Skill Archery: Difference between revisions
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==Range== | ==Range== | ||
Archery range does not cap at 300. Testing was done both with duel and outranging dragon fear to verify that a 200 range bow with 150 range arrows does have a range of 350. This was precisely determined to be correct in the duel test (range exactly 350), and anecdotally determined to be true from historical data on classic Everquest. | |||
Note that this is particularly helpful because [[Dragon_Roar]] has a PBAoE range of 300, which allows for a character to stand outside fear range and DPS with careful positioning. | Note that this is particularly helpful because [[Dragon_Roar]] has a PBAoE range of 300, which allows for a character to stand outside fear range and DPS with careful positioning when playing in a group. | ||
Additional | Additional notes on Hitboxes; larger boxes add to the range you can shoot them at. Z-axis distance -does- apply to archery range. | ||
==Trueshot and Ranger DPS== | ==Trueshot and Ranger DPS== | ||
Latest revision as of 12:44, 4 August 2026
The skill that governs the use of bow-type ranged weapons. Archery provides Warriors and Rogues with a ranged attack skill to safely pull enemies, gives Shadow Knights and Paladins an alternative with longer range and free of mana, and is specialized by Rangers for kiting, pulling, and situational DPS in raids and groups.
Classes
- Ranger (Max 240?)
- Warrior (Max 240)
- Rogue (Max 240)
- Shadow Knight (Max 75)
- Paladin (Max 75)
Archery and Stats
ATK has exactly the same importance for archery that it has for melee.
However, STR doesn't change archery ATK, only DEX does. (NOTE: Testing seems to suggest this is not true in EQ Legends currently and only +ATK buffs improve archery, but this may be a bug.)
REMINDER : The ATK value shown in the inventory is the MAIN HAND MELEE ATK only, and does not apply to offhand nor to archery. Off hand and archery ATK are calculated the same way that main hand ATK is calculated, but use their own values for skill (slashing/piercing/archery) and for stat (STR used for off hand, but DEX for archery).
Items that increase ATK do influence archery ATK.
Procs and critical hits are based on DEX for both melee and archery. (NOTE: Still true for EQ Legends?)
Archery and Haste
Haste from worn effects, spells, and bard songs affects bow delay the same way it effects melee.
Quiver Haste
But archery uses one more kind of haste: quiver haste. Only the best QH is used if more than one apply. To use quiver haste, you just need to have a quiver in the top level of your inventory. In Everquest Legends, it does not matter which bag slot the quiver is in, and the quiver can be empty. Quivers do not display their haste percentage the way other haste items do but they can be determined based on the quiver's weight reduction.
Quiver Haste = Weight Reduction / 3.
It is important to note that in Everquest quiver haste functions a bit differently from other hastes. Rather than adding the quiver haste to your overall haste, quiver haste reduces the delay of your bow first, and then all other haste effects are applied to the resulting weapon delay afterwards. This means it is unaffected by haste caps. In Everquest Legends it is assumed that this calculation is unchanged. Testing has shown that quiver haste, while hidden, still exists in Everquest Legends - but combining quiver haste and capped haste still needs to be tested in Everquest Legends.
Available Quivers
| Quiver | Haste | Source |
|---|---|---|
| Quiver | 6.6% | Vendor |
| Tailored Quiver | 7.3% | Tailoring |
| Thunderhoof Quiver | 11% | Kroldir Thunderhoof |
| Quiver of Marr | 16.6% | Mage Summoned |
| Fleeting Quiver | 20% | Tailoring |
Damage Calculation
Needs Confirmed/Updated for EQ Legends
The base damage on a bow works a bit differently than on a melee weapon. Whereas a melee weapon's base damage (before strength, skill, or level are factored in) is (DMG*2+1), for archery, the base damage is Bow DMG + Arrow DMG). In other words, a 20 damage bow firing 2 damage arrows has a base damage of 22.
Range
Archery range does not cap at 300. Testing was done both with duel and outranging dragon fear to verify that a 200 range bow with 150 range arrows does have a range of 350. This was precisely determined to be correct in the duel test (range exactly 350), and anecdotally determined to be true from historical data on classic Everquest.
Note that this is particularly helpful because Dragon_Roar has a PBAoE range of 300, which allows for a character to stand outside fear range and DPS with careful positioning when playing in a group.
Additional notes on Hitboxes; larger boxes add to the range you can shoot them at. Z-axis distance -does- apply to archery range.
Trueshot and Ranger DPS
Trueshot is not currently part of EQ Legends
Rangers can pull respectable DPS with a good bow and the Trueshot Discipline. This is especially true in cases where there is some mechanic, such as a poor hitbox or AOE, which makes it difficult for melee to stay consistently engaged.
Rangers get innate double damage against non-rooted, stationary MOBs starting at level 51. This effectively offsets the fact that archery damage does not double the attack power like melee damage. A Ranger using an Exquisite_Velium_Reinforced_Bow and CLASS_2_Steel_Silver_Tip_Arrow is effectively using a 38/36 two hander with 340 range, without damage bonus or double attack. That is still not very good DPS, but the Trueshot discipline slightly more than doubles Ranger bow damage for 2 minutes. With that added, it becomes approximately equivalent to a 38/36 two hander that always double attacks, can crit and doesn't have a damage bonus. That ends up being competitive DPS, though usually still behind a well geared rogue if the rogue dps is not disrupted by fight mechanics.
Example: Fight vs. Queen Bee in Sky
This was a particularly messy Queen Bee fight with a bad tank swap off of death touch. The dps (including myself -- Jayya, 59 Rogue at the time) had trouble staying behind her and in a position that could hit her bad hitbox due to movement (also, IIRC I instantly died when she flipped during enrage). Salal, however, Trueshot from outside melee with Exquisite Velium/6 Damage arrow combo, and was able to do consistent DPS over the course of the fight while she was running around murdering people.
Removed the names of the other people involved: