;
Characters gain all applicable Stances and Invocations at level 1. &lt;br /&gt;
&lt;br /&gt;
Stances and Invocations have a 6 second reuse timer. Stances reuse timers are separate from Invocation reuse timers.&lt;br /&gt;
&lt;br /&gt;
Stances and Invocations have largely replaced [[Disciplines]], but [[Rogue]] poisons are still covered on that page.&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
Stances as of 2026 June 9:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Stance&lt;br /&gt;
!Description&lt;br /&gt;
!Classes&lt;br /&gt;
|-&lt;br /&gt;
|Balanced&lt;br /&gt;
|All incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|BER&amp;amp;nbsp;BRD&amp;amp;nbsp;BST&amp;lt;br&amp;gt;MNK&amp;amp;nbsp;PAL&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;ROG&amp;amp;nbsp;SHD&amp;amp;nbsp;WAR&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|While this stance is active, attack speed and combat skill recharge rate is doubled and your chance to hit and combat skill damage is increased by 25%. Every point of damage dealt consumes half that amount in endurance, with a reduction based on your strategy skill. You also take 8.3% of outgoing damage to yourself. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|BER&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&lt;br /&gt;
|All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|CLR&amp;amp;nbsp;DRU&amp;amp;nbsp;ENC&amp;lt;br&amp;gt;MAG&amp;amp;nbsp;NEC&amp;amp;nbsp;SHM&amp;lt;br&amp;gt;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Defensive&lt;br /&gt;
|All incoming melee damage is reduced by 50% and incoming magical damage is reduced by 20%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|PAL&amp;amp;nbsp;SHD&amp;amp;nbsp;WAR&lt;br /&gt;
|-&lt;br /&gt;
|Evasive&lt;br /&gt;
|You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|BRD&amp;amp;nbsp;MNK&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;BST&amp;amp;nbsp;ROG&lt;br /&gt;
|-&lt;br /&gt;
|Mage Hunter&lt;br /&gt;
|All incoming spell damage is reduced by 50% and incoming physical damage is reduced by 20%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|BER&amp;amp;nbsp;PAL&amp;amp;nbsp;SHD&lt;br /&gt;
|-&lt;br /&gt;
|Offensive&lt;br /&gt;
|Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. &lt;br /&gt;
&lt;br /&gt;
Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|BER&amp;amp;nbsp;BRD&amp;amp;nbsp;BST&amp;lt;br&amp;gt;MNK&amp;amp;nbsp;PAL&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;ROG&amp;amp;nbsp;SHD&amp;amp;nbsp;WAR&lt;br /&gt;
|-&lt;br /&gt;
|Ranged&lt;br /&gt;
|Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|BER&amp;amp;nbsp;MNK&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;ROG&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|BER&amp;amp;nbsp;MNK&amp;amp;nbsp;ROG&amp;lt;br&amp;gt;WAR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stances by Class ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.95rem; margin:0 0 0.75rem 0;&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Stance&#039;&#039;&#039;!!BER!!BRD!!BST!!CLR!!DRU!!ENC!!MAG!!MNK!!NEC!!PAL!!RNG!!ROG!!SHD!!SHM!!WAR!!WIZ&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Balanced&#039;&#039;&#039;    || O || O || O ||   ||   ||   ||   || O ||   || O || O || O || O ||   || O ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Berserker&#039;&#039;&#039;   || O ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Channeler&#039;&#039;&#039;   ||   ||   ||   || O || O || O || O ||   || O ||   ||   ||   ||   || O ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Defensive&#039;&#039;&#039;   ||   ||   ||   ||   ||   ||   ||   ||   ||   || O ||   ||   || O ||   || O ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Evasive&#039;&#039;&#039;     ||   || O || O ||   ||   ||   ||   || O ||   ||   || O || O ||   ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Mage Hunter&#039;&#039;&#039; || O ||   ||   ||   ||   ||   ||   ||   ||   || O ||   ||   || O ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Offensive&#039;&#039;&#039;   || O || O || O ||   ||   ||   ||   || O ||   || O || O || O || O ||   || O ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Ranged&#039;&#039;&#039;      || O ||   ||   ||   ||   ||   ||   || O ||   ||   || O || O ||   ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Striker&#039;&#039;&#039;     || O ||   ||   ||   ||   ||   ||   || O ||   ||   ||   || O ||   ||   || O ||   &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Invocations ==&lt;br /&gt;
Invocations can be added to macros: &#039;&#039;/doability Divine Invocation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Invocation&lt;br /&gt;
!Description&lt;br /&gt;
!Classes&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Mastery&lt;br /&gt;
|Spell cast and recovery times are reduced by 25% plus 10% per additional intelligence class. The mana cost of detrimental spells is reduced by 15% plus 5% per additional intelligence class.&lt;br /&gt;
|ENC&amp;amp;nbsp;MAG&amp;amp;nbsp;NEC&amp;lt;br&amp;gt;SHD&amp;amp;nbsp;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Divine&lt;br /&gt;
|Spending mana will heal the group member with the lowest hp percentage by that amount. &lt;br /&gt;
For every additional wisdom class, this will repeat with a heal for 33% of the mana spent.&lt;br /&gt;
|BST&amp;amp;nbsp;CLR&amp;amp;nbsp;DRU&amp;lt;br&amp;gt;PAL&amp;amp;nbsp;RNG&amp;amp;nbsp;SHM&lt;br /&gt;
|-&lt;br /&gt;
|Empower&lt;br /&gt;
|Adds 40% plus 20% per additional non-hybrid casting class to Damage effects at the cost of 40% more mana.&lt;br /&gt;
Adds 20% plus 10% per additional non-hybrid casting class to Healing effects at the cost of 20% more mana.&lt;br /&gt;
|CLR&amp;amp;nbsp;DRU&amp;amp;nbsp;ENC&amp;lt;br&amp;gt;MAG&amp;amp;nbsp;NEC&amp;amp;nbsp;SHM&amp;lt;br&amp;gt;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Inversion&lt;br /&gt;
|Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into half as much in endurance cost.&lt;br /&gt;
|BRD&amp;amp;nbsp;BST&amp;amp;nbsp;PAL&amp;lt;br&amp;gt;CLR&amp;amp;nbsp;DRU&amp;amp;nbsp;ENC&amp;lt;br&amp;gt;MAG&amp;amp;nbsp;NEC&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;SHD&amp;amp;nbsp;SHM&amp;amp;nbsp;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Inviolable&lt;br /&gt;
|Cast spells are uninterruptible at the cost of 100% more mana and the same amount as endurance.&lt;br /&gt;
|BRD&amp;amp;nbsp;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Overchannel&lt;br /&gt;
|Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 10% of the mana cost in endurance.&lt;br /&gt;
|BRD&amp;amp;nbsp;BST&amp;amp;nbsp;PAL&amp;lt;br&amp;gt;CLR&amp;amp;nbsp;DRU&amp;amp;nbsp;ENC&amp;lt;br&amp;gt;MAG&amp;amp;nbsp;NEC&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;SHD&amp;amp;nbsp;SHM&amp;amp;nbsp;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Recovery&lt;br /&gt;
|You regenerate mana twice as fast and spells have a 5% reduced mana cost. Out of combat regen bonus is not affected.&lt;br /&gt;
|BRD&amp;amp;nbsp;BST&amp;amp;nbsp;PAL&amp;lt;br&amp;gt;CLR&amp;amp;nbsp;DRU&amp;amp;nbsp;ENC&amp;lt;br&amp;gt;MAG&amp;amp;nbsp;NEC&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;SHD&amp;amp;nbsp;SHM&amp;amp;nbsp;WIZ&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&lt;br /&gt;
|Treats the first spell-gem slot as a proc that consumes both mana and endurance on activation. &lt;br /&gt;
40% of the spells mana cost is paid as mana and 20% as endurance. &lt;br /&gt;
The spell must have a reuse time less than or equal to its cast time.&lt;br /&gt;
|BST&amp;amp;nbsp;PAL&amp;amp;nbsp;RNG&amp;lt;br&amp;gt;SHD&lt;br /&gt;
|-&lt;br /&gt;
|Unyielding&lt;br /&gt;
|Health regen excluding out of combat bonus regen is doubled, with a 25% resistance increase to loss of control from fear, mez, and charm. There is no mana cost to upkeep this stance.&lt;br /&gt;
|BER&amp;amp;nbsp;MNK&amp;amp;nbsp;ROG&amp;lt;br&amp;gt;WAR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations by Class ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.95rem; margin:0 0 0.75rem 0;&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Invocation&#039;&#039;&#039;                               !!BER!!BRD!!BST!!CLR!!DRU!!ENC!!MAG!!MNK!!NEC!!PAL!!RNG!!ROG!!SHD!!SHM!!WAR!!WIZ&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Arcane Mastery&#039;&#039;&#039; ||   ||   ||   ||   ||   || O || O ||   || O ||   ||   ||   ||   O|| ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Divine&#039;&#039;&#039;         ||   ||   || O || O || O ||   ||   ||   ||   || O || O ||   ||   || O ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Empowering&#039;&#039;&#039;     ||   ||   ||   || O || O || O || O ||   || O ||   ||   ||   ||   || O ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Inviolable&#039;&#039;&#039;     ||   || O ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Inversion&#039;&#039;&#039;      ||   || O || O || O || O || O || O ||   || O || O || O ||   || O || O ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Overchannel&#039;&#039;&#039;    ||   || O || O || O || O || O || O ||   || O || O || O ||   || O || O ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Recovery&#039;&#039;&#039;       ||   || O || O || O || O || O || O ||   || O || O || O ||   || O || O ||   || O&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Spellblade&#039;&#039;&#039;     ||   ||   || O ||   ||   ||   ||   ||   ||   || O || O ||   || O ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Unyielding&#039;&#039;&#039;     || O ||   ||   ||   ||   ||   ||   || O ||   ||   ||   || O ||   ||   || O ||  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pure Melee ==&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stance&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| While this stance is active, all incoming spell damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| While this stance is active, your attack speed is doubled. Every point of damage dealt consumes half the amount of endurance, with a reduction based on your strategy skill.&amp;lt;br&amp;gt;You also take 15% of outgoing damage as damage to yourself.&amp;lt;br&amp;gt;You also take 50% more damage from all sources while this stance is active.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stance&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Evasive Stance&lt;br /&gt;
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Rogue]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stance&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Evasive Stance&lt;br /&gt;
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stance&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hybrids ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
Bards &#039;&#039;&#039;MUST&#039;&#039;&#039; turn off songs in order to start Disciplines, failure to do so will result in the Discipline being cancelled but the cool-down will still activate.&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Evasive Stance&lt;br /&gt;
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Inviolable Invocation&lt;br /&gt;
| Cast spells are uninterruptible due to movement, stuns, or interrupt effects at the cost of 100% more mana and 50% of the total mana cost from endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastlord]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Evasive Stance&lt;br /&gt;
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| While this stance is active, all incoming spell damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Evasive Stance&lt;br /&gt;
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Shadow Knight]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| While this stance is active, all incoming spell damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
&lt;br /&gt;
=== [[Cleric]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Channeler Stance&lt;br /&gt;
|All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Druid]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Channeler Stance&lt;br /&gt;
|All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Shaman]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Channeler Stance&lt;br /&gt;
|All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pure Casters ==&lt;br /&gt;
&lt;br /&gt;
=== [[Necromancer]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Wizard]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Inviolable Invocation&lt;br /&gt;
| Cast spells are uninterruptible due to movement, stuns, or interrupt effects at the cost of 100% more mana and 50% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Magician]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
|All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Enchanter]] ===&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Hateborne</name></author>
	</entry>
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