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		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162570</id>
		<title>The BRRRRRRADIN</title>
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		<updated>2026-07-27T17:39:02Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Charm Pet Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Exaltations ==&lt;br /&gt;
&lt;br /&gt;
Exaltations are a gear customization system in EverQuest Legends that allow you to transfer special properties (even the visual appearance) from one piece of gear to another. This lets you wear the item with the best stats while still benefiting from the effects or looks you prefer from other items you&#039;ve collected.&lt;br /&gt;
&lt;br /&gt;
Every item in EverQuest Legends has a number of Exaltation slots determined by its item level. A higher item level means more slots, and therefore more ways to customize the item. Each slot type is distinct, and only certain kinds of effects can be placed in each one.&lt;br /&gt;
&lt;br /&gt;
There is no penalty for upgrading an item&#039;s level. Doing so simply unlocks more Exaltation slots, giving you more options.&lt;br /&gt;
&lt;br /&gt;
==Exaltation Slot Types==&lt;br /&gt;
&lt;br /&gt;
The five Exaltation slot types unlock progressively as an item&#039;s level increases:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Slot Type !! Item level Required !! What It Does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ornamentation&#039;&#039;&#039; || Level +0 (base) || Changes the visual appearance of the item to match another item. Applies to visible equipment only.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Focus&#039;&#039;&#039; || Level +1 || Transfers a [[:Category:Focus_Effects|Focus Effect]] from another item onto this one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Click&#039;&#039;&#039; || Level +2 || Transfers a Click Effect from another item onto this one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Worn&#039;&#039;&#039; || Level +3 || Transfers a passive Worn Effect from another item onto this one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Proc&#039;&#039;&#039; || Level +4 || Transfers a Proc Effect from another item onto this one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A fully upgraded (+4 Level) item will have all five slot types available simultaneously.&lt;br /&gt;
&lt;br /&gt;
==How to Use Exaltations==&lt;br /&gt;
&lt;br /&gt;
===Ornamentation===&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;Ornamentation Tokens are not currently available.&amp;lt;/pre&amp;gt;&lt;br /&gt;
The Ornamentation slot is unique in how it works. It uses &#039;&#039;&#039;Ornamentation Tokens&#039;&#039;&#039; rather than duplicate items.&lt;br /&gt;
&lt;br /&gt;
# Obtain either an &#039;&#039;&#039;Armor Ornamentation Token&#039;&#039;&#039; or a &#039;&#039;&#039;Weapon Ornamentation Token&#039;&#039;&#039; (depending on the item type whose appearance you want to copy).&lt;br /&gt;
# Apply the token to the appearance-source item. This creates an &#039;&#039;&#039;Ornamentation&#039;&#039;&#039; of that item.&lt;br /&gt;
# Place the Ornamentation into the Ornamentation Exaltation slot of your target item.&lt;br /&gt;
&lt;br /&gt;
The target item will now display the appearance of the source item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; You have a plain-looking chest piece with excellent stats, but you&#039;ve always loved the look of the [[Barnacle Breastplate]] you found early in your adventures. Using an Armor Ornamentation Token, you create an Ornamentation of the breastplate and slot it into your chest piece&#039;s Ornamentation slot. Your stats stay the same, but now you look the way you want.&lt;br /&gt;
&lt;br /&gt;
===Focus, Click, Worn, and Proc Exaltations===&lt;br /&gt;
&lt;br /&gt;
All other Exaltation types follow the same process:&lt;br /&gt;
&lt;br /&gt;
# Level up an item whose effect you want to transfer.&lt;br /&gt;
# Once the item reaches the appropriate level, the effect (Focus, Click, Worn, or Proc) becomes a removable Exaltation - you may click the slot it resides in to remove it as if it were an item.&lt;br /&gt;
# You can either leave the Exaltation in that item, or remove it and place it into the corresponding slot on a completely different item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The original item loses the transferred effect when you move it to another item. Plan accordingly before committing... or don&#039;t, you can always move it back!&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
Exaltations carry their own class and slot restrictions, and these are applied to the item they are inserted into. This has two important implications:&lt;br /&gt;
* &#039;&#039;&#039;Class restrictions:&#039;&#039;&#039; An Exaltation can only be inserted into an item if there is at least some overlap between the classes that can use the Exaltation and the classes that can use the item. Once inserted, the item&#039;s usable classes will change to match the overlapping classes of them Item + Exaltation, becoming more restrictive if the Exaltation applies to fewer classes than the original item.&lt;br /&gt;
&lt;br /&gt;
::: &#039;&#039;&#039;Example:&#039;&#039;&#039; You have a [[Short Sword of the Ykesha]] (Usable by WAR/PAL/RNG/SHD/BRD/ROG) and would like to insert the [[Earthquake]] proc from [[Earthshaker]] (Usable by WAR/PAL/RNG/SHD) into it.  Rogues and Bards can no longer equip the sword, but the rest can (Only in their primary slot, though, as noted in Slot Restrictions.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slot restrictions:&#039;&#039;&#039; Exaltations also carry the equipment slot restrictions of their source item. A two-handed weapon Exaltation, for example, is Primary slot only. Inserting it into another item will make that item Primary slot only as well. This means a two-handed weapon proc cannot be moved into a weapon you intend to use in your secondary hand.&amp;lt;br&amp;gt;Because of this, it is worth checking the class and slot tags of an Exaltation carefully before committing to equipping it. The changes to the destination item are not cosmetic, and may affect where it can be equipped.&lt;br /&gt;
&lt;br /&gt;
==Important Notes==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Visible items only&#039;&#039;&#039; for Ornamentation - the slot does not appear on items that have no visible model (e.g. certain rings or earrings).&lt;br /&gt;
* Exaltation slots are &#039;&#039;&#039;not lost&#039;&#039;&#039; when swapping Loadouts. The exact Exaltation socketed when you last used a Loadout will be restored when you switch back to it.&lt;br /&gt;
* Items stored in the Equipment Keyring or Augmentation Keyring are managed automatically when Loadouts are swapped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| *Soulfire&lt;br /&gt;
| Weapon&lt;br /&gt;
| Promised Renewal&lt;br /&gt;
| Zimel&#039;s Blades (Soulfire)&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| *Fiery Avenger&lt;br /&gt;
| Weapon&lt;br /&gt;
| Flame Shock&lt;br /&gt;
| The Fiery Avenger&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| *Astral Cloak of the Titans&lt;br /&gt;
| Titan Samples (good)&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| *Astral Leggings of the Titans&lt;br /&gt;
| Titan Samples (good)&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
The links below are still a work in progress, as the wiki is continuously evolving and new content is being added&lt;br /&gt;
&lt;br /&gt;
https://eqlbuilds.com/&lt;br /&gt;
https://eqlegendstools.com/&lt;br /&gt;
https://www.loadoutlegends.com/&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162569</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162569"/>
		<updated>2026-07-27T17:36:46Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Charm Pet Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Exaltations ==&lt;br /&gt;
&lt;br /&gt;
Exaltations are a gear customization system in EverQuest Legends that allow you to transfer special properties (even the visual appearance) from one piece of gear to another. This lets you wear the item with the best stats while still benefiting from the effects or looks you prefer from other items you&#039;ve collected.&lt;br /&gt;
&lt;br /&gt;
Every item in EverQuest Legends has a number of Exaltation slots determined by its item level. A higher item level means more slots, and therefore more ways to customize the item. Each slot type is distinct, and only certain kinds of effects can be placed in each one.&lt;br /&gt;
&lt;br /&gt;
There is no penalty for upgrading an item&#039;s level. Doing so simply unlocks more Exaltation slots, giving you more options.&lt;br /&gt;
&lt;br /&gt;
==Exaltation Slot Types==&lt;br /&gt;
&lt;br /&gt;
The five Exaltation slot types unlock progressively as an item&#039;s level increases:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Slot Type !! Item level Required !! What It Does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ornamentation&#039;&#039;&#039; || Level +0 (base) || Changes the visual appearance of the item to match another item. Applies to visible equipment only.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Focus&#039;&#039;&#039; || Level +1 || Transfers a [[:Category:Focus_Effects|Focus Effect]] from another item onto this one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Click&#039;&#039;&#039; || Level +2 || Transfers a Click Effect from another item onto this one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Worn&#039;&#039;&#039; || Level +3 || Transfers a passive Worn Effect from another item onto this one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Proc&#039;&#039;&#039; || Level +4 || Transfers a Proc Effect from another item onto this one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A fully upgraded (+4 Level) item will have all five slot types available simultaneously.&lt;br /&gt;
&lt;br /&gt;
==How to Use Exaltations==&lt;br /&gt;
&lt;br /&gt;
===Ornamentation===&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;Ornamentation Tokens are not currently available.&amp;lt;/pre&amp;gt;&lt;br /&gt;
The Ornamentation slot is unique in how it works. It uses &#039;&#039;&#039;Ornamentation Tokens&#039;&#039;&#039; rather than duplicate items.&lt;br /&gt;
&lt;br /&gt;
# Obtain either an &#039;&#039;&#039;Armor Ornamentation Token&#039;&#039;&#039; or a &#039;&#039;&#039;Weapon Ornamentation Token&#039;&#039;&#039; (depending on the item type whose appearance you want to copy).&lt;br /&gt;
# Apply the token to the appearance-source item. This creates an &#039;&#039;&#039;Ornamentation&#039;&#039;&#039; of that item.&lt;br /&gt;
# Place the Ornamentation into the Ornamentation Exaltation slot of your target item.&lt;br /&gt;
&lt;br /&gt;
The target item will now display the appearance of the source item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; You have a plain-looking chest piece with excellent stats, but you&#039;ve always loved the look of the [[Barnacle Breastplate]] you found early in your adventures. Using an Armor Ornamentation Token, you create an Ornamentation of the breastplate and slot it into your chest piece&#039;s Ornamentation slot. Your stats stay the same, but now you look the way you want.&lt;br /&gt;
&lt;br /&gt;
===Focus, Click, Worn, and Proc Exaltations===&lt;br /&gt;
&lt;br /&gt;
All other Exaltation types follow the same process:&lt;br /&gt;
&lt;br /&gt;
# Level up an item whose effect you want to transfer.&lt;br /&gt;
# Once the item reaches the appropriate level, the effect (Focus, Click, Worn, or Proc) becomes a removable Exaltation - you may click the slot it resides in to remove it as if it were an item.&lt;br /&gt;
# You can either leave the Exaltation in that item, or remove it and place it into the corresponding slot on a completely different item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The original item loses the transferred effect when you move it to another item. Plan accordingly before committing... or don&#039;t, you can always move it back!&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
Exaltations carry their own class and slot restrictions, and these are applied to the item they are inserted into. This has two important implications:&lt;br /&gt;
* &#039;&#039;&#039;Class restrictions:&#039;&#039;&#039; An Exaltation can only be inserted into an item if there is at least some overlap between the classes that can use the Exaltation and the classes that can use the item. Once inserted, the item&#039;s usable classes will change to match the overlapping classes of them Item + Exaltation, becoming more restrictive if the Exaltation applies to fewer classes than the original item.&lt;br /&gt;
&lt;br /&gt;
::: &#039;&#039;&#039;Example:&#039;&#039;&#039; You have a [[Short Sword of the Ykesha]] (Usable by WAR/PAL/RNG/SHD/BRD/ROG) and would like to insert the [[Earthquake]] proc from [[Earthshaker]] (Usable by WAR/PAL/RNG/SHD) into it.  Rogues and Bards can no longer equip the sword, but the rest can (Only in their primary slot, though, as noted in Slot Restrictions.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slot restrictions:&#039;&#039;&#039; Exaltations also carry the equipment slot restrictions of their source item. A two-handed weapon Exaltation, for example, is Primary slot only. Inserting it into another item will make that item Primary slot only as well. This means a two-handed weapon proc cannot be moved into a weapon you intend to use in your secondary hand.&amp;lt;br&amp;gt;Because of this, it is worth checking the class and slot tags of an Exaltation carefully before committing to equipping it. The changes to the destination item are not cosmetic, and may affect where it can be equipped.&lt;br /&gt;
&lt;br /&gt;
==Important Notes==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Visible items only&#039;&#039;&#039; for Ornamentation - the slot does not appear on items that have no visible model (e.g. certain rings or earrings).&lt;br /&gt;
* Exaltation slots are &#039;&#039;&#039;not lost&#039;&#039;&#039; when swapping Loadouts. The exact Exaltation socketed when you last used a Loadout will be restored when you switch back to it.&lt;br /&gt;
* Items stored in the Equipment Keyring or Augmentation Keyring are managed automatically when Loadouts are swapped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| *Soulfire&lt;br /&gt;
| Weapon&lt;br /&gt;
| Promised Renewal&lt;br /&gt;
| Zimel&#039;s Blades (Soulfire)&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| *Fiery Avenger&lt;br /&gt;
| Weapon&lt;br /&gt;
| Flame Shock&lt;br /&gt;
| The Fiery Avenger&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| *Astral Cloak of the Titans&lt;br /&gt;
| Titan Samples (good)&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| *Astral Leggings of the Titans&lt;br /&gt;
| Titan Samples (good)&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
The links below are still a work in progress, as the wiki is continuously evolving and new content is being added&lt;br /&gt;
&lt;br /&gt;
https://eqlegendstools.com/&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162568</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162568"/>
		<updated>2026-07-27T17:35:00Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Gear Priorities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Exaltations ==&lt;br /&gt;
&lt;br /&gt;
Exaltations are a gear customization system in EverQuest Legends that allow you to transfer special properties (even the visual appearance) from one piece of gear to another. This lets you wear the item with the best stats while still benefiting from the effects or looks you prefer from other items you&#039;ve collected.&lt;br /&gt;
&lt;br /&gt;
Every item in EverQuest Legends has a number of Exaltation slots determined by its item level. A higher item level means more slots, and therefore more ways to customize the item. Each slot type is distinct, and only certain kinds of effects can be placed in each one.&lt;br /&gt;
&lt;br /&gt;
There is no penalty for upgrading an item&#039;s level. Doing so simply unlocks more Exaltation slots, giving you more options.&lt;br /&gt;
&lt;br /&gt;
==Exaltation Slot Types==&lt;br /&gt;
&lt;br /&gt;
The five Exaltation slot types unlock progressively as an item&#039;s level increases:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Slot Type !! Item level Required !! What It Does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ornamentation&#039;&#039;&#039; || Level +0 (base) || Changes the visual appearance of the item to match another item. Applies to visible equipment only.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Focus&#039;&#039;&#039; || Level +1 || Transfers a [[:Category:Focus_Effects|Focus Effect]] from another item onto this one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Click&#039;&#039;&#039; || Level +2 || Transfers a Click Effect from another item onto this one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Worn&#039;&#039;&#039; || Level +3 || Transfers a passive Worn Effect from another item onto this one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Proc&#039;&#039;&#039; || Level +4 || Transfers a Proc Effect from another item onto this one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A fully upgraded (+4 Level) item will have all five slot types available simultaneously.&lt;br /&gt;
&lt;br /&gt;
==How to Use Exaltations==&lt;br /&gt;
&lt;br /&gt;
===Ornamentation===&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;Ornamentation Tokens are not currently available.&amp;lt;/pre&amp;gt;&lt;br /&gt;
The Ornamentation slot is unique in how it works. It uses &#039;&#039;&#039;Ornamentation Tokens&#039;&#039;&#039; rather than duplicate items.&lt;br /&gt;
&lt;br /&gt;
# Obtain either an &#039;&#039;&#039;Armor Ornamentation Token&#039;&#039;&#039; or a &#039;&#039;&#039;Weapon Ornamentation Token&#039;&#039;&#039; (depending on the item type whose appearance you want to copy).&lt;br /&gt;
# Apply the token to the appearance-source item. This creates an &#039;&#039;&#039;Ornamentation&#039;&#039;&#039; of that item.&lt;br /&gt;
# Place the Ornamentation into the Ornamentation Exaltation slot of your target item.&lt;br /&gt;
&lt;br /&gt;
The target item will now display the appearance of the source item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; You have a plain-looking chest piece with excellent stats, but you&#039;ve always loved the look of the [[Barnacle Breastplate]] you found early in your adventures. Using an Armor Ornamentation Token, you create an Ornamentation of the breastplate and slot it into your chest piece&#039;s Ornamentation slot. Your stats stay the same, but now you look the way you want.&lt;br /&gt;
&lt;br /&gt;
===Focus, Click, Worn, and Proc Exaltations===&lt;br /&gt;
&lt;br /&gt;
All other Exaltation types follow the same process:&lt;br /&gt;
&lt;br /&gt;
# Level up an item whose effect you want to transfer.&lt;br /&gt;
# Once the item reaches the appropriate level, the effect (Focus, Click, Worn, or Proc) becomes a removable Exaltation - you may click the slot it resides in to remove it as if it were an item.&lt;br /&gt;
# You can either leave the Exaltation in that item, or remove it and place it into the corresponding slot on a completely different item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The original item loses the transferred effect when you move it to another item. Plan accordingly before committing... or don&#039;t, you can always move it back!&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
Exaltations carry their own class and slot restrictions, and these are applied to the item they are inserted into. This has two important implications:&lt;br /&gt;
* &#039;&#039;&#039;Class restrictions:&#039;&#039;&#039; An Exaltation can only be inserted into an item if there is at least some overlap between the classes that can use the Exaltation and the classes that can use the item. Once inserted, the item&#039;s usable classes will change to match the overlapping classes of them Item + Exaltation, becoming more restrictive if the Exaltation applies to fewer classes than the original item.&lt;br /&gt;
&lt;br /&gt;
::: &#039;&#039;&#039;Example:&#039;&#039;&#039; You have a [[Short Sword of the Ykesha]] (Usable by WAR/PAL/RNG/SHD/BRD/ROG) and would like to insert the [[Earthquake]] proc from [[Earthshaker]] (Usable by WAR/PAL/RNG/SHD) into it.  Rogues and Bards can no longer equip the sword, but the rest can (Only in their primary slot, though, as noted in Slot Restrictions.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slot restrictions:&#039;&#039;&#039; Exaltations also carry the equipment slot restrictions of their source item. A two-handed weapon Exaltation, for example, is Primary slot only. Inserting it into another item will make that item Primary slot only as well. This means a two-handed weapon proc cannot be moved into a weapon you intend to use in your secondary hand.&amp;lt;br&amp;gt;Because of this, it is worth checking the class and slot tags of an Exaltation carefully before committing to equipping it. The changes to the destination item are not cosmetic, and may affect where it can be equipped.&lt;br /&gt;
&lt;br /&gt;
==Important Notes==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Visible items only&#039;&#039;&#039; for Ornamentation - the slot does not appear on items that have no visible model (e.g. certain rings or earrings).&lt;br /&gt;
* Exaltation slots are &#039;&#039;&#039;not lost&#039;&#039;&#039; when swapping Loadouts. The exact Exaltation socketed when you last used a Loadout will be restored when you switch back to it.&lt;br /&gt;
* Items stored in the Equipment Keyring or Augmentation Keyring are managed automatically when Loadouts are swapped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| *Soulfire&lt;br /&gt;
| Weapon&lt;br /&gt;
| Promised Renewal&lt;br /&gt;
| Zimel&#039;s Blades (Soulfire)&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| *Fiery Avenger&lt;br /&gt;
| Weapon&lt;br /&gt;
| Flame Shock&lt;br /&gt;
| The Fiery Avenger&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| *Astral Cloak of the Titans&lt;br /&gt;
| Titan Samples (good)&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| *Astral Leggings of the Titans&lt;br /&gt;
| Titan Samples (good)&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
The links below are still a work in progress, as the wiki is continuously evolving and new content is being added&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162567</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162567"/>
		<updated>2026-07-27T17:27:20Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Charm Pet Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| *Soulfire&lt;br /&gt;
| Weapon&lt;br /&gt;
| Promised Renewal&lt;br /&gt;
| Zimel&#039;s Blades (Soulfire)&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| *Fiery Avenger&lt;br /&gt;
| Weapon&lt;br /&gt;
| Flame Shock&lt;br /&gt;
| The Fiery Avenger&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| *Astral Cloak of the Titans&lt;br /&gt;
| Titan Samples (good)&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| *Astral Leggings of the Titans&lt;br /&gt;
| Titan Samples (good)&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
The links below are still a work in progress, as the wiki is continuously evolving and new content is being added&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162566</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162566"/>
		<updated>2026-07-27T17:25:42Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Gear Priorities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| *Soulfire&lt;br /&gt;
| Weapon&lt;br /&gt;
| Promised Renewal&lt;br /&gt;
| Zimel&#039;s Blades (Soulfire)&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| *Fiery Avenger&lt;br /&gt;
| Weapon&lt;br /&gt;
| Flame Shock&lt;br /&gt;
| The Fiery Avenger&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| *Astral Cloak of the Titans&lt;br /&gt;
| Titan Samples (good)&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| *Astral Leggings of the Titans&lt;br /&gt;
| Titan Samples (good)&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162565</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162565"/>
		<updated>2026-07-27T17:20:24Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Weapon Procs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| *Soulfire&lt;br /&gt;
| Weapon&lt;br /&gt;
| Promised Renewal&lt;br /&gt;
| Zimel&#039;s Blades (Soulfire)&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| *Fiery Avenger&lt;br /&gt;
| Weapon&lt;br /&gt;
| Flame Shock&lt;br /&gt;
| The Fiery Avenger&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162564</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162564"/>
		<updated>2026-07-27T17:19:58Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Item Clickies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| *Soulfire&lt;br /&gt;
| Weapon&lt;br /&gt;
| Promised Renewal&lt;br /&gt;
| Zimel&#039;s Blades (Soulfire)&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Avenger&lt;br /&gt;
| Weapon&lt;br /&gt;
| Flame Shock&lt;br /&gt;
| *The Fiery Avenger&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162563</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162563"/>
		<updated>2026-07-27T17:17:51Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Item Clickies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Soulfire&lt;br /&gt;
| Weapon&lt;br /&gt;
| Promised Renewal&lt;br /&gt;
| *Zimel&#039;s Blades (Soulfire)&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Avenger&lt;br /&gt;
| Weapon&lt;br /&gt;
| Flame Shock&lt;br /&gt;
| *The Fiery Avenger&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162562</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162562"/>
		<updated>2026-07-27T17:16:25Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Weapon Procs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Soulfire&lt;br /&gt;
| Weapon&lt;br /&gt;
| Promised Renewal&lt;br /&gt;
| Zimel&#039;s Blades (Soulfire)&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Avenger&lt;br /&gt;
| Weapon&lt;br /&gt;
| Flame Shock&lt;br /&gt;
| *The Fiery Avenger&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162561</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162561"/>
		<updated>2026-07-27T17:15:04Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Weapon Procs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Soulfire&lt;br /&gt;
| Weapon&lt;br /&gt;
| Promised Renewal&lt;br /&gt;
| Zimel&#039;s Blades (Soulfire)&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Avenger&lt;br /&gt;
| Weapon&lt;br /&gt;
| Flame Shock&lt;br /&gt;
| *The Fiery Avenger&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*&amp;quot; Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162560</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162560"/>
		<updated>2026-07-27T17:14:37Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Weapon Procs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Soulfire&lt;br /&gt;
| Weapon&lt;br /&gt;
| Promised Renewal&lt;br /&gt;
| Zimel&#039;s Blades (Soulfire)&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Avenger&lt;br /&gt;
| Weapon&lt;br /&gt;
| Flame Shock&lt;br /&gt;
| * The Fiery Avenger&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162559</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162559"/>
		<updated>2026-07-27T17:14:05Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Weapon Procs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Soulfire&lt;br /&gt;
| Weapon&lt;br /&gt;
| Promised Renewal&lt;br /&gt;
| Zimel&#039;s Blades (Soulfire)&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Avenger&lt;br /&gt;
| Weapon&lt;br /&gt;
| Flame Shock&lt;br /&gt;
| *The Fiery Avenger&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162558</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162558"/>
		<updated>2026-07-27T17:13:46Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Weapon Procs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Soulfire&lt;br /&gt;
| Weapon&lt;br /&gt;
| Promised Renewal&lt;br /&gt;
| Zimel&#039;s Blades (Soulfire)&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Avenger&lt;br /&gt;
| Weapon&lt;br /&gt;
| Flame Shock&lt;br /&gt;
| *The Fiery Avenger&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
`*` Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162557</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162557"/>
		<updated>2026-07-27T17:13:14Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Weapon Procs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Soulfire&lt;br /&gt;
| Weapon&lt;br /&gt;
| Promised Renewal&lt;br /&gt;
| Zimel&#039;s Blades (Soulfire)&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Avenger&lt;br /&gt;
| Weapon&lt;br /&gt;
| Flame Shock&lt;br /&gt;
| *The Fiery Avenger&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= * = Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162556</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162556"/>
		<updated>2026-07-27T17:12:29Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Weapon Procs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Soulfire&lt;br /&gt;
| Weapon&lt;br /&gt;
| Promised Renewal&lt;br /&gt;
| Zimel&#039;s Blades (Soulfire)&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Avenger&lt;br /&gt;
| Weapon&lt;br /&gt;
| Flame Shock&lt;br /&gt;
| *The Fiery Avenger&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Denotes that item is the result of a quest.&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162555</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162555"/>
		<updated>2026-07-27T17:10:16Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Item Clickies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Soulfire&lt;br /&gt;
| Weapon&lt;br /&gt;
| Promised Renewal&lt;br /&gt;
| Zimel&#039;s Blades (Soulfire)&lt;br /&gt;
| Multiple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162554</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162554"/>
		<updated>2026-07-27T17:00:32Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Item Clickies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Shroud&lt;br /&gt;
| Shoulders&lt;br /&gt;
| Shrink&lt;br /&gt;
| Refugee Splitpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162373</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162373"/>
		<updated>2026-07-26T09:13:56Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Focus Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Brell&#039;s Girdle&lt;br /&gt;
| Waist&lt;br /&gt;
| Summoning Haste III&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162362</id>
		<title>Berserker-Enchanter-Paladin</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162362"/>
		<updated>2026-07-25T21:35:24Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162361</id>
		<title>Berserker-Enchanter-Paladin</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162361"/>
		<updated>2026-07-25T21:34:28Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:The BRRRRRRadin}}&lt;br /&gt;
[[Category:Paladin Build|The BRRRRRRadin]]&lt;br /&gt;
[[Category:Enchanter Build|The BRRRRRRadin]]&lt;br /&gt;
[[Category:Berserker Build|The BRRRRRRadin]]&lt;br /&gt;
[[Category:The BRRRRRRadin]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162256</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162256"/>
		<updated>2026-07-25T09:52:09Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Paladin Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Bash&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Shield bash that can damage and potentially stun an enemy, interrupting spell casting.&lt;br /&gt;
| Also available to Shadow Knight and Warrior.  Shares cooldown with Kick and Slam.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Lay on Hands&lt;br /&gt;
| Active class ability&lt;br /&gt;
| 900 seconds&lt;br /&gt;
| A paladin ability that heals a single target for a large amount with a long recast timer.&lt;br /&gt;
| Timer can be dramatically reduced with Berserker stance and Smite procs.&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Taunt&lt;br /&gt;
| Active combat&lt;br /&gt;
| Taunt timer&lt;br /&gt;
| Attempts to make an enemy attack the taunting character instead of another target.  &lt;br /&gt;
| Also available to Shadow Knight and Warrior.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Smite&lt;br /&gt;
| Active class ability&lt;br /&gt;
| Smite timer. 15s&lt;br /&gt;
| This ability smites your current target, dealing physical damage as well as converting 3% of maximum mana into amplified magic damage.  Smite will also reduce the reuse cooldown of Lay on Hands by 60 seconds every time it lands.&lt;br /&gt;
| When used with Berserker stance smites cooldown becomes 7.5 seconds and the reuse cooldown of Lay on Hands is reduced by 1 minute every time it lands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Berserker Active Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Ability&lt;br /&gt;
! Skill&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| Kick&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| Kick uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.&lt;br /&gt;
| Also available to Monk, Ranger, and Warrior.  Shares cooldown with Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Active combat&lt;br /&gt;
| Shared combat timer&lt;br /&gt;
| This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill&lt;br /&gt;
| Availble to only the Berserker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Reed Belt&lt;br /&gt;
| Waist&lt;br /&gt;
| Burning Affliction II&lt;br /&gt;
| Bilge Farathom&lt;br /&gt;
| Dagnor&#039;s Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162255</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162255"/>
		<updated>2026-07-25T09:29:45Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Leveling Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
== Leveling Strategy ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
This section collects the relevant spell, song, and active-skill lists for this class combination.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Paladin}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Berserker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Spells or Songs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Spells or Songs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Berserker|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Reed Belt&lt;br /&gt;
| Waist&lt;br /&gt;
| Burning Affliction II&lt;br /&gt;
| Bilge Farathom&lt;br /&gt;
| Dagnor&#039;s Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Skill_Frenzy&amp;diff=162254</id>
		<title>Skill Frenzy</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Skill_Frenzy&amp;diff=162254"/>
		<updated>2026-07-25T09:28:39Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.&lt;br /&gt;
&lt;br /&gt;
Frenzy will double and triple attack based on your skill&lt;br /&gt;
&lt;br /&gt;
Macro command: /doability Frenzy&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
* [[Berserker]] - Level 6 &#039;&#039;&#039;(Max 200)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Skill_Frenzy&amp;diff=162253</id>
		<title>Skill Frenzy</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Skill_Frenzy&amp;diff=162253"/>
		<updated>2026-07-25T09:28:05Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: Created page with &amp;quot;This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.  Frenzy will double and triple attack based on your skill  Macro command: /doability Frenzy  ==Classes== * Berserker - Level 6 &amp;#039;&amp;#039;&amp;#039;(Max 205)&amp;#039;&amp;#039;&amp;#039;  {{Navbox Skills}}  Category: Skills&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This ability frenzies your current target with your primary and optionally secondary weapon, then attacks an additional time with each weapon in a frenzy of attacks.&lt;br /&gt;
&lt;br /&gt;
Frenzy will double and triple attack based on your skill&lt;br /&gt;
&lt;br /&gt;
Macro command: /doability Frenzy&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
* [[Berserker]] - Level 6 &#039;&#039;&#039;(Max 205)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Skill_Kick&amp;diff=162252</id>
		<title>Skill Kick</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Skill_Kick&amp;diff=162252"/>
		<updated>2026-07-25T09:22:19Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skill: &#039;&#039;&#039;Kick&#039;&#039;&#039; uses the player&#039;s leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick [[stun]]s, which can interrupt a spell process.&lt;br /&gt;
&lt;br /&gt;
Kick shares the same cooldown as [[Skill_Bash|Bash]], [[Skill_Slam|Slam]], [[Skill_Round_Kick|Round Kick]], [[Skill_Tiger_Claw|Tiger Claw]], [[Skill_Eagle_Strike|Eagle Strike]], [[Skill_Dragon_Punch|Dragon Punch]], [[Skill_Tail_Rake|Tail Rake]] and [[Skill_Flying_Kick|Flying Kick]]&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
* [[Monk]] - Level 1 &#039;&#039;&#039;(Max 250)&#039;&#039;&#039;&lt;br /&gt;
* [[Warrior]] - Level 1 &#039;&#039;&#039;(Max 210)&#039;&#039;&#039;&lt;br /&gt;
* [[Ranger]] - Level 5 &#039;&#039;&#039;(Max 205)&#039;&#039;&#039;&lt;br /&gt;
* [[Berserker]] - Level 5 &#039;&#039;&#039;(Max 205)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162251</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162251"/>
		<updated>2026-07-25T09:12:00Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
= Leveling Strategy =&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
This section collects the relevant spell, song, and active-skill lists for this class combination.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Paladin}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Berserker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Spells or Songs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Spells or Songs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Berserker|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Reed Belt&lt;br /&gt;
| Waist&lt;br /&gt;
| Burning Affliction II&lt;br /&gt;
| Bilge Farathom&lt;br /&gt;
| Dagnor&#039;s Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162250</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162250"/>
		<updated>2026-07-25T09:10:18Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: /* Suggested Zones and Camps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
= Leveling Strategy =&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
This section collects the relevant spell, song, and active-skill lists for this class combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Paladin}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Berserker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Spells or Songs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Spells or Songs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Berserker|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Reed Belt&lt;br /&gt;
| Waist&lt;br /&gt;
| Burning Affliction II&lt;br /&gt;
| Bilge Farathom&lt;br /&gt;
| Dagnor&#039;s Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162249</id>
		<title>Berserker-Enchanter-Paladin</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162249"/>
		<updated>2026-07-25T09:05:08Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162248</id>
		<title>The BRRRRRRADIN</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=The_BRRRRRRADIN&amp;diff=162248"/>
		<updated>2026-07-25T09:04:50Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: Created page with &amp;quot;== The BRRRRRRADIN == Berserker-Enchanter-Paladin  == Overview ==  The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.  What truly separates this build...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
= Leveling Strategy =&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
| Placeholder text.&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
This section collects the relevant spell, song, and active-skill lists for this class combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Paladin}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Berserker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Spells or Songs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Spells or Songs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Berserker|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Reed Belt&lt;br /&gt;
| Waist&lt;br /&gt;
| Burning Affliction II&lt;br /&gt;
| Bilge Farathom&lt;br /&gt;
| Dagnor&#039;s Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162247</id>
		<title>Berserker-Enchanter-Paladin</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162247"/>
		<updated>2026-07-25T08:59:13Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:The BRRRRRRADIN}}&lt;br /&gt;
&lt;br /&gt;
== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
= Leveling Strategy =&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
| Placeholder text.&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
This section collects the relevant spell, song, and active-skill lists for this class combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Paladin}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Berserker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Spells or Songs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Spells or Songs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Berserker|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Reed Belt&lt;br /&gt;
| Waist&lt;br /&gt;
| Burning Affliction II&lt;br /&gt;
| Bilge Farathom&lt;br /&gt;
| Dagnor&#039;s Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162246</id>
		<title>Berserker-Enchanter-Paladin</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162246"/>
		<updated>2026-07-25T08:55:46Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:The BRRRRRRADIN}}&lt;br /&gt;
&lt;br /&gt;
== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
= Leveling Strategy =&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
| Placeholder text.&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
This section collects the relevant spell, song, and active-skill lists for this class combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Paladin}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Berserker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Spells or Songs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Spells or Songs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Berserker|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Reed Belt&lt;br /&gt;
| Waist&lt;br /&gt;
| Burning Affliction II&lt;br /&gt;
| Bilge Farathom&lt;br /&gt;
| Dagnor&#039;s Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162245</id>
		<title>Berserker-Enchanter-Paladin</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162245"/>
		<updated>2026-07-25T08:53:44Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
= Leveling Strategy =&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
| Placeholder text.&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
This section collects the relevant spell, song, and active-skill lists for this class combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Paladin}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Berserker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Spells or Songs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Spells or Songs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Berserker|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Reed Belt&lt;br /&gt;
| Waist&lt;br /&gt;
| Burning Affliction II&lt;br /&gt;
| Bilge Farathom&lt;br /&gt;
| Dagnor&#039;s Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162244</id>
		<title>Berserker-Enchanter-Paladin</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162244"/>
		<updated>2026-07-25T08:48:05Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:The BRRRRRRADIN}}&lt;br /&gt;
&lt;br /&gt;
== The BRRRRRRADIN ==&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
= Leveling Strategy =&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
| Placeholder text.&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
This section collects the relevant spell, song, and active-skill lists for this class combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Paladin}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Berserker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Spells or Songs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Spells or Songs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Berserker|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Reed Belt&lt;br /&gt;
| Waist&lt;br /&gt;
| Burning Affliction II&lt;br /&gt;
| Bilge Farathom&lt;br /&gt;
| Dagnor&#039;s Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162243</id>
		<title>Berserker-Enchanter-Paladin</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162243"/>
		<updated>2026-07-25T08:44:25Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:The BRRRRRRADIN}}&lt;br /&gt;
&lt;br /&gt;
== The BRRRRRRADIN ==&lt;br /&gt;
&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
= Leveling Strategy =&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
| Placeholder text.&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
This section collects the relevant spell, song, and active-skill lists for this class combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Paladin}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Berserker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Spells or Songs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Spells or Songs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Berserker|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Reed Belt&lt;br /&gt;
| Waist&lt;br /&gt;
| Burning Affliction II&lt;br /&gt;
| Bilge Farathom&lt;br /&gt;
| Dagnor&#039;s Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162242</id>
		<title>Berserker-Enchanter-Paladin</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162242"/>
		<updated>2026-07-25T08:40:15Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:The BRRRRRRADIN}}&lt;br /&gt;
&lt;br /&gt;
== The BRRRRRRADIN ==&lt;br /&gt;
&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
= Leveling Strategy =&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
| Placeholder text.&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
This section collects the relevant spell, song, and active-skill lists for this class combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Paladin}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Berserker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Spells or Songs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Spells or Songs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Berserker|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Reed Belt&lt;br /&gt;
| Waist&lt;br /&gt;
| Burning Affliction II&lt;br /&gt;
| Bilge Farathom&lt;br /&gt;
| Dagnor&#039;s Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}{{DEFAULTSORT:The BRRRRRRADIN}}&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Build Guides]]&lt;br /&gt;
[[Category:The BRRRRRRADIN]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162241</id>
		<title>Berserker-Enchanter-Paladin</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162241"/>
		<updated>2026-07-25T08:33:38Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:The BRRRRRRADIN}}&lt;br /&gt;
&lt;br /&gt;
== The BRRRRRRADIN ==&lt;br /&gt;
&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
= Leveling Strategy =&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
| Placeholder text.&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
This section collects the relevant spell, song, and active-skill lists for this class combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Paladin}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Berserker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Spells or Songs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Spells or Songs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Berserker|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Reed Belt&lt;br /&gt;
| Waist&lt;br /&gt;
| Burning Affliction II&lt;br /&gt;
| Bilge Farathom&lt;br /&gt;
| Dagnor&#039;s Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162240</id>
		<title>Berserker-Enchanter-Paladin</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162240"/>
		<updated>2026-07-25T08:30:47Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The BRRRRRRADIN ==&lt;br /&gt;
&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
= Leveling Strategy =&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
| Placeholder text.&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
This section collects the relevant spell, song, and active-skill lists for this class combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Paladin}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Berserker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Spells or Songs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Spells or Songs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Berserker|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Reed Belt&lt;br /&gt;
| Waist&lt;br /&gt;
| Burning Affliction II&lt;br /&gt;
| Bilge Farathom&lt;br /&gt;
| Dagnor&#039;s Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162239</id>
		<title>Berserker-Enchanter-Paladin</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162239"/>
		<updated>2026-07-25T08:30:07Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The BRRRRRRADIN&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;margin-right:20px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The BRRRRRRADIN ==&lt;br /&gt;
&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
= Leveling Strategy =&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
| Placeholder text.&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
This section collects the relevant spell, song, and active-skill lists for this class combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Paladin}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Berserker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Spells or Songs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Spells or Songs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Berserker|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Reed Belt&lt;br /&gt;
| Waist&lt;br /&gt;
| Burning Affliction II&lt;br /&gt;
| Bilge Farathom&lt;br /&gt;
| Dagnor&#039;s Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162238</id>
		<title>Berserker-Enchanter-Paladin</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162238"/>
		<updated>2026-07-25T08:20:16Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:left;margin-right:20px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The BRRRRRRADIN ==&lt;br /&gt;
Berserker-Enchanter-Paladin&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
= Leveling Strategy =&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
| Placeholder text.&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
This section collects the relevant spell, song, and active-skill lists for this class combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Paladin}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Berserker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Spells or Songs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Spells or Songs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Berserker|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Reed Belt&lt;br /&gt;
| Waist&lt;br /&gt;
| Burning Affliction II&lt;br /&gt;
| Bilge Farathom&lt;br /&gt;
| Dagnor&#039;s Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
	<entry>
		<id>https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162237</id>
		<title>Berserker-Enchanter-Paladin</title>
		<link rel="alternate" type="text/html" href="https://eqlwiki.com/index.php?title=Berserker-Enchanter-Paladin&amp;diff=162237"/>
		<updated>2026-07-25T08:17:30Z</updated>

		<summary type="html">&lt;p&gt;Braxous Muse: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float:left;margin-right:20px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;  == Paladin / Enchanter / Berserker Guide ==  The BRRRRRRRRADIN  == Overview ==  The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:left;margin-right:20px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Paladin / Enchanter / Berserker Guide ==&lt;br /&gt;
&lt;br /&gt;
The BRRRRRRRRADIN&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker is a powerhouse build designed for fast leveling, solo progression, and carrying groups through challenging content. By combining the survivability of the Paladin, the unmatched utility of the Enchanter, and the relentless melee damage of the Berserker, this build creates one of the most complete toolkits available in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
What truly separates this build from others is its ability to control the battlefield while producing incredible sustained damage. The Paladin anchors every encounter with dependable tanking and self-healing, the Enchanter dictates the flow of combat through crowd control and charm, and the Berserker capitalizes on every advantage by tearing through enemies with devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
The true secret behind this build&#039;s damage, however, lies with the Enchanter&#039;s Charm.&lt;br /&gt;
&lt;br /&gt;
Many NPCs possess abilities and damage modifiers that players simply don&#039;t have access to. Charming powerful melee enemies—particularly rogues capable of devastating backstabs—effectively adds another fully capable damage dealer to your side. With proper positioning, a charmed rogue can land massive backstab hits while your Paladin comfortably holds the target&#039;s attention. Add Enchanter haste and offensive buffs to both your Berserker and your charmed pet, and the result is exactly what this build is known for:&lt;br /&gt;
&lt;br /&gt;
== Class Toolkits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Exceptional survivability through heavy armor and defensive abilities.&lt;br /&gt;
* Reliable self-healing reduces downtime while leveling.&lt;br /&gt;
* Strong single-target tank capable of handling difficult encounters.&lt;br /&gt;
* Multiple stun abilities help reduce incoming damage and interrupt dangerous enemies.&lt;br /&gt;
* Excellent emergency tools for recovering from bad pulls.&lt;br /&gt;
* Valuable group support through healing, cures, and defensive utility.&lt;br /&gt;
* Consistent threat generation allows your charmed pet and Berserker to maximize damage safely.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Lower personal damage compared to pure melee classes.&lt;br /&gt;
* Limited ranged pulling options without assistance.&lt;br /&gt;
* Mana-dependent for healing and utility.&lt;br /&gt;
* Can feel slower when played without leveraging the Enchanter and Berserker toolkits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Enchanter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Best crowd control toolkit in the game with Mez, Stuns, Roots, and Pacify.&lt;br /&gt;
* Charm transforms powerful enemies into devastating allies.&lt;br /&gt;
* Rogue-type charmed pets can produce enormous backstab damage, dramatically increasing overall DPS.&lt;br /&gt;
* Haste greatly increases Berserker attack speed and sustained damage.&lt;br /&gt;
* Mana regeneration keeps the build fighting with minimal downtime.&lt;br /&gt;
* Powerful slows, debuffs, and utility make difficult encounters significantly easier.&lt;br /&gt;
* Excellent pulling tools for safely breaking apart crowded camps.&lt;br /&gt;
* High skill ceiling rewards encounter knowledge and creativity.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Charm can break unexpectedly and requires constant attention.&lt;br /&gt;
* Heavy mana usage during prolonged engagements.&lt;br /&gt;
* Crowd control mistakes can quickly escalate dangerous situations.&lt;br /&gt;
* Lower direct damage without utilizing charm effectively.&lt;br /&gt;
* Requires active management of buffs, debuffs, and crowd control simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berserker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strengths&lt;br /&gt;
* Outstanding sustained melee damage.&lt;br /&gt;
* Excels at quickly finishing enemies once control is established.&lt;br /&gt;
* Benefits tremendously from Enchanter haste and offensive buffs.&lt;br /&gt;
* Durable frontline damage dealer with strong offensive disciplines.&lt;br /&gt;
* Minimal downtime thanks to Paladin healing and Enchanter mana support.&lt;br /&gt;
* Scales exceptionally well with weapon upgrades.&lt;br /&gt;
* Excellent execution power against weakened enemies.&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
* Relies on positioning and uptime to maximize damage.&lt;br /&gt;
* Limited utility outside of dealing damage.&lt;br /&gt;
* Highly weapon dependent.&lt;br /&gt;
* Vulnerable without the Paladin&#039;s durability or the Enchanter&#039;s crowd control.&lt;br /&gt;
* Peak performance depends on maintaining offensive buffs.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
These are all of the races that can start with this build, and their base stats with Paladin as your primary class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Paladin&lt;br /&gt;
!Enchanter&lt;br /&gt;
!Berserker!! Str !! Sta !! Agi !! Dex !! Wis !! Int !! Cha&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;|| 100 || 95 || 70 || 90 || 88 || 60 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 88&lt;br /&gt;
| 107&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 72&lt;br /&gt;
| 98&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 80&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 85&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
| X&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 85&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 92&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X &lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deity ==&lt;br /&gt;
&lt;br /&gt;
These are the list of deities that can start with this build, based on your primary race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race &lt;br /&gt;
!Brell Seillis&lt;br /&gt;
!Erollisi Marr&lt;br /&gt;
!Karana&lt;br /&gt;
!Mithaniel Marr&lt;br /&gt;
!Prexus&lt;br /&gt;
!Quellious&lt;br /&gt;
!Rodcet Nife&lt;br /&gt;
!Tunare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Erudite]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X &lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Froglok]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Half Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Elf]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-family: Wingdings;&amp;quot;&amp;gt;ü&amp;lt;/span&amp;gt;&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Roles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
! Secondary Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Tank / Puller&lt;br /&gt;
| Healing / Support&lt;br /&gt;
| Berserker Stance + Smite &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| Utility / Pet Damage&lt;br /&gt;
| Charm Pet Goes BRRR&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]]&lt;br /&gt;
| Damage&lt;br /&gt;
| More Damage&lt;br /&gt;
| Numbers Go BRRRR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Stat / Scaling&lt;br /&gt;
! Paladin&lt;br /&gt;
! Enchanter&lt;br /&gt;
! Berserker&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| HP per point of Stamina&lt;br /&gt;
| 1 STA = 5.2 Hit Points&lt;br /&gt;
| 1 STA = 2.4 Hit Points&lt;br /&gt;
| 1 STA = 6.0 Hit Points&lt;br /&gt;
| Based on class-specific stamina-to-HP ratios.&lt;br /&gt;
|-&lt;br /&gt;
| Mana per point of primary casting stat&lt;br /&gt;
| 1 WIS/INT = 15 Mana&lt;br /&gt;
| 1 INT = 15 Mana&lt;br /&gt;
| 1 STR/AGI = 1 Mana&lt;br /&gt;
| Mana scales with primary stat, with casters benefiting most.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance per point of Stamina&lt;br /&gt;
| 1 STA = 1 Endurance&lt;br /&gt;
| 1 STA = 0.8 Endurance&lt;br /&gt;
| 1 STA = 1.2 Endurance&lt;br /&gt;
| Endurance gain varies slightly per class.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| 1 AC per level&lt;br /&gt;
| AC scales linearly with level, gear influences total AC.&lt;br /&gt;
|-&lt;br /&gt;
| Max HP at level 50 (approximate)&lt;br /&gt;
| ~900-1000 HP (with max stamina &amp;amp; gear)&lt;br /&gt;
| ~500-600 HP&lt;br /&gt;
| ~950-1050 HP&lt;br /&gt;
| Indicates typical max health with gear and buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana at level 50 (approximate)&lt;br /&gt;
| ~2500-3000 Mana&lt;br /&gt;
| ~2000-2500 Mana&lt;br /&gt;
| ~50-200 Mana&lt;br /&gt;
| Reflects caster focus and gear.&lt;br /&gt;
|-&lt;br /&gt;
| Max Endurance at level 50 (approximate)&lt;br /&gt;
| ~1000-1500&lt;br /&gt;
| ~800-1000&lt;br /&gt;
| ~1200-1500&lt;br /&gt;
| Endurance capped by gear/buffs.&lt;br /&gt;
|-&lt;br /&gt;
| Max AC at level 50 (approximate)&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| ~600-900&lt;br /&gt;
| Gear and buffs influence total AC.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulling ==&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its ability to safely control how every fight begins. Rather than rushing into dangerous camps, this build uses the Enchanter&#039;s utility to separate enemies and reduce the risk of being overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Primary Puller&lt;br /&gt;
&lt;br /&gt;
Enchanter&lt;br /&gt;
&lt;br /&gt;
Pulling Strategy&lt;br /&gt;
* Use Pacify (when available) to reduce social aggro.&lt;br /&gt;
* Pull single enemies whenever possible.&lt;br /&gt;
* Immediately Mez any unwanted adds before they become a threat.&lt;br /&gt;
* If a desirable charm target is present, consider charming it before engaging the primary target.&lt;br /&gt;
* Position enemies so your charmed pet and Berserker can attack safely from behind.&lt;br /&gt;
Tips&lt;br /&gt;
* Never rush a pull if crowd control can make it safer.&lt;br /&gt;
* Good pulls are often the difference between efficient experience and unnecessary downtime.&lt;br /&gt;
&lt;br /&gt;
== Tanking ==&lt;br /&gt;
&lt;br /&gt;
The Paladin serves as the backbone of every encounter. Your primary responsibility is to maintain threat while minimizing incoming damage, allowing your Berserker and charmed pet to deal uninterrupted damage.&lt;br /&gt;
&lt;br /&gt;
Tanking Priorities&lt;br /&gt;
* Establish threat immediately.&lt;br /&gt;
* Position enemies away from your group.&lt;br /&gt;
* Keep enemies facing you to maximize pet backstab opportunities.&lt;br /&gt;
* Use stuns to interrupt dangerous abilities and reduce incoming damage.&lt;br /&gt;
* Rotate defensive abilities during difficult encounters.&lt;br /&gt;
Tips&lt;br /&gt;
* A stable tank creates more damage than an aggressive one.&lt;br /&gt;
* Proper positioning dramatically increases rogue pet damage.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
The Paladin / Enchanter / Berserker build approaches healing differently than most tank builds. Rather than relying on a large arsenal of healing spells, it leverages the powerful synergy between Smite, Berserker Stance, and Lay on Hands to create a highly efficient and sustainable healing engine.&lt;br /&gt;
&lt;br /&gt;
Primary Healer&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Core Healing Strategy&lt;br /&gt;
&lt;br /&gt;
The primary source of healing for this build is Lay on Hands. Thanks to the interaction with Smite and Berserker Stance, Lay on Hands becomes available frequently enough to serve as your primary healing tool instead of being reserved solely as an emergency cooldown.&lt;br /&gt;
&lt;br /&gt;
This synergy allows you to stay aggressive while maintaining exceptional survivability, greatly reducing downtime between pulls and keeping your leveling pace high.&lt;br /&gt;
&lt;br /&gt;
Healing Priorities&lt;br /&gt;
* Use Lay on Hands as your primary source of healing whenever available.&lt;br /&gt;
* Maintain pressure on enemies while your healing engine continues to cycle.&lt;br /&gt;
* Use standard Paladin heals to supplement Lay on Hands during prolonged encounters if necessary.&lt;br /&gt;
* Keep yourself healthy enough to maintain control of the fight rather than waiting until you&#039;re in danger.&lt;br /&gt;
* Prioritize healing yourself first, allowing your Berserker damage and charmed pet to continue dealing uninterrupted damage.&lt;br /&gt;
* Mana Management&lt;br /&gt;
&lt;br /&gt;
Because Lay on Hands provides the majority of your healing, your mana pool can be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Crowd control.&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Emergency healing when Lay on Hands is unavailable.&lt;br /&gt;
* Buff maintenance.&lt;br /&gt;
&lt;br /&gt;
Combined with the Enchanter&#039;s mana regeneration, this greatly reduces downtime and allows for continuous grinding sessions.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* The synergy between Smite, Berserker Stance, and Lay on Hands is one of the defining mechanics of this build.&lt;br /&gt;
* Treat Lay on Hands as part of your normal combat rotation rather than saving it exclusively for emergencies.&lt;br /&gt;
* Reducing incoming damage with stuns, slows, and crowd control is still more efficient than healing through unnecessary damage.&lt;br /&gt;
* A healthy tank means your Berserker damage and charmed pet can continue making the numbers go BRRRR.&lt;br /&gt;
&lt;br /&gt;
== Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
Crowd control is what transforms this build from strong to exceptional. The Enchanter and Paladin both have the necessary tools to completely dictate the pace of combat.&lt;br /&gt;
&lt;br /&gt;
Core Crowd Control Tools&lt;br /&gt;
* Mez&lt;br /&gt;
* Stun (Enchanter/Paladin)&lt;br /&gt;
* Root&lt;br /&gt;
* Pacify (Enchanter/Paladin)&lt;br /&gt;
* Charm&lt;br /&gt;
Strategy&lt;br /&gt;
* Lock down additional enemies immediately.&lt;br /&gt;
* Focus the group&#039;s damage on one target at a time.&lt;br /&gt;
* Refresh Mez before it expires.&lt;br /&gt;
* Use Charm to convert dangerous enemies into powerful allies whenever practical.&lt;br /&gt;
Tips&lt;br /&gt;
* A charmed pet is often worth more damage than another player.&lt;br /&gt;
* Control first. Damage second.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
This build&#039;s damage comes from multiple sources working together rather than relying on a single class.&lt;br /&gt;
&lt;br /&gt;
Primary Sources&lt;br /&gt;
* Berserker melee damage.&lt;br /&gt;
* Charmed pet damage.&lt;br /&gt;
* Paladin melee attacks. (especially on undead targets)&lt;br /&gt;
* Spell damage and utility from the Enchanter.&lt;br /&gt;
Maximizing Damage&lt;br /&gt;
* Keep Haste active.&lt;br /&gt;
* Position charmed rogues behind enemies for consistent backstabs.&lt;br /&gt;
* Maintain threat so your pet can attack freely.&lt;br /&gt;
* Keep weapons upgraded.&lt;br /&gt;
* Use berserker stance at all times or until you need to swap to defensive stance.&lt;br /&gt;
Tips&lt;br /&gt;
* This build&#039;s greatest strength is sustained damage over long fights.&lt;br /&gt;
* Your charmed pet is often your highest DPS contributor.&lt;br /&gt;
&lt;br /&gt;
== Buffs and Debuffs ==&lt;br /&gt;
&lt;br /&gt;
The Enchanter and Paladin provide numerous buffs that significantly improve both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Important Buffs&lt;br /&gt;
* Haste&lt;br /&gt;
* Mana regeneration&lt;br /&gt;
* Defensive buffs&lt;br /&gt;
* Resistance buffs&lt;br /&gt;
* Offensive combat enhancements&lt;br /&gt;
Important Debuffs&lt;br /&gt;
* Slow&lt;br /&gt;
* Magic resistance reductions&lt;br /&gt;
* Attack speed reduction&lt;br /&gt;
* Enemy stat reductions&lt;br /&gt;
Priority&lt;br /&gt;
* Maintain Haste.&lt;br /&gt;
* Keep mana regeneration active.&lt;br /&gt;
* Slow dangerous enemies.&lt;br /&gt;
* Refresh defensive buffs before they expire.&lt;br /&gt;
Tips&lt;br /&gt;
* Slowing difficult enemies often prevents more damage than healing afterward.&lt;br /&gt;
&lt;br /&gt;
== Emergency Tools ==&lt;br /&gt;
&lt;br /&gt;
No matter how carefully you plan, there will be times when a pull goes wrong, Charm breaks at the worst possible moment, or unexpected adds threaten to overwhelm you. Fortunately, the Paladin / Enchanter / Berserker build is exceptionally well-equipped to recover from situations that would result in a wipe for many other class combinations.&lt;br /&gt;
&lt;br /&gt;
Paladin Emergency Tools&lt;br /&gt;
* Lay on Hands for a massive emergency heal.&lt;br /&gt;
* Defensive abilities and stuns to buy valuable time.&lt;br /&gt;
* Emergency self-healing to stabilize after heavy damage.&lt;br /&gt;
* Reliable threat generation to quickly regain control of loose enemies.&lt;br /&gt;
Enchanter Emergency Tools&lt;br /&gt;
* Mez to immediately remove additional enemies from the fight.&lt;br /&gt;
* Root to temporarily control dangerous targets.&lt;br /&gt;
* Stuns to interrupt spellcasters or stop incoming damage.&lt;br /&gt;
* Charm to quickly replace a fallen pet or turn a dangerous enemy into an ally.&lt;br /&gt;
* Mana regeneration buffs to help recover after extended fights.&lt;br /&gt;
Berserker Emergency Tools&lt;br /&gt;
* High burst damage to eliminate dangerous enemies before they become a larger threat.&lt;br /&gt;
* Offensive disciplines to quickly reduce the number of active opponents.&lt;br /&gt;
* Throwing abilities to safely finish fleeing or low-health enemies from range.&lt;br /&gt;
* Emergency Recovery Strategy&lt;br /&gt;
&lt;br /&gt;
When things begin to unravel, follow these priorities:&lt;br /&gt;
&lt;br /&gt;
* Stay alive. Use Paladin defensive abilities and emergency heals.&lt;br /&gt;
* Regain control. Mez, Root, or Stun any additional enemies with the Enchanter.&lt;br /&gt;
* Secure aggro. Ensure all active enemies are focused on the Paladin.&lt;br /&gt;
* Re-establish your advantage. Re-charm a powerful pet if appropriate and refresh essential buffs.&lt;br /&gt;
* Finish the fight methodically. Eliminate enemies one at a time rather than rushing.&lt;br /&gt;
Tips&lt;br /&gt;
* Panic causes more wipes than bad pulls.&lt;br /&gt;
* Never hesitate to use cooldowns—surviving the encounter is always better than saving abilities for later.&lt;br /&gt;
* A quick Mez or timely Stun is often more valuable than an extra heal.&lt;br /&gt;
* If Charm breaks, make controlling the former pet your first priority before resuming damage.&lt;br /&gt;
* This build excels at recovering from mistakes because it combines tanking, healing, crowd control, and high sustained damage into a single toolkit.&lt;br /&gt;
&lt;br /&gt;
== Important Synergies ==&lt;br /&gt;
&lt;br /&gt;
The true strength of the Paladin / Enchanter / Berserker build is not found in any one class, but in how each class amplifies the strengths of the others. Individually, each class fulfills a specific role. Together, they create a build capable of handling nearly any encounter with exceptional efficiency.&lt;br /&gt;
&lt;br /&gt;
Paladin Tanking + Rogue Charm Pet&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Enchanter&lt;br /&gt;
&lt;br /&gt;
* The Paladin maintains threat while the charmed pet attacks safely from behind.&lt;br /&gt;
* Rogue-type charm pets can consistently land devastating backstab attacks.&lt;br /&gt;
* Stable positioning dramatically increases overall damage output.&lt;br /&gt;
* This combination is one of the primary reasons the build &amp;quot;makes the numbers go BRRRR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste + Berserker&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Haste significantly increases Berserker attack speed.&lt;br /&gt;
* More attacks translate directly into higher sustained DPS.&lt;br /&gt;
* Haste also benefits charmed melee pets, further increasing total damage.&lt;br /&gt;
&lt;br /&gt;
Slow + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Slowed enemies attack less frequently, greatly reducing incoming damage.&lt;br /&gt;
* The Paladin spends less mana healing and more time dealing damage.&lt;br /&gt;
* Reduced incoming damage allows for longer grinding sessions with minimal downtime.&lt;br /&gt;
&lt;br /&gt;
Crowd Control + Berserker Damage&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Berserker&lt;br /&gt;
&lt;br /&gt;
* Mez and crowd control isolate priority targets.&lt;br /&gt;
* The Berserker focuses all damage on one enemy at a time.&lt;br /&gt;
* Fewer active enemies means safer, faster fights.&lt;br /&gt;
&lt;br /&gt;
Lay on Hands + Smite + Berserker Stance&lt;br /&gt;
&lt;br /&gt;
Classes: Paladin / Berserker&lt;br /&gt;
&lt;br /&gt;
* This synergy turns Lay on Hands into the build&#039;s primary healing engine.&lt;br /&gt;
* Healing becomes part of your normal combat rotation instead of an emergency cooldown.&lt;br /&gt;
* Allows the build to remain aggressive while maintaining excellent survivability.&lt;br /&gt;
&lt;br /&gt;
Mana Regeneration + Utility&lt;br /&gt;
&lt;br /&gt;
Classes: Enchanter / Paladin&lt;br /&gt;
&lt;br /&gt;
* Mana regeneration dramatically reduces downtime.&lt;br /&gt;
* The Paladin can cast heals and utility spells more freely.&lt;br /&gt;
* The Enchanter can maintain crowd control and buffs throughout extended sessions.&lt;br /&gt;
&lt;br /&gt;
Tank + Charm + DPS&lt;br /&gt;
&lt;br /&gt;
Classes: All Three&lt;br /&gt;
&lt;br /&gt;
* The Paladin controls the battlefield by maintaining threat.&lt;br /&gt;
* The Enchanter contributes crowd control, haste, slows, and powerful charmed pets.&lt;br /&gt;
* The Berserker delivers relentless sustained melee damage.&lt;br /&gt;
* Together, the three classes create one of the safest and most efficient leveling combinations in EverQuest Legends.&lt;br /&gt;
&lt;br /&gt;
= Leveling Strategy =&lt;br /&gt;
&lt;br /&gt;
One of the greatest strengths of the Paladin / Enchanter / Berserker build is its flexibility. Unlike many builds that follow a fixed leveling route, this combination can thrive in a wide variety of zones and camps. As a result, there is no single &amp;quot;correct&amp;quot; path from level 1 to the endgame.&lt;br /&gt;
&lt;br /&gt;
Your leveling journey will largely be influenced by three factors:&lt;br /&gt;
&lt;br /&gt;
* Your starting city and race, which determine your early leveling options.&lt;br /&gt;
* Your gearing goals, as obtaining key weapons or equipment early can significantly smooth your progression.&lt;br /&gt;
* Your preferred playstyle, particularly whether you intend to focus on undead hunting or pursue more traditional leveling routes.&lt;br /&gt;
&lt;br /&gt;
Rather than prescribing one route, this guide aims to provide recommendations and explain the strengths of each approach so you can choose the path that best fits your goals.&lt;br /&gt;
&lt;br /&gt;
== Early Levels ==&lt;br /&gt;
&lt;br /&gt;
During the early levels, focus on building a solid foundation.&lt;br /&gt;
&lt;br /&gt;
Your priorities should be:&lt;br /&gt;
&lt;br /&gt;
* Keeping your combat and casting skills capped.&lt;br /&gt;
* Acquiring reliable weapons and armor upgrades.&lt;br /&gt;
* Learning the fundamentals of pulling, tanking, and crowd control.&lt;br /&gt;
* Beginning to identify camps that contain strong future charm targets.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to detour for an important weapon or quest reward. A small investment early can pay dividends throughout the rest of your leveling journey.&lt;br /&gt;
&lt;br /&gt;
== Mid Levels ==&lt;br /&gt;
&lt;br /&gt;
As your toolkit expands, the build truly begins to shine.&lt;br /&gt;
&lt;br /&gt;
By this point you&#039;ll have access to stronger crowd control, more reliable tanking tools, improved healing, and increasingly powerful charm opportunities. This is often the ideal time to begin targeting camps that offer a combination of excellent experience, valuable loot, and powerful charmable enemies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re pursuing specific equipment upgrades, don&#039;t hesitate to spend extra time in a productive camp. Better gear often translates into faster leveling over the long run.&lt;br /&gt;
&lt;br /&gt;
== High Levels ==&lt;br /&gt;
&lt;br /&gt;
By the late game, this build becomes one of the most versatile combinations available.&lt;br /&gt;
&lt;br /&gt;
Your ability to tank difficult encounters, maintain crowd control, leverage powerful charmed pets, and produce exceptional sustained damage allows you to comfortably tackle a wide range of content. At this stage, your leveling path becomes less about what you can do and more about what best supports your long-term goals, whether that&#039;s preparing for raids, farming valuable items, or reaching maximum level as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
Undead vs. Traditional Leveling&lt;br /&gt;
&lt;br /&gt;
One of the unique decisions this build presents is whether to specialize in undead hunting.&lt;br /&gt;
&lt;br /&gt;
The Paladin&#039;s arsenal makes undead enemies particularly attractive, offering increased damage and additional utility that can dramatically improve leveling efficiency in undead-heavy zones. If your primary goal is maximizing experience while taking advantage of your class strengths, undead camps are often an excellent choice.&lt;br /&gt;
&lt;br /&gt;
However, this build is by no means restricted to undead content.&lt;br /&gt;
&lt;br /&gt;
The combination of Paladin survivability, Enchanter crowd control and charm, and Berserker damage allows it to perform exceptionally well in virtually any leveling environment. Some of the strongest charm pets and most rewarding camps may be found outside undead zones, making traditional leveling routes just as viable depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Ultimately, there is no universally &amp;quot;best&amp;quot; leveling path. The most efficient route is the one that balances experience gain, gear progression, and enjoyment while taking full advantage of the incredible flexibility this build provides.&lt;br /&gt;
&lt;br /&gt;
== Suggested Zones and Camps ==&lt;br /&gt;
&lt;br /&gt;
The following camps are recommendations based on leveling efficiency, gear opportunities, charm potential, and overall synergy with the Paladin / Enchanter / Berserker build. While there is no single correct leveling path, these locations offer excellent experience and take advantage of the build&#039;s unique strengths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Level Range&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| 1-6+&lt;br /&gt;
| Local Starting Area&lt;br /&gt;
|-&lt;br /&gt;
| 6-14&lt;br /&gt;
| Crushbone (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Blackburrow (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-20+&lt;br /&gt;
| Unrest&lt;br /&gt;
|-&lt;br /&gt;
| 6-22+&lt;br /&gt;
| Befallen (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 6-25+&lt;br /&gt;
| Upper Guk&lt;br /&gt;
| Placeholder text.&lt;br /&gt;
|-&lt;br /&gt;
| 7-30+&lt;br /&gt;
| Runneye Citadel&lt;br /&gt;
|-&lt;br /&gt;
| 10-20+&lt;br /&gt;
| The Warrens&lt;br /&gt;
|-&lt;br /&gt;
| 15-35+&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| 20-28+&lt;br /&gt;
| Najena (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 22-35+ &lt;br /&gt;
| Splitpaw (Revamped)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40+&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|-&lt;br /&gt;
| 20-35+&lt;br /&gt;
| Solusek&#039;s Eye (Sol A)&lt;br /&gt;
|-&lt;br /&gt;
| 20-40&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| 35-50&lt;br /&gt;
| Nagafen&#039;s Lair (Sol B)&lt;br /&gt;
|-&lt;br /&gt;
| 42-50&lt;br /&gt;
| The Hole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
This section collects the relevant spell, song, and active-skill lists for this class combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Paladin}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Paladin|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Enchanter}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter Spells&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Enchanter|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Active Skills&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Active Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lst:Skills|ActiveSkills:Berserker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker Spells or Songs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker Spells or Songs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0.75rem;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Berserker|Spells}}&lt;br /&gt;
&amp;lt;!-- For Bard, use this instead:&lt;br /&gt;
{{#lsth:Bard|Songs}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stances &amp;amp; Invocations ==&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Stance&lt;br /&gt;
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Stance&lt;br /&gt;
| Your attack speed and ability damage is doubled.  Every point of damage dealt consumes a quarter amount of endurance, with a reduction based on your strategy skill.  You also take 8.3% of outgoing damage as damage to yourself.  Bonus damage from critical hits and simiilar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Channeler Stance&lt;br /&gt;
| All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Stance&lt;br /&gt;
| All incoming physical damage is reduced by 50% and incomming magical damageis reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Hunter Stance&lt;br /&gt;
| All incoming magical damage is reduced by 50% and incomming physical damage is reduced by 20%.  Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Stance&lt;br /&gt;
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stance&lt;br /&gt;
| Your ranged attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack.  Every point of damage consumes endurance, with a reduction based on your strategy skill.&lt;br /&gt;
|-&lt;br /&gt;
| Striker Stances&lt;br /&gt;
| Outgoing weapon skill abilities deal 3x damage and non-weapon skills deal 5x damage, and your chance to hit is increased by 25%.  Every point of damage consumes endurance, with a reduction based on your strategy skill.  When below 25% endurance, the chance to hit bonus is reduced based on remaining percent of endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invocations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Mastery Invocation&lt;br /&gt;
| Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class.  The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Invocation&lt;br /&gt;
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Empowering Invocation&lt;br /&gt;
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.&lt;br /&gt;
|-&lt;br /&gt;
| Inversion Invocation&lt;br /&gt;
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Overchannel Invocation&lt;br /&gt;
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Invocation&lt;br /&gt;
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.&lt;br /&gt;
|-&lt;br /&gt;
| Spellblade Invocation&lt;br /&gt;
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time &amp;lt;= the cast time.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Invocation&lt;br /&gt;
| Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm.  While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Level&lt;br /&gt;
! Duration&lt;br /&gt;
! Reuse Timer&lt;br /&gt;
|-&lt;br /&gt;
| Tendon Slice&lt;br /&gt;
| Snares your opponent, lowering their movement speed.&lt;br /&gt;
| 14&lt;br /&gt;
| 10s&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| A powerful bash that stuns the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| 5s&lt;br /&gt;
| 45s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Advancement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse General AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;General AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|General AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Archetype AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Archetype AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Archetype AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Paladin AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Paladin AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Paladin Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Enchanter AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Enchanter AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Enchanter Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Berserker AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Berserker AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Berserker Class AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; title=&amp;quot;Expand or collapse Special AAs&amp;quot; style=&amp;quot;display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,&#039;Times New Roman&#039;,serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;&amp;quot;&amp;gt;Special AAs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eql-build-ability-panel-content&amp;quot; style=&amp;quot;display:block; min-width:0; max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#lsth:Alternate Advancement|Special AAs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Priorities ==&lt;br /&gt;
&lt;br /&gt;
EverQuest Legends Feature: Unlike classic EverQuest, many weapon procs, worn effects, and focus effects can be extracted from eligible items and transferred to other compatible equipment. Because of this, don&#039;t evaluate an item solely by its raw stats—a mediocre piece of gear may be worth acquiring simply because of the powerful effect it can pass on to your favorite weapon or armor.&lt;br /&gt;
&lt;br /&gt;
While individual equipment choices will evolve as EverQuest Legends continues to expand its custom itemization, the following priorities will help guide your gearing decisions throughout Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Priority&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| Armor Class &amp;gt; Hit Points &amp;gt; Weapon &amp;gt; Mana &amp;gt; Resists&lt;br /&gt;
| Staying alive is your primary responsibility. Prioritize survivability before offensive stats.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter&lt;br /&gt;
| Intelligence &amp;gt; Mana &amp;gt; Hit Points &amp;gt; Resists&lt;br /&gt;
| A larger mana pool allows for longer charm sessions, more crowd control, and less downtime.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Weapon Damage &amp;gt; Haste &amp;gt; Strength &amp;gt; Attack &amp;gt; Hit Points&lt;br /&gt;
| Your weapon is your single biggest source of damage. Upgrade it whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Clickies ===&lt;br /&gt;
&lt;br /&gt;
Clickable items provide activated effects that can significantly improve your versatility without consuming spell gems or requiring additional class abilities. Whether used for buffs, utility, crowd control, or survivability, these items can often solve problems before they become emergencies. The following table highlights some of the most valuable clickies for the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Forlorn Totem of Rolfron Zek&lt;br /&gt;
| Any&lt;br /&gt;
| Holy Might&lt;br /&gt;
| Kobolds&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Wooly Spider Silk Net&lt;br /&gt;
| Any&lt;br /&gt;
| Ensnaring Roots&lt;br /&gt;
| A Goblin Jailmaster&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Golem Metal Wand&lt;br /&gt;
| Weapon&lt;br /&gt;
| Pillage Enchantment&lt;br /&gt;
| Kahaptra Z`Taj&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Splintmail&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| Shield of Fire&lt;br /&gt;
| Bloodgurgler&lt;br /&gt;
| Crushbone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Procs ===&lt;br /&gt;
&lt;br /&gt;
One of the unique features of EverQuest Legends is the ability to extract weapon procs and transfer them onto other eligible weapons. This allows you to continue using your preferred weapon while benefiting from powerful effects found elsewhere. Whether you&#039;re looking to increase damage, generate additional threat, improve survivability, or gain valuable utility, choosing the right proc can dramatically enhance your build. The following table highlights recommended weapon procs and the situations where they perform best.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Ruby Stiletto&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ignite&lt;br /&gt;
| Korven Nisere&lt;br /&gt;
| Befallen&lt;br /&gt;
|-&lt;br /&gt;
| Ghoulbane&lt;br /&gt;
| Weapon&lt;br /&gt;
| Dismiss Undead&lt;br /&gt;
| The Froglok Shin Lord&lt;br /&gt;
| Upper Guk&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword of Ykesha&lt;br /&gt;
| Weapon&lt;br /&gt;
| Ykesha&lt;br /&gt;
| Hoptor Thaggleum&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Earthshaker&lt;br /&gt;
| Weapon&lt;br /&gt;
| Earthquake&lt;br /&gt;
| Master Yael&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Writhing&lt;br /&gt;
| Weapon&lt;br /&gt;
| Chaotic Feedback&lt;br /&gt;
| Kobold Noble&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Worn Effects ===&lt;br /&gt;
&lt;br /&gt;
Worn effects provide passive bonuses that remain active as long as the item is equipped. Effects such as haste, regeneration, mana preservation, and stat enhancements can have a significant impact on both leveling speed and overall performance. Because EverQuest Legends allows these effects to be transferred between eligible pieces of equipment, you can often customize your gear without sacrificing your preferred item choices. The following table highlights some of the most impactful worn effects available to this build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Two-Handed Sword&lt;br /&gt;
| Any&lt;br /&gt;
| Haste&lt;br /&gt;
| The Froglok King&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|- &lt;br /&gt;
| Crown of King Tranixx&lt;br /&gt;
| Head/Any&lt;br /&gt;
| Serpent Sight&lt;br /&gt;
| King Tranixx&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|- &lt;br /&gt;
| Tobrin&#039;s Mystical Eyepatch&lt;br /&gt;
| Face/Any&lt;br /&gt;
| See Invisible&lt;br /&gt;
| Lady Vox&lt;br /&gt;
| Permafrost&lt;br /&gt;
|-&lt;br /&gt;
| Rubicite Breastplate&lt;br /&gt;
| Chest/Any&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Avatar of Fear&lt;br /&gt;
| Cazic Thule&lt;br /&gt;
|- &lt;br /&gt;
| Fishbone Earring&lt;br /&gt;
| Ear/Any&lt;br /&gt;
| Enduring Breath&lt;br /&gt;
| Hadden&lt;br /&gt;
| Qeynos Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Focus Effects ===&lt;br /&gt;
&lt;br /&gt;
Focus effects enhance specific spell categories by increasing their effectiveness, duration, or efficiency. In EverQuest Legends, focus effects can also be extracted from qualifying items and applied to other compatible equipment, allowing you to tailor your gear around the bonuses that best complement your playstyle. This flexibility makes it easier to combine powerful focus effects with your preferred equipment. The following table identifies the focus effects that provide the greatest benefit to the Paladin / Enchanter / Berserker build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Drop Location&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Extended range II&lt;br /&gt;
| A Frenzied Ghoul&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Reed Belt&lt;br /&gt;
| Waist&lt;br /&gt;
| Burning Affliction II&lt;br /&gt;
| Bilge Farathom&lt;br /&gt;
| Dagnor&#039;s Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Bone Bracelet&lt;br /&gt;
| Wrist&lt;br /&gt;
| Affliction Efficiency II&lt;br /&gt;
| Chief Goonda&lt;br /&gt;
| Western Plains of Karana&lt;br /&gt;
|-&lt;br /&gt;
| Green Silken Drape&lt;br /&gt;
| Chest&lt;br /&gt;
| Affliction Haste II&lt;br /&gt;
| Noxious Spider&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Golden Efreeti Boots&lt;br /&gt;
| Feet&lt;br /&gt;
| Enhancement Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Djarns Amethyst Ring&lt;br /&gt;
| Finger&lt;br /&gt;
| Spell Haste II&lt;br /&gt;
| Efreeti Lord Djarn&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| White Dragonscale Cloak&lt;br /&gt;
| Back&lt;br /&gt;
| Improved Damage III&lt;br /&gt;
| Quest&lt;br /&gt;
| Lady Vox&lt;br /&gt;
|-&lt;br /&gt;
| Rokyls Channelling Crystal&lt;br /&gt;
| Secondary&lt;br /&gt;
| Extended Enhancement III&lt;br /&gt;
| Magus Rokyl&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Runed Mithril Bracer&lt;br /&gt;
| Wrist&lt;br /&gt;
| Reagent Conservation III&lt;br /&gt;
| Solusek Kobold King&lt;br /&gt;
| Nagafen&#039;s Lair&lt;br /&gt;
|-&lt;br /&gt;
| Idol of the Underking&lt;br /&gt;
| Range&lt;br /&gt;
| Improved Healing III&lt;br /&gt;
| Slizik the Mighty&lt;br /&gt;
| The Hole&lt;br /&gt;
|-&lt;br /&gt;
| Black Alloy Medallion&lt;br /&gt;
| Neck&lt;br /&gt;
| Mana Preservation II&lt;br /&gt;
| Battlewizard Unak&lt;br /&gt;
| Runnyeye Citadel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Charm Pet Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Drop&lt;br /&gt;
! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Band&lt;br /&gt;
| A Reanimated Hand&lt;br /&gt;
| Lower Guk&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Spike Shoulderpads&lt;br /&gt;
| Socho Darkpaw&lt;br /&gt;
| Blackburrow&lt;br /&gt;
|-&lt;br /&gt;
| Riptide Spear&lt;br /&gt;
| Glubbsink&lt;br /&gt;
| Butcherblock Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Cloak of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Astral Leggings of the Titans&lt;br /&gt;
| Quest&lt;br /&gt;
| Stonebrunt Mountains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following links below are still a work in progress on the wiki as things are evolving and new things are being added.&lt;br /&gt;
&lt;br /&gt;
For class-specific gear references, see:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Paladin Equipment|Paladin Equipment]]&lt;br /&gt;
* [[:Category:Enchanter Equipment|Enchanter Equipment]]&lt;br /&gt;
* [[:Category:Berserker Equipment|Berserker Equipment]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
&lt;br /&gt;
Class-specific quest references:&lt;br /&gt;
&lt;br /&gt;
* [[Paladin-Specific Quests|Paladin-Specific Quests]]&lt;br /&gt;
* [[Enchanter-Specific Quests|Enchanter-Specific Quests]]&lt;br /&gt;
* [[Berserker-Specific Quests|Berserker-Specific Quests]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Class_Guides]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Players:Gear|Gear Reference]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Alternate Advancement]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchanter Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Berserker Build]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Build Guides]]&lt;/div&gt;</summary>
		<author><name>Braxous Muse</name></author>
	</entry>
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